Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 09:33:16 Player: Niko Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (37) 185 Value Destroyed (1666) 1666 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 8651 Bonus ------- Follower Combat Kills 200 Entered Garrisons 200 Cogmind --------- Core Integrity 222/1150 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [NC] (33) Relay Coupler [Brawler] (36) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Biomechanical Wings Biomechanical Wings Field Propulsion Drive > --- UTILITY ---------- Advanced Weight Redist. System Machine Analyzer Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Microactuators Makeshift Hacking Suite System Shield Mapping Drone Bay > --- WEAPON ----------- Lance Lance > --- INVENTORY -------- Antimatter Reactor System Shield Advanced System Shield Improved Datajack [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Armored Leg Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Terrain Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Lance Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Greatsword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Slots Evolved 12 | . . 2 . 2 . 2 . . 2 . . 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . 2 . . . 1 . . . . . 1 . . . . Utility 7 | . . . . 2 . 1 . . 1 . . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 72 | 5 4 5 1 6 1 11 1 . 9 2 . 16 . . 6 5 Power 13 | . 1 . . . . 3 . . 3 1 . 2 . . 1 2 Engine 4 | . . . . . . 1 . . 1 1 . . . . 1 . Core 6 | . 1 . . . . 2 . . . . . 2 . . . 1 Reactor 3 | . . . . . . . . . 2 . . . . . . 1 Propulsion 22 | 2 . 3 . 1 1 7 . . 2 . . 5 . . . 1 Treads 2 | 2 . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . 2 . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 18 | . . 3 . 1 1 7 . . 2 . . 3 . . . 1 Utility 24 | 1 2 1 . 4 . . . . 3 1 . 7 . . 3 2 Device 12 | . 1 1 . 2 . . . . 2 1 . 3 . . 2 . Storage 2 | 1 1 . . . . . . . . . . . . . . . Processor 6 | . . . . 2 . . . . 1 . . 2 . . 1 . Hackware 4 | . . . . . . . . . . . . 2 . . . 2 Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 13 | 2 1 1 1 1 . 1 1 . 1 . . 2 . . 2 . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . . . . . . . . . 1 . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . Impact Weapon 4 | . . 1 . 1 . . 1 . 1 . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 6 | . . . . . . 1 . . 3 . . 2 . . . . Parts Lost 36 | . 4 . . . 2 3 3 . . 1 1 11 . . 1 10 Power 6 | . . . . . . 1 . . . . . 3 . . . 2 Propulsion 14 | . 2 . . . 2 1 2 . . 1 1 1 . . . 4 Utility 11 | . . . . . . . . . . . . 7 . . . 4 Weapon 5 | . 2 . . . . 1 1 . . . . . . . 1 . Highest Loss Streak 7 | . 4 . . . 2 2 3 . . 1 1 4 . . 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 4 | . 6 5 4 4 3 4 5 5 4 4 4 3 5 5 3 3 Power . | . . . . . . . 1 1 1 . . . . . . 1 Propulsion 1 | . 1 1 2 1 2 1 1 1 . . . . . . . . Utility 2 | . 4 3 1 1 1 1 3 3 3 3 4 1 3 4 2 2 Weapon . | . . . 1 . . . . . . . . 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 13 | . . 4 . 2 . 3 . . . . . 2 . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . 2 . . . . . . . . . . Utility 8 | . . 4 . 1 . 1 . . . . . . . . . 2 Weapon 2 | . . . . . . . . . . . . 2 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 70 67 88 85 94 89 89 76 80 89 82 66 76 76 79 70 Core 5 | . 6 11 11 9 9 5 7 7 6 . . 2 5 5 5 4 Treads 2 | . 14 . . . . . . . . . . . . . . . Flight 20 | . . 30 33 29 31 35 35 23 27 29 24 12 23 23 21 19 Device 18 | . 