Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 13:31:34 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (272) 1360 Value Destroyed (8605) 8605 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (-80) -80 TOTAL SCORE: 17065 Bonus ------- Follower Combat Kills 1391 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -2371 Cogmind --------- Core Integrity 885/1000 Matter 300/300 Energy 325/325 System Corruption 56% Temperature Cool (0) Movement Treading (173) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (6) --- Heavy Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY (6) ------ Cargo Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Makeshift Terrain Scan Processor > --- WEAPON (4) ------- Barrage Gun Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (30) --- Neutrino Core Antimatter Reactor Armored Medium Treads Heavy Treads Heavy Treads Advanced Cooling System Huge Storage Unit YI-UF0's Bottomless Matter Pit (1500) Improved Trap Scanner Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Improved Salvage Targeting Computer Experimental Targeting Computer Transmission Jammer Improved Transmission Jammer Light Regenerative Plating Advanced Hacking Suite Authchip [Weapon] Z-Drone Bay (2/2) Mini Drone Bay (3/3) Advanced Plasma Cannon Enhanced Autogun Gauss Rifle Improved Proton Missile Launcher Precision Rocket Launcher Improved Plasma Cutter Impact Mace Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Cargo Storage Unit Improved Signal Interpreter Makeshift Terrain Scan Processor Light Regenerative Plating > --- WEAPON ----------- Advanced Plasma Cannon Barrage Gun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Neutrino Core Antimatter Reactor Armored Medium Treads Heavy Treads Heavy Treads Huge Storage Unit YI-UF0's Bottomless Matter Pit Improved Trap Scanner Improved Sensor Array Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scanner Improved Salvage Targeting Computer Experimental Targeting Computer Transmission Jammer Improved Transmission Jammer Advanced Hacking Suite Authchip [Weapon] Z-Drone Bay Mini Drone Bay Enhanced Autogun Gauss Rifle Gauss Rifle Improved Proton Missile Launcher Precision Rocket Launcher Improved Plasma Cutter Impact Mace [Rating: 100] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Slots Evolved 10 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . 1 . . . . 1 . . . . . . . . Utility 4 | . . . . . 1 . . . . . . 1 . . . . 2 . . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Parts Attached 354 | 11 23 11 34 8 50 21 14 9 9 21 26 11 1 7 1 20 36 15 17 9 Power 16 | 1 3 1 3 1 2 . . . . 1 1 . . . . 1 . 2 . . Engine 13 | 1 3 1 3 1 2 . . . . 1 1 . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 . . Propulsion 69 | 3 5 . 12 . 23 10 3 . 2 . 5 2 . . . 1 3 . . . Treads 62 | 1 5 . 12 . 18 10 3 . 2 . 5 2 . . . 1 3 . . . Leg 7 | 2 . . . . 5 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 137 | 4 8 4 5 2 6 4 6 6 4 5 14 6 1 5 1 8 23 13 8 4 Device 69 | 3 . 1 . . . . 3 3 2 2 7 5 . 4 . 6 12 13 5 3 Storage 8 | 1 3 1 . 1 . . 1 . . . . . . . . . 1 . . . Processor 4 | . . . . . . 1 . . . 1 . . . . . . 2 . . . Hackware 8 | . . . . . 1 . . . . 2 . . . . . . 5 . . . Protection 48 | . 5 2 5 1 5 3 2 3 2 . 7 1 1 1 1 2 3 . 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 132 | 3 7 6 14 5 19 7 5 3 3 15 6 3 . 2 . 10 10 . 9 5 Energy Gun 4 | 2 1 . . . . . . . . 1 . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . 2 . . 1 Ballistic Gun 94 | 1 5 5 12 3 16 6 5 2 2 11 4 2 . 1 . 5 6 . 5 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . 1 1 2 1 2 . . 1 1 1 1 1 . 1 . 4 . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . . . 1 1 . . . 2 1 . . . . 1 2 . 4 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 2 . . . . . 2 . 1 . . . . 1 . . . Corrupted Parts 4 | . . . . . . . . . . . . . . . . 4 . . . . System Corruption 35 | . . . . . . . . . . . . . . . . 35 . . . . Parts Lost 14 | . . . . 2 8 1 . . . . . . . . . 1 . . 2 . Power 2 | . . . . 1 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 3 . . . . . . . . . . 1 . . . . Utility 3 | . . . . . 1 1 . . . . . . . . . . . . 1 . Weapon 5 | . . . . 1 3 . . . . . . . . . . . . . 1 . Highest Loss Streak 4 | . . . . 2 4 1 . . . . . . . . . 1 . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 100 99 99 100 100 100 93 100 99 100 99 100 99 84 76 75 76 Engine 7 | . 13 14 10 11 8 9 7 7 7 7 7 6 6 6 6 3 . . . . Treads 33 | . 23 28 33 33 34 35 38 38 38 38 38 40 40 40 40 39 23 17 17 17 Device 4 | . . . . . . . 6 6 6 6 4 8 6 9 13 8 11 5 8 10 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 Processor 4 | . . . . . . 2 7 7 7 7 7 6 6 6 6 6 11 17 11 11 Hackware 1 | . . . . . 8 6 . . . . . . . . . . . . . . Protection 5 | . 13 13 10 10 9 8 . . . . 2 3 6 2 . 3 1 . 2 . Ballistic Gun 26 | . 