Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 23:09:42

Player: Toa of Guts

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (118)     590
Value Destroyed (4596)     4596
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1403)               1403
              TOTAL SCORE: 8869

 Bonus
-------
High Alert Combat Kills    367
Follower Combat Kills      136
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     253/300
Energy                     265/265
System Corruption          9%
Temperature                Warning (319)
Movement                   Rolling (225) Ox9
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
        Armored Wheel
>               --- UTILITY (5) ------
                Huge Storage Unit
          Heavy Armor Plating
                Relay Coupler [Swarmer] (40)
                Relay Coupler [Grunt] (21)
>               --- WEAPON (2) -------
                Beam Rifle
                Gauss Rifle
>               --- INVENTORY (25) ---
          Light Treads
       Advanced Treads
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Seismic Detector
                Relay Coupler [NC] (22)
                Relay Coupler [Swarmer] (39)
                Relay Coupler [Duelist] (28)
                Relay Coupler [Sentry] (24)
                Relay Coupler [Sentry] (24)
                Relay Coupler [Specialist] (23)
     Long-range Tractor Beam
          Heavy Particle Gun
          Heavy Particle Gun
   High-powered Shotgun
                Gauss Rifle
                Mace

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
          Heavy Armor Plating
                Hacking Suite
>               --- WEAPON -----------
          Heavy Ion Cannon
                Mace
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
                Wheel
        Armored Wheel
  High-capacity Matter Pod
       Improved Light Armor Plating
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Duelist]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Specialist]
   High-powered Tractor Beam
                Beam Rifle
          Heavy Assault Rifle
                Gauss Rifle
                Gauss Rifle
                Datajack
[Rating: 30]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar 
Slots Evolved              4    | .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  3    | .   .   1   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             130  | 6   18  29  24  24  16  13  
  Power                    10   | 1   3   2   2   1   1   .   
    Engine                 10   | 1   3   2   2   1   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               33   | 2   7   10  6   2   3   3   
    Treads                 20   | .   3   8   3   2   2   2   
    Leg                    2    | .   2   .   .   .   .   .   
    Wheel                  11   | 2   2   2   3   .   1   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  32   | 1   4   6   8   2   8   3   
    Device                 7    | .   2   1   1   1   2   .   
    Storage                4    | 1   2   .   .   .   1   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               5    | .   .   .   1   .   3   1   
    Protection             15   | .   .   5   5   1   2   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   55   | 2   4   11  8   19  4   7   
    Energy Gun             5    | 1   1   2   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   2   .   .   
    Ballistic Gun          29   | 1   2   6   7   8   1   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               10   | .   1   3   .   6   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   1   3   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   2   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 35   | .   .   11  8   8   1   7   
  Power                    4    | .   .   2   1   1   .   .   
  Propulsion               11   | .   .   3   2   2   1   3   
  Utility                  13   | .   .   4   4   3   .   2   
  Weapon                   7    | .   .   2   1   2   .   2   
  Highest Loss Streak      5    | .   .   3   5   4   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  97  94  92  98  98  
  Engine                   10   | .   14  11  8   8   9   9   
  Treads                   16   | .   11  20  17  15  18  17  
  Wheel                    10   | .   11  12  9   9   8   9   
  Device                   8    | .   13  8   6   6   10  5   
  Storage                  10   | .   14  11  9   9   9   9   
  Processor                1    | .   .   .   6   .   .   .   
  Hackware                 4    | .   .   .   .   9   17  28  
  Protection               10   | .   .   11  18  17  5   1   
  Energy Gun               5    | .   14  9   .   .   .   1   
  Energy Cannon            1    | .   .   .   .   3   9   6   
  Ballistic Gun            11   | .   13  12  17  10  .   7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             116  | 11  91  101 107 107 116 104 
  Greatest Support         60   | 26  40  60  16  16  16  12  
  Greatest Overweight (x)  10   | .   3   10  10  6   10  10  
  Average Overweight (x)   5    | .   1   7   9   5   6   9   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         23   | 7   18  25  25  25  25  25  
  Most Carried             25   | 6   15  25  25  25  25  25  
  Average Carried          20   | 3   13  20  24  23  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            25   | 6   15  23  25  25  25  17  

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 30% | Mutant
 21% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  
Matter Collected           3358 | 213  536  868  583  622  251  285  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4277 | .    571  1668 704  789  222  323  
  Parts                    244  | .    38   101  44   42   7    12   
Haulers Intercepted        7    | .    1    6    .    .    .    .    
