Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 21:50:05

Player: APerTAS

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (123)     615
Value Destroyed (4266)     4266
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (255)                255
              TOTAL SCORE: 10396

 Bonus
-------
High Alert Combat Kills    227
Follower Combat Kills      158
Registered with UFD        300
Friendly Fire              -430

 Cogmind 
---------
Core Integrity             0/1000
Matter                     79/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (8) ------
        (None)
>   --- WEAPON (5) -------
        (None)
>   --- INVENTORY (5) ----
    Scrap Suit
    Heat Sink

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
       Improved Treads
        Armored Treads
       Improved Medium Treads
>               --- UTILITY ----------
                Scrap Suit
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Targeting Computer
        Layered Medium Armor Plating
                A0-MCA's Component Scanner
>               --- WEAPON -----------
          Heavy Plasma Cannon
                Magnetic Acceleration Cannon
                Companion Sword
>               --- INVENTORY --------
          Light Deuterium Engine
       Improved Deuterium Engine
                Fission Core
      Overtuned Treads
                Scrap Suit
                Heat Sink
       Advanced Targeting Computer
        Layered Medium Armor Plating
       Improved System Shield
                System Restoration Module
          Heavy Particle Cannon
                Gauss Rifle
          Heavy Machine Gun
       Advanced EMP Blaster
       Advanced EMP Blaster
                Rocket Launcher
                Scythe
          Heavy Pick
                DRS Beacon
[Rating: 72]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Reinforced Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Surge Thruster
Utility                    Advanced Targeting Computer
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved System Shield
  Protection               Light Armor Plating
Weapon                     Scythe
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   1   .   .   .   3   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   1   2   
Parts Attached             109  | 6   11  .   24  .   1   6   4   22  1   15  12  7   
  Power                    8    | 1   1   .   2   .   .   .   .   2   .   1   1   .   
    Engine                 6    | 1   1   .   2   .   .   .   .   2   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   5   .   3   .   .   3   3   9   1   2   7   2   
    Treads                 32   | 2   3   .   3   .   .   3   3   9   1   2   6   .   
    Leg                    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  36   | 1   2   .   12  .   .   2   1   6   .   7   3   2   
    Device                 8    | .   1   .   1   .   .   .   .   2   .   .   3   1   
    Storage                5    | 1   1   .   1   .   .   .   .   1   .   1   .   .   
    Processor              8    | .   .   .   5   .   .   1   .   .   .   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             14   | .   .   .   5   .   .   1   1   3   .   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   3   .   7   .   1   1   .   5   .   5   1   3   
    Energy Gun             6    | .   2   .   2   .   .   .   .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   3   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Launcher               10   | .   1   .   2   .   .   1   .   2   .   1   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   .   .   1   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   .   .   .   3   .   1   .   .   
Parts Lost                 29   | .   2   .   4   .   .   3   .   9   .   .   9   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               13   | .   1   .   .   .   .   1   .   6   .   .   4   1   
  Utility                  6    | .   .   .   2   .   .   1   .   2   .   .   1   .   
  Weapon                   9    | .   1   .   2   .   .   1   .   1   .   .   3   1   
  Highest Loss Streak      3    | .   1   .   2   .   .   3   .   2   .   .   3   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  85  96  100 100 97  91  96  98  100 80  3   
  Engine                   6    | .   14  14  11  11  11  11  9   9   9   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   .   .   8   5   .   
  Treads                   22   | .   21  28  22  22  22  21  25  24  25  27  14  .   
  Device                   3    | .   13  14  6   .   .   .   .   2   .   .   12  .   
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   9   5   .   
  Processor                20   | .   .   .   11  22  22  28  27  27  27  27  19  .   
  Protection               7    | .   .   .   11  11  11  2   2   5   9   9   5   .   
  Energy Gun               3    | .   10  14  12  11  4   .   .   3   .   .   .   .   
  Ballistic Gun            4    | .   13  .   8   11  11  2   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   8   1   .   
  Launcher                 1    | .   2   .   .   .   .   8   9   5   9   .   1   2   
  Slashing Weapon          6    | .   .   .   .   .   6   11  9   9   9   9   5   .   
