Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.12 @ 04:03:01 Player: Horse Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (122) 610 Value Destroyed (5330) 5330 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1285) 1285 TOTAL SCORE: 9485 Bonus ------- High Alert Combat Kills 1050 Follower Combat Kills 105 Entered Garrisons 200 Friendly Fire -70 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 56/100 System Corruption 14% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Cooling System Medium Storage Unit Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Neutrino Core Trap Scanner Advanced Hacking Suite System Shield Trap Extractor (4/4 Fusion Bomb) Advanced Trap Extractor (8/8 Gamma Bomb) Mini Drone Bay (3/3) Bomb Drone Bay (12/16) Improved Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Advanced Treads Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Trap Scanner Improved Transmission Jammer Advanced Hacking Suite Trap Extractor > --- WEAPON ----------- Heavy Phase Cannon Mini Grenade Launcher > --- INVENTORY -------- Advanced Cooling System Light Armor Plating Advanced Hacking Suite System Shield Advanced Trap Extractor Mini Drone Bay Bomb Drone Bay Datajack [Rating: 47] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Trap Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . . 2 1 . . Weapon . | . . . . . . . Parts Attached 133 | 7 11 7 17 20 56 15 Power 12 | 1 1 1 3 1 4 1 Engine 7 | 1 1 . 3 1 1 . Core 5 | . . 1 . . 3 1 Reactor . | . . . . . . . Propulsion 29 | 2 4 2 3 8 6 4 Treads 8 | . . . . 4 1 3 Leg 19 | 2 4 2 3 4 3 1 Wheel . | . . . . . . . Hover 2 | . . . . . 2 . Flight . | . . . . . . . Utility 43 | 2 3 3 7 4 17 7 Device 19 | 1 . . 2 1 13 2 Storage 5 | 1 1 1 1 . 1 . Processor 2 | . . . 1 . 1 . Hackware 2 | . . . 1 . . 1 Protection 15 | . 2 2 2 3 2 4 Artifact . | . . . . . . . Weapon 49 | 2 3 1 4 7 29 3 Energy Gun 4 | . 1 . . . 2 1 Energy Cannon 11 | . . . 1 3 7 . Ballistic Gun 8 | 2 . 1 . . 5 . Ballistic Cannon 2 | . 2 . . . . . Launcher 15 | . . . 3 2 8 2 Special Weapon 7 | . . . . 2 5 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . 2 . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 5 | . . . . . . 5 Parts Lost 40 | . 1 4 4 5 19 7 Power 5 | . 1 1 . . 2 1 Propulsion 10 | . . . 1 3 4 2 Utility 12 | . . 3 . 1 5 3 Weapon 13 | . . . 3 1 8 1 Highest Loss Streak 5 | . 1 3 2 5 5 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 97 86 91 94 96 Engine 6 | . 13 3 9 9 3 . Core 3 | . . 9 . . 4 8 Treads 7 | . . . . 6 13 19 Leg 14 | . 28 28 22 17 4 1 Hover 3 | . . . . . 7 4 Device 9 | . 1 . 7 5 14 18 Storage 10 | . 14 14 11 9 9 9 Processor 5 | . . . 10 9 9 . Hackware 4 | . . . 3 9 7 8 Protection 7 | . 12 12 3 10 4 8 Energy Gun 5 | . 13 14 2 . 3 . Energy Cannon 4 | . . . 3 9 6 8 Ballistic Gun 2 | . 3 7 1 . 2 . Ballistic Cannon 2 | . 10 6 . . . . Launcher 4 | . . . 11 4 3 7 Naked Turns . | . . . . . . . Heaviest Build 48 | 13 23 23 32 37 42 48 Greatest Support 62 | 20 20 20 20 62 62 60 Greatest Overweight (x) 10 | . 1 1 1 2 2 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 Average Carried 9 | 1 8 9 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 4 10 9 9 9 10 10 Class Distribution -------------------- 44% | Scavenger-Mutant 38% | Mutant 16% | Trapper-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Trapper-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Mat Gar Mat Matter Collected 2740 | 271 335 111 317 425 952 329 Remotely . | . . . . . . . Salvage Created 4615 | 145 407 162 618 499 1377 1407 Parts 274 | 12 33 7 61 23 66 72 Haulers Intercepted 3 | . . . . 