Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.27 @ 18:47:13 // Winter2019/RPGLIKE Player: Nebula avali Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (3876) 3876 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1089) 1089 TOTAL SCORE: 9225 Bonus ------- High Alert Combat Kills 377 Follower Combat Kills 412 Met Imprinter 300 Cogmind --------- Core Integrity 0/1500 Matter 198/300 Energy 147/150 System Corruption 0% Temperature Hot (218) Movement Flying (34) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (6) ------ Improved Sensor Array Improved Signal Interpreter Targeting Computer Targeting Computer System Restoration Module > --- WEAPON (5) ------- Advanced Beam Rifle Advanced Beam Rifle Plasma Cannon Minigun Mini Assault Cannon > --- INVENTORY (3) ---- Plasma Cutter Powered Hammer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Targeting Computer Targeting Computer Zionite Light Carapace System Restoration Module > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Plasma Cannon Minigun Mini Assault Cannon > --- INVENTORY -------- Plasma Cutter Powered Hammer Self-destruct Interrupter [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Targeting Computer Device Tractor Beam Storage Medium Matter Pod Processor Targeting Computer Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 11 | 4 . 1 3 1 . 2 . . . Power . | . . . . . . . . . . Propulsion 2 | 1 . . 1 . . . . . . Utility 5 | 2 . . 2 . . 1 . . . Weapon 4 | 1 . 1 . 1 . 1 . . . Parts Attached 71 | 4 12 20 19 1 9 5 . . 1 Power 6 | . 1 2 1 . 1 1 . . . Engine 5 | . 1 2 1 . . 1 . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 16 | 1 1 7 7 . . . . . . Treads 2 | . . 2 . . . . . . . Leg 2 | 1 1 . . . . . . . . Wheel 2 | . . 2 . . . . . . . Hover . | . . . . . . . . . . Flight 10 | . . 3 7 . . . . . . Utility 15 | . 6 2 3 . 1 2 . . 1 Device 6 | . 2 2 . . . 2 . . . Storage 1 | . 1 . . . . . . . . Processor 5 | . 2 . 2 . 1 . . . . Hackware . | . . . . . . . . . . Protection 3 | . 1 . 1 . . . . . 1 Artifact . | . . . . . . . . . . Weapon 34 | 3 4 9 8 1 7 2 . . . Energy Gun 7 | 2 . . 2 . 3 . . . . Energy Cannon 4 | . . 1 1 1 1 . . . . Ballistic Gun 13 | 1 3 4 3 . 1 1 . . . Ballistic Cannon 3 | . . 1 . . 2 . . . . Launcher 4 | . 1 1 1 . . 1 . . . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 1 3 . 4 . . . 1 Parts Lost 1 | . . . . . . . . . 1 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . . . . 1 Weapon . | . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . Average Backups 1 | . . 1 2 2 3 2 2 2 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon 1 | . . . 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 6 | . . 1 1 . 2 . . 1 1 Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 1 | . . . . . . . . 1 . Weapon 4 | . . 1 . . 2 . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 96 | . 95 97 90 100 100 99 100 100 99 Engine 7 | . 11 10 8 7 1 3 6 6 6 Leg 4 | . 25 3 . . . . . . . Wheel 1 | . . 8 . . . . . . . Flight 15 | . . 9 19 23 23 20 20 20 20 Device 18 | . 18 23 17 15 15 19 20 20 18 Processor 16 | . 6 11 18 23 23 20 20 20 20 Energy Gun 5 | . 5 . . . 12 13 13 13 13 Energy Cannon 5 | . . 3 5 14 8 6 6 6 6 Ballistic Gun 10 | . 16 6 16 15 2 4 6 3 6 Ballistic Cannon 3 | . . 7 . . 6 6 6 6 6 Launcher 2 | . 2 9 1 . . 1 . . . Peak Build Rating 53 | 5 9 20 29 31 40 47 48 48 53 Average Rating 26 | 3 8 13 25 30 37 46 47 47 47 On Entrance 27 | 3 5 8 17 28 31 40 47 48 48 Avg Prop Armor Cover (%) 6 | . . 