Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.23 @ 12:33:45 Player: Solar Sloth Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (62) 310 Value Destroyed (1551) 1551 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (205) 205 TOTAL SCORE: 6006 Bonus ------- Follower Combat Kills 120 Aligned with FarCom 300 Friendly Fire -215 Cogmind --------- Core Integrity 631/700 Matter 300/300 Energy 246/290 System Corruption 1% Temperature Cool (8) Movement Flying (26) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (6) ------ Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Light Assault Rifle Great Axe > --- INVENTORY (8) ---- Improved VTOL Module Improved VTOL Module Long-range Terrain Scanner Modified TNC System Shield Flak Gun Heavy Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Chainsword Great Axe > --- INVENTORY -------- Improved VTOL Module Improved VTOL Module Modified TNC Microactuators Light Assault Rifle Flak Gun Flak Gun Heavy Rocket Launcher [Rating: 45] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved VTOL Module Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 Utility 4 | . . . 2 . . . 1 . 1 Weapon . | . . . . . . . . . . Parts Attached 64 | 6 2 2 16 12 1 1 1 12 11 Power 7 | 1 . 1 2 2 . . . . 1 Engine 5 | 1 . 1 1 1 . . . . 1 Core 2 | . . . 1 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 1 . 3 4 . . . 6 2 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 10 | 2 1 . 3 3 . . . 1 . Hover 1 | . . . . . . . . 1 . Flight 7 | . . . . 1 . . . 4 2 Utility 17 | 1 1 1 5 2 1 . . 3 3 Device 8 | . 1 1 2 2 . . . 2 . Storage 3 | 1 . . . . 1 . . . 1 Processor 3 | . . . 3 . . . . . . Hackware 3 | . . . . . . . . 1 2 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 22 | 2 . . 6 4 . 1 1 3 5 Energy Gun 3 | . . . 3 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 2 . . 3 3 . 1 1 1 3 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 2 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . Parts Lost 16 | . . 1 7 5 . . . 3 . Power 2 | . . . 1 1 . . . . . Propulsion 6 | . . . 2 2 . . . 2 . Utility 3 | . . 1 . 1 . . . 1 . Weapon 5 | . . . 4 1 . . . . . Highest Loss Streak 5 | . . 1 2 5 . . . 3 . Average Slot Usage (%) 95 | . 97 98 92 93 100 100 81 87 99 Engine 7 | . 14 14 4 . 11 11 9 9 7 Core 2 | . . . 5 7 . . . . . Wheel 16 | . 28 28 18 18 22 22 18 11 . Flight 7 | . . . . 2 . . . 7 29 Device 8 | . 11 12 13 8 11 11 9 4 . Storage 10 | . 14 14 11 11 11 11 9 9 7 Processor 15 | . . . 18 22 22 22 18 18 15 Hackware 5 | . . . . . . . . 9 22 Energy Gun 1 | . . . 8 . . . . . . Ballistic Gun 17 | . 28 28 11 21 22 22 18 12 6 Slashing Weapon 2 | . . . . . . . . 5 7 Naked Turns . | . . . . . . . . . . Heaviest Build 25 | 11 12 12 17 22 21 21 21 24 25 Greatest Support 28 | 20 26 26 28 26 22 22 22 22 25 Greatest Overweight (x) 2 | . . . . 1 . . . 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 8 8 8 Average Capacity 6 | 5 6 6 6 6 6 8 8 8 8 Most Carried 8 | 2 4 5 6 6 6 8 8 8 8 Average Carried 6 | 1 3 4 5 5 6 7 8 7 7 Final Capacity 8 | 6 6 6 6 6 8 8 8 8 8 Final Carried 8 | 2 4 5 6 6 6 8 8 8 8 Class Distribution -------------------- 63% | Mutant 11% | Hacker-Sprinter 8% | Hacker-Mutant 4% | Skirmisher 3% | Scavenger-Sprinter 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Assassin | -8/Storage Hacker-Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Matter Collected 1279 | 234 . 100 179 297 . 50 82 226 111 Remotely . | . . . . . . . . . . Salvage Created 1804 | . . 167 687 186 . 