Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 21:52:59 Player: THR33-1NT Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (242) 1210 Value Destroyed (9246) 9246 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2544) 2544 TOTAL SCORE: 20320 Bonus ------- High Alert Combat Kills 673 Follower Combat Kills 1437 Met Imprinter 300 Was Imprinted 300 Friendly Fire -166 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Gamma Rifle Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Quantum Capacitor Advanced Powered Armor Advanced Thermal Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Quantum Rifle Railgun > --- INVENTORY -------- Armored Leg Armored Leg Armored Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Advanced Heat Sink High-capacity Storage Unit Improved Particle Charger Improved Particle Charger Medium Reflective Plating Hardlight Generator Improved System Guard Wave Gun Wave Gun Zionite Laser-M Long-range Missile Launcher Power Maul [Rating: 151] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Makeshift Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 2 . 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . 1 . . 1 . . . . 1 1 . . 1 Utility 8 | . . . . 2 . 1 . . . . 1 1 1 1 1 Weapon 2 | . . . 1 . . . . . . . . . . 1 . Parts Attached 354 | 6 13 4 27 37 20 47 4 6 12 31 60 14 13 54 6 Power 36 | 1 3 1 3 4 1 5 . 2 . 3 5 . 1 7 . Engine 16 | 1 3 . 2 . . 3 . 1 . 2 3 . . 1 . Core 13 | . . 1 1 4 1 2 . 1 . . 2 . 1 . . Reactor 7 | . . . . . . . . . . 1 . . . 6 . Propulsion 116 | 2 4 3 15 6 6 14 . 4 . 10 28 4 7 11 2 Treads 57 | . 2 . 10 6 6 14 . 4 . 10 5 . . . . Leg 40 | . 2 3 1 . . . . . . . 11 4 7 11 1 Wheel 19 | 2 . . 4 . . . . . . . 12 . . . 1 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 91 | 1 3 . 4 6 2 17 4 . 2 8 19 5 3 15 2 Device 48 | 1 1 . . 1 2 10 1 . 2 6 13 2 1 8 . Storage 7 | . 2 . . 1 . . . . . . 1 1 1 . 1 Processor 10 | . . . . 2 . 1 1 . . . 1 1 . 3 1 Hackware . | . . . . . . . . . . . . . . . . Protection 26 | . . . 4 2 . 6 2 . . 2 4 1 1 4 . Artifact . | . . . . . . . . . . . . . . . . Weapon 111 | 2 3 . 5 21 11 11 . . 10 10 8 5 2 21 2 Energy Gun 58 | 1 . . . 6 10 7 . . 3 8 4 4 1 13 1 Energy Cannon 1 | . . . . . . 1 . . . . . . . . . Ballistic Gun 30 | 1 3 . 5 10 . 2 . . 1 1 3 . . 4 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . . . . 3 . 1 . . . . 1 . . . 1 Special Weapon 3 | . . . . . . . . . 1 1 . 1 . . . Impact Weapon 9 | . . . . 2 1 . . . 1 . . . 1 4 . Slashing Weapon 4 | . . . . . . . . . 4 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 1 4 1 . . 1 . . . . 3 1 Corrupted Parts 2 | . . . . . . . . . . 2 . . . . . System Corruption 17 | . . . . . . . . . . 17 . . . . . Parts Lost 67 | . . . . 1 3 8 . 4 . 5 13 . 1 28 4 Power 8 | . . . . . 1 1 . . . 1 2 . . 3 . Propulsion 28 | . . . . . 1 4 . 4 . 2 8 . . 7 2 Utility 17 | . . . . . 1 2 . . . . 3 . 1 9 1 Weapon 14 | . . . . 1 . 1 . . . 2 . . . 9 1 Highest Loss Streak 20 | . . . . 1 3 5 . 4 . 5 3 . 1 20 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 99 98 98 99 100 99 81 99 91 93 93 88 11 Engine 2 | . 14 3 7 . . 3 . . . 3 1 . . 1 . Core 4 | . . 10 3 8 8 3 7 7 7 . 3 5 10 3 . Treads 20 | . 25 9 24 26 26 29 30 29 30 29 11 . . . . Leg 7 | . 1 18 8 . . . . . . . 7 35 31 26 2 Device 14 | . 18 14 4 5 11 14 15 15 15 14 17 17 21 16 . Storage 7 | . 8 14 11 9 9 7 7 7 7 7 6 5 5 3 4 Processor 7 | . . . . 9 8 6 7 15 15 7 6 5 5 8 2 Protection 4 | . . . 6 11 6 7 6 . . 6 6 4 4 3 . Energy Gun 10 | . 1 . . 6 24 17 15 15 1 19 13 12 14 13 1 Ballistic Gun 8 | . 26 28 32 19 2 2 7 7 . 3 5 3 . 3 . Naked Turns 30 | . . . . . . . . . . . . . . 25 5 Heaviest Build 115 | 8 34 34 47 58 47 60 60 43 40 55 67 87 96 115 10 Greatest Support 129 | 20 40 40 63 65 63 99 99 99 80 88 100 103 123 129 30 Greatest Overweight (x) 8 | . . 