Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 14:05:53 Player: Oozyorphan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1974) 1974 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 5571 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 0/850 Matter 293/300 Energy 99/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Lightning Gun Heavy Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Targeting Computer Energy Filter Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Improved Heavy Laser Gauss Cannon > --- INVENTORY -------- Particle Gun Heavy Laser Gatling Laser [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 3 | . . 2 . 1 . . Utility 3 | . . . 1 . 2 . Weapon 1 | . . . 1 . . . Parts Attached 78 | 6 5 14 29 19 4 1 Power 12 | 1 1 1 4 5 . . Engine 9 | 1 1 1 2 4 . . Core 3 | . . . 2 1 . . Reactor . | . . . . . . . Propulsion 22 | 2 1 9 7 3 . . Treads . | . . . . . . . Leg 22 | 2 1 9 7 3 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 1 . 5 4 2 . Device 6 | . . . 3 2 1 . Storage 2 | 1 1 . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 4 | . . . 2 1 1 . Artifact . | . . . . . . . Weapon 31 | 2 2 4 13 7 2 1 Energy Gun 19 | 1 . 1 9 5 2 1 Energy Cannon 4 | . 1 . 3 . . . Ballistic Gun 6 | 1 . 3 1 1 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Corrupted Parts 1 | . . . 1 . . . System Corruption 3 | . . . 3 . . . Parts Lost 45 | . . 2 17 11 1 14 Power 8 | . . 1 2 3 . 2 Propulsion 12 | . . . 7 2 . 3 Utility 11 | . . . 4 2 . 5 Weapon 14 | . . 1 4 4 1 4 Highest Loss Streak 10 | . . 1 9 4 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 74 | . 86 90 68 66 84 59 Engine 7 | . 14 10 5 5 6 5 Core 3 | . . . 2 7 6 1 Leg 23 | . 26 38 27 14 20 12 Device 6 | . . . 6 10 13 6 Storage 7 | . 20 22 4 . . . Processor 2 | . . . . 6 6 1 Protection 3 | . . . 2 2 11 12 Energy Gun 8 | . . 4 7 12 12 12 Energy Cannon 4 | . 13 6 8 . . . Ballistic Gun 3 | . . 9 3 2 . . Ballistic Cannon 1 | . . . . 1 6 5 Launcher 1 | . 9 . . . . . Naked Turns 14 | . . . . . . 14 Heaviest Build 41 | 12 18 17 25 33 41 41 Greatest Support 47 | 20 20 40 40 47 38 38 Greatest Overweight (x) 6 | . 1 . 1 4 1 6 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 6 | 6 8 8 5 5 5 5 Most Carried 8 | 5 6 7 8 4 4 3 Average Carried 3 | . 3 5 3 1 3 2 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 7 | . 5 7 2 4 3 2 Class Distribution -------------------- 40% | Mutant 17% | Scavenger-Gunner 16% | Scavenger-Mutant 16% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 1329 | 55 20 626 232 265 25 106 Remotely . | . . . . . . . Salvage Created 2417 | . 25 606 844 668 57 217 Parts 128 | . 8 32 47 29 5 7 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . . 1 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented 1 | . . . . . . 1 Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 45 | . 3 16 12 8 1 5 Guns 21 | . . 10 3 5 . 3 Cannons 14 | . . 5 5 1 1 2 AOE 4 | . 3 . . 1 . . Classes Destroyed 13 | . 2 3 6 2 . . Worker 6 | . . 1 . 5 . . Tunneler 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 3 | . . . 1 2 . . Mechanic 1 | . . . . 1 . . Operator 2 | . 1 . . . 1 . Watcher 2 | . . . 1 1 . . Swarmer 10 | . 3 5 . . . 2 Grunt 20 | . . 7 6 5 . 2 Duelist 1 | . . . 1 . . . Sentry 11 | . . 4 4 1 1 1 Hunter 2 | . . . 1 1 . . Programmer 1 | . . . . 1 . . Best Kill Streak 7 | . 3 5 3 7 1 3 Combat Bots Only 5 | . 3 5 2 3 1 3 Max Kills in Single Turn 3 | . 