66 142 320 236 Parts 115 | . . 12 43 8 . 8 9 15 20 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 55 | . . 4 13 21 . 3 3 6 5 Melee 7 | . . . . . . . . 2 5 Guns 30 | . . 4 12 4 . 3 3 4 . AOE 17 | . . . . 17 . . . . . Classes Destroyed 12 | . . 1 5 2 . 2 . 2 . Tunneler 1 | . . . . . . 1 . . . Recycler 1 | . . . 1 . . . . . . Operator 2 | . . . 1 . . . . . 1 Drone 1 | . . . . . . . . 1 . Watcher 2 | . . . 1 . . . . . 1 Swarmer 5 | . . . . . . 3 . . 2 Grunt 24 | . . 4 9 1 . . 2 5 3 Duelist 2 | . . . 1 1 . . . . . Protector 1 | . . . . . . . . 1 . Sentry 4 | . . . 3 . . . 1 . . Demolisher 1 | . . . . 1 . . . . . Assembled 18 | . . . . 18 . . . . . Best Kill Streak 18 | . . 1 5 18 . 3 3 2 3 Combat Bots Only 18 | . . 1 4 18 . 3 3 2 3 Max Kills in Single Turn 7 | . . 1 1 7 . 1 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 7 | . . . . 7 . . . . . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Damage Taken 1991 | . 27 158 686 683 . 22 109 168 138 Core 472 | . . 33 190 166 . . 14 . 69 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 . 86 . . . 11 . 97 . Volleys Fired 116 | . 2 16 52 20 . 5 8 12 1 Largest 2 | . 2 2 2 2 . 2 2 2 1 Hottest 90 | . 40 40 90 51 . 51 51 51 20 Shots Fired 212 | . 4 32 92 33 . 10 16 24 1 Gun 209 | . 4 32 92 30 . 10 16 24 1 Cannon . | . . . . . . . . . . Launcher 3 | . . . . 3 . . . . . Special . | . . . . . . . . . . Kinetic 176 | . 4 32 59 30 . 10 16 24 1 Thermal 3 | . . . 3 . . . . . . Explosive 3 | . . . . 3 . . . . . Electromagnetic 30 | . . . 30 . . . . . . Robot Hit Streak 17 | . 1 10 17 9 . 5 6 10 . Robot Miss Streak 6 | . 3 3 2 6 . 2 3 4 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 1 . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . Shots Hit Robots 176 | . 1 21 76 26 . 8 14 21 9 Core Hits 133 | . 1 10 31 45 . 7 11 21 7 Critical Hits 4 | . . 1 1 1 . . . 1 . Critical Kills 3 | . . 1 1 . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . . . . Melee Attacks 51 | . . . . . . . . 18 33 Impact . | . . . . . . . . . . Slashing 51 | . . . . . . . . 18 33 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3834 | . 9 162 800 1439 . 125 251 521 527 Guns 2215 | . 9 162 800 411 . 125 251 457 . Cannons . | . . . . . . . . . . Explosions 1028 | . . . . 1028 . . . . . Melee 591 | . . . . . . . . 64 527 Ramming . | . . . . . . . . . . Kinetic 1785 | . 9 162 370 411 . 125 251 457 . Thermal 34 | . . . 34 . . . . . . Explosive 1028 | . . . . 1028 . . . . . Electromagnetic 396 | . . . 396 . . . . . . Impact . | . . . . . . . . . . Slashing 591 | . . . . . . . . 64 527 Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 . . 1 Average Corruption 1 | . . . 2 2 2 2 . . 1 Corruption Purged . | . . . . . . . . . . Effects 11 | . . . 4 5 2 . . . . Message Errors 6 | . . . 2 3 1 . . . . Energy Discharges 2 | . . . . 1 1 . . . . Data Loss (minor) 2 | . . . 1 1 . . . . . Targeting Errors 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 10 | . . . . 10 . . . . . Projectiles . | . . . . . . . . . . Explosions 10 | . . . . 10 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 20 | . . 20 9 13 . . 18 10 . Average Temperature 7 | . . 10 4 7 . . 10 2 . Received Heat Transfer 564 | . . 87 258 66 . . 54 90 9 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 3 | . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 75 | . . . 75 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Peak Influence 306 | . 119 170 306 115 . 75 139 126 231 Average Influence 86 | . 73 53 174 49 . 69 58 87 93 Maximum Alert Level 1 | . . . 