Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 21:40:09 Player: mona Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (1067) 1067 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2347 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 2/125 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (3) ------ Small Storage Unit Advanced Targeting Computer Shield Generator > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- VTOL Module Small Battery (100) Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Flight Unit > --- UTILITY ---------- Small Storage Unit Structural Scanner Advanced Targeting Computer > --- WEAPON ----------- EM Pulse Cannon Light Assault Rifle > --- INVENTORY -------- Flight Unit Advanced Targeting Computer Shield Generator EM Pulse Cannon EM Pulse Cannon [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 32 | 6 4 18 4 Power 5 | 1 . 3 1 Engine 5 | 1 . 3 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 . 7 2 Treads 4 | 2 . . 2 Leg 5 | . . 5 . Wheel . | . . . . Hover . | . . . . Flight 2 | . . 2 . Utility 9 | 1 4 3 1 Device 4 | . 2 1 1 Storage 4 | 1 2 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 . 5 . Energy Gun 1 | . . 1 . Energy Cannon 3 | . . 3 . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 4 | . . 4 . System Corruption 7 | . . 7 . Parts Lost 11 | . 1 8 2 Power 3 | . . 3 . Propulsion 4 | . 1 2 1 Utility . | . . . . Weapon 4 | . . 3 1 Highest Loss Streak 2 | . 1 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 84 | . 89 84 63 Engine 13 | . 14 14 . Treads 8 | . 21 3 16 Leg 6 | . . 9 3 Flight 2 | . . 3 . Device 8 | . 10 8 . Storage 13 | . 13 13 22 Processor 8 | . . 10 11 Energy Gun 1 | . . 1 . Energy Cannon 5 | . . 7 . Ballistic Gun 14 | . 28 10 11 Naked Turns . | . . . . Heaviest Build 89 | 13 89 23 9 Greatest Support 43 | 40 40 20 43 Greatest Overweight (x) 5 | . 4 5 . Average Overweight (x) 1 | . . 1 . Largest Inventory Capacity 25 | 8 25 8 8 Average Capacity 8 | 6 8 8 8 Most Carried 6 | 5 3 6 5 Average Carried 3 | 2 1 4 3 Final Capacity 8 | 8 8 8 8 Final Carried 5 | 1 2 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 780 | 203 218 302 57 Remotely . | . . . . Salvage Created 1538 | . 251 1132 155 Parts 94 | . 18 62 14 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 3 | . 1 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 27 | . 6 18 3 Guns 16 | . 6 7 3 Cannons 8 | . . 8 . Classes Destroyed 8 | . 1 7 . Builder 2 | . . 1 1 Hauler 1 | . . 1 . Recycler 2 | . . 2 . Watcher 4 | . . 4 . Swarmer 3 | . . 3 . Grunt 17 | . 6 9 2 Duelist 2 | . . 1 1 Sentry 5 | . . 5 . Best Kill Streak 4 | . 2 4 3 Combat Bots Only 4 | . 2 4 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 202 | . 65 96 41 Missed 50 | . 22 18 10 Damage Taken 1930 | . 570 1032 328 Core 564 | . 163 353 48 Absorbed by Shields 15 | . . . 15 Core Remaining (%) 67 | 100 34 . . Volleys Fired 145 | . 37 88 20 Largest 2 | . 2 2 1 Hottest 83 | . 40 83 23 Shots Fired 233 | . 74 140 19 Gun 182 | . 74 89 19 Cannon 51 | . . 51 . Launcher . | . . . . Special . | . . . . Kinetic 163 | . 74 70 19 Thermal 19 | . . 19 . Explosive . | . . . . Electromagnetic 51 | . . 51 . Robot Hit Streak 14 | . 4 10 14 Robot Miss Streak 4 | . 3 4 2 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 142 | . 36 93 13 Core Hits 60 | . 15 38 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 3 . Burn 1 | . . 1 . Corrupt 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2271 | . 415 1636 220 Guns 1214 | . 415 579 220 Cannons 1031 | . . 1031 . Explosions 26 | . . 26 . Melee . | . . . . Ramming . | . . . . Kinetic 982 | . 415 347 220 Thermal 258 | . . 258 . Explosive . | . . . . Electromagnetic 1031 | . . 1031 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . 7 7 Average Corruption 4 | . . 3 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 33 | . . 29 4 Message Errors 9 | . . 9 . Matter Fused 8 | . . 7 1 Heat Flow Errors 4 | . . 4 . Energy Discharges 2 | . . 1 1 Data Loss (minor) 4 | . . 3 1 Misfires 2 | . . 2 . Alerts 1 | . . 1 . Weapon Failures 3 | . . 2 1 Overload Shots . | . . . . Overflow Damage 59 | . . 59 . Projectiles 59 | . . 59 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 438 | . 32 438 . Average Temperature 78 | . 11 90 . Received Heat Transfer 867 | . 348 459 60 Effects 3 | . . 3 . Energy Bleed 1 | . . 1 . Short Circuit 1 | . . 1 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 3 | . . 3 . Combat Hostiles 2 | . . 2 . Parts Fried 12 | . . 12 . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 2 | . . 2 . Heat Transferred 716 | . . 716 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 212 | . 105 212 143 Initial 78 | . . . 78 Average 78 | . 53 85 120 Maximum Alert Level 1 | . . 