Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 11:09:43 Player: owo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (90) 450 Value Destroyed (2423) 2423 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 6944 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Friendly Fire -40 Cogmind --------- Core Integrity 0/850 Matter 95/300 Energy 94/220 System Corruption 5% Temperature Cool (9) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (4) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (3) ------ Improved Launcher Guidance Computer Improved Recalibrator > --- WEAPON (4) ------- Field Laser Heavy Laser Heavy Laser Plasma Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Launcher Guidance Computer Improved Recalibrator > --- WEAPON ----------- Field Laser Heavy Laser Heavy Laser Plasma Rifle > --- INVENTORY -------- (None) [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Multitool Impact Weapon Mace Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Fac Gar Slots Evolved 8 | . . . . . 6 . . 2 . Power 3 | . . . . . 1 . . 2 . Propulsion 2 | . . . . . 2 . . . . Utility 1 | . . . . . 1 . . . . Weapon 2 | . . . . . 2 . . . . Parts Attached 149 | 10 4 16 14 10 11 6 43 15 20 Power 26 | 1 . 1 3 1 2 2 8 3 5 Engine 13 | 1 . 1 3 1 1 2 3 . 1 Core 13 | . . . . . 1 . 5 3 4 Reactor . | . . . . . . . . . . Propulsion 44 | 2 . 10 4 2 4 1 13 3 5 Treads 4 | . . 2 . 2 . . . . . Leg 13 | 2 . 3 . . 2 . 3 . 3 Wheel 13 | . . 3 3 . . 1 6 . . Hover 8 | . . . . . 2 . 4 2 . Flight 6 | . . 2 1 . . . . 1 2 Utility 30 | 1 3 4 2 2 2 . 8 6 2 Device 20 | . 1 2 1 2 1 . 6 6 1 Storage 2 | 1 1 . . . . . . . . Processor 4 | . 1 . . . 1 . 1 . 1 Hackware . | . . . . . . . . . . Protection 4 | . . 2 1 . . . 1 . . Artifact . | . . . . . . . . . . Weapon 49 | 6 1 1 5 5 3 3 14 3 8 Energy Gun 21 | . . . 2 4 . . 9 1 5 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 15 | 5 . . 3 . 1 1 . 2 3 Ballistic Cannon 3 | . 1 . . . 1 . 1 . . Launcher 1 | . . 1 . . . . . . . Special Weapon 4 | 1 . . . 1 1 1 . . . Impact Weapon 2 | . . . . . . . 2 . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 . Parts Lost 61 | . . . 5 2 4 6 14 15 15 Power 13 | . . . . 1 . 1 4 2 5 Propulsion 15 | . . . 1 1 1 2 4 4 2 Utility 12 | . . . 2 . 1 . 1 5 3 Weapon 21 | . . . 2 . 2 3 5 4 5 Highest Loss Streak 15 | . . . 2 2 4 3 7 13 15 To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 78 | . 94 96 94 97 75 41 65 48 46 Engine 8 | . 14 14 14 13 12 4 1 . . Core 4 | . . . . . 2 2 8 10 11 Treads 3 | . . 3 . 24 7 . . . . Leg 9 | . 28 17 16 . 6 5 5 . 5 Wheel 2 | . . 2 7 3 . . 3 . . Hover 1 | . . . . . 6 2 1 2 4 Device 7 | . . 7 . 14 6 4 11 12 4 Storage 8 | . 22 14 14 14 7 4 . . . Processor 1 | . . . . . 2 7 6 . 1 Protection 3 | . . 6 12 . . . 2 . . Energy Gun 9 | . . . 11 18 9 2 13 6 8 Ballistic Gun 8 | . 17 14 10 8 3 . . 9 6 Ballistic Cannon 3 | . 10 8 . . 6 2 3 . . Launcher 1 | . . 5 5 . . . . . . Naked Turns 42 | . . . . . . . . 41 1 Heaviest Build 41 | 11 14 17 19 20 34 27 41 26 31 Greatest Support 55 | 20 20 32 20 40 40 30 36 37 55 Greatest Overweight (x) 12 | . . 4 5 1 3 6 12 6 5 Average Overweight (x) . | . . . . . . . 1 2 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 7 5 5 5 Most Carried 8 | 6 8 8 8 8 6 7 5 4 5 Average Carried 4 | 3 6 6 6 4 3 3 2 1 1 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 6 | 5 6 4 5 4 6 1 1 2 . Class Distribution -------------------- 54% | Mutant 15% | Scavenger-Mutant 10% | Scavenger-Tank 8% | Scavenger-Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Was Fac Fac Gar Matter Collected 2742 | 343 112 409 331 169 214 2 698 88 376 Remotely . | . . . . . . . . . . Salvage Created 3133 | 171 276 427 222 249 232 . 1037 193 326 Parts 165 | 7 12 23 14 11 9 . 