8 . 3 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 30 | 9 12 18 23 24 28 30 30 30 30 Greatest Support 45 | 25 25 45 25 25 30 30 30 35 35 Greatest Overweight (x) 1 | . . 1 1 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 3 | 1 1 2 3 3 3 3 3 3 3 Average Capacity 2 | . 1 1 2 3 3 3 3 3 3 Most Carried 3 | . 1 2 3 3 3 3 3 3 3 Average Carried 2 | . . 1 2 2 2 2 3 2 3 Final Capacity 3 | 1 1 2 3 3 3 3 3 3 3 Final Carried 3 | . 1 2 3 3 3 3 3 3 3 Class Distribution -------------------- 25% | Mutant 21% | Commander-Gunner 14% | Gunner 12% | Scout 9% | Skirmisher 9% | Commander-Scout 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -7/Factory Commander-Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -7/Deep Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Matter Collected 3045 | 285 289 872 719 164 224 289 190 . 13 Remotely 2623 | . 171 872 700 164 224 289 190 . 13 Salvage Created 4632 | 90 341 759 1506 594 351 508 483 . . Parts 261 | 1 27 65 84 23 11 24 26 . . Haulers Intercepted 5 | . . 1 3 . 1 . . . . Recyclers Shooed 2 | . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 9 26 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 102 | . 11 29 27 4 7 13 11 . . Melee 1 | . . 1 . . . . . . . Guns 46 | . 11 5 15 . 4 6 5 . . Cannons 39 | . . 17 5 4 3 4 6 . . AOE 15 | . . 6 7 . . 2 . . . Classes Destroyed 16 | 1 3 6 2 . 1 2 1 . . Worker 3 | . . 1 1 . 1 . . . . Builder 6 | . . 4 2 . . . . . . Tunneler 1 | . . 1 . . . . . . . Hauler 5 | . . 1 3 . 1 . . . . Recycler 6 | 1 1 1 2 . 1 . . . . Mechanic 1 | . . . 1 . . . . . . Watcher 8 | . 3 2 2 . 1 . . . . Swarmer 32 | . 8 13 7 . . . 4 . . Grunt 30 | . 3 11 6 . 3 4 3 . . Brawler 2 | . . . 2 . . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 22 | . . 4 12 4 1 . 1 . . Hunter 4 | . . . . . 3 1 . . . Programmer 3 | . . . . . . . 3 . . Decomposer 2 | . . . . . . . 2 . . Samaritan 2 | . . . . . . 2 . . . Thug 4 | . . . . . . 4 . . . Savage 2 | . . . . . . 2 . . . Butcher 1 | . . . . . . 1 . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 8 | 1 5 7 8 1 5 6 4 . . Combat Bots Only 7 | . 4 7 5 1 3 6 4 . . Max Kills in Single Turn 4 | 1 2 4 3 1 2 1 1 . . Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . 1 2 . . 1 . . . Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Hostile Shots Fired 486 | . 101 146 63 4 25 21 51 . 75 Missed 160 | . 31 51 20 . 7 12 17 . 22 Hits 326 | . 70 95 43 4 18 9 34 . 53 Melee 7 | . . 4 2 . . 1 . . . Projectile 319 | . 70 91 41 4 18 8 34 . 53 Critical Strikes 8 | . 1 2 2 . . 1 2 . . Damage Taken 4794 | . 598 1192 611 53 176 167 531 . 1466 Core 3903 | . 470 978 501 41 142 133 426 . 1212 Absorbed by Shields 46 | . . . . . 10 23 13 . . Redirected to Core 3007 | . 359 704 381 41 113 121 362 . 926 Redirected to Shielding 7 | . 7 . . . . . . . . Ignored by Resistances 445 | . . 90 45 4 32 23 68 . 183 Regen/Repaired (Parts) 144 | . . . 23 . . . . 121 . Core Remaining (%) 74 | 100 27 . . 97 . . . . . Volleys Fired 310 | 15 46 91 74 19 16 22 19 . 8 Largest 5 | 1 2 3 3 4 4 5 5 . 5 Hottest 278 | 20 90 101 114 182 242 278 267 . 267 Shots Fired 886 | 15 89 199 198 78 64 108 95 . 40 Gun 553 | 15 89 94 142 39 32 61 57 . 24 Cannon 299 | . . 84 46 39 32 44 38 . 16 Launcher 34 | . . 21 10 . . 3 . . . Special . | . . . . . . . . . . Kinetic 516 | 15 47 173 132 39 17 39 38 . 16 Thermal 336 | . 