Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 11:55:32

Player: human

Result: Destroyed by B-60 Warrior with Heavy Mace

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (66)      330
Value Destroyed (2598)     2598
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1850)               1850
              TOTAL SCORE: 9378

 Bonus
-------
High Alert Combat Kills    210
Follower Combat Kills      1138
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -98

 Cogmind 
---------
Core Integrity             0/1000
Matter                     155/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (5) ------
        (None)
>   --- WEAPON (6) -------
        (None)
>   --- INVENTORY (5) ----
    VTOL Module
    Matter Filter

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
         Cooled Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
       Improved Medium Treads
          Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Active Sensor Suite
       Advanced Targeting Computer
>               --- WEAPON -----------
                Proton Cannon
          Heavy Ion Cannon
          Heavy Phase Cannon
          Heavy Flak Cannon
          Heavy Missile Launcher
          Heavy Pick
>               --- INVENTORY --------
          Light Angular Momentum Engine
        Armored Huge Wheel
                Field Propulsion Drive
       Improved Cryofiber Web
       Improved Cooling System
                Cargo Storage Unit
          Large Battery
                Seismic Detector
       Improved Targeting Computer
       Advanced Particle Charger
                ECM Suite
      Makeshift Light Armor Plating
       Improved System Shield
          Heavy Plasma Cannon
                Remote Datajack
                Great Axe
[Rating: 94]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Improved Aluminum Leg
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               Storm Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   6   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   1   
  Utility                  3    | .   .   .   1   .   .   .   1   .   .   1   
  Weapon                   4    | .   .   .   1   .   .   .   3   .   .   .   
Parts Attached             126  | 6   1   2   20  .   1   2   18  12  37  27  
  Power                    10   | 1   1   .   1   .   .   .   2   .   3   2   
    Engine                 6    | 1   1   .   1   .   .   .   2   .   1   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   .   7   .   .   .   4   1   2   8   
    Treads                 14   | 2   .   .   4   .   .   .   3   1   2   2   
    Leg                    4    | .   .   .   3   .   .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   6   
  Utility                  50   | 1   .   2   8   .   .   .   8   7   22  2   
    Device                 36   | .   .   1   3   .   .   .   6   6   19  1   
    Storage                7    | 1   .   1   3   .   .   .   .   1   1   .   
    Processor              4    | .   .   .   1   .   .   .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   .   .   4   .   1   2   4   4   10  15  
    Energy Gun             4    | .   .   .   .   .   .   .   1   1   2   .   
    Energy Cannon          10   | .   .   .   .   .   .   .   .   .   2   8   
    Ballistic Gun          10   | 2   .   .   4   .   1   2   1   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   2   .   1   
    Launcher               7    | .   .   .   .   .   .   .   .   .   4   3   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   2   1   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   1   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   2   .   1   2   
Parts Lost                 31   | .   .   1   2   .   .   .   3   .   8   17  
  Power                    5    | .   .   .   .   .   .   .   1   .   2   2   
  Propulsion               7    | .   .   .   1   .   .   .   2   .   .   4   
  Utility                  4    | .   .   .   .   .   .   .   .   .   1   3   
  Weapon                   15   | .   .   1   1   .   .   .   .   .   5   8   
  Highest Loss Streak      12   | .   .   1   1   .   .   .   2   .   3   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   85  91  96  100 100 100 77  73  77  65  
  Engine                   8    | .   14  14  11  11  11  11  11  13  5   3   
  Core                     1    | .   .   .   .   .   .   .   .   .   4   5   
  Treads                   16   | .   28  28  13  22  22  22  18  13  12  10  
  Device                   10   | .   .   5   11  11  11  11  14  13  11  4   
  Storage                  8    | .   14  22  12  11  11  11  6   6   6   3   
  Processor                6    | .   .   .   1   11  11  11  4   6   6   6   
  Energy Gun               2    | .   .   .   .   .   .   .   6   12  7   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   4   11  
  Ballistic Gun            15   | .   28  20  31  33  33  33  6   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   5   6   3   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   2   4   
Peak Build Rating          94   | 6   6   7   21  21  23  23  71  78  82  94  
  Average Rating           46   | 4   6   6   14  21  22  22  60  74  69  80  
  On Entrance              28   | .   6   6   6   21  21  23  22  69  78  66  
Naked Turns                14   | .   .   .   .   .   .   .   .   .   .   14  
Heaviest Build             106  | 12  14  19  42  35  35  35  70  76  102 106 
  Greatest Support         120  | 40  40  40  44  44  44  44  74  100 100 120 
  Greatest Overweight (x)  3    | .   .   .   2   .   .   .   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   15  15  15  15  15  15  20  20  
  Average Capacity         15   | 7   8   8   13  15  15  15  15  15  19  15  
  Most Carried             20   | 4   2   5   15  15  15  15  15  15  20  20  
  Average Carried          14   | 1   1   4   9   15  14  14  14  14  19  14  
  Final Capacity           20   | 8   8   8   15  15  15  15  15  15  20  5   
  Final Carried            19   | 1   1   5   15  15  15  15  15  14  19  2   

