Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.22 @ 18:40:24 Player: Inkie Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (145) 725 Value Destroyed (5664) 5664 Prototype IDs (293) 5860 Alien Tech Used (9) 1800 Bonus (40224) 40224 TOTAL SCORE: 65173 Bonus ------- High Alert Combat Kills 448 Follower Combat Kills 3133 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -12757 Cogmind --------- Core Integrity 697/1600 Matter 230/300 Energy 114/640 System Corruption 17% Temperature Cool (16) Movement Flying (17) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (10) -- Biomechanical Wings Biomechanical Wings Biomechanical Wings Nuclear Pulse Array Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY (12) ----- Improved Energy Well Quantum Shading Machine Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Precision Energy Filter Precision Energy Filter Zionite Weapon Casing > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental ECM Suite Advanced Powered Armor Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Zionite Supercomposite Leg Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Cooled Impulse Thruster > --- UTILITY ---------- Large Storage Unit Zionite Biocell Array Experimental Terrain Scan Processor Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Precision Energy Filter Quantum Capacitor Zionite Shade Armor Experimental System Purifier > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Light Quantum Reactor Long-range Terrain Scanner Layered Light Armor Plating Hacking Suite Authchip [Propulsion] Improved Trap Extractor Phasing AFG Transdimensional Reconstructor Enhanced Nova Cannon Z-bomb Delivery System [Rating: 217] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Zero-point Reactor Propulsion Biomechanical Wings Treads Light Treads Leg Zionite Supercomposite Leg Wheel Wheel Flight Unit Biomechanical Wings Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Micro-nuke Launcher Special Weapon Plasma Cutter Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . . . 2 . . 2 . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . . . . . 2 . . . . 2 . . . . . . . . . 1 . . 2 . . . . 1 . . Utility 10 | . . . . . 4 . . . . . . . . . . . . . 2 . . 1 . . . . 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 255 | 7 7 3 . . 21 12 20 3 1 . 8 13 . 21 . 2 5 1 8 1 13 3 7 2 11 9 4 3 1 10 40 19 Power 14 | 1 1 . . . 1 1 1 . . . . 1 . 2 . . . . . . 2 . . . . . . 1 1 . 2 . Engine 4 | 1 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . 1 1 . . . . . . 1 . . . . . . 2 . . . . . . 1 1 . . . Reactor 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Propulsion 58 | 2 4 1 . . 4 3 9 . . . 2 7 . 5 . . . . 2 1 1 1 . . 2 1 2 . . 1 5 5 Treads 16 | 2 4 . . . 4 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 40 | . . . . . . . 6 . . . 2 7 . 5 . . . . 2 1 1 1 . . 2 1 2 . . 1 4 5 Utility 124 | 1 1 1 . . 11 6 5 2 1 . 2 3 . 11 . . 3 . 5 . 8 1 7 2 6 1 2 2 . 7 23 13 Device 50 | . . 1 . . 5 3 3 1 . . 1 1 . 4 . . 2 . . . 3 1 4 . 2 . . 1 . 1 9 8 Storage 11 | 1 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 2 3 2 Processor 14 | . . . . . . . . . . . . . . 2 . . . . 2 . 1 . . . 1 1 1 . . 2 3 1 Hackware 24 | . . . . . 2 . . . 1 . 1 1 . 5 . . 1 . 3 . 3 . 2 1 1 . . 1 . 2 . . Protection 25 | . . . . . 3 3 2 1 . . . . . . . . . . . . 1 . 1 1 2 . 1 . . . 8 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 59 | 3 1 1 . . 5 2 5 1 . . 4 2 . 3 . 2 2 1 1 . 2 1 . . 3 7 . . . 2 10 1 Energy Gun 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Energy Cannon 11 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . 2 . . . . 4 1 Ballistic Gun 4 | 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . . . 1 1 . . . 2 . . 1 . 1 . . . . . 1 . . . 1 . . . 1 3 . Special Weapon 5 | . . . . . . . . . . . . . . . . . . 1 1 . 2 . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . 1 1 . . 2 2 . 2 . . 1 . . . . . . . . 3 . . . 1 1 . Piercing Weapon 6 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . 2 1 . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . 1 . 1 . . . . . . . . . 2 . . . . . . 2 3 4 . 2 3 . 7 . Parts Lost 42 | . 2 2 . 1 1 2 4 . . . 3 . . 1 . 3 . . 3 . 1 . 1 . 1 . . 1 1 . 6 9 Power 4 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 10 | . . 1 . . . . . . . . 1 . . 1 . 1 . . 1 . 1 . . . . . . . . . 2 2 Utility 20 | . . . . . . 2 3 . . . 2 . . . . . . . 1 . . . 1 . . . . 1 1 . 2 7 Weapon 8 | . 1 1 . 1 . . . . . . . . . . . 2 . . 1 . . . . . 1 . . . . . 1 . Highest Loss Streak 7 | . 1 2 . 1 1 1 2 . . . 2 . . 1 . 2 . . 2 . 1 . 1 . 1 . . 1 1 . 2 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 84 90 100 96 80 96 88 52 61 69 66 66 73 83 86 82 75 80 87 86 98 91 92 92 89 89 87 90 83 88 82 86 Engine 2 | . 13 14 14 14 5 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 5 6 . . . . . . 3 6 6 6 6 5 5 4 5 5 5 4 4 4 4 3 4 . . Reactor 1 | . . . . . . . . . . . . 6 6 . . . . . . . . . . . . . . . . . 3 4 Treads 7 | . 28 20 14 14 17 18 20 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . . . 6 15 15 15 19 28 33 32 33 31 26 26 27 33 35 31 31 31 33 37 34 34 34 36 33 34 Device 9 | . . 6 14 14 19 17 17 19 23 23 15 8 6 4 . . . . . . 2 2 8 15 10 9 8 8 6 6 5 15 Storage 6 | . 14 14 14 14 9 9 4 . . . . 2 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 4 4 6 Processor 6 | . . . . . . . . . . . . . . 2 6 6 1 . 5 11 7 10 8 5 5 11 15 17 17 17 19 12 Hackware 10 | . . . . . 4 9 4 . . 7 14 13 13 22 26 26 27 33 30 23 26 26 18 13 14 9 8 8 8 14 10 . Protection 4 | . . . . . 7 14 11 10 15 15 8 . . . . . . . . . 2 . 3 5 5 4 6 7 4 2 1 10 Energy Cannon 2 | . . . . . 8 18 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 3 | . 26 27 28 24 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 7 7 7 6 5 6 6 6 . 4 6 5 5 5 5 5 5 2 2 4 4 4 3 . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 93 | 14 29 30 30 30 73 74 93 19 19 19 24 29 29 32 22 31 21 24 24 21 30 31 45 45 49 36 41 43 41 44 88 83 Greatest Support 86 | 40 46 46 23 23 43 43 83 26 26 26 26 31 31 37 37 37 24 24 36 38 38 45 45 45 58 58 52 59 59 65 68 86 Greatest Overweight (x) 3 | 1 . 1 1 1 1 1 1 . . . 1 1 . . . . . . . . . . 1 . 1 . . . 3 . 