1 . . . . . 1 Low Security (%) 91 | 100 100 100 62 100 . 100 100 100 89 Level 1 8 | . . . 37 . . . . . 10 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 1 2 1 . . 1 6 1 Investigation 7 | . 1 1 1 1 . . . 2 1 Extermination . | . . . . . . . . . . Reinforcement 4 | . . . 1 . . . 1 2 . Assault 2 | . . . . . . . . 2 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Distress Signals 6 | . 1 . 2 . . . . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 92 | . 6 9 26 25 . 2 4 9 11 Peak Tracking Total 18 | . 3 3 5 18 . 2 3 5 3 Tactical Retreats 10 | . . 2 3 2 . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Traps Triggered 6 | . 1 . 2 . . . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Disabled 2 | . . . . . . . . 2 . Max in Single Turn 1 | . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Accessed 35 | . 5 1 5 1 2 . . 8 13 Terminals 25 | . 4 1 5 . . . . 7 8 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 1 . . . . . . 1 3 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Total Hacks 122 | . 19 1 15 1 24 . . 28 34 Successful 81 | . 13 1 5 1 24 . . 14 23 Failed 41 | . 6 . 10 . . . . 14 11 Catastrophic 9 | . 1 . 2 . . . . 3 3 Database Lockouts . | . . . . . . . . . . Manual 74 | . 17 1 13 . 1 . . 21 21 Terminals 84 | . 16 1 15 . . . . 26 26 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 11 | . 3 . . . . . . 2 6 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 49 | . 5 . 1 1 24 . . 10 8 Record 23 | . . . . . 23 . . . . Part Schematic 4 | . 1 . . . . . . 1 2 Prototype ID Bank 4 | . . . . . . . . 4 . Open Door 4 | . . . . 1 . . . 3 . Branch Access Points 2 | . 1 . . . . . . . 1 Terminal Index 2 | . 1 . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . . 1 Recall Investigation 2 | . 1 . . . . . . 1 . Recall Assault 1 | . . . . . . . . 1 . Hauler Manifests 2 | . . . 1 . . . . . 1 Registered Components 2 | . 1 . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . 1 3 Retrieve Components 5 | . 1 . . . . . . 1 3 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 Seal Access 2 | . . . . . . . . . 2 Unauthorized Hacks 58 | . 17 2 10 . . . . 6 23 Terminals 22 | . 5 1 4 . . . . 3 9 Track 9 | . 3 . 2 . . . . 1 3 Assimilate 4 | . . . 1 . . . . . 3 Botnet 8 | . 2 . 1 . . . . 2 3 Sabotage 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . 1 Recyclers 2 | . 1 . . . . . . . 1 Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 4 . 4 . . . . 6 9 Full Trace Events 3 | . . . . . . . . 2 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . . . . 1 2 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . 3 . . . . . . 7 3 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total Allies 6 | . . 2 1 . . . . 2 1 Largest Group 2 | . . 2 1 1 . . . 2 1 Highest-Rated Group 62 | . . 42 10 10 . . . 62 26 Highest-Rated Ally 31 | . . 31 10 10 . . . 31 26 Total Orders 5 | . . . . . . . 2 3 . FOLLOW 2 | . . . . . . . 1 1 . EXPLORE 2 | . . . . . . . 1 1 . RETURN 1 | . . . . . . . . 1 . Ally Attacks 25 | . . 10 . . . . . 15 . Total Damage 357 | . . 148 . . . . . 209 . Kills 5 | . . 3 . . . . . 2 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . Drone Launches 17 | . . . . . 1 . . 16 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Turns Passed 3817 | 68 202 545 576 694 330 91 95 447 769 Spaces Moved 4106 | 63 214 531 407 652 384 76 79 353 1347 Core 1 | 1 . . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 2591 | 62 214 531 407 614 384 76 79 224 . Hover 15 | . . . . . . . . 