Peak Build Rating          72   | 6   8   7   18  18  19  22  26  32  32  56  72  15  
  Average Rating           31   | 4   7   7   14  18  18  20  24  28  31  43  62  3   
  On Entrance              18   | .   6   7   7   18  18  19  22  26  29  32  56  4   
Naked Turns                113  | .   .   .   .   .   .   .   .   .   .   .   43  70  
Heaviest Build             85   | 13  30  27  42  39  39  38  38  63  60  70  85  8   
  Greatest Support         73   | 40  40  40  40  40  40  40  60  60  60  73  73  9   
  Greatest Overweight (x)  4    | .   1   .   1   .   .   .   .   2   1   .   4   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  20  20  20  20  5   
  Average Capacity         17   | 6   14  15  15  15  15  15  15  19  20  20  19  5   
  Most Carried             20   | 4   12  12  15  15  15  15  15  20  20  20  20  5   
  Average Carried          16   | 2   8   12  14  15  15  14  14  17  20  19  18  3   
  Final Capacity           20   | 8   15  15  15  15  15  15  15  20  20  20  5   5   
  Final Carried            20   | 4   12  12  15  15  15  14  15  20  20  20  5   3   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Recycling
           Mutant | -8/Scraptown
           Mutant | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  
Matter Collected           1965 | 253  177  39   381  18   62   33   104  460  40   90   308  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4113 | .    397  .    1044 43   .    53   114  1210 .    .    1025 227  
  Parts                    252  | .    25   .    59   4    .    11   8    74   .    .    59   12   
Haulers Intercepted        4    | .    1    .    1    .    .    .    .    2    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac 
Combat Hostiles Destroyed  99   | .   11  .   21  3   .   6   2   30  .   .   19  7   
  Melee                    17   | .   .   .   .   .   .   .   2   7   .   .   8   .   
  Guns                     35   | .   11  .   18  3   .   .   .   3   .   .   .   .   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  AOE                      40   | .   .   .   3   .   .   6   .   18  .   .   6   7   
Classes Destroyed          17   | .   5   .   4   .   .   .   .   5   .   .   3   .   
  Worker                   5    | .   .   .   .   .   .   .   .   4   .   .   .   1   
  Builder                  4    | .   .   .   1   .   .   .   .   2   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   4    | .   1   .   1   .   .   .   .   2   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   1   .   1   .   .   .   .   2   .   .   .   .   
  Swarmer                  22   | .   6   .   2   3   .   6   .   3   .   .   1   1   
  Grunt                    48   | .   5   .   14  .   .   .   .   16  .   .   8   5   
  Brawler                  5    | .   .   .   2   .   .   .   .   1   .   .   1   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   14   | .   .   .   3   .   .   .   2   7   .   .   2   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   1   .   .   3   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zionite                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
Best Kill Streak           11   | .   3   .   5   3   .   3   1   11  .   .   4   8   
  Combat Bots Only         8    | .   3   .   4   3   .   3   1   8   .   .   4   6   
Max Kills in Single Turn   4    | .   1   .   3   2   .   3   1   4   .   .   2   3   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   3   .   2   .   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  
Hostile Shots Fired        663   | .    84   8    72   20   .    25   8    130  .    .    199  117  
  Missed                   189   | .    14   4    21   3    .    5    2    41   .    .    54   45   
Damage Taken               7063  | .    639  50   807  124  .    200  133  1614 .    .    2140 1356 
  Core                     1737  | .    112  16   144  26   .    41   15   218  .    .    161  1004 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   30    | .    .    .    .    .    .    .    .    .    .    .    30   .    
Core Remaining (%)         66    | 100  .    48   .    .    .    47   .    .    .    57   81   .    
Volleys Fired              210   | .    57   .    48   6    3    3    .    54   .    .    26   13   
  Largest                  2     | .    2    .    2    2    2    1    .    1    .    .    2    1    
  Hottest                  143   | .    60   .    101  79   79   30   .    61   .    .    143  43   
Shots Fired                316   | .    100  .    94   12   4    3    .    54   .    .    36   13   
  Gun                      229   | .    100  .    91   12   4    .    .    19   .    .    .    3    
  Cannon                   27    | .    .    .    .    .    .    .    .    .    .    .    27   .    
  Launcher                 60    | .    .    .    3    .    .    3    .    35   .    .    9    10   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  127   | .    68   .    38   6    3    .    .    .    .    .    9    3    
  Thermal                  102   | .    32   .    35   6    1    .    .    10   .    .    18   .    
  Explosive                53    | .    .    .    3    .    .    3    .    28   .    .    9    10   
  Electromagnetic          34    | .    .    .    18   .    .    .    .    16   .    .    .    .    
