Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.07 @ 11:51:14 Player: Beazlebub Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (1834) 1834 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (670) 670 TOTAL SCORE: 6429 Bonus ------- Follower Combat Kills 927 Met Data Miner 300 Friendly Fire -557 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Weapon Cycler System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Makeshift Sensor Array Improved Field Recycling Unit (1) Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine F-cell Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- (None) [Rating: 41] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Improved Targeting Computer Device Improved Heat Sink Processor Improved Targeting Computer Hackware System Shield Protection Improved Propulsion Shielding Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 . 2 . . . . Power 2 | . . 2 . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 1 | . . . . . 1 . . . . Weapon 2 | . . . 2 . . . . . . Parts Attached 99 | 5 7 16 11 23 20 4 10 . 3 Power 23 | 1 1 4 3 8 5 . 1 . . Engine 16 | 1 1 4 . 6 4 . . . . Core 7 | . . . 3 2 1 . 1 . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 1 5 . 7 2 1 2 . 1 Treads 5 | . . . . 5 . . . . . Leg 7 | 2 . 2 . . . . 2 . 1 Wheel 3 | . . 2 . . . 1 . . . Hover 3 | . 1 . . 2 . . . . . Flight 3 | . . 1 . . 2 . . . . Utility 25 | . 3 3 5 4 5 1 3 . 1 Device 12 | . 1 1 3 2 3 . 1 . 1 Storage . | . . . . . . . . . . Processor 4 | . 1 . 1 2 . . . . . Hackware 2 | . . . 1 . . . 1 . . Protection 7 | . 1 2 . . 2 1 1 . . Artifact . | . . . . . . . . . . Weapon 30 | 2 2 4 3 4 8 2 4 . 1 Energy Gun 6 | 1 . . 2 2 . . 1 . . Energy Cannon 2 | . . . . . 1 1 . . . Ballistic Gun 12 | 1 1 3 1 2 2 1 1 . . Ballistic Cannon 1 | . 1 . . . . . . . . Launcher 2 | . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . 1 . . 3 . . . . Slashing Weapon 3 | . . . . . . . 2 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 4 . . . . . Parts Lost 33 | . 1 9 . 5 10 . 1 . 7 Power 7 | . . 3 . 2 1 . . . 1 Propulsion 8 | . . 2 . . 4 . . . 2 Utility 6 | . . 1 . 1 2 . 1 . 1 Weapon 12 | . 1 3 . 2 3 . . . 3 Highest Loss Streak 9 | . 1 9 . 3 7 . 1 . 5 Average Slot Usage (%) 67 | . 90 71 68 79 62 50 56 69 57 Engine 7 | . 14 17 4 12 9 7 . . . Core 4 | . . . 8 9 3 . 6 7 . Treads 3 | . . . . 9 8 . . . . Leg 9 | . 24 2 18 7 . . 4 15 18 Wheel 1 | . . 11 . . . 5 4 . . Device 4 | . 12 . 7 4 2 6 . . 3 Processor 8 | . 4 5 1 13 10 7 7 7 6 Hackware 1 | . . . 3 . . . . 7 7 Protection 4 | . 7 12 . . 1 7 12 7 3 Energy Gun 4 | . 5 . 9 8 3 . . 7 . Ballistic Gun 11 | . 14 15 15 14 14 4 8 7 6 Impact Weapon 1 | . . 4 . . 2 6 . . . Slashing Weapon 1 | . . . . . . . 1 7 7 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 7 17 16 20 44 46 28 28 22 22 Greatest Support 45 | 20 20 20 20 40 40 16 30 30 45 Greatest Overweight (x) 10 | . 1 3 . 2 10 8 1 . . Average Overweight (x) . | . . . . . 1 1 . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 2 3 Average Carried 2 | 1 2 1 2 1 2 2 1 2 1 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 3 4 3 2 2 2 2 2 Class Distribution -------------------- 50% | Mutant 13% | Scavenger-Mutant 12% | Gunner 11% | Scavenger-Gunner 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Matter Collected 2004 | 236 146 265 60 567 258 230 117 . 125 Remotely . | . . . . . . . . . . Salvage Created 2356 | . 164 339 60 966 477 62 242 . 46 Parts 124 | . 13 14 5 57 23 4 7 . 1 Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . Parts Field Recycled 1 | . . . . . . . 1 . . Retrieved Matter 1 | . . . . . . . 1 . . Parts Self-Destructed 34 | . . . . . . 3 7 . 24 Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 38 | . 3 7 1 10 9 1 6 . 1 Melee 1 | . . . . . . . . . 1 Guns 30 | . 3 6 1 10 6 1 3 . . Cannons 3 | . . . . . . . 3 . . AOE 3 | . . . . . 3 . . . . Classes Destroyed 13 | . 2 2 . 5 3 . . . 1 Worker 3 | . . . . 2 1 . . . . Builder 1 | . . . . . 1 . . . . Hauler 2 | . . . . 2 . . . . . Recycler 3 | . . . . 3 . . . . . Operator 2 | . . . . 