Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 16:27:07 Player: Minty Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (475) 2375 Value Destroyed (23308) 23308 Prototype IDs (67) 1340 Alien Tech Used (0) 0 Bonus (10576) 10576 TOTAL SCORE: 45899 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7159 Follower Combat Kills 412 Entered Garrisons 200 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 702 Scanned by Researcher 500 Friendly Fire -197 Cogmind --------- Core Integrity 897/1600 Matter 206/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Heavy Treads Precision Matter Filter Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Spectral Analyzer Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Phase Shifter Heavy Regenerative Plating SHELL Armor Ghost Barrier > --- WEAPON ----------- Heavy Hardcell Cannon Heavy Hardcell Cannon > --- INVENTORY -------- Light Quantum Reactor Biometal Heavy Treads Centrium Leg Experimental Cooling System Experimental Energy Well Compact Matter Pod Precision Matter Filter Tachyon Dispersion Ray Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Gamma Bomb Array Point Singularity Launcher [Rating: 215] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Utility Advanced Targeting Computer Device Experimental Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection SHELL Armor Weapon Heavy Hardcell Cannon Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Hardcell Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . . . . . 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . . . . 1 . Utility 12 | . . 2 2 2 1 1 . . . . . . . . . 1 . 1 2 Weapon 2 | . . . . . . . . . . . . . 1 . . 1 . . . Parts Attached 308 | . 13 28 16 14 51 9 5 8 2 13 24 3 14 15 12 5 31 19 26 Power 25 | . 1 3 . 1 4 1 . . . 1 3 . 1 2 . . 2 4 2 Engine 7 | . 1 2 . 1 2 1 . . . . . . . . . . . . . Core 5 | . . 1 . . 1 . . . . . 2 . . . . . 1 . . Reactor 13 | . . . . . 1 . . . . 1 1 . 1 2 . . 1 4 2 Propulsion 79 | . 4 10 1 4 18 3 3 3 . 4 4 . 3 2 . . 7 9 4 Treads 18 | . 2 5 1 2 2 . . . . . . . 2 2 . . 2 . . Leg 49 | . . . . . 13 3 3 3 . 4 4 . 1 . . . 5 9 4 Wheel 12 | . 2 5 . 2 3 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 138 | . 3 9 10 8 22 5 1 3 2 3 12 1 8 4 9 5 14 6 13 Device 56 | . 2 1 2 1 13 3 1 3 . 1 5 . 2 2 7 3 4 1 5 Storage 11 | . . 2 . 1 . . . . . 1 . 1 . . 1 1 3 1 . Processor 43 | . . 4 2 4 9 2 . . 2 . 3 . 4 . 1 . 4 2 6 Hackware 12 | . . . 3 1 . . . . . 1 3 . 2 . . . . . 2 Protection 16 | . 1 2 3 1 . . . . . . 1 . . 2 . 1 3 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 66 | . 5 6 5 1 7 . 1 2 . 5 5 2 2 7 3 . 8 . 7 Energy Gun 9 | . 3 1 . . . . . . . . . . . 3 . . 2 . . Energy Cannon 13 | . . . . . . . . . . 3 3 1 1 . . . 2 . 3 Ballistic Gun 9 | . 1 3 1 . . . . 2 . 1 1 . . . . . . . . Ballistic Cannon 18 | . . . . . 5 . . . . 1 . . . 3 3 . 3 . 3 Launcher 10 | . . 1 1 1 2 . 1 . . . . 1 . 1 . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 6 | . 1 1 2 . . . . . . . 1 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . 2 . 5 . . . . . 12 . 1 1 1 . 12 2 3 Corrupted Parts 9 | . . . . . . . . . . 4 5 . . . . . . . . System Corruption 64 | . . . . . . . . . . 40 24 . . . . . . . . Parts Lost 122 | . 9 2 2 3 19 6 9 . . 14 5 7 13 . 4 . 8 1 20 Power 17 | . 2 1 . . 1 1 1 . . 1 1 2 2 . . . 2 . 3 Propulsion 35 | . 3 . 1 2 6 3 4 . . 6 2 . 4 . . . 2 . 2 Utility 48 | . 1 1 . 1 9 2 3 . . 4 2 2 4 . 4 . 4 1 10 Weapon 22 | . 3 . 1 . 3 . 1 . . 3 . 3 3 . . . . . 5 Highest Loss Streak 12 | . 7 2 1 2 5 3 7 . . 11 4 3 12 . 3 . 3 1 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . Average Backups 11 | . 5 8 9 9 13 14 14 15 15 14 14 12 10 4 5 10 14 13 12 Power 1 | . . . 1 1 3 1 1 3 2 1 1 2 . . . . . . . Propulsion . | . 3 . 1 1 1 . . . . . . . . . . 3 1 . 1 Utility 4 | . . 2 1 2 3 5 5 6 6 6 5 4 6 4 3 3 4 5 3 Weapon 5 | . . 3 5 5 5 6 5 6 5 5 6 4 1 . 1 3 8 7 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 41 | . . 6 4 5 4 . . 1 2 1 2 . 2 1 . 2 3 3 5 Power 4 | . . . . 1 1 . . . 1 1 . . . . . . . . . Propulsion 8 | . . . . . 2 . . . . . . . . . . 2 . . 4 Utility 11 | . . 3 . . 1 . . . 1 . 2 . 2 1 . . 1 . . Weapon 17 | . . 2 4 4 . . . 1 . . . . . . . . 2 3 1 Tool/Special 1 | . . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 84 92 96 95 94 97 85 85 97 66 79 91 84 65 73 78 74 75 81 Engine 3 | . 8 8 8 6 5 . 1 5 5 1 3 2 . . . . . . . Reactor 2 | . . . . . . 3 . . . . . . 4 9 10 9 3 5 7 Treads 4 | . 4 10 17 12 4 . . . . . . . . 10 10 9 6 . . Leg 10 | . 14 . . . 8 20 19 21 23 10 12 23 17 . . . 7 19 19 Wheel 1 | . 4 11 . 2 4 . . . . . . . . . . . . . . Device 9 | . 6 11 7 3 14 21 6 9 12 3 1 5 6 . 14 32 15 11 7 Storage 5 | . 14 11 9 7 6 5 5 5 5 5 5 5 4 . 1 4 4 4 4 Processor 22 | . . 13 18 31 35 29 34 29 36 33 29 17 21 15 14 . 8 9 19 Hackware 3 | . . . 9 2 . . . . . . 15 18 14 14 1 . . . 4 Protection 4 | . 6 6 8 11 . . . . . . . 5 . 4 4 3 8 11 8 Energy Cannon 1 | . . . . . . . . . . 2 1 4 7 . . . 1 . 4 Ballistic Gun 1 | . 7 9 . . . . . 7 11 5 3 . . . . . . . . Ballistic Cannon 5 | . . . . . 8 10 10 3 . . . . . 4 14 18 11 8 6 Slashing Weapon 2 | . 4 6 9 14 3 . . . . . . 1 4 . . . . . . Peak Build Rating 215 | . 7 22 33 51 67 80 73 74 75 74 112 118 133 113 113 118 169 197 215 Average Rating 89 | . 