Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.18 @ 18:04:25 Player: Red Box Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (146) 730 Value Destroyed (5445) 5445 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (819) 819 TOTAL SCORE: 11094 Bonus ------- High Alert Combat Kills 433 Follower Combat Kills 446 Met Data Miner 300 Friendly Fire -360 Cogmind --------- Core Integrity 0/700 Matter 78/300 Energy 74/310 System Corruption 11% Temperature Cool (17) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (2) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer Layered Medium Armor Plating Insulated Plating Heart of Steel > --- WEAPON (3) ------- Improved Arc Projector Molecular Deconstructor > --- INVENTORY (15) --- Micro Fission Core Antimatter Reactor Improved VSS Leg Armored Wheel Armored Wheel Advanced Heat Sink Improved Cooling System Core Analyzer Kinecellerator Decoy Drone Bay (16/16) Arc Projector Gauss Rifle Gauss Rifle Power Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Layered Medium Armor Plating Insulated Plating Heart of Steel > --- WEAPON ----------- Improved Arc Projector Molecular Deconstructor > --- INVENTORY -------- Micro Fission Core Improved VSS Leg Armored Wheel Armored Wheel Advanced Heat Sink Improved Cooling System Core Analyzer Kinecellerator Decoy Drone Bay Arc Projector Gauss Rifle Gauss Rifle Power Maul [Rating: 81] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Precision Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . 2 . 2 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 186 | 7 7 1 40 5 25 66 9 8 3 15 Power 16 | 1 . 1 4 1 1 7 . . . 1 Engine 14 | 1 . 1 4 1 . 6 . . . 1 Core 2 | . . . . . 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 2 . 5 1 4 5 1 . . 4 Treads . | . . . . . . . . . . . Leg 4 | 2 . . . . . . . . . 2 Wheel 20 | . 2 . 5 1 4 5 1 . . 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 73 | 2 3 . 14 3 10 27 5 5 . 4 Device 39 | 1 1 . 7 2 5 19 1 3 . . Storage 5 | 1 2 . 1 . . . 1 . . . Processor 4 | . . . 1 . . 2 . . . 1 Hackware 1 | . . . . . . 1 . . . . Protection 24 | . . . 5 1 5 5 3 2 . 3 Artifact . | . . . . . . . . . . . Weapon 73 | 2 2 . 17 . 10 27 3 3 3 6 Energy Gun 37 | 2 2 . 9 . 1 17 1 2 2 1 Energy Cannon 11 | . . . 3 . 4 4 . . . . Ballistic Gun 5 | . . . . . . 2 . . 1 2 Ballistic Cannon 8 | . . . 2 . 5 1 . . . . Launcher 6 | . . . 2 . . . 1 1 . 2 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 4 | . . . . . . 3 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 8 | . . . 1 . 2 3 . 1 . 1 Parts Lost 34 | . . . 8 . 8 6 . 2 . 10 Power 4 | . . . 1 . 1 1 . . . 1 Propulsion 7 | . . . 2 . 2 1 . . . 2 Utility 13 | . . . 3 . 3 2 . 2 . 3 Weapon 10 | . . . 2 . 2 2 . . . 4 Highest Loss Streak 6 | . . . 2 . 5 3 . 2 . 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 98 100 97 98 92 80 54 71 Engine 8 | . 14 14 11 11 7 3 7 7 7 6 Leg 2 | . 23 . . . . . . . . 1 Wheel 13 | . 4 28 21 22 17 13 8 7 7 6 Device 14 | . 14 14 12 11 17 15 15 14 15 12 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 Processor 10 | . . . 9 11 9 14 15 13 7 6 Hackware 1 | . . . . . . 6 2 . . . Protection 7 | . . . 9 11 17 7 10 5 7 6 Energy Gun 13 | . 27 28 14 . . 18 1 12 1 8 Energy Cannon 4 | . . . 6 22 14 1 . . . . Ballistic Gun 3 | . . . . . . . 15 9 . 8 Impact Weapon 1 | . . . . . . 1 5 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 76 | 15 30 30 42 44 50 56 56 63 63 76 Greatest Support 40 | 20 20 20 32 32 32 26 28 28 28 40 Greatest Overweight (x) 18 | 1 1 1 3 1 2 4 18 2 2 5 Average Overweight (x) 1 | . . 1 1 1 1 2 1 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 6 13 14 14 14 14 14 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 Class Distribution -------------------- 58% | Mutant 12% | Scavenger-Mutant 9% | Gunner 8% | Skirmisher 6% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 3987 | 239 168 36 468 30 389 787 195 739 . 