Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.10 @ 23:39:52 Player: odium reigns Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (196) 980 Value Destroyed (5847) 5847 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1520) 1520 TOTAL SCORE: 11027 Bonus ------- High Alert Combat Kills 1520 Cogmind --------- Core Integrity 0/700 Matter 264/300 Energy 280/290 System Corruption 13% Temperature Warm (111) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg (fused) > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Cooled Particle Cannon Gauss Rifle Flak Gun > --- INVENTORY (25) --- Light Treads Light Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery (200) Compact Matter Pod (150) Advanced Visual Processing Unit Advanced Targeting Computer Target Analyzer Weapon Cycler Hardened Heavy Armor Plating Improved Shield Generator Hacking Suite Hacking Suite Improved Field Recycling Unit (200) Cooled Particle Cannon Gauss Rifle Gauss Rifle Flak Gun Flak Gun Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Cooling System Compact Battery Compact Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Weapon Cycler Hardened Heavy Armor Plating Improved Shield Generator Hacking Suite Hacking Suite Improved Field Recycling Unit Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Remote Datajack [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Transport Network Coupler Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . . 1 . . Parts Attached 122 | 9 4 26 22 60 1 Power 11 | 1 . 4 1 5 . Engine 8 | 1 . 3 1 3 . Core 3 | . . 1 . 2 . Reactor . | . . . . . . Propulsion 48 | 4 2 9 6 27 . Treads 18 | . . 5 6 7 . Leg 27 | 2 2 3 . 20 . Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 1 4 3 12 . Device 7 | 1 . . 1 5 . Storage 4 | 1 1 1 . 1 . Processor 5 | . . 1 1 3 . Hackware . | . . . . . . Protection 6 | . . 2 1 3 . Artifact . | . . . . . . Weapon 41 | 2 1 9 12 16 1 Energy Gun 11 | . 1 4 3 3 . Energy Cannon 3 | . . 1 . 2 . Ballistic Gun 21 | 2 . 4 5 9 1 Ballistic Cannon 5 | . . . 3 2 . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 4 1 2 . Parts Lost 40 | . 2 9 10 17 2 Power 6 | . 1 2 1 2 . Propulsion 19 | . . 3 4 11 1 Utility 5 | . . 2 2 1 . Weapon 10 | . 1 2 3 3 1 Highest Loss Streak 9 | . 2 4 9 8 1 To Critical Strikes 1 | . . 1 . . . Average Backups 21 | 5 10 18 23 22 23 Power 1 | . 1 1 3 . . Propulsion 2 | 3 3 3 3 1 2 Utility 13 | . 1 7 13 15 15 Weapon 3 | 1 2 5 3 3 5 Tool/Special . | . . . . . . Unused Backups 58 | 3 3 12 6 14 20 Power 5 | . . 2 2 1 . Propulsion 12 | 3 2 5 . 2 . Utility 30 | . 1 2 3 9 15 Weapon 9 | . . 2 1 2 4 Tool/Special 2 | . . 1 . . 1 Average Slot Usage (%) 96 | . 97 97 98 95 99 Engine 5 | . 11 5 8 5 7 Core 1 | . . 5 . 1 . Treads 19 | . . 24 35 16 . Leg 16 | . 18 7 . 21 37 Device 7 | . 14 3 3 9 7 Storage 8 | . 14 11 9 7 7 Processor 8 | . . 10 13 6 15 Protection 3 | . . 6 1 2 . Energy Gun 4 | . 2 12 5 2 . Energy Cannon 1 | . . 1 . 1 7 Ballistic Gun 9 | . 25 8 10 8 15 Ballistic Cannon 7 | . . . 9 9 . Peak Build Rating 53 | 9 10 25 34 53 53 Average Rating 37 | 7 9 21 29 46 52 On Entrance 21 | . 9 9 25 34 53 Naked Turns . | . . . . . . Heaviest Build 140 | 13 48 97 106 140 111 Greatest Support 109 | 20 20 63 86 109 81 Greatest Overweight (x) 5 | 1 2 4 1 5 1 Average Overweight (x) . | . 1 . 