24 27 32 31 26 26 30 29 29 17 29 26 26 26 26 24 19 23 19 18 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 182 | 14 31 50 61 68 65 65 108 107 109 103 113 112 111 113 113 121 179 171 180 182 Greatest Support 210 | 20 40 40 63 63 86 86 108 108 108 108 108 138 138 138 138 138 210 210 210 210 Greatest Overweight (x) 5 | . 1 1 . 1 5 . . . 1 . 1 . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 15 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 30 30 30 30 Average Capacity 22 | 6 10 15 20 20 20 20 24 25 25 25 25 25 25 25 25 25 27 30 30 30 Most Carried 30 | 8 14 19 20 20 20 20 25 25 25 25 25 25 25 25 25 25 30 30 30 30 Average Carried 22 | 3 10 15 19 19 19 19 23 25 24 24 24 24 24 25 25 24 25 29 29 30 Final Capacity 30 | 8 15 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 30 30 30 30 Final Carried 30 | 7 14 19 20 19 20 20 25 25 25 25 25 25 25 25 25 25 29 30 30 30 Class Distribution -------------------- 27% | Tank 24% | Skirmisher 19% | Mutant 5% | Scavenger-Skirmisher 3% | Commander-Skirmisher 3% | Hauler-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Waste Hauler-Assassin | -5/Factory Hauler-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Matter Collected 13406 | 336 196 338 1095 639 2556 1150 685 233 526 130 1371 86 176 251 . 585 669 1061 742 581 Remotely 213 | 213 . . . . . . . . . . . . . . . . . . . . Salvage Created 12250 | 172 372 304 1446 315 2370 1546 463 146 85 . 422 57 . 365 . 1141 378 1729 692 247 Parts 641 | 14 29 23 89 13 136 93 38 4 6 . 32 6 . 24 . 47 23 26 33 5 Haulers Intercepted 17 | . 2 . 5 . 6 4 . . . . . . . . . . . . . . Recyclers Shooed 7 | . 2 . . 3 1 . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 102 | . . . . . . . . 4 1 . 29 . 3 16 . 29 . . . 20 Prevented 25 | . . . . . . . . . . . 2 . 4 . . 18 . . . 1 Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Combat Hostiles Destroyed 195 | . 9 7 25 2 39 25 10 5 5 . 10 1 . 12 . 20 9 6 8 2 Guns 168 | . 8 7 25 2 37 25 10 2 1 . 10 1 . 8 . 7 9 6 8 2 AOE 24 | . 1 . . . 2 . . 3 4 . . . . 4 . 10 . . . . Classes Destroyed 22 | 2 4 2 3 2 3 . 2 . 1 . 2 . . . . . . 1 . . Worker 14 | . . 2 2 1 6 3 . . . . . . . . . . . . . . Builder 6 | . 1 . . . . . 4 . . . . . . . . . . . 1 . Tunneler 9 | 4 . 1 1 1 1 . 1 . . . . . . . . . . . . . Hauler 17 | . 2 . 5 . 6 4 . . . . . . . . . . . . . . Recycler 10 | 1 1 1 . 2 2 1 . . . . . . . . . . . . 2 . Operator 4 | . . . 1 . 1 1 . . . . . 1 . . . . . . . . Watcher 15 | . 2 . 2 . 5 2 3 . . . . . . . . . . . 1 . Swarmer 49 | . 9 3 3 . 6 4 6 . . . . . . 10 . 4 4 . . . Grunt 70 | . . 4 14 . 20 9 . 3 4 . . . . . . 9 2 . 3 2 Brawler 3 | . . . 1 . . 1 . . . . . . . . . 1 . . . . Duelist 3 | . . . . . 1 . . 1 . . . . . . . 1 . . . . Protector 3 | . . . . . . . . . . . 2 . . . . 1 . . . . Sentry 35 | . . . 7 . 9 11 2 1 . . 1 . . . . 2 1 . 1 . Demolisher 3 | . . . . 1 . . . . . . 2 . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . Hunter 9 | . . . . . . . 1 . . . 4 . . . . 2 . . 2 . Programmer 6 | . . . . . . . 1 . . . . 1 . . . . 2 . 2 . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . Compactor 6 | . . . . . . . . . . . . . . . . . . 6 . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . Thug 3 | . . . 1 . . . . . . . . . . 2 . . . . . . Butcher 1 | . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 9 | 3 3 3 4 1 9 5 6 3 4 . 2 1 . 4 . 7 6 2 3 2 Combat Bots Only 9 | . 3 3 4 1 9 3 5 3 4 . 2 1 . 4 . 7 6 2 2 2 Max Kills in Single Turn 3 | 1 1 1 2 1 2 2 2 1 2 . 1 1 . 3 . 3 2 2 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . 1 . . . . Exploded 3 | . 1 . . . 2 . . 1 2 . . . . 3 . 3 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Damage Taken 9239 | . 326 309 542 538 2108 852 484 105 117 . 759 74 . 436 . 1042 390 . 1098 59 Core 871 | . 40 98 35 119 159 88 56 16 16 . 17 . . 33 . 79 55 . 60 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 207 | . . . . . . . . . . . . . . . . . 92 . 115 . Regen/Repaired (Parts) 682 | . 87 . . . 325 270 . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 44 . 61 . 55 . . . . 85 . . . . 86 . . . . Volleys Fired 621 | 28 56 22 69 44 131 62 26 10 8 . 29 6 . 14 . 29 27 22 32 6 Largest 4 | 1 2 2 3 3 3 3 4 4 4 . 4 4 . 4 . 4 4 4 4 4 Hottest 109 | 20 80 40 73 73 73 73 101 106 106 . 106 103 . 103 . 103 109 106 109 109 Shots Fired 1685 | 28 112 44 203 61 380 186 104 24 18 . 116 24 . 50 . 59 71 75 117 13 Gun 1597 | 28 112 44 201 27 377 186 104 18 12 . 116 24 . 48 . 40 59 75 117 9 Cannon 16 | . . . . . . . . . . . . . . . . . 12 . . 4 Launcher 38 | . . . 2 . 3 . . 6 6 . . . . 2 . 19 . . . . Special 34 | . . . . 34 . . . . . . . . . . . . . . . . Kinetic 1565 | 28 80 44 201 27 377 186 104 18 12 . 116 24 . 48 . 40 59 75 117 9 Thermal 50 | . . . . 34 . . . . . . . . . . . . 12 . . 4 Explosive 21 | . . . 2 . 3 . . 6 6 . . . . 2 . 2 . . . . Electromagnetic 49 | . 