Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.25 @ 14:23:50 Player: TLFP Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (62) 310 Value Destroyed (1668) 1668 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (459) 459 TOTAL SCORE: 6477 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 120 Aligned with FarCom 300 Cogmind --------- Core Integrity 452/700 Matter 6/300 Energy 95/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (4) ---- Compact Battery (300) Improved Terrain Scan Processor Gauss Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Lightpack 2.0 Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Heat Sink Heat Sink Improved Heat Sink Small Storage Unit Medium Battery Compact Battery Compact Matter Pod Advanced Visual Processing Unit Advanced Terrain Scanner Improved Terrain Scan Processor Improved Medium Laser Pulse Rifle Gatling Laser High-powered Shotgun Gauss Rifle Flak Gun Flak Gun Flak Cannon Flak Cannon Rocket Launcher [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Lightpack 2.0 Device Weight Redist. System Storage Lightpack 2.0 Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . . Utility 3 | . . . . . . . 1 2 . . Weapon . | . . . . . . . . . . . Parts Attached 77 | . 18 16 6 2 1 . 19 14 . 1 Power 12 | . 3 2 1 . . . 3 3 . . Engine 7 | . 2 1 1 . . . 2 1 . . Core 5 | . 1 1 . . . . 1 2 . . Reactor . | . . . . . . . . . . . Propulsion 15 | . . 4 2 1 . . 4 4 . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 15 | . . 4 2 1 . . 4 4 . . Utility 18 | . 9 4 . . 1 . 1 3 . . Device 8 | . 4 3 . . . . . 1 . . Storage 4 | . 2 . . . 1 . . 1 . . Processor 2 | . 1 . . . . . . 1 . . Hackware 1 | . . . . . . . 1 . . . Protection 3 | . 2 1 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 32 | . 6 6 3 1 . . 11 4 . 1 Energy Gun 13 | . 5 6 . . . . . 1 . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 14 | . 1 . 3 1 . . 6 3 . . Ballistic Cannon 5 | . . . . . . . 5 . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 . . Parts Lost 24 | . 3 2 4 3 . . 6 3 2 1 Power 4 | . 1 . 1 . . . 1 . 1 . Propulsion 12 | . . 1 2 3 . . 3 2 1 . Utility 4 | . 1 . 1 . . . . 1 . 1 Weapon 4 | . 1 1 . . . . 2 . . . Highest Loss Streak 4 | . 1 1 4 2 . . 3 1 2 1 Average Slot Usage (%) 44 | . 65 85 81 31 22 22 21 30 50 23 Engine 5 | . 10 4 . 11 11 11 2 . . . Core 3 | . 3 9 9 . . . . 1 13 . Flight 7 | . . 23 31 7 . . 3 6 13 . Device 5 | . 19 13 9 . . . . . . . Storage 8 | . 2 14 11 11 11 11 9 7 7 7 Processor 2 | . 4 . . . . . . 2 7 7 Hackware 2 | . . . . . . . 2 7 7 7 Energy Gun 5 | . 17 18 1 . . . . . . . Ballistic Gun 3 | . 6 . 17 1 . . 2 2 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 21 | 3 15 15 15 8 8 8 14 21 15 5 Greatest Support 20 | 3 15 14 18 4 3 3 8 20 15 3 Greatest Overweight (x) 4 | . 1 1 1 2 2 2 4 4 3 1 Average Overweight (x) . | . . . . 1 2 2 1 . 1 1 Largest Inventory Capacity 24 | 4 6 6 6 6 24 24 24 24 24 24 Average Capacity 14 | 4 4 6 6 6 15 24 24 24 24 23 Most Carried 24 | 4 6 6 6 6 7 7 18 24 24 24 Average Carried 11 | 3 4 5 5 5 6 7 11 21 23 23 Final Capacity 24 | 4 6 6 6 6 24 24 24 24 24 4 Final Carried 24 | 3 6 6 6 6 7 7 18 24 24 4 Class Distribution -------------------- 46% | Hauler-Mutant 45% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 1096 | 184 211 100 221 46 . . 233 101 . . Remotely . | . . . . . . . . . . . Salvage Created 2005 | . 833 195 335 43 . . 498 101 . . Parts 120 | . 40 17 25 5 . . 24 9 . . Haulers Intercepted 3 | . 1 . 1 . . . 1 . . . Recyclers Shooed 2 | . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 52 | . 13 8 10 3 . . 15 3 . . Guns 45 | . 10 8 10 3 . . 11 3 . . Cannons 4 | . . . . . . . 4 . . . AOE 3 | . 3 . . . . . . . . . Classes Destroyed 9 | . 6 . 2 . . . 1 . . . Worker 2 | . 1 . 1 . . . . . . . Builder 1 | . 1 . . . . . . . . . Hauler 3 | . 1 . 1 . . . 1 . . . Recycler 4 | . 4 . . . . . . . . . Swarmer 20 | . 3 5 4 3 . . 3 2 . . Grunt 23 | . 10 3 3 . . . 7 . . . Brawler 1 | . . . . . . . 1 . . . Duelist 3 | . . . 1 . . . 1 1 . . Sentry 5 | . . . 2 . . . 3 . . . Best Kill Streak 13 | . 6 3 10 13 . . 8 3 . . Combat Bots Only 12 | . 5 3 9 12 . . 8 3 . . Max Kills in Single Turn 2 | . 2 1 2 2 . . 2 1 . . Gunslinging 1 | . . . 