3 3 . 1 . . . . 1 8 . . 1 2 Average Overweight (x) . | . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 15 15 15 15 15 15 15 20 20 20 5 Average Capacity 15 | 5 10 15 15 15 15 15 15 15 15 15 15 18 20 19 5 Most Carried 20 | 5 15 15 15 15 15 15 15 15 15 15 15 20 20 20 3 Average Carried 14 | 2 8 14 14 14 14 14 14 14 14 14 14 17 19 18 2 Final Capacity 20 | 5 15 15 15 15 15 15 15 15 15 15 15 20 20 5 5 Final Carried 20 | 5 15 15 15 15 15 14 14 11 15 15 14 20 20 2 3 Class Distribution -------------------- 29% | Scavenger-Gunner 27% | Scavenger-Tank 17% | Scavenger-Mutant 9% | Tank 9% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -5/Factory Tank | -4/Factory Scavenger-Gunner | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Matter Collected 6195 | 275 297 152 597 915 230 606 153 116 184 595 925 202 125 679 144 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9700 | 85 330 37 696 912 308 1730 260 137 . 807 2069 442 361 1461 65 Parts 453 | 8 14 3 53 65 17 58 10 5 . 26 83 14 14 78 5 Haulers Intercepted 7 | . . . 1 . 1 4 . . . . 1 . . . . Recyclers Shooed 17 | . . 1 . 1 . 3 . . . . 5 . . 7 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . 10 5 1 28 . . . . . Prevented 19 | . . . . . . . . . . 19 . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 187 | 1 8 1 15 29 6 31 6 3 . 16 37 9 6 17 2 Melee 3 | . . . . 1 1 . . . . 1 . . . . . Guns 152 | . 8 1 15 19 5 23 6 3 . 11 33 9 4 15 . Cannons 6 | . . . . . . 6 . . . . . . . . . AOE 19 | 1 . . . 9 . 1 . . . 3 3 . . . 2 Classes Destroyed 17 | 2 1 . 4 2 2 3 . . . 2 . . . 1 . Worker 15 | . 1 . 3 . 1 3 . . . . 5 . . 2 . Builder 6 | . . . . 1 . . . . . . 2 . . 3 . Tunneler 4 | 2 . . . . . 1 . . . . . . . . 1 Hauler 7 | . . . 1 . 1 4 . . . . 1 . . . . Recycler 8 | . . . . . . 3 . . . . 4 . . 1 . Operator 5 | . . . . 3 . . . . . . . . 1 1 . Watcher 9 | . . . 2 . . 3 . . . . 3 . . 1 . Swarmer 44 | . . . 4 12 . 7 . . . 4 15 . . . 2 Grunt 80 | 1 8 1 6 12 4 12 3 . . 6 17 5 . 5 . Brawler 4 | . . . . . . . . . . 3 . 1 . . . Duelist 2 | . . . . . 1 . . . . 1 . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . Sentry 24 | . . . 5 5 . 8 . . . 1 2 1 . 2 . Hunter 12 | . . . . . . 1 2 2 . . . . 4 3 . Programmer 19 | . . . . . . 3 1 1 . . 3 2 2 7 . Behemoth 1 | . . . . . . . . . . 1 . . . . . Z-Light 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | 3 4 1 7 10 5 9 4 3 . 4 7 4 3 3 3 Combat Bots Only 8 | 1 4 1 6 8 4 7 4 3 . 4 4 4 3 3 2 Max Kills in Single Turn 5 | 2 1 1 1 5 1 2 1 2 . 2 4 1 1 2 2 Gunslinging 1 | . . . . . . . . . . 1 . . . . . Exploded 3 | 1 . . . 3 . 1 . . . 2 2 . . . 2 Melee 1 | . . . . 1 1 . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Damage Taken 20377 | 33 419 76 421 1441 840 2560 452 276 . 1774 2569 473 845 6064 2134 Core 3971 | 11 137 . 44 117 27 219 . . . 261 312 35 74 1268 1466 Absorbed by Shields 312 | . . . . . . . . . . . 20 76 216 . . Regen/Repaired (Parts) 1036 | . . . 198 291 93 . . . . . 151 303 . . . Core Remaining (%) 64 | 95 . 40 89 . 73 . . . . 31 63 96 93 2 . Volleys Fired 490 | 5 34 5 31 64 19 80 12 4 . 39 87 21 20 64 5 Largest 4 | 2 2 2 3 3 3 3 3 3 . 3 3 3 3 4 1 Hottest 285 | 60 46 46 69 155 186 218 177 177 . 219 225 231 231 285 65 Shots Fired 1441 | 10 68 10 93 170 57 234 38 12 . 119 251 63 60 251 5 Gun 1401 | 10 68 10 93 166 57 205 38 12 . 119 247 63 60 251 2 Cannon 26 | . . . . . . 26 . . . . . . . . . Launcher 14 | . . . . 4 . 3 . . . . 4 . . . 3 Special . | . . . . . . . . . . . . . . . . Kinetic 515 | 5 68 10 93 135 . 23 12 4 . 23 66 14 . 62 . Thermal 837 | . . . . 31 57 208 26 8 . 62 181 49 60 153 2 Explosive 10 | . . . . 4 . 3 . . . . . . . . 3 Electromagnetic 79 | 5 . . . . . . . . . 34 4 . . 36 . Robot Hit Streak 36 | 5 9 3 15 21 28 18 11 11 . 