Recyclers Shooed           3    | .    1    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar 
Combat Hostiles Destroyed  96   | .   11  32  17  23  5   8   
  Guns                     63   | .   8   24  17  6   1   7   
  Cannons                  8    | .   .   .   .   4   3   1   
  AOE                      24   | .   3   8   .   13  .   .   
Classes Destroyed          13   | .   6   4   1   2   .   .   
  Worker                   4    | .   .   2   .   .   2   .   
  Builder                  2    | .   .   2   .   .   .   .   
  Hauler                   7    | .   1   6   .   .   .   .   
  Recycler                 3    | .   1   1   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  5    | .   3   2   .   .   .   .   
  Swarmer                  17   | .   3   4   5   4   1   .   
  Grunt                    55   | .   8   19  5   11  4   8   
  Brawler                  5    | .   .   2   2   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   13   | .   .   7   4   2   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   
  Hunter                   4    | .   .   .   .   4   .   .   
Best Kill Streak           7    | .   4   7   3   4   3   3   
  Combat Bots Only         4    | .   3   4   3   4   2   3   
Max Kills in Single Turn   3    | .   1   2   1   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  
Hostile Shots Fired        545  | .    39   176  109  105  22   94   
  Missed                   144  | .    12   49   27   24   9    23   
Damage Taken               6192 | .    396  1662 1333 1482 185  1134 
  Core                     794  | .    51   183  135  254  27   144  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   93   | .    .    .    .    .    .    93   
Core Remaining (%)         77   | 100  79   54   .    .    .    .    
Volleys Fired              354  | .    43   141  58   61   13   38   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  90   | .    60   80   46   88   90   90   
Shots Fired                613  | .    82   245  114  93   21   58   
  Gun                      523  | .    77   236  114  45   7    44   
  Cannon                   57   | .    .    .    .    29   14   14   
  Launcher                 33   | .    5    9    .    19   .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  372  | .    38   132  114  45   7    36   
  Thermal                  197  | .    39   93   .    29   14   22   
  Explosive                33   | .    5    9    .    19   .    .    
  Electromagnetic          11   | .    .    11   .    .    .    .    
  Robot Hit Streak         24   | .    9    24   9    18   6    13   
  Robot Miss Streak        5    | .    4    4    5    2    2    5    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        5    | .    1    2    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    
Shots Hit Robots           440  | .    51   172  90   61   24   42   
  Core Hits                222  | .    32   77   36   49   8    20   
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    3    1    1    1    
  Critical Strikes         17   | .    1    9    3    1    1    2    
    Burn                   10   | .    .    9    .    .    .    1    
    Destroy                6    | .    1    .    3    1    .    1    
    Smash                  1    | .    .    .    .    .    1    .    
Melee Attacks              21   | .    .    .    1    3    15   2    
  Impact                   13   | .    .    .    1    3    8    1    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    5    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8969 | .    797  2978 1422 2294 527  951  
  Guns                     5726 | .    599  2432 1413 465  135  682  
  Cannons                  1112 | .    .    .    .    545  298  269  
  Explosions               2028 | .    198  546  .    1284 .    .    
  Melee                    94   | .    .    .    .    .    94   .    
  Ramming                  9    | .    .    .    9    .    .    .    
  Kinetic                  4263 | .    325  1287 1413 465  135  638  
  Thermal                  2569 | .    274  1139 .    545  298  313  
  Explosive                1928 | .    198  446  .    1284 .    .    
  Electromagnetic          106  | .    .    106  .    .    .    .    