15 . Flight 1499 | . . . . 38 . . . 114 1347 Fastest Speed 26 | 50 80 90 90 85 85 85 85 30 26 Average Speed 71 | 79 84 90 92 91 85 85 85 74 39 Slowest Speed 200 | 80 90 90 100 120 85 85 85 200 99 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . . . . 1 3 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 61 | 4 40 92 38 99 92 96 22 87 46 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . 1 . . . 1 . . . . Known Exits Taken 2 | . 1 . . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 1 . Scrap Searched 6 | . . 3 . 2 . 1 . . . Spaces Dug 30 | . . . . . . . . 7 23 Terrain Destroyed 74 | . . . . 44 . . . 7 23 Melee 30 | . . . . . . . . 7 23 Projectile . | . . . . . . . . . . AOE 44 | . . . . 44 . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total 4696 | 77 231 571 526 715 388 92 92 480 1524 Wait 286 | 7 13 21 38 21 . 8 4 72 102 Move 4089 | 62 213 530 406 651 383 75 78 350 1341 Hop 4 | . . . . . . . . 1 3 Pick Up 25 | 2 1 1 6 4 1 2 . 2 6 Fast Attach 31 | 6 1 2 8 5 . . . 7 2 Attach 12 | . . . 5 2 . . . 2 3 Detach 4 | . . . 2 1 . . . 1 . Swap 21 | . 1 . 3 5 1 1 1 3 6 Drop 31 | . . 1 6 6 2 1 1 5 9 Fire 116 | . 2 16 52 20 . 5 8 12 1 Melee 51 | . . . . . . . . 18 33 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 8 | . . . . . 1 . . 7 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 4 exits: [*Fac x2] / Low x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Identified exit to Mines 238 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 313 | -10/Mines | Learned location of 1 exit from Materials 324 | -10/Mines | Learned Materials security intel 334 | -10/Mines | Discovered new exit (range 9) 546 | -10/Mines | Learned Materials interactive machine intel 799 | -10/Mines | Discovered new exit (range 8) 816 | -10/Mines | Entered Materials 816 | -9/Materials | Evolved 2 slots: Utility x2 817 | -9/Materials | Identified exit to Materials 819 | -9/Materials | Loaded intel: 16 interactive machine locations 1179 | -9/Materials | Discovered exit to Materials (range 16) 1285 | -9/Materials | Discovered new exit (range 15) 1392 | -9/Materials | Entered Mines 1392 | -9/Mines | Accompanied by 1 ally 1394 | -9/Mines | Met a Derelict shopkeep closing up shop 1409 | -9/Mines | Met a Derelict bent on vengeance 1496 | -9/Mines | Discovered exit to Materials (range 15) 1827 | -9/Mines | Assembled infested the area 1830 | -9/Mines | Core integrity fell below 50% 1866 | -9/Mines | Destroyed 18 combat bots 1891 | -9/Mines | Core integrity fell below 20% 1929 | -9/Mines | Lost 5 parts (1p2n1u1w) 2042 | -9/Mines | Discovered exit to Materials (range 12) 2082 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2083 | -9/Mines | Discovered new exit (range 5) 2086 | -9/Mines | Entered Exiles 2107 | -9/Exiles | Met 8R-AWN 2122 | -9/Exiles | Met EX-HEX 2146 | -9/Exiles | Met EX-BIN 2156 | -9/Exiles | Aligned with FarCom system 2157 | -9/Exiles | Given EX-Vault access code 2177 | -9/Exiles | Opened EX-Vault 2188 | -9/Exiles | Found Modified TNC 2207 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2237 | -9/Exiles | Met EX-DEC 2242 | -9/Exiles | Learned location of Zion (-7) 2276 | -9/Exiles | Visited The Gauntlet 2405 | -9/Exiles | Discovered new exit (range 15) 2416 | -9/Exiles | Left Exiles lab with Modified TNC 2416 | -9/Exiles | Entered Mines 2416 | -8/Mines | Accompanied by 1 ally 2429 | -8/Mines | Discovered exit to Materials (range 43) 2471 | -8/Mines | Discovered exit to Materials (range 67) 2507 | -8/Mines | Entered