15 36 12 11 22 2 Robot Miss Streak 16 | 2 2 5 4 4 1 5 3 1 . 5 10 16 5 7 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 . Secondary Targets 18 | . 1 . . 2 3 1 . . . 3 4 1 1 2 . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . 1 1 1 1 1 . Shots Hit Robots 1060 | 6 47 6 66 130 46 194 27 11 . 94 183 50 41 157 2 Core Hits 745 | 4 20 4 36 64 18 138 20 11 . 61 202 45 31 84 7 Critical Kills 2 | . . 1 . . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . 1 . . 1 . . . . . . . . . . . Critical Strikes 25 | . 1 1 . 2 4 3 1 1 . . 2 1 1 8 . Burn 19 | . . . . 1 4 3 1 1 . . 2 1 1 5 . Destroy 5 | . 1 1 . 1 . . . . . . . . . 2 . Corrupt 1 | . . . . . . . . . . . . . . 1 . Melee Attacks 14 | . . . . 3 1 . . . 1 . . . 1 8 . Impact 14 | . . . . 3 1 . . . 1 . . . 1 8 . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 24433 | 144 640 108 1025 2854 798 4233 494 246 . 2168 4531 1174 962 4448 608 Guns 20847 | 63 623 92 1022 2065 782 3530 494 246 . 1847 3970 1136 898 4049 30 Cannons 493 | . . . . . . 493 . . . . . . . . . Explosions 2704 | 81 . . . 770 . 156 . . . 318 530 . . 320 529 Melee . | . . . . . . . . . . . . . . . . Ramming 389 | . 17 16 3 19 16 54 . . . 3 31 38 64 79 49 Kinetic 6362 | 23 623 92 1022 1651 . 328 107 51 . 360 758 222 . 1125 . Thermal 15094 | 81 . . . 526 782 3695 387 195 . 1239 3676 914 898 2671 30 Explosive 1663 | . . . . 658 . 156 . . . . . . . 320 529 Electromagnetic 925 | 40 . . . . . . . . . 566 66 . . 253 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 25 | . 1 1 1 . 1 4 8 5 5 22 2 1 1 25 2 Average Corruption 5 | . 1 1 1 . 1 3 5 5 5 13 2 1 1 3 1 Corruption Purged 5 | . . . . . . 2 3 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 264 | . 4 7 1 . . 16 33 14 64 84 21 1 2 17 . Message Errors 72 | . . 1 1 . . 4 5 6 19 23 9 . 1 3 . Matter Fused 67 | . 2 3 . . . 4 10 2 19 19 6 . . 2 . Heat Flow Errors 27 | . 1 2 . . . 1 2 2 5 9 2 . . 3 . Energy Discharges 34 | . 1 1 . . . 3 2 1 7 11 3 1 . 4 . Parts Rejected 3 | . . . . . . 1 . . . 1 . . . 1 . Data Loss (minor) 27 | . . . . . . 2 3 3 8 9 1 . . 1 . Data Loss (major) 11 | . . . . . . . . . 3 6 . . 1 1 . Misfires 9 | . . . . . . . 4 . . 4 . . . 1 . Alerts 10 | . . . . . . 1 5 . 3 1 . . . . . Misdirections 2 | . . . . . . . . . . 1 . . . 1 . Weapon Failures 2 | . . . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 346 | . . . . 37 . 13 . . . . 156 13 . 31 96 Projectiles 4 | . . . . . . 4 . . . . . . . . . Explosions 329 | . . . . 37 . 9 . . . . 156 . . 31 96 Melee 13 | . . . . . . . . . . . . 13 . . . Knockbacks 3 | . . . . . . 1 . . . . . . . 2 . Impact 3 | . . . . . . 1 . . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 235 | . . . . 62 . . . . . 81 18 . . 11 63 Shots 6 | . . . . 2 . . . . . 2 1 . . . 1 Rammed 36 | . 1 1 . 5 5 8 . . . . 2 . . 10 4 Targets Rammed 56 | . 2 3 2 6 6 9 . . . 1 2 1 2 15 7 Kicked 15 | . . 2 2 . . . . . . . . 1 2 5 3 Crushed 5 | . 1 . . 1 1 1 . . . 1 . . . . . Highest Temperature 531 | 18 253 202 161 242 291 531 191 197 197 379 353 52 198 300 . Average Temperature 95 | 14 98 85 36 72 97 124 91 79 90 105 91 18 82 107 . Received Heat Transfer 3952 | 18 264 42 114 684 324 804 90 . . 294 619 180 . 411 108 Effects 13 | . . . . . . 11 . . . . 2 . . . . Shutdowns 4 | . . . . . . 3 . . . . 1 . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . . . . Interference 5 | . . . . . . 5 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . Robots Melted 6 | . . . . . . 1 . . . . 1 . 2 2 . Combat Hostiles 6 | . . . . . . 1 . . . . 1 . 2 2 . Parts Melted 59 | . . . . 1 4 26 3 1 . . 5 4 4 11 . Heat Transferred 23101 | 50 . . . 1173 1799 6629 882 472 . 1886 4185 1047 1181 3760 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | 1 . . . . . . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Peak Influence 861 | 30 181 93 297 784 861 500 . . . . 