1 1 1 Largest Inventory Capacity 25 | 8 20 25 25 25 25 Average Capacity 23 | 7 16 20 25 25 25 Most Carried 25 | 8 12 25 25 25 25 Average Carried 22 | 5 10 18 24 24 24 Final Capacity 25 | 8 20 25 25 25 25 Final Carried 25 | 8 12 25 25 25 25 Class Distribution -------------------- 32% | Skirmisher 20% | Mutant 18% | Tank 15% | Scavenger-Gunner 6% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 6299 | 328 64 946 1198 3689 74 Remotely . | . . . . . . Salvage Created 7112 | 211 168 1572 1410 3589 162 Parts 385 | 15 15 85 79 180 11 Haulers Intercepted 18 | . 1 6 6 5 . Recyclers Shooed 9 | . . 2 2 5 . Parts Field Recycled 77 | . . . . 77 . Retrieved Matter 1141 | . . . . 1141 . Parts Self-Destructed 7 | . . . . . 7 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 118 | . 2 23 23 65 5 Guns 70 | . 2 20 15 30 3 Cannons 44 | . . 1 8 33 2 AOE 2 | . . . . 2 . Classes Destroyed 16 | 3 4 2 3 4 . Worker 20 | 2 . 1 5 12 . Builder 4 | . . . 1 3 . Tunneler 8 | 5 . . . 3 . Hauler 18 | . 1 6 6 5 . Recycler 14 | 1 . 3 2 8 . Operator 4 | . 1 1 . 2 . Watcher 10 | . 1 3 3 3 . Swarmer 17 | . . 6 4 3 4 Grunt 56 | . 2 9 12 33 . Brawler 3 | . . . . 3 . Duelist 4 | . . . . 3 1 Protector 1 | . . . . 1 . Sentry 21 | . . 8 5 8 . Hunter 5 | . . . 1 4 . Programmer 10 | . . . . 10 . Heavy 1 | . . . 1 . . Best Kill Streak 11 | 4 4 4 11 7 3 Combat Bots Only 4 | . 2 3 4 4 3 Max Kills in Single Turn 7 | 1 1 1 2 7 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 970 | . 12 177 185 564 32 Missed 292 | . 2 52 41 185 12 Hits 678 | . 10 125 144 379 20 Melee 14 | . . . . 12 2 Projectile 664 | . 10 125 144 367 18 AOE 1 | . . . . 1 . Critical Strikes 20 | . . 3 . 16 1 Part Disruptions 3 | . . . . 3 . Damage Taken 10989 | . 243 1749 2691 5929 377 Core 1608 | . 68 349 475 636 80 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 645 | . . 217 . 428 . Core Remaining (%) 49 | 100 72 12 13 . . Volleys Fired 510 | 19 14 126 90 251 10 Largest 3 | 2 2 2 3 3 3 Hottest 154 | 40 60 124 135 154 86 Shots Fired 1299 | 38 28 246 245 714 28 Gun 865 | 38 28 225 171 385 18 Cannon 432 | . . 21 72 329 10 Launcher . | . . . . . . Special 2 | . . . 2 . . Kinetic 1007 | 38 24 109 185 633 18 Thermal 281 | . . 130 60 81 10 Explosive . | . . . . . . Electromagnetic 11 | . 4 7 . . . Robot Hit Streak 17 | 5 4 14 12 17 8 Robot Miss Streak 11 | 2 3 9 7 11 4 Penetration Max 1 | . . . . 1 . Secondary Targets 11 | . 1 1 3 6 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 828 | 24 17 155 168 447 17 Core Hits 458 | 15 10 52 110 259 12 Critical Kills 3 | . . . . 3 . Critical Parts Destroyed 5 | . . . . 5 . Critical Strikes 36 | . . 8 3 25 . Burn 17 | . . 8 3 6 . Destroy 8 | . . . . 8 . Blast 11 | . . . . 11 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 16413 | 203 148 2447 2798 10425 392 Guns 9519 | 203 148 2186 1743 5011 228 Cannons 5931 | . . 243 1039 4485 164 Explosions 894 | . . . . 894 . Melee . | . . . . . . Ramming 69 | . . 18 16 35 . Kinetic 11963 | 203 123 838 2154 8417 228 Thermal 3402 | . . 1531 628 1079 164 Explosive 894 | . . . . 894 . Electromagnetic 85 | . 25 60 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . 1 . . 13 13 Average Corruption 6 | . 1 . . 6 13 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 135 | . . . . 125 10 Message Errors 33 | . . . . 31 2 Matter Fused 30 | . . . . 29 1 Heat Flow Errors 18 | . . . . 15 3 Energy Discharges 12 | . . . . 11 1 Parts Rejected 5 | . . . . 5 . Parts Fused 4 | . . . . 4 . Data Loss (minor) 14 | . . . . 12 2 Data Loss (major) 5 | . . . . 5 . Misfires 3 | . . . . 3 . Alerts 2 | . . . . 2 . Misdirections 1 | . . . . 1 . Weapon Failures 8 | . . . . 7 1 Overload Shots 5 | . . . . 