  Impact                   94   | .    .    .    .    .    94   .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    1    .    9    9    9    9    
  Average Corruption       6    | .    1    .    6    9    9    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  112  | .    12   .    7    45   28   20   
    Message Errors         37   | .    2    .    1    20   7    7    
    Matter Fused           31   | .    5    .    3    7    10   6    
    Heat Flow Errors       9    | .    1    .    1    4    2    1    
    Energy Discharges      11   | .    2    .    .    5    3    1    
    Parts Fused            2    | .    .    .    .    1    1    .    
    Data Loss (minor)      11   | .    .    .    2    3    3    3    
    Data Loss (major)      4    | .    1    .    .    3    .    .    
    Misfires               3    | .    1    .    .    1    1    .    
    Alerts                 1    | .    .    .    .    .    1    .    
    Weapon Failures        3    | .    .    .    .    1    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            114  | .    .    17   .    39   58   .    
  Projectiles              4    | .    .    .    .    .    4    .    
  Explosions               56   | .    .    17   .    39   .    .    
  Melee                    54   | .    .    .    .    .    54   .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      322  | .    40   44   4    234  .    .    
  Shots                    11   | .    2    1    .    8    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        310  | .    238  231  158  278  249  310  
  Average Temperature      75   | .    109  64   54   93   88   96   
  Received Heat Transfer   2373 | .    153  717  405  333  99   666  
  Effects                  3    | .    .    2    .    1    .    .    
    Interference           3    | .    .    2    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    
  Impact Corruptions       3    | .    .    .    .    .    3    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             12   | .    .    11   .    1    .    .    
  Heat Transferred         5634 | .    625  3323 .    724  407  555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  
Peak Influence             1130 | .    200  400  317  1130 662  459  
  Initial                  550  | .    .    .    169  206  550  242  
  Average                  275  | .    33   185  112  706  503  382  
Maximum Alert Level        4    | .    1    2    1    4    2    2    
  Low Security (%)         53   | 100  97   61   88   .    .    .    
  Level 1                  23   | .    2    38   11   23   24   69   
  Level 2                  12   | .    .    .    .    15   75   30   
  Level 3                  9    | .    .    .    .    54   .    .    
  Level 4                  1    | .    .    .    .    7    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          11   | .    1    4    4    .    2    .    
  Investigation            1    | .    1    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            7    | .    .    4    1    .    2    .    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar 
Distress Signals           9    | .   .   6   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              168  | .   19  55  23  26  30  15  
  Peak Tracking Total      9    | .   4   6   4   4   9   5   
  Tactical Retreats        10   | .   .   4   2   .   4   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar 
Traps Triggered            10   | .   2   1   .   7   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Gar 
Machines Disabled          15   | .   .   7   .   5   .   3   
  Max in Single Turn       1    | .   .   1   .   1   .   1   
  Garrison Relay           4    | .   .   .   .   3   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar 
Machines Accessed          20   | .   8   2   3   3   3   1   
  Terminals                18   | .   8   2   2   3   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   
Total Hacks                52   | .   24  8   8   4   6   2   
  Successful               23   | .   11  3   5   2   2   .   
  Failed                   29   | .   13  5   3   2   4   2   
    Catastrophic           6    | .   4   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   30   | .   14  8   6   .   2   .   
  Terminals                50   | .   24  8   7   4   5   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   
Terminal Hacks             11   | .   7   1   .   2   1   .   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Unreport Threat          3    | .   1   1   .   .   1   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   1   .   1   .   
Unauthorized Hacks         10   | .   4   2   4   .   .   .   
  Terminals                10   | .   4   2   4   .   .   .   
    Track                  3    | .   1   1   1   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 4    | .   2   1   1   .   .   .   
    Disrupt                2    | .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   7   2   2   2   3   1   
  Full Trace Events        2    | .   1   1   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   1   .   .   
Robots Hacked              7    | .   .   .   .   .   6   1   
  Non-combat               4    | .   .   .   .   .   4   .   
