Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.26 @ 13:25:14 Player: deadnoob Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (120) 600 Value Destroyed (4712) 4712 Prototype IDs (26) 520 Alien Tech Used (1) 200 Bonus (1130) 1130 TOTAL SCORE: 13562 Bonus ------- High Alert Combat Kills 614 Follower Combat Kills 923 Met Zhirov 300 Friendly Fire -707 Cogmind --------- Core Integrity 657/1150 Matter 299/300 Energy 49/600 System Corruption 5% Temperature Cool (9) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (9) ------ Large Storage Unit Advanced Energy Well Improved Signal Interpreter > --- WEAPON (2) ------- Phase Cannon > --- INVENTORY (15) --- Flexi-carbon Leg Myomer Leg Huge Storage Unit Long-range Sensor Array Long-range Sensor Array Quantum Capacitor Improved Medium Armor Plating Layered Medium Armor Plating Transdimensional Reconstructor Advanced Plasma Cannon Grenade Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Improved Signal Interpreter Improved Targeting Computer Quantum Capacitor Improved Transmission Jammer Experimental Propulsion Shielding Force Field > --- WEAPON ----------- Heavy Disruptor Cannon > --- INVENTORY -------- Light Antimatter Reactor Improved Cooling System Improved Cooling System Advanced Energy Well Long-range Sensor Array Quantum Capacitor Hardened Medium Armor Plating Layered Medium Armor Plating Transdimensional Reconstructor Phase Cannon Advanced Plasma Cannon Grenade Launcher Missile Launcher CR-A16's Behemoth Slayer [Rating: 122] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Titanium Leg Treads Armored Medium Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Powered Armor Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Slots Evolved 12 | . . . . . 4 2 . . . 4 . . . . 2 . . Power 2 | . . . . . . 1 . . . . . . . . 1 . . Propulsion 3 | . . . . . 2 . . . . 1 . . . . . . . Utility 7 | . . . . . 2 1 . . . 3 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 196 | . 3 10 3 2 38 36 4 . 14 27 7 1 7 . 4 7 33 Power 36 | . 2 2 . 1 2 7 . . . 8 3 . . . 3 3 5 Engine 18 | . 2 2 . 1 2 5 . . . 4 2 . . . . . . Core 10 | . . . . . . 2 . . . 4 1 . . . 3 . . Reactor 8 | . . . . . . . . . . . . . . . . 3 5 Propulsion 40 | . . 1 2 . 11 9 . . 4 5 . 1 4 . . . 3 Treads 1 | . . . . . . . . . . 1 . . . . . . . Leg 39 | . . 1 2 . 11 9 . . 4 4 . 1 4 . . . 3 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 76 | . 1 3 . . 19 14 2 . 7 9 1 . 3 . 1 4 12 Device 43 | . . 2 . . 9 11 . . 4 8 . . . . 1 3 5 Storage 14 | . 1 1 . . 4 . . . . 1 . . 2 . . 1 4 Processor 4 | . . . . . 1 2 . . . . 1 . . . . . . Hackware 1 | . . . . . 1 . . . . . . . . . . . . Protection 14 | . . . . . 4 1 2 . 3 . . . 1 . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 44 | . . 4 1 1 6 6 2 . 3 5 3 . . . . . 13 Energy Gun 11 | . . . . 1 6 3 . . . 1 . . . . . . . Energy Cannon 23 | . . 3 . . . 3 2 . 2 2 2 . . . . . 9 Ballistic Gun 1 | . . 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 1 . . . . . . 1 . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . 1 1 1 . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . 1 . . . 1 2 . . . . . . 5 . . . . Corrupted Parts 3 | . . . . . 3 . . . . . . . . . . . . System Corruption 8 | . . . . . 8 . . . . . . . . . . . . Parts Lost 51 | . . 3 3 . 7 2 . . 10 7 . . . . . . 19 Power 11 | . . 1 1 . 1 1 . . 1 1 . . . . . . 5 Propulsion 17 | . . 1 1 . 