936 Remotely . | . . . . . . . . . . . Salvage Created 5908 | 58 341 137 1581 82 1755 829 114 340 . 671 Parts 284 | 10 18 9 73 . 93 27 7 12 . 35 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 2 | 1 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 4 4 . 32 Prevented 4 | . . . . . . . 3 . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 133 | . 10 7 35 8 35 15 4 5 . 14 Guns 62 | . 10 6 25 . 1 13 2 1 . 4 Cannons 43 | . . . 2 8 32 1 . . . . AOE 14 | . . . 6 . . . 2 2 . 4 Classes Destroyed 17 | 1 3 . 6 2 2 1 . 1 . 1 Worker 3 | . . . 2 . 1 . . . . . Builder 3 | . . . . . 2 1 . . . . Tunneler 3 | 3 . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 1 | . . . . . 1 . . . . . Watcher 8 | . 1 . 4 . 2 1 . . . . Swarmer 23 | . 3 6 3 . 4 . 4 . . 3 Grunt 58 | . 7 1 18 . 22 6 . . . 4 Brawler 8 | . . . 5 . . 1 . . . 2 Duelist 3 | . . . 1 . 2 . . . . . Protector 2 | . . . 1 . 1 . . . . . Sentry 20 | . . . 7 . 6 5 . 1 . 1 Demolisher 1 | . . . . 1 . . . . . . Specialist 3 | . . . . . . . . . . 3 Programmer 4 | . . . . . . 3 . . . 1 Enhanced Grunt 1 | . . . . . . . . . . 1 Assembled 7 | . . . . 7 . . . . . . Thug 1 | . . . . . . . . 1 . . Fireman 3 | . . . . . . . . 3 . . Best Kill Streak 7 | 2 4 2 5 7 6 4 4 4 . 5 Combat Bots Only 7 | . 4 2 5 7 5 4 4 4 . 5 Max Kills in Single Turn 4 | 1 1 1 4 2 2 2 2 2 . 2 Gunslinging 1 | . . . 1 . . . . . . . Exploded 4 | . . . 4 . . . 1 2 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Damage Taken 7780 | . 510 109 1097 259 1774 1176 171 352 . 2332 Core 1462 | . 140 42 203 10 367 231 59 75 . 335 Absorbed by Shields 22 | . . . . . 22 . . . . . Redirected to Shielding 37 | . . . . . 26 . 11 . . . Regen/Repaired (Parts) 77 | . 47 . 30 . . . . . . . Core Remaining (%) 51 | 100 . 27 . 46 33 . . . . . Volleys Fired 379 | 6 36 17 99 11 112 45 5 9 . 39 Largest 3 | 2 2 2 2 2 2 3 3 3 . 3 Hottest 235 | 100 100 100 136 136 143 235 136 183 . 131 Shots Fired 758 | 12 73 34 191 22 210 112 13 18 . 73 Gun 479 | 12 73 34 174 . 10 106 9 13 . 48 Cannon 242 | . . . 14 22 200 6 . . . . Launcher 19 | . . . 3 . . . 4 5 . 7 Special 18 | . . . . . . . . . . 18 Kinetic 95 | . . . 10 . 37 11 8 5 . 24 Thermal 571 | 12 73 34 132 22 173 101 1 8 . 15 Explosive 10 | . . . 3 . . . . . . 7 Electromagnetic 64 | . . . 46 . . . 4 5 . 9 Robot Hit Streak 21 | 3 10 5 21 11 19 18 5 5 . 11 Robot Miss Streak 8 | 2 3 3 4 3 8 5 3 1 . 4 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 4 | . 1 . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 499 | 5 45 19 132 14 128 88 6 13 . 49 Core Hits 278 | 3 21 8 69 10 84 45 4 11 . 23 Critical Kills 2 | . . . . . 2 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 25 | . 3 2 10 . 3 5 . 1 . 1 Burn 22 | . 3 2 10 . . 5 . 1 . 1 Meltdown 2 | . . . . . 2 . . . . . Destroy 1 | . . . . . 1 . . . . . Melee Attacks 29 | . . . . . . 16 13 . . . Impact 29 | . . . . . . 16 13 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11209 | 63 594 253 2603 349 3090 2137 210 568 . 1342 Guns 5731 | 63 594 253 1747 . 146 2085 104 199 . 540 Cannons 3393 | . . . 48 349 2944 52 . . . . Explosions 2079 | . . . 808 . . . 106 369 . 796 Melee . | . . . . . . . . . . . Ramming 6 | . . . . . . . . . . 6 Kinetic 1146 | . . . 25 . 528 157 104 69 . 263 Thermal 7658 | 63 594 253 1498 349 2562 1980 . 159 . 200 Explosive 1336 | . . . 540 . . . . . . 796 Electromagnetic 1063 | . . . 540 . . . 106 340 . 77 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . 2 2 . . . 7 7 3 3 11 Average Corruption 3 | . 1 2 . . . 5 4 3 3 5 Corruption Purged 6 | . . . . . . 2 4 . . . Corruption Blocked . | . . . . . . . . . . . Effects 136 | . 26 6 . . . 14 37 29 2 22 Message Errors 36 | . 3 2 . . . 6 13 3 2 7 Matter Fused 41 | . 11 2 . . . 2 7 9 . 10 Heat Flow Errors 16 | . 2 . . . . 1 7 4 . 2 Energy Discharges 16 | . 5 . . . . 