 Class Distribution 
--------------------
 43% | Gunner
 27% | Executioner
 12% | Assassin
  7% | Mutant
  4% | Tank

 Dominant Class 
----------------
      Mutant | -10/Materials
      Mutant | -10/Mines
        Tank | -9/Materials
      Gunner | -9/Mines
      Gunner | -7/Zion
      Gunner | -6/Proximity Caves
 Executioner | -6/Factory
 Executioner | -6/Waste
 Executioner | -6/Factory
    Assassin | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Matter Collected           2131 | 188 130 71  389 .   .   93  264 203 369 424 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2918 | .   140 64  429 .   .   66  384 733 519 583 
  Parts                    100  | .   7   4   14  .   .   4   16  8   18  29  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   1   .   .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   .   15  .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   2   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Combat Hostiles Destroyed  59   | .   4   4   10  .   .   2   7   3   14  15  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Guns                     32   | .   4   4   10  .   .   2   7   2   3   .   
  Cannons                  14   | .   .   .   .   .   .   .   .   .   3   11  
  AOE                      9    | .   .   .   .   .   .   .   .   .   8   1   
Classes Destroyed          11   | .   1   1   3   .   .   .   3   1   1   1   
  Worker                   4    | .   .   .   1   .   .   .   1   .   1   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  20   | .   .   4   .   .   .   1   2   .   4   9   
  Grunt                    20   | .   4   .   7   .   .   .   1   .   6   2   
  Duelist                  3    | .   .   .   1   .   .   1   .   .   .   1   
  Sentry                   5    | .   .   .   2   .   .   .   2   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   1   .   
  Programmer               6    | .   .   .   .   .   .   .   1   .   2   3   
  Compactor                3    | .   .   .   .   .   .   .   .   3   .   .   
Best Kill Streak           5    | .   4   2   5   .   .   1   5   1   4   5   
  Combat Bots Only         4    | .   4   2   4   .   .   1   3   1   4   4   
Max Kills in Single Turn   4    | .   2   1   2   .   .   1   2   1   4   2   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   3   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  
Hostile Shots Fired        487  | .    25   41   48   .    .    19   74   .    102  178  
  Missed                   132  | .    5    12   10   .    .    7    17   .    33   48   
Damage Taken               6890 | .    220  366  548  .    .    411  997  .    1531 2817 
  Core                     1527 | .    33   79   43   .    .    121  112  .    97   1042 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   483  | .    .    .    .    .    5    .    .    .    .    478  
Core Remaining (%)         72   | 100  .    55   .    .    .    59   .    .    75   .    
Volleys Fired              110  | .    10   5    16   .    .    6    15   9    21   28   
  Largest                  4    | .    2    2    3    .    .    3    2    3    4    4    
  Hottest                  383  | .    40   40   69   .    .    69   275  383  383  283  
Shots Fired                254  | .    20   8    46   .    .    17   29   25   53   56   
  Gun                      156  | .    20   8    46   .    .    17   29   19   17   .    
  Cannon                   85   | .    .    .    .    .    .    .    .    6    26   53   
  Launcher                 13   | .    .    .    .    .    .    .    .    .    10   3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  141  | .    20   8    46   .    .    17   15   9    15   11   
  Thermal                  80   | .    .    .    .    .    .    .    14   16   22   28   
  Explosive                10   | .    .    .    .    .    .    .    .    .    10   .    
  Electromagnetic          23   | .    .    .    .    .    .    .    .    .    6    17   
  Robot Hit Streak         22   | .    15   22   17   .    .    6    5    15   9    5    
  Robot Miss Streak        13   | .    1    .    9    .    .    3    13   6    9    11   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    1    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           176  | .    15   7    32   .    .    12   20   20   38   32   
  Core Hits                152  | .    7    4    24   .    .    8    19   14   53   23   
  Critical Kills           3    | .    1    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    .    .    .    .    .    .    2    
    Meltdown               2    | .    .    .    .    .    .    .    .    .    .    2    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              54   | .    .    .    .    .    .    .    6    1    14   33   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    .    .    6    1    .    .    
  Piercing                 47   | .    .    .    .    .    .    .    .    .    14   33   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6990 | .    189  85   508  .    .    200  1190 1214 2235 1369 
  Guns                     4133 | .    189  85   508  .    .    200  1190 1021 940  .    
  Cannons                  1582 | .    .    .    .    .    .    .    .    193  485  904  
  Explosions               1233 | .    .    .    .    .    .    .    .    .    810  423  
  Melee                    42   | .    .    .    .    .    .    .    .    .    .    42   
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1635 | .    189  85   508  .    .    200  88   210  235  120  
  Thermal                  4102 | .    .    .    .    .    .    .    1102 1004 1126 870  
  Explosive                810  | .    .    .    .    .    .    .    .    .    810  .    