13 11 22 23 18 22 23 23 19 20 20 18 17 17 18 12 Storage 2 | . 14 1 . . . . . . . . . . . . . . Processor 10 | . . . . 10 18 15 15 15 18 20 20 10 11 11 15 14 Hackware 3 | . . . . . . . . . . . . 8 11 11 10 11 Ballistic Gun 4 | . 17 11 5 . . . . . . . . . . . . . Impact Weapon 2 | . . 2 11 10 9 2 1 7 6 9 6 2 . . . . Slashing Weapon 1 | . . . . . . 4 5 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 3 5 5 5 4 Peak Build Rating 77 | 5 7 12 11 23 25 48 47 35 60 62 52 63 58 58 77 73 Average Rating 37 | 3 6 9 11 20 24 41 44 35 45 54 50 48 57 58 71 66 On Entrance 35 | . 5 7 11 11 23 25 47 35 35 57 52 44 57 58 58 73 Naked Turns 12 | . . . . . . . . . . . . . . . . 12 Heaviest Build 87 | 8 87 10 10 17 11 18 17 15 26 30 30 32 13 13 26 28 Greatest Support 45 | 40 40 12 12 16 16 30 24 18 30 39 33 45 34 34 34 38 Greatest Overweight (x) 28 | . 28 . . 1 . 3 . . . . 1 1 . . . 5 Average Overweight (x) . | . 5 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 6 18 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 9 | 4 9 8 4 5 4 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 6 4 4 4 3 4 5 5 4 4 4 4 4 5 3 3 Final Capacity 25 | 8 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | . 9 4 4 3 3 5 5 5 4 4 5 5 5 5 3 2 Class Distribution -------------------- 32% | Scout 22% | Mutant 21% | Hacker-Scout 7% | Hacker-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Assassin | -8/Materials Scout | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Matter Collected 1275 | 209 323 41 20 . 101 154 5 . 13 102 . 197 6 . . 104 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1571 | . 455 52 . 10 68 241 151 . 13 . . 383 . . 28 170 Parts 84 | . 24 1 . . 3 15 7 . . . . 21 . . 4 9 Haulers Intercepted 2 | . 1 . . . . . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Combat Hostiles Destroyed 26 | . 11 1 . . 1 6 1 . . . . 4 . . . 2 Melee 13 | . . . . . . 6 1 . . . . 4 . . . 2 Guns 5 | . 4 1 . . . . . . . . . . . . . . Cannons 7 | . 7 . . . . . . . . . . . . . . . Classes Destroyed 12 | . 5 1 . . 1 2 2 . . . . 1 . . . . Builder 2 | . . . . . . 1 . . . . . 1 . . . . Hauler 2 | . 1 . . . . . . . . . . 1 . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . . Operator 4 | . 1 . . 1 . . . . 1 . . . . . 1 . Watcher 1 | . . . . . 1 . . . . . . . . . . . Swarmer 6 | . 3 . . . . 3 . . . . . . . . . . Grunt 8 | . 8 . . . . . . . . . . . . . . . Sentry 5 | . . 1 . . 1 1 . . . . . . . . . 2 Hunter 3 | . . . . . . . 1 . . . . 2 . . . . Programmer 4 | . . . . . . 2 . . . . . 2 . . . . Samaritan 2 | . . . . . . . 2 . . . . . . . . . Best Kill Streak 5 | . 5 1 . 1 1 3 1 . 1 . . 2 . . 1 2 Combat Bots Only 5 | . 5 1 . . 1 3 1 . . . . 2 . . . 2 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 . 1 . . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Hostile Shots Fired 440 | . 88 4 1 11 12 80 28 . . 3 9 76 9 9 24 86 Missed 177 | . 25 3 1 6 6 38 13 . . 1 4 25 6 7 14 28 Hits 263 | . 63 1 . 5 6 42 15 . . 2 5 51 3 2 10 58 Melee 36 | . . . . . . . . . . . . . . . . 36 Projectile 227 | . 63 1 . 5 6 42 15 . . 2 5 51 3 2 10 22 Critical Strikes 20 | . . . . . . 1 . . . . 1 2 . . 2 14 Damage Taken 4632 | . 669 15 . 73 95 519 228 . . 38 93 1383 66 . 191 1262 Core 1721 | . 124 . . 43 . 127 33 . . . 61 380 25 . . 928 Absorbed by Shields 119 | . . . . . . . . . . . . . . . . 119 Regen/Repaired (Parts) 180 | . . . . . . 160 . . . . . 20 . . . . Core Remaining (%) 81 | 100 50 . 100 . 92 . . 77 . . 92 . . 59 . . Volleys Fired 42 | . 38 1 . . . . . . . . . 3 . . . . Largest 2 | . 