Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 13:11:06 Player: Beef Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (176) 880 Value Destroyed (6491) 6491 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (102) 102 TOTAL SCORE: 13493 Bonus ------- High Alert Combat Kills 290 Follower Combat Kills 40 Friendly Fire -228 Cogmind --------- Core Integrity 0/1300 Matter 122/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Improved Signal Interpreter Advanced Signal Interpreter Terrain Scan Processor Advanced Launcher Guidance Computer Improved Target Analyzer Improved Target Analyzer Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Signal Interpreter Advanced Signal Interpreter Terrain Scan Processor Advanced Launcher Guidance Computer Improved Target Analyzer Improved Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Graphene Brace Advanced Force Field > --- WEAPON ----------- Gamma Rifle Heavy Gauss Cannon Neutron Missile Launcher Neutron Missile Launcher > --- INVENTORY -------- Neutrino Core Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Target Analyzer [Rating: 132] Favorites ----------- Power Cold Fusion Reactor Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Improved Linear Gravjet Flight Unit VTOL Module Utility Improved Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Neutron Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . . Utility 10 | . . 2 2 1 1 2 . . . 2 Weapon 2 | . . . . . 1 . 1 . . . Parts Attached 226 | 6 2 17 20 29 25 32 30 12 5 48 Power 22 | 1 . 2 3 3 1 4 3 1 . 4 Engine 6 | 1 . 2 2 1 . . . . . . Core 8 | . . . 1 2 . 3 1 . . 1 Reactor 8 | . . . . . 1 1 2 1 . 3 Propulsion 60 | 2 . 4 6 6 8 6 10 1 2 15 Treads 20 | 2 . . . 3 6 3 . . . 6 Leg 9 | . . . 2 3 2 . 2 . . . Wheel 13 | . . 4 4 . . . 3 . . 2 Hover 8 | . . . . . . . 3 . . 5 Flight 10 | . . . . . . 3 2 1 2 2 Utility 81 | 1 1 7 6 13 9 12 9 4 2 17 Device 36 | . . 2 1 6 4 6 5 3 2 7 Storage 7 | 1 . 1 1 1 1 1 . . . 1 Processor 25 | . . 2 4 3 2 1 4 1 . 8 Hackware . | . . . . . . . . . . . Protection 13 | . 1 2 . 3 2 4 . . . 1 Artifact . | . . . . . . . . . . . Weapon 63 | 2 1 4 5 7 7 10 8 6 1 12 Energy Gun 25 | 1 . 3 3 6 1 3 1 3 . 4 Energy Cannon 7 | . . . . . 4 . 1 2 . . Ballistic Gun 14 | 1 1 1 . . 1 4 2 1 1 2 Ballistic Cannon 2 | . . . . 1 . . . . . 1 Launcher 13 | . . . 1 . 1 3 3 . . 5 Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 2 1 1 . 1 . 2 Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 1 | . . . . . . 1 . . . . Parts Lost 97 | . . 4 4 1 5 25 14 12 1 31 Power 9 | . . 1 2 . . 3 . 1 . 2 Propulsion 29 | . . . 1 1 2 9 6 3 . 7 Utility 28 | . . 2 1 . 1 5 3 4 1 11 Weapon 31 | . . 1 . . 2 8 5 4 . 11 Highest Loss Streak 14 | . . 2 3 1 2 8 5 5 1 14 To Critical Strikes 1 | . . 1 . . . . . . . . Average Slot Usage (%) 85 | . 94 98 99 96 98 94 71 64 42 70 Engine 1 | . 14 10 6 2 . . . . . . Core 1 | . . . 1 4 . . . . . . Reactor 2 | . . . . . 5 3 2 3 . 2 Treads 7 | . 28 . . 7 17 14 . . . 3 Leg 3 | . . . 7 14 2 . 7 . . . Wheel 2 | . . 21 10 . . . 1 . . 2 Device 8 | . . 2 9 7 8 12 6 6 9 11 Storage 4 | . 14 11 9 7 6 4 . . . . Processor 32 | . . 22 36 30 32 34 36 41 28 34 Protection 2 | . 8 7 . 3 3 2 . . . . Energy Gun 6 | . 14 11 12 14 3 8 . 4 . 2 Energy Cannon 3 | . . . . . 12 4 . . . . Ballistic Gun 2 | . 14 11 2 . . 1 3 2 . . Launcher 1 | . . . 2 . 1 . 1 . . