Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 21:50:05 Player: APerTAS Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (123) 615 Value Destroyed (4266) 4266 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (255) 255 TOTAL SCORE: 10396 Bonus ------- High Alert Combat Kills 227 Follower Combat Kills 158 Registered with UFD 300 Friendly Fire -430 Cogmind --------- Core Integrity 0/1000 Matter 79/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Scrap Suit Heat Sink Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Scrap Suit Improved Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Layered Medium Armor Plating A0-MCA's Component Scanner > --- WEAPON ----------- Heavy Plasma Cannon Magnetic Acceleration Cannon Companion Sword > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Fission Core Overtuned Treads Scrap Suit Heat Sink Advanced Targeting Computer Layered Medium Armor Plating Improved System Shield System Restoration Module Heavy Particle Cannon Gauss Rifle Heavy Machine Gun Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher Scythe Heavy Pick DRS Beacon [Rating: 72] Favorites ----------- Power Fission Core Engine Reinforced Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Surge Thruster Utility Advanced Targeting Computer Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Light Armor Plating Weapon Scythe Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . . 2 . . . 2 . . . 4 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 6 | . . . 2 . . . 1 . . . 3 . Weapon 3 | . . . . . . . . . . . 1 2 Parts Attached 109 | 6 11 . 24 . 1 6 4 22 1 15 12 7 Power 8 | 1 1 . 2 . . . . 2 . 1 1 . Engine 6 | 1 1 . 2 . . . . 2 . . . . Core 2 | . . . . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . . Propulsion 37 | 2 5 . 3 . . 3 3 9 1 2 7 2 Treads 32 | 2 3 . 3 . . 3 3 9 1 2 6 . Leg 2 | . 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . . 1 . Utility 36 | 1 2 . 12 . . 2 1 6 . 7 3 2 Device 8 | . 1 . 1 . . . . 2 . . 3 1 Storage 5 | 1 1 . 1 . . . . 1 . 1 . . Processor 8 | . . . 5 . . 1 . . . 2 . . Hackware 1 | . . . . . . . . . . . . 1 Protection 14 | . . . 5 . . 1 1 3 . 4 . . Artifact . | . . . . . . . . . . . . . Weapon 28 | 2 3 . 7 . 1 1 . 5 . 5 1 3 Energy Gun 6 | . 2 . 2 . . . . 2 . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 6 | 2 . . 3 . . . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . . 2 . . Launcher 10 | . 1 . 2 . . 1 . 2 . 1 1 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . 1 . 2 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . 3 . 1 . . Parts Lost 29 | . 2 . 4 . . 3 . 9 . . 9 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 13 | . 1 . . . . 1 . 6 . . 4 1 Utility 6 | . . . 2 . . 1 . 2 . . 1 . Weapon 9 | . 1 . 2 . . 1 . 1 . . 3 1 Highest Loss Streak 3 | . 1 . 2 . . 3 . 2 . . 3 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 85 96 100 100 97 91 96 98 100 80 3 Engine 6 | . 14 14 11 11 11 11 9 9 9 . . . Core 3 | . . . . . . . . . . 8 5 . Treads 22 | . 21 28 22 22 22 21 25 24 25 27 14 . Device 3 | . 13 14 6 . . . . 2 . . 12 . Storage 9 | . 14 14 11 11 11 11 9 9 9 9 5 . Processor 20 | . . . 11 22 22 28 27 27 27 27 19 . Protection 7 | . . . 11 11 11 2 2 5 9 9 5 . Energy Gun 3 | . 10 14 12 11 4 . . 3 . . . . Ballistic Gun 4 | . 13 . 8 11 11 2 . . . . . . Ballistic Cannon 2 | . . . . . . . . . . 8 1 . Launcher 1 | . 2 . . . . 8 9 5 9 . 1 2 Slashing Weapon 6 | . . . . . 6 11 9 9 9 9 5 . Peak Build Rating 72 | 6 8 7 18 18 19 22 26 32 32 56 72 15 Average Rating 31 | 4 7 7 14 18 18 20 24 28 31 43 62 3 On Entrance 18 | . 