Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.04 @ 16:28:35

Player: BRiNK

Result: Destroyed by as-11554 with Assembled Maul

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (28)      140
Value Destroyed (538)      538
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2298

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     192/300
Energy                     90/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
               Aluminum Leg
>              --- UTILITY (2) ------
         Small Storage Unit
>              --- WEAPON (2) -------
        Medium Laser
     Makeshift Spear
>              --- INVENTORY (8) ----
         Large Storage Unit
               Superbattery (1500)
  Experimental Sensor Array
               Weapon Shielding
               Authchip [Device]
               Shotgun
               Grenade Launcher
               Rocket Launcher

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
            Heat Sink
      Small Storage Unit
>           --- WEAPON -----------
     Medium Laser
  Makeshift Spear
>           --- INVENTORY --------
      Large Storage Unit
            Superbattery
            Weapon Shielding
            Authchip [Device]
      Light Assault Rifle
            Shotgun
            Grenade Launcher
            Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Weapon Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 7   10  9   1   3   
  Power                    6    | 1   3   1   .   1   
    Engine                 6    | 1   3   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   2   .   .   
    Treads                 4    | 2   2   .   .   .   
    Leg                    2    | .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 2   3   1   .   .   
    Device                 1    | .   .   1   .   .   
    Storage                2    | 2   .   .   .   .   
    Processor              2    | .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   2   5   1   2   
    Energy Gun             3    | 1   .   2   .   .   
    Energy Cannon          2    | .   1   1   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   
Parts Lost                 4    | .   1   .   .   3   
  Power                    2    | .   1   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   1   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  99  100 92  
  Engine                   13   | .   12  14  14  13  
  Treads                   8    | .   25  7   .   .   
  Leg                      17   | .   .   20  28  22  
  Device                   9    | .   .   10  14  13  
  Storage                  15   | .   17  14  14  14  
  Processor                2    | .   6   .   .   .   
  Protection               1    | .   3   3   .   .   
  Energy Gun               11   | .   9   9   14  14  
  Energy Cannon            5    | .   12  10  .   .   
  Ballistic Gun            2    | .   6   3   .   .   
  Special Weapon           6    | .   .   2   14  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 18  21  18  15  16  
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  4    | .   4   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 6   8   8   8   8   
  Average Carried          7    | 3   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 5   8   8   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           557  | 247 153 112 .   45  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            715  | 76  416 143 .   80  
  Parts                    52   | 2   30  16  .   4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  19   | .   7   5   .   7   
  Guns                     3    | .   1   .   .   2   
  Cannons                  9    | .   6   3   .   .   
  AOE                      7    | .   .   2   .   5   
Classes Destroyed          9    | 1   6   .   .   2   
  Builder                  4    | .   2   2   .   .   
  Tunneler                 1    | .   1   .   .   .   
  Recycler                 2    | 1   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  9    | .   3   3   .   3   
  Grunt                    8    | .   4   2   .   2   
  Brawler                  1    | .   .   .   .   1   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           6    | 1   5   2   .   6   
  Combat Bots Only         6    | .   3   2   .   6   
Max Kills in Single Turn   2    | 1   1   2   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1153 | .    540  237  .    376  
  Core                     268  | .    131  35   .    102  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  28   | .    16   12   .    .    
  Regen/Repaired (Parts)   50   | .    50   .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              84   | 2    35   35   .    12   
  Largest                  2    | 2    2    2    .    2    
  Hottest                  150  | 70   118  150  .    80   
Shots Fired                144  | 4    70   50   .    20   
  Gun                      75   | 4    37   22   .    12   
  Cannon                   50   | .    33   17   .    .    
  Launcher                 10   | .    .    2    .    8    
  Special                  9    | .    .    9    .    .    
  Kinetic                  14   | 2    10   2    .    .    
  Thermal                  120  | 2    60   46   .    12   
  Explosive                10   | .    .    2    .    8    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | 4    10   5    .    5    
  Robot Miss Streak        5    | .    3    5    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           66   | 4    39   12   .    11   
  Core Hits                41   | 2    15   10   .    14   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | 1    .    .    .    3    
    Burn                   4    | 1    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1575 | 40   661  315  .    559  
  Guns                     405  | 40   212  28   .    125  
  Cannons                  593  | .    449  144  .    .    
  Explosions               553  | .    .    119  .    434  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  52   | 14   38   .    .    .    
  Thermal                  970  | 26   623  196  .    125  
  Explosive                553  | .    .    119  .    434  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    
  Average Corruption       2    | .    2    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  32   | .    7    10   14   1    
    Message Errors         5    | .    2    1    2    .    
    Matter Fused           9    | .    3    3    3    .    
    Heat Flow Errors       5    | .    1    2    2    .    
    Energy Discharges      5    | .    .    1    3    1    
    Parts Rejected         1    | .    .    1    .    .    
    Data Loss (minor)      3    | .    1    1    1    .    
    Data Loss (major)      2    | .    .    .    2    .    
    Misfires               1    | .    .    1    .    .    