1 1 . . 1 . . . Exploded 1 | . 1 . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Damage Taken 3029 | . 463 257 285 300 . . 1045 391 143 145 Core 1031 | . 132 54 81 162 . . 354 113 69 66 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 49 | 100 . 25 . . . 39 35 . . . Volleys Fired 125 | . 39 18 20 5 . . 32 6 . 5 Largest 2 | . 2 2 2 2 . . 2 2 . 1 Hottest 90 | . 90 90 50 45 . . 88 56 . 56 Shots Fired 221 | . 73 22 36 10 . . 63 12 . 5 Gun 202 | . 73 22 36 10 . . 44 12 . 5 Cannon 19 | . . . . . . . 19 . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 143 | . 22 . 36 10 . . 63 12 . . Thermal 13 | . . 8 . . . . . . . 5 Explosive . | . . . . . . . . . . . Electromagnetic 65 | . 51 14 . . . . . . . . Robot Hit Streak 26 | . 22 23 13 15 . . 15 26 . 8 Robot Miss Streak 4 | . 1 1 4 1 . . 3 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . 2 1 3 1 . . 3 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 1 . . Shots Hit Robots 179 | . 55 18 29 8 . . 54 10 . 5 Core Hits 121 | . 32 12 19 3 . . 40 14 . 1 Critical Hits 1 | . . . . . . . 1 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3434 | . 1254 257 422 75 . . 1133 186 . 107 Guns 2468 | . 689 221 422 75 . . 772 186 . 103 Cannons 361 | . . . . . . . 361 . . . Explosions 601 | . 565 36 . . . . . . . . Melee . | . . . . . . . . . . . Ramming 4 | . . . . . . . . . . 4 Kinetic 1926 | . 110 . 422 75 . . 1133 186 . . Thermal 777 | . 565 109 . . . . . . . 103 Explosive . | . . . . . . . . . . . Electromagnetic 727 | . 579 148 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 2 2 3 Average Corruption 2 | . . . . . . . . 2 2 2 Corruption Purged . | . . . . . . . . . . . Effects 4 | . . . . . . . . 1 2 1 Message Errors 2 | . . . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 147 | . 120 27 . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions 147 | . 120 27 . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . . . 6 . . . Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . . 6 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 150 | . 104 44 . . . . . . . 2 Shots 5 | . 4 1 . . . . . . . . Rammed 2 | . . . . . . . . 1 . 1 Targets Rammed 2 | . . . . . . . . 1 . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 176 | . 153 176 15 . . . 23 2 . . Average Temperature 46 | . 54 60 5 . . . 7 2 . . Received Heat Transfer 963 | . 189 57 84 18 . . 603 12 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . Heat Transferred 1107 | . 650 272 . . . . . . . 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 5 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 549 | . 271 308 287 237 . . 549 184 23 69 Initial 184 | . . 85 94 94 . . . 184 23 . Average 136 | . 114 204 128 155 . . 251 143 17 34 Maximum Alert Level 2 | . 1 1 1 1 . . 2 . . . Low Security (%) 73 | 100 80 47 94 45 . 100 37 100 100 100 Level 1 21 | . 19 52 5 54 . . 32 . . . Level 2 4 | . . . . . . . 29 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 2 . 1 . . . 2 1 . 1 Investigation 3 | . 2 . . . . . 1 . . . Extermination 2 | . . . . . . . . 1 . 1 Reinforcement 1 | . . . 1 . . . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 7 | . 2 . 1 . . . 4 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . 23 12 20 15 . . 35 6 12 3 Peak Tracking Total 16 | . 5 3 9 4 . . 16 4 6 2 Tactical Retreats 11 | . . 1 . 1 . . 5 1 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 8 | . 2 . . . . . 1 4 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 8 | . 5 . 1 1 . . 1 . . . Max in Single Turn 3 | . 3 . 1 1 . . 1 . . . Garrison Access 2 | . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 14 | . 5 . 1 . 2 . 3 2 . 1 Terminals 9 | . 4 . 1 . . . 3 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Total Hacks 57 | . 10 . 5 . 24 . 13 3 . 2 Successful 45 | . 3 . 5 . 24 . 9 2 . 2 Failed 12 | . 7 . . . . . 4 1 . . Catastrophic 3 | . 2 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 5 . 3 . 1 . 9 . . 1 Terminals 29 | . 9 . 5 . . . 13 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . Terminal Hacks 33 | . 2 . 2 . 24 . 4 . . 1 Record 23 | . . . . . 23 . . . . . Robot Analysis 2 | . . . . . . . 1 . . 1 Prototype ID Bank 1 | . . . . . . . 