6 7 7 18 18 19 22 26 29 32 56 4 Naked Turns 113 | . . . . . . . . . . . 43 70 Heaviest Build 85 | 13 30 27 42 39 39 38 38 63 60 70 85 8 Greatest Support 73 | 40 40 40 40 40 40 40 60 60 60 73 73 9 Greatest Overweight (x) 4 | . 1 . 1 . . . . 2 1 . 4 2 Average Overweight (x) . | . . . . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 5 Average Capacity 17 | 6 14 15 15 15 15 15 15 19 20 20 19 5 Most Carried 20 | 4 12 12 15 15 15 15 15 20 20 20 20 5 Average Carried 16 | 2 8 12 14 15 15 14 14 17 20 19 18 3 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 5 5 Final Carried 20 | 4 12 12 15 15 15 14 15 20 20 20 5 3 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Matter Collected 1965 | 253 177 39 381 18 62 33 104 460 40 90 308 . Remotely . | . . . . . . . . . . . . . Salvage Created 4113 | . 397 . 1044 43 . 53 114 1210 . . 1025 227 Parts 252 | . 25 . 59 4 . 11 8 74 . . 59 12 Haulers Intercepted 4 | . 1 . 1 . . . . 2 . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 99 | . 11 . 21 3 . 6 2 30 . . 19 7 Melee 17 | . . . . . . . 2 7 . . 8 . Guns 35 | . 11 . 18 3 . . . 3 . . . . Cannons 4 | . . . . . . . . . . . 4 . AOE 40 | . . . 3 . . 6 . 18 . . 6 7 Classes Destroyed 17 | . 5 . 4 . . . . 5 . . 3 . Worker 5 | . . . . . . . . 4 . . . 1 Builder 4 | . . . 1 . . . . 2 . . . 1 Tunneler 1 | . . . . . . . . 1 . . . . Hauler 4 | . 1 . 1 . . . . 2 . . . . Recycler 1 | . . . . . . . . . . . 1 . Operator 2 | . 1 . . . . . . . . . . 1 Watcher 4 | . 1 . 1 . . . . 2 . . . . Swarmer 22 | . 6 . 2 3 . 6 . 3 . . 1 1 Grunt 48 | . 5 . 14 . . . . 16 . . 8 5 Brawler 5 | . . . 2 . . . . 1 . . 1 1 Duelist 1 | . . . . . . . . 1 . . . . Protector 1 | . . . . . . . . 1 . . . . Sentry 14 | . . . 3 . . . 2 7 . . 2 . Hunter 4 | . . . . . . . . 1 . . 3 . Programmer 3 | . . . . . . . . . . . 3 . Heavy 1 | . . . . . . . . . . . 1 . Zionite 1 | . . . 1 . . . . . . . . . Thug 2 | . . . 1 . . . . 1 . . . . Best Kill Streak 11 | . 3 . 5 3 . 3 1 11 . . 4 8 Combat Bots Only 8 | . 3 . 4 3 . 3 1 8 . . 4 6 Max Kills in Single Turn 4 | . 1 . 3 2 . 3 1 4 . . 2 3 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 3 | . . . 2 . . 3 . 2 . . 2 2 Melee 1 | . . . . . . . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Hostile Shots Fired 663 | . 84 8 72 20 . 25 8 130 . . 199 117 Missed 189 | . 14 4 21 3 . 5 2 41 . . 54 45 Damage Taken 7063 | . 639 50 807 124 . 200 133 1614 . . 2140 1356 Core 1737 | . 112 16 144 26 . 41 15 218 . . 161 1004 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 30 | . . . . . . . . . . . 30 . Core Remaining (%) 66 | 100 . 48 . . . 47 . . . 57 81 . Volleys Fired 210 | . 57 . 48 6 3 3 . 54 . . 26 13 Largest 2 | . 2 . 2 2 2 1 . 1 . . 2 1 Hottest 143 | . 60 . 101 79 79 30 . 61 . . 143 43 Shots Fired 316 | . 100 . 94 12 4 3 . 54 . . 36 13 Gun 229 | . 100 . 91 12 4 . . 19 . . . 3 Cannon 27 | . . . . . . . . . . . 27 . Launcher 60 | . . . 3 . . 3 . 35 . . 9 10 Special . | . . . . . . . . . . . . . Kinetic 127 | . 68 . 38 6 3 . . . . . 9 3 Thermal 102 | . 32 . 35 6 1 . . 10 . . 18 . Explosive 53 | . . . 3 . . 3 . 28 . . 9 10 Electromagnetic 34 | . . . 18 . . . . 16 . . . . Robot Hit Streak 16 | . 15 . 12 4 . 4 . 16 . . 9 4 Robot Miss Streak 4 | . 4 . 4 2 . . . 2 . . 1 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . 3 . 3 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . Shots Hit Robots 263 | . 59 . 72 6 . 3 3 65 . . 51 4 Core Hits 219 | . 24 . 41 3 . 6 2 91 . . 34 18 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 15 | . . . 4 1 . . 1 6 . . 