2 1 . . . . . . . . . 1 . . . . Hottest 50 | . 50 20 . . . . . . . . . 30 . . . . Shots Fired 72 | . 68 1 . . . . . . . . . 3 . . . . Gun 44 | . 40 1 . . . . . . . . . 3 . . . . Cannon 28 | . 28 . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 72 | . 68 1 . . . . . . . . . 3 . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 13 14 . . . . . . . . . . . . . . Robot Miss Streak 4 | . 4 . . . . . . . . . . 3 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 103 | . 44 1 . 2 6 18 3 . 1 . . 18 . . 1 9 Core Hits 49 | . 23 1 . . 1 6 2 . . . . 10 . . 1 5 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 1 . . 1 . . . . . . . Critical Strikes 11 | . 1 1 . . 2 4 . . 1 . . . . . . 2 Destroy 1 | . . 1 . . . . . . . . . . . . . . Blast 1 | . 1 . . . . . . . . . . . . . . . Smash 4 | . . . . . 2 1 . . 1 . . . . . . . Sever 3 | . . . . . . 3 . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . 2 Melee Attacks 169 | . . . . 4 22 44 8 . 2 9 . 52 . 3 2 23 Impact 56 | . . . . 4 22 8 . . 2 9 . 11 . . . . Slashing 44 | . . . . . . 36 8 . . . . . . . . . Piercing 69 | . . . . . . . . . . . . 41 . 3 2 23 Sneak Attacks 8 | . . . . 1 1 1 2 . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . 2 . . . . Damage Inflicted 3549 | . 630 9 . 97 371 1013 296 . 60 . . 700 . . 66 307 Guns 321 | . 312 9 . . . . . . . . . . . . . . Cannons 318 | . 318 . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 2910 | . . . . 97 371 1013 296 . 60 . . 700 . . 66 307 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 639 | . 630 9 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 762 | . . . . 97 371 178 . . 60 . . 56 . . . . Slashing 1131 | . . . . . . 835 296 . . . . . . . . . Piercing 1017 | . . . . . . . . . . . . 644 . . 66 307 Highest Corruption 11 | . . . . . . 1 1 1 . . . 11 11 11 . . Average Corruption 4 | . . . . . . 1 1 1 . . . 8 11 11 . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 40 | . . . . . . 4 4 . . . . 25 4 3 . . Message Errors 13 | . . . . . . 1 1 . . . . 9 2 . . . Matter Fused 5 | . . . . . . . 1 . . . . 3 . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . . . Energy Discharges 8 | . . . . . . 2 1 . . . . 5 . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . . . 1 . . . . 3 . 1 . . Data Loss (major) 3 | . . . . . . 1 . . . . . . 2 . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . Misdirections 3 | . . . . . . . . . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 516 | . . . . 40 1 264 104 . 60 . . 47 . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 516 | . . . . 40 1 264 104 . 60 . . 47 . . . . Knockbacks 11 | . 7 . . 1 . 2 . . . . . 1 . . . . Impact 4 | . . . . 1 . 2 . . . . . 1 . . . . Kinetic 7 | . 7 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 68 | . 6 2 . 5 . 23 . . . 2 14 68 . . 18 . Average Temperature 8 | . 4 2 . 5 . 7 . . . 1 9 36 . . 13 . Received Heat Transfer 729 | . 306 9 . 27 27 66 . . . 18 45 27 9 . 85 110 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 1 . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . Parts Fried 4 | . . . . 1 2 . . . 1 . . . . . . . Impact Corruptions 11 | . . . . 3 2 3 . . 3 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Maximum Alert Level 1 | . . . . . . . . . . . . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 100 100 . . 100 . . 100 . . 100 57 Level 1 5 | . . . . . . . . . . . . . . . . 42 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 346 | . 118 40 11 45 39 90 . . 157 . . 116 . . 65 346 Initial 52 | . . . 