1 . 2 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 94 | . 13 3 15 10 26 27 Melee 1 | . . . . . 1 . Guns 19 | . 8 1 . . 10 . Cannons 34 | . 5 2 1 6 8 12 AOE 37 | . . . 14 4 6 13 Classes Destroyed 16 | 2 5 1 4 1 3 . Worker 5 | . 2 . 1 . . 2 Builder 6 | . 1 . 2 . . 3 Tunneler 3 | 3 . . . . . . Hauler 3 | . . . . 1 . 2 Recycler 2 | 1 . 1 . . . . Mechanic 3 | . . . 1 . . 2 Operator 1 | . . . 1 . . . Watcher 5 | . 2 . 2 1 . . Swarmer 8 | . 6 . . . . 2 Grunt 52 | . 7 2 9 4 15 15 Brawler 4 | . . . 1 1 . 2 Duelist 4 | . . . . . 2 2 Sentry 18 | . . . 5 5 3 5 Demolisher 1 | . . 1 . . . . Hunter 4 | . . . . . 3 1 Programmer 3 | . . . . . 3 . Best Kill Streak 7 | 4 7 3 3 7 3 7 Combat Bots Only 6 | . 5 2 3 6 3 5 Max Kills in Single Turn 3 | 1 1 1 2 2 2 3 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 1 2 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Mat Damage Taken 5540 | . 595 466 797 470 2058 1154 Core 976 | . 134 81 202 75 344 140 Absorbed by Shields 152 | . . . . . 152 . Redirected to Shielding 37 | . 6 31 . . . . Regen/Repaired (Parts) 143 | . . . 88 . . 55 Core Remaining (%) 54 | 100 . 14 49 . . . Volleys Fired 306 | 4 48 10 44 27 118 55 Largest 2 | 2 2 2 2 2 2 2 Hottest 175 | 40 85 85 101 98 175 146 Shots Fired 474 | 8 94 20 66 38 180 68 Gun 180 | 8 70 13 16 . 72 1 Cannon 187 | . 24 7 10 21 77 48 Launcher 88 | . . . 40 13 16 19 Special 19 | . . . . 4 15 . Kinetic 124 | 8 48 10 7 . 51 . Thermal 241 | . 46 10 19 25 92 49 Explosive 66 | . . . 27 13 16 10 Electromagnetic 43 | . . . 13 . 21 9 Robot Hit Streak 19 | 4 7 6 7 15 14 19 Robot Miss Streak 3 | . 3 1 2 3 3 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 301 | 4 53 14 42 24 115 49 Core Hits 205 | 4 25 8 31 26 61 50 Critical Kills 3 | . . . . . 1 2 Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 7 | . 1 . . 1 3 2 Meltdown 3 | . . . . . 1 2 Destroy 1 | . . . . . 1 . Blast 1 | . 1 . . . . . Sever 2 | . . . . 1 1 . Melee Attacks 2 | . . . . . 2 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9718 | 45 788 214 1807 997 3098 2769 Guns 1731 | 45 446 95 169 . 961 15 Cannons 3453 | . 342 118 136 351 1243 1263 Explosions 4319 | . . . 1493 596 739 1491 Melee . | . . . . . . . Ramming 15 | . . 1 9 . 5 . Kinetic 1588 | 45 533 160 80 . 770 . Thermal 3811 | . 255 53 431 401 1393 1278 Explosive 3365 | . . . 799 596 739 1231 Electromagnetic 939 | . . . 488 . 191 260 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . 2 . 5 14 Average Corruption 4 | . . . 1 . 4 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 67 | . . . 12 . 23 32 Message Errors 19 | . . . . . 7 12 Matter Fused 12 | . . . 2 . 5 5 Heat Flow Errors 11 | . . . 2 . 4 5 Energy Discharges 6 | . . . 3 . . 3 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 11 | . . . 4 . 5 2 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . 1 1 Alerts 3 | . . . 1 . 1 1 Overload Shots . | . . . . . . . Overflow Damage 186 | . 2 . 43 2 44 95 Projectiles 76 | . 2 . . . 31 43 Explosions 110 | . . . 43 2 13 52 Melee . | . . . . . . . Knockbacks 7 | . 6 1 . . . . Impact . | . . . . . . . Kinetic 7 | . 6 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 338 | . . . 141 58 123 16 Shots 18 | . . . 9 3 4 2 Rammed 2 | . . . . . 2 . Targets Rammed 4 | . . 1 1 . 2 . Kicked 2 | . . 1 1 . . . Crushed . | . . . . . . . Highest Temperature 616 | . 324 196 153 266 313 616 Average Temperature 96 | . 74 96 40 84 107 128 Received Heat Transfer 1929 | . 267 54 234 171 663 540 Effects 7 | . 