5 . Overflow Damage 157 | . . . . 157 . Projectiles 77 | . . . . 77 . Explosions 80 | . . . . 80 . Melee . | . . . . . . Knockbacks 99 | . . . 15 84 . Impact . | . . . . . . Kinetic 90 | . . . 14 76 . Secondary 9 | . . . 1 8 . Self-Inflicted Damage 441 | . . . . 441 . Shots 5 | . . . . 5 . Rammed 5 | . . 1 1 3 . Targets Rammed 6 | . . 1 1 4 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 685 | . 20 685 335 571 217 Average Temperature 110 | . 10 137 75 108 126 Received Heat Transfer 3006 | . 60 516 648 1719 63 Effects 35 | . . 18 . 17 . Shutdowns 8 | . . 4 . 4 . Energy Bleed 3 | . . . . 3 . Interference 2 | . . . . 2 . Matter Decay 4 | . . 2 . 2 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . 1 . . . Damage (major) 13 | . . 9 . 4 . Damage (core) 3 | . . 2 . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Parts Melted 24 | . . 17 3 4 . Heat Transferred 8045 | . . 3848 1591 2384 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 5 | . . . 1 5 . Low Security (%) 45 | 100 100 100 68 19 . Level 1 4 | . . . 31 . . Level 2 17 | . . . . 28 . Level 3 13 | . . . . 21 . Level 4 10 | . . . . 16 . Level 5 8 | . . . . 13 . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1779 | 10 50 154 281 1779 . Initial 105 | . 3 . 59 105 . Average 532 | 1 9 59 122 807 . Influence Increases 4268 | 40 69 749 760 2540 110 Destroy 0b10 Robot/C 2340 | . 40 460 460 1280 100 Destroy 0b10 Robot/NC 395 | 40 15 70 85 185 . Destroy Leader 656 | . 14 168 128 336 10 Successful Hack 114 | . . 34 11 69 . Disable Machine 285 | . . 15 15 255 . Anti-Garrison Action 200 | . . . . 200 . Destroy Structure 128 | . . 2 1 125 . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 135 | . . . 45 90 . Influence Decreases 3158 | 35 74 606 672 992 779 Entered New Map 871 | . 2 . 84 126 659 Time Decay 1934 | 35 72 537 494 696 100 Lost Part 353 | . . 69 94 170 20 Squads Dispatched 40 | . 1 3 5 31 . Investigation 5 | . . 2 . 3 . Extermination 10 | . . . . 10 . Reinforcement 10 | . 1 1 2 6 . Assault 8 | . . . . 8 . Garrison 7 | . . . 3 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 8 | . 1 3 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 188 | . 4 31 37 108 8 Peak Tracking Total 11 | . 3 5 11 7 5 Tactical Retreats 7 | . . . 2 5 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 11 | . 1 2 . 8 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 19 | . . 1 1 17 . Max in Single Turn 6 | . . 1 1 6 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 24 | . 1 7 3 13 . Terminals 15 | . 1 4 3 7 . Fabricators . | . . . . . . Repair Stations 5 | . . 1 . 4 . Recycling Units . | . . . . . . Scanalyzers 3 | . . 2 . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 69 | . 4 18 8 39 . Successful 33 | . 1 12 4 16 . Failed 36 | . 3 6 4 23 . Catastrophic 4 | . . . . 4 . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 43 | . 4 9 8 22 . Fabricators . | . . . . . . Repair Stations 18 | . . 5 . 13 . Recycling Units . | . . . . . . Scanalyzers 6 | . . 4 . 2 . Garrison Access 2 | . . . . 2 . Terminal Hacks 17 | . 1 5 4 7 . Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Branch Access Points 2 | . . 1 1 . . Emergency Access Points 5 | . . . 2 3 . Locate Traps 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Recall Investigation 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Registered Components 1 | . . 1 . . . Zone Layout 3 | . . 1 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . 4 . 7 . Scan Component 7 | . . 2 . 