Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.13 @ 09:32:34

Player: Lu10ent dan

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (92)      460
Value Destroyed (1956)     1956
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (149)                149
              TOTAL SCORE: 4345

 Bonus
-------
High Alert Combat Kills    149

 Cogmind 
---------
Core Integrity             0/550
Matter                     100/300
Energy                     213/350
System Corruption          0%
Temperature                Cool (41)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
          Light Treads
       Improved VTOL Module
>               --- UTILITY (4) ------
  High-capacity Battery
                Active Sensor Suite
>               --- WEAPON (3) -------
                Particle Gun
>               --- INVENTORY (5) ----
       Improved Ion Engine
          Large Storage Unit
                Graphene Brace

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
>               --- UTILITY ----------
  High-capacity Battery
                Active Sensor Suite
>               --- WEAPON -----------
          Light EM Pulse Cannon
                Gauss Rifle
>               --- INVENTORY --------
       Improved Ion Engine
       Improved VTOL Module
          Large Storage Unit
                Graphene Brace
[Rating: 50]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   2   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             134  | 12  27  54  41  
  Power                    14   | 1   2   9   2   
    Engine                 10   | 1   2   6   1   
    Core                   4    | .   .   3   1   
    Reactor                .    | .   .   .   .   
  Propulsion               35   | 2   9   9   15  
    Treads                 15   | 2   .   6   7   
    Leg                    11   | .   9   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 9    | .   .   1   8   
  Utility                  36   | 7   5   11  13  
    Device                 9    | 5   .   2   2   
    Storage                11   | 2   3   1   5   
    Processor              6    | .   .   4   2   
    Hackware               .    | .   .   .   .   
    Protection             10   | .   2   4   4   
    Artifact               .    | .   .   .   .   
  Weapon                   49   | 2   11  25  11  
    Energy Gun             28   | 1   6   15  6   
    Energy Cannon          3    | .   .   1   2   
    Ballistic Gun          7    | 1   .   3   3   
    Ballistic Cannon       4    | .   .   4   .   
    Launcher               5    | .   3   2   .   
    Special Weapon         2    | .   2   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  8    | .   1   4   3   
  Corrupted Parts          1    | .   1   .   .   
    System Corruption      10   | .   10  .   .   
Parts Lost                 15   | .   .   4   11  
  Power                    2    | .   .   1   1   
  Propulsion               5    | .   .   2   3   
  Utility                  3    | .   .   1   2   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      7    | .   .   4   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   100 96  93  
  Engine                   9    | .   14  7   5   
  Core                     2    | .   .   3   3   
  Treads                   14   | .   14  12  18  
  Leg                      8    | .   13  7   .   
  Flight                   1    | .   .   .   8   
  Device                   2    | .   .   5   1   
  Storage                  18   | .   17  21  14  
  Processor                5    | .   .   8   11  
  Protection               7    | .   10  6   5   
  Energy Gun               15   | .   23  11  9   
  Energy Cannon            3    | .   .   4   7   
  Ballistic Gun            1    | .   .   .   7   
  Ballistic Cannon         2    | .   .   5   .   
  Launcher                 1    | .   3   .   .   
Peak Build Rating          50   | 9   13  19  50  
  Average Rating           14   | 6   12  15  27  
  On Entrance              9    | .   8   12  19  
Naked Turns                .    | .   .   .   .   
Heaviest Build             46   | 17  35  43  46  
  Greatest Support         60   | 40  40  40  60  
  Greatest Overweight (x)  12   | .   2   12  8   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         11   | 7   9   15  11  
  Most Carried             15   | 8   15  15  15  
  Average Carried          10   | 6   9   14  10  
  Final Capacity           15   | 8   15  15  5   
  Final Carried            15   | 8   15  15  3   