    Alerts                 1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            1    | .    1    .    .    .    
  Projectiles              1    | .    1    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      92   | .    .    27   .    65   
  Shots                    5    | .    .    1    .    4    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        525  | 40   525  189  245  4    
  Average Temperature      133  | 20   157  95   106  2    
  Received Heat Transfer   171  | .    96   15   .    60   
  Effects                  4    | .    4    .    .    .    
    Shutdowns              1    | .    1    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    
    Short Circuit          1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    2    1    .    .    
  Heat Transferred         2455 | 148  1332 383  .    592  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             310  | 5   169 310 .   256 
  Initial                  65   | .   3   65  .   .   
  Average                  116  | 1   85  209 .   94  
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         79   | 100 100 47  .   67  
  Level 1                  20   | .   .   52  .   32  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              37   | .   16  5   .   16  
  Peak Tracking Total      15   | .   3   3   .   15  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          4    | .   .   4   .   .   
  Max in Single Turn       2    | .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          9    | .   4   .   5   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                76   | .   26  .   50  .   
  Successful               70   | .   20  .   50  .   
  Failed                   5    | .   5   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                21   | .   21  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             66   | .   16  .   50  .   
  Record                   60   | .   11  .   49  .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     52   | .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               2460 | 120 698 444 952 246 
Spaces Moved               1603 | 69  348 249 785 152 
  Core                     32   | 12  20  .   .   .   
  Treads                   451  | 57  328 66  .   .   
  Legs                     1120 | .   .   183 785 152 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 120 120 120 
  Average Speed            133  | 140 164 130 120 136 
  Slowest Speed            250  | 160 250 160 120 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       46   | 5   54  54  94  26  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        1    | .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   
Scrap Searched             2    | .   .   1   .   1   
Spaces Dug                 7    | .   .   7   .   .   
Terrain Destroyed          71   | .   .   18  .   53  
  Melee                    .    | .   .   .   .   .   
  Projectile               7    | .   .   7   .   .   
  AOE                      64   | .   .   11  .   53  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1758 | 88  405 298 795 172 
  Wait                     8    | .   .   .   8   .   
  Move                     1599 | 68  347 248 784 152 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  25   | 11  7   4   1   2   
  Fast Attach              6    | 1   5   .   .   .   
  Attach                   8    | 6   .   2   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     16   | .   5   7   1   3   
  Drop                     12   | .   6   2   1   3   
  Fire                     84   | 2   35  35  .   12  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    3 | -11/Scrapyard | Discovered new exit (range 15)
  121 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  380 | -10/Materials | Discovered new exit (range 10)
  594 | -10/Materials | Discovered new exit (range 14)
  643 | -10/Materials | Central database locked down
  710 | -10/Materials | Repaired Lgt. Treads
  736 | -10/Materials | Repaired Lgt. Treads
  816 | -10/Materials | Core integrity fell below 50%
  819 | -10/Materials | Entered Mines
  897 | -10/Mines     | Discovered new exit (range 8)
  898 | -10/Mines     | Identified exit to Exiles
 1032 | -10/Mines     | Discovered new exit (range 10)
 1094 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1098 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1258 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1263 | -10/Mines     | Entered Exiles
 1263 | -10/Exiles    | Accompanied by 1 ally
 1299 | -10/Exiles    | Met 8R-AWN
 1319 | -10/Exiles    | Met EX-HEX
 1412 | -10/Exiles    | Met EX-DEC
 1475 | -10/Exiles    | Met EX-BIN
 1548 | -10/Exiles    | Aligned with FarCom system
 1549 | -10/Exiles    | Given EX-Vault access code
 1578 | -10/Exiles    | Opened EX-Vault
 1587 | -10/Exiles    | Found Prototype Storage
 1591 | -10/Exiles    | Identified Superbattery
 1639 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1681 | -10/Exiles    | Learned location of Zion (-7)
 1731 | -10/Exiles    | Discovered new exit (range 14)
 1810 | -10/Exiles    | Visited The Gauntlet
 2034 | -10/Exiles    | Discovered new exit (range 14)
 2215 | -10/Exiles    | Left Exiles lab with Superbattery
 2215 | -10/Exiles    | Entered Mines
 2224 | -9/Mines      | Learned Materials garrison access intel
 2362 | -9/Mines      | Core integrity fell below 20%
 2421 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2431 | -9/Mines      | Found Prototype Device
 2438 | -9/Mines      | Assembled infested the area
 2461 | -9/Mines      | Destroyed by as-11554 with Assembled Maul

 Last Messages 
---------------
02425_ U-05 Engineer lays Concrete. <x7>
02429_ K-01 Serf collects debris.
02430_ U-05 Engineer lays Concrete.
02430_ Dropped Mining Laser.
02431_ Acquired Prototype Device.
02431_ U-05 Engineer lays Concrete.
02432_ The unstable cave ceiling collapses.
02432_ U-05 Engineer lays Concrete.
02432_ U-05 Engineer builds a Wall.
02432_ K-01 Serf collects debris.
02433_ U-05 Engineer builds a Wall.
02435_ The unstable cave ceiling collapses.
02438_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
02442_ System corrupted: Energy discharge (-36).
02454_ R-06 Scavenger system corrupted by crushing effect. <x2>
02455_ R-06 Scavenger system terminally corrupted.
02456_ Lgt. Ion Engine destroyed.
02458_ Heat Sink destroyed.
02461_ as-57321 destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tourist

 Challenges 
------------
None

 Game 
------
Seed              ZioniteBombardmentWand
  Manual?         0
Play Time         00:37:38
  Cumulative      5.0 hours
  Start           2022.11.04 @ 15:23:44
  End             2022.11.04 @ 16:28:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          7
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b7e0976-d0a1-452c-866b-47d44764fb3e