Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 15:44:07 Player: beans Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (98) 490 Value Destroyed (3701) 3701 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1232) 1232 TOTAL SCORE: 9743 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 292 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 239/300 Energy 86/100 System Corruption 23% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Weapon Cycler > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (5) ---- Flexi-carbon Leg Impulse Thruster Array Improved Cooling System Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Experimental Reaction Control System Phase Shifter > --- WEAPON ----------- Dispersion Rifle Flak Gun Heavy Machine Gun Remote Datajack > --- INVENTORY -------- Impulse Thruster Array Improved Cooling System Authchip [R/Combat] EM Pulse Cannon [Rating: 77] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Weapon Cycler Device Weapon Cycler Storage Compact Matter Pod Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Reflective Plating Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Was Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . . 2 . . . Utility 3 | . . . . 2 1 . . . . . . Weapon 2 | . . 2 . . . . . . . . . Parts Attached 74 | 4 1 4 1 10 9 11 12 5 . 3 14 Power 9 | 1 . . . 1 2 2 . 2 . . 1 Engine 3 | 1 . . . 1 . 1 . . . . . Core 5 | . . . . . 2 1 . 2 . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 20 | 2 . . . 2 1 5 2 3 . 1 4 Treads 1 | . . . . . . 1 . . . . . Leg 14 | 2 . . . 2 1 2 2 3 . 1 1 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight 3 | . . . . . . 2 . . . . 1 Utility 16 | . . 1 . 3 1 1 5 . . . 5 Device 10 | . . 1 . 1 1 1 1 . . . 5 Storage 1 | . . . . . . . 1 . . . . Processor 3 | . . . . . . . 3 . . . . Hackware 1 | . . . . 1 . . . . . . . Protection 1 | . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 29 | 1 1 3 1 4 5 3 5 . . 2 4 Energy Gun 10 | . . . . 4 3 1 . . . . 2 Energy Cannon 4 | . . 1 1 . . . 2 . . . . Ballistic Gun 9 | 1 1 1 . . 1 . 2 . . 1 2 Ballistic Cannon 3 | . . 1 . . . . 1 . . 1 . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 1 . . . 1 Parts Lost 44 | . . 3 . 1 5 17 1 . . 1 16 Power 7 | . . . . . . 3 1 . . . 3 Propulsion 12 | . . . . . 1 7 . . . . 4 Utility 6 | . . . . . 2 1 . . . . 3 Weapon 19 | . . 3 . 1 2 6 . . . 1 6 Highest Loss Streak 6 | . . 3 . 1 2 4 1 . . 1 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | . 1 . 1 4 4 4 4 5 4 5 3 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . 1 Utility 1 | . . . 1 2 1 1 1 1 . 1 2 Weapon 2 | . 1 . . 2 3 1 2 3 3 2 . Tool/Special . | . . . . . . . . . . . . Unused Backups 3 | . . . . 1 . . . . . 1 1 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 2 | . . . . 1 . . . . . . 1 Weapon 1 | . . . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 65 | . 62 66 68 76 73 46 54 77 80 87 76 Engine 4 | . 14 11 11 9 6 3 3 . . . . Core 3 | . . . . . 6 2 . 11 13 13 1 Leg 14 | . 28 22 22 17 13 6 10 19 20 22 16 Device 11 | . . 4 11 15 16 12 17 6 6 6 10 Storage 1 | . . . . . . . 2 6 6 6 1 Processor 7 | . . . . . . . 9 20 20 20 20 Hackware 1 | . . . . 3 7 . . . . . . Energy Gun 5 | . . . . 22 14 8 . . . . 3 Energy Cannon 1 | . . 4 13 1 . . 2 . . . 2 Ballistic Gun 5 | . 19 18 . . 2 2 3 6 6 7 7 Ballistic Cannon 2 | . . 6 11 1 . . 3 6 6 8 . Special Weapon 1 | . . . . . 1 4 . . . . 3 Peak Build Rating 77 | 4 5 10 11 35 42 34 36 52 52 62 77 Average Rating 32 | 3 4 7 10 28 34 20 25 49 52 57 59 On Entrance 25 | . 4 5 10 11 35 34 8 31 52 52 58 Avg Prop Armor Cover (%) 8 | . . . . . . . . . . . 