Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.12 @ 15:36:51

Player: WetterLettuce

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (86)      430
Value Destroyed (2965)     2965
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (899)                899
              TOTAL SCORE: 11394

 Bonus
-------
High Alert Combat Kills    153
Follower Combat Kills      360
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -214

 Cogmind 
---------
Core Integrity             0/1150
Matter                     220/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
           Core Analyzer
           Core Analyzer
           Core Analyzer
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Flexi-carbon Leg
           Myomer Leg
  Advanced Myomer Leg
  Advanced Transmission Jammer
  Improved Propulsion Shielding

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
>          --- PROPULSION -------
           Field Propulsion Array
           Flying Fortress v7
>          --- UTILITY ----------
  Advanced Cooling System
     Small Storage Unit
  Advanced Signal Interpreter
           Core Analyzer
  Hardened Medium Armor Plating
  Improved Medium Armor Plating
           Centrium Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Heavy Ion Cannon
  Advanced Plasma Cannon
           Railgun
>          --- INVENTORY --------
           Flexi-carbon Leg
           Flexi-carbon Leg
  Advanced Cryofiber Web
  Advanced Heat Sink
  Advanced Reaction Control System
           Cloaking Device
           Hacking Suite
  Improved Grenade Launcher
[Rating: 108]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Flying Fortress v7
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Centrium Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp 
Slots Evolved              12   | .   .   .   .   .   4   .   .   .   4   .   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   .   
  Utility                  6    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   1   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             115  | 6   1   10  .   2   11  10  2   .   14  .   1   .   2   11  43  2   
  Power                    13   | 1   .   1   .   1   .   1   .   .   2   .   1   .   .   1   4   1   
    Engine                 6    | 1   .   1   .   1   .   1   .   .   2   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               33   | 2   .   3   .   1   3   2   1   .   5   .   .   .   .   2   14  .   
    Treads                 14   | 2   .   3   .   1   2   2   1   .   3   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 11   | .   .   .   .   .   1   .   .   .   2   .   .   .   .   2   6   .   
  Utility                  37   | 1   1   2   .   .   4   2   1   .   3   .   .   .   1   3   18  1   
    Device                 15   | .   .   2   .   .   2   1   .   .   2   .   .   .   .   1   6   1   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   6   .   
    Hackware               4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   
    Protection             7    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   4   .   .   4   5   .   .   4   .   .   .   1   5   7   .   
    Energy Gun             7    | 1   .   .   .   .   .   4   .   .   1   .   .   .   .   1   .   .   
    Energy Cannon          9    | .   .   1   .   .   .   1   .   .   1   .   .   .   .   3   3   .   
    Ballistic Gun          10   | 1   .   2   .   .   3   .   .   .   1   .   .   .   .   1   2   .   
    Ballistic Cannon       3    | .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   1   .   .   1   3   1   .   3   .   .   .   .   2   1   .   
Parts Lost                 29   | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   20  4   
  Power                    3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               10   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   6   2   
  Utility                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   2   
  Weapon                   6    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Highest Loss Streak      8    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   8   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   89  98  100 100 89  99  100 100 83  73  73  73  73  75  69  45  
  Engine                   8    | .   14  13  14  14  9   9   9   9   9   6   6   6   6   5   2   .   
  Treads                   17   | .   28  27  28  28  26  27  27  27  16  .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   .   2   6   6   6   6   10  7   4   
  Device                   6    | .   .   5   14  14  14  16  6   .   2   6   6   6   6   5   5   2   
  Storage                  8    | .   14  14  14  14  9   9   9   9   6   6   6   6   6   5   3   .   
  Processor                7    | .   4   8   .   .   3   9   9   9   6   6   6   6   6   5   12  21  
  Hackware                 4    | .   .   .   .   .   .   1   9   9   6   6   6   6   6   5   7   15  
  Protection               6    | .   .   .   .   .   .   .   2   9   11  13  13  13  13  16  8   .   