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 147 | 11 15 20 25 59 67 67 47 38 6 147 Greatest Support 140 | 40 40 24 30 66 90 90 32 21 8 140 Greatest Overweight (x) 12 | . . 4 1 1 1 1 1 12 1 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 10 15 15 5 5 5 25 Average Capacity 9 | 6 8 8 8 10 12 14 5 5 5 7 Most Carried 15 | 2 5 8 10 10 15 15 5 5 5 5 Average Carried 7 | . 2 6 7 9 11 13 4 3 4 3 Final Capacity 15 | 8 8 8 10 10 15 5 5 5 5 5 Final Carried 15 | 2 5 8 10 10 15 5 5 5 5 1 Class Distribution -------------------- 34% | Gunner 33% | Mutant 17% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Matter Collected 3679 | 146 146 320 225 285 287 553 654 267 47 749 Remotely . | . . . . . . . . . . . Salvage Created 6884 | . 211 726 299 1132 1221 1570 664 419 22 620 Parts 338 | . 14 46 10 47 60 80 37 13 1 30 Haulers Intercepted 6 | . 1 1 . 2 . 2 . . . . Recyclers Shooed 4 | . 1 . . 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 12 2 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 127 | . 5 16 6 17 25 26 11 9 1 11 Guns 79 | . 5 16 4 16 9 17 3 5 1 3 Cannons 21 | . . . . . 13 3 3 . . 2 AOE 18 | . . . . . 2 5 4 3 . 4 Classes Destroyed 17 | . 4 5 2 4 1 1 . . . . Worker 11 | . . . . 1 3 6 1 . . . Builder 7 | . . 1 . . . 3 2 . . 1 Tunneler 3 | . . 1 . . 1 . 1 . . . Hauler 6 | . 1 1 . 2 . 2 . . . . Recycler 6 | . . 1 . 2 . 1 1 . . 1 Mechanic 1 | . . . 1 . . . . . . . Operator 2 | . . . . . 1 1 . . . . Watcher 12 | . 1 1 . 5 2 2 1 . . . Swarmer 46 | . 3 7 . 3 8 12 3 4 1 5 Grunt 34 | . 2 5 3 7 7 3 1 3 . 3 Duelist 3 | . . 1 . . 1 . . 1 . . Sentry 11 | . . 3 2 1 1 2 1 1 . . Specialist 2 | . . . . 2 . . . . . . Hunter 11 | . . . 1 1 4 3 2 . . . Programmer 17 | . . . . 2 4 5 4 . . 2 Heavy 3 | . . . . 1 1 . . . . 1 Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 17 | . 3 6 3 4 6 17 6 3 1 5 Combat Bots Only 7 | . 3 5 3 3 6 7 5 3 1 5 Max Kills in Single Turn 4 | . 1 1 1 1 2 4 2 3 1 2 Gunslinging 1 | . . . . . . 1 . . . . Exploded 3 | . . . . . 1 2 1 3 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Hostile Shots Fired 1368 | . 35 90 71 97 176 299 136 89 30 345 Missed 433 | . 7 28 21 33 55 91 52 28 14 104 Damage Taken 17366 | . 293 859 708 1016 2004 4092 1593 1255 245 5301 Core 3850 | . 57 118 158 226 255 878 332 357 168 1301 Absorbed by Shields 92 | . . . . . . . . . . 92 Redirected to Shielding 100 | . . . . . . . . . . 100 Core Remaining (%) 61 | 100 77 70 71 67 70 12 . . 25 . Volleys Fired 419 | . 30 54 36 52 60 58 42 18 8 61 Largest 4 | . 2 2 2 2 3 3 2 4 1 3 Hottest 302 | . 70 79 126 149 216 215 153 302 23 206 Shots Fired 859 | . 54 107 67 104 177 155 57 46 8 84 Gun 617 | . 54 107 67 104 42 114 27 37 8 57 Cannon 191 | . . . . . 125 26 21 7 . 12 Launcher 51 | . . . . . 10 15 9 2 . 15 Special . | . . . . . . . . . . . Kinetic 213 | . 24 54 15 . 13 45 22 8 8 24 Thermal 460 | . 30 29 52 104 154 55 . 29 . 7 Explosive 51 | . . . . . 10 15 9 2 . 15 Electromagnetic 135 | . . 24 . . . 40 26 7 . 38 Robot Hit Streak 22 | . 7 11 22 21 15 18 9 18 3 14 Robot Miss Streak 5 | . 5 5 2 3 4 3 3 2 3 3 Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 10 | . 1 4 1 2 . 1 . 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . 1 . . Shots Hit Robots 579 | . 32 64 57 87 112 97 40 32 4 54 Core Hits 352 | . 11 31 18 61 68 75 35 21 2 30 Critical Kills 4 | . . . . . . 4 . . . . Critical Parts Destroyed 6 | . . . . . 1 4 1 . . . Critical Strikes 24 | . 1 1 2 4 1 11 1 . . 