42 5 56 39 47 66 57 . 24 Explosive 16 | . . 13 . . . 3 . . . Electromagnetic 18 | . . 8 10 . . . . . . Robot Hit Streak 29 | 5 8 10 29 22 28 13 26 . 3 Robot Miss Streak 7 | 3 7 6 2 1 2 2 5 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 477 | 10 44 86 124 39 39 64 53 . 18 Core Hits 224 | 2 22 57 56 12 16 30 22 . 7 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 2 | 1 . . . . . . 1 . . Critical Strikes 20 | 1 1 2 1 1 5 6 3 . . Burn 14 | . 1 . 1 . 5 5 2 . . Meltdown 1 | . . . . 1 . . . . . Destroy 2 | 1 . . . . . . 1 . . Blast 2 | . . 1 . . . 1 . . . Sever 1 | . . 1 . . . . . . . Melee Attacks 3 | . . 3 . . . . . . . Impact . | . . . . . . . . . . Slashing 3 | . . 3 . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10842 | 119 542 2091 2838 689 1097 1630 1305 . 531 Guns 4979 | 119 542 321 1424 177 525 831 773 . 267 Cannons 3984 | . . 760 725 512 572 619 532 . 264 Explosions 1781 | . . 912 689 . . 180 . . . Melee 98 | . . 98 . . . . . . . Ramming . | . . . . . . . . . . Kinetic 4101 | 119 225 1041 1270 177 284 406 369 . 210 Thermal 4976 | . 317 135 898 512 813 1044 936 . 321 Explosive 846 | . . 652 14 . . 180 . . . Electromagnetic 821 | . . 165 656 . . . . . . Impact . | . . . . . . . . . . Slashing 98 | . . 98 . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 2 3 5 5 1 1 1 . . Average Corruption 3 | . 2 3 4 5 1 1 1 . . Corruption Purged 2 | . . . . . . 1 1 . . Corruption Blocked . | . . . . . . . . . . Effects 56 | . 2 8 28 17 1 . . . . Message Errors 9 | . 1 2 3 3 . . . . . Matter Fused 16 | . 1 1 7 6 1 . . . . Heat Flow Errors 2 | . . . 2 . . . . . . Energy Discharges 8 | . . 1 4 3 . . . . . Parts Fused 2 | . . . 1 1 . . . . . Data Loss (minor) 5 | . . 1 3 1 . . . . . Data Loss (major) 6 | . . 1 4 1 . . . . . Misfires 4 | . . . 2 2 . . . . . Weapon Failures 4 | . . 2 2 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 97 | . . 31 18 13 27 8 . . . Projectiles 66 | . . . 18 13 27 8 . . . Explosions 31 | . . 31 . . . . . . . Melee . | . . . . . . . . . . Knockbacks 15 | . . 7 . . 1 2 1 . 4 Impact . | . . . . . . . . . . Kinetic 14 | . . 7 . . 1 2 1 . 3 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 363 | . . 295 68 . . . . . . Shots 12 | . . 9 3 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 423 | . 252 . 253 2 130 267 300 . 423 Average Temperature 95 | . 103 . 143 2 54 78 98 . 171 Received Heat Transfer 1141 | . 66 189 216 18 31 36 108 . 477 Effects 3 | . 2 . . . . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Interference 2 | . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 20 | . . . 6 2 4 7 1 . . Heat Transferred 9902 | . 917 224 1752 925 1845 2232 1734 . 273 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 1 4 . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Maximum Alert Level 3 | . . 3 3 1 2 . . . . Low Security (%) 43 | 100 100 64 . . 54 . . . . Level 1 26 | . . 9 17 100 39 . . . . Level 2 15 | . . 24 31 . 6 . . . . Level 3 14 | . . 1 51 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 916 | 5 162 707 916 358 413 . . . . Initial 338 | . . 26 295 338 94 . . . . Average 329 | . 78 223 675 303 241 . . . . Influence Increases 3876 | 5 367 1063 1213 157 489 177 405 . . Destroy 0b10 Robot/C 2140 | . 220 580 640 80 220 120 280 . . Destroy 0b10 Robot/NC 200 | 5 20 50 55 40 30 . . . . Destroy Leader 508 | . 56 136 190 . 66 30 30 . . Allied During Kill 194 | . . . 