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 40 | 6 7 14 17 27 35 28 25 32 32 40 38 Greatest Support 68 | 20 20 20 20 30 30 25 25 48 48 64 68 Greatest Overweight (x) 7 | . . . . 1 1 7 3 . . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 2 4 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 . 1 4 4 4 4 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 . 4 5 5 4 5 5 5 5 5 Class Distribution -------------------- 45% | Mutant 20% | Scavenger-Gunner 13% | Gunner 13% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Was Fac Gar Matter Collected 2538 | 240 46 182 50 185 116 277 312 85 . 457 588 Remotely . | . . . . . . . . . . . . Salvage Created 4035 | . 167 508 . 515 854 704 259 66 . 561 401 Parts 214 | . 8 30 . 31 46 23 20 6 . 29 21 Haulers Intercepted 5 | . . . . 2 . . 1 . . 2 . Recyclers Shooed 4 | . . . . . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Was Fac Gar Combat Hostiles Destroyed 71 | . 4 10 . 4 12 15 5 4 . 7 10 Melee 2 | . . . . . . 2 . . . . . Guns 44 | . 4 3 . 3 10 11 1 . . 4 8 Cannons 22 | . . 7 . 1 . 1 4 4 . 3 2 AOE 2 | . . . . . 1 1 . . . . . Classes Destroyed 16 | . 1 4 . 4 5 . . . . . 2 Worker 2 | . . . . . 1 . . . . 1 . Builder 5 | . . . . . 1 . 1 . . 3 . Hauler 5 | . . . . 2 . . 1 . . 2 . Recycler 6 | . . 2 . 1 3 . . . . . . Mechanic 1 | . . 1 . . . . . . . . . Operator 2 | . . . . 1 . . 1 . . . . Watcher 6 | . . 1 . 2 1 . . . . 1 1 Swarmer 16 | . . . . . 3 4 . 4 . 1 4 Grunt 36 | . 4 9 . . 7 7 5 . . 4 . Brawler 1 | . . . . . 1 . . . . . . Duelist 4 | . . 1 . . . 1 . . . 2 . Sentry 7 | . . . . 3 . 2 . . . . 2 Specialist 1 | . . . . . . . . . . . 1 Hunter 1 | . . . . 1 . . . . . . . Programmer 3 | . . . . . 1 1 . . . . 1 Striker 2 | . . . . . . . . . . . 2 Best Kill Streak 8 | . 2 8 . 4 6 2 3 4 . 7 5 Combat Bots Only 5 | . 2 3 . 1 4 2 2 4 . 3 5 Max Kills in Single Turn 2 | . 1 1 . 1 2 1 2 1 . 1 1 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 1 | . . . . . 1 1 . . . . . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Was Fac Gar Hostile Shots Fired 660 | . 23 48 . 14 51 194 11 14 . 41 264 Missed 206 | . 7 13 . 3 16 55 4 6 . 8 94 Hits 454 | . 16 35 . 11 35 139 7 8 . 33 170 Melee 12 | . . 1 . . . 1 . . . 1 9 Projectile 442 | . 16 34 . 11 35 138 7 8 . 32 161 Critical Strikes 8 | . . . . . 1 4 . . . . 3 Part Disruptions 4 | . . . . . . . . . . . 4 Damage Taken 6746 | . 212 407 . 162 621 1678 109 109 . 618 2830 Core 1663 | . 66 65 . 13 138 515 14 . . 55 797 Absorbed by Shields 10 | . . . . . . 10 . . . . . Ignored by Resistances 31 | . . . . 6 25 . . . . . . Regen/Repaired (Parts) 37 | . . . . . . . 37 . . . . Core Remaining (%) 71 | 100 73 . 83 97 . . 4 . . . . Volleys Fired 367 | . 18 42 1 19 40 77 32 7 12 32 87 Largest 4 | . 2 4 3 4 3 3 2 2 2 3 3 Hottest 198 | . 40 101 161 198 165 183 68 68 68 110 153 Shots Fired 673 | . 36 113 3 58 89 115 45 12 17 63 122 Gun 480 | . 36 73 . 50 87 99 13 5 5 31 81 Cannon 156 | . . 40 3 8 . . 32 7 12 32 22 Launcher . | . . . . . . . . . . . . Special 37 | . . . . . 2 16 . . . . 19 Kinetic 353 | . 36 99 1 4 4 28 29 12 17 60 63 Thermal 141 | . . 14 2 4 4 66 14 . . . 37 Explosive . | . . . . . . . . . . . . Electromagnetic 157 | . . . . 50 79 20 2 . . 3 3 Robot Hit Streak 18 | . 8 8 . 8 18 11 9 5 10 9 12 Robot Miss Streak 6 | . 3 6 . 4 6 3 1 2 2 3 5 Penetration Max 1 | . . . . . . 1 1 . . . 1 Secondary Targets 6 | . 1 1 . . 2 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . . . Shots Hit Robots 392 | . 24 63 . 28 52 71 23 6 6 39 80 Core Hits 191 | . 12 27 . 14 32 33 12 4 1 26 30 Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . . . . . 1 . 1 1 Critical Strikes 13 | . . 1 . 1 2 3 . 1 . 4 1 Burn 3 | . . . . . 1 2 . . . . . Destroy 4 | . . . . . . 1 . 1 . 1 1 Blast 4 | . . 1 . . . . . . . 3 . Corrupt 2 | . . . . 