1 . Low Security (%) 99 | 100 100 99 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 2 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 5 | . . 5 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 8 31 6 Peak Tracking Total 5 | . 2 5 3 Tactical Retreats 4 | . . 4 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 2 | . 1 1 . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 2 4 . Successful 4 | . 1 3 . Failed 2 | . 1 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . . 4 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Unreport Threat 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 3 . Recycle Component 1 | . . 1 . Process 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . 1 . Recycled Matter 115 | . . 115 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2077 | 42 460 1466 109 Spaces Moved 807 | 29 214 522 42 Core 47 | 14 . 33 . Treads 406 | 15 214 143 34 Legs 236 | . . 228 8 Wheels . | . . . . Hover . | . . . . Flight 118 | . . 118 . Fastest Speed 50 | 50 160 120 120 Average Speed 204 | 106 162 231 152 Slowest Speed 480 | 160 480 460 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 39 46 15 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . 3 . Melee . | . . . . Projectile . | . . . . AOE 3 | . . 3 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1020 | 39 258 656 67 Wait . | . . . . Move 804 | 28 213 521 42 Hop . | . . . . Pick Up 31 | 5 3 22 1 Fast Attach 2 | 2 . . . Attach 24 | 4 2 15 3 Detach . | . . . . Swap 6 | . 2 3 1 Drop 8 | . 1 7 . Fire 145 | . 37 88 20 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Core integrity fell below 50% 312 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 4) 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1089 | -9/Materials | Core integrity fell below 50% 1843 | -9/Materials | Core integrity fell below 20% 1944 | -9/Materials | Discovered new exit (range 16) 1969 | -9/Materials | Entered Mines 2062 | -9/Mines | Discovered new exit (range 6) 2078 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01985_ System corrupted: Hvy. Assault Rifle jammed. 01987_ G-34 Mercenary destroyed. 01994_ Aluminum Leg destroyed. 02003_ L-31 Rogue destroyed. 02005_ R-06 Scavenger collects Sml. Laser. 02009_ G-34 Mercenary destroyed. 02009_ R-06 Scavenger collects Aluminum Leg. 02011_ Acquired 49 matter. 02012_ R-06 Scavenger collects Sml. Laser. 02021_ R-06 Scavenger collects Imp. Aluminum Leg. 02024_ Acquired 8 matter. 02032_ System corrupted: Matter fused (-5). 02040_ R-06 Scavenger collects Melee Analysis Suite. 02044_ R-06 Scavenger collects Core Shielding. 02048_ System corrupted: Energy discharge (-42). 02056_ R-06 Scavenger collects Aluminum Leg. 02062_ EXIT=FOUND 02064_ U-05 Engineer destroyed. 02073_ Hvy. Assault Rifle destroyed. 02077_ Acquired Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????###?????????????????????????? | | ????????????# ????###??????????????????? | | ???#####???? #??# ??????????????????? | | ???# ##???? ## ???????????????????? | | ???# #???? ???????????????????? | | ????# #???? ????????????????????? | | ????## #???? ?????????????????????? | | ????## ##???? ?????????????????????? | | ????# ##??? ??????????????????????? | | ????# #??? #??????????????????????? | | ????## ##?? #??????????????????????? | | ????##! #??# #??????????????????????? | | ????# % #### #?????#????????????????? | | ????# #??? #????????????????? | | ????# % #### #?? #????????????????? | | ????# ##??# ## < #????????????????? | | ???## ##???# !s! #????????????????? | | ???# ##???#$@=s| #????????????????? | | ??## #???###### ###????????????????? | | ??# #??????????#??????????????????? | | ??# #?????????????????????????????? | | ??# ##?????????????????????????????? | | ??## #??????????????????????????????? | | ???# ## #??????????????????????????????? | | ???# ## #??????????????????????????????? | | ???# #??????????????????????????????? | | ???#### #??????????????????????????????? | | ??????# #??????????????????????????????? | | ????### ##?????????????????????????????? | | ??### #?????????????????????????????? | | ?# #?????????????????????????????? | | ?# #?????????????????????????????? | | ?# #?????????????????????????????? | | ?#### #?????????????????????????????? | | ????# #?????????????????????????????? | | ????# #?????????????????????????????? | | ????#######?????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control It's Just You Power Corrupts Challenges ------------ None Game ------ Seed BombCompactShifter Manual? 0 Play Time 00:19:03 Cumulative 1.1 hours Start 2024.05.16 @ 21:19:56 End 2024.05.16 @ 21:40:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 1 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/X11 Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3b523abb-8f17-443d-83c4-e1f8f961877a