32 . . . . . . . . . . . . . . 17 . . . . Robot Hit Streak 44 | 4 14 8 13 5 21 16 15 16 3 . 8 3 . 5 . 14 33 44 38 5 Robot Miss Streak 9 | 6 7 2 5 4 5 2 7 3 9 . 6 6 . 5 . 2 2 3 5 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 1 1 1 Secondary Targets 24 | . 2 . 5 1 7 2 1 . . . . . . 3 . 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 . . . . . . 1 . 1 . . . . Shots Hit Robots 1081 | 16 58 28 122 34 256 125 59 14 9 . 79 15 . 26 . 41 42 62 87 8 Core Hits 575 | 9 20 15 55 11 107 59 39 13 13 . 60 4 . 28 . 39 35 19 46 3 Critical Kills 7 | . . . . . 2 . . 1 . . 1 . . . . . . 3 . . Critical Parts Destroyed 5 | . . . 1 . 2 . . . . . . . . . . . . . 2 . Critical Strikes 13 | . 1 . 1 . 4 . . 1 . . 1 . . . . . . 3 2 . Destroy 12 | . . . 1 . 4 . . 1 . . 1 . . . . . . 3 2 . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . Melee Attacks 16 | . . . . . 2 1 . . . 1 2 . . . . 2 2 . 4 2 Impact 16 | . . . . . 2 1 . . . 1 2 . . . . 2 2 . 4 2 Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21659 | 139 704 380 2104 548 4415 2159 1216 628 687 . 1139 262 . 914 . 2176 1032 1158 1714 284 Guns 17166 | 137 600 301 2042 241 4154 2111 967 186 93 . 1139 262 . 454 . 617 990 1158 1568 146 Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 3463 | . 87 . . . 166 . 173 424 594 . . . . 460 . 1559 . . . . Melee 255 | . . . . . . . . . . . . . . . . . . . 117 138 Ramming 539 | 2 17 79 62 71 95 48 76 18 . . . . . . . . 42 . 29 . Kinetic 16905 | 137 339 301 2042 241 4154 2111 967 186 93 . 1139 262 . 454 . 617 990 1158 1568 146 Thermal 669 | . 87 . . 236 . . . . . . . . . . . 346 . . . . Explosive 2045 | . . . . . 166 . 173 424 594 . . . . 460 . 228 . . . . Electromagnetic 1246 | . 261 . . . . . . . . . . . . . . 985 . . . . Impact 255 | . . . . . . . . . . . . . . . . . . . 117 138 Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 56 | . . . . 2 . . 6 6 6 6 . . . . . 35 2 54 56 56 Average Corruption 18 | . . . . 2 . . 2 6 6 6 . . . . . 14 1 33 54 56 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . 8 . 2 . . 10 . . . Effects 327 | . . . . 7 . . 38 36 36 1 . . . . . 19 7 44 73 66 Message Errors 59 | . . . . 4 . . 10 10 8 . . . . . . 4 . 6 6 11 Matter Fused 72 | . . . . 1 . . 4 10 9 . . . . . . 4 2 9 12 21 Heat Flow Errors 41 | . . . . . . . 9 2 5 . . . . . . 1 . 4 11 9 Energy Discharges 37 | . . . . 2 . . 4 6 3 . . . . . . 2 2 4 6 8 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 45 | . . . . . . . 8 3 6 1 . . . . . 5 . 2 12 8 Data Loss (major) 17 | . . . . . . . 3 3 . . . . . . . 2 2 1 1 5 Misfires 11 | . . . . . . . . 2 1 . . . . . . 1 . 2 4 1 Alerts 11 | . . . . . . . . . 4 . . . . . . . . 1 4 2 Misdirections 3 | . . . . . . . . . . . . . . . . . . . 2 1 Weapon Failures 30 | . . . . . . . . . . . . . . . . . 1 15 14 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 210 | . 22 . . 6 37 . . 18 . . . . . . . . 2 . 57 68 Projectiles 6 | . . . . 6 . . . . . . . . . . . . . . . . Explosions 62 | . 22 . . . 37 . . 3 . . . . . . . . . . . . Melee 142 | . . . . . . . . 15 . . . . . . . . 2 . 57 68 Knockbacks 5 | . . . . 2 . . 1 . . . . . . . . . . . 1 1 Impact 5 | . . . . 2 . . 1 . . . . . . . . . . . 1 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . . 17 . . . . . . . . . . . Shots 1 | . . . . . . . . . 1 . . . . . . . . . . . Rammed 42 | . 3 12 5 6 3 6 4 1 . . . . . . . . 1 . 1 . Targets Rammed 63 | 1 5 16 6 9 9 9 5 1 . . . . . . . . 1 . 1 . Kicked 4 | 1 2 . . . 1 . . . . . . . . . . . . . . . Crushed 17 | . . 4 1 3 5 3 1 . . . . . . . . . . . . . Highest Temperature 358 | . 108 78 284 172 288 175 290 154 257 . 358 42 . 202 . 320 170 289 279 280 Average Temperature 73 | . 22 20 40 70 91 47 82 63 81 . 108 26 . 102 . 130 59 78 114 96 Received Heat Transfer 2271 | . . 180 264 60 882 261 81 45 54 . . . . 45 . 183 18 . 171 27 Effects 11 | . . . . . 4 . 3 . 1 . 2 . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 4 | . . . . . 1 . . . 1 . 1 . . . . . . . 1 . Interference 6 | . . . . . 3 . 3 . . . . . . . . . . . . . Siege Activations 16 | . . . . . . . . . . . . . . . . . 3 6 6 1 Total Turns 234 | . . . . . . . . . . . . . . . . . 53 106 73 2 Longest Duration 52 | . . . . . . . . . . . . . . . . . 30 52 23 2 Robots Corrupted 3 | . . . . . . . . . . . . . . . . 3 . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 3 . . . . Parts Fried 12 | . 1 . . . . . . . . . . . . . . 11 . . . . Impact Corruptions 6 | . . . . . . . . 1 . . . . . . . . 1 . 1 3 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . . . . . . . . . . . . Heat Transferred 1227 | . 100 . . 777 . . . . . . . . . . . 350 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . . . . . . . . . . . . . . 4 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Peak Influence 383 | 25 372 155 277 81 383 343 351 . . . . 50 . . . . 