60 9 20 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 3 | . . 1 . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . 5 . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Fac Gar Combat Hostiles Destroyed 63 | . 6 15 11 2 5 . 12 6 6 Melee 2 | . . . . . . . 1 . 1 Guns 35 | . 1 5 5 2 3 . 8 6 5 Cannons 15 | . 5 5 . . 2 . 3 . . AOE 10 | . . 5 5 . . . . . . Classes Destroyed 13 | 3 3 2 3 . . . 2 . . Worker 8 | 2 . . . . . . 4 2 . Builder 3 | . . . . . . . 3 . . Tunneler 4 | 1 . 2 . . . . 1 . . Hauler 1 | . 1 . . . . . . . . Recycler 10 | 1 . 1 . 2 . . 6 . . Turret 2 | . . . 2 . . . . . . Watcher 2 | . 1 . . . . . 1 . . Swarmer 17 | . . 3 6 . . . . 6 2 Grunt 33 | . 6 9 . . 5 . 9 . 4 Sentry 4 | . . . 1 2 . . 1 . . Programmer 2 | . . . . . . . 2 . . Subdweller 4 | . . . 4 . . . . . . Assembled 3 | . . 3 . . . . . . . Best Kill Streak 6 | 2 3 3 4 2 2 . 6 4 4 Combat Bots Only 4 | . 2 3 4 2 2 . 3 4 4 Max Kills in Single Turn 3 | 1 1 3 2 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 2 . . . . . . Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Was Fac Fac Gar Hostile Shots Fired 942 | . 22 50 167 14 47 5 291 165 181 Missed 331 | . 8 17 72 3 8 . 103 49 71 Damage Taken 6579 | . 120 297 738 122 647 176 1528 1361 1590 Core 1772 | . 10 45 177 12 207 62 396 581 282 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 34 | . . 4 30 . . . . . . Ignored by Resistances 1893 | . 36 90 239 35 145 47 455 397 449 Regen/Repaired (Parts) 27 | . . . . . 27 . . . . Core Remaining (%) 35 | 100 . . . 2 . . 5 . . Volleys Fired 255 | 12 26 35 67 17 12 4 44 18 20 Largest 4 | 2 2 2 2 2 4 2 4 4 3 Hottest 263 | 120 55 55 90 85 174 104 263 185 115 Shots Fired 486 | 23 52 68 100 27 31 8 100 42 35 Gun 358 | 21 26 35 88 20 19 4 71 39 35 Cannon 103 | . 26 29 . . 12 4 29 3 . Launcher 16 | . . 4 12 . . . . . . Special 9 | 2 . . . 7 . . . . . Kinetic 270 | 21 52 64 55 10 18 4 23 4 19 Thermal 180 | 2 . . 33 17 12 4 71 31 10 Explosive 16 | . . 4 12 . . . . . . Electromagnetic 20 | . . . . . 1 . 6 7 6 Robot Hit Streak 22 | 13 8 15 10 19 8 6 13 10 22 Robot Miss Streak 5 | 1 2 2 2 1 2 2 5 5 1 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . . . . . 1 2 1 Max Gunslinging Chain 1 | . . . . . . . 1 1 1 Shots Hit Robots 302 | 15 34 33 45 23 20 6 78 24 24 Core Hits 176 | 8 12 29 19 8 13 2 59 13 13 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 7 | . 2 1 2 . 2 . . . . Burn 2 | . . . . . 2 . . . . Destroy 3 | . . 1 2 . . . . . . Blast 2 | . 2 . . . . . . . . Melee Attacks 11 | . . . . . . . 11 . . Impact 1 | . . . . . . . 1 . . Slashing 10 | . . . . . . . 10 . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6613 | 148 453 673 1083 337 377 124 2474 460 484 Guns 3706 | 148 130 147 638 290 209 42 1291 398 413 Cannons 1363 | . 323 247 . . 168 82 488 55 . Explosions 767 | . . 276 445 . . . 46 . . Melee 560 | . . . . . . . 560 . . Ramming 173 | . . 3 . 3 . . 89 7 71 Kinetic 2382 | 148 453 394 363 125 224 82 353 47 193 Thermal 2496 | . . . 275 209 132 42 1442 261 135 Explosive 721 | . . 276 445 . . . . . . Electromagnetic 281 | . . . . . 21 . 30 145 85 Impact . | . . . . . . . . . . Slashing 560 | . . . . . . . 560 . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 1 1 1 1 . . 10 . 5 Average Corruption 2 | . 1 1 1 1 . . 4 . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 47 | . 3 7 8 3 . . 24 . 2 Message Errors 9 | . 1 3 . . . . 5 . . Matter Fused 18 | . . 3 1 1 . . 12 . 1 Heat Flow Errors 5 | . . . 3 . . . 1 . 1 Energy Discharges 2 | . . . 1 1 . . . . . Data Loss (minor) 6 | . 2 . 2 1 . . 1 . . Data Loss (major) 3 | . . 1 1 . . . 1 . . Misfires 1 | . . . . . . . 1 . . Alerts 2 | . . . . . . . 2 . . Misdirections 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 226 | . 3 10 . . . . 213 . . Projectiles 58 | . 