Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 14:52:02 // Halloween2020/ForbiddenLore Player: Vine Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1200) 1200 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3240 Bonus ------- None Cogmind --------- Core Integrity 309/550 Matter 300/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Improved Weapon Shielding > --- WEAPON (2) ------- Pulse Rifle Autogun > --- INVENTORY (10) --- Heavy Ion Engine Aluminum Leg Aluminum Leg Terrain Scanner Terrain Scan Processor Heavy EM Pulse Gun Heavy Particle Cannon Autogun Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Weapon Shielding > --- WEAPON ----------- Pulse Rifle Autogun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Terrain Scanner Terrain Scan Processor Heavy EM Pulse Gun Heavy Particle Cannon Autogun Autogun Grenade Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Weapon Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 48 | 5 5 7 22 9 Power 8 | 1 1 . 3 3 Engine 6 | 1 1 . 3 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 20 | 2 1 4 10 3 Treads . | . . . . . Leg 20 | 2 1 4 10 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | . 1 1 6 3 Device 3 | . . . 2 1 Storage 2 | . 1 . . 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . . 1 3 1 Artifact . | . . . . . Weapon 9 | 2 2 2 3 . Energy Gun 5 | 1 1 1 2 . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 1 1 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . 2 . 2 3 Power 2 | . 1 . . 1 Propulsion 4 | . 1 . 2 1 Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 1 | . 1 . 1 1 Average Slot Usage (%) 94 | . 78 96 98 97 Engine 9 | . 13 11 9 5 Leg 34 | . 21 41 35 35 Device 5 | . . . 7 6 Storage 10 | . 13 11 9 8 Processor 2 | . . . 1 9 Protection 11 | . . 10 16 10 Energy Gun 10 | . 14 11 9 9 Ballistic Gun 10 | . 14 11 9 9 Naked Turns . | . . . . . Heaviest Build 35 | 6 25 29 35 34 Greatest Support 50 | 20 20 40 50 50 Greatest Overweight (x) 2 | . 2 1 . . Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 10 | 4 10 10 10 10 Average Capacity 9 | 4 9 10 10 9 Most Carried 10 | 2 8 10 10 10 Average Carried 8 | 1 4 7 9 9 Final Capacity 10 | 4 10 10 10 10 Final Carried 10 | 2 8 9 10 10 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1152 | 250 71 120 439 272 Remotely . | . . . . . Salvage Created 1440 | . 140 119 698 483 Parts 88 | . 9 9 40 30 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 32 | . 5 3 13 11 Guns 32 | . 5 3 13 11 Classes Destroyed 9 | . 2 1 5 1 Worker 1 | . . . 1 . Builder 2 | . . . 2 . Hauler 2 | . . . 1 1 Operator 1 | . . . 1 . Watcher 2 | . . . . 2 Swarmer 10 | . 3 . 3 4 Grunt 14 | . 2 2 5 5 Sentry 7 | . . 1 4 2 Hunter 1 | . . . 1 . Best Kill Streak 4 | . 2 2 3 4 Combat Bots Only 4 | . 2 2 3 4 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2114 | . 385 190 833 706 Core 316 | . 33 42 94 147 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 86 89 . . Volleys Fired 162 | . 26 19 69 48 Largest 2 | . 2 2 2 2 Hottest 86 | . 85 85 86 86 Shots Fired 324 | . 52 38 138 96 Gun 324 | . 52 38 138 96 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 162 | . 26 19 69 48 Thermal 162 | . 26 19 69 48 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | . 10 11 12 17 Robot Miss Streak 5 | . 3 3 4 5 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 2 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 211 | . 35 26 90 60 Core Hits 71 | . 9 6 31 25 Critical Hits 1 | . 1 . . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2979 | . 366 358 1299 956 Guns 2974 | . 366 353 1299 956 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 5 | . . 5 . . Kinetic 1157 | . 110 139 537 371 Thermal 1817 | . 256 214 762 585 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 26 | . . . 26 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 253 | . 142 212 253 214 Average Temperature 69 | . 56 94 63 70 Received Heat Transfer 627 | . 69 72 306 180 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 1 . 4 2 Heat Transferred 4329 | . 