1 1 Average Overweight (x) . | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 10 Average Capacity 13 | 7 9 15 15 15 18 20 15 5 5 5 5 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 14 9 Most Carried 20 | 1 8 8 8 13 20 20 20 5 5 5 5 8 9 10 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 13 15 10 Average Carried 11 | . 6 7 7 9 17 19 15 5 4 5 4 5 8 8 8 8 9 10 9 9 9 10 9 9 9 9 9 9 9 10 11 8 Final Capacity 20 | 8 15 15 15 15 20 20 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 10 5 Final Carried 20 | 1 8 7 8 13 20 20 5 5 5 5 5 8 9 8 8 9 10 10 9 10 10 10 10 10 10 10 10 10 9 13 10 2 Class Distribution -------------------- 23% | Mutant 22% | Hacker-Sprinter 16% | Scavenger-Mutant 10% | Wizard-Sprinter 4% | Hacker-Ninja 3% | Wizard-Scout 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Infiltrator-Mutant | -7/Lower Caves Infiltrator-Mutant | -7/Lower Caves Infiltrator-Mutant | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Armory Machinist-Mutant | -4/Lab Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Scout | -2/Section 7 Wizard-Scout | -1/Access Wizard-Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 6049 | 199 275 150 . . 347 129 518 23 30 . 83 189 . 300 . 37 93 30 7 . 37 117 435 . 429 393 130 17 154 775 1152 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6347 | . 495 159 . . 259 890 263 . . . 96 575 . 285 19 135 . . . . 37 117 93 . 421 481 154 17 154 901 610 186 Parts 379 | . 29 8 . . 14 39 17 . . . 9 21 . 24 1 . . . . . 6 11 1 . 16 14 4 2 14 47 100 2 Haulers Intercepted 6 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 1 1 . . 1 . . Recyclers Shooed 5 | . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . 5 . . . 2 . . . . . . . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 79 | . 13 2 . . 5 17 8 . . . 6 5 . 4 . 5 . . . . . 5 3 . . . . . . 2 1 3 Melee 12 | . . . . . . . . . . . 1 5 . . . . . . . . . 2 3 . . . . . . 1 . . Guns 14 | . 10 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 28 | . . . . . 3 15 8 . . . . . . . . . . . . . . . . . . . . . . . . 2 AOE 24 | . 3 . . . . 2 . . . . 5 . . 4 . 5 . . . . . 3 . . . . . . . 1 1 . Classes Destroyed 17 | . 5 1 . . 2 2 1 . . . . . . 1 . . . . . . . . 2 . . . . . 1 . 2 . Worker 13 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . . 1 . 2 1 1 4 1 . Builder 9 | . . . . . . . 3 . . . . . . 2 . . . . . . 1 . . . . 1 . . 2 . . . Tunneler 3 | . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Hauler 6 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 1 1 . . 1 . . Recycler 14 | . 1 1 . . . . . . . . . 3 . 1 . . . . . . . . . . 2 2 . . . 4 . . Operator 8 | . 1 . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 3 . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 6 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 . . . 1 . . Swarmer 29 | . 6 . . . . . 3 . . . 6 4 . 4 . 2 . . . . . 4 . . . . . . . . . . Grunt 32 | . 7 2 . . 3 12 4 . . . . . . . . 2 . . . . . 1 . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 8 | . . . . . 2 3 . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 7 | . 7 3 . . 3 4 5 . . . 3 6 . 5 . 5 . . . . 1 6 2 . 2 3 1 1 4 5 1 3 Combat Bots Only 5 | . 4 1 . . 3 3 4 . . . 3 4 . 4 . 5 . . . . . 4 2 . . . . . . 1 1 3 Max Kills in Single Turn 5 | . 2 1 . . 1 2 2 . . . 2 1 . 4 1 2 . . . . 1 5 1 . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . 1 . . . . 2 . . 3 . 2 . . . . . 3 . . . . . . . 1 1 . Melee 1 | . . . . . . . . . . . 1 1 . . . . . . . . . 1 1 . . . . . . 1 . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 10294 | . 714 264 . 52 435 727 1234 10 . 188 207 229 . 285 66 255 . . 226 . 40 14 231 . 236 124 53 252 993 198 818 2443 Core 1829 | . 164 58 . 10 55 29 242 . . . . 56 . 49 . 81 . . 107 . . . 18 . 104 50 23 25 25 16 276 441 Absorbed by Shields 25 | . . . . . . 20 5 . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 348 | . . . . . . . . . . . . . . . . . . . . . . . 47 . 36 . 19 61 . . . 185 Regen/Repaired (Parts) 1170 | . . . . . 22 . . . . . . 328 . 94 . . . . . . . . . . . . . . 726 . . . Core Remaining (%) 73 | 100 . . . 7 . 84 . . . . 65 . . . . . . 78 . . 89 . . 100 . 88 . . 79 . . 43 Volleys Fired 357 | . 42 15 . . 30 57 26 . . . 4 . . 2 . 5 . . 1 . 1 1 . . . . . . . 2 161 10 Largest 2 | . 2 2 . . 2 2 2 . . . 1 . . 1 . 1 . . 1 . 1 1 . . . . . . . 1 1 1 Hottest 200 | . 60 40 . . 150 150 150 . . . 39 . . 49 . 49 . . 5 . 20 49 . . . . . . . 30 200 200 Shots Fired 514 | . 83 29 . . 52 111 52 . . . 4 . . 2 . 5 . . 1 . 1 1 . . . . . . . 2 161 10 Gun 126 | . 83 29 . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 225 | . . . . . 38 109 52 . . . . . . . . . . . . . . . . . . . . . . . 16 10 Launcher 24 | . . . . . . 2 . . . . 4 . . 2 . 5 . . . . . 1 . . . . . . . 2 8 . Special 139 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 137 . Kinetic 174 | . 65 29 . . 34 . 46 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 297 | . . . . . 18 109 6 . . . . . . . . . . . . . 1 . . . . . . . . . 153 10 Explosive 24 | . . . . . . 2 . . . . 4 . . 2 . 5 . . . . . 1 . . . . . . . 2 8 . Electromagnetic 18 | . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 7 4 . . 13 16 7 . . . . . . . . 2 . . 3 . . . . . . . . . . . 18 8 Robot Miss Streak 4 | . 4 3 . . 2 2 4 . . . . . . . . 1 . . . . . . . . . . . . . 1 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 9 Shots Hit Robots 433 | . 53 18 . . 32 66 37 . . 1 2 13 . 7 1 5 . 1 1 . 5 3 3 . 11 13 3 1 5 17 127 8 Core Hits 225 | . 23 7 . 1 10 35 12 . . . 8 5 . 11 1 8 . . . . . 7 2 . 4 4 2 . 2 8 58 17 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 16 | . . . . . . . 4 . . . . . . . . . . . . . 1 . . . 2 2 . . . . 6 1 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Blast 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 5 . Impale 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . 1 . Melee Attacks 363 | . . . . . . . 29 5 1 5 7 19 . 31 5 6 15 3 23 . 15 11 24 4 27 36 13 9 17 32 17 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 310 | . . . . . . . 29 5 1 5 7 19 . 31 5 . 14 3 23 . 15 11 24 4 10 13 13 9 17 32 11 9 Piercing 53 | . . . . . . . . . . . . . . . . 6 1 . . . . . . . 17 23 . . . . 6 . Sneak Attacks 51 | . . . . . . . 4 . . 1 . 3 . 5 1 . . . . . 3 . 1 . 