3 . . . . . 55 . . Explosions 21 | . . 10 . . . . 11 . . Melee 147 | . . . . . . . 147 . . Knockbacks 13 | . 3 2 . . 5 . 3 . . Impact . | . . . . . . . . . . Kinetic 12 | . 3 2 . . 4 . 3 . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 158 | . . . 82 . . . 38 3 35 Shots 5 | . . . 5 . . . . . . Rammed 32 | . . . . 1 . . 25 1 5 Targets Rammed 34 | . . 1 . 1 . . 26 1 5 Kicked 2 | . . 1 . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 581 | 20 40 55 237 182 559 . 581 473 542 Average Temperature 147 | 11 17 23 41 78 219 . 156 260 246 Received Heat Transfer 2326 | . 102 75 318 45 387 . 840 . 559 Effects 51 | . . . . . 10 . 16 3 22 Shutdowns 19 | . . . . . 4 . 3 2 10 Energy Bleed 4 | . . . . . . . 1 1 2 Interference 4 | . . . . . . . 3 . 1 Matter Decay 5 | . . . . . 3 . . . 2 Short Circuit 3 | . . . . . 1 . 1 . 1 Damage (minor) 3 | . . . . . . . 2 . 1 Damage (major) 12 | . . . . . 1 . 6 . 5 Damage (core) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . . . 2 2 . Heat Transferred 5371 | . . . 350 411 481 111 3093 666 259 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Fac Gar Peak Influence 428 | 20 124 233 . 337 428 140 205 95 67 Initial 337 | . 11 25 . 337 309 125 64 8 7 Average 94 | 7 56 68 . 135 356 106 97 30 25 Maximum Alert Level 2 | . . 1 . 1 2 . 1 . . Low Security (%) 85 | 100 100 99 . 48 . 100 99 100 100 Level 1 14 | . . . . 51 99 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 . . . 1 . 5 . . Investigation 3 | . 1 . . . 1 . 1 . . Extermination 2 | . . . . . . . 2 . . Reinforcement 2 | . . . . . . . 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Fac Gar Distress Signals 1 | . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 154 | . 9 15 75 2 7 6 18 9 13 Peak Tracking Total 8 | . 2 4 6 2 4 6 4 8 8 Tactical Retreats 11 | . 1 . 6 . . . 3 1 . Traps | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Fac Gar Traps Triggered 5 | . 2 . . . 1 . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Was Fac Fac Gar Machines Disabled 4 | . . 1 2 . . . 1 . . Max in Single Turn 1 | . . 1 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Fac Gar Machines Accessed 16 | . 1 . . 9 2 . 2 2 . Terminals 6 | . 1 . . 4 . . 1 . . Fabricators 2 | . . . . . 1 . 1 . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 6 | . . . . 5 . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 50 | . 6 . . 32 5 . 4 3 . Successful 35 | . 4 . . 22 3 . 3 3 . Failed 15 | . 2 . . 10 2 . 1 . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . 1 . . Terminals 30 | . 6 . . 21 . . 3 . . Fabricators 3 | . . . . . 2 . 1 . . Repair Stations 3 | . . . . . 3 . . . . Recycling Units 13 | . . . . 11 . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 19 | . 4 . . 13 . . 2 . . Record 10 | . 4 . . 5 . . 1 . . Prototype ID Bank 1 | . . . . 1 . . . . . Alert Level 2 | . . . . 2 . . . . . Unreport Threat 2 | . . . . 1 . . 1 . . Maintenance Status 1 | . . . . 1 . . . . . Investigation Status 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 1 . 1 . . Network Status 1 | . . . . . . . 1 . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 11 | . . . . 9 . . . 2 . Recycle Component 3 | . . . . 2 . . . 1 . Process 2 | . . . . 2 . . . . . Report Inventory 2 | . . . . 2 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 3 | . . . . 2 . . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 . . 7 1 . 1 1 . Full Trace Events 9 | . 1 . . 6 1 . 1 . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 47 | . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . 10 . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 35 | . . . . . 35 . . . . Parts Recycled 3 | . . . . 2 . . . 1 . Recycled Matter 198 | . . . . 198 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . . . 4 . . . 