Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.08 @ 18:42:44 Player: Horse Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (135) 675 Value Destroyed (5225) 5225 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (3181) 3181 TOTAL SCORE: 13341 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 287 Entered Garrisons 800 Used RIF Installer 2000 Cogmind --------- Core Integrity 494/850 Matter 235/300 Energy 100/100 System Corruption 0% Temperature Cool (74) Movement Core (550) Ox10 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Large Storage Unit Large Storage Unit Improved Melee Analysis Suite Target Analyzer Core Analyzer Relay Coupler [Swarmer] (17) Relay Coupler [Sentry] (12) Relay Coupler [Behemoth] (12) > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (16) --- Compact Battery (300) Advanced Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Microactuators Improved Shield Generator Relay Coupler [NC] (26) Relay Coupler [Brawler] (29) Component Analysis Suite System Backup Module Antimatter Cannon Antimatter Cannon Scythe Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag Array > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Melee Analysis Suite Target Analyzer Core Analyzer Layered Medium Armor Plating Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Behemoth] Relay Coupler [Behemoth] > --- WEAPON ----------- Remote Datajack Scythe > --- INVENTORY -------- Compact Battery Advanced Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Microactuators Improved Shield Generator Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] Component Analysis Suite System Backup Module Antimatter Cannon Antimatter Cannon Improved Datajack Scythe [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Weapon Shielding Weapon Scythe Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . . 2 2 . 2 . . . 2 . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 8 | . . . 2 2 . 2 . . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 161 | 7 2 3 32 13 18 33 11 2 16 14 10 Power 19 | 1 . . 5 2 3 5 1 . . 1 1 Engine 11 | 1 . . 5 . . 3 1 . . . 1 Core 8 | . . . . 2 3 2 . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 . . 5 6 1 9 4 . 1 1 . Treads . | . . . . . . . . . . . . Leg 22 | 2 . . 5 6 1 3 4 . 1 . . Wheel 3 | . . . . . . 3 . . . . . Hover 4 | . . . . . . 3 . . . 1 . Flight . | . . . . . . . . . . . . Utility 64 | 2 2 1 11 5 6 12 3 1 10 6 5 Device 13 | . . . . 1 1 4 1 . 3 2 1 Storage 12 | 2 2 1 3 . 2 1 . . . 1 . Processor 6 | . . . 2 . 1 2 . . . 1 . Hackware 13 | . . . . . 1 2 . 1 5 . 4 Protection 20 | . . . 6 4 1 3 2 . 2 2 . Artifact . | . . . . . . . . . . . . Weapon 49 | 2 . 2 11 . 8 7 3 1 5 6 4 Energy Gun 3 | 1 . . 2 . . . . . . . . Energy Cannon 2 | . . . 2 . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . . . . Ballistic Cannon 10 | . . . 1 . 1 1 1 . 3 3 . Launcher 9 | . . 2 3 . 3 . 1 . . . . Special Weapon 4 | . . . . . . . . . 1 1 2 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 13 | . . . 2 . 3 4 1 . . 2 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 6 | . . . . . 1 2 . 1 1 . 1 Unidentified Prototypes 3 | . . . 2 . . . . . . 1 . Parts Lost 36 | . . 1 5 1 5 7 6 . 1 4 6 Power 4 | . . . . . 1 . 1 . . . 2 Propulsion 8 | . . . . . . 3 3 . 1 . 1 Utility 16 | . . . 2 1 4 4 1 . . 