1 1 . . . . . . Melee Attacks 21 | . . . . . . 21 . . . . . Impact . | . . . . . . . . . . . . Slashing 21 | . . . . . . 21 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8311 | . 195 934 . 597 1234 1634 642 174 163 1118 1620 Guns 5357 | . 195 367 . 499 987 1230 131 37 58 511 1342 Cannons 2298 | . . 567 . 98 . . 511 137 105 607 273 Explosions 307 | . . . . . 247 60 . . . . . Melee 296 | . . . . . . 296 . . . . . Ramming 5 | . . . . . . . . . . . 5 Kinetic 4289 | . 195 773 . 62 93 345 479 174 163 1065 940 Thermal 2097 | . . 161 . 36 318 799 163 . . . 620 Explosive . | . . . . . . . . . . . . Electromagnetic 1624 | . . . . 499 823 194 . . . 53 55 Impact . | . . . . . . . . . . . . Slashing 296 | . . . . . . 296 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . . . . . 1 3 3 . 14 14 23 Average Corruption 7 | . . . . . 1 2 3 . 11 14 16 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 109 | . . . . . 1 15 24 . 9 23 37 Message Errors 25 | . . . . . . 4 9 . 1 5 6 Matter Fused 31 | . . . . . 1 3 7 . 3 8 9 Heat Flow Errors 11 | . . . . . . 1 1 . 1 4 4 Energy Discharges 10 | . . . . . . 1 2 . 1 2 4 Parts Rejected 2 | . . . . . . 2 . . . . . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 15 | . . . . . . 2 3 . 2 2 6 Data Loss (major) 4 | . . . . . . 1 1 . . 1 1 Misfires 1 | . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 . . Weapon Failures 7 | . . . . . . . . . . 1 6 Overload Shots . | . . . . . . . . . . . . Overflow Damage 25 | . . . . 8 . 9 6 2 . . . Projectiles 16 | . . . . 8 . . 6 2 . . . Explosions . | . . . . . . . . . . . . Melee 9 | . . . . . . 9 . . . . . Knockbacks 12 | . . 4 . . . . 3 . . 4 1 Impact . | . . . . . . . . . . . . Kinetic 12 | . . 4 . . . . 3 . . 4 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 102 | . . . . . 102 . . . . . . Shots 2 | . . . . . 2 . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . Highest Temperature 475 | . 51 268 48 165 196 475 179 81 204 459 444 Average Temperature 93 | . 22 80 26 54 96 120 37 37 47 92 143 Received Heat Transfer 1575 | . 123 204 . 45 198 555 63 . . 207 180 Effects 13 | . . . . . . 4 . . . 4 5 Shutdowns 5 | . . . . . . 1 . . . 2 2 Energy Bleed 3 | . . . . . . . . . . 2 1 Interference 3 | . . . . . . 2 . . . . 1 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Fried 6 | . . . . 3 2 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . . . 1 6 . . . . . Heat Transferred 3423 | . . 296 . 74 535 1519 222 . . . 777 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Was Fac Gar Maximum Alert Level 2 | . . . . . . 2 1 1 . . 1 Low Security (%) 69 | 100 100 100 100 100 100 23 71 74 100 100 35 Level 1 21 | . . . . . . 31 28 25 . . 64 Level 2 9 | . . . . . . 44 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 678 | . 80 154 52 37 198 678 355 230 66 160 380 Initial 355 | . . 25 52 . 4 98 355 2 66 . 99 Average 160 | . 19 77 21 12 124 354 133 127 24 38 253 Influence Increases 2849 | . 100 254 . 173 418 750 134 291 2 271 456 Destroy 0b10 Robot/C 1540 | . 80 200 . 80 240 300 100 80 . 140 320 Destroy 0b10 Robot/NC 135 | . . 20 . 30 30 . 15 . . 35 5 Destroy Leader 198 | . 20 32 . 48 42 20 2 10 . 14 10 Allied During Kill 39 | . . . . . . . . . . . 39 Successful Hack 28 | . . . . . . 12 16 . . . . Disable Machine 135 | . . . . 15 60 . . . . 60 . Anti-Garrison Action 400 | . . . . . . 150 . 200 . . 50 Destroy Structure 119 | . . 2 . . 16 58 1 1 2 7 32 Lose Combat Pursuer 255 | . . . . . 30 210 . . . 15 . Influence Decreases 2494 | . 40 180 134 161 290 212 807 106 192 129 243 Entered New Map 660 | . . 35 82 . 8 42 323 3 124 . 43 Time Decay 1364 | . 40 115 52 161 232 . 474 103 68 119 . Lost Part 430 | . . 30 . . 50 170 10 . . 