328 107 227 . Initial 142 | . 16 19 4 76 3 2 . . . . . . . . . . 142 107 . . Average 102 | 11 106 36 124 25 165 147 90 . . . . 11 . . . . 130 62 84 . Maximum Alert Level 1 | . 1 . 1 . 1 1 1 . . . . . . . . . 1 . 1 . Low Security (%) 83 | 100 89 100 93 100 59 68 86 . . . . 100 . . . . 79 100 83 . Level 1 16 | . 10 . 6 . 40 31 13 . . . . . . . . . 20 . 16 . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . 3 . 5 2 8 . . . . 3 . . . 1 7 . 3 . Investigation 4 | . . . 1 . . . 1 . . . . . . . . . 1 . 1 . Extermination 10 | . . . . . . . 5 . . . . 2 . . . . 2 . 1 . Reinforcement 15 | . . . 2 . 4 2 1 . . . . 1 . . . . 4 . 1 . Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . Garrison 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . 2 . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Distress Signals 54 | . . . 3 . 2 2 1 . . . 43 . . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 296 | . 23 8 44 5 52 36 24 5 5 . 11 4 . 18 . 23 10 6 18 4 Peak Tracking Total 10 | . 3 3 4 2 9 4 6 3 4 . 2 1 . 4 . 10 4 2 5 3 Tactical Retreats 10 | . 1 1 1 1 1 1 2 . . . . . . 1 . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Traps Triggered 13 | . 3 . 2 . . 1 5 . . . 1 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 1 . . . . . . . . 3 . . . Most Traps Carried 4 | . . 4 4 4 4 4 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Machines Disabled 8 | . 1 . 1 . . 1 2 . . . 3 . . . . . . . . . Max in Single Turn 2 | . 1 . 1 . . 1 2 . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . 1 1 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Machines Accessed 57 | . 8 1 9 . 11 13 6 . . . . . 1 . 4 . 1 . 1 2 Terminals 37 | . 7 . 8 . 8 10 4 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Repair Stations 5 | . 1 . . . 2 2 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 1 . . . . . . . . . . . . . Total Hacks 171 | . 21 1 20 . 29 38 16 . . . . . 1 . 27 . 10 . 2 6 Successful 121 | . 10 1 15 . 20 25 4 . . . . . 1 . 27 . 10 . 2 6 Failed 49 | . 11 . 4 . 9 13 12 . . . . . . . . . . . . . Catastrophic 8 | . 1 . . . 1 1 5 . . . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . Manual 96 | . 15 . 16 . 8 14 12 . . . . 8 . . . . 13 . 10 . Terminals 99 | . 19 . 19 . 19 29 13 . . . . . . . . . . . . . Fabricators 12 | . . . . . . . . . . . . . . . . . 10 . 2 . Repair Stations 15 | . 2 . . . 7 6 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Garrison Access 8 | . . . . . 3 3 2 . . . . . . . . . . . . . Terminal Hacks 78 | . 6 1 10 . 11 16 . . . . . . 1 . 27 . . . . 6 Record 16 | . . . . . . . . . . . . . . . 11 . . . . 5 Part Schematic 12 | . . . 1 . 1 . . . . . . . . . 10 . . . . . Robot Schematic 4 | . . . . . . 1 . . . . . . . . 3 . . . . . Robot Analysis 6 | . 2 . 1 . . 3 . . . . . . . . . . . . . . Prototype ID Bank 9 | . 3 . . . 2 1 . . . . . . . . 3 . . . . . Open Door 6 | . . 1 . . . 3 . . . . . . 1 . . . . . . 1 Alert Level 5 | . . . 2 . 2 1 . . . . . . . . . . . . . . Unreport Threat 9 | . . . 2 . 4 3 . . . . . . . . . . . . . . Locate Traps 7 | . 1 . 3 . 1 2 . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . . . . . . . . . 10 . 2 . Load Schematic 6 | . . . . . . . . . . . . . . . . . 5 . 1 . Build 6 | . . . . . . . . . . . . . . . . . 5 . 1 . Repair Station Hacks 14 | . 2 . . . 6 6 . . . . . . . . . . . . . . Scan Component 7 | . 1 . . . 3 3 . . . . . . . . . . . . . . Repair 7 | . 1 . . . 3 3 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 1 . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 1 1 . . . . . . . . . . . . . Unauthorized Hacks 13 | . 2 . 5 . 2 2 2 . . . . . . . . . . . . . Terminals 12 | . 2 . 4 . 2 2 2 . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . Botnet 11 | . 2 . 3 . 2 2 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 8 . 7 . 9 10 5 . . . . . . . . . . . 1 . Full Trace Events 2 | . . . . . . . 1 . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 1 . . . 3 . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 63 | . . . 3 . 1 . . . . 16 . 12 . . 10 . 21 . . . Parts Built 8 | . . . . . . . . . . . . . . . . . 7 . 1 . Authchips 5 | . . . . . . . . . . . . . . . . . 5 . . . Time 302 | . . . . . . . . . . . . . . . . . 150 . 152 . Total Part Build Rating 40 | . . . . . . . . . . . . . . . . . 35 . 5 . Parts Repaired 7 | . 1 . . . 3 3 . . . . . . . . . . . . . . Time 261 | . 13 . . . 121 127 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . 1 . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Total Allies 28 | . . . . 1 . 10 . . . 4 . 3 . 2 . 3 3 . 2 . Largest Group 10 | . . . . 1 . 10 10 . . 4 4 3 3 3 . 2 3 . 2 2 Highest-Rated Group 210 | . . . . 31 . 173 173 . . 148 148 153 144 144 . 96 210 . 170 170 Highest-Rated Ally 96 | . . . . 31 . 29 29 . . 39 39 51 51 51 . 96 70 . 85 85 Zionite Dispatches 4 | . . . . . . . . . . . . 1 . . . . 