34 23 90 27 20 . . Successful Hack 96 | . 26 33 23 14 . . . . . Select Force Hacks 30 | . . . 30 . . . . . . Disable Machine 225 | . . 45 150 . 30 . . . . Destroy Structure 183 | . . 114 31 . 38 . . . . Partial Spotted 75 | . . . 60 . 15 . . . . Lose Combat Pursuer 225 | . 45 105 . . . . 75 . . Influence Decreases 3876 | 5 303 426 1046 800 349 382 241 324 . Entered New Map 1596 | . . 38 406 530 131 136 31 324 . Time Decay 1970 | 5 303 388 440 270 198 206 160 . . Lost Ally 310 | . . . 200 . 20 40 50 . . Squads Dispatched 15 | . 3 4 5 . 3 . . . . Investigation 4 | . . 1 3 . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 7 | . 3 3 . . 1 . . . . Assault 2 | . . . 2 . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Distress Signals 4 | . 2 . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 143 | . 20 47 28 1 9 13 19 . 6 Peak Tracking Total 8 | . 5 8 5 1 4 4 5 . 6 Tactical Retreats 9 | . 3 4 . . . . 2 . . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Traps Triggered 7 | . 2 1 3 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Machines Disabled 21 | . . 3 10 . 2 . . 5 1 Max in Single Turn 2 | . . 1 2 . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled 7 | . . . 2 . . . . 5 . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Machines Accessed 28 | . 4 5 10 4 1 . 3 1 . Terminals 17 | . 4 3 7 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 2 . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 103 | . 22 15 34 18 3 . 6 5 . Successful 60 | . 13 10 16 10 . . 6 5 . Failed 43 | . 9 5 18 8 3 . . . . Catastrophic 3 | . . 1 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 33 | . 7 4 11 11 . . . . . Terminals 70 | . 22 9 26 13 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 9 | . . 3 6 . . . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 36 | . 7 5 6 7 . . 6 5 . Record 9 | . . 1 . 4 . . 4 . . Part Schematic 6 | . . . 1 . . . . 5 . Prototype ID Bank 3 | . 1 2 . . . . . . . Open Door 3 | . . . 1 . . . 2 . . Emergency Access Points 2 | . 1 . 1 . . . . . . Alert Level 3 | . . 1 1 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Zone Layout 4 | . 2 1 . 1 . . . . . Release Object 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . 1 4 . . . . . . Scan Component 3 | . . 1 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 1 | . . 1 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 15 | . 5 3 5 2 . . . . . Terminals 14 | . 5 3 4 2 . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 13 | . 4 3 4 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Tunnel 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 4 5 9 3 1 . . . . Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . . 5 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 64 | . . . 64 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 13 | . . . . 11 . 2 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Total Allies 23 | . . . 10 11 . 2 . . . Largest Group 11 | . . . 10 11 10 7 4 . . Highest-Rated Group 201 | . . . 88 201 193 130 100 . . Highest-Rated Ally 34 | . . . 16 34 34 34 30 . . Total Orders 1 | . . . 1 . . . . . . GUARD 1 | . . . 1 . . . . . . Ally Attacks 107 | . . . 72 2 12 15 6 . . Total Damage 2416 | . . . 682 22 783 624 305 . . Kills 19 | . . . 5 . 6 4 4 . . Allies Corrupted 3 | . . . . . 1 2 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Active Infowar (turns) 4628 | . 