3 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 555 | . 2 112 159 121 27 134 Missed 144 | . 2 28 47 33 13 21 Damage Taken 6286 | . 137 898 1817 1264 280 1890 Core 1715 | . 1 188 317 359 . 850 Absorbed by Shields . | . . . . . . . Core Remaining (%) 68 | 100 99 53 42 48 . . Volleys Fired 215 | . 6 68 69 55 4 13 Largest 3 | . 2 2 3 3 3 3 Hottest 203 | . 90 110 203 182 193 193 Shots Fired 388 | . 12 113 99 115 12 37 Gun 273 | . . 77 57 107 8 24 Cannon 109 | . 6 36 42 8 4 13 Launcher 6 | . 6 . . . . . Special . | . . . . . . . Kinetic 121 | . . 58 11 35 4 13 Thermal 201 | . 6 55 31 77 8 24 Explosive 6 | . 6 . . . . . Electromagnetic 60 | . . . 57 3 . . Robot Hit Streak 17 | . 1 13 8 17 5 6 Robot Miss Streak 7 | . 2 7 4 4 3 5 Penetration Max 1 | . . . . 1 . . Secondary Targets 3 | . . 1 1 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 237 | . 2 65 69 69 10 22 Core Hits 89 | . 3 24 24 22 4 12 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 2 . 2 1 2 Burn 4 | . . 2 . 1 . 1 Destroy 1 | . . . . 1 . . Blast 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5140 | . 173 1053 1581 1627 232 474 Guns 3251 | . . 729 675 1396 115 336 Cannons 1426 | . 18 317 753 83 117 138 Explosions 439 | . 155 . 146 138 . . Melee . | . . . . . . . Ramming 24 | . . 7 7 10 . . Kinetic 1450 | . . 568 89 538 117 138 Thermal 2679 | . 18 478 671 1061 115 336 Explosive 155 | . 155 . . . . . Electromagnetic 832 | . . . 814 18 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 3 . . Average Corruption 2 | . . . 3 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . 1 7 . . Matter Fused 4 | . . . 1 3 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 100 | . 25 . 15 58 . 2 Projectiles 2 | . . . . . . 2 Explosions 98 | . 25 . 15 58 . . Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 214 | . 141 . . 73 . . Shots 6 | . 5 . . 1 . . Rammed . | . . . . . . . Targets Rammed 8 | . . 1 4 3 . . Kicked 8 | . . 1 4 3 . . Crushed . | . . . . . . . Highest Temperature 529 | . 90 528 417 529 360 403 Average Temperature 166 | . 33 232 133 153 151 179 Received Heat Transfer 2157 | . . 252 792 624 30 459 Effects 28 | . . 11 4 12 . 1 Shutdowns 9 | . . 3 1 5 . . Energy Bleed 5 | . . 2 . 2 . 1 Interference 8 | . . 3 3 2 . . Short Circuit 1 | . . 1 . . . . Damage (minor) 3 | . . 2 . 1 . . Damage (major) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . 4 . . . Combat Hostiles 4 | . . . 4 . . . Parts Fried 7 | . . . 7 . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 . 1 . . Combat Hostiles 2 | . . 1 . 1 . . Parts Melted 17 | . . 2 2 9 3 1 Heat Transferred 5103 | . 37 1295 877 1987 224 683 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Peak Influence 531 | . 169 531 306 342 207 . Initial 203 | . . 70 203 123 167 . Average 193 | . 98 277 224 160 179 . Maximum Alert Level 2 | . . 2 1 1 1 . Low Security (%) 59 | 100 100 43 30 77 63 . Level 1 34 | . . 27 69 22 36 . Level 2 5 | . . 28 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 2 3 6 . . Investigation . | . . . . . . . Extermination 1 | . . . . 1 . . Reinforcement 4 | . . 2 . 2 . . Assault . | . . . . . . . Garrison 6 | . . . 3 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 3 | . . 1 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 4 30 17 16 1 12 Peak Tracking Total 9 | . 3 9 3 5 1 7 Tactical Retreats 9 | . . 7 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 3 | . 1 1 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 11 | . 