Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.18 @ 19:45:05 Player: Blackdima Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1276) 1276 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-16) -16 TOTAL SCORE: 4065 Bonus ------- Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 12/300 Energy 100/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- System Restoration Module Flak Cannon Flak Cannon Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Visual Processing Unit Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Flak Cannon Flak Cannon > --- INVENTORY -------- System Restoration Module Flak Cannon Flak Cannon Flak Cannon Flak Cannon [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Seismic Detector Storage Small Matter Pod Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 2 | . . 1 . 1 . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . 1 . . . Parts Attached 52 | 11 2 14 24 1 . Power 8 | 1 . 5 1 1 . Engine 8 | 1 . 5 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 4 . 5 12 . . Treads 3 | . . . 3 . . Leg 4 | 1 . 1 2 . . Wheel 8 | 3 . 2 3 . . Hover 3 | . . . 3 . . Flight 3 | . . 2 1 . . Utility 7 | 3 . 2 2 . . Device 2 | 2 . . . . . Storage 1 | 1 . . . . . Processor 3 | . . 1 2 . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 16 | 3 2 2 9 . . Energy Gun 6 | 2 1 2 1 . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 5 | 1 . . 4 . . Ballistic Cannon 4 | . . . 4 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 1 . . Parts Lost 10 | . . . 3 . 7 Power 3 | . . . 1 . 2 Propulsion 4 | . . . 2 . 2 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . . . 2 . 5 To Critical Strikes . | . . . . . . Average Backups 4 | 4 4 4 4 4 5 Power 1 | . 1 1 1 . . Propulsion 1 | 3 3 1 . . . Utility . | . . . . . 1 Weapon 1 | . . . 1 4 4 Tool/Special . | . . . . . . Unused Backups 12 | . 1 1 6 . 4 Power 1 | . . . 1 . . Propulsion 1 | . 1 . . . . Utility 4 | . . 1 2 . 1 Weapon 6 | . . . 3 . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 100 95 97 92 46 Engine 17 | . 14 19 18 23 10 Treads 2 | . . . 1 23 9 Leg 2 | . . . 5 . . Wheel 13 | . 28 18 8 . . Hover 4 | . . . 9 . . Device 9 | . 14 11 9 7 3 Storage 2 | . 14 1 . . . Processor 11 | . . 4 17 15 12 Protection 1 | . . 4 . . . Energy Gun 12 | . 18 20 10 . . Energy Cannon 3 | . 6 11 . . . Ballistic Gun 4 | . 2 . 9 . . Ballistic Cannon 4 | . . . 6 23 9 Peak Build Rating 35 | 7 8 25 31 34 35 Average Rating 19 | 4 7 16 26 34 16 On Entrance 16 | . 7 8 20 31 34 Naked Turns 18 | . . . . . 18 Heaviest Build 46 | 9 13 35 37 46 46 Greatest Support 60 | 20 20 20 60 60 60 Greatest Overweight (x) 12 | . . 5 12 . 8 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 4 4 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 Class Distribution -------------------- 32% | Gunner 27% | Scavenger-Gunner 26% | Scavenger-Mutant 5% | Tank 4% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 894 | 417 33 40 404 . . Remotely . | . . . . . . Salvage Created 1520 | 129 222 460 709 . . Parts 88 | 15 9 19 45 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 28 | 1 5 9 13 . . Guns 17 | 1 3 5 8 . . Cannons 9 | . 2 3 4 . . Classes Destroyed 8 | 3 1 2 2 . . Worker 1 | 1 . . . . . Tunneler 4 | 4 . . . . . Mechanic 1 | . . . 1 . . Watcher 7 | . 2 1 4 . . Swarmer 3 | . . . 3 . . Grunt 18 | 1 5 5 7 . . Duelist 1 | . . 1 . . . Sentry 6 | . . 3 3 . . Best Kill Streak 4 | 4 3 4 3 . . Combat Bots Only 3 | 1 2 3 3 . . Max Kills in Single Turn 2 | 1 1 2 2 . . Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 139 | 7 41 24 59 . 8 Missed 45 | 1 23 4 17 . . Hits 94 | 6 18 20 42 . 8 Melee 8 | . . . . . 8 Projectile 86 | 6 18 20 42 . . Critical Strikes 6 | . . 1 . . 5 Damage Taken 1821 | 51 127 303 500 . 840 Core 951 | 17 50 137 47 . 700 Absorbed by Shields . | . . . . . . Ignored by Resistances 324 | 17 44 60 136 . 67 Core Remaining (%) 80 | 93 73 65 91 . . Volleys Fired 118 | 17 33 23 38 . 