11 . 18 14 . . 32 . . . . . 37 52 Average 40 | . 30 10 4 2 21 28 . . 72 . . 16 . . 12 152 Influence Increases 2353 | . 306 76 . 80 103 447 165 . 160 45 . 380 90 . 97 404 Destroy 0b10 Robot/C 660 | . 220 20 . . 20 160 20 . . . . 80 . . . 140 Destroy 0b10 Robot/NC 55 | . 15 . . 5 5 5 . . 5 . . 15 . . 5 . Destroy Leader 136 | . 42 10 . . 12 40 10 . . . . 22 . . . . Allied During Kill 20 | . . . . . . 6 . . . . . . . . . 14 Successful Hack 135 | . 12 16 . . . 42 . . 5 . . 38 . . 17 5 Disable Machine 120 | . . . . 15 45 15 . . . . . . . . . 45 Anti-Garrison Action 250 | . . . . . . . . . 150 . . . . . . 100 Destroy Structure 77 | . 2 . . . 6 14 . . . . . 30 . . . 25 Partial Spotted 60 | . . 30 . 15 . . . . . . . . . . . 15 Lose Combat Pursuer 840 | . 15 . . 45 15 165 135 . . 45 . 195 90 . 75 60 Influence Decreases 2037 | . 306 46 30 35 117 418 160 13 90 136 31 265 103 41 83 163 Entered New Map 283 | . . . 19 . 27 17 23 13 20 46 7 . 43 21 24 23 Time Decay 1370 | . 266 46 11 35 70 353 107 . 60 70 14 219 60 20 39 . Lost Part 276 | . 40 . . . 20 20 30 . . 10 10 46 . . . 100 Lost Ally 108 | . . . . . . 28 . . 10 10 . . . . 20 40 Squads Dispatched 22 | . 1 . . 2 2 5 . . 3 . 1 6 . . 2 . Investigation 6 | . . . . 1 2 . . . 1 . . 2 . . . . Extermination 6 | . . . . . . 4 . . . . . 2 . . . . Reinforcement 7 | . 1 . . 1 . 1 . . . . . 2 . . 2 . Assault 3 | . . . . . . . . . 2 . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Distress Signals 3 | . . . 1 . . . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 133 | . 17 2 2 10 3 16 9 . 1 5 9 27 10 1 8 13 Peak Tracking Total 11 | . 6 2 3 8 4 3 8 . 1 4 11 7 9 1 7 5 Tactical Retreats 26 | . 1 . . 1 1 6 3 . . 1 . 7 2 . 1 3 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Traps Triggered 5 | . . . . . . 1 . . . . . 1 . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Machines Disabled 10 | . . . . 1 3 1 . . 1 . . . . . . 4 Max in Single Turn 1 | . . . . 1 1 1 . . 1 . . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Machines Accessed 27 | . 2 2 . 1 4 7 1 . 1 . . 3 1 . 3 2 Terminals 15 | . 2 2 . 1 4 2 . . 1 . . . . . 1 2 Fabricators 4 | . . . . . . 2 . . . . . 1 . . 1 . Repair Stations 5 | . . . . . . 3 . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Total Hacks 80 | . 5 7 . 5 9 20 1 . 3 . . 13 1 . 9 7 Successful 46 | . 4 6 . 3 3 12 1 . 1 . . 6 1 . 7 2 Failed 34 | . 1 1 . 2 6 8 . . 2 . . 7 . . 2 5 Catastrophic 5 | . . . . . 1 2 . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 16 | . 3 5 . 1 2 1 . . . . . . . . 4 . Terminals 44 | . 5 7 . 5 9 3 . . 3 . . . . . 5 7 Fabricators 10 | . . . . . . 5 . . . . . 3 . . 2 . Repair Stations 22 | . . . . . . 12 . . . . . 10 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 . Terminal Hacks 20 | . 2 4 . 2 3 1 1 . 1 . . . 1 . 3 2 Record 4 | . . 1 . . 2 1 . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . . . . 1 . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . . Open Door 3 | . . . . . . . 1 . . . . . 1 . . 1 Emergency Access Points 2 | . . 1 . . . . . . . . . . . . . 1 Alert Level 3 | . . 1 . 1 . . . . . . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 . Fabricator Hacks 5 | . . . . . . 3 . . . . . 1 . . 1 . Network Status 2 | . . . . . . 1 . . . . . . . . 1 . Build 3 | . . . . . . 2 . . . . . 1 . . . . Repair Station Hacks 13 | . . . . . . 8 . . . . . 5 . . . . Scan Component 6 | . . . . . . 4 . . . . . 2 . . . . Repair 6 | . . . . . . 4 . . . . . 2 . . . . Refit 1 | . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 7 | . 