5 . . . 4 2 . . . . . . 4 Utility 16 | . . . 1 . 1 . . . 4 2 . . . . . . 8 Weapon 7 | . . 1 . . . 1 . . 1 2 . . . . . . 2 Highest Loss Streak 13 | . . 2 2 . 3 1 . . 9 5 . . . . . . 13 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 96 83 81 92 97 100 100 94 84 100 100 98 100 92 93 85 Engine 6 | . 14 13 12 12 8 6 7 7 6 2 5 5 5 5 5 . . Core 3 | . . . . . . 5 7 7 7 7 5 5 5 5 8 2 . Reactor 1 | . . . . . . . . . . . . . . . . 11 13 Leg 27 | . 28 27 28 28 29 29 30 30 28 18 29 29 29 29 26 26 25 Device 13 | . . 11 6 . 9 11 7 7 7 26 33 29 21 17 17 21 15 Storage 7 | . 14 14 14 14 9 7 7 7 7 5 5 5 7 11 8 5 7 Processor 7 | . . . . . . 10 15 15 11 5 6 11 11 11 10 10 9 Hackware 1 | . . . . . 7 . . . . . . . . . . . . Protection 5 | . . . . . 9 7 7 7 7 1 . . 2 5 5 5 5 Energy Gun 5 | . 14 2 . 12 16 13 . . . . . . . . . . . Energy Cannon 8 | . . 22 20 14 1 1 15 15 14 9 10 11 11 11 10 10 5 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 11 16 21 20 18 42 58 59 58 60 79 82 80 81 81 88 104 104 Greatest Support 130 | 20 20 20 20 20 64 69 65 65 72 86 86 86 120 120 120 120 130 Greatest Overweight (x) 2 | . . 1 . . 1 2 . . 1 2 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 8 8 15 15 15 15 15 15 15 15 15 15 15 15 25 Average Capacity 13 | 8 9 8 8 8 11 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 3 4 7 7 6 10 14 14 14 13 11 14 14 14 14 14 14 13 Final Capacity 15 | 8 10 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 8 8 6 15 15 15 15 8 15 15 15 15 15 15 15 13 Class Distribution -------------------- 50% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Matter Collected 2169 | 200 22 129 60 28 312 281 40 27 165 284 70 10 . 96 . 100 345 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7268 | . 85 212 2 36 1692 499 . . 403 465 208 204 . . 130 1842 1490 Parts 283 | . 10 6 . 1 85 25 . . 14 27 14 5 . . 5 29 62 Haulers Intercepted 5 | . 1 . . . 4 . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 14 . 10 4 . . . . . Prevented 2 | . . . . . . . . . 1 . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Combat Hostiles Destroyed 94 | . 3 4 3 1 24 10 . . 8 10 3 3 . . 3 6 16 Melee 1 | . . . . . . . . . . 1 . . . . . . . Guns 36 | . 3 1 . . 21 10 . . . 1 . . . . . . . Cannons 31 | . . 3 . 1 1 . . . 7 2 2 3 . . 3 3 6 AOE 8 | . . . 3 . . . . . . 4 . . . . . . 1 Classes Destroyed 16 | . 2 1 1 . 7 1 . . 1 . . . . . . 2 1 Worker 5 | . . . . . 1 1 . . . 1 . . . . . . 2 Builder 2 | . . . . . 1 . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . 1 Hauler 5 | . 1 . . . 4 . . . . . . . . . . . . Recycler 6 | . . . . . 3 1 . . . . . . . . . . 2 Operator 1 | . . . . . 1 . . . . . . . . . . . . Watcher 6 | . . . . . 4 1 . . . . . . . . . . 1 Swarmer 22 | . 3 . . . 6 3 . . 3 4 . . . . 2 . 1 Grunt 30 | . . 4 . 1 8 3 . . 4 . . 3 . . 1 . 6 Sentry 16 | . . . . . 8 2 . . . 4 . . . . . . 2 Hunter 5 | . . . . . 2 . . . . . 1 . . . . . 2 Programmer 10 | . . . . . . 2 . . . 2 1 . . . . . 5 Behemoth 2 | . . . . . . . . . 1 . 1 . . . . . . Compactor 6 | . . . . . . . . . . . . . . . . 6 . Assembled 3 | . . . 3 . . . . . . . . . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . 2 . Best Kill Streak 6 | . 3 2 3 1 6 3 . . 6 6 1 2 . . 3 2 5 Combat Bots Only 6 | . 3 2 3 1 6 3 . . 6 5 1 2 . . 3 2 4 Max Kills in Single Turn 5 | . 1 2 2 1 2 1 . . 2 5 1 1 . . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . . . . 4 . . . . . . 