  Combat                   3    | .   .   .   .   .   2   1   
Robot Hacks Applied        7    | .   .   .   .   .   6   1   
  map_walls                1    | .   .   .   .   .   1   .   
  drop_inventory           1    | .   .   .   .   .   1   .   
  map_route                1    | .   .   .   .   .   1   .   
  overwrite_iff            2    | .   .   .   .   .   1   1   
  formatsys_low            1    | .   .   .   .   .   1   .   
  formatsys_high           1    | .   .   .   .   .   1   .   
Relay Couplers Released    13   | .   .   .   .   10  .   3   
  Machine Destruction      13   | .   .   .   .   10  .   3   
  Attached                 4    | .   .   .   .   .   3   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Gar 
Total Allies               5    | .   .   .   .   1   3   1   
  Largest Group            3    | .   .   .   .   1   3   2   
  Highest-Rated Group      53   | .   .   .   .   25  53  30  
  Highest-Rated Ally       25   | .   .   .   .   25  25  16  
Total Orders               6    | .   .   .   .   .   2   4   
  STAY                     1    | .   .   .   .   .   .   1   
  FOLLOW                   3    | .   .   .   .   .   1   2   
  AID                      2    | .   .   .   .   .   1   1   
Ally Attacks               36   | .   .   .   .   1   30  5   
  Total Damage             583  | .   .   .   .   42  482 59  
  Kills                    7    | .   .   .   .   1   5   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  
Turns Passed               8073 | 46   1514 2257 1592 1391 840  433  
Spaces Moved               3222 | 37   865  782  480  574  349  135  
  Core                     5    | 5    .    .    .    .    .    .    
  Treads                   317  | .    303  14   .    .    .    .    
  Legs                     94   | .    94   .    .    .    .    .    
  Wheels                   2806 | 32   468  768  480  574  349  135  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  135  175  175  190  195  
  Average Speed            186  | 84   142  204  224  189  195  222  
  Slowest Speed            480  | 90   160  480  230  190  230  230  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    99   84   39   63   32   22   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 22   | .    9    7    1    2    3    .    
Terrain Destroyed          194  | .    26   32   1    129  6    .    
  Melee                    4    | .    .    .    1    .    3    .    
  Projectile               3    | .    .    .    .    .    3    .    
  AOE                      187  | .    26   32   .    129  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  
Total                      4644 | 48   1071 1194 879  776  470  206  
  Wait                     743  | .    126  207  301  36   60   13   
  Move                     3217 | 36   864  781  479  573  349  135  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  69   | 6    11   24   7    14   5    2    
  Fast Attach              23   | 6    1    6    7    .    3    .    
  Attach                   34   | .    .    11   4    9    3    7    
  Detach                   3    | .    .    .    .    2    1    .    
  Swap                     73   | .    17   12   13   15   10   6    
  Drop                     48   | .    9    12   8    7    9    3    
  Fire                     354  | .    43   141  58   61   13   38   
  Melee                    21   | .    .    .    1    3    15   2    
  Ram                      1    | .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            56   | .    .    .    .    56   .    .    