3 . Burn 6 | . . . 4 1 . . . 1 . . . . Meltdown 1 | . . . . . . . . . . . 1 . Blast 2 | . . . . . . . . . . . 2 . Sever 6 | . . . . . . . 1 5 . . . . Melee Attacks 95 | . . . . . 27 3 4 27 . . 34 . Impact . | . . . . . . . . . . . . . Slashing 95 | . . . . . 27 3 4 27 . . 34 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10595 | . 642 . 1277 88 . 244 92 4232 . . 2478 1542 Guns 2157 | . 642 . 1072 88 . . . 355 . . . . Cannons 660 | . . . . . . . . . . . 660 . Explosions 5950 | . . . 205 . . 244 . 3168 . . 824 1509 Melee 1791 | . . . . . . . 92 709 . . 990 . Ramming 37 | . . . . . . . . . . . 4 33 Kinetic 1068 | . 456 . 394 31 . . . . . . 187 . Thermal 1999 | . 186 . 515 57 . . . 212 . . 861 168 Explosive 4845 | . . . 89 . . 244 . 2735 . . 436 1341 Electromagnetic 855 | . . . 279 . . . . 576 . . . . Impact . | . . . . . . . . . . . . . Slashing 1791 | . . . . . . . 92 709 . . 990 . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . 2 2 2 2 2 2 . . . . 1 12 Average Corruption 2 | . 2 2 2 2 2 2 . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 42 | . 7 2 7 2 19 3 . . . . . 2 Message Errors 9 | . . . 1 . 7 . . . . . . 1 Matter Fused 12 | . 2 1 2 1 4 2 . . . . . . Heat Flow Errors 8 | . 2 1 2 . 3 . . . . . . . Energy Discharges 5 | . 2 . 1 1 . . . . . . . 1 Parts Rejected 1 | . 1 . . . . . . . . . . . Data Loss (minor) 4 | . . . . . 3 1 . . . . . . Data Loss (major) 2 | . . . . . 2 . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 301 | . . . 28 . . . . 44 . . 145 84 Projectiles 23 | . . . . . . . . . . . 23 . Explosions 211 | . . . 28 . . . . 44 . . 55 84 Melee 67 | . . . . . . . . . . . 67 . Knockbacks 2 | . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 657 | . . . 162 . . 38 . 213 . . 72 172 Shots 19 | . . . 5 . . 1 . 8 . . 2 3 Rammed 5 | . . . . . . . . . . . 1 4 Targets Rammed 5 | . . . . . . . . . . . 1 4 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 276 | . 268 156 276 150 225 . . 29 . . 187 17 Average Temperature 67 | . 54 80 82 75 79 . . 12 . . 47 10 Received Heat Transfer 1686 | . 147 9 252 . . . 27 549 . . 498 204 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Fried 3 | . . . 1 . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . . . . 1 . . 1 . Parts Melted 7 | . . . 1 . . . . 3 . . 3 . Heat Transferred 3774 | . 425 . 1570 222 . . . 407 . . 950 200 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 3 . . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Peak Influence 845 | . 197 4 435 244 . 209 176 711 233 . 233 845 Initial 233 | . . 4 1 169 . . 81 74 233 . . 82 Average 205 | . 51 4 280 227 . 72 128 447 233 . 86 322 Maximum Alert Level 3 | . . . 2 1 . 1 . 3 1 . 1 3 Low Security (%) 60 | 100 100 100 20 20 . 90 100 23 . . 96 44 Level 1 24 | . . . 77 79 . 9 . 15 100 . 3 24 Level 2 11 | . . . 2 . . . . 48 . . . 12 Level 3 3 | . . . . . . . . 12 . . . 18 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . 2 . . . . 6 . . 6 1 Investigation 4 | . . . 1 . . . . . . . 2 1 Extermination 2 | . . . . . . . . . . . 2 . Reinforcement 9 | . 2 . 1 . . . . 4 . . 2 . Assault 2 | . . . . . . . . 2 . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Distress Signals 8 | . 1 . 3 . . . . 2 . . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 163 | . 22 3 32 4 . 5 2 45 . . 29 21 Peak Tracking Total 12 | . 3 3 5 4 . 3 1 9 . . 6 12 Tactical Retreats 8 | . . . 1 . . . . 1 . . 2 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Traps Triggered 8 | . 1 . . . . . 1 3 . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Objects Rigged 1 | . