Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 11:55:32 Player: human Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (66) 330 Value Destroyed (2598) 2598 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1850) 1850 TOTAL SCORE: 9378 Bonus ------- High Alert Combat Kills 210 Follower Combat Kills 1138 Met Imprinter 300 Was Imprinted 300 Friendly Fire -98 Cogmind --------- Core Integrity 0/1000 Matter 155/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- VTOL Module Matter Filter Peak State ------------ > --- POWER ------------ Nuclear Core Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Advanced Targeting Computer > --- WEAPON ----------- Proton Cannon Heavy Ion Cannon Heavy Phase Cannon Heavy Flak Cannon Heavy Missile Launcher Heavy Pick > --- INVENTORY -------- Light Angular Momentum Engine Armored Huge Wheel Field Propulsion Drive Improved Cryofiber Web Improved Cooling System Cargo Storage Unit Large Battery Seismic Detector Improved Targeting Computer Advanced Particle Charger ECM Suite Makeshift Light Armor Plating Improved System Shield Heavy Plasma Cannon Remote Datajack Great Axe [Rating: 94] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Shotgun Energy Gun Storm Laser Energy Cannon Proton Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 . . 1 Utility 3 | . . . 1 . . . 1 . . 1 Weapon 4 | . . . 1 . . . 3 . . . Parts Attached 126 | 6 1 2 20 . 1 2 18 12 37 27 Power 10 | 1 1 . 1 . . . 2 . 3 2 Engine 6 | 1 1 . 1 . . . 2 . 1 . Core 4 | . . . . . . . . . 2 2 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . . 7 . . . 4 1 2 8 Treads 14 | 2 . . 4 . . . 3 1 2 2 Leg 4 | . . . 3 . . . 1 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6 | . . . . . . . . . . 6 Utility 50 | 1 . 2 8 . . . 8 7 22 2 Device 36 | . . 1 3 . . . 6 6 19 1 Storage 7 | 1 . 1 3 . . . . 1 1 . Processor 4 | . . . 1 . . . 1 . 1 1 Hackware . | . . . . . . . . . . . Protection 3 | . . . 1 . . . 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 42 | 2 . . 4 . 1 2 4 4 10 15 Energy Gun 4 | . . . . . . . 1 1 2 . Energy Cannon 10 | . . . . . . . . . 2 8 Ballistic Gun 10 | 2 . . 4 . 1 2 1 . . . Ballistic Cannon 3 | . . . . . . . . 2 . 1 Launcher 7 | . . . . . . . . . 4 3 Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 . . Piercing Weapon 4 | . . . . . . . . . 1 3 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 2 . 1 2 Parts Lost 31 | . . 1 2 . . . 3 . 8 17 Power 5 | . . . . . . . 1 . 2 2 Propulsion 7 | . . . 1 . . . 2 . . 4 Utility 4 | . . . . . . . . . 1 3 Weapon 15 | . . 1 1 . . . . . 5 8 Highest Loss Streak 12 | . . 1 1 . . . 2 . 3 12 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 85 91 96 100 100 100 77 73 77 65 Engine 8 | . 14 14 11 11 11 11 11 13 5 3 Core 1 | . . . . . . . . . 4 5 Treads 16 | . 28 28 13 22 22 22 18 13 12 10 Device 10 | . . 5 11 11 11 11 14 13 11 4 Storage 8 | . 14 22 12 11 11 11 6 6 6 3 Processor 6 | . . . 1 11 11 11 4 6 6 6 Energy Gun 2 | . . . . . . . 6 12 7 . Energy Cannon 2 | . . . . . . . . . 4 11 Ballistic Gun 15 | . 28 20 31 33 33 33 6 . . . Ballistic Cannon 2 | . . . . . . . . 5 6 3 Piercing Weapon 1 | . . . . . . . . . 2 4 Peak Build Rating 94 | 6 6 7 21 21 23 23 71 78 82 94 Average Rating 46 | 4 6 6 14 21 22 22 60 74 69 80 On Entrance 28 | . 6 6 6 21 21 23 22 69 78 66 Naked Turns 14 | . . . . . . . . . . 