Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.02 @ 21:25:37 Player: Bert Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (3109) 3109 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 8617 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 1082/1150 Matter 272/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Armored Treads Improved Medium Treads Cargo Storage Unit Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink High-capacity Storage Unit Signal Interpreter Improved Light Armor Plating Improved Medium Armor Plating Shield Generator Improved Hacking Suite > --- WEAPON ----------- Improved Arc Projector Plasma Rifle KE Penetrator > --- INVENTORY -------- Light Nuclear Core Fission Core Light Antimatter Reactor Improved Treads Armored Treads Improved Medium Treads Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Cargo Storage Unit Advanced Targeting Computer Insulated Plating Advanced Thermal Shield Dynamic Insulation System Improved System Guard High-powered Shock Rifle Particle Gun Gatling Laser Gatling Laser [Rating: 81] Favorites ----------- Power Light Antimatter Reactor Engine Reinforced Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Was Slots Evolved 12 | . . 2 . 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 1 . 1 . 1 . 1 . Utility 6 | . . 1 . 1 . 1 2 1 . Weapon 1 | . . . . . 1 . . . . Parts Attached 72 | 6 4 5 6 11 12 13 4 11 . Power 11 | 1 . 1 . . 4 2 1 2 . Engine 7 | 1 . 1 . . 3 1 1 . . Core 1 | . . . . . 1 . . . . Reactor 3 | . . . . . . 1 . 2 . Propulsion 21 | 2 2 1 4 6 . 4 1 1 . Treads 10 | . . . . 4 . 4 1 1 . Leg 2 | 2 . . . . . . . . . Wheel 9 | . 2 1 4 2 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 1 2 . 4 4 4 2 5 . Device 9 | . . 1 . 1 1 2 1 3 . Storage 4 | 1 . 1 . 1 1 . . . . Processor 1 | . 1 . . . . . . . . Hackware 2 | . . . . . . . . 2 . Protection 7 | . . . . 2 2 2 1 . . Artifact . | . . . . . . . . . . Weapon 17 | 2 1 1 2 1 4 3 . 3 . Energy Gun 13 | 2 1 1 1 1 2 3 . 2 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | . . . 1 . 2 . . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . . . Parts Lost 19 | . . . 1 4 2 4 . . 8 Power 4 | . . . . . 2 1 . . 1 Propulsion 7 | . . . 1 2 . 1 . . 3 Utility 4 | . . . . 1 . 1 . . 2 Weapon 4 | . . . . 1 . 1 . . 2 Highest Loss Streak 8 | . . . 1 2 2 4 . . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 97 100 99 94 99 93 99 100 77 Engine 7 | . 14 11 11 9 12 4 4 1 . Core 1 | . . . . . 1 6 . . . Reactor 2 | . . . . . . 1 5 8 8 Treads 22 | . . . . 16 30 32 29 31 22 Leg 1 | . 18 . . . . . . . . Wheel 7 | . 9 33 32 16 . . . . . Device 9 | . . 11 11 8 7 7 17 15 11 Storage 7 | . 14 11 11 9 7 6 5 5 3 Processor 7 | . 12 11 11 9 7 6 5 5 5 Protection 5 | . . . . 8 6 5 10 10 6 Energy Gun 14 | . 28 22 11 7 14 14 17 13 7 Ballistic Gun 4 | . . . 10 9 7 4 . 1 4 Peak Build Rating 81 | 6 8 15 18 30 42 51 57 81 81 Average Rating 40 | 4 6 12 17 23 38 49 56 73 65 On Entrance 30 | . 6 8 15 18 29 40 51 57 81 Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 12 12 36 37 60 70 87 81 92 92 Greatest Support 123 | 20 20 30 30 80 80 100 100 123 123 Greatest Overweight (x) 7 | . . 1 1 2 . . . . 7 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 30 | 8 8 15 15 20 30 20 20 20 20 Average Capacity 17 | 6 8 9 15 16 20 20 20 20 16 Most Carried 20 | 5 8 10 15 20 20 20 20 20 20 Average Carried 16 | 2 5 7 13 15 19 19 18 19 16 Final Capacity 20 | 8 8 15 15 20 20 20 20 20 5 Final Carried 20 | 4 8 10 15 20 20 20 20 20 5 Class Distribution -------------------- 38% | Mutant 31% | Tank 25% | Scavenger-Tank 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Hacker-Tank | -4/Waste Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Was Matter Collected 1522 | 260 40 17 151 312 201 397 40 104 . Remotely . | . . . . . . . . . . Salvage Created 3748 | . 334 212 516 833 266 1125 77 385 . Parts 175 | . 26 17 35 43 4 35 3 12 . Haulers Intercepted 2 | . . . 2 . . . . . . Recyclers Shooed 4 | . . . . 1 . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Was Combat Hostiles Destroyed 69 | . 7 6 10 16 5 19 1 5 . Melee 1 | . . . . . . 1 . . . Guns 66 | . 