  Energy Gun               3    | .   14  2   .   .   .   6   9   9   2   .   .   .   .   1   .   .   
  Energy Cannon            8    | .   .   4   14  14  9   8   9   9   10  13  13  13  13  11  7   .   
  Ballistic Gun            9    | .   14  20  14  14  10  11  9   9   6   6   6   6   4   2   1   .   
Peak Build Rating          108  | 6   7   19  12  13  27  30  38  38  79  79  84  79  81  95  108 63  
  Average Rating           43   | 4   6   10  10  12  22  27  32  38  54  79  79  79  79  87  81  42  
  On Entrance              42   | .   6   7   9   12  13  26  30  38  38  79  79  79  79  79  91  63  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 14  14  18  17  21  30  27  27  27  54  48  48  48  49  57  63  7   
  Greatest Support         85   | 40  40  42  40  40  60  60  62  62  82  50  50  50  50  57  85  15  
  Greatest Overweight (x)  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   5   
  Most Carried             8    | 4   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Average Carried          7    | 2   7   6   6   7   7   8   8   7   7   8   7   8   8   7   6   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 4   8   4   8   8   8   8   8   8   8   8   8   8   8   8   5   5   

 Class Distribution 
--------------------
 28% | Mutant
 22% | Tank
 18% | Commander-Tank
  7% | Scavenger-Skirmisher
  6% | Commander-Skirmisher
  6% | Scavenger-Tank
  3% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage
 Commander-Skirmisher | -8/Recycling
       Commander-Tank | -8/Scraptown
       Scavenger-Tank | -6/Factory
                 Tank | -6/Lower Caves
                 Tank | -6/Lower Caves
                 Tank | -6/Data Miner
                 Tank | -5/Proximity Caves
                 Tank | -5/Factory
                 Tank | -4/Factory
        Hacker-Mutant | -4/Upper Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  
Matter Collected           2081 | 230  85   205  .    20   201  213  40   .    148  .    82   .    109  152  596  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3465 | .    196  230  .    .    319  406  218  .    137  .    319  .    345  139  1156 .    
  Parts                    160  | .    19   12   .    .    16   24   9    .    5    .    7    .    17   6    45   .    
Haulers Intercepted        4    | .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    .    .    .    .    .    9    .    15   .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp 
Combat Hostiles Destroyed  67   | .   5   9   .   .   4   4   4   .   2   .   5   .   12  2   20  .   
  Guns                     19   | .   5   3   .   .   1   2   2   .   .   .   3   .   1   .   2   .   
  Cannons                  31   | .   .   5   .   .   3   2   2   .   1   .   2   .   6   1   9   .   
  AOE                      13   | .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   7   .   
Classes Destroyed          16   | .   4   4   .   .   4   .   2   .   .   .   1   .   .   .   1   .   
  Worker                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Hauler                   4    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   
  Operator                 3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   3   .   
  Swarmer                  25   | .   3   1   .   .   2   .   .   .   .   .   .   .   9   .   10  .   
  Grunt                    18   | .   2   2   .   .   .   .   1   .   1   .   2   .   2   2   6   .   
  Brawler                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   1   3   2   .   1   .   1   .   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Assembled                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   4   .   .   5   4   4   .   1   .   3   .   9   1   6   .   
  Combat Bots Only         9    | .   3   3   .   .   3   2   4   .   1   .   3   .   9   1   5   .   
Max Kills in Single Turn   5    | .   2   1   .   .   1   2   2   .   1   .   2   .   4   1   5   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  
Hostile Shots Fired        627  | .    14   67   .    .    6    11   16   .    45   .    48   .    30   27   321  42   
  Missed                   274  | .    6    21   .    .    1    4    5    .    21   .    20   .    14   12   148  22   
Damage Taken               7407 | .    72   1091 .    .    78   138  201  .    252  .    540  .    250  270  4145 370  
  Core                     1482 | .    .    150  .    .    28   .    14   .    56   .    65   .    16   .    986  167  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   75   | .    .    .    .    .    .    75   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    .    .    40   .    .    .    92   .    .    .    .    83   100  .    .    