3 Burn 11 | . 1 1 2 4 . 3 . . . . Destroy 10 | . . . . . 1 8 1 . . . Blast 2 | . . . . . . . . . . 2 Corrupt 1 | . . . . . . . . . . 1 Melee Attacks 3 | . . . 3 . . . . . . . Impact 3 | . . . 3 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16910 | . 333 980 931 2037 3769 3232 2011 1222 58 2337 Guns 8885 | . 329 896 931 2037 983 1533 559 658 58 901 Cannons 3406 | . . . . . 2300 392 346 106 . 262 Explosions 4585 | . . 82 . . 463 1307 1106 458 . 1169 Melee . | . . . . . . . . . . . Ramming 34 | . 4 2 . . 23 . . . . 5 Kinetic 2789 | . 131 439 191 . 323 543 483 114 58 507 Thermal 8241 | . 198 242 740 2037 2960 749 614 544 . 157 Explosive 3971 | . . 82 . . 463 1307 492 458 . 1169 Electromagnetic 1875 | . . 215 . . . 633 422 106 . 499 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . 2 3 15 4 4 4 15 Average Corruption 4 | . . . . 1 2 8 3 4 4 7 Corruption Purged 3 | . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 84 | . . . . 1 26 8 11 13 9 16 Message Errors 18 | . . . . 1 4 2 2 5 1 3 Matter Fused 15 | . . . . . 6 . . 2 4 3 Heat Flow Errors 15 | . . . . . 1 2 2 4 1 5 Energy Discharges 12 | . . . . . 6 1 2 1 1 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 11 | . . . . . 6 . 1 1 1 2 Data Loss (major) 5 | . . . . . 2 2 1 . . . Misfires 2 | . . . . . 1 . 1 . . . Misdirections 1 | . . . . . . 1 . . . . Weapon Failures 4 | . . . . . . . 2 . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 369 | . . . . . 134 75 70 25 . 65 Projectiles 139 | . . . . . 134 . 5 . . . Explosions 230 | . . . . . . 75 65 25 . 65 Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 546 | . . 52 . . . 194 139 80 . 81 Shots 10 | . . 1 . . . 4 3 1 . 1 Rammed 5 | . 2 1 . . 1 . . . . 1 Targets Rammed 5 | . 2 1 . . 1 . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 501 | . 484 100 81 420 262 312 215 501 66 438 Average Temperature 103 | . 183 32 35 103 81 74 92 214 66 154 Received Heat Transfer 1698 | . 126 249 108 183 276 216 163 162 . 215 Effects 16 | . 8 . . 3 . . . 4 . 1 Shutdowns 5 | . 3 . . 1 . . . 1 . . Energy Bleed 2 | . 1 . . . . . . 1 . . Interference 1 | . 1 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 4 | . 2 . . 2 . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . Damage (major) 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . . . 1 . . 2 Parts Fried 12 | . . . . . . 3 2 . . 7 Impact Corruptions . | . . . . . . . . . . . Robots Melted 7 | . . . 2 2 1 1 . 1 . . Combat Hostiles 6 | . . . 2 1 1 1 . 1 . . Parts Melted 43 | . 3 1 4 13 13 4 . 3 . 2 Heat Transferred 15865 | . 666 645 1850 4712 4873 1794 400 703 . 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Peak Influence 668 | . 165 526 324 324 454 668 573 . . 331 Initial 326 | . . 69 165 56 103 181 326 . . 150 Average 238 | . 88 279 246 185 255 248 390 . . 165 Maximum Alert Level 2 | . . 2 1 1 2 2 2 . . 1 Low Security (%) 43 | 100 100 35 7 56 35 38 . . . 79 Level 1 46 | . . 37 92 43 58 46 62 . . 20 Level 2 10 | . . 27 . . 6 15 37 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . 1 2 1 7 8 8 5 . . 3 Investigation 9 | . . . 1 2 3 2 1 . . . Extermination 10 | . . . . 2 3 1 2 . . 2 Reinforcement 13 | . 1 2 . 3 2 2 2 . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . 1 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Distress Signals 9 | . 1 5 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 210 | . 