Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.28 @ 04:05:18 Player: Gokudera ElPsyCongroo Result: System corrupted Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (265) 1325 Value Destroyed (9574) 9574 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1647) 1647 TOTAL SCORE: 18746 Bonus ------- High Alert Combat Kills 918 Follower Combat Kills 129 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 274/300 Energy 145/325 System Corruption 101% Temperature Cool (-150) Movement Immobile (Siege) Location -5/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (5) --- Improved Treads Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY (8) ------ Improved Cryofiber Web Advanced Cooling System High-capacity Storage Unit > --- WEAPON (3) ------- Neutron Cannon Neutron Cannon Long-range Missile Launcher > --- INVENTORY (20) --- Neutrino Core Heavy Treads Improved Cooling System Improved Cooling System Huge Storage Unit Compact Battery (200) Triangulator Transport Network Coupler Improved Transmission Jammer Heavy Laser Heavy Plasma Cannon Heavy Plasma Cannon Neutron Cannon Neutron Cannon Neutron Cannon Enhanced Gauss Cannon Improved Proton Missile Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Cooling System High-capacity Storage Unit Advanced Signal Interpreter Damper Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Phase Cannon Improved Plasma Cutter > --- INVENTORY -------- Neutrino Core Improved Medium Treads Heavy Treads Advanced Heat Sink Improved Cooling System Huge Storage Unit Compact Battery Improved Particle Charger Improved Transmission Jammer Layered Heavy Armor Plating Phase Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Phase Cannon Enhanced Gauss Cannon Improved Proton Missile Launcher Mini Grenade Launcher Long-range Missile Launcher [Rating: 104] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Flight Unit Biomechanical Wings Utility Core Analyzer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Core Shielding Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 2 . . . 2 . . Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . 1 . . Utility 6 | . . . 2 . . 1 . . . 2 . . . 1 . . Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 558 | 7 26 16 50 8 55 37 10 . 23 72 5 9 42 95 18 85 Power 19 | 1 3 1 2 . 1 1 . . . 4 . . . 3 . 3 Engine 13 | 1 3 1 2 . 1 1 . . . 2 . . . 2 . . Core 3 | . . . . . . . . . . 1 . . . 1 . 1 Reactor 3 | . . . . . . . . . . 1 . . . . . 2 Propulsion 86 | 2 7 2 16 2 12 8 . . 5 4 . 1 9 11 2 5 Treads 59 | 1 3 1 10 1 8 7 . . 5 3 . 1 6 6 2 5 Leg 4 | . . . . . . . . . . . . . 3 1 . . Wheel 22 | 1 4 1 6 1 4 1 . . . . . . . 4 . . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 . . . . . . Utility 210 | 1 8 8 16 1 13 11 4 . 5 42 2 . 14 44 6 35 Device 146 | . 2 8 11 . 9 5 2 . 2 29 2 . 11 33 6 26 Storage 16 | 1 4 . 2 . . . . . . 4 . . . 3 . 2 Processor 11 | . 1 . 1 . 1 1 1 . . 3 . . . 2 . 1 Hackware 2 | . . . . . . . . . . . . . . 2 . . Protection 35 | . 1 . 2 1 3 5 1 . 3 6 . . 3 4 . 6 Artifact . | . . . . . . . . . . . . . . . . . Weapon 243 | 3 8 5 16 5 29 17 6 . 13 22 3 8 19 37 10 42 Energy Gun 70 | 1 3 2 9 3 14 1 . . 4 11 2 6 6 8 . . Energy Cannon 71 | . . 3 2 . 5 6 3 . 3 . . . 4 18 7 20 Ballistic Gun 5 | 2 3 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . . Launcher 24 | . 2 . 3 1 2 . . . 1 1 1 . 3 2 2 6 Special Weapon 14 | . . . 2 1 8 1 . . . . . . . . . 2 Impact Weapon 56 | . . . . . . 9 3 . 4 10 . . 6 9 1 14 Slashing Weapon 2 | . . . . . . . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 1 1 . . . 2 . . . 1 . 2 Parts Lost 42 | . 1 . 5 . 1 1 . . 2 . . . 12 4 3 13 Power 3 | . 1 . . . . . . . . . . . . 1 . 1 Propulsion 15 | . . . 2 . 1 . . . 1 . . . 8 1 1 1 Utility 20 | . . . 2 . . 1 . . 1 . . . 3 1 2 10 Weapon 4 | . . . 1 . . . . . . . . . 1 1 . 1 Highest Loss Streak 6 | . 1 . 2 . 1 1 . . 1 . . . 