  Robot Hit Streak         16    | .    15   .    12   4    .    4    .    16   .    .    9    4    
  Robot Miss Streak        4     | .    4    .    4    2    .    .    .    2    .    .    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    3    .    3    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           263   | .    59   .    72   6    .    3    3    65   .    .    51   4    
  Core Hits                219   | .    24   .    41   3    .    6    2    91   .    .    34   18   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    .    .    4    1    .    .    1    6    .    .    3    .    
    Burn                   6     | .    .    .    4    1    .    .    .    1    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Sever                  6     | .    .    .    .    .    .    .    1    5    .    .    .    .    
Melee Attacks              95    | .    .    .    .    .    27   3    4    27   .    .    34   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 95    | .    .    .    .    .    27   3    4    27   .    .    34   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10595 | .    642  .    1277 88   .    244  92   4232 .    .    2478 1542 
  Guns                     2157  | .    642  .    1072 88   .    .    .    355  .    .    .    .    
  Cannons                  660   | .    .    .    .    .    .    .    .    .    .    .    660  .    
  Explosions               5950  | .    .    .    205  .    .    244  .    3168 .    .    824  1509 
  Melee                    1791  | .    .    .    .    .    .    .    92   709  .    .    990  .    
  Ramming                  37    | .    .    .    .    .    .    .    .    .    .    .    4    33   
  Kinetic                  1068  | .    456  .    394  31   .    .    .    .    .    .    187  .    
  Thermal                  1999  | .    186  .    515  57   .    .    .    212  .    .    861  168  
  Explosive                4845  | .    .    .    89   .    .    244  .    2735 .    .    436  1341 
  Electromagnetic          855   | .    .    .    279  .    .    .    .    576  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1791  | .    .    .    .    .    .    .    92   709  .    .    990  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    2    2    2    2    2    2    .    .    .    .    1    12   
  Average Corruption       2     | .    2    2    2    2    2    2    .    .    .    .    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42    | .    7    2    7    2    19   3    .    .    .    .    .    2    
    Message Errors         9     | .    .    .    1    .    7    .    .    .    .    .    .    1    
    Matter Fused           12    | .    2    1    2    1    4    2    .    .    .    .    .    .    
    Heat Flow Errors       8     | .    2    1    2    .    3    .    .    .    .    .    .    .    
    Energy Discharges      5     | .    2    .    1    1    .    .    .    .    .    .    .    1    
    Parts Rejected         1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    3    1    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            301   | .    .    .    28   .    .    .    .    44   .    .    145  84   
  Projectiles              23    | .    .    .    .    .    .    .    .    .    .    .    23   .    
  Explosions               211   | .    .    .    28   .    .    .    .    44   .    .    55   84   
  Melee                    67    | .    .    .    .    .    .    .    .    .    .    .    67   .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      657   | .    .    .    162  .    .    38   .    213  .    .    72   172  
  Shots                    19    | .    .    .    5    .    .    1    .    8    .    .    2    3    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    .    1    4    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    .    1    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        276   | .    268  156  276  150  225  .    .    29   .    .    187  17   
  Average Temperature      67    | .    54   80   82   75   79   .    .    12   .    .    47   10   
  Received Heat Transfer   1686  | .    147  9    252  .    .    .    27   549  .    .    498  204  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              3     | .    .    .    1    .    .    .    .    2    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    1    .    .    1    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    1    .    .    1    .    
  Parts Melted             7     | .    .    .    1    .    .    .    .    3    .    .    3    .    
  Heat Transferred         3774  | .    425  .    1570 222  .    .    .    407  .    .    950  200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    3    .    .    .    .    2    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac 
Peak Influence             845  | .   197 4   435 244 .   209 176 711 233 .   233 845 
  Initial                  233  | .   .   4   1   169 .   .   81  74  233 .   .   82  
  Average                  205  | .   51  4   280 227 .   72  128 447 233 .   86  322 
Maximum Alert Level        3    | .   .   .   2   1   .   1   .   3   1   .   1   3   
  Low Security (%)         60   | 100 100 100 20  20  .   90  100 23  .   .   96  44  
  Level 1                  24   | .   .   .   77  79  .   9   .   15  100 .   3   24  
  Level 2                  11   | .   .   .   2   .   .   .   .   48  .   .   .   12  
  Level 3                  3    | .   .   .   .   .   .   .   .   12  .   .   .   18  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   .   2   .   .   .   .   6   .   .   6   1   
  Investigation            4    | .   .   .   1   .   .   .   .   .   .   .   2   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Reinforcement            9    | .   2   .   1   .   .   .   .   4   .   .   2   .   