1 . 2 . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . 1 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 189 | . . . . . . 6 75 . . . 8 3 8 23 . 14 29 . 1 22 Total Damage 4943 | . . . . . . 57 1091 . . . 214 208 198 636 . 463 636 . 61 1379 Kills 41 | . . . . . . 1 9 . . . . 2 2 3 . 4 7 . 1 12 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Robot Analysis Total 6 | . 2 . 1 . . 3 . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 1 . . . 2 1 1 3 . 1 1 . 1 . . . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . 1 . . . . 2 . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Turns Passed 33428 | 294 1539 2231 2663 1544 3877 2417 2660 1446 1329 2419 2146 916 923 983 130 1442 1571 683 1041 1174 Spaces Moved 17199 | 170 834 944 1469 835 1983 1124 1377 837 768 1406 958 522 550 532 78 762 676 280 458 636 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . Treads 16916 | 45 708 944 1469 835 1951 1124 1377 837 768 1406 958 522 550 532 78 762 676 280 458 636 Legs 279 | 121 126 . . . 32 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 162 168 168 168 168 168 166 166 166 166 166 166 173 173 173 Average Speed 167 | 128 156 172 160 160 163 168 168 168 168 168 194 166 166 166 166 171 169 173 173 173 Slowest Speed 470 | 160 190 240 160 240 470 170 170 168 248 168 248 168 166 166 166 248 173 173 173 173 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . Exploration Rate (%) 66 | 8 96 98 95 96 96 96 31 96 81 88 80 10 68 73 68 70 11 77 9 45 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 6 | . . 1 . . . . . . . 2 . . . . 1 . . . . 2 Known Exits Taken 13 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 2 . 1 . . . 2 3 3 1 . 2 2 . 2 . . . 2 Spaces Dug 85 | . . . 23 . 18 . . . . . . . . . . 23 14 . 3 4 Terrain Destroyed 227 | . 5 . 23 . 22 . 18 27 41 . . . . 21 . 47 15 1 3 4 Melee 9 | . . . . . 2 . . . . . . . . . . 2 2 . 3 . Projectile 18 | . . . . . . . . . . . . . . . . . 13 1 . 4 AOE 200 | . 5 . 23 . 20 . 18 27 41 . . . . 21 . 45 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Total 20753 | 218 976 1495 1679 954 2413 1556 1675 860 790 1467 1190 559 561 611 78 856 1053 437 631 694 Wait 2127 | . 26 485 47 52 186 303 233 3 1 5 156 14 7 49 . 23 275 113 110 39 Move 17180 | 169 833 943 1468 834 1982 1123 1376 836 767 1405 957 521 549 531 77 761 676 279 457 636 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 134 | 6 13 9 17 3 18 12 12 . 2 9 3 3 2 . . 4 14 3 4 . Fast Attach 69 | 9 7 . 4 2 8 5 1 . . 16 2 1 . 1 . 1 8 1 3 . Attach 31 | . . . 2 2 7 1 3 . . 3 . 2 1 . . 1 7 . 2 . Detach 17 | 2 2 . . . 1 1 1 . . 3 . . . . . . 5 1 1 . Swap 254 | 2 16 11 28 4 35 15 10 9 9 2 24 8 . 6 1 18 21 14 12 9 Drop 213 | 1 18 9 38 4 34 24 8 1 3 23 11 4 2 1 . 5 17 4 5 1 Fire 621 | 28 56 22 69 44 131 62 26 10 8 . 29 6 . 14 . 29 27 22 32 6 Melee 16 | . . . . . 2 1 . . . 1 2 . . . . 2 2 . 4 2 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 4 | 1 2 . . . 1 . . . . . . . . . . . . . . . Crush 59 | . 3 16 6 9 8 9 5 1 . . . . . . . . 1 . 1 . Escape Stasis 2 | . . . . . . . . . . . 2 . . . . . . . . . Rewire 26 | . . . . . . . . . . . 4 . . 9 . 12 . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 295 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 643 | -10/Materials | Discovered new exit (range 16) 854 | -10/Materials | Repaired Lgt. Treads 920 | -10/Materials | Discovered new exit (range 5) 968 | -10/Materials | Discovered new exit (range 9) 1356 | -10/Materials | Discovered new exit (range 15) 1834 | -10/Materials | Entered Mines 1937 | -10/Mines | Learned Materials stockpile data 2168 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2168 | -10/Mines | Discovered new exit (range 5) 2288 | -10/Mines | Found a hidden stash of uninstalled traps 2310 | -10/Mines | Discovered new exit (range 5) 2447 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2480 | -10/Mines | Learned location of Storage (-8) 2539 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3214 | -10/Mines | Core integrity fell below 50% 3297 | -10/Mines | Discovered new exit (range 8) 4065 | -10/Mines | Entered Materials 4065 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4321 | -9/Materials | Discovered new exit (range 8) 4335 | -9/Materials | Central database locked down 4863 | -9/Materials | Build established: Tank 4950 | -9/Materials | Discovered new exit (range 16) 5297 | -9/Materials | Discovered new exit (range 8) 5961 | -9/Materials | Discovered new exit (range 16) 6728 | -9/Materials | Entered Mines 6842 | -9/Mines | Received a Mining Laser from a helpful Derelict 6845 | -9/Mines | Discovered new exit (range 10) 6946 | -9/Mines | Learned 4 Materials zone layouts 7010 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7270 | -9/Mines | Assembled infested the area 7451 | -9/Mines | Discovered new