1 Melee 1 | . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Damage Taken 9792 | . 49 411 666 . 1143 932 . . 1705 1043 130 201 . . 81 . 3431 Core 1206 | . 23 78 141 . 84 97 . . 110 87 53 40 . . . . 493 Absorbed by Shields 667 | . . . . . . . . . . 288 137 147 . . 83 . 12 Redirected to Shielding 150 | . . . . . . . . . . . . . . . 21 . 129 Regen/Repaired (Parts) 157 | . . . . . . 157 . . . . . . . . . . . Core Remaining (%) 67 | 100 . . . 3 84 . . . 70 . . . . 82 . . . Volleys Fired 440 | . 7 22 3 6 106 57 4 1 14 17 5 8 . . 3 81 106 Largest 2 | . 2 2 1 2 2 2 1 1 2 2 2 2 . . 2 1 2 Hottest 188 | . 60 120 33 135 135 148 65 68 148 183 188 188 . . 188 98 188 Shots Fired 685 | . 14 44 4 12 214 115 4 1 28 32 10 16 . . 6 81 104 Gun 347 | . 14 17 . 6 191 113 . . . 6 . . . . . . . Cannon 330 | . . 27 1 6 23 2 4 1 28 25 10 16 . . 6 81 100 Launcher 8 | . . . 3 . . . . . . 1 . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . Kinetic 16 | . 7 9 . . . . . . . . . . . . . . . Thermal 573 | . 7 35 1 12 175 115 4 1 28 31 10 16 . . 6 81 51 Explosive 8 | . . . 3 . . . . . . 1 . . . . . . 4 Electromagnetic 88 | . . . . . 39 . . . . . . . . . . . 49 Robot Hit Streak 18 | . 5 12 1 3 18 15 . . 12 8 3 8 . . 10 12 17 Robot Miss Streak 6 | . 2 1 2 3 5 6 . . 2 1 2 2 . . . 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . . . . . Capacitor 176 | . . . . . . . . . . . . . . . . 81 95 Shots Hit Robots 478 | . 9 37 1 6 153 67 . . 28 25 8 12 . . 5 59 68 Core Hits 213 | . 5 10 9 1 68 28 . . 12 18 3 6 . . 4 15 34 Critical Kills 5 | . . . . . . . . . . 1 . . . . . 3 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 19 | . . . . . 8 1 . . . 2 . . . . . 3 5 Burn 10 | . . . . . 8 1 . . . 1 . . . . . . . Meltdown 5 | . . . . . . . . . . 1 . . . . . 3 1 Corrupt 4 | . . . . . . . . . . . . . . . . . 4 Melee Attacks 11 | . . . . . . . . . 8 2 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . 8 2 1 . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12858 | . 110 580 392 113 2880 1231 . . 739 983 238 409 . . 161 2133 2889 Guns 3978 | . 110 195 . 40 2385 1140 . . . 108 . . . . . . . Cannons 7252 | . . 385 . 70 263 47 . . 537 511 238 409 . . 161 2133 2498 Explosions 1137 | . . . 392 . 190 . . . . 270 . . . . . . 285 Melee 286 | . . . . . . . . . 202 84 . . . . . . . Ramming 205 | . . . . 3 42 44 . . . 10 . . . . . . 106 Kinetic 165 | . 46 119 . . . . . . . . . . . . . . . Thermal 9110 | . 64 461 . 110 2094 1187 . . 537 619 238 409 . . 161 2133 1097 Explosive 947 | . . . 392 . . . . . . 270 . . . . . . 285 Electromagnetic 2145 | . . . . . 744 . . . . . . . . . . . 1401 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 286 | . . . . . . . . . 202 84 . . . . . . . Highest Corruption 10 | . 1 1 1 1 10 1 . . . . . . . . . . 5 Average Corruption 3 | . 1 1 1 1 4 1 . . . . . . . . . . 4 Corruption Purged 1 | . . . . . . 1 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 59 | . . 2 1 1 28 7 . . . . . . . . . . 20 Message Errors 19 | . . 1 . 1 10 3 . . . . . . . . . . 4 Matter Fused 7 | . . 1 . . 3 1 . . . . . . . . . . 2 Heat Flow Errors 5 | . . . . . 3 . . . . . . . . . . . 2 Energy Discharges 6 | . . . . . 3 1 . . . . . . . . . . 2 Parts Rejected 2 | . . . . . 1 . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . 2 1 . . . . . . . . . . 1 Data Loss (major) 4 | . . . . . 3 . . . . . . . . . . . 1 Misfires 5 | . . . 