  Assault                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac 
Distress Signals           8    | .   1   .   3   .   .   .   .   2   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              163  | .   22  3   32  4   .   5   2   45  .   .   29  21  
  Peak Tracking Total      12   | .   3   3   5   4   .   3   1   9   .   .   6   12  
  Tactical Retreats        8    | .   .   .   1   .   .   .   .   1   .   .   2   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac 
Traps Triggered            8    | .   1   .   .   .   .   .   1   3   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Objects Rigged             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac 
Machines Disabled          36   | .   .   .   1   1   6   4   .   4   .   .   5   15  
  Max in Single Turn       12   | .   .   .   1   1   1   4   .   2   .   .   4   12  
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac 
Machines Accessed          40   | .   5   .   6   .   4   .   2   8   2   7   5   1   
  Terminals                19   | .   4   .   3   .   .   .   2   6   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   .   .   1   .   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
Total Hacks                135  | .   13  .   16  .   4   .   6   18  25  37  12  4   
  Successful               101  | .   6   .   14  .   4   .   2   9   25  37  3   1   
  Failed                   34   | .   7   .   2   .   .   .   4   9   .   .   9   3   
    Catastrophic           7    | .   2   .   .   .   .   .   1   2   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   13  .   9   .   .   .   6   17  .   .   7   4   
  Terminals                47   | .   8   .   8   .   .   .   6   13  .   .   8   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   5   .   4   .   .   .   .   4   .   .   2   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   2   .   
Terminal Hacks             75   | .   2   .   4   .   4   .   1   2   25  37  .   .   
  Record                   60   | .   .   .   .   .   4   .   .   .   24  32  .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   2   .   1   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Release Object           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   2   .   .   .   .   1   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
Unauthorized Hacks         19   | .   4   .   6   .   .   .   1   5   .   .   2   1   
  Terminals                9    | .   2   .   3   .   .   .   1   2   .   .   .   1   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   2   .   2   .   .   .   1   2   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   1   .   .   .   .   3   .   .   2   .   
    Monitor                3    | .   1   .   .   .   .   .   .   1   .   .   1   .   
    Reject                 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
    Recyclers              3    | .   1   .   .   .   .   .   .   1   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   6   .   4   .   .   .   2   5   .   .   4   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac 
Total Allies               5    | .   .   2   1   .   .   .   .   2   .   .   .   .   
  Largest Group            3    | .   .   2   3   .   .   .   .   2   .   .   .   .   
  Highest-Rated Group      62   | .   .   38  48  .   .   .   .   62  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               46   | .   .   1   24  .   .   .   .   21  .   .   .   .   
  Total Damage             687  | .   .   21  315 .   .   .   .   351 .   .   .   .   
  Kills                    6    | .   .   .   5   .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  
Turns Passed               11316 | 86   1080 132  1119 193  1614 378  170  1320 165  3586 1321 152  
Spaces Moved               6090  | 47   490  83   545  103  962  219  75   559  95   2176 543  193  
  Core                     225   | 1    .    .    .    .    .    .    .    .    .    .    83   141  
  Treads                   5708  | 46   389  83   545  103  962  219  75   559  95   2176 456  .    
  Legs                     101   | .    101  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Flight                   55    | .    .    .    .    .    .    .    .    .    .    .    4    51   
  Fastest Speed            35    | 50   160  160  160  160  160  160  165  160  163  163  35   35   
  Average Speed            164   | 157  167  160  160  160  160  163  165  185  173  163  202  55   
  Slowest Speed            410   | 160  240  160  240  160  160  165  166  330  240  163  410  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 5    77   26   57   20   98   56   14   87   15   95   18   10   
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    .    .    .    1    .    
Scrap Searched             7     | .    .    1    .    .    .    .    .    .    .    6    .    .    
Spaces Dug                 2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
Terrain Destroyed          332   | .    .    .    31   .    2    9    .    127  .    .    61   102  
  Melee                    2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Projectile               4     | .    .    .    .    .    .    .    .    .    .    .    4    .    
  AOE                      326   | .    .    .    31   .    .    9    .    127  .    .    57   102  
Terrain Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  
Total                      6909 | 56   656  82   695  119  992  231  114  746  95   2223 679  221  
  Wait                     312  | .    90   .    61   11   .    .    29   64   .    .    57   .    
  Move                     6078 | 46   489  82   544  102  961  218  74   558  94   2175 542  193  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  53   | 4    8    .    8    .    .    1    1    14   .    12   5    .    