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Machines Disabled 36 | . . . 1 1 6 4 . 4 . . 5 15 Max in Single Turn 12 | . . . 1 1 1 4 . 2 . . 4 12 Garrison Access 2 | . . . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Machines Accessed 40 | . 5 . 6 . 4 . 2 8 2 7 5 1 Terminals 19 | . 4 . 3 . . . 2 6 . . 3 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . 1 . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 . Total Hacks 135 | . 13 . 16 . 4 . 6 18 25 37 12 4 Successful 101 | . 6 . 14 . 4 . 2 9 25 37 3 1 Failed 34 | . 7 . 2 . . . 4 9 . . 9 3 Catastrophic 7 | . 2 . . . . . 1 2 . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 56 | . 13 . 9 . . . 6 17 . . 7 4 Terminals 47 | . 8 . 8 . . . 6 13 . . 8 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units 15 | . 5 . 4 . . . . 4 . . 2 . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . 2 . Terminal Hacks 75 | . 2 . 4 . 4 . 1 2 25 37 . . Record 60 | . . . . . 4 . . . 24 32 . . Robot Analysis 4 | . . . . . . . . . . 4 . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Open Door 3 | . . . . . . . . 2 . 1 . . Patrol Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 3 | . . . 2 . . . 1 . . . . . Release Object 1 | . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 2 . . . . 1 . . . . Process 1 | . . . . . . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . 1 . Seal Access 2 | . . . . . . . . 1 . . 1 . Unauthorized Hacks 19 | . 4 . 6 . . . 1 5 . . 2 1 Terminals 9 | . 2 . 3 . . . 1 2 . . . 1 Assimilate 1 | . . . 1 . . . . . . . . . Botnet 7 | . 2 . 2 . . . 1 2 . . . . Detonate 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . Patch 1 | . . . 1 . . . . . . . . . Recycling Units 8 | . 2 . 1 . . . . 3 . . 2 . Monitor 3 | . 1 . . . . . . 1 . . 1 . Reject 2 | . . . 1 . . . . 1 . . . . Recyclers 3 | . 1 . . . . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 6 . 4 . . . 2 5 . . 4 . Full Trace Events 2 | . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Total Allies 5 | . . 2 1 . . . . 2 . . . . Largest Group 3 | . . 2 3 . . . . 2 . . . . Highest-Rated Group 62 | . . 38 48 . . . . 62 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . 31 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 46 | . . 1 24 . . . . 21 . . . . Total Damage 687 | . . 21 315 . . . . 351 . . . . Kills 6 | . . . 5 . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Robot Analysis Total 4 | . . . . . . . . . . 4 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Turns Passed 11316 | 86 1080 132 1119 193 1614 378 170 1320 165 3586 1321 152 Spaces Moved 6090 | 47 490 83 545 103 962 219 75 559 95 2176 543 193 Core 225 | 1 . . . . . . . . . . 83 141 Treads 5708 | 46 389 83 545 103 962 219 75 559 95 2176 456 . Legs 101 | . 101 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 55 | . . . . . . . . . . . 4 51 Fastest Speed 35 | 50 160 160 160 160 160 160 165 160 163 163 35 35 Average Speed 164 | 157 167 160 160 160 160 163 165 185 173 163 202 55 Slowest Speed 410 | 160 240 160 240 160 160 165 166 330 240 163 410 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 77 26 57 20 98 56 14 87 15 95 18 10 Regions Visited 12 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . 1 . Scrap Searched 7 | . . 1 . . . . . . . 6 . . Spaces Dug 2 | . . . . . 2 . . . . . . . Terrain Destroyed 332 | . . . 31 . 2 9 . 127 . . 61 102 Melee 2 | . . . . . 2 . . . . . . . Projectile 4 | . . . . . . . . . . . 4 . AOE 326 | . . . 31 . . 9 . 127 . . 57 102 Terrain Rammed 2 | . . . . . . . . . . . . 