1 . 2 1 . . . . . . . . . . 1 Alerts 2 | . . . . . 1 . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 127 | . . . 15 . 9 . . . 21 6 5 . . . 8 . 63 Projectiles 97 | . . . . . . . . . 21 6 5 . . . 8 . 57 Explosions 24 | . . . 15 . 9 . . . . . . . . . . . . Melee 6 | . . . . . . . . . . . . . . . . . 6 Knockbacks 1 | . . . . . . 1 . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 115 | . . . 23 . 27 . . . . 36 . . . . . . 29 Shots 5 | . . . 1 . 1 . . . . 1 . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 23 | . . . . 1 10 2 . . . 1 . . . . . . 9 Kicked 23 | . . . . 1 10 2 . . . 1 . . . . . . 9 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 423 | . . 363 38 225 304 388 136 38 252 361 384 423 . . 27 350 252 Average Temperature 103 | . . 130 24 88 79 118 73 22 124 111 161 182 . . 15 117 63 Received Heat Transfer 2094 | . . 237 . . 522 195 . . 402 124 12 87 . . 10 . 505 Effects 10 | . . 2 . . 1 2 . . . . 1 4 . . . . . Shutdowns 4 | . . 1 . . . . . . . . 1 2 . . . . . Energy Bleed 2 | . . 1 . . 1 . . . . . . . . . . . . Interference 4 | . . . . . . 2 . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . 1 . . . . . . . . . . . 9 Combat Hostiles 9 | . . . . . 1 . . . . . . . . . . . 8 Parts Fried 21 | . . . . . 4 . . . . . . . . . . . 17 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 2 Robots Melted 7 | . . . . . 1 . . . . 2 . . . . . 3 1 Combat Hostiles 7 | . . . . . 1 . . . . 2 . . . . . 3 1 Parts Melted 55 | . . 5 . . 12 9 . . 3 8 . 2 . . . 6 10 Heat Transferred 17080 | . 150 989 . 222 5232 2714 . . 970 1035 350 600 . . 250 3250 1318 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Peak Influence 1328 | . 126 118 . 20 422 380 . . . 221 . . . . 62 45 1328 Initial 191 | . . 48 . . 7 191 . . . . . . . . . 21 . Average 231 | . 61 58 . 12 187 236 . . . 66 . . . . 44 25 769 Maximum Alert Level 4 | . . . . . 2 1 . . . 1 . . . . . . 4 Low Security (%) 63 | 100 100 100 . 100 62 33 . . . 94 . . . . 100 100 25 Level 1 25 | . . . . . 36 66 . . . 5 . . . . . . 4 Level 2 . | . . . . . 1 . . . . . . . . . . . 2 Level 3 6 | . . . . . . . . . . . . . . . . . 43 Level 4 3 | . . . . . . . . . . . . . . . . . 24 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . . . 4 3 . . . 2 . . . . . . 9 Investigation 5 | . . . . . 3 . . . . 1 . . . . . . 1 Extermination 4 | . . . . . . 1 . . . 1 . . . . . . 2 Reinforcement 8 | . 2 . . . 1 2 . . . . . . . . . . 3 Assault 2 | . . . . . . . . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Distress Signals 8 | . . . . . 2 . . . . . . . . . . . 6 Communications Jammed 36 | . . . . . . . . . . . . . . . . . 36 Distress Signals 33 | . . . . . . . . . . . . . . . . . 33 Times Spotted 191 | . 7 4 9 2 43 22 . . 8 22 3 3 . . 3 6 59 Peak Tracking Total 11 | . 6 2 10 2 6 5 . . 5 11 1 3 . . 3 3 11 Tactical Retreats 12 | . . . . . 6 . . . . . . . . . . . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Traps Triggered 5 | . 1 . . . 1 . . . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . 1 . . . 1 . . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Machines Disabled 16 | . . . 5 . 1 1 . . . . . . . . . . 9 Max in Single Turn 2 | . . . 2 . 1 1 . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Machines Accessed 33 | . 1 . . . 10 7 1 1 1 4 . . 4 . . . 4 Terminals 21 | . 1 . . . 9 5 1 . 1 3 . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . 1 . . . 1 . . . . . . 3 Recycling Units 2 | . . . . . 1 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 115 | . 4 . . . 37 20 7 7 5 10 . . 17 . . . 8 Successful 77 | . 3 . . . 18 11 7 7 5 6 . . 17 . . . 3 Failed 38 | . 1 . . . 19 9 . . . 4 . . . . . . 5 Catastrophic 8 | . . . . . 3 2 . . . 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 48 | . 3 . . . 28 11 . . . 4 . . . . . . 2 Terminals 77 | . 4 . . . 36 15 7 . 5 8 . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 11 | . . . . . . 3 . . . 2 . . . . . . 6 Recycling Units 3 | . . . . . 1 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 62 | . 2 . . . 14 6 7 7 5 4 . . 17 . . . . Record 18 | . . . . . 1 . 7 . 5 . . . 5 . . . . Part Schematic 11 | . . . . . . . . 7 . . . . 4 . . . . Robot Analysis 6 | . . . . . . . . . . 2 . . 4 . . . . Prototype ID Bank 7 | . . . . . 1 1 . . . 1 . . 4 . . . . Branch Access Points 3 | . . . . . 1 1 . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . Locate Traps 5 | . 1 . . . 3 1 . . . . . . . . . . . Zone Layout 7 | . 1 . . . 3 3 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . 3 . . . 1 . . . . . . 3 Scan Component 5 | . . . . . . 2 . . . 1 . . . . . . 2 Repair 2 | . . . . . . 1 . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . . 3 2 . . . 1 . . . . . . . Terminals 7 | . 1 . . . 3 2 . . . 1 . . . . . . . Track 2 | . . . . . 2 . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . Botnet 4 | . 1 . . . 1 1 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . . . 9 7 1 . . 4 . . . . . . 4 Full Trace Events 2 | . . . . . 1 . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . 23 . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . Time 60 | . . . . . . 38 . . . . . . . . . . 22 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Total Allies 24 | . . 4 . . . . . . . . . . . . . 18 2 Largest Group 18 | . . 3 3 . . . . . . . . . . . . 18 16 Highest-Rated Group 656 | . . 40 40 . . . . . . . . . . . . 656 556 Highest-Rated Ally 58 | . . 31 16 . . . . . . . . . . . . 50 58 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 189 | . . . 10 . . . . . . . . . . . . . 179 Total Damage 4268 | . . . 53 . . . . . . . . . . . . . 4215 Kills 32 | . . . 2 . . . . . . . . . . . . . 30 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Robot Analysis Total 6 | . . . . . . . . . . 2 . . 4 . . . . Derelict Logs Recovered 11 | . . 1 . . . . 2 1 1 . 1 2 . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Turns Passed 9522 | 3 231 595 91 98 1543 1538 398 1128 442 766 315 238 181 315 155 566 919 Spaces Moved 6309 | 1 161 407 68 65 786 911 270 898 282 441 276 189 152 291 125 419 567 Core . | . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 6309 | 1 161 407 68 65 786 911 270 898 282 441 276 189 152 291 125 419 567 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 98 | 120 120 120 120 120 120 122 125 125 125 98 98 98 104 108 108 108 108 Average Speed 120 | 120 120 120 120 120 124 131 125 125 125 141 98 101 106 108 108 108 111 Slowest Speed 270 | 120 120 190 120 120 190 260 125 125 195 270 98 104 112 108 108 108 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 44 97 14 12 64 23 44 80 52 12 49 33 62 61 5 95 21 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 10 | . . 1 . . . . . 4 . . 1 1 3 . . . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 8 | . . 1 . . . . 2 1 1 . 1 1 . 