  Electromagnetic          401  | .    .    .    .    .    .    .    .    .    64   337  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 42   | .    .    .    .    .    .    .    .    .    .    42   
Highest Corruption         18   | .    3    3    .    .    .    .    2    2    5    18   
  Average Corruption       2    | .    2    3    .    .    .    .    1    2    3    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  49   | .    1    2    .    .    .    .    2    4    34   6    
    Message Errors         21   | .    1    .    .    .    .    .    1    1    15   3    
    Matter Fused           7    | .    .    2    .    .    .    .    .    2    2    1    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    .    5    1    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    1    .    6    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    .    
    Misfires               3    | .    .    .    .    .    .    .    .    1    2    .    
    Alerts                 4    | .    .    .    .    .    .    .    .    .    3    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            101  | .    .    .    .    .    .    .    .    .    38   63   
  Projectiles              2    | .    .    .    .    .    .    .    .    .    .    2    
  Explosions               99   | .    .    .    .    .    .    .    .    .    38   61   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    .    .    .    .    6    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    .    .    .    5    3    
  Secondary                1    | .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      366  | .    .    .    .    .    .    .    .    .    103  263  
  Shots                    8    | .    .    .    .    .    .    .    .    .    4    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        779  | .    9    7    84   .    .    18   779  518  525  408  
  Average Temperature      165  | .    6    3    28   .    .    6    233  209  155  160  
  Received Heat Transfer   1133 | .    120  108  228  .    .    45   155  .    324  153  
  Effects                  26   | .    .    .    .    .    .    .    14   1    8    3    
    Shutdowns              8    | .    .    .    .    .    .    .    4    1    2    1    
    Interference           3    | .    .    .    .    .    .    .    .    .    3    .    
    Matter Decay           3    | .    .    .    .    .    .    .    2    .    .    1    
    Short Circuit          3    | .    .    .    .    .    .    .    2    .    1    .    
    Damage (minor)         4    | .    .    .    .    .    .    .    1    .    2    1    
    Damage (major)         4    | .    .    .    .    .    .    .    4    .    .    .    
    Damage (core)          1    | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          1    | .    .    .    .    .    .    .    .    .    1    .    
  Total Turns              2    | .    .    .    .    .    .    .    .    .    2    .    
  Longest Duration         2    | .    .    .    .    .    .    .    .    .    2    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    .    .    1    .    2    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    1    .    2    
  Parts Melted             16   | .    .    .    .    .    .    .    6    2    2    6    
  Heat Transferred         5620 | .    .    .    .    .    .    .    1425 1575 1750 870  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Peak Influence             990  | .   107 151 234 43  .   .   990 346 524 921 
  Initial                  346  | .   .   41  58  43  .   .   108 346 228 245 
  Average                  339  | .   68  90  102 43  .   .   597 328 319 441 
Maximum Alert Level        3    | .   .   .   1   .   .   .   3   1   2   3   
  Low Security (%)         30   | 100 100 100 90  100 .   .   19  .   21  .   
  Level 1                  36   | .   .   .   9   .   .   .   11  100 42  53  
  Level 2                  24   | .   .   .   .   .   .   .   28  .   36  34  
  Level 3                  8    | .   .   .   .   .   .   .   39  .   .   11  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   .   1   .   .   .   4   .   14  6   
  Investigation            8    | .   1   .   1   .   .   .   1   .   2   3   
  Extermination            6    | .   .   .   .   .   .   .   .   .   4   2   
  Reinforcement            6    | .   .   .   .   .   .   .   1   .   5   .   
  Assault                  2    | .   .   .   .   .   .   .   2   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  3    | .   .   .   .   .   .   .   .   .   .   3   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Distress Signals           4    | .   .   .   .   .   .   .   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              126  | .   4   7   12  .   .   10  25  3   30  35  
  Peak Tracking Total      11   | .   4   5   6   .   .   5   5   2   4   11  
  Tactical Retreats        9    | .   .   2   .   .   .   1   1   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Traps Triggered            8    | .   2   .   1   .   .   .   1   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   1   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Machines Disabled          19   | .   .   .   .   .   .   .   3   .   7   9   
  Max in Single Turn       5    | .   .   .   .   .   .   .   1   .   2   5   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Machines Accessed          11   | .   2   .   3   .   .   .   2   .   3   1   
  Terminals                3    | .   2   .   1   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   1   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                30   | .   8   .   8   .   .   .   5   .   7   2   
  Successful               19   | .   5   .   7   .   .   .   2   .   3   2   