6 15 30 42 56 74 60 65 69 46 66 110 112 102 105 109 143 179 205 On Entrance 72 | 6 6 6 22 33 46 63 73 46 74 67 45 112 113 65 108 101 110 163 197 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 154 | 11 15 28 46 44 56 57 59 52 52 45 50 66 93 100 128 133 137 148 154 Greatest Support 150 | 20 40 44 44 44 59 78 73 70 70 75 118 90 118 140 140 140 140 148 150 Greatest Overweight (x) 9 | . 3 1 1 2 4 . 3 1 . 6 1 . 9 . . . 2 1 1 Average Overweight (x) . | . . . . . 1 . . . . 1 . . . . . . . . . Largest Inventory Capacity 15 | . 8 10 10 15 15 15 15 15 15 15 15 15 15 5 10 15 15 15 15 Average Capacity 12 | . 8 8 10 10 14 15 15 15 15 15 15 15 13 5 6 10 15 15 14 Most Carried 15 | . 8 10 10 10 15 15 15 15 15 15 15 15 15 5 10 15 15 15 15 Average Carried 12 | . 5 8 9 9 13 14 14 15 14 14 14 13 10 4 5 10 14 14 14 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 15 5 5 10 15 15 15 5 Final Carried 15 | 6 8 10 10 10 15 14 15 15 15 15 15 13 5 5 10 15 15 15 5 Class Distribution -------------------- 26% | Scavenger-Mutant 18% | Scavenger-Gunner 15% | Mutant 10% | Scavenger-Gladiator 9% | Hacker-Mutant 8% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Mutant | -6/Factory Skirmisher | -5/Factory Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Hacker-Mutant | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Matter Collected 13577 | 191 211 466 390 255 1732 660 591 211 200 484 389 361 300 264 1538 260 1288 1359 2427 Remotely 1804 | . . . . . 375 . . 10 122 . 179 . . . 785 85 248 . . Salvage Created 18450 | . 575 898 1407 1039 2738 651 501 493 319 377 110 507 572 112 1080 455 1352 952 4312 Parts 792 | . 29 51 86 72 126 27 17 17 12 12 2 18 31 1 40 9 63 10 169 Haulers Intercepted 19 | . . 2 2 . 5 . . . . . . . . . 1 1 2 . 6 Recyclers Shooed 15 | . 1 2 . . . . . 1 . . . . 5 . 3 . 1 1 1 Parts Field Recycled 2 | . . . . . . . 2 . . . . . . . . . . . . Retrieved Matter 22 | . . . . . . . 22 . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 9 3 . 10 . . . . . . . Prevented 16 | . . . . . . . . . 2 7 . 7 . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Combat Hostiles Destroyed 351 | . 12 18 29 16 45 10 17 3 5 7 5 15 15 . 29 6 32 20 67 Melee 54 | . 3 4 22 11 13 . . . . . . 1 . . . . . . . Guns 28 | . 7 11 . . . . . 3 5 1 . . . . . . . . 1 Cannons 153 | . . . . . 23 4 9 . . . 3 2 3 . 21 3 24 20 41 AOE 99 | . 1 3 6 5 6 6 8 . . 3 2 10 11 . 8 3 8 . 19 Classes Destroyed 25 | . 4 7 3 1 2 1 . . 1 1 . . . . . . 2 2 1 Worker 35 | . 1 1 . . 13 1 . 2 . . . . 3 . 3 . 2 . 9 Builder 22 | . . 2 1 1 6 . . 1 . . . . 1 . 5 . 2 . 3 Tunneler 6 | . . 1 . 4 1 . . . . . . . . . . . . . . Hauler 19 | . . 2 2 . 5 . . . . . . . . . 1 1 2 . 6 Recycler 25 | . . . 2 2 4 2 . 2 . . . . . . 4 2 1 1 5 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . 1 Operator 5 | . 1 1 . 1 2 . . . . . . . . . . . . . . Watcher 6 | . 1 . 2 1 1 . . . . . . . 1 . . . . . . Swarmer 45 | . . 1 7 7 8 . 5 . . . . 4 8 . . . . 1 4 Saboteur 1 | . . . . . . 1 . . . . . . . . . . . . . Grunt 163 | . 12 12 12 4 20 6 9 3 2 4 1 5 3 . 13 4 16 10 27 Brawler 11 | . . 1 . . . . 2 . 1 . . 1 . . 1 . 1 . 4 Duelist 5 | . . 1 . . 1 . . . . . . . . . . . 1 . 2 Researcher 3 | . . . . . . . . . . . . . . . . . 3 . . Sentry 38 | . . 3 6 3 6 3 1 . . . . . 2 . 6 2 . 2 4 Specialist 3 | . . . 2 . . . . . . . 1 . . . . . . . . Hunter 40 | . . . 2 1 4 . . . 2 2 2 4 2 . 4 . 6 . 11 Programmer 33 | . . . . 1 5 . . . . . . . . . 5 . 7 2 13 Q-Series 2 | . . . . . . . . . . . . . . . . . . . 2 Behemoth 4 | . . . . . 1 . . . . 1 1 1 . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . 2 . Executioner 3 | . . . . . . . . . . . . . . . . . . 3 . Protovariant D 1 | . . . . . . . . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 14 | . 3 8 7 4 11 4 6 5 3 4 4 4 9 . 12 5 14 5 14 Combat Bots Only 10 | . 3 3 6 4 7 4 6 3 3 4 4 4 4 . 8 5 10 5 9 Max Kills in Single Turn 5 | . 1 2 2 2 5 3 5 2 1 2 2 3 4 . 4 3 4 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 2 2 2 3 3 5 . . 2 2 3 4 . 3 3 2 . 3 Melee 1 | . 1 1 1 1 1 . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Hostile Shots Fired 2669 | . 111 84 103 137 373 36 45 7 18 121 47 117 190 . 293 27 339 98 523 Missed 884 | . 33 29 34 44 123 12 8 1 4 42 11 42 63 . 100 7 108 38 185 Hits 1785 | . 78 55 69 93 250 24 37 6 14 79 36 75 127 . 193 20 231 60 338 Melee 24 | . . . . . . . 1 . . . 6 . . . . . 6 4 7 Projectile 1761 | . 78 55 69 93 250 24 36 6 14 79 30 75 127 . 193 20 225 56 331 AOE 14 | . . . . . 2 . . . . . 1 . . . . . 11 . . Critical Strikes 78 | . . 1 3 1 9 3 4 1 . 8 3 3 6 . 8 1 10 4 13 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . 1 . Part Disruptions 9 | . . . . . 1 . . . . . . . . . . . . 3 5 Damage Taken 32937 | . 1008 674 885 743 3140 659 821 116 266 1842 1051 1579 2090 . 2004 218 4514 1769 9558 Core 3795 | . 225 57 149 83 529 49 58 . 18 419 243 179 573 . 182 10 223 95 703 Absorbed by Shields 2886 | . . . 60 148 613 . . . . . . . 588 . 1175 118 184 . . Reduced by Siege Mode 6 | . . . . . . . . . . . . . . . . . 6 . . Redirected to Shielding 268 | . . . . . . . . . . . . . . . . . . 214 54 Ignored by Resistances 1841 | . . . 42 124 . . . . . . . . . . 892 111 672 . . Regen/Repaired (Parts) 7393 | . . 26 188 241 192 86 . . . . 46 . . . 11 . 2138 1131 3334 Core Remaining (%) 60 | 100 10 85 72 88 37 . . . . . . 3 . . 34 . 82 93 . Volleys Fired 783 | . 