2 2 Weapon 8 | . . 1 3 . . . 1 . . 2 1 Highest Loss Streak 6 | . . 1 1 1 2 3 6 . 1 3 6 Average Slot Usage (%) 95 | . 100 100 95 98 96 93 93 100 99 92 89 Engine 5 | . 14 14 10 1 . 2 5 7 7 . . Core 2 | . . . . 7 7 1 . . . 5 5 Leg 16 | . 28 28 22 18 18 8 12 15 14 1 . Hover 1 | . . . . . . 4 . . . 5 6 Device 4 | . . . . 5 3 6 13 15 4 9 9 Storage 19 | . 28 28 22 18 23 15 15 15 15 13 13 Processor 11 | . . . 3 9 8 18 23 23 23 19 20 Hackware 4 | . . . . . 1 6 1 4 16 14 13 Protection 10 | . . . 15 19 14 10 6 2 . 7 5 Energy Gun 1 | . 14 . 4 . . . . . . . . Ballistic Gun 2 | . 14 14 1 . . . . . . . . Ballistic Cannon 2 | . . . 2 . 3 4 4 2 5 3 . Launcher 2 | . . 14 3 . 3 . . . . . . Slashing Weapon 7 | . . . 7 18 9 6 7 7 1 6 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 15 19 24 59 52 56 54 55 53 58 61 56 Greatest Support 36 | 20 20 20 20 30 30 36 36 30 30 28 28 Greatest Overweight (x) 17 | . . 1 2 2 1 5 17 1 3 2 1 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 16 | 8 10 12 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 9 11 15 16 16 16 16 16 16 16 16 Most Carried 16 | 2 6 12 16 16 16 16 16 16 16 16 16 Average Carried 14 | . 3 10 14 15 15 15 14 16 15 14 15 Final Capacity 16 | 8 10 12 16 16 16 16 16 16 16 16 16 Final Carried 16 | 2 6 12 16 16 16 16 16 16 16 16 14 Class Distribution -------------------- 44% | Mutant 29% | Scavenger-Mutant 25% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Matter Collected 2881 | 244 . 313 576 130 299 495 186 . 322 261 55 Remotely . | . . . . . . . . . . . . Salvage Created 4595 | 55 . 162 1324 575 701 948 190 42 125 296 177 Parts 301 | 4 . 21 84 37 42 61 12 3 5 23 9 Haulers Intercepted 4 | . . . 2 1 . . . . . 1 . Recyclers Shooed 2 | . . . 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 107 | . . 16 33 9 17 12 7 1 4 4 4 Melee 46 | . . . 12 9 9 6 2 1 . 3 4 Guns 3 | . . . 3 . . . . . . . . Cannons 25 | . . . 6 . 3 6 5 . 4 1 . AOE 33 | . . 16 12 . 5 . . . . . . Classes Destroyed 15 | 1 . 5 5 1 1 2 . . . . . Worker 7 | . . 2 1 . . 3 . . . 1 . Builder 4 | . . . . . . 4 . . . . . Tunneler 2 | . . 2 . . . . . . . . . Hauler 4 | . . . 2 1 . . . . . 1 . Recycler 5 | 1 . . . 1 . 3 . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 5 | . . . 1 . . 2 . . . 2 . Swarmer 32 | . . 10 8 . 4 . 4 . 1 3 2 Grunt 55 | . . 5 18 4 11 9 2 1 3 . 2 Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . Sentry 9 | . . . 6 3 . . . . . . . Hunter 3 | . . . . 2 . . 1 . . . . Programmer 4 | . . . . . . 3 . . . 1 . Assembled 1 | . . 1 . . . . . . . . . Best Kill Streak 9 | 1 . 9 4 4 6 5 5 1 3 4 3 Combat Bots Only 6 | . . 6 4 3 6 2 5 1 3 3 3 Max Kills in Single Turn 4 | 1 . 3 4 1 2 4 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 2 . 2 . . . . . . Melee 1 | . . . 1 1 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Damage Taken 6800 | . . 324 1020 330 774 1478 1359 66 252 249 948 Core 1476 | . . 39 135 . 290 251 364 . 41 72 284 Absorbed by Shields 508 | . . . . 61 194 18 . . 53 93 89 Core Remaining (%) 60 | 100 . 84 66 . 47 . . . 6 . . Volleys Fired 185 | 2 . 30 49 . 20 29 14 . 28 7 6 Largest 2 | 2 . 2 2 . 2 1 1 . 1 1 1 Hottest 108 | 60 . 50 108 . 72 57 44 . 57 44 30 Shots Fired 223 | 4 . 35 76 . 23 30 13 . 29 7 6 Gun 50 | 4 . 6 40 . . . . . . . . Cannon 95 | . . . 23 . 10 30 12 . 