10 160 Lost Ally 40 | . . . . . . . . . . . 40 Squads Dispatched 13 | . 2 1 . 2 2 . 2 1 . 3 . Investigation 2 | . 1 . . . . . . 1 . . . Extermination 4 | . . . . . 1 . 2 . . 1 . Reinforcement 6 | . 1 1 . 1 1 . . . . 2 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Was Fac Gar Distress Signals 6 | . . 2 . 1 . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 119 | . 5 12 . 7 15 31 8 4 6 15 16 Peak Tracking Total 9 | . 3 3 . 2 4 9 2 4 6 5 4 Tactical Retreats 10 | . . . . . 2 7 . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Was Fac Gar Traps Triggered 13 | . 1 . . 3 . 5 1 1 . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Was Fac Gar Machines Disabled 13 | . . . . 1 4 . . . . 4 4 Max in Single Turn 3 | . . . . 1 3 . . . . 2 2 Garrison Access 2 | . . . . . . . 1 1 . . . Garrison Relay 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Was Fac Gar Machines Accessed 12 | . . . . . 1 2 4 2 . 3 . Terminals 5 | . . . . . . 2 2 . . 1 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 4 | . . . . . 1 . 1 1 . 1 . Total Hacks 20 | . . . . . 1 4 6 3 . 6 . Successful 12 | . . . . . 1 1 5 2 . 3 . Failed 8 | . . . . . . 3 1 1 . 3 . Catastrophic 4 | . . . . . . 1 . 1 . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . . . . 2 . . . Terminals 9 | . . . . . . 4 2 . . 3 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 7 | . . . . . 1 . 2 2 . 2 . Terminal Hacks 2 | . . . . . . 1 1 . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . 1 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 2 1 . 2 . Unlock Access 2 | . . . . . 1 . . . . 1 . Seal Access 1 | . . . . . . . 1 . . . . Coupler Status 3 | . . . . . . . 1 1 . 1 . Unauthorized Hacks 1 | . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Jam 1 | . . . . . . . . 1 . . . Data Cores Recovered 2 | . . . . 1 . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . . . . . 1 2 4 2 . 2 . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . . . . . . 106 . Total Part Build Rating 12 | . . . . . . . . . . 12 . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 44 | . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Was Fac Gar Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked 2 | . . . . . 1 . . . . . 1 Non-combat 1 | . . . . . 1 . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . 1 . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 no_distress 1 | . . . . . 1 . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . 4 Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Was Fac Gar Total Allies 5 | . . . 1 . . . . . . . 4 Largest Group 3 | . . . 1 1 . . . . . . 3 Highest-Rated Group 122 | . . . 31 31 . . . . . . 122 Highest-Rated Ally 41 | . . . 31 31 . . . . . . 41 Total Orders . | . . . . . . . . . . . . Ally Attacks 31 | . . . . 4 . . . . . . 27 Total Damage 970 | . . . . 20 . . . . . . 950 Kills 6 | . . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Was Fac Gar Active Infowar (turns) 1 | . . . . . . . . . . . 1 Cloaking 1 | . . . . . . . . . . . 1 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Was Fac Gar Turns Passed 5830 | 54 228 244 148 460 535 1202 1207 294 205 522 731 Spaces Moved 3412 | 43 148 101 114 289 266 624 726 206 150 360 385 Core 191 | 9 . . . . . 65 113 . . . 4 Treads 72 | . . . . . . 72 . . . . . Legs 2860 | 34 148 101 114 289 266 280 613 206 150 360 299 Wheels . | . . . . . . . . . . . . Hover 80 | . . . . . . . . . . . 80 Flight 209 | . . . . . . 207 . . . . 2 Fastest Speed 32 | 50 120 120 120 120 120 32 50 120 120 120 45 Average Speed 127 | 105 120 120 120 124 151 123 137 120 120 120 127 Slowest Speed 400 | 120 120 120 120 190 190 400 200 120 120 120 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . 3 . . . . 