49 45 18 4 86 28 35 16 20 38 14 30 26 3 82 12 82 48 147 Largest 4 | . 2 2 1 1 2 2 2 2 2 2 2 2 2 3 3 4 4 2 4 Hottest 418 | . 80 79 36 36 72 66 66 66 66 148 138 176 186 120 135 183 306 136 418 Shots Fired 1491 | . 83 80 18 4 160 54 62 32 40 59 19 37 40 9 191 36 199 92 276 Gun 276 | . 83 76 . . . . . 28 40 21 5 . . . . . . . 23 Cannon 1109 | . . . . . 148 52 55 4 . 31 13 24 33 9 186 35 193 92 234 Launcher 106 | . . 4 18 4 12 2 7 . . 7 1 13 7 . 5 1 6 . 19 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1102 | . 22 73 . . 148 52 55 32 40 38 5 . . 9 186 35 144 92 171 Thermal 146 | . . 3 . . . . . . . 14 5 . 12 . . . 49 . 63 Explosive 69 | . . 4 14 . 1 2 5 . . 1 1 13 7 . 5 1 6 . 9 Electromagnetic 155 | . 61 . 4 4 11 . 2 . . 6 3 15 16 . . . . . 33 Entropic 19 | . . . . . . . . . . . 5 9 5 . . . . . . Robot Hit Streak 33 | . 7 16 2 3 13 10 18 15 24 33 5 8 12 4 23 16 13 10 23 Robot Miss Streak 6 | . 3 2 3 1 4 3 1 1 1 2 2 2 3 1 4 2 4 3 6 Penetration Max 1 | . . . . . . . . 1 . . 1 . . . 1 . 1 . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 1135 | . 70 76 40 38 152 33 45 23 34 53 11 28 26 4 122 24 123 51 182 Core Hits 726 | . 25 39 44 36 109 20 27 15 13 14 7 23 34 2 67 17 62 19 153 Critical Kills 17 | . . . . . . . . 2 2 2 . . 1 1 7 1 1 . . Critical Parts Destroyed 13 | . . . 2 . . . . 1 2 . . . . 1 7 . . . . Critical Strikes 100 | . . . 6 . 22 3 4 3 5 2 1 1 1 2 21 4 9 6 10 Meltdown 4 | . . . . . . . . . . 2 . . 1 . . . 1 . . Destroy 26 | . . . . . . . . 3 5 . . . . 2 14 2 . . . Blast 53 | . . . . . 13 3 4 . . . . . . . 7 2 8 6 10 Smash 2 | . . . 2 . . . . . . . . . . . . . . . . Sever 13 | . . . 4 . 9 . . . . . . . . . . . . . . Sunder 2 | . . . . . . . . . . . 1 1 . . . . . . . Melee Attacks 209 | . 21 19 58 44 60 . . . . . . 4 3 . . . . . . Impact 9 | . . . 9 . . . . . . . . . . . . . . . . Slashing 200 | . 21 19 49 44 60 . . . . . . 4 3 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 27 | . 5 5 3 7 7 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . 1 2 6 . . . . . . . . . . . . . . Damage Inflicted 68935 | . 1301 1783 2326 1793 8352 2026 2633 632 765 2092 601 2617 3282 154 6980 1403 8848 4721 16626 Guns 3824 | . 723 980 . . . . . 569 765 383 138 . . . . . . . 266 Cannons 35855 | . . . . . 3636 1124 1747 . . 1159 322 878 806 154 4380 861 5627 4721 10440 Explosions 23022 | . 41 376 1026 287 2656 899 886 . . 550 141 1661 2461 . 2517 542 3073 . 5906 Melee 5827 | . 505 417 1300 1506 2021 . . . . . . 78 . . . . . . . Ramming 407 | . 32 10 . . 39 3 . 63 . . . . 15 . 83 . 148 . 14 Kinetic 33247 | . 142 952 . . 3636 1124 1747 569 765 1007 138 . . 154 4380 861 4374 4721 8677 Thermal 6761 | . 41 28 . . 1106 195 26 . . 535 74 109 1171 . . . 1253 . 2223 Explosive 16122 | . . 376 746 . 685 704 689 . . 130 141 1552 1491 . 2517 542 3073 . 3476 Electromagnetic 5607 | . 581 . 280 287 865 . 171 . . 420 40 388 339 . . . . . 2236 Impact 61 | . . . 61 . . . . . . . . . . . . . . . . Slashing 5766 | . 505 417 1239 1506 2021 . . . . . . 78 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Entropic 964 | . . . . . . . . . . . 208 490 266 . . . . . . Highest Corruption 40 | . 2 . . . 3 . . . . 40 40 29 . . 12 . 16 3 22 Average Corruption 14 | . 2 . . . 1 . . . . 35 27 24 . . 12 . 13 2 11 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 231 | . 1 . . . 28 . . . . 59 9 18 . . 4 . 55 5 52 Message Errors 54 | . . . . . 9 . . . . 15 . 6 . . 2 . 6 . 16 Matter Fused 53 | . . . . . 8 . . . . 17 2 4 . . . . 13 1 8 Heat Flow Errors 33 | . . . . . 5 . . . . 8 2 2 . . . . 7 . 9 Energy Discharges 34 | . 1 . . . 3 . . . . 10 2 . . . . . 10 2 6 Parts Rejected 3 | . . . . . . . . . . . . 1 . . . . . . 2 Data Loss (minor) 22 | . . . . . 2 . . . . 3 . 2 . . 1 . 9 2 3 Data Loss (major) 7 | . . . . . 1 . . . . 1 2 1 . . . . 1 . 1 Misfires 7 | . . . . . . . . . . 2 . . . . . . 3 . 2 Alerts 4 | . . . . . . . . . . 2 . . . . . . . . 2 Misdirections 7 | . . . . . . . . . . . 1 1 . . 1 . 3 . 1 Weapon Failures 7 | . . . . . . . . . . 1 . 1 . . . . 3 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 3728 | . 27 10 96 20 194 97 96 . . 82 . 88 153 2 351 . 867 462 1183 Projectiles 1998 | . . . . . 34 14 7 . . 82 . 36 . 2 190 . 318 462 853 Explosions 1552 | . . . 18 . 117 83 89 . . . . 52 153 . 161 . 549 . 330 Melee 178 | . 27 10 78 20 43 . . . . . . . . . . . . . . Knockbacks 140 | . . . 1 . 10 3 6 1 . . . . . . 28 4 36 18 33 Impact 4 | . . . 1 . . . . 1 . . . . . . 1 . 1 . . Kinetic 128 | . . . . . 9 3 5 . . . . . . . 25 4 35 17 30 Secondary 8 | . . . . . 1 . 1 . . . . . . . 2 . . 1 3 Self-Inflicted Damage 706 | . . 99 63 14 114 83 74 . . 23 . 57 56 . 49 . 14 . 60 Shots 22 | . . 2 4 1 2 1 3 . . 1 . 1 1 . 1 . 1 . 4 Rammed 23 | . 8 2 . . 1 . . . . . . . 4 . 3 . 5 . . Targets Rammed 37 | . 11 2 . . 3 1 . 4 . . . . 4 . 4 . 7 . 1 Kicked 11 | . 2 . . . 1 1 . 4 . . . . . . . . 2 . 1 Crushed 3 | . 1 . . . 1 . . . . . . . . . 1 . . . . Highest Temperature 544 | . 284 24 24 13 241 20 19 16 . 544 220 160 106 180 159 134 402 7 486 Average Temperature 87 | . 87 7 10 5 81 9 8 11 . 156 94 53 34 92 52 49 101 4 132 Received Heat Transfer 5513 | . 564 207 364 229 870 111 360 72 99 581 114 87 50 . 369 72 698 144 522 Effects 16 | . . . . . 2 . . . . 6 . . . . . . 2 . 6 Shutdowns 3 | . . . . . . . . . . . . . . . . . 1 . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . Interference 8 | . . . . . 2 . . . . 5 . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . 2 Siege Activations 2 | . . . . . . . . . . . . . . . 1 . 1 . . Total Turns 39 | . . . . . . . . . . . . . . . 14 . 25 . . Longest Duration 25 | . . . . . . . . . . . . . . . 14 . 25 . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . 2 . . . . . . . . . . . . . . 1 Combat Hostiles 3 | . . . . 2 . . . . . . . . . . . . . . 1 Robots Corrupted 15 | . 1 . 2 . 3 . . . . 1 . 2 . . . . . . 6 Combat Hostiles 14 | . 1 . 1 . 3 . . . . 1 . 2 . . . . . . 6 Parts Fried 31 | . 1 . 2 . 13 . . . . 2 . . 2 . . . . . 11 Impact Corruptions 2 | . . . 2 . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . 2 . . 1 . . . 1 . . Combat Hostiles 3 | . . . . . . . . . . 2 . . 1 . . . . . . Parts Melted 10 | . . . . . . . . . . . . . 5 . . . 3 . 2 Heat Transferred 5580 | . . 74 . . 900 150 50 . . 518 74 100 850 . . . 1221 . 1643 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 . . . 2 . 1 . . . . 1 . . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Maximum Alert Level 5 | . . 1 2 2 4 4 4 3 . . . . 2 . 3 2 4 3 5 Low Security (%) 25 | . 100 60 50 . 23 . . . . . . . 76 100 33 . . . . Level 1 15 | . . 39 30 69 10 . . . . . . . 13 . 14 . 23 . . Level 2 21 | . . . 19 29 22 6 . . . . . . 9 . 28 100 12 78 14 Level 3 22 | . . . . . 24 77 29 100 . . . . . . 23 . 55 21 31 Level 4 11 | . . . . . 19 15 70 . . . . . . . . . 7 . 34 Level 5 2 | . . . . . . . . . . . . . . . . . . . 20 High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 2039 | . 54 308 656 511 1599 1272 1416 776 . . . . 483 166 1057 676 1202 818 2039 Initial 887 | . . 2 116 287 236 781 887 743 . . . . 91 166 . 522 355 669 476 Average 590 | . 22 137 257 332 698 863 1216 743 . . . . 170 46 418 605 754 637 1201 Influence Increases 13864 | . 366 585 982 661 2185 813 639 118 125 170 175 395 736 . 1301 220 1449 633 2311 Destroy 0b10 Robot/C 7280 | . 240 360 580 320 900 340 380 60 100 140 100 300 300 . 580 120 720 400 1340 Destroy 0b10 Robot/NC 615 | . 15 35 35 45 165 20 . 25 5 . . . 25 . 65 15 40 5 120 Destroy Leader 1558 | . 52 84 148 92 232 82 30 10 20 30 . 50 52 . 152 32 112 90 290 Allied During Kill 86 | . . . . . . 61 20 . . . . . . . . . 5 . . Successful Hack 176 | . 11 13 23 39 16 4 . . . . . . 10 . 8 . 4 . 48 Disable Machine 1590 | . . 45 30 135 660 105 15 15 . . . . 135 . 195 15 165 . 75 Anti-Garrison Action 250 | . . . . . . . 100 . . . . . . . . . 150 . . Destroy Structure 1694 | . 3 48 46 . 167 186 94 8 . . . . 184 . 286 38 208 78 348 Lose Combat Pursuer 615 | . 45 . 120 30 45 15 . . . . 75 45 30 . 15 . 45 60 90 Influence Decreases 11863 | . 359 316 626 809 1074 1140 491 793 595 403 108 355 406 475 304 585 891 1029 1104 Entered New Map 5051 | . . 5 160 345 248 814 381 673 275 53 38 105 54 309 . 475 277 521 318 Time Decay 5598 | . 283 311 446 434 636 246 . 120 310 272 60 180 222 166 264 110 494 458 586 Lost Part 1084 | . 76 . 20 30 190 60 90 . . 78 10 70 130 . 40 . 80 10 200 Lost Ally 130 | . . . . . . 20 20 . 10 . . . . . . . 40 40 . Squads Dispatched 84 | . 1 3 5 5 13 6 . 2 . . . . 6 . 7 2 11 . 23 Investigation 20 | . . 2 2 3 3 2 . 1 . . . . 2 . 2 1 1 . 1 Extermination 17 | . . . . 1 5 . . . . . . . 1 . 2 1 2 . 5 Reinforcement 28 | . 1 1 3 1 3 2 . 1 . . . . 3 . 2 . 5 . 6 Assault 17 | . . . . . 2 1 . . . . . . . . 1 . 3 . 10 Garrison 2 | . . . . . . 1 . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 2 . . 1 . . . . 1 . 1 . . . 1 Haulers Reinforced 3 | . . . . . 1 . . . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Distress Signals 35 | . 1 3 2 3 6 1 . 1 . . . . 3 . 6 . 3 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 520 | . 19 27 41 24 59 19 19 4 4 7 20 18 24 . 42 6 48 26 113 Peak Tracking Total 21 | . 4 6 7 8 5 5 6 2 3 4 6 4 7 . 10 4 7 4 21 Tactical Retreats 30 | . 1 . 6 1 2 1 . . . . 3 1 2 . 1 . 3 4 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Traps Triggered 11 | . 1 1 1 1 2 . 1 . . . . . 1 . . . . . 3 Indirectly 4 | . . . . 1 1 . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . 6 . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Machines Disabled 109 | . . 3 2 9 44 7 2 1 . . 1 . 9 . 13 1 12 . 5 Max in Single Turn 15 | . . 2 1 4 15 2 1 1 . . 1 . 4 . 4 1 1 . 1 Garrison Access 3 | . . . . . 1 . . . . . . . . . . . 1 1 . Garrison Relay 1 | . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Machines Accessed 73 | . 7 5 7 7 15 4 1 1 1 1 6 . 3 . 5 1 2 . 7 Terminals 33 | . 6 2 4 4 5 1 1 . 1 . . . 1 . 3 . 1 . 4 Fabricators 7 | . . . . 1 2 1 . . . . . . 2 . . . . . 1 Repair Stations 10 | . . 1 2 1 2 1 . . . . . . . . 1 1 1 . . Recycling Units 10 | . 1 1 1 1 4 . . 1 . . . . . . . . . . 1 Scanalyzers 2 | . . 1 . . . . . . . . . . . . 1 . . . . Garrison Access 4 | . . . . . 2 1 . . . . . . . . . . . . 1 Total Hacks 213 | . 37 16 18 25 33 7 3 3 1 1 18 . 14 . 12 2 3 . 20 Successful 117 | . 20 12 12 13 13 5 . 1 1 1 18 . 9 . 7 . 1 . 4 Failed 96 | . 17 4 6 12 20 2 3 2 . . . . 5 . 5 2 2 . 16 Catastrophic 17 | . . 1 . 2 5 . . . . . . . 1 . 1 . 2 . 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 90 | . 24 5 13 6 10 6 3 . . . . . 6 . 9 2 2 . 4 Terminals 114 | . 36 6 12 11 13 2 3 . 1 . . . 6 . 10 . 1 . 13 Fabricators 18 | . . . . 2 3 3 . . . . . . 