exit (range 6) 7507 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 7628 | -9/Mines | Destroyed YI-UF0 7642 | -9/Mines | Found Prototype Launcher 7642 | -9/Mines | Identified YI-UF0's Doublenader 7656 | -9/Mines | Found Prototype Storage 7656 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 7774 | -9/Mines | Crushed by falling debris 8272 | -9/Mines | Entered Materials 8272 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8273 | -8/Materials | Identified exit to Storage 8423 | -8/Materials | Lost 4 parts (3n1u) 8442 | -8/Materials | Destroyed 9 combat bots 8760 | -8/Materials | Discovered exit to Storage (range 13) 9437 | -8/Materials | Garrison activated, responded to threat 9691 | -8/Materials | Discovered new exit (range 15) 9856 | -8/Materials | Repaired Imp. Treads 9908 | -8/Materials | Repaired Imp. Assault Rifle 10007 | -8/Materials | Discovered new exit (range 16) 10629 | -8/Materials | Discovered new exit (range 16) 10983 | -8/Materials | Repaired Arm. Treads 12149 | -8/Materials | Entered Storage 13194 | -8/Storage | Discovered new exit (range 16) 13763 | -8/Storage | Repaired Imp. Assault Rifle 13847 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 13933 | -8/Storage | Repaired Arm. Treads 14100 | -8/Storage | Repaired Arm. Treads 14273 | -8/Storage | Build established: Commander-Mutant 14540 | -8/Storage | Found Prototype Processor 14562 | -8/Storage | Identified exit to Factory 14566 | -8/Storage | Entered Factory 14566 | -7/Factory | Accompanied by 10 allies 14566 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14879 | -7/Factory | Build established: Commander-Skirmisher 15461 | -7/Factory | Identified Exp. Targeting Computer 16032 | -7/Factory | Build established: Skirmisher 16864 | -7/Factory | Discovered new exit (range 16) 16868 | -7/Factory | Garrison activated, responded to threat 16930 | -7/Factory | Identified exit to Lower Caves 17226 | -7/Factory | Entered Lower Caves 17228 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 17836 | -7/Lower Caves | Learned Factory interactive machine intel 17888 | -7/Lower Caves | Learned Factory security intel 18414 | -7/Lower Caves | Discovered new exit (range 5) 18667 | -7/Lower Caves | Identified exit to Lower Caves 18672 | -7/Lower Caves | Entered another Lower Caves area 18927 | -7/Lower Caves | Encountered a Warlord checkpoint 19788 | -7/Lower Caves | Discovered new exit (range 8) 19802 | -7/Lower Caves | Identified exit to Zion 20001 | -7/Lower Caves | Entered Zion 20067 | -7/Zion | System corruption cleaned by Quarantine Array 20317 | -7/Zion | Build established: Mutant 20424 | -7/Zion | Learned location of Warlord (-5) 20454 | -7/Zion | Discovered new exit (range 13) 20633 | -7/Zion | Build established: Skirmisher 20687 | -7/Zion | Learned Factory machine intel 20698 | -7/Zion | Found Prototype Energy Gun 20698 | -7/Zion | Identified Storm Laser 21075 | -7/Zion | Found Prototype Launcher 21075 | -7/Zion | Identified Rocket Array 21370 | -7/Zion | Build established: Mutant 21947 | -7/Zion | Imprinted 21950 | -7/Zion | Declared Zion's savior 22096 | -7/Zion | Build established: Skirmisher 22405 | -7/Zion | Identified exit to Proximity Caves 22420 | -7/Zion | Entered Proximity Caves 22420 | -6/Proximity Caves | Accompanied by 4 allies 22447 | -6/Proximity Caves | Spotted B-75 Beast 22464 | -6/Proximity Caves | Destroyed B-75 Beast 22542 | -6/Proximity Caves | Learned location of 1 exit from Factory 23136 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 23516 | -6/Proximity Caves | Learned Factory machine intel 23523 | -6/Proximity Caves | Learned Factory terminal intel 24072 | -6/Proximity Caves | Discovered new exit (range 4) 24563 | -6/Proximity Caves | Identified exit to Factory 24566 | -6/Proximity Caves | Entered Factory 24566 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24567 | -6/Factory | Identified exit to Extension 24568 | -6/Factory | Identified exit to Lower Caves 24570 | -6/Factory | Loaded intel: 257 machine locations 24571 | -6/Factory | Loaded intel: 54 interactive machine locations 24572 | -6/Factory | Loaded intel: 28 terminal locations 24593 | -6/Factory | Build established: Scavenger-Mutant 24818 | -6/Factory | Discovered exit to Lower Caves (range 7) 25159 | -6/Factory | Retrieved Zion intel report: Component Schematics 25160 | -6/Factory | Zion Hacker squad teleported in 25321 | -6/Factory | Build established: Skirmisher 25482 | -6/Factory | Entered Lower Caves 25482 | -6/Lower Caves | Accompanied by 3 allies 25489 | -6/Lower Caves | Learned Factory terminal intel 25517 | -6/Lower Caves | Encountered a Warlord checkpoint 26118 | -6/Lower Caves | Discovered new exit (range 8) 26400 | -6/Lower Caves | Identified exit to Lower Caves 26405 | -6/Lower Caves | Entered another Lower