Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 14:48:55 Player: Timm35 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1165) 1165 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3605 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 217/300 Energy 125/125 System Corruption 0% Temperature Cool (9) Movement Flying (117) Ox1 Location -8/Garrison Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (3) --- Flight Unit Flight Unit > --- UTILITY (3) ------ Terrain Scanner Hardened Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (5) ---- Recoil Stabilizer Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Compact Battery Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Improved Medium Laser > --- INVENTORY -------- Carbon-fiber Leg Compact Battery Terrain Scanner Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Heavy Assault Rifle Improved Light Cannon Assault Cannon Mini Grenade Launcher Welding Torch [Rating: 26] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Visual Processing Unit Device Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power 2 | . . 2 . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 45 | 6 3 10 12 3 11 Power 10 | 1 . 4 4 . 1 Engine 6 | 1 . 4 . . 1 Core 4 | . . . 4 . . Reactor . | . . . . . . Propulsion 11 | 2 . 2 3 . 4 Treads 2 | 2 . . . . . Leg 5 | . . 2 1 . 2 Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 15 | 1 2 1 4 3 4 Device 3 | . 1 1 . . 1 Storage 3 | 1 . . 1 1 . Processor 1 | . 1 . . . . Hackware 2 | . . . . 1 1 Protection 6 | . . . 3 1 2 Artifact . | . . . . . . Weapon 9 | 2 1 3 1 . 2 Energy Gun 4 | 1 1 1 1 . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon 3 | . . 2 . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 20 | . . 7 7 . 6 Power 8 | . . 3 3 . 2 Propulsion 4 | . . 1 2 . 1 Utility 5 | . . 2 1 . 2 Weapon 3 | . . 1 1 . 1 Highest Loss Streak 7 | . . 4 7 . 4 To Critical Strikes 1 | . . 1 . . . Average Backups 6 | . . 2 6 21 18 Power . | . . . . . . Propulsion . | . . . . 1 . Utility 4 | . . . 5 15 14 Weapon 1 | . . 1 . 4 2 Tool/Special . | . . . . . . Unused Backups 15 | . . 2 . . 13 Power . | . . . . . . Propulsion . | . . . . . . Utility 11 | . . 1 . . 10 Weapon 3 | . . 1 . . 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 81 | . 97 89 68 81 65 Engine 11 | . 14 24 3 . 1 Core 5 | . . . 11 18 8 Treads 9 | . 28 12 . . . Leg 4 | . . 8 4 . 2 Wheel 4 | . . . 9 18 7 Device 6 | . 11 10 . . 1 Storage 4 | . 2 . 8 10 7 Processor 6 | . 12 11 2 . . Hackware 1 | . . . . 4 9 Protection 5 | . . . 14 12 9 Energy Gun 10 | . 16 3 13 18 7 Ballistic Gun 2 | . 10 . . . 2 Ballistic Cannon 7 | . . 18 1 . 4 Peak Build Rating 26 | 6 8 20 21 26 26 Average Rating 14 | 4 7 16 15 24 18 On Entrance 12 | . 6 8 11 21 26 Avg Prop Armor Cover (%) 6 | . . . 6 . . Naked Turns . | . . . . . . Heaviest Build 112 | 12 12 26 112 110 103 Greatest Support 40 | 40 40 40 20 20 20 Greatest Overweight (x) 35 | . . 1 35 5 31 Average Overweight (x) 1 | . . . 5 5 4 Largest Inventory Capacity 25 | 8 8 5 25 25 25 Average Capacity 13 | 6 5 5 24 25 21 Most Carried 25 | 4 1 5 15 25 25 Average Carried 6 | . . 2 6 22 18 Final Capacity 25 | 8 5 5 25 25 5 Final Carried 25 | . . . 15 25 2 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 1016 | 224 102 450 90 30 120 Remotely . | . . . . . . Salvage Created 1201 | . 239 539 252 59 112 Parts 75 | . 14 42 10 2 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 32 | . 4 17 5 1 5 Guns 17 | . 4 3 5 1 4 Cannons 15 | . . 14 . . 1 Classes Destroyed 6 | . 2 3 . 1 . Builder 2 | . . 