Materials 2507 | -8/Materials | Accompanied by 1 ally 2507 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2566 | -8/Materials | Discovered new exit (range 14) 2602 | -8/Materials | Entered Storage 2602 | -8/Storage | Accompanied by 1 ally 2722 | -8/Storage | Met a pair of Derelict thieves 2890 | -8/Storage | Lost 3 parts (2n1u) 2932 | -8/Storage | Discovered new exit (range 45) 3049 | -8/Storage | Entered Factory 3049 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3120 | -7/Factory | Identified exit to Lower Caves 3566 | -7/Factory | Discovered new exit (range 8) 3810 | -7/Factory | Discovered new exit (range 8) 3811 | -7/Factory | Build established: Hacker-Sprinter 3818 | -7/Factory | Self-destructed Last Messages --------------- 03731_ R-06 Scavenger collects Aluminum Leg. 03737_ S-27 Virus destroyed. 03740_ U-05 Engineer lays Concrete. 03767_ U-05 Engineer builds a Wall. 03807_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03809_ Connecting with Terminal... >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. 03810_ EXIT=FOUND 03811_ O-24 Administrator accesses terminal... 03811_ O-24 Administrator IFF database reprogrammed. 03814_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. 03818_ Administrator 4a reveals location of Blade Trap. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ###########???????????gs???????????????????????? | | #???????????g?s??????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #??????????????^^ ???????????????????? | | # ??????????? ** ?????????????????? | | "" "" + ????????? ** ???????????????? | | "" "" # #???????# ????????????????? | | """ """ # #???????# ????????????????? | | """ """ # #???????# #????????????????? | | """ """ # #???????# #????????????????? | | # #???????+ #????????????????? | | # +???????# #????????????????? | | ########### #???????# #????????????????? | | # #???????# #?Y??????????????? | | #^ #???????# #????????????????? | | """ """ # #???????# #????????????????? | | """ """ # #???????# ###??!???????????? | | """ """ # #???????# #??????????????? | | [ + #???????#@ #??????????????? | | """ """ # #???????# < #??????????????? | | """ """ # #???????# #??????????????? | | """ """ # ######### #??????????????? | | # ##"""""## #??????????????? | | ! # ##""T""## ######?????????? | | * # o #?????????? | | ########### #?????????? | | #?????????#==! #?????????? | | #?????????#=! """" """ #?????????? | | #?????????#=! """" """ [ #?????????? | | #?????????# """" """ ######+#######???? | | ########### """" # #???? | | """" # """ T #???? | | """" + """ #???? | | """" # """ #???? | | ! # ] #???? | | ##############???? | | #############+#############+######?????????????? | | ## ! # ###???????????? | | ## === + # #???????????? | | ## ==! # """"""" ###???????????? | | ## ==! # """"""" #?????????????? | | ## # """"""" #?????????????? | | ## ! # """"""" #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 64 Targeting Accuracy 12 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Adv. Sensor Array | -8/Storage | Hacked Nuclear Pulse Array | -7/Factory | Hacked Imp. Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedFactoryBox Manual? 0 Play Time 00:57:32 Cumulative 117.8 hours Start 2020.01.22 @ 10:32:26 End 2020.02.23 @ 12:33:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 22 Adventurer 0 Explorer 26 Win Type - Total 14 Types 11/0/0/0/1/0/2 Lore% 84 Gallery% 71 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8416f18-cb97-4870-8dde-abca0f163c59