Volleys Fired              179  | .    15   25   .    .    13   18   4    .    6    .    14   .    16   21   47   .    
  Largest                  3    | .    2    2    .    .    3    3    3    .    3    .    3    .    3    3    3    .    
  Hottest                  199  | .    70   80   .    .    132  149  149  .    149  .    125  .    131  155  199  .    
Shots Fired                465  | .    29   49   .    .    39   52   12   .    18   .    42   .    46   42   136  .    
  Gun                      203  | .    29   27   .    .    13   36   8    .    7    .    14   .    9    20   40   .    
  Cannon                   252  | .    .    22   .    .    26   16   4    .    11   .    28   .    32   22   91   .    
  Launcher                 10   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    5    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  187  | .    15   33   .    .    26   26   4    .    6    .    14   .    9    17   37   .    
  Thermal                  262  | .    14   16   .    .    13   26   8    .    12   .    28   .    32   22   91   .    
  Explosive                10   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    5    .    
  Electromagnetic          6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    
  Robot Hit Streak         12   | .    4    6    .    .    12   12   5    .    4    .    10   .    4    9    8    .    
  Robot Miss Streak        6    | .    3    6    .    .    3    5    2    .    2    .    3    .    2    4    4    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           260  | .    17   26   .    .    26   26   6    .    9    .    29   .    22   24   75   .    
  Core Hits                140  | .    11   20   .    .    10   11   7    .    4    .    10   .    18   6    43   .    
  Critical Kills           6    | .    .    2    .    .    .    .    .    .    .    .    1    .    1    1    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Strikes         9    | .    .    2    .    .    .    1    .    .    .    .    1    .    1    1    3    .    
    Burn                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Destroy                6    | .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    3    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8424 | .    223  541  .    .    594  616  234  .    240  .    856  .    988  609  3523 .    
  Guns                     2500 | .    223  172  .    .    189  303  155  .    61   .    212  .    124  287  774  .    
  Cannons                  4250 | .    .    369  .    .    405  208  79   .    179  .    644  .    441  322  1603 .    
  Explosions               1667 | .    .    .    .    .    .    105  .    .    .    .    .    .    423  .    1139 .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Kinetic                  2427 | .    124  309  .    .    410  183  85   .    61   .    212  .    124  217  702  .    
  Thermal                  4424 | .    99   232  .    .    184  328  149  .    179  .    644  .    441  322  1846 .    
  Explosive                1424 | .    .    .    .    .    .    105  .    .    .    .    .    .    423  .    896  .    
  Electromagnetic          142  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   72   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   11   
  Average Corruption       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   1    
    Message Errors         10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
    Matter Fused           8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
    Heat Flow Errors       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            176  | .    .    10   .    .    .    8    .    .    .    .    14   .    17   5    122  .    
  Projectiles              77   | .    .    10   .    .    .    8    .    .    .    .    14   .    .    5    40   .    
  Explosions               99   | .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    82   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      264  | .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    229  .    
  Shots                    4    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        592  | .    60   126  .    .    57   60   60   .    223  .    126  .    136  410  592  26   
  Average Temperature      78   | .    17   42   .    .    23   21   30   .    88   .    45   .    63   133  132  26   
  Received Heat Transfer   1245 | .    24   18   .    .    18   27   66   .    48   .    171  .    45   165  560  103  
  Effects                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Combat Hostiles          4    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Parts Melted             11   | .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    8    .    
  Heat Transferred         6680 | .    296  370  .    .    296  629  260  .    285  .    1007 .    696  481  2360 .    
Parts Sabotaged            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  
Peak Influence             1244 | .    181  64   .    .    273  518  273  .    69   .    .    .    .    419  1244 .    
