Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.27 @ 20:39:00

Player: javashane

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (597)      597
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1597

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             222/400
Matter                     245/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
           Heat Sink
    Medium Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Nuclear Core
     Light Nuclear Core
  Improved Hover Unit
  Improved Hover Unit
     Small Storage Unit
           Structural Scanner
           Beam Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
           Cooling System
    Medium Storage Unit
           Particle Charger
>          --- WEAPON -----------
    Medium Laser
    Medium Laser
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
  Improved Hover Unit
     Small Storage Unit
           Structural Scanner
    Medium Laser
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             29   | .   11  18  
  Power                    6    | .   3   3   
    Engine                 3    | .   2   1   
    Core                   3    | .   1   2   
    Reactor                .    | .   .   .   
  Propulsion               7    | .   2   5   
    Treads                 .    | .   .   .   
    Leg                    3    | .   .   3   
    Wheel                  .    | .   .   .   
    Hover                  4    | .   2   2   
    Flight                 .    | .   .   .   
  Utility                  12   | .   6   6   
    Device                 11   | .   6   5   
    Storage                1    | .   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | .   .   4   
    Energy Gun             4    | .   .   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   1   9   
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   98  92  
  Engine                   10   | .   13  5   
  Core                     1    | .   .   4   
  Leg                      7    | .   7   6   
  Hover                    21   | .   20  24  
  Device                   15   | .   12  20  
  Storage                  12   | .   14  11  
  Energy Gun               24   | .   28  19  
Naked Turns                .    | .   .   .   
Heaviest Build             25   | 12  14  25  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   8   10  
  Average Capacity         8    | 8   8   9   
  Most Carried             9    | 8   8   9   
  Average Carried          7    | 6   7   7   
  Final Capacity           10   | 8   8   10  
  Final Carried            8    | 8   7   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           415  | 200 110 105 
  Remotely                 .    | .   .   .   
Salvage Created            825  | 118 275 432 
  Parts                    32   | 2   15  15  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  17   | .   9   8   
  Guns                     17   | .   9   8   
Classes Destroyed          6    | 2   2   2   
  Tunneler                 1    | 1   .   .   
  Hauler                   1    | .   .   1   
  Recycler                 1    | 1   .   .   
  Swarmer                  3    | .   3   .   
  Grunt                    13   | .   6   7   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | 2   3   5   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               1062 | .    289  773  
  Core                     258  | .    80   178  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         84   | 100  68   .    
Volleys Fired              61   | 3    26   32   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 100  100  100  
Shots Fired                113  | 6    52   55   
  Gun                      113  | 6    52   55   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  97   | 6    52   39   
  Explosive                .    | .    .    .    
  Electromagnetic          16   | .    .    16   
  Robot Hit Streak         12   | 4    10   12   
  Robot Miss Streak        3    | 1    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           81   | 4    34   43   
  Core Hits                41   | 3    18   20   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         6    | .    1    5    
    Burn                   6    | .    1    5    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1115 | 50   447  618  
  Guns                     1090 | 50   447  593  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  25   | .    .    25   
  Kinetic                  .    | .    .    .    
  Thermal                  941  | 50   447  444  
  Explosive                .    | .    .    .    
  Electromagnetic          149  | .    .    149  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            10   | .    .    10   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    10   | .    .    10   
Knockbacks                 1    | .    .    1    
  Impact                   1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      12   | .    .    12   
  Shots                    .    | .    .    .    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        223  | 78   195  223  
  Average Temperature      96   | 33   86   114  
  Received Heat Transfer   513  | .    117  396  
  Effects                  1    | .    .    1    
    Interference           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | .    .    2    
  Impact Corruptions       1    | .    .    1    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             9    | .    4    5    
  Heat Transferred         3182 | 148  1369 1665 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             291  | 10  291 284 
  Initial                  122  | .   6   122 
  Average                  145  | 7   128 197 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         65   | 100 72  46  
  Level 1                  34   | .   27  53  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   14  15  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               2    | .   2   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Robot Analysis           1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               609  | 37  362 210 
Spaces Moved               407  | 22  303 82  
  Core                     .    | .   .   .   
  Treads                   .    | .   .   .   
  Legs                     104  | 22  68  14  
  Wheels                   .    | .   .   .   
  Hover                    303  | .   235 68  
  Flight                   .    | .   .   .   
  Fastest Speed            52   | 120 56  52  
  Average Speed            72   | 120 70  65  
  Slowest Speed            130  | 120 130 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       16   | 3   40  6   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      602  | 26  398 178 
  Wait                     85   | .   48  37  
  Move                     405  | 21  302 82  
  Hop                      .    | .   .   .   
  Pick Up                  10   | 2   3   5   
  Fast Attach              7    | .   3   4   
  Attach                   8    | .   1   7   
  Detach                   3    | .   2   1   
  Swap                     14   | .   7   7   
  Drop                     8    | .   6   2   
  Fire                     61   | 3   26  32  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 3)
   38 | -11/Junkyard  | Entered Materials
  270 | -10/Materials | Discovered new exit (range 8)
  312 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Entered another Materials area
  400 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  580 | -9/Materials  | Lost 4 parts (1p1n1u1w)
  610 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00554_ K-01 Serf collects debris.
00555_ G-34 Mercenary destroyed.
00557_ K-01 Serf collects debris.
00559_ G-47 Trooper IFF system glitched.
00561_ K-01 Serf collects debris. <x2>
00567_ Imp. Heat Sink fried.
00567_ Lgt. Nuclear Core fried.
00567_ G-47 Trooper destroyed.
00568_ K-01 Serf collects debris. <x2>
00573_ Acquired Aluminum Leg.
00574_ K-01 Serf collects debris. <x2>
00580_ Acquired Beam Rifle.
00582_ K-01 Serf collects debris. <x4>
00596_ Particle Charger destroyed.
00597_ K-01 Serf collects debris.
00599_ Hvy. EM Pulse Gun destroyed.
00601_ K-01 Serf collects debris. <x2>
00606_ Hvy. EM Pulse Gun destroyed.
00608_ K-01 Serf collects debris.
00609_ R-06 Scavenger collects Med. Laser.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombMasterProjector
  Manual?         0
Play Time         00:12:49
  Cumulative      25.5 hours
  Start           2023.11.22 @ 13:08:26
  End             2023.11.27 @ 20:39:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           38
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          30
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e3e596f-5d20-42cf-bec7-1d6fe4aeeb4f