1 . . . Spaces Dug 19 | . . . . . . . 4 . . 2 . . . . . 6 7 Terrain Destroyed 117 | . . . 16 . 12 . 4 . 1 16 3 4 . . . 15 46 Melee . | . . . . . . . . . . . . . . . . . . Projectile 52 | . . . . . . . 4 . 1 7 3 4 . . . 15 18 AOE 65 | . . . 16 . 12 . . . . 9 . . . . . . 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Total 7683 | 4 186 467 73 73 1136 1144 326 903 322 543 311 219 173 292 142 532 837 Wait 450 | . 4 18 . . 149 90 43 1 5 30 10 18 . . 2 16 64 Move 6291 | . 160 406 67 64 785 910 269 897 281 441 275 188 151 290 125 418 564 Hop 1 | . . . . . . . . . . . . . . . . . 1 Pick Up 100 | . 7 6 . . 26 18 2 2 . 14 6 1 3 1 1 3 10 Fast Attach 73 | . 2 3 . . 17 13 2 . 1 10 2 1 8 . 3 5 6 Attach 45 | . . 1 1 2 6 5 . . 7 9 1 . . . . . 13 Detach 23 | . 2 . . . 1 4 . . . 6 . 1 1 . 1 . 7 Swap 79 | . 1 6 2 . 15 18 2 . 6 8 4 . . . 1 2 14 Drop 113 | 4 3 5 . . 21 27 4 2 . 6 7 2 10 1 6 7 8 Fire 440 | . 7 22 3 6 106 57 4 1 14 17 5 8 . . 3 81 106 Melee 11 | . . . . . . . . . 8 2 1 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 22 | . . . . 1 10 2 . . . . . . . . . . 9 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 35 | . . . . . . . . . . . . . . . . . 35 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 14) 235 | -10/Materials | Entered Mines 245 | -10/Mines | Met a Derelict bent on vengeance 301 | -10/Mines | Build established: Mutant 672 | -10/Mines | Discovered new exit (range 6) 675 | -10/Mines | Received a Mining Laser from a helpful Derelict 724 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 741 | -10/Mines | Discovered new exit (range 10) 760 | -10/Mines | Learned location of Mines (-9) 782 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 820 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 820 | -10/Mines | Discovered new exit (range 5) 830 | -10/Mines | Entered Exiles 830 | -10/Exiles | Accompanied by 3 allies 859 | -10/Exiles | Met 8R-AWN 875 | -10/Exiles | Attacked by the Exiles 885 | -10/Exiles | Core integrity fell below 50% 900 | -10/Exiles | Core integrity fell below 20% 908 | -10/Exiles | Discovered new exit (range 14) 921 | -10/Exiles | Entered Mines 1011 | -9/Mines | Discovered new exit (range 9) 1019 | -9/Mines | Entered Materials 1019 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1276 | -8/Materials | Build established: Scavenger-Mutant 1975 | -8/Materials | Lost 3 parts (2n1u) 2553 | -8/Materials | Discovered new exit (range 3) 2556 | -8/Materials | Identified exit to Factory 2556 | -8/Materials | System corruption reached 10% 2562 | -8/Materials | Entered Factory 2562 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2888 | -7/Factory | Identified exit to Storage 2888 | -7/Factory | Identified exit to Lower Caves 3052 | -7/Factory | Found Powered Armor 3735 | -7/Factory | Repaired Hrd. Medium Armor Plating 3735 | -7/Factory | Build established: Mutant 3804 | -7/Factory | Discovered new exit (range 8) 4100 | -7/Factory | Entered Lower Caves 4192 | -7/Lower Caves | Identified exit to Lower Caves 4208 | -7/Lower Caves | Learned Factory interactive machine intel 4297 | -7/Lower Caves | Learned location of 2 exits from Upper Caves 4297 | -7/Lower Caves | Learned Extension trap positions 4297 | -7/Lower Caves | Learned Extension security intel 4297 | -7/Lower Caves | Learned Armory terminal intel 4491 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4494 | -7/Lower Caves | Identified exit to Zion 4498 | -7/Lower Caves | Entered Zion 4547 | -6/Zion | Received a visual enhancement algorithm 4616 | -6/Zion | Discovered new exit (range 14) 5000 | -6/Zion | Learned location of Warlord (-4) 5155 | -6/Zion | Learned location of Armory (-4) 5430 | -6/Zion | Found CR-A16's Pointy Stick 5624 | -6/Zion | Identified exit to Proximity Caves 5626 | -6/Zion | Entered Proximity Caves 5627 | -5/Proximity Caves | Identified exit to Factory 5763 | -5/Proximity Caves | Spotted B-75 Beast 5824 | -5/Proximity Caves | Learned location of 1 exit from Research 5824 | -5/Proximity Caves | Learned Extension terminal intel 5824 | -5/Proximity Caves | Learned Factory garrison access intel 5824 | -5/Proximity Caves | Learned Armory garrison access intel 5844 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5930 | -5/Proximity Caves | Learned Factory stockpile data 6011 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 6017 | -5/Proximity Caves | Destroyed B-75 Beast 6047 | -5/Proximity Caves | Lost 9 parts (1p4n3u1w) 6068 | -5/Proximity Caves | Entered Factory 6068 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 6069 | -5/Factory | Identified exit to Factory 6069 | -5/Factory | Identified exit to Upper Caves 6071 | -5/Factory | Loaded intel: 51 interactive machine locations 6072 | -5/Factory | Loaded intel: 4 garrison access locations 6387 | -5/Factory | Lost 5 parts (2n2u1w) 6828 | -5/Factory | Cargo convoy interrupted 6834 | -5/Factory | Entered Upper Caves 6835 | -5/Upper Caves | Identified exit to Upper Caves 6860 | -5/Upper Caves | Spotted B-75 Beast 6879 | -5/Upper Caves | Destroyed B-75 Beast 7149 | -5/Upper Caves | Entered another Upper Caves area 7150 | -5/Upper Caves | Identified exit to Zhirov 7176 | -5/Upper Caves | Build established: Scavenger-Mutant 7320 | -5/Upper Caves | Encountered a Warlord checkpoint 7387 | -5/Upper Caves | Entered Zhirov 7387 | -5/Zhirov | Discovered new exit (range 3) 7406 | -5/Zhirov | Met Zhirov 7430 | -5/Zhirov | Found Alien Artifact 7443 | -5/Zhirov | Found Alien Artifact 7443 | -5/Zhirov | Identified Integrated Dissipator 7443 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7521 | -5/Zhirov | Learned location of Quarantine (-3) 7521 | -5/Zhirov | Learned location of Testing (-2) 7521 | -5/Zhirov | Learned location of Command (-1) 7539 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7567 | -5/Zhirov | Identified exit to Proximity Caves 7568 | -5/Zhirov | Entered Proximity Caves 7627 | -4/Proximity Caves | Learned Research security intel 7629 | -4/Proximity Caves | Learned Research stockpile data 7883 | -4/Proximity Caves | Entered Factory 7883 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7884 | -4/Factory | Identified exit to Research 7984 | -4/Factory | Found Quantum Capacitor 7988 | -4/Factory | Found Quantum Capacitor 8038 | -4/Factory | Sucked down chute 8038 | -4/Factory | Entered Waste 8094 | -4/Waste | Spotted C-40 Crusher 8129 | -4/Waste | Destroyed C-40 Crusher 8148 | -4/Waste | Spotted C-40 Crusher 8161 | -4/Waste | Destroyed C-40 Crusher 8164 | -4/Waste | Spotted C-40 Crusher 8173 | -4/Waste | Spotted C-40 Crusher 8189 | -4/Waste | Spotted C-40 Crusher 8205 | -4/Waste | Destroyed C-40 Crusher 8214 | -4/Waste | Destroyed C-40 Crusher 8244 | -4/Waste | Destroyed C-40 Crusher 8287 | -4/Waste | Spotted C-40 