2 . . . . . Drone 1 | . . . . 1 . . . . . Watcher 5 | . 2 . . 2 1 . . . . Swarmer 7 | . . . . . 4 . 3 . . Grunt 19 | . 3 4 . 5 4 . 3 . . Brawler 2 | . . 1 . . 1 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 10 | . . 2 1 5 1 1 . . . Programmer 1 | . . . . . . . . . 1 Best Kill Streak 6 | . 1 2 1 6 4 1 3 . 1 Combat Bots Only 3 | . 1 2 1 3 3 1 3 . 1 Max Kills in Single Turn 4 | . 1 1 1 2 4 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Damage Taken 5139 | . 329 840 30 1002 1457 219 374 . 888 Core 1141 | . 33 234 14 146 309 68 83 . 254 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 86 41 . 70 . . . . . Volleys Fired 180 | . 33 23 2 48 30 6 14 . 24 Largest 4 | . 2 2 3 3 4 1 2 . 2 Hottest 136 | . 70 50 115 115 136 33 102 . 103 Shots Fired 368 | . 47 42 6 124 90 6 28 . 25 Gun 346 | . 44 42 6 124 85 6 14 . 25 Cannon 17 | . 3 . . . . . 14 . . Launcher 5 | . . . . . 5 . . . . Special . | . . . . . . . . . . Kinetic 282 | . 36 42 4 86 70 6 14 . 24 Thermal 67 | . 11 . 2 38 15 . . . 1 Explosive 5 | . . . . . 5 . . . . Electromagnetic 14 | . . . . . . . 14 . . Robot Hit Streak 17 | . 13 8 2 17 8 9 10 . 4 Robot Miss Streak 4 | . 3 3 1 2 4 . 4 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . 1 . 2 4 . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . Shots Hit Robots 260 | . 35 34 4 87 59 6 13 . 22 Core Hits 114 | . 10 11 2 36 39 3 7 . 6 Critical Hits 2 | . . 1 . . . . 1 . . Critical Kills 2 | . . 1 . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 18 | . . 9 . . . . . . 9 Impact 9 | . . 9 . . . . . . . Slashing 9 | . . . . . . . . . 9 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4995 | . 421 538 67 1443 1566 104 375 . 481 Guns 3483 | . 402 400 67 1443 666 104 153 . 248 Cannons 241 | . 19 . . . . . 222 . . Explosions 900 | . . . . . 900 . . . . Melee 371 | . . 138 . . . . . . 233 Ramming . | . . . . . . . . . . Kinetic 2798 | . 309 400 67 991 526 104 153 . 248 Thermal 1072 | . 112 . . 452 508 . . . . Explosive 132 | . . . . . 132 . . . . Electromagnetic 622 | . . . . . 400 . 222 . . Impact 138 | . . 138 . . . . . . . Slashing 233 | . . . . . . . . . 233 Piercing . | . . . . . . . . . . Highest Corruption 11 | . . 11 . 1 1 1 1 1 1 Average Corruption 1 | . . 9 . 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 30 | . . 10 . 7 1 4 2 . 6 Message Errors 10 | . . 1 . 3 . 1 2 . 3 Matter Fused 1 | . . 1 . . . . . . . Heat Flow Errors 2 | . . 2 . . . . . . . Energy Discharges 6 | . . . . 1 1 2 . . 2 Data Loss (minor) 4 | . . 2 . 1 . 1 . . . Targeting Errors 7 | . . 4 . 2 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 110 | . . . . . 101 . . . 9 Projectiles . | . . . . . . . . . . Explosions 101 | . . . . . 101 . . . . Melee 9 | . . . . . . . . . 9 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 121 | . . . . . 121 . . . . Shots 4 | . . . . . 4 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 521 | . 102 231 152 521 310 . 162 . 24 Average Temperature 106 | . 36 44 82 141 94 . 74 . 6 Received Heat Transfer 1515 | . 180 333 9 378 156 72 108 . 279 Effects 6 | . . . . 5 1 . . . . Shutdowns 1 | . . . . 1 . . . . . Matter Decay 2 | . . . . 1 1 . . . . Short Circuit 2 | . . . . 2 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . 2 . . 1 . 1 . . Impact Corruptions 1 | . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 1828 | . 333 . . 1036 459 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Peak Influence 412 | . 114 160 67 412 334 . . . . Average Influence 143 | . 51 51 53 187 241 . . . . Maximum Alert Level 2 | . . . . 2 1 . . . . Low Security (%) 71 | 100 100 100 100 53 43 . . . . Level 1 26 | . . . . 37 56 . . . . Level 2 2 | . . . . 9 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 3 1 . 3 6 . . . . Investigation 2 | . 1 . . . 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 7 | . 2 1 . 3 1 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Distress Signals 5 | . . . 1 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 11 11 7 32 18 1 7 . 14 Peak Tracking Total 7 | . 3 4 3 7 4 1 4 . 4 Tactical Retreats 13 | . 