6 1 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 99 97 100 100 99 99 100 99 98 93 92 84 83 83 79 Engine 6 | . 13 14 10 11 9 7 7 7 7 5 6 6 6 3 5 . Treads 18 | . 16 18 12 15 20 26 30 30 29 25 26 26 10 10 11 16 Wheel 2 | . 11 9 9 6 6 3 . . . . . . . 1 . . Device 10 | . 12 14 15 12 9 8 6 7 6 11 6 6 12 10 14 11 Storage 7 | . 14 14 11 11 9 7 7 7 7 6 6 6 6 5 5 5 Processor 15 | . . . 11 11 9 13 15 15 15 20 20 20 20 20 17 13 Protection 5 | . . . 4 10 9 7 7 7 7 5 6 6 4 2 . 5 Energy Gun 11 | . 20 22 17 21 23 1 . . 6 14 13 19 13 3 . . Energy Cannon 4 | . . 5 2 . . . 14 . . . . . 4 8 15 11 Impact Weapon 3 | . . . . . . 21 8 23 14 4 5 . 1 3 . 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 134 | 12 92 38 44 37 50 67 74 65 67 83 82 83 90 86 87 134 Greatest Support 168 | 20 40 40 40 40 60 88 88 88 90 104 104 114 114 168 140 167 Greatest Overweight (x) 24 | 1 9 3 4 2 4 5 . . . . . . 23 24 . . Average Overweight (x) 1 | . 2 1 2 1 2 2 . . . . . . 2 . . . Largest Inventory Capacity 25 | 8 25 15 25 15 15 15 15 15 15 25 20 20 20 25 20 25 Average Capacity 18 | 6 14 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 Most Carried 21 | 5 16 15 15 15 15 15 15 15 15 21 20 20 20 20 20 20 Average Carried 17 | 2 14 14 14 14 14 14 13 15 14 19 20 19 19 19 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 5 15 15 15 15 15 15 15 15 15 20 20 20 19 20 20 19 Class Distribution -------------------- 38% | Mutant 25% | Scavenger-Mutant 12% | Gunner 8% | Derelict-Gunner 6% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Gunner | -6/Zion Gunner | -5/Proximity Caves Mutant | -5/Factory Gunner | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Matter Collected 6891 | 279 416 170 572 142 525 418 119 . 345 688 76 85 520 811 376 1349 Remotely 81 | . 81 . . . . . . . . . . . . . . . Salvage Created 12540 | 81 536 159 1243 101 1229 442 280 . 110 958 115 . 1017 1861 1335 3073 Parts 515 | 1 38 5 73 5 67 9 3 . 9 31 7 . 33 66 19 149 Haulers Intercepted 17 | . 2 . 2 . 6 1 . . . 3 . . . . . 3 Recyclers Shooed 8 | . 1 . 1 . . 2 . . . 1 . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . 5 . 22 . 4 3 31 . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 183 | . 10 2 23 3 20 5 7 . 4 9 5 . 23 18 6 48 Melee 5 | . . . . . . 2 3 . . . . . . . . . Guns 53 | . 3 1 14 . 9 . . . . 9 1 . 11 5 . . Cannons 57 | . . 1 2 . 1 1 . . 1 . . . 5 9 3 34 AOE 50 | . 7 . 6 3 7 . . . 3 . 4 . 6 2 2 10 Classes Destroyed 18 | 1 4 . 6 . 1 2 . . . . . . 2 . 1 1 Worker 14 | . . . 4 2 . 1 . . . . . . . 1 . 6 Builder 12 | . . . 5 . 1 . . . . . . . . 4 . 2 Hauler 17 | . 2 . 2 . 6 1 . . . 3 . . . . . 3 Recycler 18 | 1 4 1 3 1 . 2 . . . 1 . . . 5 . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . . . . Watcher 18 | . 3 . 1 . 3 1 . . . 2 . . . 3 . 5 Swarmer 43 | . 9 . 4 3 7 . 2 . 3 . 4 . 6 . . 5 Grunt 57 | . 1 2 15 . 8 2 4 . . . . . 7 6 . 12 Brawler 5 | . . . . . . 1 . . . . . . 2 1 . 1 Duelist 3 | . . . 1 . . . . . . . . . 2 . . . Protector 1 | . . . . . . . . . . . . . 1 . . . Sentry 17 | . . . 3 . 4 . 1 . 1 1 1 . 2 1 . 3 Specialist 2 | . . . . . . . . . . . . . . . . 2 Hunter 9 | . . . . . 1 . . . . . . . 2 2 . 4 Programmer 38 | . . . . . . 2 . . . 8 . . . 8 . 20 Behemoth 2 | . . . . . . . . . . . . . 1 . . 1 Compactor 6 | . . . . . . . . . . . . . . . 6 . Best Kill Streak 14 | 1 7 2 14 5 8 4 6 . 3 2 4 . 11 6 3 8 Combat Bots Only 11 | . 6 2 5 3 6 3 7 . 3 1 4 . 11 3 3 7 Max Kills in Single Turn 5 | 1 4 1 5 2 2 1 1 . 3 1 2 . 3 4 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . 4 . 2 1 2 . . . 3 . 2 . 3 1 1 3 Melee 1 | . . . . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Damage Taken 15800 | . 311 95 1374 103 822 647 710 . 200 564 446 . 2629 2299 281 5319 Core 1633 | . 49 16 302 28 118 135 59 . 6 35 74 . 196 220 32 363 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 113 | . . . . . . . . . . . . . . . . 113 Redirected to Shielding 124 | . . . . 4 . . . . . . . . . 18 . 102 Regen/Repaired (Parts) 390 | . 