1 Potential Cave-ins 2 | . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 4 32 15 26 37 5 34 21 5 76 15 42 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 6 | . . . . . . 2 . . 4 . . Terrain Destroyed 41 | . . 1 . . 22 4 1 1 4 6 2 Melee 2 | . . . . . . 2 . . . . . Projectile 15 | . . 1 . . . . 1 1 4 6 2 AOE 24 | . . . . . 22 2 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Was Fac Gar Total 4298 | 51 169 148 123 344 336 893 892 243 163 404 532 Wait 295 | 1 . . 3 5 16 100 115 23 . 4 28 Move 3395 | 42 147 100 113 288 265 617 725 206 149 360 383 Hop 3 | . . . . . . 2 . . . . 1 Pick Up 34 | 4 3 2 5 8 1 2 3 . 1 1 4 Fast Attach 56 | . . . . 11 6 11 9 5 . 3 11 Attach 30 | 4 1 4 1 5 3 5 3 . . . 4 Detach 6 | . . . . . 2 2 1 . . . 1 Swap 10 | . . . . 1 1 1 2 . . 2 3 Drop 26 | . . . . 7 2 2 2 2 1 2 8 Fire 367 | . 18 42 1 19 40 77 32 7 12 32 87 Melee 21 | . . . . . . 21 . . . . . Ram . | . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . Escape Stasis 53 | . . . . . . 53 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 9) 283 | -10/Materials | Entered another Materials area 283 | -9/Materials | Evolved 2 slots: Weapon x2 445 | -9/Materials | Lost 3 parts (3w) 512 | -9/Materials | Discovered new exit (range 10) 527 | -9/Materials | Entered Mines 652 | -9/Mines | Received a Mining Laser from a helpful Derelict 653 | -9/Mines | Discovered new exit (range 12) 675 | -9/Mines | Entered Materials 675 | -8/Materials | Accompanied by 1 ally 675 | -8/Materials | Evolved 2 slots: Utility x2 1054 | -8/Materials | Garrison activated, responded to threat 1109 | -8/Materials | Discovered new exit (range 15) 1135 | -8/Materials | Entered Factory 1135 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1407 | -7/Factory | Discovered new exit (range 3) 1663 | -7/Factory | Identified exit to Garrison 1670 | -7/Factory | Entered Garrison 1732 | -7/Garrison | Triggered checkpoint 1796 | -7/Garrison | Lost 4 parts (1p2n1u) 2047 | -7/Garrison | Lost 3 parts (1p1n1w) 2326 | -7/Garrison | Core integrity fell below 50% 2427 | -7/Garrison | Lost 3 parts (1n2w) 2636 | -7/Garrison | Triggered checkpoint 2641 | -7/Garrison | Core integrity fell below 20% 2715 | -7/Garrison | Discovered new exit (range 13) 2756 | -7/Garrison | Installed Relay Interface Framework 2800 | -7/Garrison | Triggered checkpoint 2872 | -7/Garrison | Entered Factory 2886 | -7/Factory | Lost 3 parts (1p2n) 3126 | -7/Factory | Build established: Mutant 3860 | -7/Factory | Repaired Weapon Cycler 4066 | -7/Factory | Discovered new exit (range 11) 4079 | -7/Factory | Entered another Factory area 4079 | -6/Factory | Evolved 2 slots: Propulsion x2 4373 | -6/Factory | Sucked down chute 4373 | -6/Factory | Entered Waste 4383 | -6/Waste | Spotted C-40 Crusher 4388 | -6/Waste | EMP discharged 4409 | -6/Waste | Spotted C-40 Crusher 4425 | -6/Waste | Spotted C-40 Crusher 4428 | -6/Waste | Spotted C-40 Crusher 4488 | -6/Waste | EMP discharged 4488 | -6/Waste | System corruption reached 10% 4491 | -6/Waste | Spotted C-40 Crusher 4512 | -6/Waste | Spotted C-40 Crusher 4558 | -6/Waste | Discovered new exit (range 16) 4578 | -6/Waste | Entered Factory 4835 | -6/Factory | Fabricated Adv. Trap Extractor? 