1 . . . 2 4 Energy Bleed 1 | . . . . . 1 . Interference 2 | . . . . . 1 1 Matter Decay 1 | . 1 . . . . . Short Circuit 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . 4 . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . 1 2 Combat Hostiles 3 | . . . . . 1 2 Parts Melted 10 | . 1 . 1 1 5 2 Heat Transferred 5961 | . 740 148 731 740 2270 1332 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 2 . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Peak Influence 1304 | 20 286 95 388 492 1304 998 Initial 635 | . 13 50 3 163 321 635 Average 489 | 7 174 62 152 364 850 778 Maximum Alert Level 4 | . 1 . 1 2 4 3 Low Security (%) 34 | 100 65 100 67 11 . . Level 1 14 | . 34 . 32 42 3 . Level 2 15 | . . . . 46 27 25 Level 3 27 | . . . . . 47 74 Level 4 7 | . . . . . 21 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 2 . 7 3 . 9 Investigation 15 | . 2 . 6 . . 7 Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 2 | . . . . . . 2 Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Mat Distress Signals 9 | . 2 . 4 . . 3 Communications Jammed 30 | . . . . . . 30 Distress Signals 30 | . . . . . . 30 Times Spotted 140 | . 24 10 23 13 26 44 Peak Tracking Total 7 | . 7 7 4 5 3 5 Tactical Retreats 10 | . 1 1 5 . . 3 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Traps Triggered 4 | . 3 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 12 | . . . . . 12 12 Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Mat Gar Mat Machines Disabled 24 | . 2 . 7 1 13 1 Max in Single Turn 2 | . 1 . 2 1 2 1 Garrison Relay 4 | . . . . . 4 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Mat Machines Accessed 35 | . 10 1 12 2 2 8 Terminals 24 | . 8 . 9 . 2 5 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . . 1 Recycling Units 2 | . 2 . . . . . Scanalyzers 4 | . . . 2 1 . 1 Garrison Access 2 | . . . . 1 . 1 Total Hacks 123 | . 31 1 44 5 3 39 Successful 71 | . 17 1 24 5 2 22 Failed 51 | . 13 . 20 . 1 17 Catastrophic 6 | . 1 . 4 . . 1 Database Lockouts 1 | . 1 . . . . . Manual 72 | . 24 . 27 . . 21 Terminals 88 | . 25 . 33 . 3 27 Fabricators . | . . . . . . . Repair Stations 7 | . . . 5 . . 2 Recycling Units 6 | . 6 . . . . . Scanalyzers 17 | . . . 6 4 . 7 Garrison Access 4 | . . . . 1 . 3 Terminal Hacks 28 | . 7 1 8 . 2 10 Robot Schematic 1 | . 1 . . . . . Robot Analysis 9 | . 4 . 2 . . 3 Prototype ID Bank 1 | . . . . . . 1 Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 3 | . 1 . 1 . . 1 Alert Level 1 | . . . . . . 1 Unreport Threat 5 | . . . 1 . . 4 Locate Traps 1 | . 1 . . . . . Security Status 1 | . . . 1 . . . Recall Investigation 2 | . . . 2 . . . Patrol Navigation 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 3 . . 2 Scan Component 3 | . . . 2 . . 1 Repair 2 | . . . 1 . . 1 Recycling Unit Hacks 2 | . 2 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer 16 | . . . 5 4 . 7 Insert Component 8 | . . . 3 2 . 3 Analyze 8 | . . . 2 2 . 4 Garrison Access Hacks 2 | . . . . 1 . 1 Unlock Access 2 | . . . . 1 . 1 Unauthorized Hacks 18 | . 8 . 8 . . 2 Terminals 13 | . 5 . 7 . . 1 Track 1 | . . . 1 . . . Assimilate 2 | . . . 2 . . . Botnet 6 | . 3 . 2 . . 1 Detonate 1 | . . . 1 . . . Disrupt 1 | . 1 . . . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Reject 1 | . 1 . . . . . Recyclers 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access 1 | . . . . . . 1 Reprogram 1 | . . . . . . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 30 | . 10 . 11 2 1 6 Full Trace Events 12 | . 1 . 5 . . 6 Feedback Events 2 | . . . . . . 