Caves area 26405 | -6/Lower Caves | Accompanied by 3 allies 27057 | -6/Lower Caves | Discovered new exit (range 7) 27087 | -6/Lower Caves | Learned Factory trap positions 27093 | -6/Lower Caves | Encountered a Warlord checkpoint 27241 | -6/Lower Caves | Build established: Scavenger-Skirmisher 27384 | -6/Lower Caves | Identified exit to Data Miner 27388 | -6/Lower Caves | Entered Data Miner 27388 | -6/Data Miner | Discovered new exit (range 6) 27420 | -6/Data Miner | Met Data Miner 27450 | -6/Data Miner | Learned location of Section 7 (-3) 27450 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 27478 | -6/Data Miner | Received God Mode back door access code from Data Miner 27515 | -6/Data Miner | Identified exit to Proximity Caves 27518 | -6/Data Miner | Entered Proximity Caves 27528 | -5/Proximity Caves | Learned Factory emergency access door positions 28053 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 28054 | -5/Proximity Caves | Escorted by Enhanced Grunt 28167 | -5/Proximity Caves | Destroyed 7 combat bots 28329 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28489 | -5/Proximity Caves | System corruption reached 10% 28798 | -5/Proximity Caves | Build established: Scavenger-Mutant 28905 | -5/Proximity Caves | Discovered new exit (range 10) 28920 | -5/Proximity Caves | Identified exit to Factory 28960 | -5/Proximity Caves | System corruption reached 30% 28960 | -5/Proximity Caves | Entered Factory 28960 | -5/Factory | Evolved 2 slots: Utility x2 28961 | -5/Factory | Loaded intel: 104 trap records 28963 | -5/Factory | Loaded intel: 262 machine locations 28964 | -5/Factory | Loaded intel: 25 terminal locations 29263 | -5/Factory | Build established: Scavenger-Skirmisher 29581 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 29656 | -5/Factory | Fabricated Hvy. Siege Treads (x2) 29697 | -5/Factory | Fabricated Cargo Storage Unit (x1) 29698 | -5/Factory | Build established: Mutant 29739 | -5/Factory | Fabricated Imp. Transmission Jammer (x1) 29880 | -5/Factory | Cargo convoy interrupted 30204 | -5/Factory | Incoming assault squad redirected 30276 | -5/Factory | Incoming investigation squad redirected 30291 | -5/Factory | Retrieved Zion intel report: Component Schematics 30292 | -5/Factory | Zion Light squad teleported in 30465 | -5/Factory | Fabricated Adv. Terrain Scanner (x2) 30504 | -5/Factory | Fabricated Armor Integrity Analyzer (x1) 30531 | -5/Factory | Sucked down chute 30531 | -5/Factory | Entered Waste 30546 | -5/Waste | EMP discharged 30546 | -5/Waste | System corruption reached 10% 30606 | -5/Waste | Destroyed C-40 Crusher 30646 | -5/Waste | EMP discharged 30746 | -5/Waste | EMP discharged 30804 | -5/Waste | Destroyed C-40 Crusher 30840 | -5/Waste | Destroyed C-40 Crusher 30846 | -5/Waste | EMP discharged 30846 | -5/Waste | System corruption reached 30% 30908 | -5/Waste | Build established: Hauler-Skirmisher 30946 | -5/Waste | EMP discharged 30974 | -5/Waste | Destroyed C-40 Crusher 31046 | -5/Waste | EMP discharged 31092 | -5/Waste | Spotted C-40 Crusher 31105 | -5/Waste | Destroyed C-40 Crusher 31105 | -5/Waste | Destroyed C-40 Crusher 31146 | -5/Waste | EMP discharged 31188 | -5/Waste | Discovered new exit (range 15) 31212 | -5/Waste | Identified exit to Factory 31214 | -5/Waste | Entered Factory 31272 | -5/Factory | Discovered new exit (range 20) 31587 | -5/Factory | Build established: Hauler-Assassin 31661 | -5/Factory | Identified exit to Factory 31879 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 32079 | -5/Factory | Discovered new exit (range 16) 32125 | -5/Factory | Retrieved Zion intel report: Branch Access 32125 | -5/Factory | Identified exit to Upper Caves 32126 | -5/Factory | Zion Heavy squad teleported in 32164 | -5/Factory | Zion Recon squad teleported in 32255 | -5/Factory | Entered Upper Caves 32255 | -5/Upper Caves | Accompanied by 2 allies 32919 | -5/Upper Caves | Learned Extension trap positions 32919 | -5/Upper Caves | Learned Factory stockpile data 32919 | -5/Upper Caves | Learned Extension security intel 33139 | -5/Upper Caves | Build established: Hauler-Mutant 33429 | -5/Upper Caves | Self-destructed Last Messages --------------- 33344_ System corrupted: Heat flow error (+288). 33344_ Carbon-fiber Leg fries itself beyond repair. 33344_ Acquired 42 matter. 33346_ Carbon-fiber Leg fries itself beyond repair. 33359_ System corrupted: Matter fused (-10). 33360_ Acquired 10 matter. 33367_ Searching scrap... 33367_ Found Hyp. Gauss Rifle. 33367_ Found 0b10 Decoder Chip [Skirmisher]. 33367_ Found Lgt. Fission Core. 33367_ Found Hcp. Storage Unit. 33367_ Found 22 Matter. 33370_ Dropped Gauss Rifle. 33372_ Acquired 10 matter. 33375_ System corrupted: Component data lost. 33392_ System corrupted: Energy discharge (-117). 33408_ System corrupted: Matter fused (-10). 