Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:00:26 Player: Eggywontgrow Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2615) 2615 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 6666 Bonus ------- Follower Combat Kills 56 Cogmind --------- Core Integrity 0/850 Matter 80/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Seismic Detector Peak State ------------ > --- POWER ------------ Light Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Armored Leg > --- UTILITY ---------- Trap Scanner Advanced Visual Processing Unit Seismic Detector Force Booster System Shield Dynamic Insulation System > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Seismic Detector Makeshift Laser Heavy Assault Rifle Flamer Flamer [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Airjet Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Flamer Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . 1 . . . . . Propulsion 2 | . . . . . . . . 2 Utility 4 | . . . . 2 2 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 140 | 5 12 6 30 20 24 2 31 10 Power 18 | 1 2 . 2 6 3 . 4 . Engine 14 | 1 2 . 2 4 2 . 3 . Core 4 | . . . . 2 1 . 1 . Reactor . | . . . . . . . . . Propulsion 33 | 2 5 3 10 4 2 . 5 2 Treads 10 | . 1 . 4 3 . . 2 . Leg 16 | . 4 3 2 . 2 . 3 2 Wheel 3 | 2 . . 1 . . . . . Hover 4 | . . . 3 1 . . . . Flight . | . . . . . . . . . Utility 30 | . 3 . 5 5 7 1 9 . Device 12 | . 1 . 1 1 3 1 5 . Storage 5 | . 1 . 1 . 1 . 2 . Processor 7 | . 1 . 2 2 1 . 1 . Hackware 1 | . . . . . . . 1 . Protection 5 | . . . 1 2 2 . . . Artifact . | . . . . . . . . . Weapon 59 | 2 2 3 13 5 12 1 13 8 Energy Gun 24 | 2 2 2 8 2 6 . 1 1 Energy Cannon 9 | . . . 1 2 3 1 1 1 Ballistic Gun 9 | . . . . 1 . . 4 4 Ballistic Cannon 2 | . . . . . 2 . . . Launcher 2 | . . 1 1 . . . . . Special Weapon 11 | . . . 3 . . . 6 2 Impact Weapon 2 | . . . . . 1 . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Corrupted Parts 7 | . . . 1 . . . 6 . System Corruption 35 | . . . 5 . . . 30 . Parts Lost 48 | . 1 3 10 1 . . 15 18 Power 8 | . . . 1 1 . . 4 2 Propulsion 8 | . . 1 2 . . . 1 4 Utility 12 | . . . 1 . . . 6 5 Weapon 20 | . 1 2 6 . . . 4 7 Highest Loss Streak 18 | . 1 3 9 1 . . 12 18 To Critical Strikes 3 | . . . 2 . . . . 1 Average Slot Usage (%) 85 | . 86 97 80 99 100 100 59 73 Engine 12 | . 12 14 10 11 13 15 9 7 Core 1 | . . . . 6 1 . . . Treads 5 | . . . 12 1 8 . 8 . Leg 8 | . 18 28 3 . 6 15 3 18 Hover 2 | . . . 3 16 . . . . Device 12 | . 8 14 1 1 21 14 10 19 Storage 4 | . 1 14 11 5 . . 3 . Processor 11 | . 7 . 5 21 16 23 3 6 Protection 3 | . . . 3 7 7 7 . . Energy Gun 10 | . 27 21 22 11 10 7 1 . Energy Cannon 4 | . . . 4 9 7 6 . 1 Ballistic Gun 2 | . . . . 6 . . 4 11 Ballistic Cannon 1 | . . . . . 2 7 . . Impact Weapon 1 | . . . . . . . 5 . Naked Turns . | . . . . . . . . . Heaviest Build 125 | 7 30 32 41 50 125 125 123 41 Greatest Support 76 | 20 20 20 40 40 40 40 60 76 Greatest Overweight (x) 27 | . 1 1 4 3 3 3 27 . Average Overweight (x) 1 | . . 1 . 1 . 1 2 . Largest Inventory Capacity 25 | 5 15 15 15 15 25 25 25 5 Average Capacity 10 | 5 6 15 15 11 5 5 16 5 Most Carried 15 | 4 5 9 15 15 5 5 10 5 Average Carried 5 | 1 3 5 10 10 4 4 2 3 Final Capacity 25 | 5 15 15 15 5 25 5 5 5 Final Carried 15 | 2 5 8 15 5 5 4 5 1 Class Distribution -------------------- 34% | Gunner 21% | Scavenger-Mutant 16% | Scavenger-Gunner 15% | Mutant 7% | Derelict-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1989 | 250 115 115 356 289 294 148 422 . Remotely . | . . . . . . . . . Salvage Created 2727 | . 