  Initial                  195  | .    .    2    .    .    .    115  195  .    .    .    .    .    .    44   107  .    
  Average                  198  | .    99   8    .    .    164  256  241  .    13   .    .    .    .    187  511  .    
Maximum Alert Level        4    | .    .    .    .    .    1    2    1    .    .    .    .    .    .    2    4    .    
  Low Security (%)         64   | 100  100  100  .    100  50   43   21   .    100  .    .    .    .    47   21   .    
  Level 1                  17   | .    .    .    .    .    49   36   78   .    .    .    .    .    .    48   16   .    
  Level 2                  11   | .    .    .    .    .    .    20   .    .    .    .    .    .    .    4    38   .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          13   | .    2    .    .    .    .    2    .    .    .    .    1    .    .    .    8    .    
  Investigation            5    | .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Reinforcement            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp 
Distress Signals           7    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   4   .   .   
Communications Jammed      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Distress Signals         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Times Spotted              205  | .   7   25  .   .   10  16  6   .   6   .   6   .   13  22  87  7   
  Peak Tracking Total      14   | .   4   14  .   .   4   3   6   .   3   .   10  .   5   9   14  5   
  Tactical Retreats        30   | .   .   1   .   .   1   1   .   .   .   .   2   .   .   5   19  1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp 
Traps Triggered            5    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp 
Machines Disabled          13   | .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   8   .   
  Max in Single Turn       3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   3   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp 
Machines Accessed          47   | .   7   2   1   .   2   8   .   .   2   .   .   3   .   5   17  .   
  Terminals                28   | .   6   .   .   .   1   6   .   .   1   .   .   .   .   4   10  .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
Total Hacks                131  | .   24  2   1   .   7   23  .   .   6   .   .   21  .   10  37  .   
  Successful               82   | .   11  2   1   .   4   15  .   .   2   .   .   21  .   6   20  .   
  Failed                   49   | .   13  .   .   .   3   8   .   .   4   .   .   .   .   4   17  .   
    Catastrophic           4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   13  .   1   .   4   9   .   .   3   .   .   .   .   6   28  .   
  Terminals                88   | .   23  .   .   .   6   19  .   .   4   .   .   .   .   9   27  .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
Terminal Hacks             40   | .   2   2   1   .   1   7   .   .   1   .   .   21  .   .   5   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         4    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
Unauthorized Hacks         32   | .   8   .   .   .   2   5   .   .   1   .   .   .   .   5   11  .   
  Terminals                28   | .   8   .   .   .   2   4   .   .   1   .   .   .   .   5   8   .   
    Assimilate             3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Botnet                 21   | .   6   .   .   .   1   3   .   .   1   .   .   .   .   4   6   .   
    Operators              4    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Recyclers              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   6   .   .   .   1   6   .   .   2   .   .   .   .   4   13  .   
  Full Trace Events        4    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   7   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp 
Total Allies               21   | .   .   .   .   3   .   10  7   .   .   .   1   .   .   .   .   .   
  Largest Group            11   | .   .   .   .   3   3   11  10  8   7   1   2   .   .   .   .   .   
  Highest-Rated Group      189  | .   .   .   .   40  40  189 142 132 122 13  45  .   .   .   .   .   
  Highest-Rated Ally       32   | .   .   .   .   16  16  29  27  27  27  13  32  .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               94   | .   .   3   .   .   16  65  5   .   3   .   2   .   .   .   .   .   
  Total Damage             1114 | .   .   21  .   .   209 735 46  .   42  .   61  .   .   .   .   .   
  Kills                    13   | .   .   1   .   .   3   9   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  
Turns Passed               9470 | 117  549  914  542  595  367  727  251  1707 712  177  363  40   459  417  1478 55   
Spaces Moved               8235 | 57   311  511  339  364  189  349  109  1092 579  199  402  79   809  720  2003 123  
  Core                     131  | 3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    110  17   
  Treads                   3639 | 54   311  511  339  364  188  349  109  1092 322  .    .    .    .    .    .    .    