8 24 7 26 30 51 18 15 7 24 Peak Tracking Total 14 | . 5 7 4 4 7 14 5 7 5 10 Tactical Retreats 19 | . . 1 . . 1 4 3 4 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Traps Triggered 8 | . . . . 2 2 . . . . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Disabled 20 | . . 3 . . 3 4 5 2 . 3 Max in Single Turn 4 | . . 2 . . 1 1 4 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Accessed 23 | . . 1 1 6 6 2 2 2 . 3 Terminals 16 | . . 1 1 5 5 1 1 . . 2 Fabricators 3 | . . . . . 1 1 1 . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 63 | . . 3 3 15 22 7 5 2 . 6 Successful 28 | . . 2 3 7 9 1 2 2 . 2 Failed 35 | . . 1 . 8 13 6 3 . . 4 Catastrophic 12 | . . . . 2 3 3 1 . . 3 Database Lockouts . | . . . . . . . . . . . Manual 13 | . . . . 1 7 4 1 . . . Terminals 48 | . . 3 3 12 20 2 3 . . 5 Fabricators 9 | . . . . . 2 5 2 . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 19 | . . 2 3 4 5 . 1 2 . 2 Record 2 | . . . . . 1 . . 1 . . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 3 | . . . 1 1 1 . . . . . Open Door 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . 1 Alert Level 6 | . . 1 1 1 2 . 1 . . . Locate Traps 1 | . . . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . 1 1 1 . . . Network Status 1 | . . . . . . 1 . . . . Build 2 | . . . . . 1 . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . . . . 1 3 . . . . . Terminals 4 | . . . . 1 3 . . . . . Botnet 4 | . . . . 1 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . . 1 1 6 6 2 2 . . 3 Full Trace Events 10 | . . 1 1 2 3 2 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built 3 | . . . . . 1 . 2 . . . Authchips . | . . . . . . . . . . . Time 215 | . . . . . 76 . 139 . . . Total Part Build Rating 23 | . . . . . 5 . 18 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 29 | . . . . . 29 . . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . 6 . . . . . Total Damage 101 | . . . . . 101 . . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Turns Passed 8188 | 91 190 450 401 1212 1689 1063 894 707 343 1148 Spaces Moved 5415 | 52 62 261 235 741 777 581 521 523 651 1011 Core 762 | 2 . 1 . . . 51 53 130 428 97 Treads 1833 | 50 62 7 . 228 777 478 . . . 231 Legs 871 | . . . 87 513 . . 271 . . . Wheels 691 | . . 253 148 . . . 40 . . 250 Hover 426 | . . . . . . . 91 322 . 13 Flight 832 | . . . . . . 52 66 71 223 420 Fastest Speed 29 | 50 160 90 85 120 145 29 46 40 32 34 Average Speed 112 | 155 160 93 100 129 173 140 109 114 44 83 Slowest Speed 650 | 160 160 250 120 190 240 250 185 650 115 225 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . . . . 2 . . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 18 27 18 26 26 17 12 72 66 22 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 7 | . . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . Scrap Searched 3 | . . . . . . . . 2 1 . Spaces Dug 26 | . . . 3 . 22 . . . . 1 Terrain Destroyed 501 | . . 26 3 . 99 86 80 37 . 170 Melee 3 | . . . 3 . . . . . . . Projectile 32 | . . . . . 14 3 . 7 . 8 AOE 466 | . . 26 . . 85 83 80 30 . 162 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total 6738 | 59 101 366 330 887 993 699 782 598 693 1230 Wait 372 | . 3 3 3 19 79 6 165 33 29 32 Move 5397 | 51 61 260 234 740 776 576 520 522 650 1007 Hop 4 | . . . . . . 2 . . . 2 Pick Up 121 | 2 3 13 17 18 22 11 13 5 . 17 Fast Attach 93 | 6 1 5 4 8 6 9 17 4 4 29 Attach 76 | . . 5 5 4 8 15 11 9 1 18 Detach 30 | . . 