1 1 . . Watcher 2 | . 1 1 . . . Swarmer 6 | . . 3 . . 3 Grunt 21 | . 4 11 4 . 2 Sentry 4 | . . 3 1 . . Hunter 1 | . . . . 1 . Best Kill Streak 4 | . 1 4 2 1 4 Combat Bots Only 4 | . 1 3 2 1 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 295 | . 22 107 84 4 78 Missed 81 | . 2 29 30 1 19 Hits 214 | . 20 78 54 3 59 Projectile 214 | . 20 78 54 3 59 Critical Strikes 5 | . . 1 4 . . Damage Taken 3052 | . 295 895 857 54 951 Core 706 | . 42 104 153 13 394 Absorbed by Shields 4 | . . . . . 4 Regen/Repaired (Parts) 75 | . 30 45 . . . Core Remaining (%) 85 | 100 83 74 . . . Volleys Fired 115 | . 19 52 20 3 21 Largest 2 | . 2 2 2 2 2 Hottest 121 | . 60 93 121 121 121 Shots Fired 186 | . 31 89 29 5 32 Gun 108 | . 31 15 28 5 29 Cannon 78 | . . 74 1 . 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 93 | . 12 74 1 . 6 Thermal 74 | . . 15 28 5 26 Explosive . | . . . . . . Electromagnetic 19 | . 19 . . . . Robot Hit Streak 9 | . 3 7 7 3 9 Robot Miss Streak 7 | . 2 7 1 1 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 104 | . 18 42 18 3 23 Core Hits 50 | . 8 19 13 2 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . . 4 4 . 3 Burn 9 | . . 2 4 . 3 Blast 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2160 | . 235 1113 363 52 397 Guns 1143 | . 235 153 349 52 354 Cannons 1003 | . . 960 . . 43 Explosions . | . . . . . . Melee . | . . . . . . Ramming 14 | . . . 14 . . Kinetic 1137 | . 91 960 . . 86 Thermal 865 | . . 153 349 52 311 Explosive . | . . . . . . Electromagnetic 144 | . 144 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . 7 . . . Impact . | . . . . . . Kinetic 6 | . . 6 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 7 | . . . 7 . . Shots . | . . . . . . Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 775 | . 93 407 328 150 775 Average Temperature 163 | . 40 126 119 69 418 Received Heat Transfer 1473 | . 147 447 540 . 339 Effects 40 | . . 7 6 . 27 Shutdowns 12 | . . 4 . . 8 Energy Bleed 6 | . . 1 3 . 2 Interference 6 | . . 2 3 . 1 Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . . . . 4 Damage (minor) 3 | . . . . . 3 Damage (major) 6 | . . . . . 6 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 2 . 2 Heat Transferred 2553 | . . 481 1036 111 925 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 96 100 100 100 Level 1 1 | . . 3 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 236 | . 71 236 91 30 93 Initial 91 | . . 9 91 . 8 Average 37 | . 23 61 21 3 61 Influence Increases 937 | . 143 498 131 40 125 Destroy 0b10 Robot/C 640 | . 80 340 100 20 100 Destroy 0b10 Robot/NC 20 | . 5 10 5 . . Destroy Leader 134 | . 22 82 10 10 10 Successful Hack 24 | . 6 8 . 10 . Disable Machine 15 | . . . 15 . . Destroy Structure 14 | . . 13 1 . . Lose Combat Pursuer 90 | . 30 45 . . 15 Influence Decreases 864 | . 120 303 349 27 65 Entered New Map 146 | . . 14 127 . 5 Time Decay 546 | . 120 219 180 27 . Lost Part 172 | . . 70 42 . 60 Squads Dispatched 6 | . 1 4 1 . . Investigation 4 | . 1 3 . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 5 26 9 1 9 Peak Tracking Total 6 | . 3 5 5 . 6 Tactical Retreats 5 | . 1 3 . . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered 3 | . 1 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 9 | . 2 4 1 2 . Terminals 5 | . 1 2 1 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 30 | . 6 19 2 3 . Successful 22 | . 5 14 1 2 . Failed 8 | . 1 5 1 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 3 10 2 1 . Fabricators . | . . . . . . Repair Stations 6 | . 3 3 . . . Recycling Units 6 | . . 6 . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 12 | . 3 7 1 1 . Record 5 | . 3 2 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . . 1 . Dispatch Records 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 5 | . . 5 . . . Recycle Component 4 | . . 4 . . . Process 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 3 . 1 . Full Trace Events 5 | . 2 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 64 | . 26 38 . . . Parts Recycled 4 | . . 4 . . . Recycled Matter 333 | . . 333 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Active Infowar (turns) 888 | . 351 381 111 . 45 Optics 837 | . 351 375 111 . . Sensors 704 | . 323 381 . . . Terrain 45 | . . . . . 45 Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 2144 | 128 383 689 524 144 276 Spaces Moved 964 | 88 205 337 184 79 71 Core 36 | 29 . . 5 . 2 Treads 470 | 59 205 206 . . . Legs 169 | . . 131 33 . 5 Wheels 266 | . . . 146 79 41 Hover . | . . . . . . Flight 23 | . . . . . 23 Fastest Speed 50 | 50 160 120 120 155 117 Average Speed 175 | 123 160 151 235 155 259 Slowest Speed 1810 | 160 160 240 1800 155 1810 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 7 34 27 15 14 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . . 12 1 . . Melee . | . . . . . . Projectile 13 | . . 12 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 1236 | 107 230 425 246 94 134 Wait 21 | 8 . 13 . . . Move 959 | 87 204 336 183 78 71 Hop . | . . . . . . Pick Up 62 | 6 3 12 27 10 4 Fast Attach . | . . . . . . Attach 38 | 6 3 8 12 . 9 Detach 1 | . . . 1 . . Swap 9 | . . 3 . 3 3 Drop 14 | . 1 1 1 . 11 Fire 115 | . 19 52 20 3 21 Melee . | . . . . . . Ram 2 | . . . 2 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 442 | -10/Materials | Repaired Assault Rifle 503 | -10/Materials | Discovered new exit (range 5) 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Power x2 942 | -9/Materials | Lost 4 parts (2p1n1u) 1092 | -9/Materials | Repaired Lgt. Deuterium Engine? 1155 | -9/Materials | Discovered new exit (range 16) 1201 | -9/Materials | Entered another Materials area 1201 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1412 | -8/Materials | Lost 7 parts (3p2n1u1w) 1623 | -8/Materials | Discovered new exit (range 11) 1725 | -8/Materials | Entered Storage 1867 | -8/Storage | Identified exit to Garrison 1869 | -8/Storage | Entered Garrison 1927 | -8/Garrison | Triggered checkpoint 1970 | -8/Garrison | Core integrity fell below 50% 2003 | -8/Garrison | Core integrity fell below 20% 2037 | -8/Garrison | Lost 4 parts (2p1n1w) 2133 | -8/Garrison | Triggered checkpoint 2145 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- area. 02117_ Field strength at 94. 02118_ Field strength at 88. 02119_ Field strength at 82. 02120_ Field strength at 76. 02121_ Field strength at 70. 02122_ Field strength at 64. 02123_ Field strength at 58. 02124_ Field strength at 52. 02125_ Field strength at 46. 02126_ Field strength at 40. 02127_ Field strength at 34. 02128_ Field strength at 28. 02129_ Field strength at 22. 02130_ Field strength at 16. 02131_ Field strength at 10. 02132_ Field strength at 4. 02133_ Beams of light sweep through the air. An alarm sounds. 02133_ Stasis field depleted. 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Deuterium Engine | 10% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed SpectralStructuralDeck Manual? 0 Play Time 00:33:07 Cumulative 7.3 hours Start 2025.10.26 @ 14:14:57 End 2025.10.26 @ 14:48:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6baea153-7a7c-4c34-a341-92fab7654183