  Legs                     388  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    388  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4077 | .    .    .    .    .    .    .    .    .    257  199  402  79   809  720  1505 106  
  Fastest Speed            35   | 50   160  152  160  160  160  160  155  155  50   50   50   50   50   42   35   40   
  Average Speed            99   | 154  160  155  160  160  161  160  156  155  108  50   50   50   50   43   59   41   
  Slowest Speed            450  | 160  160  160  160  160  450  160  160  155  156  50   50   50   50   44   150  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            33   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    25   1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 4    39   91   86   79   26   52   17   59   20   33   56   69   83   24   56   26   
  Regions Visited          16
    Branch Regions         11
  Pre-discovered Areas     3    | .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        12   | .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10   | .    .    1    .    2    .    .    .    5    .    .    .    .    1    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          204  | .    .    2    .    .    1    18   .    .    3    .    4    .    50   5    121  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               56   | .    .    2    .    .    1    3    .    .    3    .    4    .    8    5    30   .    
  AOE                      148  | .    .    .    .    .    .    15   .    .    .    .    .    .    42   .    91   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  
Total                      9148 | 83   334  583  339  380  221  481  180  1107 652  275  532  78   826  783  2168 126  
  Wait                     453  | 17   .    24   .    5    .    91   33   12   34   77   106  .    .    20   34   .    
  Move                     8156 | 56   310  510  338  363  188  348  108  1091 578  198  401  78   808  705  1955 121  
  Hop                      30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    22   1    
  Pick Up                  62   | 4    6    8    1    4    2    2    .    2    5    .    .    .    .    8    20   .    
  Fast Attach              57   | 6    1    .    .    .    7    5    2    .    8    .    1    .    .    3    23   1    
  Attach                   26   | .    .    6    .    .    1    .    .    .    2    .    .    .    .    3    14   .    
  Detach                   7    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    4    1    
  Swap                     32   | .    .    4    .    2    3    5    .    .    4    .    .    .    2    5    6    1    
  Drop                     85   | .    2    6    .    6    7    10   2    2    15   .    1    .    .    10   23   1    
  Fire                     179  | .    15   25   .    .    13   18   4    .    6    .    14   .    16   21   47   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    
  Rewire                   41   | .    .    .    .    .    .    2    31   .    .    .    8    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-8/Recycling
-8/Scraptown
-6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-4/Upper Caves

 History 
---------
 Turn | Location           | Event
   15 | -11/Scrapyard      | Discovered new exit (range 15)
  118 | -11/Scrapyard      | Entered Materials
  294 | -10/Materials      | Discovered new exit (range 15)
  309 | -10/Materials      | Build established: Mutant
  444 | -10/Materials      | Discovered new exit (range 16)
  489 | -10/Materials      | Identified exit to Materials
  575 | -10/Materials      | Identified exit to Mines
  667 | -10/Materials      | Entered Mines
  711 | -10/Mines          | Discovered exit to Materials (range 6)
  794 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1108 | -10/Mines          | Discovered exit to Materials (range 6)
 1161 | -10/Mines          | Found the Drone Emporium
 1170 | -10/Mines          | Found Prototype Device
 1241 | -10/Mines          | Assembled infested the area