54 . . . . . . . . . . . . 336 . . Core Remaining (%) 67 | 100 . 74 . 17 78 . . . 71 . . . 64 . . . Volleys Fired 530 | 8 34 7 80 7 72 5 . . 3 33 5 . 52 60 35 129 Largest 3 | 2 2 2 2 2 3 3 . . 3 3 2 . 3 3 3 3 Hottest 270 | 40 112 126 126 100 158 225 . . 225 235 160 . 231 240 265 270 Shots Fired 1123 | 9 64 14 145 8 158 11 . . 7 83 7 . 135 139 83 260 Gun 535 | 9 60 6 114 2 116 . . . . 83 4 . 99 42 . . Cannon 498 | . . 8 16 . 13 10 . . 6 . . . 30 92 72 251 Launcher 54 | . 4 . 8 4 3 . . . 1 . 3 . 6 5 11 9 Special 36 | . . . 7 2 26 1 . . . . . . . . . . Kinetic 35 | 9 26 . . . . . . . . . . . . . . . Thermal 877 | . 34 6 119 2 26 11 . . 6 83 4 . 129 134 72 251 Explosive 46 | . 4 . 8 4 3 . . . 1 . 3 . 6 . 11 6 Electromagnetic 165 | . . 8 18 2 129 . . . . . . . . 5 . 3 Robot Hit Streak 31 | 3 6 5 15 3 18 6 . . 6 18 8 . 21 22 18 31 Robot Miss Streak 8 | 3 4 2 3 1 4 1 . . . 2 2 . 8 3 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . Shots Hit Robots 770 | 5 29 9 88 2 93 29 20 . 6 57 5 . 85 97 63 182 Core Hits 398 | 2 20 4 46 8 52 6 2 . 6 28 11 . 49 50 16 98 Critical Kills 9 | . . . . . . 1 1 . . . . . . 1 1 5 Critical Parts Destroyed 14 | . . . . . . 8 4 . . . . . . 1 . 1 Critical Strikes 51 | . 2 1 5 . 2 9 6 . . 5 . . 7 7 1 6 Burn 25 | . 2 1 5 . . . . . . 5 . . 7 5 . . Meltdown 6 | . . . . . . . . . . . . . . 1 1 4 Corrupt 2 | . . . . . 2 . . . . . . . . . . . Smash 18 | . . . . . . 9 6 . . . . . . 1 . 2 Melee Attacks 264 | . . . . . . 48 31 . 1 47 . . 18 43 1 75 Impact 264 | . . . . . . 48 31 . 1 47 . . 18 43 1 75 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . 4 . . . . . . . 1 . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . 5 7 . . . . . . . . . Damage Inflicted 28940 | 59 889 202 2800 238 2205 1617 798 . 273 1415 297 . 2990 3438 3426 8293 Guns 6811 | 59 428 44 1236 16 1376 . . . . 1415 78 . 1440 719 . . Cannons 10919 | . . 158 335 . 190 150 . . 125 . . . 493 1709 1874 5885 Explosions 7959 | . 461 . 1229 222 639 . . . 148 . 219 . 1057 805 1552 1627 Melee 3251 | . . . . . . 1467 798 . . . . . . 205 . 781 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 256 | 59 197 . . . . . . . . . . . . . . . Thermal 16171 | . 231 44 1243 . 308 150 . . 125 1415 78 . 1933 2885 1874 5885 Explosive 6582 | . 461 . 1206 222 331 . . . 148 . 219 . 1057 . 1552 1386 Electromagnetic 2680 | . . 158 351 16 1566 . . . . . . . . 348 . 241 Impact 3251 | . . . . . . 1467 798 . . . . . . 205 . 781 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 101 | . . . . . . 7 7 7 7 2 . . . 5 62 101 Average Corruption 32 | . . . . . . 3 7 7 7 1 . . . 2 30 70 Corruption Purged 12 | . . . . . . . . . . 3 . . . 9 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 397 | . . . . . . 10 15 7 41 9 . . . 8 37 270 Message Errors 88 | . . . . . . 3 2 1 9 1 . . . 2 8 62 Matter Fused 79 | . . . . . . 2 7 1 11 2 . . . 2 10 44 Heat Flow Errors 41 | . . . . . . 1 4 . 5 2 . . . . 3 26 Energy Discharges 44 | . . . . . . 3 1 1 5 2 . . . 1 4 27 Parts Rejected 5 | . . . . . . . . . 1 . . . . . . 4 Parts Fused 2 | . . . . . . . . . . . . . . . . 2 Data Loss (minor) 38 | . . . . . . 1 1 3 4 . . . . . 4 25 Data Loss (major) 26 | . . . . . . . . 1 6 1 . . . 1 1 16 Misfires 18 | . . . . . . . . . . 1 . . . . . 17 Alerts 6 | . . . . . . . . . . . . . . 1 2 3 Misdirections 3 | . . . . . . . . . . . . . . . . 3 Weapon Failures 47 | . . . . . . . . . . . . . . 1 5 41 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1948 | . 21 . 86 22 62 790 283 . 14 . . . 43 203 . 424 Projectiles 123 | . . . . . . . . . . . . . . 50 . 73 Explosions 266 | . 21 . 86 22 62 . . . 14 . . . 43 . . 18 Melee 1559 | . . . . . . 790 283 . . . . . . 153 . 333 Knockbacks 10 | . . . . . . 5 2 . . . . . . 2 . 1 Impact 10 | . . . . . . 5 2 . . . . . . 2 . 1 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 717 | . 11 . 229 70 93 . . . 31 . . . 91 72 17 103 Shots 23 | . 2 . 5 2 2 . . . 1 . . . 