3 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Was Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Was Fac Fac Gar Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . 4 . . . Total Damage 84 | . . . . . . 84 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Was Fac Fac Gar Turns Passed 6067 | 165 540 867 954 734 328 153 1339 776 211 Spaces Moved 3492 | 105 377 543 606 450 165 164 643 331 108 Core 525 | 29 . 1 24 . . 118 241 103 9 Treads 529 | . . 120 . 368 41 . . . . Legs 1507 | 76 377 375 318 . 104 34 178 . 45 Wheels 586 | . . 35 264 82 . 12 193 . . Hover 206 | . . . . . 20 . 31 103 52 Flight 139 | . . 12 . . . . . 125 2 Fastest Speed 50 | 50 120 100 80 80 120 50 50 50 51 Average Speed 138 | 100 120 131 116 146 138 81 158 208 106 Slowest Speed 650 | 120 120 300 300 160 250 350 650 515 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 5 46 74 16 49 3 78 8 6 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 20 | 2 . . 18 . . . . . . Terrain Destroyed 152 | 2 . 36 55 . 1 . 58 . . Melee . | . . . . . . . . . . Projectile 12 | 2 . . . . 1 . 9 . . AOE 140 | . . 36 55 . . . 49 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Fac Gar Total 4277 | 140 420 637 759 502 240 174 847 384 174 Wait 140 | . . 19 52 1 38 . 30 . . Move 3484 | 104 376 542 605 449 165 163 642 330 108 Hop . | . . . . . . . . . . Pick Up 133 | 11 8 10 13 8 12 1 36 17 17 Fast Attach 8 | . . 1 . . . . 6 . 1 Attach 110 | 9 2 2 6 7 9 6 35 15 19 Detach 7 | 3 . . . 4 . . . . . Swap 31 | 1 2 13 8 3 2 . 2 . . Drop 58 | . 6 14 8 5 2 . 16 3 4 Fire 255 | 12 26 35 67 17 12 4 44 18 20 Melee 10 | . . . . . . . 10 . . Ram 31 | . . . . . . . 25 1 5 Kick 2 | . . 1 . . . . 1 . . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire 7 | . . . . 7 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 15) 647 | -10/Materials | Discovered new exit (range 16) 706 | -10/Materials | Entered Mines 1016 | -10/Mines | Excavation squad dispatched 1016 | -10/Mines | A large section of the Mines collapsed 1266 | -10/Mines | Excavation squad dispatched 1516 | -10/Mines | Excavation squad dispatched 1545 | -10/Mines | Learned Materials garrison access intel 1554 | -10/Mines | Discovered new exit (range 13) 1573 | -10/Mines | Entered Subcaves 1574 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1662 | -10/Subcaves | Ambushed by swarm of Subdwellers 1707 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1718 | -10/Subcaves | Lost 3 allies 1735 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1834 | -10/Subcaves | Discovered new exit (range 16) 1931 | -10/Subcaves | Ambushed by Subdweller buried in earth 1937 | -10/Subcaves | Core integrity fell below 50% 2014 | -10/Subcaves | Build established: Scavenger-Mutant 2049 | -10/Subcaves | Discovered new exit (range 9) 2446 | -10/Subcaves | Core integrity fell below 20% 2527 | -10/Subcaves | Entered Recycling 2532 | -9/Recycling | Found Scrap Engine 2879 | -9/Recycling | Build established: Mutant 3021 | -9/Recycling | Discovered new exit (range 8) 3261 | -9/Recycling | Entered Factory 3261 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 3360 | -7/Factory | Fabricated Imp. Gravmag System (x2) 3445 | -7/Factory | Lost 4 parts (1n1u2w) 3549 | -7/Factory | Repaired Broken Imp. Gravmag System? 