5 5 3 1 4 12 3 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Damage Inflicted 22724 | . 914 251 . 2 667 2219 1518 . . 108 466 1009 . 1334 125 780 . 60 . . 445 563 193 . 885 940 492 172 818 2925 3344 2494 Guns 1074 | . 693 251 . . 130 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4355 | . . . . . 537 1662 1017 . . . . . . . . . . . . . . . . . . . . . . . . 1139 Explosions 5981 | . 218 . . . . 557 . . . . 366 . . 536 . 617 . . . . . 421 . . . . . . . 210 1701 1355 Melee 10379 | . . . . . . . 489 . . 108 100 1009 . 798 125 163 . 60 . . 445 142 193 . 885 940 492 172 818 2715 725 . Ramming 17 | . 3 . . 2 . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1977 | . 517 251 . . 342 . 867 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 5767 | . 218 . . . 325 1662 150 . . . . . . . . . . . . . . . . . . . . . . . 918 2494 Explosive 4408 | . . . . . . 557 . . . . 366 . . 536 . 617 . . . . . 421 . . . . . . . 210 1701 . Electromagnetic 176 | . 176 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8909 | . . . . . . . 489 . . 108 100 1009 . 798 125 . . 60 . . 445 142 193 . 482 181 492 172 818 2715 580 . Piercing 1470 | . . . . . . . . . . . . . . . . 163 . . . . . . . . 403 759 . . . . 145 . Highest Corruption 17 | . . . . . . . 2 2 2 2 2 . 10 10 . . . . . . . . . . 2 2 . 1 1 . 4 17 Average Corruption 4 | . . . . . . . 1 2 2 2 2 . 10 9 . . . . . . . . . . 2 2 . 1 1 . 3 6 Corruption Purged 10 | . . . . . . . 1 . . . . . . 5 . . . . . . . . . . . . . . . . 4 . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . 9 5 . . . . . . . . . 1 . Effects 48 | . . . . . . . 1 . 1 1 7 . . 22 . . . . . . . . . . . 5 . . 3 . 4 4 Message Errors 6 | . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . 2 1 Matter Fused 15 | . . . . . . . 1 . . 1 2 . . 8 . . . . . . . . . . . 1 . . 1 . 1 . Heat Flow Errors 11 | . . . . . . . . . . . 2 . . 5 . . . . . . . . . . . 1 . . 2 . . 1 Energy Discharges 6 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 2 Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . . . . . . . 1 . . 3 . . . . . . . . . . . 2 . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3793 | . 27 . . . . 10 81 . . . 14 296 . 222 . 126 . 20 . . 265 10 16 . 239 316 131 132 418 1148 322 . Projectiles 40 | . . . . . . 10 30 . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 264 | . 27 . . . . . . . . . 14 . . 66 . 90 . . . . . 10 . . . . . . . . 57 . Melee 3489 | . . . . . . . 51 . . . . 296 . 156 . 36 . 20 . . 265 . 16 . 239 316 131 132 418 1148 265 . Knockbacks 13 | . . . . . 2 . 11 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . 2 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 326 | . 79 . . . . . . . . . 36 . . . . 41 . . . . . . . . . . . . . . 170 . Shots 5 | . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . Rammed 5 | . 2 . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . 2 . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 280 | . 99 8 . . 57 207 37 . . . 280 . . 256 . 4 . . . . . . . . . 168 . . 160 . 178 158 Average Temperature 63 | . 47 2 . . 16 61 14 . . . 138 . . 104 . 4 . . . . . . . . . 93 . . 75 . 38 104 Received Heat Transfer 1625 | . 288 156 . . 216 354 351 . . . 18 12 . 39 . 54 . . 27 . 9 . 29 . . . 9 . 27 . 9 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 10 | . 1 . . . 1 4 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Heat Transferred 9050 | . 250 . . . 481 2442 222 . . . . . . . . . . . . . . . . . . . . . . . 4514 1141 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2273 | . 268 94 . . 110 863 452 . . . . 258 63 190 . . . . 379 207 337 477 415 . 165 346 358 319 557 785 2273 . Initial 454 | . . 54 . . . 16 452 . . . . 72 33 44 . . . . 11 132 144 159 213 . . 87 194 201 179 244 454 . Average 270 | . 110 77 . . 26 452 143 . . . . 169 45 72 . . . . 115 158 248 293 300 . 84 189 263 249 278 495 1386 . Maximum Alert Level 5 | . 1 . . . . 3 2 . . . . 1 . . . . . . 1 1 1 2 2 . . 1 1 1 2 3 5 . Low Security (%) 46 | 100 80 100 . 100 100 23 75 . . . . 63 100 100 . . . . 80 93 27 20 . . 100 64 6 . 57 . . . Level 1 18 | . 19 . . . . 24 22 . . . . 36 . . . . . . 19 6 72 45 96 . . 35 94 100 15 44 . . Level 2 4 | . . . . . . 23 1 . . . . . . . . . . . . . . 33 3 . . . . . 26 24 2 . Level 3 4 | . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . 31 3 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Level 5 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 . . . 1 . 8 . . . 1 1 . 4 . . . . 3 . 4 1 2 . 3 1 1 . 4 4 8 . Investigation 20 | . 1 . . . . . 4 . . . 1 1 . 3 . . . . 2 . 3 1 . . 2 . 1 . . . 1 . Extermination 8 | . . . . . . . 1 . . . . . . . . . . . 1 . 1 . 2 . . 1 . . . . 2 . Reinforcement 13 | . 1 . . . 1 . 3 . . . . . . 1 . . . . . . . . . . . . . . 4 1 2 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 34 | . 3 . . . . 1 2 . . . . . . 2 . . . . 1 . 1 . . . 1 . . 1 2 2 18 . Communications Jammed 29 | . . . . . . . 29 . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals 29 | . . . . . . . 29 . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 499 | . 22 2 . . 14 20 61 2 . 4 13 11 4 35 4 16 . 5 22 5 22 16 45 . 18 8 17 12 26 13 39 43 Peak Tracking Total 34 | . 5 2 . . 4 5 9 2 . 4 6 5 4 13 4 8 . 2 11 5 9 9 22 . 7 3 6 7 12 4 9 34 Tactical Retreats 64 | . 1 . . . . 1 13 1 . . 1 . . 7 . 4 . . 3 . 5 1 6 . 5 . 3 3 3 2 1 4 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . . . . . . 3 1 . . . . 1 . 1 . . . . 1 . 1 1 . . 2 1 . . 1 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 46 | . 1 . . . 1 6 . . . . 1 . . . . . 2 . 1 . . 5 6 1 . 3 . 2 5 1 6 5 Max in Single Turn 2 | . 1 . . . 1 1 . . . . 1 . . . . . 1 . . . . 2 1 1 . 1 . 1 1 1 1 1 Garrison Access 4 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 1 . . Garrison Relay 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 77 | . 5 . 1 1 7 3 14 . . 3 1 6 . 12 . 1 1 . 4 . 2 . 2 . 2 1 1 . 3 4 3 . Terminals 36 | . 5 . . . 5 3 10 . . . 1 1 . 5 . . . . . . . . . . . . . . . 3 3 . Fabricators 19 | . . . . . . . 3 . . . . 2 . 4 . . . . 3 . 2 . 2 . 1 1 1 . . . . . Repair Stations 4 | . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 8 | . . . . . 1 . . . . . . 1 . 2 . . . . 1 . . . . . 1 . . . 1 1 . . Total Hacks 236 | . 15 . 