5 . Repair 4 | . . 2 . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 3 . 1 . Insert Component 3 | . . 2 . 1 . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Jam 1 | . . . . 1 . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 1 6 1 12 . Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 2 . 2 . Time 190 | . . 76 . 114 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 6311 | 111 298 2004 1397 2501 . Sensors 2901 | . . . 562 2339 . Terrain 1102 | 111 298 693 . . . T.N.C. 3561 | . . 2002 1397 162 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 10521 | 179 298 2004 1397 6439 204 Spaces Moved 3988 | 100 144 839 427 2391 87 Core 2 | 2 . . . . . Treads 2159 | . . 675 427 1057 . Legs 1714 | 58 72 163 . 1334 87 Wheels 113 | 40 72 1 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 140 242 164 190 Average Speed 206 | 102 171 175 244 216 190 Slowest Speed 470 | 120 260 330 245 470 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . . 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 5 25 78 44 55 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug 6 | . . . . 6 . Terrain Destroyed 123 | . . . . 120 3 Melee . | . . . . . . Projectile 37 | . . . . 34 3 AOE 86 | . . . . 86 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 5260 | 143 174 1147 586 3105 105 Wait 358 | . . 83 6 263 6 Move 3983 | 99 143 838 426 2390 87 Hop . | . . . . . . Pick Up 127 | 11 8 40 18 49 1 Fast Attach 68 | 9 1 13 10 35 . Attach 53 | . 1 13 11 27 1 Detach 13 | . . 3 3 7 . Swap 27 | . 2 3 3 19 . Drop 113 | 5 5 27 18 58 . Fire 510 | 19 14 126 90 251 10 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush 5 | . . 1 1 3 . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 180 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 5) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 768 | -9/Materials | Lost 4 parts (1p2n1w) 775 | -9/Materials | Build established: Scavenger-Mutant 1004 | -9/Materials | Identified exit to Mines 1160 | -9/Materials | Core integrity fell below 50% 1382 | -9/Materials | Repaired Arm. Treads 1422 | -9/Materials | Repaired Arm. Treads 1443 | -9/Materials | Build established: Mutant 1959 | -9/Materials | Core integrity fell below 20% 1966 | -9/Materials | Discovered new exit (range 16) 2337 | -9/Materials | Discovered new exit (range 15) 2482 | -9/Materials | Entered another Materials area 2482 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2854 | -8/Materials | Build established: Skirmisher 3046 | -8/Materials | Discovered new exit (range 15) 3137 | -8/Materials | Garrison activated, responded to threat 3161 | -8/Materials | Core integrity fell below 50% 3201 | -8/Materials | Core integrity fell below 20% 3259 | -8/Materials | Lost 9 parts (1p4n1u3w) 3808 | -8/Materials | Identified exit to Storage 3808 | -8/Materials | Discovered new exit (range 16) 3879 | -8/Materials | Entered Factory 3879 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4336 | -7/Factory | Build established: Tank 5075 | -7/Factory | Garrison activated, responded to threat 5529 | -7/Factory | Repaired Broken Arm. Treads 6251 | -7/Factory | Build established: Skirmisher 7886 | -7/Factory | Garrison activated, responded to threat 8279 | -7/Factory | First assault squad dispatched 8791 | -7/Factory | Core integrity fell below 50% 8914 | -7/Factory | System corruption reached 10% 8936 | -7/Factory | Core integrity fell below 20% 8966 | -7/Factory | Lost 8 parts (4n1u3w) 9396 | -7/Factory | Build established: Scavenger-Gunner 10111 | -7/Factory | Repaired Broken Rnf. Deuterium Engine 10166 | -7/Factory | Discovered new exit (range 5) 10318 | -7/Factory | Entered Lower Caves 10392 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 10513 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10522 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10392_ 35-53H(c): "They're coming to take away my research again!" 