19 1 . Launcher 56 | . . 29 13 . 13 . 1 . . . . Special 22 | . . . . . . . . . 10 6 6 Kinetic 108 | 2 . 6 28 . 10 30 12 . 19 1 . Thermal 5 | . . . 5 . . . . . . . . Explosive 32 | . . 29 3 . . . . . . . . Electromagnetic 56 | 2 . . 40 . 13 . 1 . . . . Robot Hit Streak 12 | 3 . 5 12 . 4 4 7 . 8 2 4 Robot Miss Streak 6 | . . 1 5 . 2 3 6 . 5 2 2 Penetration Max 1 | . . . . . 1 1 . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 260 | 3 . 8 75 22 28 41 19 4 22 23 15 Core Hits 213 | 2 . 28 57 11 24 36 26 1 12 10 6 Critical Hits 31 | . . . 2 1 4 19 . . 1 3 1 Critical Kills 15 | . . . 1 . 3 8 . . . 2 1 Critical Parts Destroyed 15 | . . . 1 . 1 11 . . 1 1 . Melee Attacks 210 | . . . 40 33 28 48 8 5 3 25 20 Impact . | . . . . . . . . . . . . Slashing 191 | . . . 40 33 27 38 8 3 . 25 17 Piercing . | . . . . . . . . . . . . Sneak Attacks 24 | . . . 5 3 2 7 . 1 . 6 . Combat Hostiles 3 | . . . . . 2 . . 1 . . . Follow-up Attacks 13 | . . . 4 3 1 . 1 . . 2 2 Damage Inflicted 9784 | 32 . 1141 2549 893 1237 1756 544 130 205 1009 288 Guns 286 | 32 . 27 227 . . . . . . . . Cannons 1561 | . . . 298 . 149 679 222 . 205 8 . Explosions 2674 | . . 1114 831 . 363 235 131 . . . . Melee 5263 | . . . 1193 893 725 842 191 130 . 1001 288 Ramming . | . . . . . . . . . . . . Kinetic 1644 | 20 . 27 334 . 149 679 222 . 205 8 . Thermal 283 | . . . 250 . 33 . . . . . . Explosive 1355 | . . 1114 241 . . . . . . . . Electromagnetic 1239 | 12 . . 531 . 330 235 131 . . . . Impact . | . . . . . . . . . . . . Slashing 5263 | . . . 1193 893 725 842 191 130 . 1001 288 Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . 1 . . 13 11 8 7 . . Average Corruption 5 | . . . 1 . . 6 9 7 7 . . Corruption Purged 8 | . . . . . . 4 3 1 . . . Effects 70 | . . . 5 . . 38 11 3 13 . . Message Errors 14 | . . . . . . 7 2 1 4 . . Matter Fused 14 | . . . . . . 8 4 1 1 . . Heat Flow Errors 3 | . . . . . . 1 . . 2 . . Energy Discharges 11 | . . . 2 . . 6 1 1 1 . . Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 10 | . . . 1 . . 8 . . 1 . . Data Loss (major) 3 | . . . . . . 1 . . 2 . . Misfires 2 | . . . . . . 1 . . 1 . . Misdirections 2 | . . . . . . 2 . . . . . Targeting Errors 9 | . . . 2 . . 3 3 . 1 . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 571 | . . 8 206 2 50 88 . . . 217 . Projectiles . | . . . . . . . . . . . . Explosions 12 | . . 8 4 . . . . . . . . Melee 559 | . . . 202 2 50 88 . . . 217 . Knockbacks 28 | . . . 10 . 1 6 5 . 6 . . Impact . | . . . . . . . . . . . . Kinetic 25 | . . . 8 . 1 6 4 . 6 . . Secondary 3 | . . . 2 . . . 1 . . . . Self-Inflicted Damage 285 | . . 178 32 . 66 . 9 . . . . Shots 18 | . . 9 2 . 6 . 1 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 355 | . . 1 355 . 41 229 2 . 208 32 74 Average Temperature 65 | . . 1 92 . 13 48 2 . 41 12 18 Received Heat Transfer 1947 | . . 24 423 120 216 477 234 36 66 36 315 Effects 1 | . . . 1 . . . . . . . . Interference 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . 1 . 1 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . Heat Transferred 424 | . . . 324 . 100 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . 5 . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Peak Influence 594 | 5 3 225 463 339 594 365 326 317 501 311 160 Initial 306 | . 3 . 