3 1 3 4 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 384 | . 187 175 197 24 379 311 316 . 256 293 24 . 302 149 384 315 Average Temperature 87 | . 57 60 71 12 65 134 160 . 107 84 15 . 124 49 128 90 Received Heat Transfer 2661 | . 18 69 468 . 270 99 216 . 18 . 51 . 465 411 . 576 Effects 7 | . . . . . 2 . . . . . . . 1 . 1 3 Energy Bleed 3 | . . . . . 2 . . . . . . . 1 . . . Interference 4 | . . . . . . . . . . . . . . . 1 3 Siege Activations 12 | . . . . . . . . . . . . . . . . 12 Total Turns 217 | . . . . . . . . . . . . . . . . 217 Longest Duration 38 | . . . . . . . . . . . . . . . . 38 Robots Corrupted 3 | . . . . . 3 . . . . . . . . . . . Combat Hostiles 3 | . . . . . 3 . . . . . . . . . . . Parts Fried 35 | . 1 3 2 . 7 4 2 . . . . . . 9 . 7 Impact Corruptions 49 | . . . . . . 23 11 . . . . . . 5 . 10 Robots Melted 10 | . . . 1 . . . . . . . . . 1 2 1 5 Combat Hostiles 9 | . . . 1 . . . . . . . . . 1 2 1 4 Parts Melted 63 | . 1 . 14 . . . . . 1 4 2 . 3 16 . 22 Heat Transferred 23851 | . 740 185 3084 . 300 222 . . 185 2570 174 . 3533 4268 2180 6410 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . 4 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Peak Influence 1359 | 5 314 55 410 247 330 148 . . . 127 . . . 630 259 1359 Initial 220 | . 3 . . 133 . 146 . . . . . . . . 220 48 Average 158 | . 110 10 223 97 147 82 . . . 30 . . . 128 177 385 Maximum Alert Level 4 | . 1 . 2 1 1 . . . . . . . . 2 1 4 Low Security (%) 72 | 100 90 100 40 78 64 100 . . . 100 . . . 65 36 58 Level 1 19 | . 9 . 51 21 35 . . . . . . . . 30 63 6 Level 2 2 | . . . 7 . . . . . . . . . . 3 . 5 Level 3 3 | . . . . . . . . . . . . . . . . 17 Level 4 2 | . . . . . . . . . . . . . . . . 13 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 3 . 4 . 4 4 . . . 8 . . 1 7 . 13 Investigation 6 | . 3 . 1 . 1 . . . . 1 . . . . . . Extermination 24 | . . . . . . 4 . . . 7 . . . 5 . 8 Reinforcement 9 | . . . 3 . 2 . . . . . . . . . . 4 Assault 2 | . . . . . . . . . . . . . 1 . . 1 Garrison 3 | . . . . . 1 . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . . . . Construction Impeded 4 | . . . 2 . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Distress Signals 4 | . . . . . 3 . . . . 1 . . . . . . Communications Jammed 36 | . . . . . . . . . . . . . . 36 . . Distress Signals 36 | . . . . . . . . . . . . . . 36 . . Times Spotted 266 | . 14 2 37 3 26 15 7 . 5 18 6 . 24 32 9 68 Peak Tracking Total 8 | . 6 2 5 3 5 4 7 . 3 3 4 . 8 6 3 7 Tactical Retreats 17 | . . . 1 . . 5 1 . . 1 . . . 6 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Traps Triggered 13 | . 3 . . . . 1 . . . . . . . 4 . 5 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Machines Disabled 35 | . . . 4 . 1 . 1 . . 2 . . 1 10 . 16 Max in Single Turn 5 | . . . 1 . 1 . 1 . . 1 . . 1 5 . 4 Garrison Access 1 | . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Machines Accessed 66 | . 11 1 6 . 7 6 1 4 . 12 . . . 12 . 6 Terminals 39 | . 8 . 4 . 6 4 1 . . 5 . . . 7 . 4 Fabricators 2 | . . . . . . . . . . 1 . . . 1 . . Repair Stations 5 | . 1 . . . . . . . . 1 . . . 3 . . Recycling Units 7 | . 2 . 1 . . 1 . . . 2 . . . . . 1 Scanalyzers 5 | . . . 1 . 1 . . . . 2 . . . . . 1 Garrison Access 3 | . . . . . . 1 . . . 1 . . . 1 . . Total Hacks 238 | . 26 1 26 . 35 18 9 29 . 33 . . . 47 . 14 Successful 143 | . 19 1 16 . 17 8 9 29 . 13 . . . 26 . 5 Failed 95 | . 7 . 10 . 18 10 . . . 20 . . . 21 . 9 Catastrophic 21 | . 1 . 3 . . 2 . . . 7 . . . 6 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 61 | . 10 . 7 . 15 8 . . . 11 . . . 7 . 3 Terminals 135 | . 20 . 13 . 26 14 9 . . 15 . . . 28 . 10 Fabricators 3 | . . . . . . . . . . 1 . . . 2 . . Repair Stations 22 | . 2 . . . . . . . . 4 . . . 16 . . Recycling Units 15 | . 4 . 2 . . 3 . . . 5 . . . . . 1 Scanalyzers 30 | . . . 11 . 9 . . . . 7 . . . . . 3 Garrison Access 3 | . . . . . . 1 . . . 1 . . . 1 . . Terminal Hacks 83 | . 10 1 2 . 5 5 9 29 . 