14 Heaviest Build 106 | 12 14 19 42 35 35 35 70 76 102 106 Greatest Support 120 | 40 40 40 44 44 44 44 74 100 100 120 Greatest Overweight (x) 3 | . . . 2 . . . 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 15 15 20 20 Average Capacity 15 | 7 8 8 13 15 15 15 15 15 19 15 Most Carried 20 | 4 2 5 15 15 15 15 15 15 20 20 Average Carried 14 | 1 1 4 9 15 14 14 14 14 19 14 Final Capacity 20 | 8 8 8 15 15 15 15 15 15 20 5 Final Carried 19 | 1 1 5 15 15 15 15 15 14 19 2 Class Distribution -------------------- 43% | Gunner 27% | Executioner 12% | Assassin 7% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Executioner | -6/Factory Executioner | -6/Waste Executioner | -6/Factory Assassin | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Matter Collected 2131 | 188 130 71 389 . . 93 264 203 369 424 Remotely . | . . . . . . . . . . . Salvage Created 2918 | . 140 64 429 . . 66 384 733 519 583 Parts 100 | . 7 4 14 . . 4 16 8 18 29 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 . . . . Prevented 2 | . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 59 | . 4 4 10 . . 2 7 3 14 15 Melee 1 | . . . . . . . . . . 1 Guns 32 | . 4 4 10 . . 2 7 2 3 . Cannons 14 | . . . . . . . . . 3 11 AOE 9 | . . . . . . . . . 8 1 Classes Destroyed 11 | . 1 1 3 . . . 3 1 1 1 Worker 4 | . . . 1 . . . 1 . 1 1 Builder 1 | . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . 1 . Watcher 1 | . . . . . . . 1 . . . Swarmer 20 | . . 4 . . . 1 2 . 4 9 Grunt 20 | . 4 . 7 . . . 1 . 6 2 Duelist 3 | . . . 1 . . 1 . . . 1 Sentry 5 | . . . 2 . . . 2 . 1 . Hunter 2 | . . . . . . . 1 . 1 . Programmer 6 | . . . . . . . 1 . 2 3 Compactor 3 | . . . . . . . . 3 . . Best Kill Streak 5 | . 4 2 5 . . 1 5 1 4 5 Combat Bots Only 4 | . 4 2 4 . . 1 3 1 4 4 Max Kills in Single Turn 4 | . 2 1 2 . . 1 2 1 4 2 Gunslinging 1 | . 1 . 1 . . . . . . . Exploded 3 | . . . . . . . . . 3 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Hostile Shots Fired 487 | . 25 41 48 . . 19 74 . 102 178 Missed 132 | . 5 12 10 . . 7 17 . 33 48 Damage Taken 6890 | . 220 366 548 . . 411 997 . 1531 2817 Core 1527 | . 33 79 43 . . 121 112 . 97 1042 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 483 | . . . . . 5 . . . . 478 Core Remaining (%) 72 | 100 . 55 . . . 59 . . 75 . Volleys Fired 110 | . 10 5 16 . . 6 15 9 21 28 Largest 4 | . 2 2 3 . . 3 2 3 4 4 Hottest 383 | . 40 40 69 . . 69 275 383 383 283 Shots Fired 254 | . 20 8 46 . . 17 29 25 53 56 Gun 156 | . 20 8 46 . . 17 29 19 17 . Cannon 85 | . . . . . . . . 6 26 53 Launcher 13 | . . . . . . . . . 10 3 Special . | . . . . . . . . . . . Kinetic 141 | . 20 8 46 . . 17 15 9 15 11 Thermal 80 | . . . . . . . 14 16 22 28 Explosive 10 | . . . . . . . . . 10 . Electromagnetic 23 | . . . . . . . . . 6 17 Robot Hit Streak 22 | . 15 22 17 . . 6 5 15 9 5 Robot Miss Streak 13 | . 1 . 9 . . 3 13 6 9 11 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 1 1 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 176 | . 15 7 32 . . 12 20 20 38 32 Core Hits 152 | . 7 4 24 . . 8 19 14 53 23 Critical Kills 3 | . 1 . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . 1 . . . . . . . . 2 Meltdown 2 | . . . . . . . . . . 2 Destroy 1 | . 1 . . . . . . . . . Melee Attacks 54 | . . . . . . . 6 1 14 33 Impact . | . . . . . . . . . . . Slashing 7 | . . . . . . . 