1 . . . Scanalyzer Index 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . Seal Access 2 | . . . . . . . . 2 . . Unauthorized Hacks 9 | . . . 3 . . . 5 . . 1 Terminals 9 | . . . 3 . . . 5 . . 1 Track 1 | . . . 1 . . . . . . . Botnet 4 | . . . 1 . . . 2 . . 1 Detonate 1 | . . . . . . . 1 . . . Disrupt 2 | . . . . . . . 2 . . . Operators 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 4 . 1 . . . 3 . . 1 Full Trace Events 3 | . 3 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 8 | . . 1 . 6 . . . . 1 . Largest Group 5 | . . 1 . 5 2 . . . 1 . Highest-Rated Group 102 | . . 31 . 102 39 . . . 31 . Highest-Rated Ally 31 | . . 31 . 31 31 . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 70 | . . 9 . 51 . . . . 10 . Total Damage 963 | . . 106 . 687 . . . . 170 . Kills 12 | . . 1 . 11 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 2 | . . . . . . . 1 . . 1 Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 4076 | 6 766 333 292 547 370 38 529 554 340 301 Spaces Moved 3727 | 3 791 357 464 322 244 26 332 623 277 288 Core 2171 | 3 791 4 . 73 244 26 316 403 23 288 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1556 | . . 353 464 249 . . 16 220 254 . Fastest Speed 31 | 50 50 37 34 120 150 150 37 31 34 100 Average Speed 82 | 50 59 46 35 126 150 150 114 79 115 100 Slowest Speed 250 | 50 100 120 117 150 150 150 250 250 200 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 2 87 53 46 63 61 10 36 18 87 8 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 41 | . 35 6 . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 41 | . 35 6 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Total 4504 | 10 1018 503 557 453 248 25 426 669 299 296 Wait 466 | . 149 99 61 122 . . 14 3 17 1 Move 3714 | 2 790 356 463 321 243 25 331 619 276 288 Hop 2 | . . . . . . . . 2 . . Pick Up 59 | . 11 6 3 . 3 . 18 16 2 . Fast Attach 15 | . 5 3 3 1 1 . . 2 . . Attach 48 | . 7 8 2 1 . . 19 10 . 1 Detach 27 | 2 2 3 1 2 . . 12 4 1 . Swap 14 | . 6 5 1 . . . . 2 . . Drop 32 | 6 9 5 3 1 1 . . 4 3 . Fire 125 | . 39 18 20 5 . . 32 6 . 5 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . 1 . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 16) 390 | -10/Materials | Identified exit to Materials 466 | -10/Materials | Discovered exit to Materials (range 15) 655 | -10/Materials | Discovered exit to Materials (range 8) 719 | -10/Materials | Core integrity fell below 50% 761 | -10/Materials | Discovered new exit (range 16) 773 | -10/Materials | Entered Mines 782 | -10/Mines | Escorted by a lone wolf Derelict 802 | -10/Mines | Learned location of Storage (-9) 807 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 808 | -10/Mines | Found Prototype Device 818 | -10/Mines | Identified Exp. Sensor Array 1039 | -10/Mines | Discovered exit to Materials (range 8) 1106 | -10/Mines | Entered Materials 1106 | -9/Materials | Evolved 2 slots: Propulsion x2 1248 | -9/Materials | Discovered new exit (range 10) 1392 | -9/Materials | Discovered new exit (range 10) 1392 | -9/Materials | Discovered new exit (range 16) 1393 | -9/Materials | Lost 4 parts (1p2n1u) 1398 | -9/Materials | Entered Mines 1432 | -9/Mines | Destroyed 12 combat bots 1485 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1527 | -9/Mines | Received a Mining Laser from a helpful Derelict 1714 | -9/Mines | Assembled infested the area 1800 | -9/Mines | Core integrity fell below 50% 1816 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1816 | -9/Mines | Discovered new exit (range 5) 1945 | -9/Mines | Entered Exiles 1945 | -9/Exiles | Accompanied by 2 allies 1975 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1986 | -9/Exiles | Met 8R-AWN 2010 | -9/Exiles | Met EX-HEX 2056 | -9/Exiles | Met EX-BIN 2074 | -9/Exiles | Aligned with FarCom system 2076 | -9/Exiles | Given EX-Vault access code 2110 | -9/Exiles | Opened EX-Vault 2123 | -9/Exiles | Found Lightpack 2.0 2177 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2219 | -9/Exiles | Met EX-DEC 2246 | -9/Exiles | Learned location of Zion (-7) 2295 | -9/Exiles | Discovered new exit (range 12) 2315 | -9/Exiles | Left Exiles lab with Lightpack 2.0 2315 | -9/Exiles | Entered Mines 2341 | -8/Mines | Discovered