2 Corruption 2 | . . . . . . 2 Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . . . 5 2 . 3 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 . . 1 Time 42 | . . . 16 . . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . 4 . . . . . Parts Scanalyzed 6 | . . . 1 2 . 3 Part Schematics Acquired 6 | . . . 1 2 . 3 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 17 | . . . . . 17 . Machine Destruction 17 | . . . . . 17 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Mat Total Allies 6 | . . . 1 . 3 2 Largest Group 3 | . . . 1 . 3 2 Highest-Rated Group 32 | . . . 10 . 15 32 Highest-Rated Ally 16 | . . . 10 . 5 16 Total Orders 10 | . . . 10 . . . STAY 1 | . . . 1 . . . EXPLORE 5 | . . . 5 . . . RETURN 4 | . . . 4 . . . Ally Attacks 47 | . . . 4 . 13 30 Total Damage 391 | . . . . . 35 356 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Robot Analysis Total 9 | . 4 . 2 . . 3 Derelict Logs Recovered . | . . . . . . . Drone Launches 8 | . . . 8 . . . Drone Recoveries 4 | . . . 4 . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Mat Gar Mat Turns Passed 6183 | 94 1168 541 1061 266 2085 968 Spaces Moved 3028 | 56 562 341 520 110 1009 430 Core 11 | 3 . . . . . 8 Treads 662 | . . . . 33 305 324 Legs 1794 | 53 562 341 520 77 241 . Wheels . | . . . . . . . Hover 561 | . . . . . 463 98 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 160 Average Speed 157 | 116 172 144 168 141 145 176 Slowest Speed 550 | 120 190 190 190 260 225 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 5 95 67 67 11 95 46 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 15 | . . . . . 15 . Terrain Destroyed 469 | . . . 186 70 101 112 Melee . | . . . . . . . Projectile 17 | . . . . 1 3 13 AOE 452 | . . . 186 69 98 99 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Mat Total 3916 | 74 670 371 639 174 1414 574 Wait 316 | 3 30 1 46 6 170 60 Move 3023 | 55 561 340 519 110 1008 430 Hop . | . . . . . . . Pick Up 45 | 5 8 4 4 4 17 3 Fast Attach 44 | 6 5 . 6 7 13 7 Attach 25 | 1 . 3 5 3 12 1 Detach 11 | . 2 . 2 1 3 3 Swap 64 | . 6 4 6 10 31 7 Drop 50 | . 10 8 6 6 12 8 Fire 306 | 4 48 10 44 27 118 55 Melee 2 | . . . . . 2 . Ram . | . . . . . . . Kick 2 | . . 1 1 . . . Crush 2 | . . . . . 2 . Escape Stasis 13 | . . . . . 13 . Rewire 13 | . . . . . 13 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 95 | -11/Junkyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 15) 583 | -10/Materials | Discovered new exit (range 12) 680 | -10/Materials | Discovered new exit (range 16) 796 | -10/Materials | Core integrity fell below 50% 919 | -10/Materials | Discovered new exit (range 4) 1019 | -10/Materials | Central database locked down 1263 | -10/Materials | Entered Mines 1604 | -10/Mines | Discovered new exit (range 6) 1675 | -10/Mines | Found the Drone Emporium 1682 | -10/Mines | Found Prototype Device 1732 | -10/Mines | Assembled infested the area 1796 | -10/Mines | Lost 3 parts (1p2u) 1803 | -10/Mines | Core integrity fell below 20% 1804 | -10/Mines | Entered Materials 1804 | -9/Materials | Evolved 2 slots: Utility x2 1804 | -9/Materials | Identified Bomb Drone Bay 1821 | -9/Materials | Discovered new exit (range 50) 1914 | -9/Materials | Discovered new exit (range 36) 2100 | -9/Materials | Identified exit to Mines 2350 | -9/Materials | Discovered new exit (range 7) 2374 | -9/Materials | Build established: Scavenger-Mutant 2449 | -9/Materials | Core integrity fell below 50% 2724 | -9/Materials | Repaired Rnf. Ion Engine 2865 | -9/Materials | Entered another Materials area 2865 