10392_ 35-53H(c): "You're not Unaware, and look menacing enough... take it and get as far away from here as you can. Quickly!" 10392_ 35-53H(c): "The password is \\G3NL." 10404_ OL1YXFJUS5>UCVXC/JKOMAAW/2S%0 10422_ System corrupted: Matter fused (-5). 10441_ System corrupted: Component data lost. 10473_ System corrupted: Heat flow error (+250). 10511_ System corrupted: Heat flow error (+186). 10511_ Slug penetrates Wall. 10513_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 10514_ Slug penetrates Wall. 10514_ S-27 Virus destroyed. 10515_ Critical hit (Burn: +37). 10515_ Slug penetrates Wall. 10517_ Y-64 Sentinel: "REQUESTING BACKUP." 10517_ Carbon-fiber Leg destroyed. 10521_ VTOL Module fries itself beyond repair. 10521_ Slug penetrates L-41 Fighter. 10521_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ##????????????????????? | | ???????????????????????? ##???????????##??????? | | ??????????????????????? #???????##### ??????? | | ??????????????????????? #??????? ??????? | | ???????????????????????" #???##??? ######? | | ???????????????????????" #???# ??? ?? | | ???????????????????????" ???# ??? ?? | | ???????????????????????? ?????# ??? #?? | | ????????????????????????# ?????# ??# ##? | | ????????????????????????# ?????# ### ## | | ????????????????????????# ####???# # | | ???????????????????????## ?? #??## #? | | ????????????????#?????## ???# #??# ### | | ???????????????## ### ##### ###?????# ## | | ???????????????# #?????# | | ???????????????# ######## ####??# | | ??????????????# # g"?????# #??# | | ??????????? ###@# ????# # ##?## ## | | ??????????? ## ???#=%g ????# # #### ##? | | ???????????????# ????# %!Y ???# # ## ##?? | | ???????????????# #?????# # ?# # ###??# | | ???????????????# ???????# # "# ####???## | | ???????????????#???????## ### ### ##?????#" | | ???????????????? # ##????# | | ???????????????? ###"""# ##???## | | ???????????????????##### ## ???#""c " ##??#" | | ???????????????????????? ??????#X # ##?## | | ???????????????????????? ??????##"# ## #?# | | ???????????????????????? ?????????# ## #### | | ????????????????????????#??????????## ##?# | | ???????????????????????????????????# #?# | | ???????????????????????????????????# ## | | ???????????????????????????????????# # | | ???????????????????????????????????# #? | | ???????????????????????????????????# ### #? | | ???????????????????????????????????# #?## # | | ???????????????????????????????????# ##???### | | ???????????????????????????????????## ##??????? | | ????????????????????????????????????######???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Salvage Targeting 1 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 61% | -9/Materials Arm. Treads | 66% | -9/Materials Arm. Treads | 2% | -7/Factory | Broken Rnf. Deuterium Engine | 15% | -7/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupMolecularMultitool Manual? 0 Play Time 01:30:16 Cumulative 74.2 hours Start 2025.09.10 @ 17:26:39 End 2025.09.10 @ 23:39:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 2a2820c9-9c1e-4f53-95b3-3fc9933e1324