Crusher 8318 | -4/Waste | Destroyed C-40 Crusher 8411 | -4/Waste | Warlord forces began an assault 8569 | -4/Waste | Discovered new exit (range 12) 8596 | -4/Waste | Identified exit to Factory 8604 | -4/Waste | Entered Factory 8604 | -4/Factory | Accompanied by 16 allies 8871 | -4/Factory | Garrison activated, responded to threat 8955 | -4/Factory | Spotted B-86 Titan 9354 | -4/Factory | First assault squad dispatched 9523 | -4/Factory | Self-destructed Last Messages --------------- 09471_ Imp. VSS Leg destroyed. 09476_ R-10 Processor inserts Imp. Heat Sink into recycling unit. 09479_ R-10 Processor inserts Imp. Target Analyzer into recycling unit. 09480_ Recycling unit begins recycling process. 09480_ Myomer Leg destroyed. 09481_ Recycling unit begins matter transfer process. 09482_ R-10 Processor inserts Antigrav System into recycling unit. 09485_ R-10 Processor inserts Tesla Rifle into recycling unit. 09488_ R-10 Processor inserts Antigrav System into recycling unit. 09492_ System corrupted: Matter fused (-8). 09492_ Acquired 8 matter. 09500_ Kicked R-10 Processor. 09501_ Critical hit (Burn: +37). 09503_ Adv. Myomer Leg destroyed. 09504_ Critical hit (Burn: +50). 09513_ R-10 Processor sends out distress signal. 09514_ Imp. Targeting Computer destroyed. 09516_ Kicked S-27 Virus. 09518_ System corrupted: Heat flow error (+151). 09521_ Kicked S-27 Virus. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????########+##??????????????????????????????? | | ???? ??????????????????????????????? | | / ????? ??????????????????????????????? | | ??????? ???????###########????????????? | | ! ?????????# ???????# #????????????? | | # #?????????# ???????# #????????????? | | # #?????????# u ######## #????????????? | | # #######???# uh s @s #????????????? | | =%%%%[%#???#+## ######gg #????????????? | | #+##+##!#??????# #????# #????????????? | | ##=#??????# #????# #????????????? | | =##%##?????# #????# #????????????? | | ]]! #=[!#?????# #????#% #???[ ???????? | | ]!! #=%=#???### ###### #? +??????? | | ]^! # [ #???# """ # # #??????? | | ! ##=##???# "Y" # # #??????? | | #######[#????# " " # [ = # #??????? | | ??????#%#????# # # #??????? | | ??????#*#????# """ """ # % / +??????? | | ??????#!#????# """ """ #%% # #??????? | | #######+##???# """ """ ##/############## #??? | | # % #???## % #??? | | # % #????# % #??? | | # #????# ### #??? | | # """ #????# ###########################??? | | # """ ###### # #???????????????? | | # "S # # # """ !!!#???????????????? | | # """ # # # ""R" !!!#???????????????? | | # "" # # # "" " ! ##??????????????? | | # # # # #??????????????? | | ##+####### !!!# # ##??????????????? | | ## +=!! # % / "" """ #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Coolant Potential 65 Energy Generation 60 Energy Capacity 1120 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 EM Shielding 2 Armor Coverage 450 Propulsion Shielding 90 Phase Shifting 10 Evasion (%) 60 Targeting Accuracy 8 Energy Filtering 30 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Phasing Sabre | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Adv. System Shield | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldLightningMapper Manual? 0 Play Time 01:41:22 Cumulative 102.5 hours Start 2022.09.26 @ 11:42:03 End 2022.09.26 @ 13:25:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eaa36ac9-0986-4835-b443-395669228841