6 1 . . Piercing 47 | . . . . . . . . . 14 33 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6990 | . 189 85 508 . . 200 1190 1214 2235 1369 Guns 4133 | . 189 85 508 . . 200 1190 1021 940 . Cannons 1582 | . . . . . . . . 193 485 904 Explosions 1233 | . . . . . . . . . 810 423 Melee 42 | . . . . . . . . . . 42 Ramming . | . . . . . . . . . . . Kinetic 1635 | . 189 85 508 . . 200 88 210 235 120 Thermal 4102 | . . . . . . . 1102 1004 1126 870 Explosive 810 | . . . . . . . . . 810 . Electromagnetic 401 | . . . . . . . . . 64 337 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 42 | . . . . . . . . . . 42 Highest Corruption 18 | . 3 3 . . . . 2 2 5 18 Average Corruption 2 | . 2 3 . . . . 1 2 3 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 49 | . 1 2 . . . . 2 4 34 6 Message Errors 21 | . 1 . . . . . 1 1 15 3 Matter Fused 7 | . . 2 . . . . . 2 2 1 Energy Discharges 6 | . . . . . . . . . 5 1 Data Loss (minor) 7 | . . . . . . . 1 . 6 . Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 3 | . . . . . . . . 1 2 . Alerts 4 | . . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 101 | . . . . . . . . . 38 63 Projectiles 2 | . . . . . . . . . . 2 Explosions 99 | . . . . . . . . . 38 61 Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . . . . . 6 3 Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . . . . 5 3 Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 366 | . . . . . . . . . 103 263 Shots 8 | . . . . . . . . . 4 4 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 779 | . 9 7 84 . . 18 779 518 525 408 Average Temperature 165 | . 6 3 28 . . 6 233 209 155 160 Received Heat Transfer 1133 | . 120 108 228 . . 45 155 . 324 153 Effects 26 | . . . . . . . 14 1 8 3 Shutdowns 8 | . . . . . . . 4 1 2 1 Interference 3 | . . . . . . . . . 3 . Matter Decay 3 | . . . . . . . 2 . . 1 Short Circuit 3 | . . . . . . . 2 . 1 . Damage (minor) 4 | . . . . . . . 1 . 2 1 Damage (major) 4 | . . . . . . . 4 . . . Damage (core) 1 | . . . . . . . 1 . . . Siege Activations 1 | . . . . . . . . . 1 . Total Turns 2 | . . . . . . . . . 2 . Longest Duration 2 | . . . . . . . . . 2 . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 1 . 2 Combat Hostiles 3 | . . . . . . . . 1 . 2 Parts Melted 16 | . . . . . . . 6 2 2 6 Heat Transferred 5620 | . . . . . . . 1425 1575 1750 870 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Peak Influence 990 | . 107 151 234 43 . . 990 346 524 921 Initial 346 | . . 41 58 43 . . 108 346 228 245 Average 339 | . 68 90 102 43 . . 597 328 319 441 Maximum Alert Level 3 | . . . 1 . . . 3 1 2 3 Low Security (%) 30 | 100 100 100 90 100 . . 19 . 21 . Level 1 36 | . . . 9 . . . 11 100 42 53 Level 2 24 | . . . . . . . 28 . 36 34 Level 3 8 | . . . . . . . 39 . . 11 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 1 . 1 . . . 4 . 14 6 Investigation 8 | . 1 . 1 . . . 1 . 2 3 Extermination 6 | . . . . . . . . . 4 2 Reinforcement 6 | . . . . . . . 1 . 5 . Assault 2 | . . . . . . . 2 . . . Garrison 4 | . . . . . . . . . 3 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses 3 | . . . . . . . . . . 3 Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Distress Signals 4 | . . . . . . . 2 . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . 4 7 12 . . 10 25 3 30 35 Peak Tracking Total 11 | . 4 5 6 . . 5 5 2 4 11 Tactical Retreats 9 | . . 