606 335 204 554 438 Initial 333 | . 19 . . 125 313 333 . . . . . 288 105 57 183 Average 279 | 7 48 9 109 574 660 355 . . . . 356 252 132 248 259 Maximum Alert Level 3 | . . . 1 3 3 2 . . . . 2 1 1 2 2 Low Security (%) 38 | 100 100 100 78 2 . 10 . . . . 11 15 66 46 52 Level 1 35 | . . . 21 5 17 51 . . . . 60 84 33 28 36 Level 2 21 | . . . . 74 23 38 . . . . 28 . . 24 10 Level 3 4 | . . . . 17 58 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 2 . 2 4 6 8 . . . 1 14 4 2 6 4 Investigation 17 | . 2 . 1 1 . 2 . . . . 6 2 1 2 . Extermination 11 | . . . . . . 3 . . . . 4 1 . 3 . Reinforcement 17 | . . . 1 3 2 3 . . . . 3 . 1 1 3 Assault 5 | . . . . . 3 . . . . 1 1 . . . . Garrison 3 | . . . . . 1 . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Distress Signals 14 | . . . 1 4 2 2 . . . . 2 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 363 | 1 12 7 29 43 35 47 6 3 1 27 48 11 7 53 33 Peak Tracking Total 24 | 1 3 2 5 7 9 8 4 3 1 8 5 4 3 16 24 Tactical Retreats 19 | . 1 . 3 . 1 2 . . . 2 3 . . 5 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Traps Triggered 17 | . 3 . 2 1 . 3 . . . . 2 . 2 4 . Indirectly 1 | . . . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Machines Disabled 17 | . . . . 1 2 . . . . . 10 . 2 1 1 Max in Single Turn 8 | . . . . 1 1 . . . . . 8 . 1 1 1 Garrison Access 2 | . . . . . 1 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Machines Accessed 61 | . 5 . 8 6 7 16 . . . . 9 3 2 4 1 Terminals 23 | . 5 . 3 4 5 5 . . . . . . 1 . . Fabricators 5 | . . . . . . 2 . . . . 2 1 . . . Repair Stations 17 | . . . 2 1 1 6 . . . . 4 1 . 1 1 Recycling Units 4 | . . . 1 . . 1 . . . . . 1 . 1 . Scanalyzers 8 | . . . 2 1 . . . . . . 2 . 1 2 . Garrison Access 4 | . . . . . 1 2 . . . . 1 . . . . Total Hacks 176 | . 16 . 23 31 17 31 . . . . 29 10 4 13 2 Successful 98 | . 7 . 17 21 8 13 . . . . 20 6 2 3 1 Failed 78 | . 9 . 6 10 9 18 . . . . 9 4 2 10 1 Catastrophic 18 | . 1 . 2 1 3 5 . . . . 2 1 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 66 | . 7 . 3 6 4 9 . . 2 . 5 16 5 9 . Terminals 68 | . 16 . 7 19 13 12 . . . . . . 1 . . Fabricators 9 | . . . . . . 3 . . . . 4 2 . . . Repair Stations 54 | . . . 9 7 2 11 . . . . 15 5 . 3 2 Recycling Units 10 | . . . 3 . . 1 . . . . . 3 . 3 . Scanalyzers 27 | . . . 4 5 . . . . . . 8 . 3 7 . Garrison Access 8 | . . . . . 2 4 . . . . 2 . . . . Terminal Hacks 29 | . 7 . 2 10 5 4 . . . . . . 1 . . Record 8 | . . . . 5 3 . . . . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . 1 . . 1 . 1 . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 5 | . 3 . . . . 2 . . . . . . . . . Locate Traps 2 | . . . 1 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . Zone Layout 3 | . . . . 2 . 1 . . . . . . . . . Fabricator Hacks 9 | . . . . . . 3 . . . . 4 2 . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Load Schematic 4 | . . . . . . 1 . . . . 2 1 . . . Build 4 | . . . . . . 1 . . . . 2 1 . . . Repair Station Hacks 35 | . . . 8 6 2 4 . . . . 10 4 . . 1 Scan Component 20 | . . . 4 3 1 4 . . . . 5 2 . . 1 Repair 14 | . . . 4 3 1 . . . . . 4 2 . . . Refit 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . . . 3 . . 1 . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . Scanalyzer 19 | . . . 4 5 . . . . . . 6 . 1 3 . Insert Component 9 | . . . 2 2 . . . . . . 3 . 1 1 . Analyze 10 | . . . 2 3 . . . . . . 3 . . 2 . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . Hacking Detections 49 | . 4 . 6 4 6 14 . . . . 7 2 1 4 1 Full Trace Events 10 | . . . . 1 . 2 . . . . 5 2 . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . 2 2 . . . . 14 . 3 13 . . . Parts Built 8 | . . . . . . 2 . . . . 4 2 . . . Authchips . | . . . . . . . . . . . . . . . . Time 310 | . . . . . . 73 . . . . 