3 2 2 1 4 . . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Traps Triggered 6 | . 1 . . 3 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Machines Disabled 9 | . . 1 . . 8 . . . . Max in Single Turn 6 | . . 1 . . 6 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Machines Accessed 14 | . 1 1 2 4 1 . 1 4 . Terminals 7 | . . 1 2 3 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 2 1 4 6 1 . 1 28 . Successful 41 | . 2 1 3 5 1 . 1 28 . Failed 2 | . . . 1 1 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . 1 1 Terminals 9 | . . 1 4 3 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . . 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 36 | . . 1 3 2 1 . 1 28 . Record 14 | . . . 2 . . . 1 11 . Part Schematic 8 | . . . . . . . . 8 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . . 1 . . . . . Alert Level 2 | . . . 1 1 . . . . . Locate Traps 2 | . . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . 3 . . . . . Recycle Component 1 | . . . . 1 . . . . . Process 2 | . 1 . . 1 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . 1 . 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . Recycled Matter 33 | . . . . 33 . . . . . Retrieved Matter 33 | . . . . 33 . . . . . Retrieved Components 10 | . 10 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Total Allies 11 | . . . . 10 . . . . 1 Largest Group 10 | . . . . 10 2 . . . 1 Highest-Rated Group 173 | . . . . 173 32 . . . 94 Highest-Rated Ally 94 | . . . . 29 16 . . . 94 Total Orders . | . . . . . . . . . . Ally Attacks 133 | . . . . 73 25 . . . 35 Total Damage 2701 | . . . . 1083 295 . . . 1323 Kills 25 | . . . . 13 2 . . . 10 Allies Corrupted 1 | . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 1 . 3 Drone Launches 4 | . . . . 4 . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Turns Passed 5151 | 55 419 396 518 1054 846 421 510 123 809 Spaces Moved 3072 | 45 229 204 313 497 387 283 395 103 616 Core 134 | 14 . 31 . . 53 26 . . 10 Treads 460 | . . . . 222 238 . . . . Legs 1610 | 31 190 48 313 206 . . 113 103 606 Wheels 653 | . . 114 . . . 257 282 . . Hover 116 | . 39 8 . 69 . . . . . Flight 99 | . . 3 . . 96 . . . . Fastest Speed 35 | 50 120 35 120 46 37 110 110 120 50 Average Speed 130 | 98 120 98 120 146 178 141 112 120 118 Slowest Speed 550 | 120 120 200 120 180 550 450 120 120 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 28 16 25 61 10 46 48 75 80 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 4 2 . 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 52 | . . . . . 50 . 2 . . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . AOE 50 | . . . . . 50 . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Total 3957 | 55 329 346 457 755 517 299 435 102 662 Wait 444 | . 47 80 111 148 54 . . . 4 Move 3063 | 44 228 203 312 496 386 282 394 102 616 Hop . | . . . . . . . . . . Pick Up 83 | 6 9 8 10 21 13 4 9 . 3 Fast Attach 8 | 1 . 5 . . 2 . . . . Attach 90 | 4 7 11 11 22 18 4 10 . 3 Detach 18 | . . 3 5 3 5 . 2 . . Swap 2 | . . . . 2 . . . . . Drop 51 | . 5 4 6 15 9 3 6 . 3 Fire 180 | . 33 23 2 48 30 6 14 . 24 Melee 18 | . . 9 . . . . . . 9 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 16) 474 | -10/Materials | Identified exit to Materials 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Power x2 699 | -9/Materials | System corruption reached 10% 742 | -9/Materials | Core integrity fell below 50% 766 | -9/Materials | Lost 9 parts (3p2n1u3w) 853 | -9/Materials | Discovered new exit (range 15) 871 | -9/Materials | Entered another Materials area 871 | -8/Materials | Evolved 2 slots: Weapon x2 1368 | -8/Materials | Discovered new exit (range 11) 1389 | -8/Materials | Entered Storage 1595 | -8/Storage | Build established: Gunner 1813 | -8/Storage | Lost 3 parts (1p1u1w) 1953 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2271 | -8/Storage | Build established: Commander-Mutant 2335 | -8/Storage | Discovered new exit (range 9) 2443 | -8/Storage | Entered Factory 2443 | -7/Factory | Accompanied by 2 allies 2443 