Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 23:10:44

Player: Conlarando

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (392)      392
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1927

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     30/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -10/Exiles

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         Flight Unit
>        --- UTILITY (2) ------
         Huge Storage Unit
>        --- WEAPON (2) -------
   Light Assault Rifle
>        --- INVENTORY (25) ---
   Light Ion Engine
   Light Nuclear Core
         Flight Unit
   Small Storage Unit
  Medium Storage Unit
         Signal Interpreter
         ECM Suite
   Light Assault Rifle

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
         Huge Storage Unit
         Backup Plating I
>        --- WEAPON -----------
         Assault Rifle
         Assault Rifle
>        --- INVENTORY --------
   Light Nuclear Core
   Light Nuclear Core
   Light Treads
         Wheel
         Flight Unit
         Flight Unit
   Small Storage Unit
  Medium Storage Unit
         Signal Interpreter
         ECM Suite
         Utility Shielding
         Chronowheel
  Medium Laser
         Assault Rifle
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle
         Grenade Launcher
         Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Backup Plating I
  Storage                  Huge Storage Unit
  Protection               Backup Plating I
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 8   5   .   14  
  Power                    3    | 1   1   .   1   
    Engine                 2    | 1   1   .   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 4   2   .   3   
    Treads                 5    | 2   2   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 2   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  5    | 1   2   .   2   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   .   .   8   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 2   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   1   .   13  
  Power                    2    | .   1   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  2    | .   .   .   2   
  Weapon                   7    | .   .   .   7   
  Highest Loss Streak      7    | .   1   .   7   
  To Critical Strikes      7    | .   .   .   7   
Average Slot Usage (%)     98   | .   98  100 93  
  Engine                   13   | .   14  14  11  
  Treads                   20   | .   15  28  23  
  Wheel                    6    | .   12  .   .   
  Storage                  14   | .   14  14  14  
  Protection               13   | .   12  14  13  
  Ballistic Gun            27   | .   28  28  24  
Naked Turns                .    | .   .   .   .   
Heaviest Build             90   | 12  88  88  90  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  8    | 2   3   2   8   
  Average Overweight (x)   1    | .   1   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         23   | 7   22  25  25  
  Most Carried             19   | 4   14  18  19  
  Average Carried          13   | 2   11  15  16  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            18   | 4   14  18  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           706  | 214 429 63  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            656  | .   548 82  26  
  Parts                    41   | .   35  6   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  18   | .   9   2   7   
  Guns                     11   | .   9   2   .   
  AOE                      7    | .   .   .   7   
Classes Destroyed          7    | .   6   .   1   
  Worker                   2    | .   2   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | .   2   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    8    | .   6   2   .   
  Assembled                7    | .   .   .   7   
Best Kill Streak           7    | .   4   2   7   
  Combat Bots Only         7    | .   3   2   7   
Max Kills in Single Turn   4    | .   1   1   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   .   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Exi  
Hostile Shots Fired        141  | .    45   4    92   
  Missed                   37   | .    10   3    24   
Damage Taken               1538 | .    350  16   1172 
  Core                     272  | .    15   .    257  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  29   | .    .    .    29   
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              91   | .    53   5    33   
  Largest                  2    | .    2    2    2    
  Hottest                  70   | .    40   40   70   
Shots Fired                174  | .    106  10   58   
  Gun                      162  | .    106  10   46   
  Cannon                   .    | .    .    .    .    
  Launcher                 12   | .    .    .    12   
  Special                  .    | .    .    .    .    
  Kinetic                  150  | .    106  10   34   
  Thermal                  12   | .    .    .    12   
  Explosive                12   | .    .    .    12   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | .    11   5    15   
  Robot Miss Streak        4    | .    4    1    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           114  | .    66   6    42   
  Core Hits                52   | .    26   4    22   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1554 | .    787  77   690  
  Guns                     1131 | .    787  77   267  
  Cannons                  .    | .    .    .    .    
  Explosions               417  | .    .    .    417  
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    .    .    6    
  Kinetic                  1123 | .    787  77   259  
  Thermal                  8    | .    .    .    8    
  Explosive                417  | .    .    .    417  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    1    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  18   | .    7    5    6    
    Message Errors         5    | .    2    2    1    
    Matter Fused           5    | .    2    3    .    
    Energy Discharges      2    | .    2    .    .    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      3    | .    1    .    2    
    Misfires               1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            15   | .    .    .    15   
  Projectiles              .    | .    .    .    .    
  Explosions               15   | .    .    .    15   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      55   | .    .    .    55   
  Shots                    2    | .    .    .    2    
  Rammed                   3    | .    .    .    3    
Targets Rammed             3    | .    .    .    3    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        120  | .    21   3    120  
  Average Temperature      52   | .    10   3    56   
  Received Heat Transfer   219  | .    150  9    60   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         72   | .    .    .    72   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             163  | .   163 66  .   
  Initial                  16   | .   .   16  .   
  Average                  44   | .   59  25  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   18  2   8   
  Peak Tracking Total      9    | .   4   1   9   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          8    | .   7   .   1   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   23  .   1   
  Successful               14   | .   13  .   1   
  Failed                   10   | .   10  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   1   .   1   
  Terminals                17   | .   17  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   10  .   1   
  Prototype ID Bank        3    | .   3   .   .   
  Alert Level              1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Transport Status         1    | .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Exi  
Turns Passed               3484 | 145  1695 1006 638  
Spaces Moved               1184 | 90   632  306  156  
  Core                     7    | 7    .    .    .    
  Treads                   798  | 66   272  306  154  
  Legs                     .    | .    .    .    .    
  Wheels                   379  | 17   360  .    2    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   320  200  
  Average Speed            244  | 142  204  320  319  
  Slowest Speed            480  | 160  320  320  480  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
  Time Travels             1    | .    .    .    1    
Exploration Rate (%)       47   | 5    69   77   40   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          22   | .    .    .    22   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      22   | .    .    .    22   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Total                      1575 | 103 933 325 214 
  Wait                     246  | .   228 11  7   
  Move                     1181 | 89  631 305 156 
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | 4   12  4   1   
  Fast Attach              8    | 7   1   .   .   
  Attach                   12   | .   1   .   11  
  Detach                   2    | 1   1   .   .   
  Swap                     7    | 1   3   .   3   
  Drop                     4    | 1   3   .   .   
  Fire                     91   | .   53  5   33  
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   .   3   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sub)
-10/Mines (discovered 2 exits: *Exi / Sub)
-10/Exiles