2 . . . 1 1 . . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Traps Triggered 8 | . 2 . 1 . . . 1 . 1 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Machines Disabled 19 | . . . . . . . 3 . 7 9 Max in Single Turn 5 | . . . . . . . 1 . 2 5 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Machines Accessed 11 | . 2 . 3 . . . 2 . 3 1 Terminals 3 | . 2 . 1 . . . . . . . Fabricators 2 | . . . . . . . 1 . 1 . Repair Stations 2 | . . . . . . . 1 . . 1 Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 2 | . . . 1 . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 30 | . 8 . 8 . . . 5 . 7 2 Successful 19 | . 5 . 7 . . . 2 . 3 2 Failed 11 | . 3 . 1 . . . 3 . 4 . Catastrophic 2 | . 1 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 23 | . 1 . 2 . 3 . 5 . 5 7 Terminals 10 | . 8 . 2 . . . . . . . Fabricators 5 | . . . . . . . 2 . 3 . Repair Stations 5 | . . . . . . . 3 . . 2 Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 8 | . . . 5 . . . . . 3 . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 5 | . 5 . . . . . . . . . Record 3 | . 3 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . 1 . Load Schematic 2 | . . . . . . . 1 . 1 . Repair Station Hacks 3 | . . . . . . . 1 . . 2 Scan Component 2 | . . . . . . . 1 . . 1 Repair 1 | . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer 7 | . . . 5 . . . . . 2 . Insert Component 3 | . . . 2 . . . . . 1 . Analyze 4 | . . . 3 . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Botnet 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . 1 . . . 2 . 2 1 Full Trace Events 3 | . 1 . . . . . 1 . 1 . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . 2 . 4 . . . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 Time 28 | . . . . . . . . . . 28 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . 1 . Part Schematics Acquired 3 | . . . 2 . . . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Total Allies 16 | . . . . . 9 . 3 1 3 . Largest Group 9 | . . . . . 9 9 9 1 3 . Highest-Rated Group 422 | . . . . . 422 422 351 31 210 . Highest-Rated Ally 96 | . . . . . 96 96 96 31 70 . Zionite Dispatches 2 | . . . . . . . 1 . 1 . Light 1 | . . . . . . . . . 1 . Fire 1 | . . . . . . . 1 . . . Total Orders 7 | . . . . . . . . . 7 . EXPLORE 7 | . . . . . . . . . 7 . Ally Attacks 204 | . . . . . . 38 91 4 71 . Total Damage 5193 | . . . . . . 1271 2432 43 1447 . Kills 43 | . . . . . . 8 21 . 14 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . . . . Drone Launches 7 | . . . . . . . . . 7 . Drone Recoveries 2 | . . . . . . . . . 2 . Zionite Intel Received 2 | . . . . . . . . . . 2 Unaware Schematics 1 | . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Turns Passed 7539 | 67 160 268 538 27 1866 618 709 339 1752 1195 Spaces Moved 4266 | 42 80 155 225 19 1192 359 316 159 876 843 Core 12 | 11 . . . . . . . . . 1 Treads 3760 | 31 80 155 159 19 1192 359 316 159 876 414 Legs 66 | . . . 66 . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 428 | . . . . . . . . . . 428 Fastest Speed 34 | 50 160 160 145 145 145 145 145 160 160 34 Average Speed 148 | 131 160 160 184 145 145 145 181 163 173 101 Slowest Speed 320 | 160 160 160 320 145 145 145 232 232 245 274 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 14 37 31 8 88 55 11 78 44 20 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 7 | . . 