8 . . . . . 2 Repair Stations 26 | . . 2 3 10 5 1 . . . . . . . . 1 2 2 . . Recycling Units 23 | . 1 2 3 2 9 . . 3 . . . . . . . . . . 3 Scanalyzers 7 | . . 6 . . . . . . . . . . . . 1 . . . . Garrison Access 6 | . . . . . 3 1 . . . . . . . . . . . . 2 Terminal Hacks 55 | . 14 2 3 3 2 1 . . 1 1 18 . 3 . 5 . 1 . 1 Record 9 | . . . . . . . . . 1 . 8 . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . Robot Analysis 4 | . 2 . 1 . . . . . . . . . . . 1 . . . . Prototype ID Bank 13 | . 3 . . . 1 . . . . . 8 . 1 . . . . . . Open Door 4 | . . . . . . . . . . 1 2 . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . . . . . . . . Machine Index 1 | . . . 1 . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . . . . . . . . . . . 1 . . . 1 Alert Level 7 | . 2 1 1 1 . 1 . . . . . . . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . 1 . . . . Reinforcement Status 1 | . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 3 | . 2 . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . 1 1 . . . . . . . 2 . . . . . 1 Network Status 3 | . . . . . 1 . . . . . . . 1 . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . 2 2 7 . . . . . . . . . . . . . . . Scan Component 6 | . . 1 1 4 . . . . . . . . . . . . . . . Repair 5 | . . 1 1 3 . . . . . . . . . . . . . . . Recycling Unit Hacks 14 | . 1 2 3 . 6 . . 1 . . . . . . . . . . 1 Process 1 | . . . 1 . . . . . . . . . . . . . . . . Report Inventory 9 | . 1 1 1 . 4 . . 1 . . . . . . . . . . 1 Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 3 | . . 1 . . 2 . . . . . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 5 . 4 2 3 3 . . . . . . 4 . 2 . . . 1 Terminals 12 | . 5 . 3 1 . 1 . . . . . . . . 1 . . . 1 Track 1 | . . . . . . . . . . . . . . . . . . . 1 Botnet 5 | . 3 . . 1 . . . . . . . . . . 1 . . . . Skim 5 | . 2 . 3 . . . . . . . . . . . . . . . . Sabotage 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricators 5 | . . . . . . 1 . . . . . . 4 . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . Liberate 2 | . . . . . . 1 . . . . . . 1 . . . . . . Fabnet 1 | . . . . . . . . . . . . . 1 . . . . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . . Repair Stations 5 | . . . 1 . 2 1 . . . . . . . . 1 . . . . Patch 5 | . . . 1 . 2 1 . . . . . . . . 1 . . . . Recycling Units 2 | . . . . 1 1 . . . . . . . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 52 | . 7 4 4 7 11 2 1 1 . . . . 3 . 4 1 1 . 6 Full Trace Events 13 | . 1 1 . 3 1 . 1 1 . . . . 1 . 1 1 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . 3 . . . . . . . . . . 1 . . . 6 . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . 58 . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . . . . . . . . . . Parts Repaired 5 | . . 1 1 3 . . . . . . . . . . . . . . . Time 181 | . . 26 32 123 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 96 | . . . 96 . . . . . . . . . . . . . . . . Retrieved Matter 96 | . . . 96 . . . . . . . . . . . . . . . . Retrieved Components 20 | . . 10 . . 10 . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . . . . . . 4 3 . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . . . . . . . 4 3 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . 5 . . . . . . . . . 3 1 . Machine Destruction 8 | . . . . . . . 5 . . . . . . . . . 2 1 . Programmers 1 | . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . 3 3 1 . Autooverrided 7 | . . . . . . . . . . . . . . . . . 4 3 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Total Allies 9 | . . . . . . 2 . . . . . . . . . . 4 3 . Largest Group 2 | . . . . . . 2 1 . . . . . . . . . 1 1 . Highest-Rated Group 98 | . . . . . . 98 49 . . . . . . . . . 56 69 . Highest-Rated Ally 69 | . . . . . . 49 49 . . . . . . . . . 56 69 . Initial Warlord ECA Mod 4 | . . . . . . . . 1 1 1 1 . . . . . . . . Total Orders 6 | . . . . . . . . 2 4 . . . . . . . . . . EXPLORE 6 | . . . . . . . . 2 4 . . . . . . . . . . Ally Attacks 61 | . . . . . . 33 15 . . . . . . . . . 8 5 . Total Damage 1870 | . . . . . . 914 450 . . . . . . . . . 281 225 . Kills 12 | . . . . . . 8 2 . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Active Infowar (turns) 12844 | . . 481 708 392 1672 530 444 251 682 1488 1316 382 407 . 149 239 732 1144 1827 Optics 9450 | . . . . . 261 530 444 251 682 1488 1316 382 407 . . . 718 1144 1827 IFF 998 | . . . . . 111 . 16 . 392 479 . . . . . . . . . Terrain 1831 | . . 481 361 . 113 474 . . . . . . . . 149 239 14 . . Structural 559 | . . . . . 134 425 . . . . . . . . . . . . . Traps 2077 | . . . . . 1029 497 244 . . 119 188 . . . . . . . . Seismic 422 | . . . . . 422 . . . . . . . . . . . . . . T.N.C. 1456 | . . . 347 392 717 . . . . . . . . . . . . . . Cloaking 2 | . . . . . . . . . . . 2 . . . . . . . . Robot Analysis Total 4 | . 2 . 1 . . . . . . . . . . . 1 . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 1 . 1 . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Turns Passed 17574 | . 718 718 1103 1070 2250 530 444 251 682 1488 1316 382 477 624 1002 239 1308 1144 1828 Spaces Moved 9832 | 1 411 369 541 538 1305 341 219 139 486 723 991 276 391 386 430 112 530 628 1015 Core 168 | . 12 . . . . . . . . 28 . . 98 29 . . . . 1 Treads 2374 | . 54 157 541 394 77 . . . . . . . . 357 430 112 252 . . Legs 6129 | 1 202 . . . 566 341 219 139 486 695 991 276 293 . . . 278 628 1014 Wheels 1161 | . 