  Fast Attach              33   | 6    1    .    5    .    .    1    2    6    1    3    3    5    
  Attach                   21   | .    3    .    3    .    .    2    .    6    .    1    4    2    
  Detach                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     55   | .    7    .    16   .    1    3    2    10   .    11   5    .    
  Drop                     43   | .    .    .    10   .    .    .    2    7    .    21   2    1    
  Fire                     210  | .    57   .    48   6    3    3    .    54   .    .    26   13   
  Melee                    95   | .    .    .    .    .    27   3    4    27   .    .    34   .    
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    .    1    6    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 15)
    87 | -11/Scrapyard | Entered Materials
   302 | -10/Materials | Build established: Mutant
   630 | -10/Materials | Discovered new exit (range 11)
   812 | -10/Materials | Discovered new exit (range 14)
   966 | -10/Materials | Discovered new exit (range 15)
  1167 | -10/Materials | Entered Mines
  1207 | -10/Mines     | Learned Materials non-interactive machine intel
  1292 | -10/Mines     | Discovered new exit (range 4)
  1299 | -10/Mines     | Core integrity fell below 50%
  1299 | -10/Mines     | Entered Materials
  1299 | -9/Materials  | Accompanied by 2 allies
  1299 | -9/Materials  | Evolved 2 slots: Utility x2
  1300 | -9/Materials  | Loaded intel: 33 non-interactive machine locations
  1304 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  1636 | -9/Materials  | Discovered new exit (range 4)
  1642 | -9/Materials  | Identified exit to Materials
  1662 | -9/Materials  | Build established: Scavenger-Mutant
  2403 | -9/Materials  | Discovered new exit (range 6)
  2418 | -9/Materials  | Entered Mines
  2567 | -9/Mines      | Build established: Mutant
  2601 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2603 | -9/Mines      | Discovered new exit (range 5)
  2611 | -9/Mines      | Entered Exiles
  2611 | -9/Exiles     | Found Exiles lab abandoned
  4007 | -9/Exiles     | Discovered new exit (range 10)
  4193 | -9/Exiles     | Discovered new exit (range 14)
  4225 | -9/Exiles     | Entered Mines
  4321 | -8/Mines      | Core integrity fell below 50%
  4346 | -8/Mines      | Lost 3 parts (1n1u1w)
  4597 | -8/Mines      | Discovered exit to Materials (range 6)
  4603 | -8/Mines      | Entered Materials
  4603 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4628 | -8/Materials  | Discovered new exit (range 13)
  4697 | -8/Materials  | Identified exit to Storage
  4773 | -8/Materials  | Entered Storage
  5192 | -8/Storage    | Met a pair of Derelict thieves
  5293 | -8/Storage    | Destroyed 8 combat bots
  5446 | -8/Storage    | Discovered new exit (range 15)
  6086 | -8/Storage    | Used back door to open Recycling access
  6086 | -8/Storage    | Discovered new exit (range 4)
  6090 | -8/Storage    | Identified exit to Recycling
  6093 | -8/Storage    | Entered Recycling
  6211 | -8/Recycling  | Scanned before Scraplab entrance
  6253 | -8/Recycling  | Discovered new exit (range 4)
  6257 | -8/Recycling  | Identified exit to Scraptown
  6258 | -8/Recycling  | Entered Scraptown
  6355 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  6702 | -8/Scraptown  | Discovered new exit (range 5)
  6712 | -8/Scraptown  | Identified exit to Factory
  6917 | -8/Scraptown  | Visited Bundlers
  7108 | -8/Scraptown  | Visited TADAMA
  7188 | -8/Scraptown  | Visited Cave Peace
  7252 | -8/Scraptown  | Visited Symbiants
  7299 | -8/Scraptown  | Visited IN-MT5's Study
  7361 | -8/Scraptown  | Visited UFD Registry
  7398 | -8/Scraptown  | Visited CPS Storage
  7428 | -8/Scraptown  | Visited Assassins FH
  7933 | -8/Scraptown  | Registered with UFD as "Armorbucket"
  8367 | -8/Scraptown  | Visited A0-MCA Data Center
  8377 | -8/Scraptown  | Given an A- rating by A0-MCA
  8383 | -8/Scraptown  | Found A0-MCA's Component Scanner
  8422 | -8/Scraptown  | Visited Curators Association
  8484 | -8/Scraptown  | Visited Sword Containment
  8861 | -8/Scraptown  | Visited Analyses Database
  8998 | -8/Scraptown  | Visited Derelict Rescue Squad
  9011 | -8/Scraptown  | Found DRS Beacon
  9041 | -8/Scraptown  | Visited LU-1G1's Boring Crew
  9134 | -8/Scraptown  | Visited Supply Room
  9193 | -8/Scraptown  | Visited Research Penetration Think Tank
  9236 | -8/Scraptown  | Visited Science Testing Area
  9482 | -8/Scraptown  | Discovered exit to Factory (range 3)
  9565 | -8/Scraptown  | Found Scrap Suit
  9569 | -8/Scraptown  | Found Scrap Suit