1 . . . . . . . 6 Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . . 2 . . . . . Spaces Dug 97 | . . . . . . . 5 1 27 64 Terrain Destroyed 208 | . . . . . . . 5 1 96 106 Melee 39 | . . . . . . . 5 1 13 20 Projectile 4 | . . . . . . . . . . 4 AOE 165 | . . . . . . . . . 83 82 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Total 5099 | 54 92 167 314 18 1334 443 390 196 1016 1075 Wait 362 | . . 1 11 . 128 76 14 9 21 102 Move 4257 | 41 79 154 224 18 1191 358 316 158 875 843 Hop . | . . . . . . . . . . . Pick Up 101 | 7 1 5 28 . 5 1 14 2 25 13 Fast Attach 17 | . . . 1 . 1 . 3 1 4 7 Attach 48 | 6 . 1 9 . . 1 6 . 12 13 Detach 10 | . . . 1 . . . . . 3 6 Swap 61 | . 1 1 10 . . 1 9 11 21 7 Drop 77 | . 1 . 14 . 9 . 7 5 18 23 Fire 110 | . 10 5 16 . . 6 15 9 21 28 Melee 54 | . . . . . . . 6 1 14 33 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 9) 228 | -10/Materials | Entered Mines 252 | -10/Mines | Met a Derelict bent on vengeance 316 | -10/Mines | Build established: Mutant 473 | -10/Mines | Discovered new exit (range 9) 480 | -10/Mines | Learned location of Storage (-7) 496 | -10/Mines | Entered Materials 496 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 898 | -9/Materials | Build established: Tank 965 | -9/Materials | Discovered new exit (range 14) 1034 | -9/Materials | Entered Mines 1051 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1061 | -9/Mines | Entered Zion 1084 | -7/Zion | Given A8's code to call for help 1237 | -7/Zion | Build established: Gunner 1275 | -7/Zion | Learned 8 Factory zone layouts 1348 | -7/Zion | Received a visual enhancement algorithm 1442 | -7/Zion | Met Imprinter 1471 | -7/Zion | Imprinted 1474 | -7/Zion | Declared Zion's savior 1648 | -7/Zion | Found Prototype Energy Gun 1745 | -7/Zion | Gained Derelict followers 2470 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2477 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2724 | -7/Zion | Discovered new exit (range 15) 2927 | -7/Zion | Entered Proximity Caves 2927 | -6/Proximity Caves | Accompanied by 9 allies 3014 | -6/Proximity Caves | Spotted B-75 Beast 3030 | -6/Proximity Caves | Allies destroyed B-75 Beast 3264 | -6/Proximity Caves | Learned 4 Factory zone layouts 3514 | -6/Proximity Caves | Discovered new exit (range 11) 3545 | -6/Proximity Caves | Entered Factory 3545 | -6/Factory | Accompanied by 7 allies 3545 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x1, Weapon x3 3546 | -6/Factory | Identified Storm Laser 3725 | -6/Factory | Spotted B-75 Beast 3895 | -6/Factory | First assault squad dispatched 3934 | -6/Factory | Zion Fire squad teleported in 4070 | -6/Factory | Build established: Executioner 4111 | -6/Factory | Lost 8 allies 4254 | -6/Factory | Sucked down chute 4254 | -6/Factory | Entered Waste 4255 | -6/Waste | Met a frightened Derelict 4264 | -6/Waste | Spotted C-40 Crusher 4281 | -6/Waste | Destroyed C-40 Crusher 4308 | -6/Waste | Spotted C-40 Crusher 4344 | -6/Waste | Spotted C-40 Crusher 4351 | -6/Waste | Destroyed C-40 Crusher 4398 | -6/Waste | Destroyed C-40 Crusher 4579 | -6/Waste | Discovered new exit (range 10) 4593 | -6/Waste | Entered Factory 5074 | -6/Factory | Garrison activated, responded to threat 5451 | -6/Factory | Lost 3 parts (1p2w) 5489 | -6/Factory | Zion Light squad