395 173 601 591 348 229 266 124 Parts 156 | . 31 11 38 36 19 10 9 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 10 9 . Prevented 6 | . . . . . . . 6 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 62 | . 9 5 14 12 7 8 5 2 Melee 1 | . . . . . 1 . . . Guns 35 | . 8 2 8 5 2 5 4 1 Cannons 15 | . . . 3 6 3 2 1 . AOE 8 | . 1 3 3 . . 1 . . Classes Destroyed 11 | . 4 . 3 1 1 . 1 1 Worker 2 | . . . 1 1 . . . . Builder 2 | . 2 . . . . . . . Tunneler 1 | . . . . . . . . 1 Minesweeper 1 | . . . . . . . 1 . Watcher 7 | . 2 . 1 3 1 . . . Swarmer 14 | . 3 . . 3 . 7 . 1 Grunt 35 | . 6 5 11 5 4 . 3 1 Brawler 1 | . . . 1 . . . . . Sentry 7 | . . . 2 2 1 1 1 . Hunter 2 | . . . . 2 . . . . Programmer 3 | . . . . . 2 . 1 . Decomposer 1 | . . . . . . . 1 . Best Kill Streak 6 | . 5 2 6 3 2 4 3 1 Combat Bots Only 5 | . 3 2 5 3 2 4 3 1 Max Kills in Single Turn 3 | . 3 1 1 2 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . 1 1 1 . . 1 . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 630 | . 48 29 100 42 44 63 148 156 Missed 164 | . 14 6 30 8 18 21 36 31 Damage Taken 7026 | . 430 346 1059 404 298 411 1908 2170 Core 2052 | . 91 71 305 69 16 49 595 856 Absorbed by Shields 328 | . . . . . 48 172 108 . Regen/Repaired (Parts) 44 | . 44 . . . . . . . Core Remaining (%) 50 | 100 . 35 23 87 . . 5 . Volleys Fired 207 | . 37 22 38 31 13 12 30 24 Largest 3 | . 2 2 3 3 3 3 3 3 Hottest 300 | . 115 105 190 202 218 197 300 123 Shots Fired 418 | . 64 36 84 71 32 38 54 39 Gun 289 | . 64 29 66 42 12 15 27 34 Cannon 103 | . . . 12 29 20 23 15 4 Launcher 10 | . . 7 3 . . . . . Special 16 | . . . 3 . . . 12 1 Kinetic 95 | . . . . 16 6 14 29 30 Thermal 252 | . 64 29 54 55 12 15 18 5 Explosive 10 | . . 7 3 . . . . . Electromagnetic 61 | . . . 27 . 14 9 7 4 Robot Hit Streak 19 | . 5 10 12 6 19 16 13 10 Robot Miss Streak 4 | . 4 3 4 3 2 3 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 269 | . 34 26 47 41 30 21 42 28 Core Hits 131 | . 23 9 26 27 13 14 12 7 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 10 | . 3 . 1 1 3 . . 2 Burn 5 | . 3 . 1 . . . . 1 Meltdown 1 | . . . . 1 . . . . Destroy 1 | . . . . . . . . 1 Corrupt 3 | . . . . . 3 . . . Melee Attacks 10 | . . . . . 9 . 1 . Impact 10 | . . . . . 9 . 1 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5677 | . 594 519 889 823 901 554 957 440 Guns 3031 | . 484 297 548 389 220 254 434 405 Cannons 1441 | . . . 158 434 328 193 305 23 Explosions 567 | . 109 222 129 . . 107 . . Melee 463 | . . . . . 353 . 110 . Ramming 7 | . 1 . 6 . . . . . Kinetic 1148 | . . . . 126 79 75 513 355 Thermal 2814 | . 484 297 473 697 220 361 220 62 Explosive 351 | . . 222 129 . . . . . Electromagnetic 894 | . 109 . 281 . 249 118 114 23 Impact 463 | . . . . . 353 . 110 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 37 | . . . 21 . 6 6 37 . Average Corruption 16 | . . . 18 . 3 6 25 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 156 | . . . 37 . 12 33 74 . Message Errors 46 | . . . 14 . 3 9 20 . Matter Fused 33 | . . . 6 . 4 7 16 . Heat Flow Errors 16 | . . . 2 . 1 2 11 . Energy Discharges 14 | . . . 2 . 2 3 7 . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 21 | . . . 4 . 1 5 11 . Data Loss (major) 5 | . . . 1 . . 3 1 . Misfires 9 | . . . 2 . 1 2 4 . Alerts 2 | . . . . . . 2 . . Weapon Failures 9 | . . . 