143 212 . 144 662 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 80 80 145 110 95 120 120 120 120 120 100 100 50 50 160 160 155 112 50 Average Speed 134 | 120 113 116 145 135 130 120 141 132 120 183 117 100 89 151 160 160 176 142 122 Slowest Speed 500 | 120 200 240 225 145 260 120 330 190 120 350 190 100 500 160 160 160 260 190 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 . . . . . . . . Potential Cave-ins 3 | . . . 3 . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . 1 . . 1 . 1 . . Exploration Rate (%) 42 | 1 71 42 45 21 42 12 36 10 92 69 94 50 17 97 15 3 65 32 37 Regions Visited 19 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 2 . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 . . . . 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 7 | . . . . . . . . . 4 1 . 2 . . . . . . . Spaces Dug 22 | . . . 5 . 7 2 . . . . . . 3 . . . 2 . 3 Terrain Destroyed 1171 | . 3 57 82 . 171 88 56 3 5 9 6 127 96 . 157 19 128 31 133 Melee 11 | . . . 5 . 3 . . . . . . . 3 . . . . . . Projectile 245 | . . . . . 34 17 6 3 5 1 4 2 5 . 33 7 41 31 56 AOE 915 | . 3 57 77 . 134 71 50 . . 8 2 125 88 . 124 12 87 . 77 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Total 12388 | . 531 553 761 812 1610 404 288 174 547 818 1119 337 470 417 584 150 721 772 1320 Wait 644 | . 22 30 108 189 34 5 12 1 25 23 44 4 10 . 26 2 17 34 58 Move 9811 | . 410 368 540 537 1304 341 218 138 485 722 986 275 391 385 429 111 529 627 1015 Hop 2 | . . . . . . . . . . . 2 . . . . . . . . Pick Up 163 | . 4 21 8 10 26 5 3 1 5 5 7 4 6 1 9 10 8 11 19 Fast Attach 159 | . 3 9 10 7 22 4 2 6 3 10 17 1 8 13 5 3 21 4 11 Attach 126 | . 5 8 5 4 17 6 5 . 1 3 11 11 8 . 5 3 9 1 24 Detach 80 | . . 5 6 2 9 1 3 . 1 3 11 5 3 3 4 2 7 2 13 Swap 192 | . 6 15 8 11 35 8 7 2 . 9 8 3 6 2 17 2 16 21 16 Drop 199 | . . 31 8 9 23 5 . 5 7 5 19 . 5 10 3 5 24 24 16 Fire 783 | . 49 45 18 4 86 28 35 16 20 38 14 30 26 3 82 12 82 48 147 Melee 187 | . 21 19 50 39 51 . . . . . . 4 3 . . . . . . Ram 5 | . . . . . 1 . . . . . . . 4 . . . . . . Kick 11 | . 2 . . . 1 1 . 4 . . . . . . . . 2 . 1 Crush 21 | . 9 2 . . 1 . . . . . . . . . 4 . 5 . . Escape Stasis 4 | . . . . . . . 3 . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -5/Garrison -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: [*Res] / *Tes) -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 5) 210 | -10/Materials | Discovered new exit (range 9) 254 | -10/Materials | Discovered new exit (range 17) 308 | -10/Materials | Build established: Mutant 405 | -10/Materials | Lost 7 parts (1p2n1u3w) 522 | -10/Materials | Identified exit to Mines 567 | -10/Materials | Core integrity fell below 50% 593 | -10/Materials | Core integrity fell below 20% 719 | -10/Materials | Entered another Materials area 719 | -9/Materials | Evolved 2 slots: Utility x2 732 | -9/Materials | Identified exit to Mines 837 | -9/Materials | Repaired Mining Claw 1341 | -9/Materials | Discovered new exit (range 11) 1437 | -9/Materials | Entered another Materials area 1437 | -8/Materials | Evolved 2 slots: Utility x2 1508 | -8/Materials | Build established: Scavenger-Mutant 1527 | -8/Materials | Repaired Rnf. Ion Engine 2449 | -8/Materials | Build established: Scavenger-Gladiator 2517 | -8/Materials | Discovered new exit (range 15) 2540 | -8/Materials | Entered Factory 2540 | -7/Factory | Evolved 2 slots: Utility x2 2778 | -7/Factory | Repaired Rnf. Ion Engine 2818 | -7/Factory | Repaired Imp. Light Armor Plating 2872 | -7/Factory | Repaired Broken Katana 2965 | -7/Factory | Identified exit to Factory 3003 | -7/Factory | Fabricated Adv. Hardlight Generator (x2) 3610 | -7/Factory | Entered another Factory area 3610 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3855 | -6/Factory | Lost 5 parts (2n2u1w) 4592 | -6/Factory | Build established: Scavenger-Mutant 4596 | -6/Factory | Spotted B-75 Beast 4650 | -6/Factory | Destroyed B-75 Beast 4675 | -6/Factory | Lost 4 parts (1n3u) 5333 | -6/Factory | Build established: Mutant 5360 | -6/Factory | First assault squad dispatched 5386 | -6/Factory | Core integrity fell below 50% 5477 | -6/Factory | Destroyed 7 combat bots 5719 | -6/Factory | Build established: Scavenger-Mutant 5851 | -6/Factory | Discovered new exit (range 8) 5858 | -6/Factory | Identified exit to Factory 5860 | -6/Factory | Entered another Factory area 5860 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6160 | -5/Factory | First assault squad dispatched 6318 | -5/Factory | Garrison activated, responded to threat 6356 | -5/Factory | Lost 3 parts (2n1u) 6390 | -5/Factory | Identified exit to Garrison 6390 | -5/Factory | Entered Garrison 6390 | -5/Garrison | Accompanied by 1 ally 6420 | -5/Garrison | Triggered checkpoint 6479 | -5/Garrison | Spotted B-75 Beast 6493 | -5/Garrison | Allies destroyed B-75 Beast 6499 | -5/Garrison | Triggered checkpoint 6678 | -5/Garrison | Triggered checkpoint 6732 | -5/Garrison | Lost 7 parts (1p3n2u1w) 6817 | -5/Garrison | Discovered new exit (range 10) 6834 | -5/Garrison | Entered Factory 7063 | -5/Factory | Discovered new exit (range 17) 7085 | -5/Factory | Entered Upper Caves 7085 | -5/Upper Caves | Accompanied by 1 ally 7130 | -5/Upper Caves | Met a Warlord Commander 7131 | -5/Upper Caves | Learned location of Warlord (-5) 7132 