Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.08 @ 19:12:10

Player: Demise

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (42)      210
Value Destroyed (1125)     1125
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (544)                544
              TOTAL SCORE: 4519

 Bonus
-------
High Alert Combat Kills    44
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     130/300
Energy                     86/100
System Corruption          0%
Temperature                Cool (9)
Location                   -8/Garrison

 Parts 
-------
Power (1)
Propulsion (2)
  Light Treads
  Light Treads
Utility (6)
  Heat Sink
  Large Storage Unit
  Seismic Analyzer
  Improved Targeting Computer
  Core Shielding
  Light Armor Plating
Weapon (2)
  Beam Rifle
  Katana
Inventory (10)
  Fission Core
  Light Treads
  Light Treads
  Heat Sink
  Large Storage Unit
  Large Storage Unit
  High-capacity Matter Pod (200)
  Hardened Medium Armor Plating
  Mining Laser

 Peak State 
------------
Power
  (None)
Propulsion
  Armored Treads
  Carbon-fiber Leg
Utility
  Improved Heat Sink
  Large Storage Unit
  Advanced Terrain Scanner
  Seismic Analyzer
  Improved Targeting Computer
  Hardened Medium Armor Plating
Weapon
  Arc Projector
  Assault Rifle
Inventory
  Nuclear Core
  Reinforced Deuterium Engine
  Fission Core
  Large Storage Unit
  Large Storage Unit
  High-capacity Matter Pod
  Hardened Medium Armor Plating
  Guided Plasma Cannon
  Grenade Launcher
  Mining Laser
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Analyzer
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             45   | 4   2   .   .   2   37  .   
  Power                    2    | .   .   .   .   .   2   .   
    Engine                 2    | .   .   .   .   .   2   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   7   .   
    Treads                 5    | .   .   .   .   .   5   .   
    Leg                    2    | .   .   .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 3   1   .   .   .   15  .   
    Device                 10   | 2   .   .   .   .   8   .   
    Storage                2    | .   1   .   .   .   1   .   
    Processor              3    | 1   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 1   1   .   .   2   13  .   
    Energy Gun             2    | .   .   .   .   .   2   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          6    | 1   .   .   .   1   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   2   .   
    Special Weapon         4    | .   1   .   .   .   3   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 13   | .   .   .   .   .   13  .   
  Power                    2    | .   .   .   .   .   2   .   
  Propulsion               3    | .   .   .   .   .   3   .   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   4    | .   .   .   .   .   4   .   
  Highest Loss Streak      4    | .   .   .   .   .   4   .   
Average Slot Usage (%)     89   | .   100 100 100 100 85  90  
  Engine                   7    | .   14  14  14  14  5   .   
  Treads                   2    | .   .   .   .   .   2   18  
  Leg                      17   | .   28  28  28  28  13  .   
  Device                   13   | .   8   .   .   .   18  9   
  Storage                  9    | .   6   14  14  14  9   9   
  Processor                14   | .   14  14  14  14  14  18  
  Protection               3    | .   .   .   .   .   4   18  
  Energy Gun               1    | .   .   .   .   .   1   9   
  Ballistic Gun            13   | .   26  14  14  25  12  .   
  Special Weapon           3    | .   2   14  14  .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             34   | 11  22  22  22  24  34  26  
  Greatest Support         40   | 20  20  20  20  20  40  40  
  Greatest Overweight (x)  9    | .   1   1   1   1   9   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  
  Average Capacity         9    | 4   6   10  10  10  10  10  
  Most Carried             10   | 6   6   6   10  10  10  9   
  Average Carried          8    | 4   4   6   8   10  9   9   
  Final Capacity           10   | 4   10  10  10  10  10  10  
  Final Carried            10   | 4   6   6   10  10  9   9   