190 47 . . . Total Part Build Rating 36 | . . . . . . 6 . . . . 20 10 . . . Parts Repaired 14 | . . . 4 3 1 . . . . . 4 2 . . . Time 496 | . . . 134 102 32 . . . . . 152 76 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 15 | . . . 15 . . . . . . . . . . . . Retrieved Matter 15 | . . . 15 . . . . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . . . . . . . . Parts Scanalyzed 9 | . . . 2 2 . . . . . . 3 . 1 1 . Part Schematics Acquired 7 | . . . 2 2 . . . . . . 3 . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Total Allies 23 | . . 4 . . 12 . . . 4 . . . . 3 . Largest Group 10 | . . 3 2 . 10 . . . 4 4 . . . 3 . Highest-Rated Group 288 | . . 47 47 . 173 . . . 152 152 . . . 288 . Highest-Rated Ally 96 | . . 31 31 . 31 . . . 39 39 . . . 96 . Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 236 | . . 22 15 . 127 . . . . 41 . . . 31 . Total Damage 4453 | . . 239 261 . 1577 . . . . 972 . . . 1404 . Kills 44 | . . 3 6 . 18 . . . . 8 . . . 9 . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 1 1 2 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . 4 1 2 . Main Access 1 | . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . 1 . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Turns Passed 19321 | 86 867 1013 1431 1005 604 2241 1052 543 2585 2355 2515 915 578 1319 212 Spaces Moved 10371 | 76 429 541 649 366 279 1061 590 325 1590 1297 1171 534 406 810 247 Core 246 | 16 . . . . . . . . . . . . . 35 195 Treads 6981 | . 377 200 477 366 279 1061 590 325 1590 1297 419 . . . . Legs 2418 | . 47 341 169 . . . . . . . 95 534 406 775 51 Wheels 725 | 60 5 . 3 . . . . . . . 656 . . . 1 Hover 1 | . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 160 105 155 160 160 160 160 160 160 98 121 120 50 50 Average Speed 152 | 73 154 179 168 156 160 160 160 160 160 164 160 121 120 114 74 Slowest Speed 740 | 80 160 330 240 160 240 160 160 160 160 250 740 121 121 187 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 68 97 55 43 56 29 70 54 90 99 32 17 10 31 15 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 16 | . . 2 . . . . 1 . 3 1 . 9 . . . Known Exits Taken 11 | . 1 . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 . 1 1 . . . . . . . . . . 1 . Scrap Searched 11 | . . 1 . . . . 2 2 4 2 . . . . . Spaces Dug 55 | . . . . 32 . . . . . . . . 1 8 14 Terrain Destroyed 201 | . . . . 65 . 8 . . . 20 37 2 2 24 43 Melee 11 | . . . . 2 . . . . . . . . 1 8 . Projectile 13 | . . . . . . 2 . . . . 3 2 1 5 . AOE 177 | . . . . 63 . 6 . . . 20 34 . . 11 43 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Total 12897 | 93 566 579 929 675 392 1428 667 338 1637 1428 1636 765 452 1046 266 Wait 1151 | . 56 11 167 163 42 151 61 1 9 31 230 167 2 60 . Move 10356 | 75 428 540 648 365 278 1060 589 324 1589 1296 1170 533 405 809 247 Hop . | . . . . . . . . . . . . . . . . Pick Up 171 | 6 17 6 17 10 5 36 1 1 9 10 26 14 3 9 1 Fast Attach 146 | 6 7 3 16 13 10 9 . 2 7 12 33 4 2 17 5 Attach 68 | . . . 3 3 . 16 1 4 2 7 7 2 3 20 . Detach 15 | . . . 2 1 . 3 . . 2 . 4 . . 3 . Swap 140 | . 6 1 8 21 10 22 3 . 3 12 20 8 8 17 1 Drop 289 | 1 16 10 35 26 21 42 . 2 15 20 57 15 6 23 . Fire 490 | 5 34 5 31 64 19 80 12 4 . 39 87 21 20 64 5 Melee 14 | . . . . 3 1 . . . 1 . . . 1 8 . Ram 16 | . . . . . . . . . . . 1 . . 11 4 Kick 15 | . . 2 2 . . . . . . . . 1 2 5 3 Crush 26 | . 2 1 . 6 6 9 . . . 