472 930 1045 597 415 420 335 346 68 Optics 309 | . 309 . . . . . . . . Sensors 4628 | . 472 930 1045 597 415 420 335 346 68 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Turns Passed 5047 | 124 729 930 1083 597 415 420 335 346 68 Spaces Moved 5795 | 74 449 775 1350 713 621 475 644 598 96 Core 39 | . 1 11 . 22 . 5 . . . Treads 9 | . . 9 . . . . . . . Legs 586 | 74 448 64 . . . . . . . Wheels 327 | . . 327 . . . . . . . Hover . | . . . . . . . . . . Flight 4834 | . . 364 1350 691 621 470 644 598 96 Fastest Speed 34 | 120 50 37 34 34 34 34 34 34 34 Average Speed 48 | 120 119 68 42 36 34 34 34 34 34 Slowest Speed 160 | 120 120 160 110 100 34 100 34 34 34 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 55 | . . 5 28 7 10 5 . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 59 | 4 81 64 93 94 19 73 72 67 27 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 8 | . . . . . . 3 2 3 . Spaces Dug 1 | . . 1 . . . . . . . Terrain Destroyed 210 | . . 149 22 . 3 32 2 . 2 Melee . | . . . . . . . . . . Projectile 25 | . . 9 . . 3 9 2 . 2 AOE 185 | . . 140 22 . . 23 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Total 7241 | 92 554 1022 1649 997 776 668 711 661 111 Wait 650 | . 36 75 124 138 111 109 38 16 3 Move 5682 | 73 448 765 1294 698 604 464 643 597 96 Hop 49 | . . 4 27 7 6 5 . . . Pick Up 27 | . 3 8 6 1 3 2 1 3 . Fast Attach 46 | 2 9 10 12 . 8 3 . . 2 Attach 17 | . 2 5 5 1 1 1 . 2 . Detach 12 | . 1 4 5 . 2 . . . . Swap 27 | 2 3 8 11 . 2 1 . . . Drop 65 | . 6 20 19 . 10 4 1 3 2 Fire 310 | 15 46 91 74 19 16 22 19 . 8 Melee 3 | . . 3 . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 173 | . . . 3 126 . 44 . . . Trap . | . . . . . . . . . . Miscellaneous 180 | . . 29 69 7 13 13 9 40 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 63 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 63 | -11/Scrapyard | Upgraded with Utility slot (x2) 63 | -11/Scrapyard | Upgraded with Weapon slot (x1) 125 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Discovered new exit (range 6) 320 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 15) 600 | -10/Materials | Discovered new exit (range 12) 650 | -10/Materials | Core integrity fell below 50% 840 | -10/Materials | Discovered new exit (range 6) 844 | -10/Materials | Identified exit to Materials 854 | -10/Materials | Entered another Materials area 855 | -9/Materials | Core integrity fell below 50% 856 | -9/Materials | Reached level 2 928 | -9/Materials | Reached level 3 1072 | -9/Materials | Discovered new exit (range 11) 1095 | -9/Materials | Identified exit to Materials 1211 | -9/Materials | Upgraded with Weapon slot (x1) 1492 | -9/Materials | Discovered new exit (range 6) 1501 | -9/Materials | Reached level 4 1569 | -9/Materials | Destroyed 7 combat bots 1667 | -9/Materials | Discovered new exit (range 7) 1669 | -9/Materials | Identified exit to Mines 1674 | -9/Materials | Discovered new exit (range 17) 1688 | -9/Materials | Reached level 5 1771 | -9/Materials | Identified exit to Storage 1775 | -9/Materials | Discovered exit to Materials (range 17) 1784 | -9/Materials | Entered Storage 1786 | -9/Storage | Reached level 6 1786 | -9/Storage | Upgraded with Utility slot (x2) 1883 | -9/Storage | Found Prototype Launcher 1883 | -9/Storage | Identified Gui. EMP Blaster 1996 | -9/Storage | Reached level 7 1997 | -9/Storage | Core integrity fell below 20% 2142 | -9/Storage | Discovered new exit (range 4) 2145 | -9/Storage | Identified exit to Recycling 2184 | -9/Storage | First assault squad dispatched 2247 | -9/Storage | Repaired Tractor Beam 2313 | -9/Storage | Reached level 8 2380 | -9/Storage | Build established: Gunner 2500 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2580 | -9/Storage | Upgraded with Propulsion slot (x1) 2588 | -9/Storage | Lost 3 allies 2604 | -9/Storage | Discovered exit to Materials (range 9) 2675 | -9/Storage | Reached level 9 2718 | -9/Storage | Lost 5 allies 2833 | -9/Storage | Repaired Imp. Sensor Array 2867 | -9/Storage | Entered Recycling 2874 | -9/Recycling | Upgraded with Weapon slot (x1) 3086 | -9/Recycling | Discovered new exit (range 17) 3178 | -9/Recycling | Scanned before Scraplab entrance 3189 | -9/Recycling | Discovered new exit (range 3) 3189 | -9/Recycling | Identified exit to Scraptown 3192 | -9/Recycling | Entered Scraplab 3275 | -9/Recycling | Build established: Commander-Gunner 3330 | -9/Recycling | Identified exit to Factory 3464 | -9/Recycling | Entered Factory 3464 | -7/Factory | Accompanied by 10 allies 3466 | -7/Factory | Reached level 10 3652 | -7/Factory | Reached level 11 3756 | -7/Factory | Garrison activated, responded to threat 3792 | -7/Factory | Discovered new exit (range 4) 3793 | -7/Factory | Identified exit to Lower Caves 3879 | -7/Factory | Entered Lower Caves 3879 | -7/Lower Caves | Accompanied by 7 allies 3880 | -7/Lower Caves | Identified exit to Lower Caves 3881 | -7/Lower Caves | Reached level 12 3882 | -7/Lower Caves | Upgraded with Utility slot (x1) 3882 | -7/Lower Caves | Upgraded with Weapon slot (x1) 4014 | -7/Lower Caves | Ambushed by wild Derelicts 4054 | -7/Lower Caves | Learned Factory garrison access intel 4109 | -7/Lower Caves | Attacked by a faux Warlord 4299 | -7/Lower Caves | Entered another Lower Caves area 4299 | -7/Lower Caves | Accompanied by 4 allies 4301 | -7/Lower Caves | Reached level 13 4305 | -7/Lower Caves | Discovered new exit (range 10) 4308 | -7/Lower Caves | Identified exit to Factory 4428 | -7/Lower Caves | Learned 8 Factory zone layouts 4487 | -7/Lower Caves | Learned location of 1 exit from Research 4487 | -7/Lower Caves | Learned Armory trap positions 4487 | -7/Lower Caves | Learned Extension emergency access door positions 4497 | -7/Lower Caves | Lost 3 allies 4523 | -7/Lower Caves | Discovered new exit (range 13) 4529 | -7/Lower Caves | Identified exit to Zion 4580 | -7/Lower Caves | Reached level 14 4634 | -7/Lower Caves | Entered Zion 4659 | -7/Zion | Discovered new exit (range 13) 4664 | -7/Zion | Identified exit to Proximity Caves 4694 | -7/Zion | Visited the Megawrench Repair Shop 4694 | -7/Zion | Megawrench repaired 12 parts 4697 | -7/Zion | Build established: Scout 4720 | -7/Zion | Learned Factory machine intel 4798 | -7/Zion | Met Imprinter 4964 | -7/Zion | Discovered new exit (range 5) 4967 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4968 | -7/Zion | Identified exit to Deep Caves 4980 | -7/Zion | Entered Deep Caves 5015 | -7/Deep Caves | Attacked by Z-Imprinter 5036 | -7/Deep Caves | Core integrity fell below 50% 5041 | -7/Deep Caves | Z-Facility disabled 5043 | -7/Deep Caves | Core integrity fell below 20% 5048 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 04998_ NEW_ZION: Z-Facility proximity alert. 05008_ Dropped Tractor Beam. 05008_ Acquired Prototype Protection. 