4 1 3 1 3 3 6 1 8 Swap 58 | . 1 7 11 17 11 8 2 . . 1 Drop 118 | . . 14 16 26 23 11 9 1 . 18 Fire 419 | . 30 54 36 52 60 58 42 18 8 61 Melee 3 | . . . 3 . . . . . . . Ram 2 | . . 1 . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 3 | . 2 . . . 1 . . . . . Escape Stasis 40 | . . . . . 4 . . . . 36 Rewire 2 | . . . . . 2 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / [*Zhi]) -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 5) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Utility x2 720 | -9/Materials | Discovered new exit (range 13) 731 | -9/Materials | Identified exit to Materials 732 | -9/Materials | Entered another Materials area 732 | -8/Materials | Evolved 2 slots: Utility x2 900 | -8/Materials | Build established: Scavenger-Mutant 1051 | -8/Materials | Lost 3 parts (1p1n1u) 1084 | -8/Materials | Discovered new exit (range 9) 1132 | -8/Materials | Identified exit to Factory 1133 | -8/Materials | Entered Factory 1133 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1184 | -7/Factory | Identified exit to Lower Caves 1446 | -7/Factory | Build established: Mutant 2291 | -7/Factory | Discovered new exit (range 16) 2345 | -7/Factory | Entered another Factory area 2345 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2552 | -6/Factory | Fabricated Cold Fusion Reactor (x1) 2743 | -6/Factory | Build established: Gunner 3310 | -6/Factory | Discovered new exit (range 5) 3316 | -6/Factory | Identified exit to Lower Caves 3343 | -6/Factory | Identified exit to Factory 4034 | -6/Factory | Entered another Factory area 4034 | -5/Factory | Evolved 2 slots: Utility x2 4152 | -5/Factory | Spotted B-75 Beast 4160 | -5/Factory | Destroyed B-75 Beast 4570 | -5/Factory | Discovered new exit (range 15) 4637 | -5/Factory | Identified exit to Upper Caves 4777 | -5/Factory | Lost 3 parts (1u2w) 4987 | -5/Factory | Destroyed 7 combat bots 5004 | -5/Factory | Lost 8 parts (1p2n2u3w) 5017 | -5/Factory | Cargo convoy interrupted 5017 | -5/Factory | Core integrity fell below 50% 5036 | -5/Factory | System corruption reached 10% 5040 | -5/Factory | Core integrity fell below 20% 5052 | -5/Factory | Lost 6 parts (2n1u3w) 5088 | -5/Factory | Discovered new exit (range 15) 5095 | -5/Factory | Identified exit to Factory 5097 | -5/Factory | Entered another Factory area 5097 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5117 | -4/Factory | Lost 4 parts (1p3n) 5446 | -4/Factory | Fabricated Quantum Reactor (x2) 5663 | -4/Factory | Lost 3 parts (1n2w) 5712 | -4/Factory | Lost 3 parts (2u1w) 5773 | -4/Factory | Build established: Scavenger-Gunner 5825 | -4/Factory | Lost 5 parts (3n2w) 5929 | -4/Factory | Found Quantum Capacitor 5950 | -4/Factory | Discovered new exit (range 19) 5981 | -4/Factory | Identified exit to Upper Caves 5991 | -4/Factory | Entered Upper Caves 6006 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6038 | -4/Upper Caves | Lost 3 parts (1p1n1w) 6255 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6447 | -4/Upper Caves | Core integrity fell below 50% 6477 | -4/Upper Caves | Lost 5 parts (2u3w) 6583 | -4/Upper Caves | Found Alien Artifact 6587 | -4/Upper Caves | Identified Dimensional Node Initializer 6587 | -4/Upper Caves | Initialized slip node 6687 | -4/Upper Caves | Discovered new exit (range 15) 6694 | -4/Upper Caves | Identified exit to Upper Caves 6698 | -4/Upper Caves | Entered