 Class Distribution 
--------------------
 69% | Mutant
 18% | Scavenger-Mutant
  6% | Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
             Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           2244 | 368  433  909  534  
  Remotely                 .    | .    .    .    .    
Salvage Created            3115 | 220  578  1383 934  
  Parts                    201  | 15   42   88   56   
Haulers Intercepted        2    | .    .    1    1    
Recyclers Shooed           4    | .    .    2    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  53   | .   12  28  13  
  Guns                     36   | .   12  14  10  
  Cannons                  15   | .   .   12  3   
  AOE                      2    | .   .   2   .   
Classes Destroyed          13   | 3   4   4   2   
  Worker                   16   | 4   1   9   2   
  Builder                  7    | .   3   1   3   
  Tunneler                 4    | 4   .   .   .   
  Hauler                   2    | .   .   1   1   
  Recycler                 5    | 1   2   2   .   
  Operator                 1    | .   .   1   .   
  Watcher                  4    | .   2   2   .   
  Swarmer                  17   | .   6   11  .   
  Grunt                    21   | .   6   8   7   
  Brawler                  1    | .   .   1   .   
  Sentry                   11   | .   .   8   3   
  Hunter                   2    | .   .   .   2   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           11   | 2   4   11  4   
  Combat Bots Only         11   | .   3   11  3   
Max Kills in Single Turn   3    | 1   3   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        311  | .    38   167  106  
  Missed                   74   | .    12   47   15   
Damage Taken               3846 | .    281  1477 2088 
  Core                     859  | .    29   247  583  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   34   | .    16   .    18   
Core Remaining (%)         75   | 100  88   38   .    
Volleys Fired              242  | 48   47   96   51   
  Largest                  3    | 2    2    2    3    
  Hottest                  168  | 60   112  112  168  
Shots Fired                505  | 96   89   181  139  
  Gun                      358  | 96   71   96   95   
  Cannon                   126  | .    .    82   44   
  Launcher                 21   | .    18   3    .    
  Special                  .    | .    .    .    .    
  Kinetic                  165  | 48   .    57   60   
  Thermal                  266  | 48   71   115  32   
  Explosive                .    | .    .    .    .    
  Electromagnetic          74   | .    18   9    47   
  Robot Hit Streak         26   | 6    6    7    26   
  Robot Miss Streak        7    | 4    3    7    5    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           263  | 47   34   93   89   
  Core Hits                121  | 16   20   51   34   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         16   | .    2    9    5    
    Burn                   7    | .    2    4    1    
    Destroy                2    | .    .    .    2    
    Blast                  5    | .    .    5    .    
    Corrupt                2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5125 | 473  765  1923 1964 
  Guns                     3079 | 473  577  821  1208 
  Cannons                  1610 | .    .    958  652  
  Explosions               428  | .    180  144  104  
  Melee                    .    | .    .    .    .    
  Ramming                  8    | .    8    .    .    
  Kinetic                  1647 | 232  .    614  801  
  Thermal                  2418 | 241  577  1084 516  
  Explosive                .    | .    .    .    .    
  Electromagnetic          1052 | .    180  225  647  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         11   | .    11   4    .    
  Average Corruption       6    | .    9    4    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  65   | .    41   24   .    
    Message Errors         16   | .    15   1    .    
    Matter Fused           13   | .    5    8    .    
    Heat Flow Errors       6    | .    3    3    .    
    Energy Discharges      10   | .    6    4    .    
    Parts Rejected         1    | .    .    1    .    
    Parts Fused            1    | .    .    1    .    
    Data Loss (minor)      8    | .    8    .    .    
    Data Loss (major)      3    | .    .    3    .    
    Misfires               2    | .    1    1    .    
    Alerts                 2    | .    1    1    .    
    Weapon Failures        3    | .    2    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            34   | .    17   9    8    
  Projectiles              15   | .    .    8    7    
  Explosions               19   | .    17   1    1    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    2    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    2    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      79   | .    11   34   34   
  Shots                    3    | .    1    1    1    
  Rammed                   3    | .    3    .    .    
Targets Rammed             4    | .    4    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        620  | 60   548  513  620  
  Average Temperature      151  | 22   161  135  225  
  Received Heat Transfer   858  | .    72   291  495  
  Effects                  56   | .    13   18   25   
    Shutdowns              10   | .    3    2    5    
    Energy Bleed           9    | .    3    3    3    
    Interference           7    | .    2    3    2    
    Matter Decay           8    | .    2    3    3    
    Short Circuit          5    | .    2    2    1    
    Damage (minor)         4    | .    1    1    2    
    Damage (major)         10   | .    .    3    7    
    Damage (core)          3    | .    .    1    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             9    | .    2    6    1    
  Heat Transferred         5523 | 550  1406 2479 1088 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      5    | .    1    1    3    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             568  | 25  235 568 530 
  Initial                  227  | .   3   5   227 
  Average                  166  | 4   54  290 342 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         60   | 100 94  32  .   
  Level 1                  23   | .   5   36  65  