  Failed                   11   | .   3   .   1   .   .   .   3   .   4   .   
    Catastrophic           2    | .   1   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   1   .   2   .   3   .   5   .   5   7   
  Terminals                10   | .   8   .   2   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   2   .   3   .   
  Repair Stations          5    | .   .   .   .   .   .   .   3   .   .   2   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   5   .   .   .   .   .   3   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             5    | .   5   .   .   .   .   .   .   .   .   .   
  Record                   3    | .   3   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   1   .   1   .   
  Load Schematic           2    | .   .   .   .   .   .   .   1   .   1   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   1   .   .   2   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   5   .   .   .   .   .   2   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   .   1   .   
  Analyze                  4    | .   .   .   3   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   1   .   .   .   2   .   2   1   
  Full Trace Events        3    | .   1   .   .   .   .   .   1   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   2   .   4   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   
  Time                     28   | .   .   .   .   .   .   .   .   .   .   28  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   .   1   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  
Total Allies               16   | .    .    .    .    .    9    .    3    1    3    .    
  Largest Group            9    | .    .    .    .    .    9    9    9    1    3    .    
  Highest-Rated Group      422  | .    .    .    .    .    422  422  351  31   210  .    
  Highest-Rated Ally       96   | .    .    .    .    .    96   96   96   31   70   .    
Zionite Dispatches         2    | .    .    .    .    .    .    .    1    .    1    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    1    .    
  Fire                     1    | .    .    .    .    .    .    .    1    .    .    .    
Total Orders               7    | .    .    .    .    .    .    .    .    .    7    .    
  EXPLORE                  7    | .    .    .    .    .    .    .    .    .    7    .    
Ally Attacks               204  | .    .    .    .    .    .    38   91   4    71   .    
  Total Damage             5193 | .    .    .    .    .    .    1271 2432 43   1447 .    
  Kills                    43   | .    .    .    .    .    .    8    21   .    14   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   1   1   .   .   .   .   
Drone Launches             7    | .   .   .   .   .   .   .   .   .   7   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   2   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   2   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  
Turns Passed               7539 | 67   160  268  538  27   1866 618  709  339  1752 1195 
Spaces Moved               4266 | 42   80   155  225  19   1192 359  316  159  876  843  
  Core                     12   | 11   .    .    .    .    .    .    .    .    .    1    
  Treads                   3760 | 31   80   155  159  19   1192 359  316  159  876  414  
  Legs                     66   | .    .    .    66   .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   428  | .    .    .    .    .    .    .    .    .    .    428  
  Fastest Speed            34   | 50   160  160  145  145  145  145  145  160  160  34   
  Average Speed            148  | 131  160  160  184  145  145  145  181  163  173  101  
  Slowest Speed            320  | 160  160  160  320  145  145  145  232  232  245  274  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    14   37   31   8    88   55   11   78   44   20   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     7    | .    .    1    .    .    .    .    .    .    .    6    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    2    .    .    .    .    .    
Spaces Dug                 97   | .    .    .    .    .    .    .    5    1    27   64   
Terrain Destroyed          208  | .    .    .    .    .    .    .    5    1    96   106  
  Melee                    39   | .    .    .    .    .    .    .    5    1    13   20   
  Projectile               4    | .    .    .    .    .    .    .    .    .    .    4    
  AOE                      165  | .    .    .    .    .    .    .    .    .    83   82   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  
Total                      5099 | 54   92   167  314  18   1334 443  390  196  1016 1075 
  Wait                     362  | .    .    1    11   .    128  76   14   9    21   102  
  Move                     4257 | 41   79   154  224  18   1191 358  316  158  875  843  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101  | 7    1    5    28   .    5    1    14   2    25   13   
  Fast Attach              17   | .    .    .    1    .    1    .    3    1    4    7    
  Attach                   48   | 6    .    1    9    .    .    1    6    .    12   13   
  Detach                   10   | .    .    .    1    .    .    .    .    .    3    6    
  Swap                     61   | .    1    1    10   .    .    1    9    11   21   7    
  Drop                     77   | .    1    .    14   .    9    .    7    5    18   23   
  Fire                     110  | .    10   5    16   .    .    6    15   9    21   28   
  Melee                    54   | .    .    .    .    .    .    .    6    1    14   33   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    .    1    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-5/Factory