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 7136 | -5/Upper Caves | Found Encrypted Comm Array 7303 | -5/Upper Caves | Learned Factory non-interactive machine intel 7336 | -5/Upper Caves | Discovered new exit (range 69) 7767 | -5/Upper Caves | Entered another Upper Caves area 7918 | -5/Upper Caves | Spotted B-75 Beast 8001 | -5/Upper Caves | System corruption reached 10% 8176 | -5/Upper Caves | System corruption reached 30% 8296 | -5/Upper Caves | Destroyed B-75 Beast 8320 | -5/Upper Caves | Lost 11 parts (1p4n4u2w) 8549 | -5/Upper Caves | Build established: Mutant 9025 | -5/Upper Caves | Encountered a Warlord checkpoint 9079 | -5/Upper Caves | Learned 8 Factory zone layouts 9175 | -5/Upper Caves | Discovered new exit (range 9) 9199 | -5/Upper Caves | Core integrity fell below 50% 9255 | -5/Upper Caves | Entered Warlord 9295 | -5/Warlord | System corruption cleaned by Quarantine Array 9607 | -5/Warlord | Met Warlord 9632 | -5/Warlord | Warlord's base attacked by MAIN.C 9769 | -5/Warlord | Build established: Hacker-Mutant 9772 | -5/Warlord | Found Prototype Energy Cannon 9772 | -5/Warlord | Identified Vortex Cannon 9777 | -5/Warlord | Found Vortex Cannon 9890 | -5/Warlord | Found Prototype Processor 9890 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 9903 | -5/Warlord | Found Prototype Device 9903 | -5/Warlord | Identified Exp. Cloaking Device 9913 | -5/Warlord | Found Prototype Reactor 9982 | -5/Warlord | Warlord forces counterattacked 9987 | -5/Warlord | Spotted Striker 10045 | -5/Warlord | Lost 5 allies 10202 | -5/Warlord | Opened side exit 10240 | -5/Warlord | Spotted Striker 10280 | -5/Warlord | Spotted Executioner 10307 | -5/Warlord | Warlord base infiltrated, sounded retreat 10329 | -5/Warlord | Lost 4 parts (1p2n1u) 10380 | -5/Warlord | Found Prototype Device 10380 | -5/Warlord | Identified Exp. Shock Absorption System 10400 | -5/Warlord | Spotted B-86 Titan 10403 | -5/Warlord | Destroyed B-86 Titan 10409 | -5/Warlord | Spotted Striker 10410 | -5/Warlord | Spotted Executioner 10427 | -5/Warlord | Spotted Executioner 10456 | -5/Warlord | Lost 4 allies 10532 | -5/Warlord | Spotted Striker 10535 | -5/Warlord | Spotted B-75 Beast 10535 | -5/Warlord | Spotted B-86 Titan 10538 | -5/Warlord | Spotted Striker 10553 | -5/Warlord | Discovered new exit (range 19) 10571 | -5/Warlord | Entered Proximity Caves 10607 | -4/Proximity Caves | Core integrity fell below 20% 10650 | -4/Proximity Caves | Spotted B-86 Titan 10727 | -4/Proximity Caves | Destroyed B-86 Titan 10759 | -4/Proximity Caves | Lost 3 parts (1p1u1w) 10924 | -4/Proximity Caves | Crushed by falling debris 10946 | -4/Proximity Caves | Discovered new exit (range 8) 10951 | -4/Proximity Caves | Learned Research emergency access door positions 10953 | -4/Proximity Caves | Entered Factory 10953 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 10955 | -4/Factory | Loaded intel: 240 non-interactive machine locations 11017 | -4/Factory | Build established: Scavenger-Mutant 11187 | -4/Factory | Identified Vortex Chain Reactor 11391 | -4/Factory | Lost 12 parts (2p4n4u2w) 11430 | -4/Factory | Manually triggered Chute Trap 11430 | -4/Factory | Sucked down chute 11430 | -4/Factory | Entered Waste 11430 | -4/Waste | The area was eerily silent 11460 | -4/Waste | Found Damper Plating 11570 | -4/Waste | Found Prototype Launcher 11570 | -4/Waste | Identified Point Singularity Launcher 11589 | -4/Waste | Found Damper Plating 11624 | -4/Waste | Discovered new exit (range 13) 11648 | -4/Waste | Build established: Hacker-Mutant 12054 | -4/Waste | Entered Factory 12451 | -4/Factory | Core integrity fell below 50% 12713 | -4/Factory | Build established: Scavenger-Tank 12971 | -4/Factory | Destroyed 8 combat bots 13005 | -4/Factory | Crushed by falling debris 13005 | -4/Factory | System corruption reached 10% 13036 | -4/Factory | Lost 3 parts (3u) 13047 | -4/Factory | Discovered new exit (range 3) 13054 | -4/Factory | First assault squad dispatched 13056 | -4/Factory | Entered Research 13056 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13228 | -3/Research | Discovered new exit (range 6) 13250 | -3/Research | Discovered new exit (range 9) 13295 | -3/Research | Entered Testing 13297 | -3/Testing | Spotted PD-6670Y7GCQ3 13337 | -3/Testing | Destroyed PD-6670Y7GCQ3 13356 | -3/Testing | Crushed by falling debris 13387 | -3/Testing | Lost 3 parts (1p2u) 13528 | -3/Testing | System corruption reached 10% 13567 | -3/Testing | Scanned by Researcher 13586 | -3/Testing | Found Prototype Protection 13586 | -3/Testing | Identified SHELL Armor 13612 | -3/Testing | Found Prototype Protection 13612 | -3/Testing | Identified Hvy. Regenerative Plating 13674 | -3/Testing | Local machine network offline 13795 | -3/Testing | First assault squad dispatched 13797 | -3/Testing | Destroyed 10 combat bots 13835 | -3/Testing | Found Prototype Hackware 13866 | -3/Testing | Found Prototype Processor 13886 | -3/Testing | Identified Exp. Signal Interpreter 14207 | -3/Testing | Found Prototype Energy Gun 14207 | -3/Testing | Identified Tachyon Dispersion Ray 14254 | -3/Testing | Build established: Gunner 14519 | -3/Testing | Found Prototype Launcher 14519 | -3/Testing | Identified Com. Tesla Bomb Launcher 14563 | -3/Testing | Discovered new exit (range 