15 121 70 306 161 170 221 257 58 Average 239 | 2 3 127 202 204 392 294 275 222 362 220 102 Maximum Alert Level 2 | . . 1 2 1 2 1 1 1 2 1 . Low Security (%) 41 | 100 100 98 49 51 17 11 21 31 . 29 100 Level 1 49 | . . 1 46 48 30 88 78 68 65 70 . Level 2 8 | . . . 4 . 52 . . . 34 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . . 1 6 3 . 7 . 2 . 3 . Investigation 8 | . . 1 1 1 . 3 . 1 . 1 . Extermination 4 | . . . . . . 3 . . . 1 . Reinforcement 10 | . . . 5 2 . 1 . 1 . 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Distress Signals 8 | . . 1 3 3 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 218 | . . 19 65 19 20 36 8 2 17 10 22 Peak Tracking Total 11 | . . 3 5 5 5 5 7 2 3 4 11 Tactical Retreats 18 | . . 1 6 1 3 4 . . . 1 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Traps Triggered 21 | . . . 2 . 9 5 . . 3 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Machines Disabled 11 | . . . 3 . 2 2 1 . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 1 1 . 1 . 1 Garrison Relay 6 | . . . . . 2 . 1 . 2 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Machines Accessed 35 | . 1 1 8 10 . 7 . 3 . 5 . Terminals 19 | . . . 6 6 . 3 . 1 . 3 . Fabricators 2 | . . . . . . 1 . 1 . . . Repair Stations 5 | . . . 1 1 . 2 . . . 1 . Recycling Units 3 | . 1 . 1 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 4 | . . . . 1 . 1 . 1 . 1 . Total Hacks 101 | . 1 1 22 38 . 20 . 9 . 10 . Successful 50 | . 1 1 13 20 . 10 . 4 . 1 . Failed 51 | . . . 9 18 . 10 . 5 . 9 . Catastrophic 8 | . . . . 2 . 2 . 2 . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 41 | . . . 17 16 . 5 . 2 . 1 . Terminals 56 | . . . 19 20 . 8 . 3 . 6 . Fabricators 5 | . . . . . . 2 . 3 . . . Repair Stations 14 | . . . 2 2 . 8 . . . 2 . Recycling Units 5 | . 1 . 1 3 . . . . . . . Scanalyzers 9 | . . . . 9 . . . . . . . Garrison Access 11 | . . . . 4 . 2 . 3 . 2 . Terminal Hacks 11 | . . 1 5 4 . . . 1 . . . Robot Analysis 2 | . . . . 2 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . Terminal Index 2 | . . . 1 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Recall Reinforcements 2 | . . . 1 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . . . Load Schematic 2 | . . . . . . 1 . 1 . . . Repair Station Hacks 10 | . . . 2 2 . 6 . . . . . Scan Component 5 | . . . 1 1 . 3 . . . . . Repair 5 | . . . 1 1 . 3 . . . . . Recycling Unit Hacks 3 | . 1 . 1 1 . . . . . . . Retrieve Components 3 | . 1 . 1 1 . . . . . . . Scanalyzer 8 | . . . . 8 . . . . . . . Insert Component 4 | . . . . 4 . . . . . . . Analyze 4 | . . . . 4 . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . 1 . 1 . Unlock Access 4 | . . . . 1 . 1 . 1 . 1 . Unauthorized Hacks 12 | . . . 5 4 . 2 . 1 . . . Terminals 8 | . . . 5 2 . 1 . . . . . Assimilate 1 | . . . 1 . . . . . . . . Botnet 6 | . . . 3 2 . 1 . . . . . Operators 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . Reject 1 | . . . . 1 . . . . . . . Recyclers 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . Reprogram 2 | . . . . . . 1 . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 30 | . . . 7 10 . 5 . 3 . 5 . Full Trace Events 6 | . . . . 2 . 2 . 1 . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . . 1 1 . 3 . . . . . Time 165 | . . . 19 38 . 108 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . Parts Scanalyzed 4 | . . . . 