7 5 10 16 5 18 1 4 . Classes Destroyed 12 | . 4 2 2 2 1 . . 1 . Worker 2 | . 1 . . . . 1 . . . Hauler 2 | . . . 2 . . . . . . Recycler 4 | . . . . 2 . 2 . . . Operator 2 | . . . 1 . . 1 . . . Watcher 8 | . 3 1 1 1 . 1 . 1 . Swarmer 18 | . 3 3 4 4 . 4 . . . Grunt 23 | . 4 1 1 8 1 7 . 1 . Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 16 | . . 1 5 3 3 3 1 . . Hunter 2 | . . . . . . . . 2 . Programmer 8 | . . . . . 1 5 . 2 . Best Kill Streak 7 | . 5 4 6 7 1 7 1 1 . Combat Bots Only 6 | . 3 3 4 5 1 6 1 1 . Max Kills in Single Turn 2 | . 2 2 2 1 1 1 1 1 . Gunslinging 1 | . . 1 1 . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Was Hostile Shots Fired 629 | . 22 14 42 89 137 275 5 38 7 Missed 171 | . 5 5 17 24 43 63 . 14 . Damage Taken 4598 | . 158 88 266 804 676 2036 61 263 246 Core 421 | . 27 14 68 122 52 70 . 24 44 Absorbed by Shields 176 | . . . . . . 48 23 98 7 Ignored by Resistances 1439 | . 47 25 75 234 236 632 23 100 67 Regen/Repaired (Parts) 264 | . . . . . . . 264 . . Core Remaining (%) 89 | 100 89 . 79 77 92 91 100 . . Volleys Fired 240 | . 21 16 29 69 20 66 3 16 . Largest 3 | . 2 2 2 2 3 3 3 3 . Hottest 210 | . 90 106 106 88 158 210 195 205 . Shots Fired 550 | . 42 32 58 121 54 186 9 48 . Gun 550 | . 42 32 58 121 54 186 9 48 . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 157 | . . . 26 69 20 42 . . . Thermal 345 | . 21 32 32 52 34 136 6 32 . Explosive . | . . . . . . . . . . Electromagnetic 48 | . 21 . . . . 8 3 16 . Robot Hit Streak 71 | . 10 9 61 71 19 44 11 29 . Robot Miss Streak 3 | . 2 3 . 2 2 2 1 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . 2 2 2 . 3 . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . Shots Hit Robots 440 | . 31 22 52 96 44 149 7 39 . Core Hits 188 | . 16 8 19 37 15 66 5 22 . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 4 | . . . 1 1 1 1 . . . Critical Strikes 25 | . 1 2 4 8 2 4 1 3 . Burn 20 | . 1 2 3 6 1 3 1 3 . Destroy 5 | . . . 1 2 1 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7420 | . 430 304 822 1543 720 2747 127 727 . Guns 7352 | . 430 304 822 1543 720 2679 127 727 . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 68 | . . . . . . 68 . . . Kinetic 2136 | . . . 316 872 271 677 . . . Thermal 4705 | . 178 304 506 671 449 1969 82 546 . Explosive . | . . . . . . . . . . Electromagnetic 511 | . 252 . . . . 33 45 181 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . 2 1 . 2 6 Average Corruption 1 | . . . . . 1 1 . 1 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 28 | . . . . . 13 4 . 7 4 Message Errors 7 | . . . . . 5 . . 1 1 Matter Fused 9 | . . . . . 4 1 . 3 1 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . 1 . . 1 1 Data Loss (major) 2 | . . . . . 2 . . . . Alerts 3 | . . . . . . 1 . 2 . Weapon Failures 2 | . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 2 | . . . . . . 2 . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 2 | . . . . . . 2 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 7 | . . . . . . 7 . . . Targets Rammed 8 | . . . . . . 8 . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 538 | . 278 36 20 126 280 538 108 . . Average Temperature 121 | . 88 11 6 22 117 162 65 . . Received Heat Transfer 1815 | . 99 36 126 504 255 753 12 30 . Effects 12 | . . . . . 3 9 . . . Shutdowns 5 | . . . . . . 5 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 3 | . . . . . 3 . . . . Matter Decay 2 | . . . . . . 2 . . . Short Circuit 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 1 . . . . 2 . . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted 2 | . . 1 . . . . . 1 . Combat Hostiles 2 | . . 1 . . . . . 1 . Parts Melted 31 | . . 3 4 3 3 11 1 6 . Heat Transferred 12349 | . 592 962 1369 1924 1110 4677 273 1442 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Was Peak Influence 476 | . 212 226 375 476 152 220 116 117 15 Initial 107 | . . 23 81 24 107 . 59 48 14 Average 106 | . 71 106 206 275 68 59 78 54 3 Maximum Alert Level 2 | . 1 1 1 2 . 1 . . . Low Security (%) 84 | 100 97 94 67 30 100 92 100 100 100 Level 1 12 | . 2 5 32 51 . 7 . . . Level 2 2 | . . . . 17 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . 1 3 2 3 . 2 . Investigation 1 | . . . . 1 . . . . . Extermination 6 | . . . . . 1 3 . 2 . Reinforcement 4 | . . . 1 2 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Was Distress Signals 7 | . 1 1 2 1 . 1 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | . 12 8 16 28 7 28 1 10 3 Peak Tracking Total 7 | . 4 3 4 7 3 6 1 4 3 Tactical Retreats 9 | . 1 . . 5 . 2 . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Was Traps Triggered 8 | . . . 1 3 2 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Was Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Was Machines Accessed 24 | . 4 1 5 4 . 5 1 4 . Terminals 16 | . 4 . 4 4 . 2 . 2 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 . Recycling Units 4 | . . 1 1 . . 2 . . . Scanalyzers 2 | . . . . . . 1 . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 51 | . 7 3 11 8 . 13 2 7 . Successful 28 | . 3 2 6 5 . 8 2 2 . Failed 23 | . 4 1 5 3 . 5 . 5 . Catastrophic 2 | . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . 1 . Terminals 35 | . 7 . 10 8 . 6 . 4 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . . 2 2 . Recycling Units 8 | . . 3 1 . . 4 . . . Scanalyzers 4 | . . . . . . 3 . 1 . Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 3 . 5 5 . 2 . 2 . Record 2 | . . . . . . 1 . 1 . Prototype ID Bank 6 | . 2 . 1 2 . . . 1 . Open Door 1 | . . . 1 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . Emergency Access Points 2 | . . . 1 . . 1 . . . Terminal Index 1 | . . . 1 . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . Zone Layout 2 | . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 6 | . . 2 1 . . 3 . . . Report Inventory 4 | . . 1 1 . . 2 . . . Retrieve Components 2 | . . 1 . . . 1 . . . Scanalyzer 3 | . . . . . . 3 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 2 | . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 2 1 3 4 . 4 1 4 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 19 | . . . . . . . 19 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . 3 . . . 1 . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Was Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 46 | . . . . . . . . . 46 Highest-Rated Ally 46 | . . . . . . . . . 46 Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . 2 Total Damage 65 | . . . . . . . . . 65 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Was Turns Passed 6783 | 72 430 198 845 856 1038 1929 169 1152 94 Spaces Moved 3188 | 56 294 152 328 470 495 751 73 513 56 Core 27 | 17 . . . . . . . . 10 Treads 2066 | . . . . 188 495 751 73 513 46 Legs 247 | 39 208 . . . . . . . . Wheels 848 | . 86 152 328 282 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 95 80 170 170 170 168 50 Average Speed 144 | 98 108 82 95 125 170 170 170 168 166 Slowest Speed 400 | 120 120 95 95 170 170 170 170 168 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 56 17 55 52 10 17 3 13 47 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Was Total 4918 | 72 366 196 804 625 655 1258 110 776 56 Wait 1235 | 1 30 6 431 36 106 390 28 207 . Move 3180 | 55 293 151 327 469 494 750 72 513 56 Hop . | . . . . . . . . . . Pick Up 112 | 10 11 11 9 24 11 18 3 15 . Fast Attach . | . . . . . . . . . . Attach 54 | 6 4 3 4 9 11 9 2 6 . Detach 12 | . 1 . 1 2 4 2 . 2 . Swap 18 | . . 2 2 2 1 4 2 5 . Drop 59 | . 6 7 1 14 8 11 . 12 . Fire 240 | . 21 16 29 69 20 66 3 16 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 8 | . . . . . . 8 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 5) 501 | -10/Materials | Identified exit to Materials 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 684 | -9/Materials | Discovered new exit (range 4) 696 | -9/Materials | Identified exit to Storage 701 | -9/Materials | Entered Storage 1505 | -9/Storage | Identified exit to Recycling 1538 | -9/Storage | Discovered new exit (range 9) 1545 | -9/Storage | Identified exit to Materials 1546 | -9/Storage | Entered Materials 1546 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2243 | -8/Materials | Discovered new exit (range 8) 2400 | -8/Materials | Identified exit to Factory 2402 | -8/Materials | Entered