3589 | -7/Factory | Sucked down chute 3589 | -7/Factory | Entered Waste 3590 | -7/Waste | Met a frightened Derelict 3611 | -7/Waste | Spotted C-40 Crusher 3639 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3642 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3649 | -7/Waste | Spotted C-40 Crusher 3653 | -7/Waste | Spotted C-40 Crusher 3673 | -7/Waste | Lost 3 parts (1p1n1w) 3696 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3698 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3699 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3703 | -7/Waste | Spotted C-40 Crusher 3709 | -7/Waste | Spotted C-40 Crusher 3727 | -7/Waste | Spotted C-40 Crusher 3730 | -7/Waste | Lost 3 parts (1n2w) 3736 | -7/Waste | Discovered new exit (range 12) 3742 | -7/Waste | Identified exit to Factory 3742 | -7/Waste | Entered Factory 3827 | -7/Factory | Discovered new exit (range 10) 4002 | -7/Factory | Discovered new exit (range 12) 4246 | -7/Factory | Build established: Scavenger-Gunner 4547 | -7/Factory | Core integrity fell below 50% 4796 | -7/Factory | System corruption reached 10% 4806 | -7/Factory | Core integrity fell below 20% 4833 | -7/Factory | Lost 7 parts (2p2n1u2w) 5081 | -7/Factory | Entered another Factory area 5081 | -6/Factory | Evolved 2 slots: Power x2 5190 | -6/Factory | Lost 13 parts (2p4n3u4w) 5194 | -6/Factory | Core integrity fell below 50% 5576 | -6/Factory | Build established: Scavenger-Tank 5854 | -6/Factory | Identified exit to Garrison 5857 | -6/Factory | Entered Garrison 5907 | -6/Garrison | Core integrity fell below 20% 5993 | -6/Garrison | Lost 15 parts (5p2n3u5w) 6068 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Lgt. Nuclear Core. System corrupted: Heat flow error (+193). G-67 Veteran destroyed. Acquired Carbon-fiber Leg. Acquired Flexi-carbon Leg. Dropped VTOL Module. Acquired 53 matter. Acquired 85 matter. Acquired Field Laser. Acquired Plasma Rifle. Acquired Hvy. Laser. The Imp. Recalibrator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Dropped Autogun. Acquired 21 matter. Acquired Lgt. Nuclear Core. Critical hit (Burn: +37). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????????????? ?? | | ????????????????????????????????? #? | | ???????????????????????????##???? #? | | ??????????????????????????# ???# +? | | ?????????????????????????? ???# #? | | ?????????????????????????? #??# #? | | ?????????????????????????? #??# #? | | ??????????????????????????# #??# #? | | ??????????????????????????# #??# #? | | ??????????????????????????# #??# #? | | ??????????????????????????# #??# #? | | ??????????????????????????# #??# #? | | ??????????????????????????" #??# #? | | ??????????#######?????????" #??# #? | | ??????????#"""""#?????????" ^#??# #? | | ??????????## "?????????# #??# #? | | ??????????#""o """""##???# #### [#? | | ??????????#""" g ##### ==![#? | | ??????????#""" g !== #? | | ??????????#""@ g ########### #? | | ??????????#""" g #?????????#= !#? | | ??????????#""" p #?????????# = #? | | ??????????#"" """""##?????????# = #? | | ??????????## "???????????????# #? | | ??????????#"""""#???????????????# #? | | ??????????#######???????????????# #? | | ????????????????????????????????# #? | | ????????????????????????????????# #? | | ????????????????????????????????# #? | | ????????????????????????????????# #? | | ??????????????????????????????### #? | | ??????????????????????????????# #? | | ??????????????????????????????# #? | | ??????????????????????????????# #? | | ??????????????????????????????#######? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 56 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 69 Launcher Accuracy 30 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Gravmag System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Everything Is Under Control First Step to Greatness Fist Fight Just What I Needed Librarian Made in Tau Ceti IV Risk Taker Storm Trooper System Compromised Tourist Universal Adapter Challenges ------------ None Game ------ Seed AntigravMiniTriangulator Manual? 0 Play Time 01:05:54 Cumulative 1.0 hours Start 2024.03.31 @ 10:04:46 End 2024.03.31 @ 11:09:43 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 429cf6fb-ce60-4d5d-b55a-0383c07fba06