 Class Distribution 
--------------------
 46% | Mutant
 42% | Skirmisher
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Scr Mat Min Exi Min Mat Gar 
Matter Collected           890  | 296 .   .   40  43  511 .   
  Remotely                 67   | .   .   .   .   .   67  .   
Salvage Created            1162 | 182 .   .   .   18  922 40  
  Parts                    83   | 20  .   .   .   6   54  3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  28   | .   .   .   .   4   23  1   
  Melee                    5    | .   .   .   .   .   4   1   
  Guns                     12   | .   .   .   .   1   11  .   
  Cannons                  2    | .   .   .   .   .   2   .   
  AOE                      9    | .   .   .   .   3   6   .   
Classes Destroyed          10   | 3   .   .   .   1   6   .   
  Worker                   3    | 2   .   .   .   .   1   .   
  Builder                  2    | .   .   .   .   .   2   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   1   .   
  Swarmer                  8    | .   .   .   .   4   4   .   
  Grunt                    14   | .   .   .   .   .   13  1   
  Sentry                   5    | .   .   .   .   .   5   .   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           7    | 4   .   .   .   4   7   1   
  Combat Bots Only         4    | .   .   .   .   4   4   1   
Max Kills in Single Turn   2    | 1   .   .   .   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   1   .   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  
Damage Taken               2513 | .    85   .    .    56   2289 83   
  Core                     609  | .    41   .    .    8    533  27   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    .    .    80   .    .    
Volleys Fired              96   | 14   4    .    .    3    73   2    
  Largest                  2    | 2    1    .    .    1    2    1    
  Hottest                  120  | 40   100  .    .    30   120  56   
Shots Fired                143  | 28   4    .    .    3    106  2    
  Gun                      99   | 28   .    .    .    1    68   2    
  Cannon                   7    | .    .    .    .    .    7    .    
  Launcher                 21   | .    .    .    .    2    19   .    
  Special                  16   | .    4    .    .    .    12   .    
  Kinetic                  90   | 28   .    .    .    1    61   .    
  Thermal                  25   | .    4    .    .    .    19   2    
  Explosive                21   | .    .    .    .    2    19   .    
  Electromagnetic          7    | .    .    .    .    .    7    .    
  Robot Hit Streak         16   | 7    .    .    .    4    16   9    
  Robot Miss Streak        2    | 2    .    .    .    .    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    3    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           96   | 16   .    .    .    2    73   5    
  Core Hits                79   | 12   .    .    .    5    61   1    
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              17   | .    .    .    .    .    14   3    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 17   | .    .    .    .    .    14   3    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2669 | 182  .    .    .    238  2113 136  
  Guns                     866  | 182  .    .    .    14   642  28   
  Cannons                  215  | .    .    .    .    .    215  .    
  Explosions               1240 | .    .    .    .    224  1016 .    
  Melee                    347  | .    .    .    .    .    239  108  
  Ramming                  1    | .    .    .    .    .    1    .    
  Kinetic                  764  | 182  .    .    .    14   568  .    
  Thermal                  243  | .    .    .    .    .    215  28   
  Explosive                1240 | .    .    .    .    224  1016 .    
  Electromagnetic          74   | .    .    .    .    .    74   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 347  | .    .    .    .    .    239  108  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            30   | .    .    .    .    27   3    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               30   | .    .    .    .    27   3    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    .    .    17   .    .    
  Shots                    1    | .    .    .    .    1    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        99   | .    52   .    .    .    99   .    
  Average Temperature      34   | .    25   .    .    .    37   .    
  Received Heat Transfer   975  | .    48   .    .    .    882  45   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         554  | .    .    .    .    .    480  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Peak Influence             511  | 40  53  20  .   90  511 296 
  Average Influence        133  | 20  44  20  .   88  146 278 
Maximum Alert Level        2    | .   .   .   .   .   2   1   
  Low Security (%)         72   | .   .   .   .   .   .   .   
  Level 1                  18   | .   .   .   .   .   .   .   
  Level 2                  8    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   7   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   .   
  Assault                  1    | .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Distress Signals           5    | .   2   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              49   | .   5   .   .   4   37  3   
  Peak Tracking Total      5    | .   5   .   .   4   5   3   
  Tactical Retreats        2    | .   .   .   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Machines Accessed          8    | .   2   .   1   .   5   .   
  Terminals                5    | .   2   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                20   | .   7   .   1   .   12  .   