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3084 | -8/Materials | Lost 5 parts (3n1u1w) 3131 | -8/Materials | Identified exit to Garrison 3131 | -8/Materials | Entered Garrison 3194 | -8/Garrison | Phase Generator disabled 3248 | -8/Garrison | Triggered checkpoint 3367 | -8/Garrison | Garrison Relay disabled 3530 | -8/Garrison | Triggered checkpoint 3547 | -8/Garrison | Triggered checkpoint 3618 | -8/Garrison | Triggered checkpoint 3679 | -8/Garrison | Discovered new exit (range 3) 3789 | -8/Garrison | Discovered new exit (range 3) 3846 | -8/Garrison | Core integrity fell below 50% 3934 | -8/Garrison | Triggered checkpoint 3959 | -8/Garrison | Garrison Relay disabled 4098 | -8/Garrison | Triggered checkpoint 4142 | -8/Garrison | Triggered checkpoint 4175 | -8/Garrison | Lost 3 parts (1u2w) 4203 | -8/Garrison | Discovered new exit (range 15) 4317 | -8/Garrison | Lost 5 parts (2n1u2w) 4514 | -8/Garrison | Discovered new exit (range 12) 4644 | -8/Garrison | Triggered checkpoint 4713 | -8/Garrison | Lost 3 parts (3w) 4765 | -8/Garrison | Garrison Relay disabled 5216 | -8/Garrison | Entered Materials 5302 | -8/Materials | Identified exit to Garrison 5464 | -8/Materials | Build established: Trapper-Mutant 5616 | -8/Materials | First assault squad dispatched 5737 | -8/Materials | Core integrity fell below 20% 5878 | -8/Materials | Repaired Lgt. Armor Plating 6122 | -8/Materials | System corruption reached 10% 6184 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06131_ U-05 Engineer lays Concrete. 06132_ U-05 Engineer builds a Wall. 06137_ Acquired 10 matter. 06137_ U-05 Engineer destroyed. 06138_ U-05 Engineer builds a Wall. 06141_ Critical hit (Burn: +37). 06145_ U-05 Engineer lays Concrete. 06147_ Shock Bomb Launcher destroyed. 06148_ M-28 Smith repairs G-50 Soldier. 06151_ System corrupted: Lgt. Treads rejected. 06156_ K-01 Serf collects debris. 06157_ Lgt. Armor Plating destroyed. 06159_ Broken Lgt. Treads destroyed. 06160_ K-01 Serf collects debris. 06166_ Lgt. Nuclear Core destroyed. 06167_ K-01 Serf collects debris. 06170_ U-05 Engineer builds a Wall. 06174_ Insulated Plating destroyed. 06178_ System corrupted: Hvy. Phase Cannon rejected. 06179_ R-06 Scavenger collects Hvy. Phase Cannon. Map ----- +----------------------------------------------------+ | % ##! 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[##???## ##??????????????????????? | | """ # ##????#+#???????????????????????? | | # ##???? ???????????????????????? | | =# [ ##???? ???????????????????????? | | ## ################??? ??????????????????????? | | # ????????????????? ??????????????????????? | | ## ??????????????? ?????????????????????? | | #?# ###?????????????? ?????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Resistance: TH 10 Resistance: EM 15 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 14 Trap Extractor Capacity 8 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Hammer | -9/Materials | Extracted Hcp. Matter Pod | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Rnf. Ion Engine | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Adv. Cooling System | -8/Materials | Scanalyzed Mni. Drone Bay | -8/Materials | Scanalyzed Adv. Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictGravityMace Manual? 0 Play Time 01:09:28 Cumulative 1082.2 hours Start 2023.10.10 @ 18:35:23 End 2023.10.12 @ 04:03:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 451 Rogue 451 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40043404-47cd-47a0-9a8c-2f20ae664c9c