4 . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 4 | . . . . . 1 . 1 . 1 . 1 Threat Obfuscator 1 | . . . . . . . . . 1 . . Signal Jammer 1 | . . . . . . . 1 . . . . Zone Cloak 1 | . . . . . . . . . . . 1 Robots Hacked 24 | . . . . . 1 4 . 2 9 3 5 Non-combat 2 | . . . . . . 2 . . . . . Combat 22 | . . . . . 1 2 . 2 9 3 5 Robot Hacks Applied 30 | . . . . . 1 8 . 2 9 4 6 parse_system 1 | . . . . . . 1 . . . . . find_chute 1 | . . . . . . 1 . . . . . find_fabricator 1 | . . . . . . 1 . . . . . find_garrison 3 | . . . . . . 2 . . . 1 . disrupt_area 4 | . . . . . . . . . 2 1 1 reboot_system 3 | . . . . . 1 . . 1 1 . . overwrite_iff 10 | . . . . . . 2 . . 3 2 3 formatsys_high 7 | . . . . . . 1 . 1 3 . 2 Relay Couplers Released 26 | . . . . . 8 . 4 . 10 . 4 Machine Destruction 26 | . . . . . 8 . 4 . 10 . 4 Attached 12 | . . . . . 1 1 . 1 5 . 4 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Total Allies 18 | . . . . . . 2 . 3 6 2 5 Largest Group 4 | . . . . . . 1 . 3 4 1 2 Highest-Rated Group 81 | . . . . . . 32 . 48 68 29 81 Highest-Rated Ally 81 | . . . . . . 32 . 16 32 29 81 Total Orders . | . . . . . . . . . . . . Ally Attacks 85 | . . . . . . 1 . . 67 10 7 Total Damage 1445 | . . . . . . 53 . . 977 197 218 Kills 9 | . . . . . . . . . 8 . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total 2 | . . . . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Turns Passed 7213 | 58 51 825 1652 927 792 1293 248 144 435 566 222 Spaces Moved 3647 | 35 39 530 729 480 401 599 112 84 184 345 109 Core 5 | 3 . . . . . . 2 . . . . Treads . | . . . . . . . . . . . . Legs 3019 | 32 39 530 729 480 401 388 110 84 184 42 . Wheels 88 | . . . . . . 88 . . . . . Hover 535 | . . . . . . 123 . . . 303 109 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 100 150 150 150 110 110 Average Speed 151 | 114 120 139 175 156 150 152 166 150 158 126 110 Slowest Speed 900 | 120 120 150 180 180 150 210 900 150 210 180 110 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . Exploration Rate (%) 36 | 3 11 98 73 49 55 24 40 4 41 13 29 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . Spaces Dug 41 | . . 9 13 6 . 8 . 1 . 4 . Terrain Destroyed 225 | . . 158 36 6 5 14 . 1 1 4 . Melee 23 | . . . 4 6 . 8 . 1 . 4 . Projectile 8 | . . . . . 1 6 . . 1 . . AOE 194 | . . 158 32 . 4 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Total 4869 | 45 42 583 978 619 532 887 150 98 298 446 191 Wait 500 | . . 8 95 80 26 153 . 8 49 49 32 Move 3637 | 34 38 529 728 479 400 598 111 83 183 345 109 Hop . | . . . . . . . . . . . . Pick Up 77 | 2 2 10 18 6 12 11 5 . 4 4 3 Fast Attach 45 | 7 . . 8 2 1 19 3 . 1 3 1 Attach 34 | . . 1 6 3 4 7 3 . 2 5 3 Detach 8 | . . . 2 1 . 1 . . 1 3 . Swap 83 | . 2 2 18 8 14 7 5 2 13 6 6 Drop 69 | . . 3 21 12 10 15 2 . 1 3 2 Fire 185 | 2 . 30 49 . 20 29 14 . 28 7 6 Melee 184 | . . . 33 28 25 47 7 5 3 21 15 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 46 | . . . . . 20 . . . 13 . 13 Rewire 1 | . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 4 exits: *Fac / [*Low x2] / Gar) -7/Garrison -7/Factory (discovered 5 exits: Fac x4 / Gar) -7/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 5) 110 | -10/Materials | Entered Mines 188 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 262 | -10/Mines | Excavation squad dispatched 262 | -10/Mines | A large section of the Mines collapsed 320 | -10/Mines | Build established: Mutant 337 | -10/Mines | Discovered new exit (range 9) 346 | -10/Mines | Met a Derelict shopkeep closing up shop 478 | -10/Mines | Discovered new exit (range 10) 935 | -10/Mines | Entered Materials 935 | -9/Materials | Evolved 2 slots: Utility x2 991 | -9/Materials | Discovered new exit (range 14) 1378 | -9/Materials | Discovered new exit (range 16) 1606 | -9/Materials | Discovered new exit (range 16) 1706 | -9/Materials | Repaired Reflective Plating 2045 | -9/Materials | Discovered new exit (range 10) 2068 | -9/Materials | Identified exit to Materials 2514 | -9/Materials | Discovered exit to Materials (range 16) 2587 | -9/Materials | Entered another Materials area 2587 | -8/Materials | Evolved 2 slots: Utility x2 2891 | -8/Materials | Identified exit to Garrison 2904 | -8/Materials | Build established: Scavenger-Mutant 3007 | -8/Materials | Repaired Carbon-fiber Leg 3238 | -8/Materials | Discovered new exit (range 3) 3514 | -8/Materials | Entered Garrison 3546 | -8/Garrison | Triggered checkpoint 3584 | -8/Garrison | Garrison Relay disabled 3648 | -8/Garrison | Triggered checkpoint 3894 | -8/Garrison | Triggered checkpoint 4034 | -8/Garrison | Discovered new exit (range 14) 4062 | -8/Garrison | Installed Relay Interface Framework 4265 | -8/Garrison | Core integrity fell below 50% 4306 | -8/Garrison | Entered Factory 4306 | -7/Factory | Evolved 2 slots: Utility x2 4491 | -7/Factory | Lost 3 parts (1n2u) 4499 | -7/Factory | Build established: Bothacker-Mutant 4609 | -7/Factory | Crushed by falling debris 4941 | -7/Factory | Repaired Weapon Shielding 4960 | -7/Factory | Build established: Scavenger-Mutant 4990 | -7/Factory | Repaired Lyr. Light Armor Plating 5029 | -7/Factory | Repaired Katana 5310 | -7/Factory | System corruption reached 10% 5333 | -7/Factory | Discovered new exit (range 11) 5376 | -7/Factory | Discovered new exit (range 4) 5443 | -7/Factory | Identified exit to Garrison 5503 | -7/Factory | Build established: Mutant 5555 | -7/Factory | Discovered new exit (range 6) 5599 | -7/Factory | Entered Garrison 5607 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 5648 | -7/Garrison | Triggered checkpoint 5658 | -7/Garrison | Core integrity fell below 50% 5672 | -7/Garrison | Garrison Relay disabled 5690 | -7/Garrison | Core integrity fell below 20% 5728 | -7/Garrison | Lost 6 parts (1p3n1u1w) 5794 | -7/Garrison | Triggered checkpoint 5829 | -7/Garrison | Discovered new exit (range 12) 5847 | -7/Garrison | Entered Factory 5859 | -7/Factory | Identified exit to Factory 5919 | -7/Factory | Identified exit to Garrison 5991 | -7/Factory | Entered Garrison 5991 | -7/Garrison | Accompanied by 3 allies 5997 | -7/Garrison | Build established: Bothacker-Mutant 6026 | -7/Garrison | Triggered checkpoint 6102 | -7/Garrison | Garrison Relay disabled 6180 | -7/Garrison | Triggered checkpoint 6190 | -7/Garrison | Triggered checkpoint 6251 | -7/Garrison | Triggered checkpoint 6308 | -7/Garrison | Garrison Relay disabled 6385 | -7/Garrison | Discovered exit to Factory (range 14) 6419 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 6426 | -7/Garrison | Entered Factory 6426 | -6/Factory | Accompanied