33415_ Acquired 10 matter. 33423_ System corrupted: Matter fused (-5). 33423_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????#??###?###?#??#???#? | | ?????????????????????#??????##???#?##??###?#?###?# | | ???????????????????????????#???#???#?##"?######### | | ???????????????#????#?????#??#?##?#?## ""?##?##### | | ?????????????#?????????#??##?#?###?##" "#######??? | | ?????????????????##?????##?####?###?# "# ##?###? | | ???????????????#???#?### ???#??##### ####### | | ????????????#??????##?## ??#### ##### | | ??????????##???#??#??### ??## | | ????????????#????#?##?## ### ## # | | ??????????????#???## ## ### ?? ?## ########## | | ?????????????##???# ? ## ###??###### | | ?????????????#???# ?## #?#?####?### | | ???????????#### ## ### #?#? ####??###### | | ???????????### #### ##?###?# ?########### | | ??????????#?# ### #####?## ######### | | ??????? ?##?# ####?##?? ######## | | ?????????#??# ######## ####### | | ????????? #### ##? ##### | | ?????? ? ### % ### | | ??????# ? ### ## ### " ##### | | ????###?? ??######### " " ##### | | ?????? ? ? ?#######;#![ """" " " # | | ?????? #####;; #%* " " """ | | ??? ?? #####; !% " "" | | ?????? ?? #####; @! " | | ?????? ? # ####### !%[* " """"" #### | | ?????? ?? ########= %%= """" ##### | | ??????? ########*!== " """ #### | | ??????? ## ###### ### """" " ### | | ???????#?### ##### % " "" ## | | ?????? ? ? ?##### !% " # | | ???? ??? #### ### " # | | ????? ??# ## % ### | | ????????# ############ ########## | | ???????#? % ######## ########### | | ???????## #### #####"## ## ########### | | ??????### ####### #### ## ## ##### ##### | | ???????## ###??## ######## %%## ##### | | ?????? ############### % ""### | | ???????################## ## ### ###### | | ??????###??##### ##### ## #### ###" | | ????????####### #### ## ### ## # | | ??????#######?### ##### ## # ## | | ???????#???###### ##### #### #"### | | ?????????###?#### ####### # ##### [# | | ????????? ?###### ###### ####### ! | | ??????? ????##### ###### ####### ####### | | ??????? ??###?### ##### ####### ## #X ## | | ????????? ##### #### ##### ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 21 Energy Capacity 325 Matter Stores 490 Matter Capacity 1800 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 135 Jamming Range 14 Armor Coverage 450 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 6 Offensive Hacking 10 Authchip Count 6 Trap Extractor Capacity 6 Item Schematics ----------------- Cargo Storage Unit | -9/Materials | Hacked Huge Storage Unit | -9/Materials | Extracted Welding Torch | -9/Materials | Extracted Arm. Treads | -8/Materials | Hacked Matter Compressor | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Drone Bay | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Hpw. Shock Rifle | -6/Factory | Z-intel Nuclear Core | -6/Factory | Z-intel EM Pulse Cannon | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Force Booster | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Shock Absorption System | -6/Factory | Z-intel Imp. Heavy Armor Plating | -6/Factory | Z-intel Imp. Weapon Shielding | -6/Factory | Z-intel Lightning Gun | -6/Factory | Z-intel Imp. Sensor Array | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Transmission Jammer | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Ionic Axe | -5/Factory | Z-intel Prc. Assault Rifle | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Prc. Grenade Launcher | -5/Factory | Z-intel Imp. Spread Laser | -5/Factory | Z-intel Hyp. Gauss Cannon | -5/Factory | Z-intel Adv. Terrain Scanner | -5/Factory | Z-intel Armor Integrity Analyzer | -5/Factory | Z-intel Hvy. Phase Cannon | -5/Factory | Z-intel Com. Matter Pod | -5/Factory | Z-intel Energy Filter | -5/Factory | Z-intel Lyr. Heavy Armor Plating | -5/Factory | Z-intel Enh. Gauss Cannon | -5/Factory | Z-intel Imp. Power Shielding | -5/Factory | Z-intel Target Analyzer | -5/Factory | Z-intel Hvy. Treads | -5/Factory | Z-intel Imp. Shock Absorption System | -5/Factory | Z-intel Imp. Thermal Generator | -5/Factory | Z-intel Robot Schematics ------------------ Y-45 Defender | -8/Storage | Hacked S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Hvy. Siege Treads | x2 | -5/Factory | Authchip Cargo Storage Unit | x1 | -5/Factory | Authchip Imp. Transmission Jammer | x1 | -5/Factory | Authchip Adv. Terrain Scanner | x2 | -5/Factory | Authchip Armor Integrity Analyzer | x1 | -5/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonGaussCloak Manual? 0 Play Time 03:23:40 Cumulative 435.5 hours Start 2022.03.25 @ 09:28:44 End 2022.03.25 @ 13:31:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 185 Adventurer 0 Explorer 0 Win Type - Total 8 Types 3/2/1/0/0/2/0/0/0 Lore% 65 Gallery% 66 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 538e3133-3ca9-4e81-8b01-dae630dd14e9