1 1 15 5 38 . . 23 7 29 . 44 . 1 4 . 11 . 4 . 13 . 5 3 2 . 6 5 4 . Successful 147 | . 5 . 1 1 7 2 19 . . 23 7 18 . 22 . 1 4 . 8 . 3 . 10 . . 2 2 . 5 4 3 . Failed 89 | . 10 . . . 8 3 19 . . . . 11 . 22 . . . . 3 . 1 . 3 . 5 1 . . 1 1 1 . Catastrophic 13 | . 1 . . . 1 . 4 . . . . 2 . 5 . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 223 | . 13 . . . 10 1 27 . . . . 10 . 27 . . . . 21 . 18 11 17 . 9 16 18 11 2 11 1 . Terminals 103 | . 15 . . . 12 5 28 . . . 7 8 . 20 . . . . . . . . . . . . . . . 4 4 . Fabricators 63 | . . . . . . . 8 . . . . 7 . 15 . . . . 9 . 4 . 13 . 2 3 2 . . . . . Repair Stations 16 | . . . . . 2 . . . . . . 10 . 2 . . . . . . . . . . . . . . 2 . . . Recycling Units 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 17 | . . . . . 1 . . . . . . 1 . 7 . . . . 2 . . . . . 3 . . . 2 1 . . Terminal Hacks 58 | . 1 . 1 1 2 2 6 . . 23 7 1 . 3 . 1 4 . . . . . . . . . . . . 3 3 . Record 13 | . . . 1 . . . . . . 5 7 . . . . . . . . . . . . . . . . . . . . . Part Schematic 14 | . . . . . . . 1 . . 9 . . . . . . 4 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Open Door 7 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 3 1 . Branch Access Points 3 | . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 33 | . . . . . . . 5 . . . . 3 . 8 . . . . 5 . 1 . 8 . . 2 1 . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 19 | . . . . . . . 2 . . . . 2 . 5 . . . . 3 . 1 . 4 . . 1 1 . . . . . Build 13 | . . . . . . . 2 . . . . 1 . 3 . . . . 2 . . . 4 . . 1 . . . . . . Repair Station Hacks 14 | . . . . . 2 . . . . . . 8 . 2 . . . . . . . . . . . . . . 2 . . . Scan Component 7 | . . . . . 1 . . . . . . 4 . 1 . . . . . . . . . . . . . . 1 . . . Repair 7 | . . . . . 1 . . . . . . 4 . 1 . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . Insert Component 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 1 . . Unlock Access 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 1 . . Unauthorized Hacks 32 | . 4 . . . 2 . 6 . . . . 5 . 8 . . . . 2 . 2 . 2 . . . 1 . . . . . Terminals 16 | . 4 . . . 2 . 5 . . . . 2 . 3 . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 1 . . . 2 . 4 . . . . 1 . 3 . . . . . . . . . . . . . . . . . . Operators 4 | . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . . 1 . . . . 1 . 3 . . . . 2 . 2 . 2 . . . 1 . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Recompile 10 | . . . . . . . 1 . . . . 1 . 3 . . . . 2 . 2 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 4 . . . 6 2 14 . . . 1 4 . 9 . . . . 3 . 1 . 2 . 2 1 . . 1 2 2 . Full Trace Events 7 | . 1 . . . . . 3 . . . 1 . . . . . . . . . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 19 | . . . . . . . . . . 6 . . . . . . . . . . . . . . 4 3 5 . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 53 | . . . . . . . 2 . . 9 . . . . . . 4 . . . . . . . 14 13 8 . 3 . . . Parts Built 15 | . . . . . . . 4 . . . . 1 . 3 . . . . 2 . . . 4 . . 1 . . . . . . Authchips 11 | . . . . . . . . . . . . 1 . 3 . . . . 2 . . . 4 . . 1 . . . . . . Time 1072 | . . . . . . . 148 . . . . 76 . 228 . . . . 100 . . . 470 . . 50 . . . . . . Total Part Build Rating 74 | . . . . . . . 22 . . . . 5 . 15 . . . . 10 . . . 17 . . 5 . . . . . . Parts Repaired 7 | . . . . . 1 . . . . . . 4 . 1 . . . . . . . . . . . . . . 1 . . . Time 344 | . . . . . 44 . . . . . . 158 . 62 . . . . . . . . . . . . . . 80 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 22 | . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 19 | . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 91 | . 1 . . 4 . 2 . . . . . . . . . . 7 . 2 . 1 5 9 . . . . . . 7 53 . Largest Group 43 | . 1 . . 4 4 2 1 . . . . . . . . . 7 7 2 . 1 4 6 . . . . . . 7 43 . Highest-Rated Group 4872 | . 10 . . 71 68 62 31 . . . . . . . . . 249 249 70 . 27 391 348 . . . . . . 643 4872 . Highest-Rated Ally 269 | . 10 . . 31 31 31 31 . . . . . . . . . 51 51 35 . 27 103 103 . . . . . . 122 269 . Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . . . 1 . 1 2 3 . . . . . . 4 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . . Light 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Total Orders 15 | . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . 2 9 . STAY 6 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . FOLLOW 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . Ally Attacks 491 | . . . . . 18 16 4 . . . . . . . . . . 17 8 . . 19 25 . . . . . . 24 360 . Total Damage 29648 | . . . . . 205 235 64 . . . . . . . . . . 590 464 . . 871 1143 . . . . . . 1101 24975 . Kills 105 | . . . . . 1 2 . . . . . . . . . . . 4 4 . . 2 4 . . . . . . 5 83 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 6 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 131 | . . . . . . . . . . 131 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . 2 . 1 . . . 1 1 2 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 20 | . . . . . . . . . . . . . . . . . . . 3 . 3 1 . . 2 4 4 3 . . . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 16608 | 83 1136 231 385 379 1603 1540 1347 142 119 50 247 482 29 617 133 131 762 197 345 30 268 107 561 224 224 284 150 173 258 279 3874 218 Spaces Moved 21061 | 48 548 87 161 150 546 543 1405 329 293 91 488 423 110 900 397 344 1686 248 623 105 791 193 694 191 515 530 378 554 393 659 5805 833 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2522 | 44 548 87 161 150 546 543 443 . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18535 | . . . . . . . 962 329 293 91 488 423 110 900 397 344 1686 248 623 105 791 193 694 191 515 530 378 554 393 659 5805 833 Fastest Speed 11 | 50 160 160 240 240 160 240 27 37 37 37 32 25 25 25 28 28 31 31 25 25 25 25 25 25 19 19 21 18 18 15 15 11 Average Speed 47 | 153 160 205 240 240 217 240 75 37 37 37 33 27 25 26 28 28 31 31 27 25 25 25 36 25 22 21 21 20 28 15 26 15 Slowest Speed 240 | 160 160 240 240 240 240 240 240 37 37 37 120 110 25 28 28 31 31 31 31 28 28 28 93 25 92 22 25 21 232 18 101 85 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 61 | . . . . . . . 11 1 . . . 1 2 5 . 3 . 1 . . 4 . 3 . . 2 2 2 1 6 11 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 48 | 3 95 23 54 43 38 64 38 51 54 78 59 13 78 31 54 52 89 37 34 77 34 10 48 96 25 60 14 72 30 18 90 50 Regions Visited 32 Branch Regions 18 Pre-discovered Areas 30 | . . . 