  Level 2                  15   | .   .   31  34  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   3   2   4   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            8    | .   2   2   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   1   5   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              73   | .   18  37  18  
  Peak Tracking Total      12   | .   5   12  4   
  Tactical Retreats        5    | .   .   3   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          6    | .   2   2   2   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          12   | .   6   5   1   
  Terminals                6    | .   3   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   12  16  3   
  Successful               20   | .   8   10  2   
  Failed                   11   | .   4   6   1   
    Catastrophic           3    | .   1   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                21   | .   8   13  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   2   .   3   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   4   7   .   
  Record                   3    | .   1   2   .   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        1    | .   .   1   .   
  Alert Level              2    | .   2   .   .   
  Unreport Threat          1    | .   1   .   .   
  Dispatch Records         1    | .   .   1   .   
  Transport Status         1    | .   .   1   .   
  Recall Investigation     1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   
  Scan Component           2    | .   1   .   1   
  Repair                   2    | .   1   .   1   
Recycling Unit Hacks       3    | .   2   1   .   
  Retrieve Components      3    | .   2   1   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   2   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   .   1   
  Time                     39   | .   13  .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     13   | .   10  3   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               4518 | 837  1506 1527 648  
Spaces Moved               1724 | 313  631  568  212  
  Core                     10   | 3    .    7    .    
  Treads                   1079 | 310  239  370  160  
  Legs                     575  | .    392  183  .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   60   | .    .    8    52   
  Fastest Speed            50   | 50   120  160  99   
  Average Speed            176  | 158  168  198  167  
  Slowest Speed            650  | 160  260  650  635  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       36   | 18   74   41   11   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 3    | .    3    .    .    
Terrain Destroyed          26   | .    3    5    18   
  Melee                    .    | .    .    .    .    
  Projectile               5    | .    .    2    3    
  AOE                      20   | .    3    3    14   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      2742 | 565 986 792 399 
  Wait                     477  | 170 247 10  50  
  Move                     1721 | 312 630 567 212 
  Hop                      .    | .   .   .   .   
  Pick Up                  71   | 16  13  30  12  
  Fast Attach              19   | 6   .   2   11  
  Attach                   17   | 1   .   9   7   
  Detach                   5    | .   .   1   4   
  Swap                     98   | 5   27  43  23  
  Drop                     88   | 7   18  34  29  
  Fire                     242  | 48  47  96  51  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   4   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   39 | -11/Scrapyard | Discovered new exit (range 14)
  838 | -11/Scrapyard | Entered Materials
  839 | -10/Materials | Build established: Mutant
 1248 | -10/Materials | Repaired Sml. Storage Unit
 1363 | -10/Materials | System corruption reached 10%
 1691 | -10/Materials | Discovered new exit (range 15)
 2086 | -10/Materials | Discovered new exit (range 10)
 2301 | -10/Materials | Discovered new exit (range 11)
 2344 | -10/Materials | Entered another Materials area
 2344 | -9/Materials  | Evolved 2 slots: Utility x2
 2901 | -9/Materials  | Core integrity fell below 50%
 2924 | -9/Materials  | Lost 4 parts (1p2n1u)
 2936 | -9/Materials  | Destroyed 11 combat bots
 3328 | -9/Materials  | Build established: Scavenger-Mutant
 3333 | -9/Materials  | Discovered new exit (range 9)
 3747 | -9/Materials  | Discovered new exit (range 5)
 3795 | -9/Materials  | Identified exit to Materials
 3871 | -9/Materials  | Entered another Materials area
 3871 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3984 | -8/Materials  | Repaired Hcp. Battery
 4390 | -8/Materials  | Core integrity fell below 50%
 4429 | -8/Materials  | Lost 3 parts (2u1w)
 4464 | -8/Materials  | Found Prototype Device
 4464 | -8/Materials  | Identified Active Sensor Suite
 4514 | -8/Materials  | Core integrity fell below 20%
 4519 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
04489_ Critical hit (Burn: +37).
04491_ Acquired Lgt. Treads.
04494_ Acquired Lgt. EM Pulse Cannon.
04497_ Acquired Beam Rifle.
04500_ G-47 Trooper suffers critical hit (Burn).
04500_ G-47 Trooper destroyed.
04500_ R-06 Scavenger collects Wheel.
04501_ Lgt. Nuclear Core destroyed.
04503_ H-61 Shepherd calls for reinforcements.
04503_ ALERT: Hostile activity reported, dispatching reinforcements to area.
04505_ Lgt. EM Pulse Cannon destroyed.
04505_ Critical hit (Blast).
04505_ R-06 Scavenger collects Lgt. Treads.
04508_ Acquired Particle Gun.
04508_ K-01 Serf collects debris.
04510_ R-06 Scavenger collects Lgt. Armor Plating.
04510_ Lgt. Treads destroyed.
04512_ K-01 Serf collects debris.
04514_ Beam Rifle destroyed.
04517_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            525
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           3
Salvage Targeting          2

 Item Schematics 
-----------------
 Adv. Beam Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Part-time Mechanic
Please Form A Line
Serviceable Loadout
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              HybridEtherialLeg
  Manual?         0
Play Time         01:40:22
  Cumulative      6.3 hours
  Start           2025.02.13 @ 04:52:04
  End             2025.02.13 @ 09:32:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          56x25
Zoom Use          96%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab2e0b9a-946e-471b-8418-24477a901b9f