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 15)
   68 | -11/Scrapyard      | Entered Materials
   92 | -10/Materials      | Discovered new exit (range 9)
  228 | -10/Materials      | Entered Mines
  252 | -10/Mines          | Met a Derelict bent on vengeance
  316 | -10/Mines          | Build established: Mutant
  473 | -10/Mines          | Discovered new exit (range 9)
  480 | -10/Mines          | Learned location of Storage (-7)
  496 | -10/Mines          | Entered Materials
  496 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  898 | -9/Materials       | Build established: Tank
  965 | -9/Materials       | Discovered new exit (range 14)
 1034 | -9/Materials       | Entered Mines
 1051 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1061 | -9/Mines           | Entered Zion
 1084 | -7/Zion            | Given A8's code to call for help
 1237 | -7/Zion            | Build established: Gunner
 1275 | -7/Zion            | Learned 8 Factory zone layouts
 1348 | -7/Zion            | Received a visual enhancement algorithm
 1442 | -7/Zion            | Met Imprinter
 1471 | -7/Zion            | Imprinted
 1474 | -7/Zion            | Declared Zion's savior
 1648 | -7/Zion            | Found Prototype Energy Gun
 1745 | -7/Zion            | Gained Derelict followers
 2470 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2477 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2724 | -7/Zion            | Discovered new exit (range 15)
 2927 | -7/Zion            | Entered Proximity Caves
 2927 | -6/Proximity Caves | Accompanied by 9 allies
 3014 | -6/Proximity Caves | Spotted B-75 Beast
 3030 | -6/Proximity Caves | Allies destroyed B-75 Beast
 3264 | -6/Proximity Caves | Learned 4 Factory zone layouts
 3514 | -6/Proximity Caves | Discovered new exit (range 11)
 3545 | -6/Proximity Caves | Entered Factory
 3545 | -6/Factory         | Accompanied by 7 allies
 3545 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x1, Weapon x3
 3546 | -6/Factory         | Identified Storm Laser
 3725 | -6/Factory         | Spotted B-75 Beast
 3895 | -6/Factory         | First assault squad dispatched
 3934 | -6/Factory         | Zion Fire squad teleported in
 4070 | -6/Factory         | Build established: Executioner
 4111 | -6/Factory         | Lost 8 allies
 4254 | -6/Factory         | Sucked down chute
 4254 | -6/Factory         | Entered Waste
 4255 | -6/Waste           | Met a frightened Derelict
 4264 | -6/Waste           | Spotted C-40 Crusher
 4281 | -6/Waste           | Destroyed C-40 Crusher
 4308 | -6/Waste           | Spotted C-40 Crusher
 4344 | -6/Waste           | Spotted C-40 Crusher
 4351 | -6/Waste           | Destroyed C-40 Crusher
 4398 | -6/Waste           | Destroyed C-40 Crusher
 4579 | -6/Waste           | Discovered new exit (range 10)
 4593 | -6/Waste           | Entered Factory
 5074 | -6/Factory         | Garrison activated, responded to threat
 5451 | -6/Factory         | Lost 3 parts (1p2w)
 5489 | -6/Factory         | Zion Light squad teleported in
 5708 | -6/Factory         | Build established: Gunner
 5898 | -6/Factory         | Found Prototype Device
 5901 | -6/Factory         | Terminal network hard line cut
 6225 | -6/Factory         | Discovered new exit (range 43)
 6344 | -6/Factory         | Identified exit to Factory
 6345 | -6/Factory         | Entered another Factory area
 6345 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6347 | -5/Factory         | Identified Active Sensor Suite
 6432 | -5/Factory         | Repaired Hvy. Treads
 6644 | -5/Factory         | Build established: Assassin
 7026 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-4
 7048 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 7087 | -5/Factory         | Garrison activated, responded to threat
 7508 | -5/Factory         | Core integrity fell below 50%
 7519 | -5/Factory         | System corruption reached 10%
 7530 | -5/Factory         | Core integrity fell below 20%
 7540 | -5/Factory         | Destroyed by B-60 Warrior with Heavy Mace