1 . . . . 1 . 24 1 . . . . . . . . . . . . . . 3 . . . . . . Known Exits Taken 13 | . 1 . . . 1 . 1 . . . . . . 1 . . . 1 . . 1 1 . . 1 1 1 1 1 1 . . Unknown Exits Taken 14 | 1 . 1 1 1 . . . 1 1 1 1 . . . 1 1 1 . . . . . 1 1 . . . . . . 1 . Scrap Searched 18 | . . 1 . . . . . 2 3 . 4 . . . . 1 4 3 . . . . . . . . . . . . . . Spaces Dug 289 | . . . . . 3 . 15 5 1 . 60 4 . 23 4 3 1 2 23 . 9 13 13 . 8 14 10 6 6 25 37 4 Terrain Destroyed 540 | . 10 . . . 15 . 40 5 1 . 60 4 . 49 4 56 1 2 23 . 9 13 13 . 8 14 10 6 6 27 123 41 Melee 178 | . . . . . . . 15 5 1 . 2 4 . 23 4 3 1 2 23 . 9 6 13 . 8 14 10 6 6 14 5 4 Projectile 50 | . . . . . 15 . 25 . . . . . . . . . . . . . . . . . . . . . . . 9 1 AOE 312 | . 10 . . . . . . . . . 58 . . 26 . 53 . . . . . 7 . . . . . . . 13 109 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 26196 | 54 722 110 161 169 909 675 1580 339 301 96 551 746 108 1208 408 356 1904 361 758 106 827 231 958 362 578 633 417 591 502 765 7815 895 Wait 3884 | . 115 6 . 14 287 24 61 3 3 1 35 286 . 235 7 1 187 111 97 . 7 24 230 153 23 53 20 20 86 59 1720 16 Move 20918 | 47 547 86 160 149 546 542 1383 326 292 90 487 421 106 889 396 338 1685 245 623 104 782 192 688 190 514 525 373 549 390 648 5782 823 Hop 52 | . . . . . . . 10 1 . . . 1 1 5 . 2 . 1 . . 4 . 2 . . 2 2 2 1 4 11 3 Pick Up 111 | . 6 . 1 5 13 6 13 . 2 . 3 2 1 10 . 1 5 . 3 1 1 . 5 5 3 2 2 3 2 5 9 2 Fast Attach 147 | 6 2 2 . . 6 2 4 3 1 . 4 8 . 11 . 1 3 1 5 1 9 2 3 2 5 8 3 2 4 6 31 12 Attach 59 | . 1 1 . . 3 3 4 . . . 4 2 . 5 . 1 3 . 3 . . . 3 2 3 1 1 . 2 2 10 5 Detach 20 | . . . . . 1 . . . . . 2 2 . 1 . 1 1 . . . . . . . . 1 . . . 1 9 1 Swap 61 | 1 4 . . . 12 7 12 . . . . 3 . 5 . . . . . . 4 1 1 . 3 . . 2 . 2 1 3 Drop 155 | . 3 . . . 11 10 19 1 2 . 5 2 . 14 . . 5 . 3 . 4 . 2 6 4 8 3 4 . 4 34 11 Fire 357 | . 42 15 . . 30 57 26 . . . 4 . . 2 . 5 . . 1 . 1 1 . . . . . . . 2 161 10 Melee 356 | . . . . . . . 29 5 1 5 7 19 . 31 5 6 15 3 23 . 15 11 24 4 23 33 13 9 17 32 17 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . 2 . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 51 | . . . . . . 5 16 . . . . . . . . . . . . . . . . . . . . . . . 30 . Rewire 20 | . . . . . . 19 1 . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Low x2 / Gar) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: [*Upp] / *Arm) -4/Armory -4/Lab -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 47 | -11/Junkyard | Discovered new exit (range 14) 84 | -11/Junkyard | Entered Materials 260 | -10/Materials | Core integrity fell below 50% 318 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 6) 724 | -10/Materials | Discovered new exit (range 16) 1069 | -10/Materials | Identified exit to Mines 1173 | -10/Materials | Discovered new exit (range 4) 1220 | -10/Materials | Entered Mines 1230 | -10/Mines | Learned Materials terminal intel 1315 | -10/Mines | Core integrity fell below 20% 1439 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1442 | -10/Mines | Discovered new exit (range 5) 1451 | -10/Mines | Entered Exiles 1516 | -10/Exiles | Met 8R-AWN 1552 | -10/Exiles | Met EX-HEX 1680 | -10/Exiles | Met EX-DEC 1726 | -10/Exiles | Learned location of Zion (-6) 1817 | -10/Exiles | Discovered new exit (range 10) 1836 | -10/Exiles | Entered Mines 1851 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1940 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1945 | -9/Mines | Found Prototype Device 1994 | -9/Mines | Received a Mining Laser from a helpful Derelict 2116 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2201 | -9/Mines | Discovered new exit (range 7) 2215 | -9/Mines | Entered Materials 2215 | -8/Materials | Accompanied by 4 allies 2215 | -8/Materials | Evolved 4 slots: Utility x4 2216 | -8/Materials | Loaded intel: 12 terminal locations 2600 | -8/Materials | Repaired Imp. Trap Extractor 2783 | -8/Materials | Identified Exp. Sensor Array 2851 | -8/Materials | Build established: Scavenger-Mutant 3438 | -8/Materials | Build established: Mutant 3782 | -8/Materials | Discovered new exit (range 10) 3818 | -8/Materials | Identified exit to Garrison 3818 | -8/Materials | Entered Garrison 3876 | -8/Garrison | Triggered checkpoint 3951 | -8/Garrison | Garrison Relay disabled 4091 | -8/Garrison | Triggered checkpoint 4212 | -8/Garrison | Discovered new exit (range 12) 4266 | -8/Garrison | Triggered checkpoint 4315 | -8/Garrison | Discovered new exit (range 61) 4315 | -8/Garrison | Discovered new exit (range 66) 4315 | -8/Garrison | Discovered new exit (range 11) 4378 | -8/Garrison | Garrison Relay disabled 4558 | -8/Garrison | Garrison Relay disabled 4810 | -8/Garrison | Triggered checkpoint 4822 | -8/Garrison | Triggered checkpoint 4888 | -8/Garrison | Triggered checkpoint 4921 | -8/Garrison | Garrison Relay disabled 4940 | -8/Garrison | Build established: Scavenger-Mutant 5086 | -8/Garrison | Triggered checkpoint 5107 | -8/Garrison | Garrison Relay disabled 5358 | -8/Garrison | Entered Factory 5358 | -7/Factory | Accompanied by 1 ally 5358 | -7/Factory | Evolved 2 slots: Propulsion x2 5821 | -7/Factory | Fabricated Nuclear Pulse Thruster (x2) 6281 | -7/Factory | Cargo convoy interrupted 6307 | -7/Factory | Identified exit to Lower Caves 6362 | -7/Factory | Fabricated Nuclear Pulse Array? 6705 | -7/Factory | Entered Lower Caves 6772 | -7/Lower Caves | Met a Warlord Commander 6773 | -7/Lower Caves | Learned location of Warlord (-5) 6774 | -7/Lower Caves | Found Encrypted Comm Array 6812 | -7/Lower Caves | Build established: Infiltrator-Mutant 6843 | -7/Lower Caves | Discovered new exit (range 10) 6847 | -7/Lower Caves | Entered another Lower Caves area 6858 | -7/Lower Caves | Encountered a Warlord checkpoint 6912 | -7/Lower Caves | Learned Factory stockpile data 6932 | -7/Lower Caves | Learned Factory emergency access door positions 6963 | -7/Lower Caves | Discovered new exit (range 9) 6966 | -7/Lower Caves | Entered Data Miner 6966 | -7/Data Miner | Discovered new exit (range 6) 6974 | -7/Data Miner | Met Data Miner 6986 | -7/Data Miner | Received God Mode back door access code from Data Miner 6992 | -7/Data Miner | Interfaced with the Data Conduit 7016 | -7/Data Miner | Entered Proximity Caves 7136 | -6/Proximity Caves | Learned location of 1 exit from Factory 7202 | -6/Proximity Caves | Discovered new exit (range 5) 7263 | -6/Proximity Caves | Entered Factory 7263 | -6/Factory | Evolved 2 slots: Propulsion x2 7264 | -6/Factory | Identified exit to Factory 7267 | -6/Factory | Loaded intel: 275 machine locations 7337 | -6/Factory | Repaired Nuclear Pulse Array 7371 | -6/Factory | Repaired VTOL Module 7416 | -6/Factory | Repaired Greatsword 7444 | -6/Factory | Repaired Lrg. Storage Unit 7601 | -6/Factory | Fabricated Biomechanical Wings? 