2 Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Total 6909 | 56 656 82 695 119 992 231 114 746 95 2223 679 221 Wait 312 | . 90 . 61 11 . . 29 64 . . 57 . Move 6078 | 46 489 82 544 102 961 218 74 558 94 2175 542 193 Hop . | . . . . . . . . . . . . . Pick Up 53 | 4 8 . 8 . . 1 1 14 . 12 5 . Fast Attach 33 | 6 1 . 5 . . 1 2 6 1 3 3 5 Attach 21 | . 3 . 3 . . 2 . 6 . 1 4 2 Detach 1 | . 1 . . . . . . . . . . . Swap 55 | . 7 . 16 . 1 3 2 10 . 11 5 . Drop 43 | . . . 10 . . . 2 7 . 21 2 1 Fire 210 | . 57 . 48 6 3 3 . 54 . . 26 13 Melee 95 | . . . . . 27 3 4 27 . . 34 . Ram 7 | . . . . . . . . . . . 1 6 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 11) 812 | -10/Materials | Discovered new exit (range 14) 966 | -10/Materials | Discovered new exit (range 15) 1167 | -10/Materials | Entered Mines 1207 | -10/Mines | Learned Materials non-interactive machine intel 1292 | -10/Mines | Discovered new exit (range 4) 1299 | -10/Mines | Core integrity fell below 50% 1299 | -10/Mines | Entered Materials 1299 | -9/Materials | Accompanied by 2 allies 1299 | -9/Materials | Evolved 2 slots: Utility x2 1300 | -9/Materials | Loaded intel: 33 non-interactive machine locations 1304 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1636 | -9/Materials | Discovered new exit (range 4) 1642 | -9/Materials | Identified exit to Materials 1662 | -9/Materials | Build established: Scavenger-Mutant 2403 | -9/Materials | Discovered new exit (range 6) 2418 | -9/Materials | Entered Mines 2567 | -9/Mines | Build established: Mutant 2601 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2603 | -9/Mines | Discovered new exit (range 5) 2611 | -9/Mines | Entered Exiles 2611 | -9/Exiles | Found Exiles lab abandoned 4007 | -9/Exiles | Discovered new exit (range 10) 4193 | -9/Exiles | Discovered new exit (range 14) 4225 | -9/Exiles | Entered Mines 4321 | -8/Mines | Core integrity fell below 50% 4346 | -8/Mines | Lost 3 parts (1n1u1w) 4597 | -8/Mines | Discovered exit to Materials (range 6) 4603 | -8/Mines | Entered Materials 4603 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4628 | -8/Materials | Discovered new exit (range 13) 4697 | -8/Materials | Identified exit to Storage 4773 | -8/Materials | Entered Storage 5192 | -8/Storage | Met a pair of Derelict thieves 5293 | -8/Storage | Destroyed 8 combat bots 5446 | -8/Storage | Discovered new exit (range 15) 6086 | -8/Storage | Used back door to open Recycling access 6086 | -8/Storage | Discovered new exit (range 4) 6090 | -8/Storage | Identified exit to Recycling 6093 | -8/Storage | Entered Recycling 6211 | -8/Recycling | Scanned before Scraplab entrance 6253 | -8/Recycling | Discovered new exit (range 4) 6257 | -8/Recycling | Identified exit to Scraptown 6258 | -8/Recycling | Entered Scraptown 6355 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6702 | -8/Scraptown | Discovered new exit (range 5) 6712 | -8/Scraptown | Identified exit to Factory 6917 | -8/Scraptown | Visited Bundlers 7108 | -8/Scraptown | Visited TADAMA 7188 | -8/Scraptown | Visited Cave Peace 7252 | -8/Scraptown | Visited Symbiants 7299 | -8/Scraptown | Visited IN-MT5's Study 7361 | -8/Scraptown | Visited UFD Registry 7398 | -8/Scraptown | Visited CPS Storage 7428 | -8/Scraptown | Visited Assassins FH 7933 | -8/Scraptown | Registered with UFD as "Armorbucket" 8367 | -8/Scraptown | Visited A0-MCA Data Center 8377 | -8/Scraptown | Given an A- rating by A0-MCA 8383 | -8/Scraptown | Found A0-MCA's Component Scanner 8422 | -8/Scraptown | Visited Curators Association 8484 | -8/Scraptown | Visited Sword Containment 