740 518 1813 1258 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 281 | . 140 115 246 281 Initial 56 | . . . . 56 Average 110 | . 27 60 131 169 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 85 | 100 100 100 89 58 Level 1 14 | . . . 10 41 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 1 3 4 Investigation 3 | . . . 1 2 Extermination . | . . . . . Reinforcement 5 | . . 1 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 9 8 27 25 Peak Tracking Total 5 | . 3 4 3 5 Tactical Retreats 6 | . 2 . 2 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . . 4 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 3 | . . . 3 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 15 | . 1 3 6 5 Terminals 10 | . 1 2 5 2 Fabricators . | . . . . . Repair Stations 3 | . . . 1 2 Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 41 | . 3 6 14 18 Successful 28 | . 2 2 9 15 Failed 13 | . 1 4 5 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 3 5 10 4 Fabricators . | . . . . . Repair Stations 17 | . . . 4 13 Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 2 1 6 4 Record 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . . . 1 Alert Level 3 | . . . 2 1 Unreport Threat 1 | . 1 . . . Disarm Traps 1 | . . . 1 . Investigation Status 1 | . . 1 . . Reinforcement Status 1 | . . . . 1 Recall Reinforcements 1 | . . . . 1 Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 13 | . . . 3 10 Scan Component 8 | . . . 2 6 Repair 5 | . . . 1 4 Recycling Unit Hacks 2 | . . 1 . 1 Report Inventory 2 | . . 1 . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 8 | . . 2 4 2 Full Trace Events 3 | . . . 1 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . . 1 4 Time 154 | . . . 26 128 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2957 | 46 482 437 1337 655 Spaces Moved 1606 | 40 237 242 814 273 Core 19 | 19 . . . . Treads . | . . . . . Legs 1587 | 21 237 242 814 273 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 122 Average Speed 125 | 86 159 122 120 122 Slowest Speed 180 | 120 180 150 122 122 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 33 29 47 43 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . . 4 . Melee . | . . . . . Projectile . | . . . . . AOE 4 | . . . 4 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2241 | 51 294 342 1046 508 Wait 344 | . 16 64 100 164 Move 1602 | 39 236 241 813 273 Hop . | . . . . . Pick Up 47 | 7 10 7 15 8 Fast Attach 14 | . . . 7 7 Attach 14 | 5 3 3 2 1 Detach 1 | . . . . 1 Swap 20 | . 2 4 13 1 Drop 36 | . 1 3 27 5 Fire 162 | . 26 19 69 48 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Propulsion x2 716 | -9/Materials | Discovered new exit (range 15) 837 | -9/Materials | Build established: Scavenger-Mutant 859 | -9/Materials | Discovered new exit (range 10) 966 | -9/Materials | Entered another Materials area 966 | -8/Materials | Evolved 2 slots: Utility x2 967 | -8/Materials | Discovered new exit (range 15) 1563 | -8/Materials | Discovered new exit (range 16) 1889 | -8/Materials | Build established: Mutant 2010 | -8/Materials | Repaired Aluminum Leg 2303 | -8/Materials | Entered Storage 2350 | -8/Storage | Repaired Imp. Aluminum Leg 2378 | -8/Storage | Repaired Lrg. Storage Unit 2645 | -8/Storage | Repaired Adv. Sensor Array 2679 | -8/Storage | Repaired Imp. Aluminum Leg 2958 | -8/Storage | Self-destructed Last Messages --------------- 02898_ W-25 Informer destroyed. 02901_ R-06 Scavenger collects Lgt. Deuterium Engine. 02906_ Triggered Explosive Trap. 02906_ An explosion rips through the floor. 02906_ Adv. Sensor Array destroyed. 02906_ T-07 Excavator destroyed. 02906_ K-01 Serf collects debris. 02933_ Connecting with Repair Station... >>Scan(Titanium Leg) Scanning Titanium Leg... Ready to Repair: Titanium Leg Rating: 3 Time: 38 02933_ ALERT: Suspicious activity at Repair Station S001. Dispatching Investigation squad. 02936_ Acquired 3 matter. 02950_ U-05 Engineer lays Concrete. 02958_ Slug penetrates Wall. 02958_ Titanium Leg destroyed. 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