new exit (range 7) 2353 | -8/Mines | Entered Materials 2353 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2429 | -8/Materials | Build established: Hauler-Mutant 2440 | -8/Materials | Garrison activated, responded to threat 2661 | -8/Materials | Lost 3 parts (1p1n1w) 2765 | -8/Materials | Core integrity fell below 50% 2797 | -8/Materials | Destroyed 8 combat bots 2854 | -8/Materials | Discovered new exit (range 8) 2882 | -8/Materials | Entered Factory 2882 | -7/Factory | Evolved 2 slots: Utility x2 3436 | -7/Factory | Sucked down chute 3436 | -7/Factory | Entered Waste 3437 | -7/Waste | Met a frightened Derelict 3467 | -7/Waste | Spotted C-40 Crusher 3482 | -7/Waste | Spotted C-40 Crusher 3482 | -7/Waste | Spotted C-40 Crusher 3495 | -7/Waste | Spotted C-40 Crusher 3499 | -7/Waste | Spotted C-40 Crusher 3520 | -7/Waste | Spotted C-40 Crusher 3673 | -7/Waste | Discovered new exit (range 13) 3748 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3749 | -7/Waste | Crushed by Compactor (1 part destroyed) 3757 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3775 | -7/Waste | Identified exit to Factory 3776 | -7/Waste | Entered Factory 4077 | -7/Factory | Self-destructed Last Messages --------------- 03869_ JWHRIZXPKUNF& E>Analysis(Guerrilla) Downloading analysis... Guerrilla Tiers: 5, 7 Derelicts have taken the original hunter and rearmed it with a weapon of their own design: the bore cannon. While the concentrated firepower is less effective in open firefights, its ability to deal significant damage even after penetrating multiple walls is surprising. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 03974_ Triggered Heavy Explosive Trap. 03974_ An explosion rips through the floor. 04026_ ALERT: Rogue bot located, Programmers report to Factory Zone 7D. 04065_ Slammed into P-60 Hacker. 04070_ Lightpack 2.0 destroyed. Map ----- +----------------------------------------------------+ | #???# #????????????????????????????? | | !#???# [!! #????????????????????????????? | | #???# [! #????????????????????????????? | | #???# [! #????????????????????????????? | | #???# #????????????????????????????? | | #???# = #????????????????????????????? | | #+#############+#############+#####??????????????? | | ?????????????? | | ?????????????? | | ????????????? | | ????????????? | | ????????????? | | ########+####### #### #######????????????????? | | ???# #????# #??# #???????Y??????????????? | | ???#"""" #????# #??# #??????????????????????? | | ???#"""" #????# #??# #??????????????????????? | | ???#"""" #????# #??# #??????????????????????? | | ???#"""" #????+ #??# ^ #??????????????????????? | | ???#"""" #????# #??# u #??????????????????????? | | ???#"""" #????# ???# #??????????????????????? | | ???#"""" #????#w???# #??????????????????????? | | ???# #????? ???# #??????????????????????? | | ???# ######+#### !u??????????????????????? | | ???# [ # + ][[#??????????????????????? | | ???? # [ # ]!p#??????????????????????? | | ???? # / # !=*@#??????????????????????? | | ????####### # [[!#??????????????????????? | | ??????????# # ![!#################??????? | | ??????????# # =[ ?????? | | ??????????# # ?????? | | ??????????# + ?????? | | ??????????# # ?????? | | ??????????# # ?????? | | ??????????# # ################ ??????? | | ??????????# # #??????????????????????? | | ??????????# # #??????????????????????? | | ??????????# g # #??????????????????????? | | ??????????# # #??????????????????????? | | ??????????# g # #??????????????????????? | | ??????????##g######## #??????????????????????? | | ????????????g???????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ???????????????????? #??????????????????????? | | ??????????????????? #??????????????????????? | | ?????????????????? #??????????????????????? | | ??????????????????### #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreTacticalPod Manual? 0 Play Time 00:46:16 Cumulative 58.4 hours Start 2021.12.25 @ 13:38:37 End 2021.12.25 @ 14:23:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 11 Adventurer 27 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 54 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bad213db-7dfb-4214-b654-8bfda7c38aa1