Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.06 @ 12:34:59 Player: Cipherpunk Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (592) 592 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1592 Bonus ------- None Cogmind --------- Core Integrity 320/400 Matter 170/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Hardened Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (6) ---- Ion Engine Improved Aluminum Leg Compact Wheel Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Ion Engine Improved Aluminum Leg Compact Wheel Hacking Suite Hacking Suite Grenade Launcher [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 17 | . 16 1 Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 4 | . 4 . Treads . | . . . Leg 4 | . 4 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | . 3 . Device 1 | . 1 . Storage . | . . . Processor . | . . . Hackware . | . . . Protection 2 | . 2 . Artifact . | . . . Weapon 9 | . 8 1 Energy Gun 5 | . 5 . Energy Cannon . | . . . Ballistic Gun 2 | . 2 . Ballistic Cannon . | . . . Launcher 2 | . 1 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 4 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 5 | . 4 1 Highest Loss Streak 2 | . 2 1 Average Slot Usage (%) 89 | . 94 58 Engine 13 | . 14 11 Leg 27 | . 28 22 Device 3 | . 4 . Storage 13 | . 14 11 Protection 7 | . 6 11 Energy Gun 12 | . 14 . Ballistic Gun 9 | . 10 . Naked Turns . | . . . Heaviest Build 17 | 11 17 17 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | . 6 6 Average Capacity 6 | . 6 6 Most Carried 6 | . 6 6 Average Carried 5 | . 5 5 Final Capacity 6 | 6 6 6 Final Carried 6 | 6 6 5 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 496 | 200 291 5 Remotely . | . . . Salvage Created 633 | . 556 77 Parts 37 | . 31 6 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 15 | . 12 3 Guns 10 | . 10 . AOE 5 | . 2 3 Classes Destroyed 6 | . 3 3 Worker 1 | . . 1 Builder 1 | . . 1 Operator 2 | . 2 . Watcher 1 | . 1 . Grunt 14 | . 12 2 Brawler 1 | . . 1 Best Kill Streak 5 | . 3 5 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1196 | . 857 339 Core 253 | . 173 80 Absorbed by Shields . | . . . Core Remaining (%) 65 | 100 30 . Volleys Fired 85 | . 77 8 Largest 2 | . 2 1 Hottest 80 | . 80 30 Shots Fired 152 | . 144 8 Gun 141 | . 141 . Cannon . | . . . Launcher 11 | . 3 8 Special . | . . . Kinetic 81 | . 81 . Thermal 60 | . 60 . Explosive 11 | . 3 8 Electromagnetic . | . . . Robot Hit Streak 8 | . 8 4 Robot Miss Streak 4 | . 4 1 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 101 | . 95 6 Core Hits 45 | . 37 8 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1513 | . 1132 381 Guns 962 | . 962 . Cannons . | . . . Explosions 551 | . 170 381 Melee . | . . . Ramming . | . . . Kinetic 532 | . 532 . Thermal 430 | . 430 . Explosive 551 | . 170 381 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 16 | . 16 . Projectiles . | . . . Explosions 16 | . 16 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 151 | . . 151 Shots 5 | . . 5 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 192 | . 192 3 Average Temperature 49 | . 50 3 Received Heat Transfer 561 | . 480 81 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 975 | . 975 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 215 | . 215 185 Average Influence 96 | . 85 153 Maximum Alert Level 1 | . 1 . Low Security (%) 96 | . 96 100 Level 1 3 | . 3 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 4 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 4 | . 3 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 6 | . 4 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 39 | . 31 8 Peak Tracking Total 7 | . 7 5 Tactical Retreats 5 | . 5 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 4 . Successful 2 | . 2 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 820 | . 690 130 Spaces Moved 454 | 1 359 94 Core . | . . . Treads . | . . . Legs 454 | 1 359 94 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 120 Average Speed 120 | 120 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 2 65 20 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 46 | . 7 39 Melee . | . . . Projectile . | . . . AOE 46 | . 7 39 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 590 | . 487 103 Wait 14 | . 14 . Move 452 | . 358 94 Hop . | . . . Pick Up 7 | . 7 . Fast Attach 4 | . 4 . Attach 3 | . 2 1 Detach 1 | . 1 . Swap 10 | . 10 . Drop 14 | . 14 . Fire 85 | . 77 8 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 453 | -10/Materials | Core integrity fell below 50% 583 | -10/Materials | Discovered new exit (range 10) 683 | -10/Materials | Discovered new exit (range 8) 691 | -10/Materials | Entered another Materials area 691 | -9/Materials | Evolved 2 slots: Weapon x2 821 | -9/Materials | Self-destructed Last Messages --------------- 00735_ U-05 Engineer lays Concrete. 00736_ U-05 Engineer builds a Wall. 00736_ Acquired 5 matter. 00737_ U-05 Engineer lays Concrete. 00739_ The unstable cave ceiling collapses. 00739_ U-05 Engineer builds a Wall. 00739_ U-05 Engineer lays Concrete. 00743_ U-05 Engineer builds a Wall. 00743_ U-05 Engineer lays Concrete. 00743_ U-05 Engineer builds a Wall. 00748_ The unstable cave ceiling collapses. 00748_ U-05 Engineer builds a Wall. 00757_ Grenade Launcher destroyed. 00766_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00768_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 00798_ W-16 Scout sends out distress signal. 00813_ C-30 ARC bursts open, deploying its payload. 00813_ G-47 Trooper unfolds itself. 00813_ G-34 Mercenary unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##############?????????????????? | | ??????????????????# #?????????????????? | | ?????????#####????# """ """ #?????????????????? | | ?????????# ! ???# """"""""" #?????????????????? | | ?????????# ???# """"" " #?????????????????? | | ?????????# " "" ??# @ #?????????????????? | | ?????????# "R"" ####+###+#######?????????????????? | | ?????????# """" + #?????????????????????? | | ?????????# # #?????????????????????? | | ?????+########### #?????????????????????? | | ?? #?????????????????????? | | ????????## ##????????????????????? | | ????????# ????????????????? | | #????????# ????????????????? | | ########## ########## " ????????????????? | | ## ## #????????# "%" ????????????????? | | ## """ ## #????###?# " ?????????????????? | | ## """ ## #???? ?########## ?????????????????? | | ## """ ## #??? #???????????????????????????? | | ## ## #???""" #???????????????????????????? | | ## ## #?? """ #???????????????????????????? | | ####+##### #?? """ #???????????????????????????? | | ## #???????????????????????????? | | # """ #???????????????????????????? | | + """ #???????????????????????????? | | # """ #???????????????????????????? | | # #???????????????????????????? | | ######? #???????????????????????????? | | #??????#######???????????????????????????? | | #####????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakTitaniumGenerator Manual? 0 Play Time 00:18:18 Cumulative 103.8 hours Start 2020.04.06 @ 11:53:36 End 2020.04.06 @ 12:34:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 53 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2120fa89-319a-4d06-8b65-453e106d03b4