1 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / Ext) -3/Research (discovered 2 exits: *Res / *Tes) -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 434 | -10/Materials | Identified exit to Mines 517 | -10/Materials | Discovered new exit (range 12) 775 | -10/Materials | Core integrity fell below 50% 954 | -10/Materials | Entered Mines 957 | -10/Mines | Discovered new exit (range 11) 963 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1130 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1261 | -10/Mines | Learned location of Storage (-8) 1268 | -10/Mines | Discovered new exit (range 7) 1508 | -10/Mines | Escorted by a lone wolf Derelict 1598 | -10/Mines | Build established: Scavenger-Mutant 1967 | -10/Mines | Entered Materials 1967 | -9/Materials | Accompanied by 2 allies 1967 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2236 | -9/Materials | Discovered new exit (range 14) 2274 | -9/Materials | Build established: Scavenger-Skirmisher 2427 | -9/Materials | Repaired Lgt. Angular Momentum Engine 2722 | -9/Materials | Discovered new exit (range 7) 2797 | -9/Materials | Repaired Lgt. Treads 2824 | -9/Materials | Repaired Lgt. Armor Plating 2858 | -9/Materials | Repaired Shotgun 3377 | -9/Materials | Discovered new exit (range 14) 3398 | -9/Materials | Entered another Materials area 3398 | -8/Materials | Evolved 2 slots: Utility x2 3518 | -8/Materials | Destroyed 8 combat bots 3568 | -8/Materials | Identified exit to Storage 3841 | -8/Materials | Repaired Shotgun 3875 | -8/Materials | Repaired Imp. Treads 3968 | -8/Materials | Repaired Reactive Plating 4052 | -8/Materials | Discovered new exit (range 10) 4317 | -8/Materials | Build established: Scavenger-Gunner 4403 | -8/Materials | Entered Storage 4474 | -8/Storage | Identified exit to Factory 4476 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4760 | -8/Storage | Repaired Imp. Treads 4792 | -8/Storage | Garrison activated, responded to threat 4803 | -8/Storage | First assault squad dispatched 4963 | -8/Storage | Met a pair of Derelict thieves 5007 | -8/Storage | Entered Factory 5007 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5024 | -7/Factory | Lost 3 parts (1p1n1u) 5306 | -7/Factory | Identified exit to Lower Caves 5918 | -7/Factory | Destroyed 7 combat bots 5923 | -7/Factory | Lost 5 parts (4n1u) 6581 | -7/Factory | Fabricated Reactive Plating? 7248 | -7/Factory | Entered Lower Caves 7249 | -7/Lower Caves | Encountered a Warlord checkpoint 8112 | -7/Lower Caves | Discovered new exit (range 8) 8175 | -7/Lower Caves | Learned location of Zion (-7) 8260 | -7/Lower Caves | Identified exit to Lower Caves 8300 | -7/Lower Caves | Entered another Lower Caves area 8316 | -7/Lower Caves | Discovered new exit (range 3) 8320 | -7/Lower Caves | Identified exit to Factory 8448 | -7/Lower Caves | Learned 4 Factory zone layouts 8805 | -7/Lower Caves | Lost 4 parts (4n) 8828 | -7/Lower Caves | Discovered new exit (range 10) 8839 | -7/Lower Caves | Identified exit to Zion 8843 | -7/Lower Caves | Entered Zion 8997 | -7/Zion | Found GAL Module 9070 | -7/Zion | Discovered new exit (range 16) 9092 | -7/Zion | Identified exit to Proximity Caves 9289 | -7/Zion | Build established: Scavenger-Mutant 9875 | -7/Zion | Learned location of Quarantine (-2) 10171 | -7/Zion | Found Prototype Special Weapon 10171 | -7/Zion | Identified RU-N14's Throwing Claymores 10581 | -7/Zion | Imprinted 10584 | -7/Zion | Declared Zion's savior 11428 | -7/Zion | Entered Proximity Caves 11428 | -6/Proximity Caves | Accompanied by 4 allies 11439 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11520 | -6/Proximity Caves | Learned Factory non-interactive machine intel 11568 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11918 | -6/Proximity Caves | Build established: Scavenger-Tank 11969 | -6/Proximity Caves | Learned Factory terminal intel 12053 | -6/Proximity Caves | System corruption reached 10% 12861 | -6/Proximity Caves | Spotted B-75 Beast 12873 | -6/Proximity Caves | Core integrity fell below 50% 12919 | -6/Proximity Caves | Destroyed B-75 Beast 12931 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 13762 | -6/Proximity Caves | Discovered exit to Factory (range 13) 13783 | -6/Proximity Caves | Entered Factory 13783 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13785 | -6/Factory | Loaded intel: 281 non-interactive machine locations 13786 | -6/Factory | Loaded intel: 26 terminal locations 14247 | -6/Factory | Lost 3 parts (1p2n) 14286 | -6/Factory | Spotted B-75 Beast 14373 | -6/Factory | Lost 3 parts (3n) 15008 | -6/Factory | Terminal network hard line cut 15120 | -6/Factory | Repaired Carbon-fiber Leg 15170 | -6/Factory | Repaired Adv. Heat Sink 15222 | -6/Factory | Repaired Carbon-fiber Leg 15393 | -6/Factory | Repaired Com. Wheel 15484 | -6/Factory | Discovered new exit (range 4) 15488 | -6/Factory | Identified exit to Lower Caves 15848 | -6/Factory | Discovered new exit (range 8) 15981 | -6/Factory | Fabricated Arm. Leg (x2) 16204 | -6/Factory | Fabricated Arm. Leg (x2) 16233 | -6/Factory | First assault squad dispatched 16273 | -6/Factory | Identified exit to Factory 16298 | -6/Factory | Entered another Factory area 16298 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16355 | -5/Factory | Retrieved Zion intel report: Active Garrisons 16378 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 16682 | -5/Factory | Fabricated Arm. Leg (x2) 16788 | -5/Factory | Retrieved Zion intel report: Component Schematics 16967 | -5/Factory | Build established: Tank 16986 | -5/Factory | Repaired Hvy. Armor Plating 17026 | -5/Factory | Repaired Carbon-fiber Leg 17104 | -5/Factory | Retrieved Zion intel report: Main Access 17104 | -5/Factory | Identified exit to Factory 17180 | -5/Factory | Garrison activated, responded to threat 17213 | -5/Factory | Entered another Factory area 17213 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17214 | -4/Factory | Identified exit to Extension 17222 | -4/Factory | Discovered new exit (range 6) 17228 | -4/Factory | Identified exit to Research 17329 | -4/Factory | Identified exit to DSF 17606 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 17791 | -4/Factory | Entered Research 17791 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 17808 | -3/Research | Found Quantum Capacitor 18042 | -3/Research | Discovered new exit (range 16) 18105 | -3/Research | Identified exit to Testing 18190 | -3/Research | Build established: Gunner 18405 | -3/Research | Retrieved Zion intel report: Guard Positions 18525 | -3/Research | Build established: Scavenger-Gunner 18580 | -3/Research | Retrieved Zion intel report: Active Garrisons 18581 | -3/Research | Zion Light squad teleported in 18596 | -3/Research | Found Adv. Powered Armor 18783 | -3/Research | Spotted B-86 Titan 19072 | -3/Research | System corruption reached 10% 19077 | -3/Research | Released all parts (9) 19091 | -3/Research | Core integrity fell below 50% 19100 | -3/Research | Discovered new exit (range 16) 19102 | -3/Research | Lost 20 parts (2p6n6u6w) 19104 | -3/Research | Core integrity fell below 20% 19110 | -3/Research | Entered another Research area 19110 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19199 | -2/Research | Spotted B-90 Cyclops 19248 | -2/Research | Garrison activated, responded to threat 19275 | -2/Research | Build established: Mutant 19305 | -2/Research | Core integrity fell below 50% 19315 | -2/Research | Lost 3 parts (2n1w) 19318 | -2/Research | Core integrity fell below 20% 19322 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 19291_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 19297_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R002. 19309_ K-01 Serf cleans the DSF Access. 19312_ K-01 Serf destroyed. 19312_ K-01 Serf collects debris. 19314_ Slammed into G-73 Enforcer. [Achievement: Hunted] 19315_ K-01 Serf collects debris. 19316_ Acquired 30 matter. 