 Last Messages 
---------------
07500_ Hvy. Pick destroyed.
07500_ Imp. Targeting Computer destroyed.
07500_ System corrupted by crushing effect (+3).
07500_ System corrupted by crushing effect (+1).
07501_ U-05 Engineer lays Concrete. <x3>
07510_ Hvy. Ion Cannon destroyed.
07510_ System corrupted by crushing effect (+3).
07510_ U-05 Engineer lays Concrete.
07515_ Hvy. Plasma Cannon destroyed.
07517_ R-10 Processor collects Lgt. Nuclear
  Core.
07518_ Hvy. Phase Cannon destroyed.
07518_ System corrupted by crushing effect (+5).
07520_ 4DP ILJWSLFOI:Z8<>UX
07526_ Adv. Targeting Computer destroyed.
07526_ System corrupted by crushing effect (+5).
07527_ U-05 Engineer lays Concrete.
07535_ S-27 Virus misfires.
07537_ ENBT8H8 MWX=MV,#1RCJD
07538_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|    ## """ """ """ #                """ """ """ """ |
|    ## """ """ """ #                """ """ """ """ |
|    ##             #                ?"" """ """ """ |
|    ################     ######### ??  ??           |
|    #T #############     #????????????????" ?"" """ |
|                         #????????????????" ????""" |
|                         #????????????????"??"" """ |
|                         #????????????????          |
|                         #???????????????????"" """ |
|                         #????????????????????? """ |
| ##+#""""#############/#/#####???????????????"" """ |
| ##            ##            #??????????????        |
| ##            ##            #??????????????    """ |
| #"            ##            #???????????????????"" |
| #"            "#            + ??????????????????"" |
| #"            "#            ###?????????????????   |
| #              #            #?????????????????     |
| #              #            #????????????????##+#+ |
| #"             #            #????????????????????? |
|  "            "#            #????????????????????? |
|  "            "#            #????????????????????? |
| #"            ##            #????????????????????? |
|  "           %##            +????????????????????? |
| #""""""   ""##"#+#####+######??????   #??????????? |
| #         ######?????#s######g        #??????????? |
| ###########??????????# sg@sg    g   u #??????????? |
| ?????????????????????###b#########???????????????? |
| ???????????????????????###???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          31
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                63
Targeting Accuracy         14
Recoil Reduction           4
Particle Charging          25

 Item Schematics 
-----------------
               Shotgun | -9/Materials | Scanalyzed
      Seismic Detector | -9/Materials | Scanalyzed
     Imp. Focal Shield | -7/Zion      | Archive
  Imp. Remote Datajack | -7/Zion      | Archive
 Imp. Carbon-fiber Leg | -7/Zion      | Archive
      Hvy. Flak Cannon | -7/Zion      | Archive
           Hvy. Treads | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
      K-01 Serf | -5/Factory | Z-intel
 M-22 Extractor | -5/Factory | Z-intel
   G-50 Soldier | -5/Factory | Z-intel
  A-15 Conveyor | -5/Factory | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places
I'm Back, Baby!
Robot Respite
Significant Disruption
The More The Merrier
The One

 Challenges 
------------
None

 Game 
------
Seed              SpikedLongswordReconstructor
  Manual?         0
Play Time         04:25:05
  Cumulative      18.4 hours
  Start           2024.08.21 @ 13:24:45
  End             2024.08.23 @ 11:55:32
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e297351a-e720-4e0d-b30a-5c7f8487b27a