Factory 2402 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2956 | -7/Factory | Build established: Tank 3431 | -7/Factory | Discovered new exit (range 5) 3438 | -7/Factory | Identified exit to Factory 3440 | -7/Factory | Entered another Factory area 3440 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4936 | -6/Factory | Lost 4 parts (1p1n1u1w) 5210 | -6/Factory | Build established: Scavenger-Tank 5359 | -6/Factory | Discovered new exit (range 6) 5367 | -6/Factory | Identified exit to Factory 5369 | -6/Factory | Entered another Factory area 5369 | -5/Factory | Evolved 2 slots: Utility x2 5421 | -5/Factory | Repaired Arm. Treads 5485 | -5/Factory | Discovered new exit (range 15) 5537 | -5/Factory | Identified exit to Factory 5538 | -5/Factory | Entered another Factory area 5538 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5793 | -4/Factory | Spotted B-86 Titan 5854 | -4/Factory | Discovered new exit (range 10) 5885 | -4/Factory | Identified exit to Extension 6690 | -4/Factory | Sucked down chute 6690 | -4/Factory | Entered Waste 6691 | -4/Waste | Met a frightened Derelict 6702 | -4/Waste | Spotted C-40 Crusher 6705 | -4/Waste | EMP discharged 6717 | -4/Waste | Spotted C-40 Crusher 6732 | -4/Waste | Build established: Hacker-Tank 6756 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6757 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6759 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6760 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6763 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6771 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6777 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6780 | -4/Waste | Spotted C-40 Crusher 6784 | -4/Waste | Self-destructed Last Messages --------------- 06765_ Imp. Heat Sink crushed. 06766_ Arm. Treads crushed. 06768_ Hpw. Shock Rifle crushed. 06768_ Particle Gun crushed. 06768_ Imp. Light Armor Plating crushed. 06770_ #&SCWER85I%WEZQ4T10ET/6JIPKXV|UPNCDC B 06770_ Lgt. Antimatter Reactor crushed. 06770_ Insulated Plating crushed. 06770_ Hcp. Storage Unit crushed. 06770_ Imp. Treads crushed. 06771_ Fission Core crushed. 06771_ Arm. Treads crushed. 06771_ KE Penetrator crushed. 06771_ Imp. Heat Sink crushed. 06775_ Adv. Thermal Shield crushed. 06775_ Imp. Heat Sink crushed. 06776_ KE Penetrator crushed. 06777_ Lgt. Antimatter Reactor crushed. 06777_ Imp. Hacking Suite crushed. 06782_ Lgt. Antimatter Reactor crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ??????????####?????# #????????????????????? | | ?????????#= #????### ###????????????????????? | | ?????????# #??????#! #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# #??????#CC #??????????????????????? | | ???????? #??????#CC #??????????????????????? | | ????????? #??????# CC#??????????????????????? | | ?????????# #??????# CC#??????????????????????? | | #######??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### ######## #??????????????????????? | | #??????????????????????? | | @#??????????????????????? | | % #??????????????????????? | | = /*= #??????????????????????? | | #### ######## #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# [ #??????# CC#??????????????????????? | | #######??# #??????# CC#??????????????????????? | | ?????????# #??????# #??????????????????????? | | ????????? #??????# ??????????????????????? | | ???????? ! #??????# ?????????????????????? | | ???????# #??????# ????????????????????? | | ???????# #??????# ????????????????????? | | ???????### #??????# ###????????????????????? | | ?????????# #??????# ???????????????????????? | | ?????????? ???????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 37 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 6 Offensive Hacking 22 Item Schematics ----------------- Adv. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseSalvageBay Manual? 0 Play Time 00:44:39 Cumulative 33.2 hours Start 2024.09.02 @ 20:41:22 End 2024.09.02 @ 21:25:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 72 Rogue 0 Adventurer 72 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61b84ee2-bce6-4b2c-a776-a5bb3d7c1e99