19318_ Slammed into K-01 Serf. 19318_ K-01 Serf collects debris. 19318_ R-10 Processor collects Wheel. 19319_ K-01 Serf cleans the DSF Access. 19320_ Slammed into G-73 Enforcer. 19321_ R-10 Processor collects Sml. Matter Pod. 19322_ Exp. Matter Compressor destroyed. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# #??+#??????????????????????? | | ??????????????????# #?? #??????????????????????? | | ??????????????????# R #?? #??????????????????????? | | ??????????????????#gkg#?# #??????????????????????? | | ??????????????????# ### #??????????????????????? | | ??????????????????#gAgb! #??????????????????????? | | ??????????????????+ #??????????????????????? | | ??????????????????# k #??????#???????????????? | | ??????????###????## #???? #???????????????? | | ??????????# ??# ] #?? #???????????????? | | ??????????# # ggg # #???????????????? | | ??????????# [!! ; x @/ #???????????????? | | ??????????# [!! # RgR###########???????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????### #?????????????????????????? | | ???????????######??# #?????????????????????????? | | ???????????? ??# ! #?????????????????????????? | | ???????????? ?# *#?????????????????????????? | | ???????????" """ ?# #?????????????????????????? | | ???????????" """ # ##????????????????????????? | | ?????????""" """ # #????????????????????????? | | ??????# + #????????????????????????? | | ??????# # ##???????????????????????? | | ??????# """ """ # T#????????????????????#### | | ?????????""" """ ?# #????????????????????# | | ???????????" """ ?# ##????????????????????# | | ????????????? ??# H#############?????????# | | ???????????? ??# ????????# | | ????????????####???# ? ????# | | ???????????????????# ? ???# | | ???????????????????# ? ??# | | ???????????????????# ################# ??? | | ???????????????????# #?????# ?? # ???? | | ???????????????????# #?????# # ##### | | ???????????????????# #?????# # | | ???????????????????# #?????# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 100 Energy Generation 47 Energy Capacity 500 Matter Stores 361 Matter Capacity 800 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Corruption Containment 12 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 5 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Kinecellerator | -7/Zion | Archive System Guard | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Arm. Treads | -6/Factory | Scanalyzed Arm. Leg | -6/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Adv. System Restoration Module | -5/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel Lrn. Tractor Beam | -5/Factory | Z-intel Sml. Storage Unit | -5/Factory | Z-intel Imp. Medium Armor Plating | -5/Factory | Z-intel Flexi-carbon Leg | -5/Factory | Z-intel Imp. Signal Interpreter | -5/Factory | Z-intel Great Axe | -5/Factory | Z-intel Reaction Control System | -5/Factory | Z-intel Imp. Thermal Shield | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Field Propulsion Drive | -5/Factory | Z-intel Flak Gun | -5/Factory | Z-intel Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Reactive Plating | x2 | -7/Factory Arm. Leg | x2 | -6/Factory Arm. Leg | x2 | -6/Factory Arm. Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Backstab Close Call Dangerous Findings Dynamic Key Hey, That's Mine! Hunted I'm Back, Baby! Just What I Needed Knowing Is Half The Battle Oops Power Corrupts Prolific Hacker Respectable Loadout Rockin' Loadout Shopping List Significant Disruption System Compromised The More The Merrier The One Troublemaker Challenges ------------ None Game ------ Seed ReinforcedCouplerMatter Manual? 0 Play Time 03:31:07 Cumulative 8.7 hours Start 2022.04.02 @ 17:42:10 End 2022.04.02 @ 21:52:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34b46b14-1e04-41ac-bcb4-7cf7fca739d6