  Successful               13   | .   4   .   1   .   8   .   
  Failed                   7    | .   3   .   .   .   4   .   
    Catastrophic           2    | .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   17   | .   6   .   1   .   10  .   
  Terminals                16   | .   7   .   .   .   9   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             5    | .   2   .   1   .   2   .   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   
  Report Inventory         1    | .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         11   | .   4   .   .   .   7   .   
  Terminals                5    | .   2   .   .   .   3   .   
    Botnet                 5    | .   2   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   .   4   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               2602 | 116  141  11   408  151  1687 88   
Spaces Moved               1124 | 30   87   8    268  92   597  42   
  Core                     4    | .    .    .    .    .    4    .    
  Treads                   163  | .    .    .    .    .    121  42   
  Legs                     957  | 30   87   8    268  92   472  .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  150  150  150  125  160  
  Average Speed            148  | 120  131  150  150  150  151  160  
  Slowest Speed            500  | 120  150  150  150  150  500  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 2    16   3    69   31   49   9    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    
Scrap Searched             2    | .    .    .    .    2    .    .    
Spaces Dug                 28   | .    4    .    .    .    24   .    
Terrain Destroyed          105  | .    4    .    .    18   83   .    
  Melee                    5    | .    .    .    .    .    5    .    
  Projectile               16   | .    4    .    .    .    12   .    
  AOE                      84   | .    .    .    .    18   66   .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  
Total                      1856 | 87   103  7    275  101  1226 57   
  Wait                     538  | 31   4    .    .    5    488  10   
  Move                     1119 | 29   86   7    267  91   597  42   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  16   | 3    4    .    6    .    3    .    
  Fast Attach              18   | 1    1    .    .    .    16   .    
  Attach                   3    | .    .    .    .    .    3    .    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     24   | 3    1    .    .    2    18   .    
  Drop                     24   | 6    3    .    2    .    13   .    
  Fire                     96   | 14   4    .    .    3    73   2    
  Melee                    17   | .    .    .    .    .    14   3    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 3)
  117 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Identified exit to Mines
  258 | -10/Materials | Entered Mines
  263 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  263 | -10/Mines     | Discovered new exit (range 5)
  269 | -10/Mines     | Entered Exiles
  309 | -10/Exiles    | Build established: Mutant
  310 | -10/Exiles    | Met 8R-AWN
  336 | -10/Exiles    | Met EX-HEX
  382 | -10/Exiles    | Met EX-BIN
  399 | -10/Exiles    | Aligned with FarCom system
  400 | -10/Exiles    | Given EX-Vault access code
  435 | -10/Exiles    | Opened EX-Vault
  447 | -10/Exiles    | Found Gui. Plasma Cannon
  478 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  584 | -10/Exiles    | Met EX-DEC
  665 | -10/Exiles    | Discovered new exit (range 10)
  677 | -10/Exiles    | Left Exiles lab with Gui. Plasma Cannon
  677 | -10/Exiles    | Entered Mines
  753 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  784 | -9/Mines      | Learned location of 1 exit from Proximity Caves
  814 | -9/Mines      | Learned location of Storage (-7)
  816 | -9/Mines      | Discovered new exit (range 5)
  828 | -9/Mines      | Entered Materials
  828 | -8/Materials  | Evolved 4 slots: Utility x4
 1134 | -8/Materials  | Build established: Skirmisher
 2262 | -8/Materials  | Lost 3 parts (1n1u1w)
 2312 | -8/Materials  | Core integrity fell below 50%
 2354 | -8/Materials  | Core integrity fell below 20%
 2380 | -8/Materials  | Lost 4 parts (1n2u1w)
 2428 | -8/Materials  | First assault squad dispatched
 2513 | -8/Materials  | Identified exit to Garrison
 2515 | -8/Materials  | Entered Garrison
 2590 | -8/Garrison   | Triggered checkpoint
 2603 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02471_ G-50 Soldier unfolds itself.
02471_ G-47 Trooper unfolds itself.
02472_ K-01 Serf collects debris.
02473_ Imp. Ion Engine destroyed.
02473_ U-05 Engineer builds a Wall.
02476_ K-01 Serf collects debris.
02484_ U-05 Engineer builds a Wall. <x2>
02509_ Acquired 31 matter.
02513_ Connecting with Garrison Access...
>>Unlock
Access door unlocked.
02513_ EXIT=UNLOCKED: GARRISON
02514_ K-01 Serf cleans the Garrison Access.
LOCATION=GARRISON
GOAL=ESCAPE
02515_ Receiving FarCom transmissions...
02590_ Beams of light sweep through the air. An alarm sounds.
02590_ C-30 ARC bursts open, deploying its payload.
02590_ G-47 Trooper unfolds itself.
02591_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       60
Armor Coverage             225
Core Shielding             20
Evasion (%)                43
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanWeldingBeamcaster
  Manual?         0
Play Time         00:30:34
  Cumulative      109.1 hours
  Start           2019.11.08 @ 18:41:51
  End             2019.11.08 @ 19:12:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          141
  Rogue           119
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             42
Gallery%          54
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26bdb4e7-1b00-48de-b680-f2ba8a47336c