3 4 4 . . Data Loss (minor) 15 | . 3 2 . . . 1 4 3 . 2 Data Loss (major) 7 | . 1 . . . . 1 1 4 . . Misfires 2 | . 1 . . . . . . 1 . . Alerts 2 | . . . . . . . 1 1 . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 53 | . . . 34 . 14 . . . . 5 Projectiles 14 | . . . . . 14 . . . . . Explosions 39 | . . . 34 . . . . . . 5 Melee . | . . . . . . . . . . . Knockbacks 8 | . . . . . 8 . . . . . Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . 6 . . . . . Secondary 2 | . . . . . 2 . . . . . Self-Inflicted Damage 217 | . . . 96 . . . 2 66 . 53 Shots 12 | . . . 3 . . . 1 6 . 2 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 413 | 117 352 57 298 210 264 413 225 274 . 141 Average Temperature 84 | 43 110 15 93 71 43 140 83 84 . 25 Received Heat Transfer 2219 | . 213 9 396 . 795 213 . 287 . 306 Effects 6 | . 1 . . . . 4 1 . . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 2 | . 1 . . . . . 1 . . . Damage (major) 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . 2 . . Parts Fried 4 | . . . 3 . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 6 | . . 1 2 . 2 1 . . . . Combat Hostiles 6 | . . 1 2 . 2 1 . . . . Parts Melted 43 | . 1 3 15 . 9 13 . 2 . . Heat Transferred 16800 | 185 1961 851 4294 629 4163 3937 . 373 . 407 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Peak Influence 814 | 15 122 225 814 250 697 407 . . . . Initial 294 | . 9 . 17 250 . 294 . . . . Average 261 | 8 34 80 535 117 333 256 . . . . Maximum Alert Level 3 | . . 1 3 1 2 2 . . . . Low Security (%) 45 | 100 100 96 12 55 27 31 . . . . Level 1 31 | . . 3 12 44 35 60 . . . . Level 2 16 | . . . 42 . 36 7 . . . . Level 3 6 | . . . 32 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 2 . 6 . 10 5 . . . . Investigation 5 | . 2 . 1 . 1 1 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 5 | . . . 1 . 2 2 . . . . Assault 7 | . . . 4 . 3 . . . . . Garrison 4 | . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 9 | . 1 . 5 . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 214 | . 17 11 61 12 57 25 4 5 . 22 Peak Tracking Total 9 | . 4 3 6 7 9 4 4 4 . 9 Tactical Retreats 10 | . . 2 4 2 2 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 6 | . 5 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 14 | . . . 14 . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 12 | . . . 8 . 3 . . . . 1 Max in Single Turn 2 | . . . 2 . 1 . . . . 1 Garrison Access 4 | . . . . . 1 3 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 60 | . 10 . 15 1 9 18 . 3 4 . Terminals 32 | . 7 . 11 . 6 7 . 1 . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 2 | . 1 . 1 . . . . . . . Recycling Units 9 | . 2 . 2 . 1 4 . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access 4 | . . . . . 1 3 . . . . Total Hacks 191 | . 29 . 41 1 36 53 . 3 28 . Successful 119 | . 17 . 26 1 15 29 . 3 28 . Failed 70 | . 11 . 14 . 21 24 . . . . Catastrophic 3 | . 3 . . . . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . Manual 75 | . 14 . 21 . 17 22 . . . 1 Terminals 113 | . 23 . 33 . 27 29 . 1 . . Fabricators 9 | . . . . . . 9 . . . . Repair Stations 4 | . 2 . 2 . . . . . . . Recycling Units 21 | . 4 . 4 . 3 10 . . . . Scanalyzers 7 | . . . 2 . 5 . . . . . Garrison Access 6 | . . . . . 1 5 . . . . Terminal Hacks 68 | . 11 . 12 1 5 8 . 3 28 . Record 12 | . . . . . . . . 1 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 6 | . . . . . . 2 . . 4 . Robot Analysis 8 | . 5 . 1 . . 2 . . . . Prototype ID Bank 10 | . 2 . 2 . 1 2 . . 3 . Open Door 3 | . . . . 1 . . . 2 . . Terminal Index 3 | . . . 1 . 1 1 . . . . Alert Level 5 | . 1 . 1 . 2 1 . . . . Unreport Threat 3 | . . . 2 . 1 . . . . . Locate Traps 4 | . 2 . 2 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Security Status 2 | . . . 2 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . . . Scan Component 2 | . 1 . 1 . . . . . . . Repair 2 | . 1 . 