5 . . . 4 . Overload Shots . | . . . . . . . . . Overflow Damage 178 | . . 8 6 32 55 . 77 . Projectiles 48 | . . . . 32 9 . 7 . Explosions 14 | . . 8 6 . . . . . Melee 116 | . . . . . 46 . 70 . Knockbacks 5 | . . . . . 3 1 1 . Impact 4 | . . . . . 3 . 1 . Kinetic 1 | . . . . . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 183 | . 59 37 36 . . 51 . . Shots 5 | . 2 1 1 . . 1 . . Rammed 3 | . . . 3 . . . . . Targets Rammed 4 | . 1 . 3 . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 596 | . 310 306 596 485 192 432 454 126 Average Temperature 140 | . 110 130 175 151 67 172 133 66 Received Heat Transfer 2110 | . 159 168 318 90 63 22 780 510 Effects 31 | . 1 . 14 7 . 4 5 . Shutdowns 8 | . . . 2 3 . 2 1 . Energy Bleed 5 | . . . 2 2 . 1 . . Interference 4 | . 1 . . . . . 3 . Matter Decay 2 | . . . 1 . . . 1 . Short Circuit 3 | . . . . 2 . 1 . . Damage (minor) 2 | . . . 2 . . . . . Damage (major) 7 | . . . 7 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 3 | . 1 . . . 1 . 1 . Impact Corruptions 7 | . . . . . 3 . 4 . Robots Melted 2 | . . . . 1 . . . 1 Combat Hostiles 2 | . . . . 1 . . . 1 Parts Melted 15 | . 2 2 3 5 . 1 2 . Heat Transferred 6957 | . 1493 682 1137 1406 448 661 865 265 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 322 | . 318 208 234 322 147 . . 30 Initial 123 | . . 123 49 75 77 . . 18 Average 96 | . 151 121 111 159 51 . . 15 Maximum Alert Level 1 | . 1 1 1 1 . . . . Low Security (%) 89 | 100 58 99 97 64 100 . . 100 Level 1 10 | . 41 . 2 35 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 . 4 2 5 . . . Investigation 4 | . 1 . 2 1 . . . . Extermination 3 | . . . . . 3 . . . Reinforcement 5 | . . . 2 1 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 5 | . 2 . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 92 | . 13 7 15 19 12 7 8 11 Peak Tracking Total 6 | . 4 2 4 3 4 4 3 6 Tactical Retreats 8 | . 1 3 . 2 2 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 5 | . 2 . 1 1 1 . . . Indirectly 2 | . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 4 | . 3 . . . 1 . . . Max in Single Turn 3 | . 3 . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 7 | . 2 . 1 2 . . 1 1 Terminals 3 | . . . 1 1 . . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 17 | . 7 . 3 4 . . 1 2 Successful 8 | . 4 . 2 1 . . 1 . Failed 9 | . 3 . 1 3 . . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 7 | . . . 3 2 . . . 2 Fabricators . | . . . . . . . . . Repair Stations 5 | . 5 . . . . . . . Recycling Units 4 | . 2 . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . 2 . . . 1 . Record 2 | . . . 2 . . . . . Open Door 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . . Process 2 | . 1 . . 1 . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 1 1 . . . 1 Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 149 | . 36 . . 113 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 165 | . . . . . . . 165 . Highest-Rated Ally 165 | . . . . . . . 165 . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . 7 . Total Damage 187 | . . . . . . . 187 . Kills 1 | . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 7320 | 58 366 630 754 861 1521 993 1790 347 Spaces Moved 3092 | 64 201 293 281 371 643 468 615 156 Core 64 | 16 . . . . . . 48 . Treads 958 | . . . 177 42 372 . 367 . Legs 1558 | . 133 293 37 . 271 468 200 156 Wheels 119 | 48 68 . 3 . . . . . Hover 393 | . . . 