7 Largest 3 | 2 2 3 3 . 3 Hottest 172 | 60 125 172 172 . 111 Shots Fired 254 | 34 53 52 100 . 15 Gun 187 | 34 41 29 80 . 3 Cannon 67 | . 12 23 20 . 12 Launcher . | . . . . . . Special . | . . . . . . Kinetic 89 | 17 13 . 47 . 12 Thermal 159 | 14 40 52 53 . . Explosive . | . . . . . . Electromagnetic 6 | 3 . . . . 3 Robot Hit Streak 20 | 13 8 17 20 . 12 Robot Miss Streak 9 | 1 2 2 9 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 183 | 21 35 39 73 . 15 Core Hits 82 | 9 11 14 43 . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 2 7 . . Burn 9 | . . 2 7 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3079 | 206 433 632 1182 . 626 Guns 1861 | 206 309 345 995 . 6 Cannons 993 | . 124 280 167 . 422 Explosions . | . . . . . . Melee . | . . . . . . Ramming 225 | . . 7 20 . 198 Kinetic 1050 | 79 89 . 460 . 422 Thermal 1783 | 112 344 625 702 . . Explosive . | . . . . . . Electromagnetic 21 | 15 . . . . 6 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 37 | . 1 . 2 . 37 Average Corruption 2 | . 1 . 2 . 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . 1 . 14 . 3 Message Errors 6 | . . . 6 . . Matter Fused 1 | . . . 1 . . Heat Flow Errors 5 | . . . 4 . 1 Energy Discharges 5 | . 1 . 2 . 2 Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . 1 . 1 Impact . | . . . . . . Kinetic 2 | . . . 1 . 1 Secondary . | . . . . . . Self-Inflicted Damage 221 | . . 3 20 . 198 Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 516 | 40 440 516 468 . 236 Average Temperature 155 | 14 105 206 166 . 142 Received Heat Transfer 516 | 36 51 159 270 . . Effects 33 | . 3 13 17 . . Shutdowns 12 | . 1 7 4 . . Energy Bleed 6 | . 1 1 4 . . Interference 11 | . . 3 8 . . Short Circuit 1 | . . 1 . . . Damage (minor) 2 | . 1 . 1 . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Melted 11 | . 2 3 6 . . Heat Transferred 4569 | 250 767 1517 2035 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 178 | 26 126 178 102 . . Initial 41 | . . 41 34 . . Average 46 | 6 21 121 37 . . Influence Increases 948 | 46 243 266 393 . . Destroy 0b10 Robot/C 560 | 20 100 180 260 . . Destroy 0b10 Robot/NC 65 | 25 10 5 25 . . Destroy Leader 134 | . 34 42 58 . . Disable Machine 18 | . 9 9 . . . Destroy Structure 6 | 1 . . 5 . . Lose Combat Pursuer 165 | . 90 30 45 . . Influence Decreases 948 | 46 127 285 490 . . Entered New Map 138 | . . 75 63 . . Time Decay 780 | 46 127 210 397 . . Lost Part 30 | . . . 30 . . Squads Dispatched 3 | . 3 . . . . Investigation 3 | . 3 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 4 | . 2 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | 1 14 12 22 . 4 Peak Tracking Total 8 | 1 8 4 5 . 4 Tactical Retreats 4 | . 1 2 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . 3 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 4 | . 2 2 . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 12 | . 8 4 . . . Successful 9 | . 7 2 . . . Failed 3 | . 1 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 8 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 7 . . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 6 | . 6 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 102 | . . . . . 102 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 1768 | 53 282 380 879 48 126 Optics 339 | . . . 165 48 126 Seismic 1708 | 53 282 380 879 48 66 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2024 | 204 282 437 896 48 157 Spaces Moved 1403 | 185 243 318 486 28 143 Core 207 | 74 . . 14 . 119 Treads 84 | . . . 32 28 24 Legs 33 | 10 . . 23 . . Wheels 810 | 101 243 283 183 . . Hover 234 | . . . 234 . . Flight 35 | . . 35 . . . Fastest Speed 50 | 50 80 80 86 170 50 Average Speed 108 | 70 80 104 146 170 72 Slowest Speed 650 | 120 80 390 650 170 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 9 41 21 38 2 40 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . 1 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE . | . . . . . . Terrain Rammed 32 | . . . 1 . 31 Walls Destroyed 1 | . . . 1 . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1695 | 224 279 380 600 30 182 Wait . | . . . . . . Move 1399 | 184 242 317 485 28 143 Hop . | . . . . . . Pick Up 39 | 5 1 9 23 1 . Fast Attach 18 | 10 . 2 5 . 1 Attach 11 | . . . 10 1 . Detach 1 | . . . 1 . . Swap 35 | 4 2 15 13 . 1 Drop 42 | 4 1 13 24 . . Fire 118 | 17 33 23 38 . 7 Melee . | . . . . . . Ram 32 | . . 1 1 . 30 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 205 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Scavenger-Mutant 370 | -10/Materials | Discovered new exit (range 4) 487 | -10/Materials | Entered another Materials area 487 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 498 | -9/Materials | Discovered new exit (range 14) 869 | -9/Materials | Discovered new exit (range 11) 924 | -9/Materials | Entered another Materials area 924 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1044 | -8/Materials | Build established: Gunner 1513 | -8/Materials | Build established: Scavenger-Gunner 1581 | -8/Materials | Discovered new exit (range 4) 1820 | -8/Materials | Entered Factory 1820 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1868 | -7/Factory | Sucked down chute 1868 | -7/Factory | Entered Waste 1869 | -7/Waste | Met a frightened Derelict 1883 | -7/Waste | EMP discharged 1899 | -7/Waste | Spotted C-40 Crusher 1925 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1928 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1931 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1934 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1957 | -7/Waste | Spotted C-40 Crusher 1957 | -7/Waste | Spotted C-40 Crusher 1965 | -7/Waste | Lost 5 parts (2p2n1w) 1979 | -7/Waste | Spotted C-40 Crusher 1983 | -7/Waste | EMP discharged 1983 | -7/Waste | System corruption reached 10% 2016 | -7/Waste | Core integrity fell below 50% 2018 | -7/Waste | System corruption reached 30% 2022 | -7/Waste | Core integrity fell below 20% 2025 | -7/Waste | Core destroyed Last Messages --------------- Slammed into Wall. Destabilizing: System corrupted (+2). Destabilizing: Core damaged (-28). Slammed into Wall. Destabilizing: System corrupted (+2). Slammed into Wall. Destabilizing: System corrupted (+2). Slammed into Wall. Destabilizing: Core damaged (-21). Slammed into Wall. Destabilizing: Core damaged (-28). Destabilizing: System corrupted (+1). Slammed into Wall. Destabilizing: System corrupted (+1). Slammed into Wall. Destabilizing: Core damaged (-7). Slammed into Wall. Destabilizing: Core damaged (-21). Slammed into Wall. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????### #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ????????????????????????### #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????### #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ????????????????????????### ###???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# CC #???????????????? | | ????????????????????????# CC #???????????????? | | ????????????????????????# CC #???????????????? | | ????????????????????????# CC #???????????????? | | ????????????????????????# CCCC #???????????????? | | ????????????????????????#@CCCC #???????????????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 32 Energy Capacity 625 Matter Stores 350 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Sml. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness It's Just You Made in Tau Ceti IV More Dakka Please Oops Risk Taker Storm Trooper System Compromised Universal Adapter Challenges ------------ None Game ------ Seed ShiftFrostBlade Manual? 0 Play Time 01:26:04 Cumulative 1.3 hours Start 2025.08.17 @ 19:25:59 End 2025.08.18 @ 19:45:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 5cfa61d8-ca1d-49ec-b190-2a8a46347fdc