7660 | -6/Factory | Build established: Hacker-Sprinter 7745 | -6/Factory | Sucked down chute 7745 | -6/Factory | Entered Waste 7748 | -6/Waste | Spotted C-40 Crusher 7754 | -6/Waste | Spotted C-40 Crusher 7755 | -6/Waste | Spotted C-40 Crusher 7760 | -6/Waste | EMP discharged 7760 | -6/Waste | System corruption reached 10% 7760 | -6/Waste | Spotted C-40 Crusher 7761 | -6/Waste | Spotted C-40 Crusher 7765 | -6/Waste | Spotted C-40 Crusher 7765 | -6/Waste | Discovered new exit (range 13) 7774 | -6/Waste | Entered Factory 7775 | -6/Factory | Loaded intel: 336 machine locations 7844 | -6/Factory | Repaired Micro-nuke Launcher 7980 | -6/Factory | Fabricated Biomechanical Wings? 8010 | -6/Factory | Spotted B-75 Beast 8113 | -6/Factory | Identified exit to Lower Caves 8196 | -6/Factory | Fabricated Biomechanical Wings (x1) 8276 | -6/Factory | Fabricated Biomechanical Wings (x1) 8321 | -6/Factory | Identified exit to Garrison 8391 | -6/Factory | Entered Lower Caves 8404 | -6/Lower Caves | Encountered a Warlord checkpoint 8517 | -6/Lower Caves | Learned Factory garrison access intel 8521 | -6/Lower Caves | Discovered new exit (range 14) 8524 | -6/Lower Caves | Entered another Lower Caves area 8559 | -6/Lower Caves | Learned Factory machine intel 8630 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8642 | -6/Lower Caves | Discovered new exit (range 11) 8654 | -6/Lower Caves | Spotted B-75 Beast 8655 | -6/Lower Caves | Entered Zion 8693 | -6/Zion | Discovered new exit (range 14) 8718 | -6/Zion | System corruption cleaned by Quarantine Array 8749 | -6/Zion | Learned Factory emergency access door positions 8761 | -6/Zion | Gained Derelict followers 8767 | -6/Zion | Learned Factory interactive machine intel 8883 | -6/Zion | Given the Hacking Drone Bay 8982 | -6/Zion | Found Prototype Device 9058 | -6/Zion | Identified Hacking Drone Bay 9138 | -6/Zion | Imprinted 9140 | -6/Zion | Declared Zion's savior 9226 | -6/Zion | Found Prototype Device 9226 | -6/Zion | Identified Phasing AFG 9417 | -6/Zion | Entered Proximity Caves 9417 | -5/Proximity Caves | Accompanied by 7 allies 9614 | -5/Proximity Caves | Entered Factory 9614 | -5/Factory | Evolved 2 slots: Utility x2 9616 | -5/Factory | Loaded intel: 255 machine locations 9617 | -5/Factory | Loaded intel: 50 interactive machine locations 9618 | -5/Factory | Loaded intel: 3 garrison access locations 9659 | -5/Factory | Retrieved Zion intel report: Trap Installations 9723 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9777 | -5/Factory | Fabricated Biomechanical Wings? 9850 | -5/Factory | Fabricated Biomechanical Wings? 9887 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9888 | -5/Factory | Zion Demo squad teleported in 9959 | -5/Factory | Spotted B-75 Beast 9959 | -5/Factory | Sucked down chute 9959 | -5/Factory | Entered Waste 9963 | -5/Waste | Spotted C-40 Crusher 9969 | -5/Waste | Spotted C-40 Crusher 9974 | -5/Waste | EMP discharged 9975 | -5/Waste | Spotted C-40 Crusher 9977 | -5/Waste | Spotted C-40 Crusher 9985 | -5/Waste | Spotted C-40 Crusher 9986 | -5/Waste | Discovered new exit (range 12) 9989 | -5/Waste | Entered Factory 9990 | -5/Factory | Loaded intel: 276 machine locations 9998 | -5/Factory | Zion Infowar Resupply teleported in 10065 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 10178 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10184 | -5/Factory | Spotted B-75 Beast 10240 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10250 | -5/Factory | Discovered new exit (range 21) 10256 | -5/Factory | Identified exit to Factory 10257 | -5/Factory | Entered another Factory area 10257 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10258 | -4/Factory | Loaded intel: 260 machine locations 10278 | -4/Factory | Discovered new exit (range 12) 10280 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 10284 | -4/Factory | Zion Light squad teleported in 10330 | -4/Factory | Zion Heavy squad teleported in 10346 | -4/Factory | Discovered new exit (range 10) 10363 | -4/Factory | Identified exit to Armory 10364 | -4/Factory | Entered Armory 10365 | -4/Armory | Loaded intel: 66 machine locations 10373 | -4/Armory | Zion Light squad teleported in 10401 | -4/Armory | Zion Fire squad teleported in 10474 | -4/Armory | Fabricated Imp. Propulsion Shielding (x2) 10558 | -4/Armory | Fabricated Combat Drone Bay (x1) 10686 | -4/Armory | P-70 Sage assimilated allied D4-GP8(i) 10750 | -4/Armory | Spotted B-86 Titan 10865 | -4/Armory | Fabricated Biomechanical Wings? 10889 | -4/Armory | Zion Heavy squad teleported in 10925 | -4/Armory | Discovered new exit (range 2) 10925 | -4/Armory | Entered Lab 10925 | -4/Lab | Discovered new exit (range 9) 10928 | -4/Lab | Hidden lab's door opened automatically 10928 | -4/Lab | Sensor layout match revealed 10929 | -4/Lab | Gained access to the hidden lab's interior 11024 | -4/Lab | Found Alien Artifact 11024 | -4/Lab | Identified Core Regenerator 11024 | -4/Lab | Used Core Regenerator, restored core integrity (+18) 11026 | -4/Lab | Found Alien Artifact 11026 | -4/Lab | Identified Integrated Mediator 11026 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 11034 | -4/Lab | Found Alien Artifact 11041 | -4/Lab | Found Prototype Protection 11043 | -4/Lab | Found Prototype Energy Cannon 11046 | -4/Lab | Found Prototype Energy Gun 11101 | -4/Lab | Found Prototype Hackware 11149 | -4/Lab | Entered Research 11149 | -3/Research | Evolved 2 slots: Propulsion x2 11150 | -3/Research | Loaded intel: 112 machine locations 11179 | -3/Research | Retrieved Zion intel report: Component Schematics 11222 | -3/Research | Spotted B-86 Titan 11225 | -3/Research | Garrison activated, responded to threat 11235 | -3/Research | Retrieved Zion intel report: Unaware Schematics 11240 | -3/Research | Identified Exp. Powered Armor 11244 | -3/Research | Identified Hyp. EM Gauss Rifle 11245 | -3/Research | Found Hellfire Missile Launcher 11287 | -3/Research | Spotted B-86 Titan 11305 | -3/Research | Identified Deep Network Scanner 11372 | -3/Research | Discovered new exit (range 6) 11373 | -3/Research | Identified exit to Testing 11373 | -3/Research | Entered Testing 11374 | -3/Testing | Loaded intel: 83 machine locations 11426 | -3/Testing | Fabricated Biomechanical Wings (x1) 11481 | -3/Testing | Found Prototype Launcher 11481 | -3/Testing | Identified Z-bomb Delivery System 11495 | -3/Testing | Found Vibroblade 11499 | -3/Testing | Found Prototype Processor 11499 | -3/Testing | Identified Exp. Terrain Scan Processor 11513 | -3/Testing | Retrieved Zion intel report: Component Schematics 11529 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 11539 | -3/Testing | Build established: Hacker-Ninja 11542 | -3/Testing | Found Prototype Energy Cannon 11542 | -3/Testing | Identified Imp. Potential Cannon 11544 | -3/Testing | Identified Potential Cannon 11600 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 11613 | -3/Testing | Retrieved Zion intel report: Main Access 11613 | -3/Testing | Identified exit to Research 11626 | -3/Testing | Found Centrium Greatsword 11634 | -3/Testing | Found Prototype Hackware 11657 | -3/Testing | Entered Research 11657 | -2/Research | Evolved 2 slots: Utility x2 11658 | -2/Research | Loaded intel: 106 machine locations 11721 | -2/Research | Retrieved Zion intel report: Branch Access 11721 | -2/Research | Identified exit to Quarantine 11734 | -2/Research | Retrieved Zion intel report: Prototype Schematics 11741 | -2/Research | Retrieved Zion intel report: Emergency Access 11753 | -2/Research | Retrieved Zion intel report: Unaware Schematics 11807 | -2/Research | Entered Quarantine 11808 | -2/Quarantine | Loaded intel: 65 machine locations 11810 | -2/Quarantine | Cryocooling Duct disabled 11822 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 11825 | -2/Quarantine | Ambient heat levels rising (+20) 11825 | -2/Quarantine | Non-combat units ordered to evacuate 11845 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 11848 | -2/Quarantine | Spotted Alpha 7 11851 | -2/Quarantine | Identified System Mapper 11877 | -2/Quarantine | Discovered new exit (range 13) 11886 | -2/Quarantine | Found Alien Artifact 11886 | -2/Quarantine | Identified Dimensional Node Initializer 11886 | -2/Quarantine | Initialized slip node 11892 | -2/Quarantine | Identified exit to Access 11895 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 11903 | -2/Quarantine | Found Dimensional Node Initializer 11905 | -2/Quarantine | Found Alien Artifact 11966 | -2/Quarantine | Spotted Fortress 11979 | -2/Quarantine | Discovered new exit (range 5) 11980 | -2/Quarantine | Identified exit to Section 7 11980 | -2/Quarantine | Entered Section 7 11981 | -2/Section 7 | Loaded intel: 162 machine locations 12066 | -2/Section 7 | Repaired Biomechanical Wings 12134 | -2/Section 7 | Discovered exit to Access (range 16) 12135 | -2/Section 7 | Spotted S7 Guard 12136 | -2/Section 7 | Initialized slip node 12146 | -2/Section 7 | Spotted B-90 Cyclops 12173 | -2/Section 7 | Found Alien Artifact 12173 | -2/Section 7 | Identified Integrated Dissipator 12173 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12186 | -2/Section 7 | Found Alien Artifact 12186 | -2/Section 7 | Identified Integrity Redistributor 12186 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-123) 12201 | -2/Section 7 | Found Alien Artifact 12206 | -2/Section 7 | Identified Core Reset Matrix 12206 | -2/Section 7 | Identified Transdimensional Reconstructor (x2) 12215 | -2/Section 7 | Spotted S7 Guard 12219 | -2/Section 7 | Found Alien Artifact 12219 | -2/Section 7 | Identified Integrated Thermoelectric Network 12219 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 12230 | -2/Section 7 | Search patrols dispatched 12233 | -2/Section 7 | Warped through subspace to slip node 12238 | -2/Section 7 | Entered Access 12238 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12239 | -1/Access | Loaded intel: 124 machine locations 12304 | -1/Access | Zion Infowar Resupply teleported in 12313 | -1/Access | Zion Explosive Resupply teleported in 12362 | -1/Access | Spotted B-99 Colossus 12384 | -1/Access | Zion Light squad teleported in 12387 | -1/Access | Zion Heavy squad teleported in 12425 | -1/Access | Found Exp. Melee Analysis Suite 12427 | -1/Access | Found Exp. Melee Analysis Suite 12480 | -1/Access | Intercept squad dispatched 12487 | -1/Access | Discovered new exit (range 8) 12488 | -1/Access | Identified exit to Command 12515 | -1/Access | Spotted Tracker 12516 | -1/Access | Spotted Tracker 12517 | -1/Access | Entered Command 12517 | -1/Command | Accompanied by 2 allies 12518 | -1/Command | Loaded intel: 63 machine locations 12525 | -1/Command | Spotted B-99 Colossus 12552 | -1/Command | Found Prototype Protection 12552 | -1/Command | Identified Zio. Weapon Casing 12578 | -1/Command | Disengaged cave seal 12578 | -1/Command | Zionites emerged from the dark tunnel 12605 | -1/Command | Used Core Reset Matrix 12626 | -1/Command | Build established: Wizard-Scout 12893 | -1/Command | Disengaged cave seal 12893 | -1/Command | Zionites emerged from the dark tunnel 13002 | -1/Command | Zionites emerged from the dark tunnel 13048 | -1/Command | First assault squad dispatched 13081 | -1/Command | P-80 Master assimilated allied 49-8EW(z) 13107 | -1/Command | P-80 Master assimilated allied T3-9IE(z) 13143 | -1/Command | Spotted M Guard 13143 | -1/Command | Spotted M Guard 13144 | -1/Command | Spotted Combat Programmer 13144 | -1/Command | Spotted Combat Programmer 13161 | -1/Command | Combat Programmer assimilated allied EZ-M2Q(z) 13167 | -1/Command | Allies destroyed Combat Programmer 13211 | -1/Command | Destroyed M Guard 13212 | -1/Command | Allies destroyed M Guard 13212 | -1/Command | All MAIN.C