64 329 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 190 120 116 160 200 100 120 Average Speed 198 | 72 112 190 191 183 209 200 261 134 Slowest Speed 1400 | 80 190 190 300 240 340 340 1400 140 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 8 32 60 23 28 17 63 63 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . Scrap Searched 9 | . . 1 . . . 2 6 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 58 | . 3 29 20 . . 6 . . Melee . | . . . . . . . . . Projectile 4 | . . . 1 . . 3 . . AOE 54 | . 3 29 19 . . 3 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3880 | 75 281 333 423 505 772 496 740 255 Wait 183 | . 9 . 6 19 55 13 20 61 Move 3084 | 63 200 292 280 370 642 467 614 156 Hop . | . . . . . . . . . Pick Up 147 | 7 15 9 39 32 14 . 28 3 Fast Attach 2 | . . . . . . . 2 . Attach 85 | 5 7 6 22 10 4 2 23 6 Detach 18 | . . 1 9 1 2 1 4 . Swap 53 | . 5 . 8 10 20 . 6 4 Drop 87 | . 7 3 18 32 13 1 12 1 Fire 207 | . 37 22 38 31 13 12 30 24 Melee 10 | . . . . . 9 . 1 . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 3 | . . . 3 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 59 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 18) 287 | -10/Materials | Repaired Ion Engine? 425 | -10/Materials | Entered Mines 526 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 530 | -10/Mines | Found Prototype Device 598 | -10/Mines | Assembled infested the area 610 | -10/Mines | Build established: Scavenger-Mutant 707 | -10/Mines | Identified exit to Materials 796 | -10/Mines | Core integrity fell below 50% 872 | -10/Mines | Lost 3 parts (1n2w) 1055 | -10/Mines | Entered Materials 1055 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1058 | -9/Materials | Identified Exp. Sensor Array 1166 | -9/Materials | System corruption reached 10% 1187 | -9/Materials | Core integrity fell below 50% 1221 | -9/Materials | Lost 9 parts (1p2n1u5w) 1770 | -9/Materials | Discovered new exit (range 4) 1807 | -9/Materials | Identified exit to Materials 1809 | -9/Materials | Entered another Materials area 1809 | -8/Materials | Evolved 2 slots: Utility x2 2132 | -8/Materials | Build established: Gunner 2637 | -8/Materials | Discovered new exit (range 5) 2670 | -8/Materials | Entered Factory 2670 | -7/Factory | Evolved 2 slots: Utility x2 2871 | -7/Factory | Build established: Scavenger-Gunner 4178 | -7/Factory | Discovered new exit (range 4) 4191 | -7/Factory | Entered Lower Caves 4197 | -7/Lower Caves | Build established: Gunner 4395 | -7/Lower Caves | Encountered a Warlord checkpoint 4591 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5120 | -7/Lower Caves | Discovered new exit (range 5) 5162 | -7/Lower Caves | Learned location of 1 exit from Factory 5184 | -7/Lower Caves | Entered another Lower Caves area 5186 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5225 | -7/Lower Caves | Spotted B-75 Beast 5337 | -7/Lower Caves | Core integrity fell below 50% 5350 | -7/Lower Caves | ME-RLN showed up to help 5352 | -7/Lower Caves | ME-RLN revealed a hidden path 5353 | -7/Lower Caves | Core integrity fell below 20% 5369 | -7/Lower Caves | Allies destroyed B-75 Beast 5377 | -7/Lower Caves | Lost 12 parts (3p1n5u3w) 5527 | -7/Lower Caves | Build established: Mutant 5855 | -7/Lower Caves | System corruption reached 10% 5859 | -7/Lower Caves | System corruption reached 30% 6165 | -7/Lower Caves | Build established: Scavenger-Mutant 6277 | -7/Lower Caves | Learned Factory terminal intel 6928 | -7/Lower Caves | Build established: Derelict-Gunner 6937 | -7/Lower Caves | Discovered new exit (range 9) 6974 | -7/Lower Caves | Entered Factory 6974 | -6/Factory | Evolved 2 slots: Propulsion x2 6975 | -6/Factory | Identified exit to Lower Caves 6976 | -6/Factory | Loaded intel: 27 terminal locations 7307 | -6/Factory | Core integrity fell below 50% 7318 | -6/Factory | Core integrity fell below 20% 7321 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07237_ Mak. Leg destroyed. 