4) 14603 | -3/Testing | Entered Research 14603 | -2/Research | Warlord forces began assault on 0b10 14603 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14702 | -2/Research | Build established: Scavenger-Gunner 14713 | -2/Research | Research machine network offline 15149 | -2/Research | Borebot progress halted 15260 | -2/Research | Found Prototype Processor 15260 | -2/Research | Identified Exp. Targeting Computer 15290 | -2/Research | Found Prototype Processor 15290 | -2/Research | Identified Exp. Core Analyzer 15339 | -2/Research | Borebot progress halted 15344 | -2/Research | Borebot progress halted 15357 | -2/Research | Lost 3 allies 15426 | -2/Research | Spotted Executioner 15427 | -2/Research | Spotted Executioner 15436 | -2/Research | Destroyed Executioner 15446 | -2/Research | Destroyed Executioner 15459 | -2/Research | Spotted Executioner 15461 | -2/Research | Spotted Striker 15475 | -2/Research | Destroyed Striker 15496 | -2/Research | Destroyed Executioner 15505 | -2/Research | Lost 3 allies 15515 | -2/Research | Spotted Striker 15517 | -2/Research | Spotted Striker 15520 | -2/Research | Destroyed Striker 15733 | -2/Research | Discovered new exit (range 11) 15747 | -2/Research | Entered Access 15747 | -1/Access | Evolved 2 slots: Utility x2 15761 | -1/Access | Identified Ghost Barrier 16002 | -1/Access | Lost 3 parts (3u) 16047 | -1/Access | Destroyed 9 combat bots 16218 | -1/Access | Found Gamma Bomb Array 16247 | -1/Access | First assault squad dispatched 16350 | -1/Access | System corruption reached 10% 16458 | -1/Access | Spotted B-99 Colossus 16561 | -1/Access | Found Prototype Processor 16561 | -1/Access | Identified Spectral Analyzer 16600 | -1/Access | Spotted B-99 Colossus 17487 | -1/Access | Found Prototype Processor 17487 | -1/Access | Identified Exp. Signal Interpreter 17570 | -1/Access | Garrison activated, responded to threat 17573 | -1/Access | High security lockdown imminent 17574 | -1/Access | Released all parts (11) 17575 | -1/Access | Self-destructed Last Messages --------------- 17573_ B-74 Champion unfolds itself. 17573_ G-73 Enforcer unfolds itself. 17573_ E-15 Imp unfolds itself. 17573_ Gamma Bomb Array destroyed. 17573_ E-15 Imp destroyed. 17574_ System corrupted: Exp. Cooling System rejected. 17574_ Released Exp. Energy Well. 17574_ Released Adv. Heat Sink. 17574_ Released Biometal Leg. 17574_ Released Enh. Biometal Leg. 17574_ Released Centrium Leg. 17574_ Released Lrg. Storage Unit. 17574_ Released Exp. Targeting Computer. 17574_ Released Exp. Core Analyzer. 17574_ Released Adv. Targeting Computer. 17574_ Released Spectral Analyzer. 17574_ Released Centrium Leg. 17574_ Extracted 1 energy. 17575_ H-88 Terminator misfires. 17575_ Slug penetrates Wall. 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Q% #???# "F"" #?? | | ????????? e % % #???# "" #?? | | ???????# g b #???# """ #?? | | ???????# bg/ * #???# "" #?? | | ???????# gg%=b! !%^^#???# #?? | | ???????# "g"g* = ##??# ?? #?# | | ???????# t "g" # bb #???################ | | ???????# ""G"" ## ???????# | | ???????# ?#h=!%[ #??????# % | | ???????# ?#!%m! ??????# % | | ???????######+######?#[H=% ##?????# *%= | | ????????????? ???????# % = ??????# % [ | | ????????????????????? #??????# *=% | | ????????????????????? #??????# [%! | | ????????????????????? ! #??????######+##### | | ????????????????????? % % ############= | | ?????????????????? % !%! | | ?????????????????????? % ############[ | | ?????????????????????? % %% #??????????# | | ?????????????????????? ] #??????????# | | ?????????????????????? ?????????????# | | ??????????????????????##????????????????# = | | ????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 55 Energy Capacity 795 Matter Stores 300 Matter Capacity 450 Sight Range 24 Terrain Scan Range 20 Terrain Scan Density 185 Power Amplification 40 Additional Mass Support 9 Corruption Block 15 Armor Coverage 3200 Resistance: KI 20 Resistance: TH 30 Resistance: EX 75 Resistance: EM 90 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 30 Melee Accuracy 24 Target Analysis 5 Core Analysis 11 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 36 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Exp. Cooling System | -4/Factory | Hacked Neutron Missile Launcher | -3/Testing | Archive Lgt. Neutrino Core | -3/Testing | Archive Exp. Coolant Injector | -3/Testing | Archive Hvy. Neutron Cannon | -3/Testing | Archive Adv. Gravity Neutralizer | -3/Testing | Archive Centrium Light Armor Plating | -3/Testing | Archive Robot Schematics ------------------ H-77 Assassin | -3/Testing | Archive A-27 Freighter | -3/Testing | Archive Fabricated ------------ Adv. Hardlight Generator | x2 | -7/Factory | Preloaded Repaired ---------- Mining Claw | 35% | -9/Materials Rnf. Ion Engine | 28% | -8/Materials Rnf. Ion Engine | 28% | -7/Factory Imp. Light Armor Plating | 36% | -7/Factory Katana | 48% | -7/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingImpactMultirail Manual? 0 Play Time 02:24:05 Cumulative 1092.3 hours Start 2025.06.07 @ 13:56:23 End 2025.06.07 @ 16:27:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1347 Rogue 1063 Adventurer 124 Explorer 160 Win Type - Total 49 Types 35/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f3b3f5f-f417-40b1-93a3-d822fc16ecb1