2 1 . 8 . . Max in Single Turn 8 | . 1 1 . 8 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 2965 | 44 327 514 745 745 227 363 Spaces Moved 1651 | 34 234 252 398 450 124 159 Core 35 | 12 . . . 21 . 2 Treads . | . . . . . . . Legs 1616 | 22 234 252 398 429 124 157 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 100 120 120 Average Speed 133 | 95 125 120 128 122 166 189 Slowest Speed 350 | 120 190 120 190 250 190 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 3 33 28 29 11 3 29 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 133 | . 50 . 14 61 . 8 Melee . | . . . . . . . Projectile 17 | . . . 7 2 . 8 AOE 116 | . 50 . 7 59 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 2079 | 45 255 361 546 547 135 190 Wait 19 | . . . 2 . . 17 Move 1645 | 33 233 251 397 449 123 159 Hop . | . . . . . . . Pick Up 82 | 6 9 17 28 19 3 . Fast Attach . | . . . . . . . Attach 72 | 6 4 12 27 18 4 1 Detach 1 | . . . . 1 . . Swap 6 | . 1 2 2 1 . . Drop 31 | . 2 10 17 1 1 . Fire 215 | . 6 68 69 55 4 13 Melee . | . . . . . . . Ram . | . . . . . . . Kick 8 | . . 1 4 3 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 9) 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x2 874 | -9/Materials | Discovered new exit (range 9) 886 | -9/Materials | Entered another Materials area 886 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 989 | -8/Materials | Garrison activated, responded to threat 1162 | -8/Materials | Lost 9 parts (1p3n3u2w) 1531 | -8/Materials | Lost 4 parts (1p1n1u1w) 1567 | -8/Materials | Core integrity fell below 50% 1619 | -8/Materials | Discovered new exit (range 9) 1631 | -8/Materials | Entered Factory 1631 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1938 | -7/Factory | Garrison activated, responded to threat 2101 | -7/Factory | Lost 4 parts (1p2n1w) 2341 | -7/Factory | Discovered new exit (range 15) 2346 | -7/Factory | Core integrity fell below 50% 2376 | -7/Factory | Entered another Factory area 2376 | -6/Factory | Evolved 2 slots: Utility x2 2513 | -6/Factory | Discovered new exit (range 14) 2603 | -6/Factory | Entered Lower Caves 2604 | -6/Lower Caves | Encountered a Warlord checkpoint 2657 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2701 | -6/Lower Caves | Lost 4 parts (1p1n2u) 2720 | -6/Lower Caves | Build established: Scavenger-Tank 2943 | -6/Lower Caves | Attracted the attention of an 0b10 base 2957 | -6/Lower Caves | Core integrity fell below 50% 2965 | -6/Lower Caves | Core integrity fell below 20% 2966 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Adv. Heat Sink melted. G-50 Soldier destroyed. Destroyed Lgt. Nuclear Core. S-27 Virus destroyed. Imp. Heat Sink destroyed. Hvy. Laser fries itself beyond repair. Destroyed VTOL Module. S-27 Virus knocked back. Imp. Medium Armor Plating destroyed. Imp. Carbon-fiber Leg destroyed. Gatling Laser destroyed. Hrd. Light Armor Plating destroyed. G-50 Soldier suffers critical hit (Burn). Slug penetrates G-50 Soldier. G-50 Soldier knocked back. Imp. Heavy Laser destroyed. Particle Gun destroyed. Critical hit (Burn: +37). Gauss Cannon destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ?####+##+##?????????????? | | ???????????????????? #"%= "#?????????????? | | ???????????????????? #"! "#?????????????? | | ????????????????????# #" "#?????????????? | | ??????????????????### #? 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