07238_ Flamer destroyed. The Mak. Laser is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. 07249_ G-67 Veteran suffers critical hit (Burn). 07256_ Mak. Laser destroyed. 07266_ G-67 Veteran critical meltdown. 07267_ Flamer destroyed. 07275_ G-50 Soldier suffers critical hit (Destroy). 07275_ Destroyed Carbon-fiber Leg. 07285_ Hvy. Assault Rifle destroyed. 07299_ M-28 Smith repairs G-50 Soldier. 07301_ Arm. Leg destroyed. 07303_ Trap Scanner destroyed. 07305_ M-28 Smith fits Backup Propulsion III on G-50 Soldier. 07317_ Critical hit (Burn: +37). [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ????????????????????????????] #??????????????????? | | ???????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ?????????????????######## #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# % #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????+ [ #??????????????????? | | ?????????????????# =%* #??????????????????? | | ?????????????????# =%###+####??????????????????? | | ??????????######## =%[#?????????????????????????? | | ??????????# %*=#?????????????????????????? | | ??????????# #?????????????????????????? | | ??""??????# #?????????????????????????? | | " ""??????# #?????????????????????????? | | " ""??????# % #?????????????????????????? | | ???????# ###+##########???????????????????? | | " "???????# # g g@ g #???????????????????? | | " ????????# # """g""" #???????????????????? | | " ????????# # """ """ #???????????????????? | | ?????????# # u""" """g#???????????????????? | | ?????????# # g #???????????????????? | | ??????????# # """ #???????????????????? | | ??????????# # """ #???????????????????? | | ########### # """ #???????????????????? | | # !!! #???????????????????? | | # !! #???????????????????? | | # !! #???????????????????? | | # #???????????????????? | | ^ ##############???????????????????? | | #####+######+####????????????????????????????????? | | # | #? ????????????????????????????????????? | | # #? ????????????????????????????????????? | | # #? ????????????????????????????????????? | | # #? ????????????????????????????????????? | | # """"" #??????????????????????????????????????? | | # """"" #??????????????????????????????????????? | | # """ #??????????????????????????????????????? | | # /??????????????????????????????????????? | | ########### ?????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ???????????? ?????????????????????????????????T??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 2 Force Boost 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot It's Just You Let's See Who's Tougher Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker System Compromised Tourist Uninvited Guest Challenges ------------ None Game ------ Seed AlertThermoelectricPod Manual? 0 Play Time 02:54:30 Cumulative 3.1 hours Start 2024.04.07 @ 06:55:42 End 2024.04.07 @ 19:00:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21222b27-de4c-4bbe-aa98-6e1b3062295a