  Rewire                   2    | .    .    .    .    .    2    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   47 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 9)
  708 | -10/Materials | Discovered new exit (range 13)
 1187 | -10/Materials | Discovered new exit (range 4)
 1348 | -10/Materials | Discovered new exit (range 14)
 1462 | -10/Materials | Discovered new exit (range 12)
 1561 | -10/Materials | Entered another Materials area
 1561 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1971 | -9/Materials  | Lost 3 parts (1n1u1w)
 2323 | -9/Materials  | Build established: Scavenger-Mutant
 2379 | -9/Materials  | Discovered new exit (range 16)
 2623 | -9/Materials  | Discovered new exit (range 16)
 3102 | -9/Materials  | Discovered new exit (range 16)
 3694 | -9/Materials  | Discovered new exit (range 15)
 3790 | -9/Materials  | Discovered new exit (range 13)
 3818 | -9/Materials  | Entered another Materials area
 3818 | -8/Materials  | Evolved 2 slots: Utility x2
 5060 | -8/Materials  | Garrison activated, responded to threat
 5175 | -8/Materials  | Discovered new exit (range 16)
 5353 | -8/Materials  | Lost 5 parts (1p1n3u)
 5409 | -8/Materials  | Identified exit to Garrison
 5410 | -8/Materials  | Entered Garrison
 5462 | -8/Garrison   | Triggered checkpoint
 5550 | -8/Garrison   | Garrison Relay disabled
 5722 | -8/Garrison   | Triggered checkpoint
 5856 | -8/Garrison   | Learned Materials security intel
 5863 | -8/Garrison   | Discovered new exit (range 13)
 5934 | -8/Garrison   | Triggered checkpoint
 5983 | -8/Garrison   | Lost 4 parts (2n1u1w)
 6040 | -8/Garrison   | Garrison Relay disabled
 6074 | -8/Garrison   | Triggered checkpoint
 6136 | -8/Garrison   | Triggered checkpoint
 6148 | -8/Garrison   | Core integrity fell below 50%
 6215 | -8/Garrison   | Installed Relay Interface Framework
 6297 | -8/Garrison   | Discovered new exit (range 13)
 6492 | -8/Garrison   | Triggered checkpoint
 6517 | -8/Garrison   | Build established: Bothacker-Mutant
 6596 | -8/Garrison   | Triggered checkpoint
 6685 | -8/Garrison   | Rescued a captive Derelict
 6702 | -8/Garrison   | Garrison Relay disabled
 6759 | -8/Garrison   | Discovered new exit (range 12)
 6801 | -8/Garrison   | Entered Materials
 6801 | -8/Materials  | Accompanied by 1 ally
 7295 | -8/Materials  | Lost 3 allies
 7641 | -8/Materials  | Identified exit to Garrison
 7641 | -8/Materials  | Entered Garrison
 7641 | -8/Garrison   | Accompanied by 1 ally
 7671 | -8/Garrison   | Triggered checkpoint
 7727 | -8/Garrison   | Garrison Relay disabled
 7903 | -8/Garrison   | Triggered checkpoint
 7935 | -8/Garrison   | Triggered checkpoint
 7946 | -8/Garrison   | Core integrity fell below 20%
 7997 | -8/Garrison   | Lost 5 parts (2n1u2w)
 8063 | -8/Garrison   | Triggered checkpoint
 8074 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
08027_ Machinist 3a repairs Rnf. Ion Engine.
08030_ Machinist 3a repairs Hpw. Shotgun.
08032_ Machinist 3a repairs Lgt. Treads.
08035_ System corrupted: Matter fused (-7).
08047_ Acquired 29 matter.
08054_ Slug penetrates G-47 Trooper.
08057_ SO&XW#JEZA /VOW3ENK|1JPM&4X2
08057_ Slug penetrates G-47 Trooper.
08063_ Slug penetrates Wall.
08063_ Beams of light sweep through the air. An alarm sounds.
08063_ Relay Coupler [NC] destroyed.
08066_ Discarded Hacking Suite.
08067_ G-47 Trooper destroyed.
08067_ Slug penetrates Wall.
08068_ Knocked back.
08069_ Critical hit (Burn: +37).
08070_ B-36 Bruiser suffers critical hit (Burn).
08071_ Critical hit (Burn: +37).
08073_ System corrupted: Beam Rifle failed to cycle.
08073_ Slug penetrates B-36 Bruiser.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#""        ?#  #???????#####? |
| ?????????????????????#"!        ?#  #???????#   #? |
| ?????????????????????#"!        ##  #########   ## |
| ?????????????????????#"!                           |
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| ?????????????????????#"""!!!!!!"?????????????????? |
| ??????????????????????"""""""""??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        68

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftCompositeMallet
  Manual?         0
Play Time         01:19:50
  Cumulative      157.1 hours
  Start           2024.05.15 @ 21:51:27
  End             2024.05.15 @ 23:09:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          97
  Rogue           97
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          57
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb152e99-b417-4b85-8a36-99e71f74f785