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2844 | -7/Factory | Garrison activated, responded to threat 2990 | -7/Factory | Lost 7 parts (1p2n1u3w) 3071 | -7/Factory | Discovered new exit (range 16) 3240 | -7/Factory | Build established: Mutant 3289 | -7/Factory | Entered Lower Caves 3307 | -7/Lower Caves | Learned Factory garrison access intel 3666 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3674 | -7/Lower Caves | Core integrity fell below 50% 3687 | -7/Lower Caves | Discovered new exit (range 12) 3694 | -7/Lower Caves | Learned Factory terminal intel 3710 | -7/Lower Caves | Entered another Lower Caves area 3893 | -7/Lower Caves | Encountered a Warlord checkpoint 3900 | -7/Lower Caves | Learned 8 Factory zone layouts 4210 | -7/Lower Caves | Discovered new exit (range 8) 4220 | -7/Lower Caves | Entered Data Miner 4220 | -7/Data Miner | Discovered new exit (range 6) 4243 | -7/Data Miner | Met Data Miner 4277 | -7/Data Miner | Learned location of Section 7 (-2) 4277 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4298 | -7/Data Miner | Received God Mode back door access code from Data Miner 4343 | -7/Data Miner | Entered Proximity Caves 4407 | -6/Proximity Caves | Escorted by Enhanced Grunt 4409 | -6/Proximity Caves | Learned 4 Factory zone layouts 4634 | -6/Proximity Caves | Learned Factory garrison access intel 4736 | -6/Proximity Caves | Build established: Scavenger-Mutant 4884 | -6/Proximity Caves | Learned location of Zion (-6) 5143 | -6/Proximity Caves | Core integrity fell below 20% 5152 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- G-50 Soldier destroyed. B4XU&VFLHCG W3TZXFYQAXC/DRT Acquired 54 matter. Searching scrap... Found 43 Matter. Found Mak. Sensor Array. Found Thermal Converter. Acquired Mak. Sensor Array. Dropped Carbon-fiber Leg. Acquired derelict log, extracted data. World map updated: -6/Zion. FYN6FIOIT3QD/5RWQ8C0T>4G,HO>EAI, VTW|XZWRW Autogun destroyed. Carbon-fiber Leg destroyed. Imp. Targeting Computer destroyed. Mak. Sword destroyed. Map ----- +----------------------------------------------------+ | ?????????#" ""#?????????????????????????????????? | | ##???????#"" "#?????????????????????????????????? | | ########## "#?#????????????????####????????????? | | # "# #???????????###### ##???????????? | | "" " #??????###### ##??????????? | | #?????## ###????????? | | #####????## ##???????? | | ## #???????## ##??????? | | ### #??????## #??????? | | ####?# #?????## ### #??????? | | ?????# ##???## #?## ##### ##??????? | | ?????# ##### #??# ##???# #???????? | | ?????# ## ##?# #???# #???????? | | ?????# #?# ###???# ##???????? | | ????# ### #?????######???????? | | ????# ### ### #????????? ##??????? | | ????# ##?## #?####????????# ##?????? | | ????# ##???## ####?????????# #?????? | | #???# #####?????### ##???????# #?????? | | ? ##???????????## ##?????? ???????? | | ??????????###?## ##???## #????????? | | ???# ????## #?# ##### #?????????? | | # ??# ### ## ## #??????????? | | ## ??? ##??????????? | | ????# ??? g #???????????? | | ????????????## @ ##??????????? | | ?????????????# g #??????????? | | ?????????????# g #??????????? | | ?????????????## ##??????????? | | ??????????????## #???????????? | | ???????????????### ## #???????????? | | ?????????????????## ?### #???????????? | | ??????????????????## ???# #???????????? | | ???????????????????##???# #???????????? | | ??????????????????????? ##???????????? | | ??????????????????????# ##????????????? | | ??????????????????????# #?????????????? | | ??????????????????????## #?????????????? | | ???????????????????????########### #?????????????? | | ??????????????????????????????????##?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 47 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian System Compromised The Oracle Universal Adapter Challenges ------------ None Game ------ Seed TachyonBiomechanicalPurifier Manual? 0 Play Time 01:17:47 Cumulative 5.4 hours Start 2019.12.07 @ 10:34:52 End 2019.12.07 @ 11:51:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 17d2d0b2-ee1a-4169-ae46-e14b14efed30