05008_ Identified Zio. Light Carapace. 05010_ Dropped Zio. Light Carapace. 05011_ Acquired Tractor Beam. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 05024_ Acquired 2 matter. 05027_ Z-Imprinter knocked back. 05028_ Acquired 6 matter. 05034_ 4V-WKW(z) knocked back. 05035_ Acquired 5 matter. 05036_ Tractor Beam destroyed. 05038_ Destroyed Zio. Light Carapace. 05038_ Z-Imprinter knocked back. 05041_ Z-Facility disabled. 05044_ Power failure, Lgt. Angular Momentum Engine shutdown. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????##"#??????????????? | | ????????????????????????????#### =##???########### | | ??????????????#?????????????# " !;##### | | ??????????????# ???zzz???????# " =### | | ?????????????## ##?????########" ;;; | | ???????????### ###### # #;; ;; | | ???????????# # #%z | | ???????????# Izz z | | ????????????# | | ??????????????# | | ??????????????## | | ??????????????# """"" """""" | | ??????????????# """""""""""""" | | ???????????# # """""""""""""" | | ??????????# """""""""""""" | | ??????????#!!# @ """?""???? | | ?????????????## """???????""" | | ??????????????# """???????""" | | ?????????????# """"????????"" | | ?????????????## """"????????"" | | ??????????????# """?????????? | | ??????????????# "??????????? | | ????????????? ""??????????? | | ??????????? ""??????????? | | ??????????? ""??????????? | | ???????????? "???????????? | | ????????????## "???????????? | | ?????????????# "???????????? | | ?????????????## "???????????? | | ???????????????? ??????????????? | | ?????????????????? ????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 23 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 10 Resistance: TH 10 Resistance: EX 10 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- Plasma Cutter | -9/Storage | Hacked Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Tractor Beam | 32% | -9/Storage Imp. Sensor Array | 72% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- You May Approach The Wall Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Dee Levels Raised 13 | . . 4 4 . 2 1 2 . . XP Earned 23949 | 3000 1350 5369 5465 702 3523 1396 1992 453 699 XP Spent 21530 | 2975 . 4490 5325 2200 1100 3400 . 2040 . Upgrades 57 | 8 . 27 10 5 1 3 . 3 . Propulsion Slot 2 | 1 . . 1 . . . . . . Utility Slot 5 | 2 . . 2 . . 1 . . . Weapon Slot 4 | 1 . 1 . 1 . 1 . . . Core Integrity 18 | 1 . 12 5 . . . . . . Heat Dissipation 10 | . . 8 . . . . . 2 . Energy Generation 1 | 1 . . . . . . . . . Mass Support 4 | 1 . 1 . . 1 . . 1 . Inventory Capacity 3 | 1 . 1 1 . . . . . . Sight Range 2 | . . 1 . . . 1 . . . Ranged Accuracy 1 | . . . 1 . . . . . . KI Resistance % 2 | . . 1 . 1 . . . . . TH Resistance % 2 | . . 1 . 1 . . . . . EX Resistance % 2 | . . 1 . 1 . . . . . TH Damage % 1 | . . . . 1 . . . . . Protomatter Created 1193 | . 69 216 367 105 76 270 90 . . Integrity Restored 2608 | . . 606 1194 159 228 226 195 . . Core 2403 | . . 606 1194 159 173 76 195 . . Parts 205 | . . . . . 55 150 . . . Protomatter Decayed 385 | . 61 . 81 52 51 140 . . . Game ------ Seed CoolantVoltaicReplica Manual? 0 Play Time 01:32:26 Cumulative 83.2 hours Start 2026.10.27 @ 16:52:45 End 2026.10.27 @ 18:47:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 134 Rogue 129 Adventurer 1 Explorer 4 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 51 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43d6e82c-55cf-4169-8082-1c83164408f6