Cogmind - Beta 13 *** ADVENTURER MODE // 2024.02.28 @ 20:33:02 Player: _kalibre_ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (711) 711 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2477 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Wheel Medium Matter Pod (100) Sensor Array Signal Interpreter Seismic Detector Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Light Treads Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Matter Pod > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Wheel Medium Matter Pod Sensor Array Signal Interpreter Seismic Detector Seismic Detector Small Laser Mining Laser Mining Laser [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 33 | 6 8 16 3 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 7 . Treads 2 | . . 2 . Leg 3 | . . 3 . Wheel 4 | 2 . 2 . Hover . | . . . . Flight . | . . . . Utility 7 | 1 4 1 1 Device 4 | 1 2 . 1 Storage 3 | . 2 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 3 7 2 Energy Gun 4 | 1 . 3 . Energy Cannon . | . . . . Ballistic Gun 5 | 1 . 4 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon 4 | . 2 . 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . . 7 9 Power 2 | . . 1 1 Propulsion 5 | . . 3 2 Utility 2 | . . . 2 Weapon 7 | . . 3 4 Highest Loss Streak 9 | . . 3 9 To Critical Strikes . | . . . . Average Slot Usage (%) 79 | . 93 76 40 Engine 12 | . 14 13 3 Treads 1 | . . 1 5 Leg 4 | . . 7 4 Wheel 15 | . 28 9 . Device 6 | . 14 1 6 Storage 15 | . 7 20 14 Energy Gun 1 | . . 2 4 Ballistic Gun 8 | . . 14 2 Launcher 5 | . 10 3 . Special Weapon 6 | . 16 1 2 Naked Turns . | . . . . Heaviest Build 29 | 8 20 29 23 Greatest Support 23 | 20 20 23 13 Greatest Overweight (x) 4 | . . 2 4 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 10 | 5 10 10 10 Average Capacity 8 | 5 5 10 10 Most Carried 10 | 5 9 10 7 Average Carried 6 | 3 4 8 5 Final Capacity 10 | 5 10 10 10 Final Carried 8 | 4 7 8 5 Class Distribution -------------------- 65% | Mutant 20% | Scavenger-Mutant 7% | Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1149 | 263 78 808 . Remotely . | . . . . Salvage Created 785 | 61 144 530 50 Parts 55 | 2 18 34 1 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 26 | 1 8 16 1 Melee 1 | . . . 1 Guns 15 | . . 15 . AOE 10 | 1 8 1 . Classes Destroyed 9 | 2 4 3 . Worker 1 | 1 . . . Builder 1 | . . 1 . Tunneler 1 | . 1 . . Hauler 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 12 | . 6 6 . Grunt 11 | 1 2 7 1 Duelist 1 | . . 1 . Sentry 2 | . . 2 . Best Kill Streak 7 | 1 5 7 1 Combat Bots Only 7 | 1 5 7 1 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . . 1 . Exploded 2 | 1 2 1 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 292 | 1 12 164 115 Missed 92 | 1 8 53 30 Damage Taken 2097 | . 85 905 1107 Core 826 | . 44 229 553 Absorbed by Shields . | . . . . Ignored by Resistances 608 | . 24 281 303 Core Remaining (%) 74 | 100 82 42 . Volleys Fired 93 | 3 13 68 9 Largest 2 | 2 1 2 2 Hottest 140 | 60 30 46 140 Shots Fired 122 | 4 13 90 15 Gun 100 | 4 . 82 14 Cannon . | . . . . Launcher 21 | . 13 8 . Special 1 | . . . 1 Kinetic 83 | 1 . 75 7 Thermal 8 | . . . 8 Explosive 21 | . 13 8 . Electromagnetic 10 | 3 . 7 . Robot Hit Streak 22 | 3 7 22 6 Robot Miss Streak 4 | 1 1 4 1 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 91 | 3 8 68 12 Core Hits 52 | 2 14 26 10 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1975 | 82 629 1067 197 Guns 1075 | 36 . 888 151 Cannons . | . . . . Explosions 854 | 46 629 179 . Melee . | . . . . Ramming 22 | . . . 22 Kinetic 924 | . . 850 74 Thermal 147 | 46 . . 101 Explosive 808 | . 629 179 . Electromagnetic 74 | 36 . 38 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . 1 Average Corruption 1 | . 1 . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . 5 . . Message Errors 1 | . 1 . . Matter Fused 3 | . 3 . . Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 9 | . . 9 . Projectiles . | . . . . Explosions 9 | . . 9 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 96 | . 61 28 7 Shots 5 | . 3 2 . Rammed 20 | . . . 20 Targets Rammed 20 | . . . 20 Kicked . | . . . . Crushed . | . . . . Highest Temperature 72 | . . 48 72 Average Temperature 26 | . . 21 30 Received Heat Transfer 1152 | . 6 309 837 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 275 | 50 . . 225 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | 1 . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 431 | 25 353 431 122 Initial 126 | . 13 126 122 Average 213 | 5 209 277 84 Maximum Alert Level 2 | . 1 2 . Low Security (%) 46 | 100 34 34 100 Level 1 49 | . 65 56 . Level 2 4 | . . 9 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | 1 9 25 4 Peak Tracking Total 5 | 1 3 5 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 4 1 . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 16 | . 13 3 . Successful 13 | . 11 2 . Failed 3 | . 2 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 7 | . 7 . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Record 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks 6 | . 6 . . Recycle Component 2 | . 2 . . Process 4 | . 4 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events 3 | . 2 1 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 52 | . 52 . . Parts Recycled 2 | . 2 . . Recycled Matter 90 | . 90 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1165 | 113 376 582 94 Spaces Moved 769 | 85 377 295 12 Core 39 | 37 . . 2 Treads . | . . . . Legs 109 | . . 99 10 Wheels 621 | 48 377 196 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 190 Average Speed 100 | 66 80 132 195 Slowest Speed 260 | 80 80 260 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 6 59 29 4 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 107 | . 71 36 . Melee . | . . . . Projectile . | . . . . AOE 107 | . 71 36 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1013 | 136 439 394 44 Wait 63 | 33 24 6 . Move 766 | 84 376 294 12 Hop . | . . . . Pick Up 30 | 10 12 8 . Fast Attach 1 | . 1 . . Attach 22 | 6 4 9 3 Detach 3 | . 1 2 . Swap 10 | . 3 7 . Drop 5 | . 5 . . Fire 93 | 3 13 68 9 Melee . | . . . . Ram 20 | . . . 20 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 90 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 10) 473 | -10/Materials | Discovered new exit (range 7) 482 | -10/Materials | Repaired Hover Unit 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 727 | -9/Materials | Lost 3 parts (1n2w) 766 | -9/Materials | Destroyed 7 combat bots 961 | -9/Materials | Core integrity fell below 50% 1048 | -9/Materials | Discovered new exit (range 11) 1072 | -9/Materials | Entered another Materials area 1072 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1143 | -8/Materials | Core integrity fell below 50% 1155 | -8/Materials | Core integrity fell below 20% 1163 | -8/Materials | Lost 9 parts (1p2n2u4w) 1166 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Destabilizing: Core damaged (-16). Critical hit (Burn: +37). Lgt. Treads destroyed. Slammed into G-50 Soldier. Lrg. Matter Pod destroyed. Slammed into G-50 Soldier. Destabilizing: System interference. Seismic Detector temporarily disabled. Seismic Detector destroyed. Slammed into G-47 Trooper. Critical hit (Burn: +37). Slammed into G-50 Soldier. G-50 Soldier destroyed. [Achievement: Fist Fight] Slammed into G-47 Trooper. Destabilizing: System corrupted (+1). Slammed into G-47 Trooper. Destabilizing: Core damaged (-16). Slammed into G-47 Trooper. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????#####??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??########? | | ????????????????????????# #? ! #? | | ????????????????????????# #? #? | | ????????????????????????# # #? | | ????????????????????????# # ?? | | ????????????????????????# ; [?????? | | ????????????????????????#%%%#??????????? | | ????????????????????????#%=%#??????????? | | ????????????????????????#%g%#??????????? | | ????????????????????????#g%a#??????????? | | ????????????????????????#@g #??????????? | | ????????????????????????#%% #??????????? | | ????????????????????????# a#??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# +??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????? #??????????? | | ????????????????????????? T??????????? | | ????????????????????????? ???????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 400 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Fist Fight Let's See Who's Tougher Loot Pinata One Hack Too Far Oops Part-time Mechanic Challenges ------------ None Game ------ Seed BladeLightInsulator Manual? 0 Play Time 00:34:58 Cumulative 1.1 hours Start 2024.02.28 @ 19:54:45 End 2024.02.28 @ 20:33:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bb61f65c-c38c-48a1-92d7-4eb322408030