by 1 ally 6426 | -6/Factory | Evolved 2 slots: Utility x2 6682 | -6/Factory | Lost 3 parts (1u2w) 6992 | -6/Factory | Identified exit to Garrison 6992 | -6/Factory | Entered Garrison 6998 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 7038 | -6/Garrison | Triggered checkpoint 7115 | -6/Garrison | Garrison Relay disabled 7179 | -6/Garrison | Spotted B-75 Beast 7188 | -6/Garrison | Assimilated Beast 5a with formatsys_high 7214 | -6/Garrison | Self-destructed Last Messages --------------- 07197_ Beast 5a destroyed. 07197_ Reactivated Veteran 5a. 07198_ G-50 Soldier destroyed. 07203_ Jacked G-50 Soldier... >>overwrite_iff Rewriting IFF filter. 07203_ Mic. Nuclear Core destroyed. 07206_ Veteran 5a heat short circuits Plasma Rifle. 07206_ G-50 Soldier destroyed. 07207_ Acquired Lgt. Angular Momentum Engine. 07207_ Veteran 5a destroyed. 07209_ Lyr. Medium Armor Plating destroyed. Garrison Door activated. 07213_ Lgt. Angular Momentum Engine destroyed. 07213_ Gravmag Array destroyed. 07213_ Relay Coupler [Grunt] destroyed. 07213_ Jacked Y-54 Guardian... >>overwrite_iff Rewriting IFF filter. 07213_ Remote Datajack destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# ###### | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ??????????????????????????################ #????? | | ??????????????????????????# #????? | | ??????????????????????????# ^ #????? | | ??????????????????????????# ########### ####????? | | ??????????????????????????# #?????????#[#???????? | | ??????????????????????????# #?????????#%#???????? | | ??????????????????????????# #?????????#*#???????? | | ??????????????????????????# +?????????#=#?#####?? | | ????????????????????####??# #?????????#=#?# #?? | | ????????????????????#Y ?# #?????????#%###=%*### | | ???????????????###### ##=%##????????#**=![= | | ???????????????# #????????######"#### | | ????????????? ############### #??? | | ????????????? * ; #??? | | ??????????????## ## ##%[ #################??? | | ?????????????### ## #l= ###????????????????? | | ?????????????# g * g #????????????????? | | ?????????????# g =%! lg #????????????????? | | ?????????????# g @^^ #????????????????? | | ?????????????#g ^ #????????????????? | | ?????????????### ## ## ###????????????????? | | ???????????????#%"??# ?# #??????????????????? | | ??????????????????? ? ?????????????????? | | ?????????????????? ? ????????????????? | | ???????????????? ?? ??????????????? | | ???????????????###### ?###########?????????????? | | ????????????????????#ggg?????????????????????????? | | ????????????????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 460 Matter Stores 376 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Core Shielding 20 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Defensive Hacking 10 Relay Coupler Types 72 Relay Coupler Value 3 Item Schematics ----------------- Weapon Shielding | -8/Materials | Scanalyzed Scythe | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactPointyAutocannon Manual? 0 Play Time 01:15:59 Cumulative 912.2 hours Start 2020.10.08 @ 17:29:42 End 2020.10.08 @ 18:42:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 351 Rogue 351 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 76 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cc3f1e2-73be-4ed6-8db6-ecdf6c836779