1 . . . . . . . Recycling Unit Hacks 8 | . 1 . 2 . 1 4 . . . . Retrieve Components 8 | . 1 . 2 . 1 4 . . . . Scanalyzer 4 | . . . 2 . 2 . . . . . Insert Component 2 | . . . 1 . 1 . . . . . Analyze 2 | . . . 1 . 1 . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . Seal Access 2 | . . . . . . 2 . . . . Unauthorized Hacks 32 | . 3 . 8 . 7 14 . . . . Terminals 17 | . 2 . 7 . 4 4 . . . . Track 4 | . 1 . 2 . 1 . . . . . Assimilate 2 | . . . 1 . . 1 . . . . Botnet 8 | . 1 . 3 . 2 2 . . . . Operators 3 | . . . 1 . 1 1 . . . . Fabricators 4 | . . . . . . 4 . . . . Report 1 | . . . . . . 1 . . . . Liberate 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . 1 . 1 . 2 5 . . . . Reject 7 | . 1 . 1 . 1 4 . . . . Mask 2 | . . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Reprogram 1 | . . . . . 1 . . . . . Jam 1 | . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 46 | . 10 . 13 . 8 15 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 2 . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . 1 . 1 . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . Time 52 | . 26 . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 20 | . . . 9 . 7 4 . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 1 3 . . . . Machine Destruction 1 | . . . . . 1 . . . . . Programmers 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 11 | . . 1 1 5 2 1 . . . 1 Largest Group 4 | . . 1 1 3 4 1 . . . 1 Highest-Rated Group 96 | . . 31 31 45 59 10 . . . 96 Highest-Rated Ally 96 | . . 31 31 31 18 10 . . . 96 Total Orders 7 | . . . 4 . 3 . . . . . STAY 4 | . . . 2 . 2 . . . . . FOLLOW 3 | . . . 2 . 1 . . . . . Ally Attacks 92 | . . . 24 6 44 . . . . 18 Total Damage 1333 | . . . 255 99 514 . . . . 465 Kills 17 | . . . 4 3 5 . . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total 8 | . 5 . 1 . . 2 . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 14240 | 138 1716 563 2099 899 1306 3315 1691 1522 146 845 Spaces Moved 9490 | 88 884 497 1423 716 754 2142 1178 1232 121 455 Core 14 | 13 . . . . . . 1 . . . Treads . | . . . . . . . . . . . Legs 760 | 75 670 . . . . . . . . 15 Wheels 8716 | . 214 497 1423 716 754 2142 1177 1232 121 440 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 95 95 115 105 100 115 115 115 115 Average Speed 118 | 114 165 95 103 115 114 118 115 117 115 133 Slowest Speed 950 | 120 190 95 125 115 130 150 950 130 130 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 69 | 3 95 85 95 99 50 51 94 85 70 40 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 2 . . . . . . 1 . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . Scrap Searched 17 | . . 2 . 2 . . 9 1 . 3 Spaces Dug 99 | . . . 59 . 7 21 12 . . . Terrain Destroyed 178 | . . . 80 . 20 21 12 3 . 42 Melee 28 | . . . . . . 16 12 . . . Projectile 32 | . . . 5 . 20 5 . . . 2 AOE 118 | . . . 75 . . . . 3 . 40 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total 11636 | 110 1064 554 1863 770 986 2789 1468 1298 126 608 Wait 1322 | . 120 37 235 31 80 458 253 35 . 73 Move 9480 | 87 883 496 1422 715 753 2141 1177 1231 120 455 Hop . | . . . . . . . . . . . Pick Up 113 | 9 12 1 28 3 7 26 4 6 . 17 Fast Attach 41 | 7 1 . 6 . 6 12 3 2 3 1 Attach 54 | . 3 . 12 . 9 16 . 3 . 11 Detach 10 | . . . 1 . 3 3 1 1 . 1 Swap 91 | . 3 1 22 5 10 38 6 3 . 3 Drop 102 | 1 6 2 24 5 6 34 6 8 3 7 Fire 379 | 6 36 17 99 11 112 45 5 9 . 39 Melee 29 | . . . . . . 16 13 . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 14 | . . . 14 . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 139 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 794 | -10/Materials | Discovered new exit (range 8) 857 | -10/Materials | Discovered new exit (range 12) 874 | -10/Materials | Central database locked down 991 | -10/Materials | Discovered new exit (range 14) 1137 | -10/Materials | Core integrity fell below 50% 1252 | -10/Materials | Discovered new exit (range 15) 1632 | -10/Materials | Discovered new exit (range 16) 1829 | -10/Materials | Repaired Med. Laser 1855 | -10/Materials | Entered Mines 1935 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2102 | -10/Mines | Learned location of Zion (-6) 2167 | -10/Mines | Discovered new exit (range 11) 2193 | -10/Mines | Discovered new exit (range 14) 2264 | -10/Mines | Escorted by a lone wolf Derelict 2284 | -10/Mines | Learned location of Storage (-8) 2418 | -10/Mines | Entered Materials 2418 | -9/Materials | Accompanied by 1 ally 2418 | -9/Materials | Evolved 2 slots: Utility x2 2929 | -9/Materials | Discovered new exit (range 10) 3121 | -9/Materials | Build established: Scavenger-Mutant 3269 | -9/Materials | Central database locked down 3288 | -9/Materials | Discovered new exit (range 14) 3618 | -9/Materials | First assault squad dispatched 3625 | -9/Materials | Discovered new exit (range 9) 3663 | -9/Materials | Repaired EM Pulse Gun 4016 | -9/Materials | Build established: Mutant 4248 | -9/Materials | Discovered new exit (range 12) 4508 | -9/Materials | Core integrity fell below 50% 4517 | -9/Materials | Entered Mines 4521 | -9/Mines | Assembled infested the area 4601 | -9/Mines | Destroyed 7 combat bots 4674 | -9/Mines | Learned Materials stockpile data 4760 | -9/Mines | Found a hidden stash of uninstalled traps 4884 | -9/Mines | Discovered new exit (range 13) 4914 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4996 | -9/Mines | Discovered new exit (range 15) 5057 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5062 | -9/Mines | Found Prototype Device 5261 | -9/Mines | Found the Drone Emporium 5270 | -9/Mines | Found Prototype Device 5286 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5287 | -9/Mines | Discovered new exit (range 5) 5416 | -9/Mines | Entered Materials 5416 | -8/Materials | Accompanied by 3 allies 5416 | -8/Materials | Evolved 2 slots: Utility x2 5416 | -8/Materials | Identified Decoy Drone Bay 5417 | -8/Materials | Identified exit to Storage 5608 | -8/Materials | Identified Exp. Sensor Array 6078 | -8/Materials | Discovered new exit (range 16) 6122 | -8/Materials | Garrison activated, responded to threat 6263 | -8/Materials | Garrison activated, responded to threat 6572 | -8/Materials | Core integrity fell below 50% 6610 | -8/Materials | Lost 5 parts (1p1n1u2w) 6616 | -8/Materials | First assault squad dispatched 6722 | -8/Materials | Entered Factory 6722 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7192 | -7/Factory | Discovered new exit (range 5) 7197 | -7/Factory | Identified exit to Lower Caves 7494 | -7/Factory | Build established: Scavenger-Mutant 8118 | -7/Factory | Discovered new exit (range 15) 8157 | -7/Factory | Build established: Scavenger-Skirmisher 8244 | -7/Factory | Discovered new exit (range 5) 8249 | -7/Factory | Identified exit to Factory 9289 | -7/Factory | Discovered exit to Lower Caves (range 7) 9436 | -7/Factory | Crushed by falling debris 9467 | -7/Factory | Lost 3 parts (1n1u1w) 9507 | -7/Factory | Discovered exit to Factory (range 5) 9753 | -7/Factory | Build established: Mutant 10037 | -7/Factory | Entered Lower Caves 11188 | -7/Lower Caves | Discovered new exit (range 6) 11193 | -7/Lower Caves | Identified exit to Lower Caves 11728 | -7/Lower Caves | Entered another Lower Caves area 11878 | -7/Lower Caves | Learned Factory trap positions 11956 | -7/Lower Caves | Build established: Gunner 12163 | -7/Lower Caves | Found Prototype Device 12163 | -7/Lower Caves | Identified Heart of Steel 12457 | -7/Lower Caves | Build established: Skirmisher 12966 | -7/Lower Caves | Ambushed by wild Derelicts 13107 | -7/Lower Caves | Discovered new exit (range 15) 13110 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13113 | -7/Lower Caves | Core integrity fell below 50% 13164 | -7/Lower Caves | Learned 12 Factory zone layouts 13250 | -7/Lower Caves | Entered Data Miner 13252 | -7/Data Miner | Discovered new exit (range 6) 13297 | -7/Data Miner | Met Data Miner 13321 | -7/Data Miner | Learned location of Section 7 (-2) 13321 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13341 | -7/Data Miner | Received God Mode back door access code from Data Miner 13396 | -7/Data Miner | Entered Proximity Caves 13409 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 13426 | -6/Proximity Caves | Found Prototype Special Weapon 13592 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 13593 | -6/Proximity Caves | Escorted by Enhanced Grunt 13890 | -6/Proximity Caves | Build established: Gunner 14013 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14017 | -6/Proximity Caves | Core integrity fell below 20% 14020 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 14020 | -6/Proximity Caves | Identified Molecular Deconstructor 14040 | -6/Proximity Caves | System corruption reached 10% 14081 | -6/Proximity Caves | Lost 6 parts (2n1u3w) 14241 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14209_ G-50 Soldier core entropy levels peaking. 14209_ G-50 Soldier destroyed. 14213_ Carbon-fiber Leg self-destruct mechanism malfunctions. 14220_ Entropy package works its way towards G-50 Soldier core. 14224_ Entropy package works its way towards B-48 Gladiator core. 14228_ B-48 Gladiator core destabilizing. 14228_ Entropy package works its way towards B-48 Gladiator core. 14230_ B-48 Gladiator core entropy levels peaking. 14230_ B-48 Gladiator destroyed. 14231_ Critical hit (Burn: +37). 14232_ Entropy package melds with Wall. 14234_ Wall disintegrates. 14234_ Concrete destabilizing. 14235_ QOBTBB0K4T|:5XOLN |K|#&OZM5FH 14237_ Concrete disintegrates. 14237_ Entropy package works its way towards G-50 Soldier core. 14239_ G-50 Soldier core destabilizing. 14239_ Lgt. Treads fries itself beyond repair. 14239_ Critical hit (Burn: +37). 14241_ G-50 Soldier core destabilizing. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????## ???????????? ??????? | | ??????????????????###?## ????????? #??????? | | ??????????????????# ## ????????# #??????? | | ??????????????????? #??????## ##?????? | | ???????????????????? ?????? # #?????? | | ????????????????????? ######## # ####??? | | ?????????????????????? #""""""# ##?? | | ??????????????????????# # $ $# #?? | | ??????????????????????# # %[ #?? | | ???????????????????????# ## //# # #### | | ????????????????????????#@ # = | | ???????????????????????## =# % | | ????????????????????# # gg# | | ????????????????????# % | | ????????????????????# | | ????????????????# = #?? | | ????????????????# ## ! #?? | | ????????????????# #?## ### #### #?? | | ??????#####?????#### ???## ##### ##??? ##? | | ??????# #????????## ????###?## "##?# #? | | ??????# #?????????##???????### ## #? | | ##??### ##?????????????????# # # #?? | | #### ###???????????????## #????? | | #?????????####### ## ##????? | | #### ##???????### ## #????? | | #######????????# ###????? | | #??####??????# #????? | | ##?# ##?????#### # #??? | | ### ##??????### ### #?? | | # #??????# # ## #?? | | # #?????#### ## ## #?? | | #????## # ##### ##? #?? | | ## ## #????# #???####?? ? | | ## ### ### ##???# #????????? | | ## #### ### #???## ####???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Railgun | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked G-47 Trooper | -7/Factory | Hacked X-67 Chaingunner | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicComponentPod Manual? 0 Play Time 02:03:22 Cumulative 447.6 hours Start 2023.02.18 @ 15:49:12 End 2023.02.18 @ 18:04:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 342 Rogue 342 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 74 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 476f2328-2b22-4ca9-89c7-5f160487244d