teleported in 5708 | -6/Factory | Build established: Gunner 5898 | -6/Factory | Found Prototype Device 5901 | -6/Factory | Terminal network hard line cut 6225 | -6/Factory | Discovered new exit (range 43) 6344 | -6/Factory | Identified exit to Factory 6345 | -6/Factory | Entered another Factory area 6345 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6347 | -5/Factory | Identified Active Sensor Suite 6432 | -5/Factory | Repaired Hvy. Treads 6644 | -5/Factory | Build established: Assassin 7026 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 7048 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 7087 | -5/Factory | Garrison activated, responded to threat 7508 | -5/Factory | Core integrity fell below 50% 7519 | -5/Factory | System corruption reached 10% 7530 | -5/Factory | Core integrity fell below 20% 7540 | -5/Factory | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 07500_ Hvy. Pick destroyed. 07500_ Imp. Targeting Computer destroyed. 07500_ System corrupted by crushing effect (+3). 07500_ System corrupted by crushing effect (+1). 07501_ U-05 Engineer lays Concrete. 07510_ Hvy. Ion Cannon destroyed. 07510_ System corrupted by crushing effect (+3). 07510_ U-05 Engineer lays Concrete. 07515_ Hvy. Plasma Cannon destroyed. 07517_ R-10 Processor collects Lgt. Nuclear Core. 07518_ Hvy. Phase Cannon destroyed. 07518_ System corrupted by crushing effect (+5). 07520_ 4DP ILJWSLFOI:Z8<>UX 07526_ Adv. Targeting Computer destroyed. 07526_ System corrupted by crushing effect (+5). 07527_ U-05 Engineer lays Concrete. 07535_ S-27 Virus misfires. 07537_ ENBT8H8 MWX=MV,#1RCJD 07538_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ## """ """ """ # """ """ """ """ | | ## """ """ """ # """ """ """ """ | | ## # ?"" """ """ """ | | ################ ######### ?? ?? | | #T ############# #????????????????" ?"" """ | | #????????????????" ????""" | | #????????????????"??"" """ | | #???????????????? | | #???????????????????"" """ | | #????????????????????? """ | | ##+#""""#############/#/#####???????????????"" """ | | ## ## #?????????????? | | ## ## #?????????????? """ | | #" ## #???????????????????"" | | #" "# + ??????????????????"" | | #" "# ###????????????????? | | # # #????????????????? | | # # #????????????????##+#+ | | #" # #????????????????????? | | " "# #????????????????????? | | " "# #????????????????????? | | #" ## #????????????????????? | | " %## +????????????????????? | | #"""""" ""##"#+#####+######?????? #??????????? | | # ######?????#s######g #??????????? | | ###########??????????# sg@sg g u #??????????? | | ?????????????????????###b#########???????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 14 Recoil Reduction 4 Particle Charging 25 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Imp. Focal Shield | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hvy. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -5/Factory | Z-intel M-22 Extractor | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Robot Respite Significant Disruption The More The Merrier The One Challenges ------------ None Game ------ Seed SpikedLongswordReconstructor Manual? 0 Play Time 04:25:05 Cumulative 18.4 hours Start 2024.08.21 @ 13:24:45 End 2024.08.23 @ 11:55:32 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e297351a-e720-4e0d-b30a-5c7f8487b27a