  9844 | -8/Scraptown  | Entered Factory
  9844 | -6/Factory    | Evolved 4 slots: Utility x3, Weapon x1
 10254 | -6/Factory    | Lost 3 parts (2n1w)
 10910 | -6/Factory    | Discovered new exit (range 8)
 10956 | -6/Factory    | Identified exit to Lower Caves
 11120 | -6/Factory    | Released all parts (9)
 11142 | -6/Factory    | Lost 3 parts (1p1u1w)
 11158 | -6/Factory    | Discovered new exit (range 6)
 11165 | -6/Factory    | Entered another Factory area
 11165 | -5/Factory    | Evolved 2 slots: Weapon x2
 11186 | -5/Factory    | Released all parts (3)
 11196 | -5/Factory    | Released all parts (2)
 11235 | -5/Factory    | Core integrity fell below 50%
 11247 | -5/Factory    | Core integrity fell below 20%
 11310 | -5/Factory    | System corruption reached 10%
 11317 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
11272_ U-05 Engineer destroyed.
11272_ Power Conduit explodes. <x*>
11277_ System corrupted: Energy discharge (-31).
11285_ Acquired Lrn. Missile Launcher.
11287_ Dropped Lrn. Missile Launcher.
11296_ Triggered EM Surge Trap.
11296_ The floor emits a surge of raw power.
11296_ System corrupted (+5).
11298_ O-24 Administrator sends out distress signal.
11298_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
11300_ O-24 Administrator destroyed.
11309_ Triggered EM Surge Trap.
11309_ The floor emits a surge of raw power.
11309_ System corrupted (+4).
11310_ Lrn. Missile Launcher destroyed.
11311_ The unstable cave ceiling collapses.
11315_ Slammed into Wall.
11315_ Destabilizing: System corrupted (+1).
11316_ Slammed into Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ???????????????????????    ?????????????????       |
| ???????????????????????      ???????????????       |
| ?????????????????######         ????????????       |
| ??????????????????              ????????????       |
| ?????????????????? !!!         ?????????????       |
| ?????????????????? !!         #???##????????       |
| ???????????????????!! !       #??   ????????       |
| ??????????????????##         ###      ??????       |
| ?##################   #      # #s"" "???????       |
|                                   s""???????       |
|                                    ""???????       |
|                                    ""s??????       |
|                 ^              %    " ??????       |
|                                    ""???????       |
|                                    ""    ???       |
|                                         ????       |
|     #""     ""###########@     #        ????       |
|                     #???#      #????????????       |
|                     #???#      #????????????       |
|                     #???#      #????????????       |
|               ]**   #???#    t #????????????       |
|               ]**   #???#      #????????????       |
|                *    #???#      T#???????????       |
|                     #???#       #???????????       |
|                     #???#      ##???????????       |
|                     #????      #????????????       |
|                    ##????      #????????????       |
|                    #?????       ????????????       |
|                    #?????       ????????????       |
|                    #?????        ???????????       |
|                    #?????     ??????????????       |
|                    #?????   ????????????????       |
|                    #????????????????????????       |
| ?                   ????????????????????????       |
|                     #???????????????????????       |
| ?""                  ???????????????????????       |
|                %  != ???????????????????????       |
| ?""""""         =%    ??????????????????????       |
|                    #????????????????????????       |
| ?"""""""""         #????????????????????????       |
|                    #????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Weapon Shielding           33
Evasion (%)                63
Targeting Accuracy         16
Recoil Reduction           3

 Item Schematics 
-----------------
 Imp. EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectrostormMiningArmor
  Manual?         0
Play Time         01:43:30
  Cumulative      32.6 hours
  Start           2024.10.07 @ 21:26:54
  End             2024.10.12 @ 21:50:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           120
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          30
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          64x52
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a86f0d24-3b42-488c-b1e1-a5e95cfab413