5003 | -6/Factory | Build established: Gunner 5100 | -6/Factory | Identified exit to Garrison 5100 | -6/Factory | Entered Garrison 5128 | -6/Garrison | Spotted Striker 5146 | -6/Garrison | Spotted Striker 5170 | -6/Garrison | Destroyed Striker 5176 | -6/Garrison | Destroyed Striker 5183 | -6/Garrison | Core integrity fell below 50% 5197 | -6/Garrison | Lost 4 parts (2p1n1w) 5342 | -6/Garrison | Triggered checkpoint 5488 | -6/Garrison | Triggered checkpoint 5548 | -6/Garrison | Discovered new exit (range 8) 5564 | -6/Garrison | Build established: Scavenger-Gunner 5583 | -6/Garrison | P-70 Sage assimilated allied Slayer 5a 5627 | -6/Garrison | Lost 6 parts (1n2u3w) 5650 | -6/Garrison | Triggered checkpoint 5688 | -6/Garrison | Garrison Relay disabled 5788 | -6/Garrison | Triggered checkpoint 5812 | -6/Garrison | Core integrity fell below 20% 5831 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Antigrav System destroyed. Slayer 5b destroyed. S-27 Virus destroyed. Antigrav System destroyed. System corrupted: Dispersion Rifle failed to cycle. Dispersion Rifle destroyed. System corrupted: Component data lost. Imp. Cooling System destroyed. Acquired Gauss Rifle. Slug penetrates S-27 Virus. S-27 Virus destroyed. JU2OLAYV2U X8D0RKRBHS%7GSDR|3UP Slug penetrates Wall. Slug penetrates S-27 Virus. Destroyed VTOL Module. Slug penetrates Wall. Slug penetrates S-27 Virus. Slug penetrates Wall. System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????# #"#!#???# #?????????? | | ?????????????????????????# [[ ]#???# #?????????? | | ?????????????????????????#######*#???# #?????????? | | ???????????????????????????????#!#???# #???#####?? | | ???????????????????????????????# #???# #???# #?? | | ???????????????????????????????# #?### ##### #?? | | ???????????????????????######### ### #?? | | ?????????????????????# " #?? | | ???????????????????????######### ### ##########?? | | ???????????????????????????????# #?# #####??????? | | ???????????????????????????????# #?# # # ###????? | | ??????????????? ##""""######??# ### %*%##???? | | ?????????????? ####### ###!% ##??? | | ?????????????? [ ! %"#??? | | ?????????????? #!#! ###??? | | ?????????????? ## ## ####"##" = #????? | | ?????????????# ## ## #### ##### ######????? | | ?????????????" ; #???###?????????? | | ?????????????" ####???????????????? | | ?????????????" #??????????????????? | | ?????????????" #???????????#####??? | | ?????????????# ## ## ###???????????#"# #??? | | ???????????### ## ## #?????????????#"! #??? | | ?????????? = ######????????#!! #??? | | ?????????? [%s ; #????????#"! #??? | | ?????????????# [s@ #?????????????#"# #??? | | ?????????????###### ## ##?????????????### #??? | | ??????????????????# ?# #????????????????# ###? | | ??????????????????####??# #????????????????# ## | | ????????????????????????# #????????????????# ## | | ????????????????????????# #??????????#######% #? | | ????????????????????????# #??????????# " #### | | ????????????????????????# #??????????# ##### #??# | | ????????????????????????# ##############???# #??# | | ????????????????????????# #???# #??# | | ????????????????????????# ##### #### | | ????????????????????????###### ###### =! | | ?????????????????????????????# #????# ########## | | ?????????????????????????##### ##???# #????????? | | ?????????????????????????# #???# #????????? | | ?????????????????????????# #???# #????????? | | ?????????????????????????# #???# ###??????? | | ?????????????????????????# !!!!!!#???# #??????? | | ?????????????????????????#########???# < #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????######??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 31 Energy Capacity 520 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Trap Extractor | x2 | -6/Factory | Preloaded Repaired ---------- Weapon Cycler | 7% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumCouplerCoupler Manual? 0 Play Time 00:44:42 Cumulative 219.0 hours Start 2025.11.25 @ 15:01:24 End 2025.11.25 @ 15:44:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 619 Rogue 618 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 62 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1fa9c215-5f09-415e-9826-193388732d5a