another Upper Caves area 6708 | -4/Upper Caves | Discovered new exit (range 5) 6710 | -4/Upper Caves | Identified exit to Research 6796 | -4/Upper Caves | Encountered a Warlord checkpoint 6883 | -4/Upper Caves | Discovered new exit (range 8) 7041 | -4/Upper Caves | Entered Research 7041 | -3/Research | Evolved 2 slots: Utility x2 7411 | -3/Research | Lost 4 parts (3u1w) 7438 | -3/Research | Spotted B-86 Titan 7706 | -3/Research | Lost 8 parts (1p2n2u3w) 7931 | -3/Research | Lost 3 parts (1u2w) 8108 | -3/Research | Core integrity fell below 50% 8138 | -3/Research | Lost 14 parts (1p5n4u4w) 8167 | -3/Research | System corruption reached 10% 8173 | -3/Research | Core integrity fell below 20% 8189 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08167_ System corrupted: Heat flow error (+270). 08168_ Slug penetrates P-80 Master. 08171_ Slug penetrates Wall. 08174_ Slug penetrates P-80 Master. 08175_ Slug penetrates Wall. 08175_ Slug penetrates Subatomic Condenser. 08175_ Slug penetrates Wall. 08176_ System corrupted: KE Penetrator jammed. 08178_ Slug penetrates Wall. 08182_ System corrupted: KE Penetrator jammed. 08184_ Slug penetrates P-80 Master. 08185_ Z:=6,XALINNAQD3T%ASEWUDR6ZMZ7QG 08185_ Slug penetrates Wall. 08186_ Slug penetrates P-80 Master. 08187_ Slug penetrates Wall. 08187_ KE Penetrator destroyed. 08187_ Slug penetrates Wall. 08187_ Penetrated by Slug. 08188_ Wall collapses. 08188_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? +???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????# #?????? ???????? | | ?????????????????????????# #????? ????????? | | ?????????????????????????# #####+####??????? | | ?????????????????????????# ??????? | | ???????????############### ??????? | | ??????????? # # ????????? | | ???????????! # # ????????????? | | ??????????? # """ p# #???????????????? | | ????????????" # """ @ #???????????????? | | ????????????" # """ pp #???????????????? | | ????????????? # # h #???????????????? | | ????????????? # # h #???????????????? | | ?????????????? # / # #???????????????? | | ?????????????? # # k#???????????????? | | ???????????####+########## #???????????????? | | ???????????# +???????????????? | | ???????????# #???????????????? | | ???????????# #???????????????? | | ???????????# w#???????????????? | | ??????????# ############# #???????????????? | | ?????????# # ?????+########????????? | | ########## # ????? ????????? | | # ??????? ?????????? | | # ??????? ?????????? | | # ????????? ??????????? | | # ????????? ??????????? | | #+### ########? ??????????? ???????????? | | ????# #???????? ??????????? ???????????? | | ????# ##########+#############+####????????? | | ????# #????????? | | ????+ #????????? | | ????# #????????? | | ????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 825 Power Shielding 66 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 20 Launcher Accuracy 40 Target Analysis 9 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 4 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cold Fusion Reactor | x1 | -6/Factory | Preloaded Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed TargetHeatOptics Manual? 0 Play Time 01:07:12 Cumulative 84.1 hours Start 2024.07.22 @ 02:05:31 End 2024.07.22 @ 13:11:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 60 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff44a51e-b46a-4c2b-88ca-fd120bc6d45d