7 . . . 12 . 3 Record 29 | . . . . . . . 9 11 . 5 . . . 3 . 1 Part Schematic 10 | . . . . . . . . 9 . . . . . 1 . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . Prototype ID Bank 7 | . 1 . . . 1 . . 3 . 1 . . . 1 . . Open Door 1 | . . 1 . . . . . . . . . . . . . . Open DSF 4 | . . . . . . 1 . . . 1 . . . 1 . 1 Branch Access Points 3 | . 1 . . . 1 1 . . . . . . . . . . Alert Level 3 | . . . 1 . . . . . . . . . . 1 . 1 Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . Locate Traps 6 | . 1 . . . 2 1 . . . . . . . 2 . . Transport Status 1 | . . . . . . . . . . . . . . 1 . . Recall Investigation 2 | . 2 . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . Hauler Manifests 4 | . 2 . . . 1 . . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . 1 . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . 1 . . Repair Station Hacks 12 | . 2 . . . . . . . . 2 . . . 8 . . Scan Component 8 | . 1 . . . . . . . . 2 . . . 5 . . Repair 4 | . 1 . . . . . . . . . . . . 3 . . Recycling Unit Hacks 7 | . 2 . 1 . . 2 . . . 2 . . . . . . Report Inventory 6 | . 2 . 1 . . 1 . . . 2 . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . Scanalyzer 23 | . . . 11 . 8 . . . . 2 . . . . . 2 Insert Component 14 | . . . 6 . 4 . . . . 2 . . . . . 2 Analyze 9 | . . . 5 . 4 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 15 | . 5 . 2 . 4 1 . . . . . . . 3 . . Terminals 13 | . 3 . 2 . 4 1 . . . . . . . 3 . . Track 1 | . . . . . 1 . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . Botnet 11 | . 3 . 2 . 3 . . . . . . . . 3 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 8 . 6 . 7 3 . . . 10 . . . 9 . 5 Full Trace Events 4 | . 1 . 1 . 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 4 . 4 . . 9 . . . . . 1 . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . Authchips 1 | . . . . . . . . . . . . . . 1 . . Time 73 | . . . . . . . . . . . . . . 73 . . Total Part Build Rating 3 | . . . . . . . . . . . . . . 3 . . Parts Repaired 4 | . 1 . . . . . . . . . . . . 3 . . Time 217 | . 26 . . . . . . . . . . . . 191 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . 6 . . . . . . . . . . Parts Scanalyzed 11 | . . . 4 . 4 . . . . 2 . . . . . 1 Part Schematics Acquired 8 | . . . 4 . 4 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Total Allies 2 | . . . . . . . . . 1 . . . 1 . . . Largest Group 1 | . . . . . . . . . 1 . . . 1 . . . Highest-Rated Group 96 | . . . . . . . . . 96 . . . 30 . . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . . 30 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . 11 . . . . . . . Total Damage 592 | . . . . . . . . . 592 . . . . . . . Kills 5 | . . . . . . . . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 3 . 2 . . 1 . 2 . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Turns Passed 32062 | 74 1330 782 1835 991 2965 1574 510 157 1467 3915 392 2044 4529 4834 630 4033 Spaces Moved 15226 | 42 907 483 822 670 1179 854 270 99 809 2097 218 1263 1438 2085 219 1771 Core 197 | 3 . . . . . . . . . . . . 123 71 . . Treads 10936 | 7 131 89 240 213 309 356 270 99 809 2097 218 1263 1062 1783 219 1771 Legs 253 | . . . . . . . . . . . . . 253 . . . Wheels 3840 | 32 776 394 582 457 870 498 . . . . . . . 231 . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 125 130 130 135 160 160 158 158 162 160 156 100 160 160 Average Speed 170 | 99 125 122 153 139 141 149 160 160 160 161 162 160 293 188 160 162 Slowest Speed 1250 | 160 240 160 240 240 160 165 160 160 162 162 162 162 1200 1250 160 163 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 56 | 5 97 83 49 92 59 12 25 70 77 39 28 83 94 34 76 36 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 9 | . 2 1 . 1 . . 1 1 1 . . 1 1 . . . Known Exits Taken 12 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . Scrap Searched 11 | . . 1 . 1 . . 1 . 3 . 1 1 3 . . . Spaces Dug 221 | . . . 7 2 21 7 . . 1 46 . . 18 41 6 72 Terrain Destroyed 727 | . 14 . 