 1253 | -10/Mines          | Identified Thief Drone Bay
 1313 | -10/Mines          | Core integrity fell below 50%
 1321 | -10/Mines          | Lost 3 allies
 1347 | -10/Mines          | Lost 5 parts (1p2n2w)
 1418 | -10/Mines          | Learned Materials garrison access intel
 1575 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1575 | -10/Mines          | Discovered new exit (range 5)
 1581 | -10/Mines          | Entered Exiles
 1620 | -10/Exiles         | Met 8R-AWN
 1649 | -10/Exiles         | Met EX-HEX
 1700 | -10/Exiles         | Met EX-BIN
 1722 | -10/Exiles         | Aligned with FarCom system
 1724 | -10/Exiles         | Given EX-Vault access code
 1761 | -10/Exiles         | Opened EX-Vault
 1772 | -10/Exiles         | Found Flying Fortress v7
 1803 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1846 | -10/Exiles         | Met EX-DEC
 1903 | -10/Exiles         | Visited The Gauntlet
 2109 | -10/Exiles         | Discovered new exit (range 10)
 2123 | -10/Exiles         | Left Exiles lab with Flying Fortress v7
 2123 | -10/Exiles         | Entered Mines
 2154 | -9/Mines           | Learned location of 1 exit from Materials
 2335 | -9/Mines           | Learned location of Storage (-8)
 2437 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 2673 | -9/Mines           | Found a hidden stash of uninstalled traps
 2684 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 2685 | -9/Mines           | Discovered new exit (range 8)
 2718 | -9/Mines           | Entered Materials
 2718 | -8/Materials       | Accompanied by 3 allies
 2718 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2719 | -8/Materials       | Identified exit to Storage
 2720 | -8/Materials       | Loaded intel: 1 garrison access location
 3085 | -8/Materials       | Entered Storage
 3085 | -8/Storage         | Accompanied by 1 ally
 3086 | -8/Storage         | Identified exit to Recycling
 3205 | -8/Storage         | Build established: Scavenger-Skirmisher
 3209 | -8/Storage         | Repaired Ion Cannon
 3247 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 3535 | -8/Storage         | Build established: Commander-Skirmisher
 3739 | -8/Storage         | Met 01-MTF
 3790 | -8/Storage         | Garrison activated, responded to threat
 3812 | -8/Storage         | Entered Recycling
 3812 | -8/Recycling       | Accompanied by 5 allies (01-MTF)
 3883 | -8/Recycling       | Build established: Scavenger-Skirmisher
 3958 | -8/Recycling       | Scanned before Scraplab entrance
 4022 | -8/Recycling       | Lost 3 allies
 4027 | -8/Recycling       | Entered Scraplab
 4041 | -8/Recycling       | Discovered new exit (range 2)
 4041 | -8/Recycling       | Identified exit to Scraptown
 4063 | -8/Recycling       | Entered Scraptown
 4063 | -8/Scraptown       | Accompanied by 8 allies
 4336 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
 4373 | -8/Scraptown       | Build established: Commander-Tank
 4459 | -8/Scraptown       | Visited Red Mages
 4514 | -8/Scraptown       | Visited The Evicted
 4769 | -8/Scraptown       | Visited Junk Repository
 4832 | -8/Scraptown       | Visited Cyclists
 4911 | -8/Scraptown       | Visited TADAMA
 4939 | -8/Scraptown       | Visited Awakened
 4983 | -8/Scraptown       | Visited Assassins FH
 5130 | -8/Scraptown       | Discovered new exit (range 13)
 5193 | -8/Scraptown       | Identified exit to Factory
 5770 | -8/Scraptown       | Entered Factory
 5770 | -6/Factory         | Accompanied by 7 allies
 5770 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 6073 | -6/Factory         | Lost 6 allies
 6342 | -6/Factory         | Build established: Scavenger-Tank
 6357 | -6/Factory         | Identified exit to Lower Caves
 6357 | -6/Factory         | Identified exit to Extension
 6365 | -6/Factory         | Discovered new exit (range 13)
 6482 | -6/Factory         | Entered Lower Caves
 6482 | -6/Lower Caves     | Accompanied by 1 ally
 6488 | -6/Lower Caves     | Learned location of Extension (-6)
 6578 | -6/Lower Caves     | Discovered new exit (range 9)
 6581 | -6/Lower Caves     | Identified exit to Lower Caves