guards destroyed 13282 | -1/Command | Met MAIN.C 13286 | -1/Command | 0b10 Conduit disabled 13289 | -1/Command | Allies destroyed MAIN.C Shell 13289 | -1/Command | MAIN.C activated Command garrisons 13297 | -1/Command | Allies destroyed MAIN.C 13300 | -1/Command | Discovered new exit (range 35) 13300 | -1/Command | Discovered new exit (range 101) 13300 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 13305 | -1/Command | Spotted B-99 Colossus 13357 | -1/Command | Found Exp. System Purifier 13511 | -1/Command | Build established: Wizard-Sprinter 13754 | -1/Command | Found Zero-point Reactor 14866 | -1/Command | Found Corrupted Exp. Core Analyzer 14885 | -1/Command | Found Corrupted Exp. Core Analyzer 14895 | -1/Command | Found Prototype Protection 14895 | -1/Command | Identified Zio. Weapon Casing 14900 | -1/Command | Found Prototype Protection 14900 | -1/Command | Identified Zio. Heavy Carapace 14953 | -1/Command | Found Exp. Armor Integrity Analyzer 15058 | -1/Command | Found Enh. Force Lance 15174 | -1/Command | Build established: Commander-Sprinter 15535 | -1/Command | Build established: Alien-Sprinter 15562 | -1/Command | Found Prototype Energy Cannon 15562 | -1/Command | Identified Zio. Alpha Cannon Mk. II 15566 | -1/Command | Found Prototype Protection 15566 | -1/Command | Identified Zio. Shade Armor 15794 | -1/Command | Found Quantum Capacitor 15872 | -1/Command | Build established: Scavenger-Mutant 16146 | -1/Command | Found Adv. Powered Armor 16147 | -1/Command | Found Adv. Powered Armor 16209 | -1/Command | Found Zio. Shade Armor 16217 | -1/Command | Found Zio. Shade Armor 16228 | -1/Command | Found Exp. ECM Suite 16238 | -1/Command | Found Exp. Targeting Computer 16257 | -1/Command | Found Zio. Weapon Casing 16388 | -1/Command | Warped through subspace to slip node 16388 | -1/Command | Discovered new exit (range 5) 16391 | -1/Command | Entered Access_0 16392 | -1/Access_0 | Sensed 4 artifacts in vicinity 16392 | -1/Access_0 | Met Architect 16409 | -1/Access_0 | Build established: Scavenger-Sprinter 16415 | -1/Access_0 | Spotted Enhanced Programmer 16417 | -1/Access_0 | Subspace Access Node disabled 16426 | -1/Access_0 | A6 warped into view 16428 | -1/Access_0 | Subspace Access Node disabled 16442 | -1/Access_0 | Subspace Access Node disabled 16447 | -1/Access_0 | Spotted Enhanced Programmer 16455 | -1/Access_0 | Spotted Enhanced Programmer 16456 | -1/Access_0 | Spotted Enhanced Programmer 16464 | -1/Access_0 | Spotted Enhanced Programmer 16471 | -1/Access_0 | A5 warped into view 16474 | -1/Access_0 | Spotted Enhanced Programmer 16539 | -1/Access_0 | Spotted Enhanced Programmer 16545 | -1/Access_0 | Spotted Enhanced Programmer 16545 | -1/Access_0 | Spotted Enhanced Programmer 16550 | -1/Access_0 | Spotted Enhanced Programmer 16556 | -1/Access_0 | Subspace Access Node disabled 16572 | -1/Access_0 | System corruption reached 10% 16582 | -1/Access_0 | Destroyed Enhanced Programmer 16589 | -1/Access_0 | Destroyed Enhanced Programmer 16603 | -1/Access_0 | Destroyed Architect 16604 | -1/Access_0 | Architect triggered a singularity event 16604 | -1/Access_0 | Core integrity fell below 50% 16607 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 16607 | -1/Access_0 | Warped through subspace to slip node 16607 | -1/Access_0 | Discovered new exit (range 8) 16609 | *** | Escaped singularity! Last Messages --------------- [Achievement: The Bigger They Are] 16603_ Architect destroyed. 16604_ A0_COM: Initiating irreversible singularity event. Goodbye. 16604_ Dropped Imp. Potential Cannon. 16605_ A0_COM: 10. 16605_ System corrupted: Energy discharge (-14). 16605_ Impulse Thruster destroyed. 16605_ Exp. Reaction Control System destroyed. 16605_ Penetrated by HV Slug. 16605_ Critical hit (Destroy). 16605_ Imp. Diametric Drive destroyed. 16605_ Quantum Capacitor destroyed. 16606_ A0_COM: 9. 16607_ A0_COM: 8. 16607_ Acquired Hpw. Transdimensional Reconstructor. 16607_ Warped through subspace, drawn to slip node. 16607_ EXIT=FOUND 16608_ A0_COM: 7. 16609_ A0_COM: 6. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#?#?####???????????????????????????????????????? | | ?###??##??####???????????????????????????????????? | | ##?######?#####??##??????????????????????????????? | | #####??####?#########????????????????????????????? | | ??#?#??##??########?#????????????????????????????? | | ###??######????#?#####???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 49 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 14 Power Amplification 60 Additional Mass Support 20 Corruption Containment 8 Corruption Block 15 Armor Coverage 850 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 81 Targeting Accuracy 12 Melee Accuracy 24 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 75 Particle Charging 30 Offensive Hacking 67 Defensive Hacking 21 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Thruster | x2 | -7/Factory | Preloaded Nuclear Pulse Array | x2 | -7/Factory | Preloaded Biomechanical Wings | x1 | -6/Factory | Authchip Biomechanical Wings | x1 | -6/Factory | Authchip Biomechanical Wings | x1 | -6/Factory | Authchip Biomechanical Wings | x1 | -6/Factory | Authchip Biomechanical Wings | x1 | -5/Factory | Authchip Biomechanical Wings | x1 | -5/Factory | Authchip Imp. Propulsion Shielding | x2 | -4/Armory | Authchip Combat Drone Bay | x1 | -4/Armory | Authchip Biomechanical Wings | x1 | -4/Armory | Authchip Biomechanical Wings | x1 | -3/Testing | Authchip Alien Tech Used ----------------- Core Regenerator Integrated Mediator Dimensional Node Initializer Integrated Dissipator Integrity Redistributor Integrated Thermoelectric Network Transdimensional Reconstructor Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- Planet Killer The Bigger They Are Challenges ------------ None Game ------ Seed AdvancedEfficiencyBattery Manual? 0 Play Time 03:53:04 Cumulative 513.6 hours Start 2023.05.22 @ 13:17:24 End 2023.05.22 @ 18:40:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 542 Rogue 533 Adventurer 8 Explorer 1 Win Type 6 Total 11 Types 5/2/3/0/0/0/1/0/0 Lore% 82 Gallery% 92 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee396b9f-b513-40c1-9a7b-acd484c829da