106 55 66 7 . . 9 46 7 . 79 122 55 161 Melee 174 | . . . . . . 7 . . 1 46 . . 18 36 1 65 Projectile 116 | . . . 7 2 21 . . . . . . . 2 12 16 56 AOE 437 | . 14 . 99 53 45 . . . 8 . 7 . 59 74 38 40 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Was Fac Total 19769 | 62 1040 659 1233 710 2297 1075 306 98 964 2458 247 1284 1611 2772 420 2533 Wait 2818 | . 4 142 252 21 958 110 3 . 120 149 20 . 45 437 137 420 Move 15211 | 41 906 482 821 669 1178 853 269 98 808 2096 217 1262 1437 2085 218 1771 Hop . | . . . . . . . . . . . . . . . . . Pick Up 161 | 6 39 2 9 1 14 12 2 . 1 23 . 2 8 21 3 18 Fast Attach 125 | 5 6 5 6 2 3 6 . . 5 11 . 6 11 26 3 30 Attach 46 | 1 1 . 7 . 3 6 2 . 1 4 . . 5 6 1 9 Detach 21 | . 3 2 2 1 . 3 . . . 5 . . . . 1 4 Swap 387 | 1 19 11 37 6 49 25 8 . 17 57 5 3 26 63 14 46 Drop 229 | . 28 8 19 3 20 20 2 . 8 33 . 11 8 31 7 31 Fire 530 | 8 34 7 80 7 72 5 . . 3 33 5 . 52 60 35 129 Melee 240 | . . . . . . 35 20 . 1 47 . . 18 43 1 75 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Ext) -5/Waste -5/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 75 | -11/Junkyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Build established: Mutant 513 | -10/Materials | Repaired Lgt. Treads 634 | -10/Materials | Discovered new exit (range 9) 750 | -10/Materials | Discovered new exit (range 7) 1067 | -10/Materials | Identified exit to Mines 1120 | -10/Materials | Discovered new exit (range 8) 1405 | -10/Materials | Entered Mines 1424 | -10/Mines | Learned Materials stockpile data 1437 | -10/Mines | Learned Materials garrison access intel 1507 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1707 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1707 | -10/Mines | Discovered new exit (range 5) 1850 | -10/Mines | Learned location of Zion (-6) 1915 | -10/Mines | Discovered new exit (range 15) 2187 | -10/Mines | Entered Materials 2187 | -9/Materials | Evolved 2 slots: Utility x2 2801 | -9/Materials | Discovered new exit (range 14) 2981 | -9/Materials | Identified exit to Materials 3338 | -9/Materials | Core integrity fell below 50% 3923 | -9/Materials | Discovered new exit (range 14) 4020 | -9/Materials | Identified exit to Mines 4022 | -9/Materials | Entered Mines 4028 | -9/Mines | Met a Derelict bent on vengeance 4039 | -9/Mines | Assembled infested the area 4044 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4208 | -9/Mines | Core integrity fell below 20% 4827 | -9/Mines | Learned Materials terminal intel 4903 | -9/Mines | Discovered exit to Materials (range 8) 4919 | -9/Mines | Discovered exit to Materials (range 10) 5013 | -9/Mines | Entered Materials 5013 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5014 | -8/Materials | Loaded intel: 11 terminal locations 5015 | -8/Materials | Loaded intel: 1 garrison access location 5300 | -8/Materials | Build established: Skirmisher 7615 | -8/Materials | Discovered new exit (range 13) 7667 | -8/Materials | Identified exit to Factory 7867 | -8/Materials | Build established: Mutant 7891 | -8/Materials | Garrison activated, responded to threat 7978 | -8/Materials | Entered Factory 7978 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8129 | -7/Factory | Identified exit to DSF 8712 | -7/Factory | Identified exit to Lower Caves 9070 | -7/Factory | Build established: Scavenger-Mutant 9552 | -7/Factory | Entered Lower Caves 9553 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9567 | -7/Lower Caves | Identified exit to Data Miner 9620 | -7/Lower Caves | Attracted the attention of an 0b10 base 9704 | -7/Lower Caves | Learned Armory trap positions 9704 | -7/Lower Caves | Learned Research emergency access door positions 9704 | -7/Lower Caves | Learned Armory emergency access door positions 9704 | -7/Lower Caves | Learned Armory stockpile data 9708 | -7/Lower Caves | Destroyed 7 combat bots 9731 | -7/Lower Caves | Learned Factory trap positions 9777 | -7/Lower Caves | Spotted B-75 Beast 10004 | -7/Lower Caves | Build established: Scavenger-Skirmisher 10062 | -7/Lower Caves | Entered Data Miner 10062 | -7/Data Miner | Discovered new exit (range 6) 10072 | -7/Data Miner | Identified exit to Proximity Caves 10093 | -7/Data Miner | Met Data Miner 10125 | -7/Data Miner | Learned location of Section 7 (-2) 10125 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10154 | -7/Data Miner | Received God Mode back door access code from Data Miner 10219 | -7/Data Miner | Entered Proximity Caves 10220 | -6/Proximity Caves | Identified exit to Factory 10231 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10449 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10611 | -6/Proximity Caves | Build established: Scavenger-Mutant 10984 | -6/Proximity Caves | Learned location of 2 exits from Factory 11008 | -6/Proximity Caves | Escorted by Enhanced Grunt 11150 | -6/Proximity Caves | Learned location of Extension (-5) 11686 | -6/Proximity Caves | Entered Factory 11686 | -6/Factory | Evolved 2 slots: Utility x2 11687 | -6/Factory | Identified exit to Factory 11688 | -6/Factory | Identified exit to Lower Caves 11689 | -6/Factory | Loaded intel: 89 trap records 14210 | -6/Factory | Build established: Scavenger-Assassin 14425 | -6/Factory | Incoming investigation squad redirected 14842 | -6/Factory | Build established: Scavenger-Mutant 15340 | -6/Factory | Discovered exit to Lower Caves (range 16) 15601 | -6/Factory | Entered Lower Caves 15689 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15857 | -6/Lower Caves | Build established: Mutant 15866 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 15872 | -6/Lower Caves | Identified exit to Zion 15993 | -6/Lower Caves | Entered Zion 16147 | -6/Zion | Learned Factory garrison access intel 16421 | -6/Zion | Learned Factory terminal intel 16681 | -6/Zion | Build established: Derelict-Gunner 16757 | -6/Zion | Found GAL Module 17963 | -6/Zion | Discovered new exit (range 13) 18035 | -6/Zion | Identified exit to Proximity Caves 18037 | -6/Zion | Entered Proximity Caves 18655 | -5/Proximity Caves | Spotted B-75 Beast 18680 | -5/Proximity Caves | Destroyed B-75 Beast 18913 | -5/Proximity Caves | Discovered exit to Factory (range 10) 19167 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 19282 | -5/Proximity Caves | Lost 6 parts (4n2u) 19283 | -5/Proximity Caves | Destroyed 11 combat bots 19703 | -5/Proximity Caves | Build established: Gunner 20202 | -5/Proximity Caves | Build established: Mutant 21046 | -5/Proximity Caves | Build established: Scavenger-Mutant 21123 | -5/Proximity Caves | Lost 4 parts (3n1w) 21377 | -5/Proximity Caves | Build established: Gunner 22566 | -5/Proximity Caves | Entered Factory 22566 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22567 | -5/Factory | Loaded intel: 26 terminal locations 22568 | -5/Factory | Loaded intel: 4 garrison access locations 23020 | -5/Factory | Build established: Mutant 23355 | -5/Factory | Discovered new exit (range 5) 23392 | -5/Factory | Identified exit to Factory 23761 | -5/Factory | Discovered new exit (range 12) 23772 | -5/Factory | Identified exit to Extension 23910 | -5/Factory | Build established: Scavenger-Mutant 24578 | -5/Factory | Build established: Gunner 24813 | -5/Factory | Repaired Broken F-cell Engine? 24908 | -5/Factory | Repaired Hvy. Treads? 25033 | -5/Factory | Build established: Mutant 26071 | -5/Factory | Fabricated Hrd. Medium Armor Plating? 