 6659 | -6/Lower Caves     | Entered another Lower Caves area
 6659 | -6/Lower Caves     | Accompanied by 1 ally
 6664 | -6/Lower Caves     | Discovered new exit (range 14)
 6670 | -6/Lower Caves     | Identified exit to Factory
 6720 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 6751 | -6/Lower Caves     | Build established: Tank
 6924 | -6/Lower Caves     | Discovered new exit (range 8)
 6927 | -6/Lower Caves     | Identified exit to Data Miner
 7022 | -6/Lower Caves     | Entered Data Miner
 7022 | -6/Data Miner      | Discovered new exit (range 6)
 7032 | -6/Data Miner      | Met Data Miner
 7041 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 7049 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 7061 | -6/Data Miner      | Identified exit to Proximity Caves
 7062 | -6/Data Miner      | Entered Proximity Caves
 7463 | -5/Proximity Caves | Destroyed 9 combat bots
 7518 | -5/Proximity Caves | Discovered exit to Factory (range 9)
 7521 | -5/Proximity Caves | Entered Factory
 7521 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7931 | -5/Factory         | Discovered new exit (range 16)
 7937 | -5/Factory         | Identified exit to Factory
 7938 | -5/Factory         | Entered another Factory area
 7938 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 8011 | -4/Factory         | Discovered new exit (range 7)
 8015 | -4/Factory         | Identified exit to Research
 8415 | -4/Factory         | Spotted B-86 Titan
 8938 | -4/Factory         | First assault squad dispatched
 9044 | -4/Factory         | Incoming assault squad redirected
 9092 | -4/Factory         | Lost 8 parts (2n3u3w)
 9126 | -4/Factory         | Identified exit to Upper Caves
 9126 | -4/Factory         | Identified exit to Armory
 9169 | -4/Factory         | Incoming investigation squad redirected
 9306 | -4/Factory         | System corruption reached 10%
 9339 | -4/Factory         | Core integrity fell below 50%
 9403 | -4/Factory         | Spotted B-86 Titan
 9408 | -4/Factory         | Core integrity fell below 20%
 9416 | -4/Factory         | Entered Upper Caves
 9436 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 9439 | -4/Upper Caves     | Build established: Hacker-Mutant
 9471 | -4/Upper Caves     | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
  DERELICT."
Slug penetrates Wall.
Penetrated by Slug.
Reaction Control System destroyed.
Searching scrap...
Found Lgt. Fission Core.
Found 55 Matter.
Acquired Lgt. Fission Core.
Penetrated by Slug.
Slug penetrates H-77 Assassin.
H-77 Assassin suffers critical hit (Destroy).
Slug penetrates Wall.
System corrupted: Field Propulsion Array fused.
Slug penetrates Wall.
Field Propulsion Array destroyed.
Dropped Lgt. Fission Core.
Slug penetrates Wall.
Slug penetrates H-77 Assassin.
Penetrated by Slug.
Adv. Targeting Computer destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          32
Energy Capacity            665
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       200
Armor Coverage             600
Evasion (%)                74
Targeting Accuracy         8
Target Analysis            5
Core Analysis              9
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
              Biometal Leg | -6/Data Miner | Free
         Imp. System Guard | -6/Data Miner | Free
  Imp. Transmission Jammer | -6/Data Miner | Free
           Hardcell Cannon | -6/Data Miner | Free
  Adv. Transmission Jammer | -6/Data Miner | Free
          Impulse Thruster | -6/Data Miner | Free
       Tesla Bomb Launcher | -6/Data Miner | Free
    Imp. Matter Compressor | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Combat Drone Bay | -6/Data Miner | Free

 Robot Schematics 
------------------
  Y-54 Guardian | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleGaussTrap
  Manual?         0
Play Time         02:01:23
  Cumulative      71.5 hours
  Start           2025.02.11 @ 17:28:35
  End             2025.02.12 @ 15:36:51
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          53
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f3911134-95e6-48e0-82cf-96e07e3b450f