8861 | -8/Scraptown | Visited Analyses Database 8998 | -8/Scraptown | Visited Derelict Rescue Squad 9011 | -8/Scraptown | Found DRS Beacon 9041 | -8/Scraptown | Visited LU-1G1's Boring Crew 9134 | -8/Scraptown | Visited Supply Room 9193 | -8/Scraptown | Visited Research Penetration Think Tank 9236 | -8/Scraptown | Visited Science Testing Area 9482 | -8/Scraptown | Discovered exit to Factory (range 3) 9565 | -8/Scraptown | Found Scrap Suit 9569 | -8/Scraptown | Found Scrap Suit 9844 | -8/Scraptown | Entered Factory 9844 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 10254 | -6/Factory | Lost 3 parts (2n1w) 10910 | -6/Factory | Discovered new exit (range 8) 10956 | -6/Factory | Identified exit to Lower Caves 11120 | -6/Factory | Released all parts (9) 11142 | -6/Factory | Lost 3 parts (1p1u1w) 11158 | -6/Factory | Discovered new exit (range 6) 11165 | -6/Factory | Entered another Factory area 11165 | -5/Factory | Evolved 2 slots: Weapon x2 11186 | -5/Factory | Released all parts (3) 11196 | -5/Factory | Released all parts (2) 11235 | -5/Factory | Core integrity fell below 50% 11247 | -5/Factory | Core integrity fell below 20% 11310 | -5/Factory | System corruption reached 10% 11317 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11272_ U-05 Engineer destroyed. 11272_ Power Conduit explodes. 11277_ System corrupted: Energy discharge (-31). 11285_ Acquired Lrn. Missile Launcher. 11287_ Dropped Lrn. Missile Launcher. 11296_ Triggered EM Surge Trap. 11296_ The floor emits a surge of raw power. 11296_ System corrupted (+5). 11298_ O-24 Administrator sends out distress signal. 11298_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11300_ O-24 Administrator destroyed. 11309_ Triggered EM Surge Trap. 11309_ The floor emits a surge of raw power. 11309_ System corrupted (+4). 11310_ Lrn. Missile Launcher destroyed. 11311_ The unstable cave ceiling collapses. 11315_ Slammed into Wall. 11315_ Destabilizing: System corrupted (+1). 11316_ Slammed into Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????? ????????????????? | | ??????????????????????? ??????????????? | | ?????????????????###### ???????????? | | ?????????????????? ???????????? | | ?????????????????? !!! ????????????? | | ?????????????????? !! #???##???????? | | ???????????????????!! ! #?? ???????? | | ??????????????????## ### ?????? | | ?################## # # #s"" "??????? | | s""??????? | | ""??????? | | ""s?????? | | ^ % " ?????? | | ""??????? | | "" ??? | | ???? | | #"" ""###########@ # ???? | | #???# #???????????? | | #???# #???????????? | | #???# #???????????? | | ]** #???# t #???????????? | | ]** #???# #???????????? | | * #???# T#??????????? | | #???# #??????????? | | #???# ##??????????? | | #???? #???????????? | | ##???? #???????????? | | #????? ???????????? | | #????? ???????????? | | #????? ??????????? | | #????? ?????????????? | | #????? ???????????????? | | #???????????????????????? | | ? ???????????????????????? | | #??????????????????????? | | ?"" ??????????????????????? | | % != ??????????????????????? | | ?"""""" =% ?????????????????????? | | #???????????????????????? | | ?""""""""" #???????????????????????? | | #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectrostormMiningArmor Manual? 0 Play Time 01:43:30 Cumulative 32.6 hours Start 2024.10.07 @ 21:26:54 End 2024.10.12 @ 21:50:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 30 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 64x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a86f0d24-3b42-488c-b1e1-a5e95cfab413