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  146 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  522 | -10/Materials | Discovered new exit (range 6)
  528 | -10/Materials | Discovered new exit (range 15)
 1675 | -10/Materials | Discovered new exit (range 8)
 1697 | -10/Materials | Discovered new exit (range 13)
 1841 | -10/Materials | Entered Mines
 2053 | -10/Mines     | Identified exit to Subcaves
 2831 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2835 | -10/Mines     | Discovered new exit (range 5)
 2847 | -10/Mines     | Entered Exiles
 2934 | -10/Exiles    | Met 8R-AWN
 2985 | -10/Exiles    | Met EX-HEX
 3081 | -10/Exiles    | Met EX-BIN
 3119 | -10/Exiles    | Aligned with FarCom system
 3123 | -10/Exiles    | Given EX-Vault access code
 3212 | -10/Exiles    | Opened EX-Vault
 3238 | -10/Exiles    | Found Chronowheel
 3306 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3314 | -10/Exiles    | Attacked by the Exiles
 3355 | -10/Exiles    | Activated Chronowheel
 3355 | -10/Exiles    | Spacetime reconverged on an earlier point
 3357 | -10/Exiles    | Destroyed 7 combat bots
 3409 | -10/Exiles    | Lost 6 parts (1n1u4w)
 3422 | -10/Exiles    | Core integrity fell below 50%
 3448 | -10/Exiles    | Core integrity fell below 20%
 3485 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
03460_ Slammed into 8R-AWN.
03464_ Penetrated by HV Slug.
03464_ HV Slug penetrates Earth.
03464_ Penetrated by HV Slug.
03464_ HV Slug penetrates Earth.
03468_ Penetrated by HV Slug.
03468_ Critical hit (Destroy).
03468_ Lgt. Assault Rifle destroyed.
03468_ HV Slug penetrates Earth.
03468_ Penetrated by HV Slug.
03468_ HV Slug penetrates Earth.
03472_ Penetrated by HV Slug.
03472_ HV Slug penetrates Earth.
03472_ Penetrated by HV Slug.
03472_ Utility Shielding destroyed.
03472_ HV Slug penetrates Earth.
03474_ Slammed into 8R-AWN.
03477_ Penetrated by HV Slug. <x3>
03481_ HV Slug penetrates FarCom Aligner.
03485_ Penetrated by HV Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#     ##   """?????????????? |
| ????????????????####??#     #??"""""?????????????? |
| ????????????????"""""?#     #???###??????????????? |
| ???????????????""""  ##     #????????????????????? |
| ??????????????#""X"         #????????????????????? |
| ??????????????#"            #????????????????????? |
| ??????????????#"     ##     #????????????????????? |
| ??????????????#""""""?#     #?#########??????????? |
| ??????????????##"###??#     #?#" """""#??????????? |
| ??????????????????????#     #?#  """""#??????????? |
| ??????????????????????#     "?#  " """#??????????? |
| ?????????????????????##     ;##     ""#??????????? |
| ?????????????????????#             """#??????????? |
| ????????????????????##"             ""#??????????? |
| ?????????????????????;              ""#??????????? |
| ?????????????????????#             "" #??????????? |
| ?????????????????????#               "#??????????? |
| ?????????????????????#"              "#??????????? |
| ?????????????????????##            """"??????????? |
| ??????????????????????#            """#??????????? |
| ??????????????????????#            """""?????????? |
| ??????????????????????#          "    #??????????? |
| ??????????????????????#     =    """""#??????????? |
| ?????????????????????##"       ########??????????? |
| ????????????????????##"      # ##????????????????? |
| ???????????????????##""  @     ##????????????????? |
| ??????????????????"""""  g    # #????????????????? |
| ????????????????"" " ""      #  #?###########????? |
| ????????????????""   "        #####"""""""""##???? |
| ??????????????? "                  " """ """"##??? |
| ?????????????                        ""   "   #??? |
| ?????????????                         "    """#??? |
| ?????????????                              " "#??? |
| ??????????????                             " "##?? |
| ??????????????                               ""### |
| ??????????????       "" ""                    """# |
| ??????????????     ######"""                    "# |
| ??????????????? ""#?????#####"""                 # |
| ????????????????????????????##"""                  |
| ?????????????????????????????#""""                 |
| ?????????????????????????????#""                   |
| ?????????????????????????????""""                  |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ????????????????????????????                       |
| ???????????????????????????                        |
| ????????????????????????????          "            |
| ????????????????????????????""        """       "" |
| ??????????????????????????????" " "  ""#"       "# |
| ????????????????????????????????""" ""?##"""""""## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             80
Utility Shielding          33
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatTractorMicroactuators
  Manual?         0
Play Time         00:16:31
  Cumulative      21.4 hours
  Start           2024.05.22 @ 22:52:34
  End             2024.05.22 @ 23:10:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          27
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 972c41a1-3220-47f6-86a2-cf45a053a07d