26306 | -5/Factory | Repaired Impact Mace? 26863 | -5/Factory | Discovered exit to Factory (range 14) 27273 | -5/Factory | Garrison activated, responded to threat 27400 | -5/Factory | Sucked down chute 27400 | -5/Factory | Entered Waste 27415 | -5/Waste | EMP discharged 27415 | -5/Waste | System corruption reached 10% 27421 | -5/Waste | Spotted C-40 Crusher 27431 | -5/Waste | Destroyed C-40 Crusher 27451 | -5/Waste | Found Damper Plating 27482 | -5/Waste | Spotted C-40 Crusher 27488 | -5/Waste | Spotted C-40 Crusher 27515 | -5/Waste | EMP discharged 27520 | -5/Waste | Build established: Gunner 27561 | -5/Waste | Spotted C-40 Crusher 27597 | -5/Waste | Destroyed C-40 Crusher 27615 | -5/Waste | EMP discharged 27671 | -5/Waste | Spotted C-40 Crusher 27715 | -5/Waste | EMP discharged 27715 | -5/Waste | System corruption reached 30% 27777 | -5/Waste | Destroyed C-40 Crusher 27780 | -5/Waste | Crushed by falling debris 27780 | -5/Waste | Spotted C-40 Crusher 27805 | -5/Waste | Destroyed C-40 Crusher 27815 | -5/Waste | EMP discharged 27815 | -5/Waste | Destroyed C-40 Crusher 27828 | -5/Waste | Crushed by Compactor (1 part destroyed) 27835 | -5/Waste | Destroyed C-40 Crusher 27915 | -5/Waste | EMP discharged 27968 | -5/Waste | Discovered new exit (range 10) 28015 | -5/Waste | EMP discharged 28029 | -5/Waste | Identified exit to Factory 28030 | -5/Waste | Entered Factory 28912 | -5/Factory | Cargo convoy interrupted 29197 | -5/Factory | Build established: Mutant 30027 | -5/Factory | Found Prototype Launcher 30027 | -5/Factory | Identified Mni. Smartbomb Launcher 30472 | -5/Factory | Crushed by falling debris 30659 | -5/Factory | Destroyed 7 combat bots 30818 | -5/Factory | Build established: Scavenger-Mutant 30932 | -5/Factory | Spotted B-75 Beast 30977 | -5/Factory | Destroyed B-75 Beast 31510 | -5/Factory | Core integrity fell below 50% 31930 | -5/Factory | First assault squad dispatched 32064 | -5/Factory | System corrupted Last Messages --------------- 32057_ Lyr. Heavy Armor Plating destroyed. 32057_ System corrupted by crushing effect (+5). 32058_ U-05 Engineer lays Concrete. 32058_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 32059_ U-05 Engineer lays Concrete. 32060_ System corrupted: Hvy. Plasma Cannon failed to cycle. 32060_ System corrupted: Neutron Cannon failed to cycle. 32060_ Imp. Medium Armor Plating destroyed. 32060_ System corrupted by crushing effect (+3). 32060_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 32060_ U-05 Engineer lays Concrete. 32061_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 32061_ U-05 Engineer lays Concrete. 32062_ System corrupted: Energy discharge (-43). 32062_ M-28 Smith repairs Antigrav System. 32062_ U-05 Engineer lays Concrete. 32063_ Adv. Heat Sink destroyed. 32063_ System corrupted by crushing effect (+2). 32063_ U-05 Engineer lays Concrete. 32064_ Cogmind system terminally corrupted. 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[[%= | | + """ # !!%! *%!* | | # """ # !! ! | | # # "" "" "" | | # """ # "" "" "" | | # """ # ################## """ """ """ | | # """ # #= #???# ] """ """ """ | | # # # "" #???# ] "" """ """ | | # # # """"" #####= ] | | # # # """"" + !%%!= | | ####+#### + "#####%########### | | #??# #??# ^ ^# """ "#???#[## # | | #??# #??# # """"" "#???# #" """# | | #### #### # """"" T#???#%## """# | | # "#???# ## ! """# | | # "#???# #" + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 100 Energy Generation 21 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 150 Armor Coverage 3200 Resistance: KI 30 Resistance: EX 25 Resistance: EM 90 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 44 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 5 Energy Filtering 30 Particle Charging 20 Salvage Targeting 1 Defensive Hacking 12 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Beam Cannon | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Hvy. Treads | -5/Factory | Hacked Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Hrd. Medium Armor Plating | x1 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Turtlemind Challenges ------------ None Game ------ Seed LongswordReactiveReactor Manual? 0 Play Time 05:01:58 Cumulative 58.8 hours Start 2023.06.24 @ 01:58:04 End 2023.06.28 @ 04:05:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed661fe5-ab82-430f-a71e-63d46a70069b