2 2 . 1 . . . . . . . . . . 2 . Terminals 7 | . 2 2 . 1 . . . . . . . . . . 2 . Botnet 5 | . 2 1 . 1 . . . . . . . . . . 1 . Operators 2 | . . 1 . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . 1 . . . . . . . Used 2 | . 1 . . . . . . . 1 . . . . . . . Hacking Detections 19 | . 2 1 . 1 3 4 . . 1 . . 3 . . 3 1 Full Trace Events 7 | . . . . 1 2 . . . 1 . . 2 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 9 | . . . . . . 6 . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 420 | . . . . . . 268 . . . . . 152 . . . . Total Robot Build Rating 39 | . . . . . . 24 . . . . . 15 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . . 4 . . . . . 2 . . . . Time 211 | . . . . . . 142 . . . . . 69 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . 2 . . . . . . 5 Machine Destruction 7 | . . . . . . . . . 2 . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Total Allies 11 | . . . . . . 6 . . . . . 3 . . . 2 Largest Group 5 | . . . . . . 5 . . . . . 3 . . . 2 Highest-Rated Group 120 | . . . . . . 120 . . . . . 87 . . . 75 Highest-Rated Ally 46 | . . . . . . 30 . . . . . 29 . . . 46 Total Orders 19 | . . . . . . 9 . . 2 1 . . . . 5 2 ROAM 2 | . . . . . . 2 . . . . . . . . . . GUARD 7 | . . . . . . 7 . . . . . . . . . . EXPLORE 9 | . . . . . . . . . 2 1 . . . . 5 1 RETURN 1 | . . . . . . . . . . . . . . . . 1 Ally Attacks 18 | . . . . . . 4 . . . . . . . . . 14 Total Damage 570 | . . . . . . 105 . . . . . . . . . 465 Kills 7 | . . . . . . 2 . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Active Infowar (turns) 5832 | . 1201 107 46 256 175 1399 290 19 123 149 47 1050 126 45 150 649 Sensors 3559 | . . . . 220 175 1361 290 19 117 149 47 815 126 45 150 45 Terrain 4231 | . 1201 107 46 254 175 1399 290 19 123 149 47 421 . . . . Structural 88 | . . 5 46 37 . . . . . . . . . . . . Decoding 773 | . . . . . . . . . . . . . . . 150 623 Machine Analysis 1408 | . . . . . . . . . . . . 438 126 45 150 649 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . . 1 . . . . . Drone Launches 10 | . . . . . . . . . 2 1 . . . . 5 2 Drone Recoveries 5 | . . . . . . . . . 1 . . . . . 2 2 Decoded 0b10 Intel 10 | . . . . . . . . . . . . . . . 4 6 Patrols 7 | . . . . . . . . . . . . . . . 1 6 Reinforcements 1 | . . . . . . . . . . . . . . . 1 . Guards 2 | . . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Turns Passed 6020 | 62 1265 107 46 257 175 1399 290 19 123 149 47 1094 126 45 150 666 Spaces Moved 6651 | 43 250 235 129 325 379 1343 806 56 220 411 144 1096 385 122 330 377 Core 122 | 14 43 . . . . . . . . . . . . . . 65 Treads 236 | 29 207 . . . . . . . . . . . . . . . Legs 74 | . . . . . . . . . . . . 74 . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 6219 | . . 235 129 325 379 1343 806 56 220 411 144 1022 385 122 330 312 Fastest Speed 27 | 50 160 34 34 29 29 27 31 34 27 27 29 32 32 32 32 28 Average Speed 51 | 124 403 34 34 64 29 39 31 34 28 28 32 45 32 32 32 35 Slowest Speed 1450 | 160 1450 34 34 114 32 275 34 34 29 29 107 190 32 32 32 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . 3 . . . . . . . 2 . . . 1 Potential Cave-ins 17 | . . . . . . 2 . . . 7 . 8 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 33 | 3 36 28 44 36 58 35 84 8 7 62 18 18 59 18 14 48 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . Known Exits Taken 12 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 10 | . . . 1 . . . 1 . . 8 . . . . . . Spaces Dug 58 | . . . . . 7 17 2 . . 9 . 20 . 3 . . Terrain Destroyed 62 | . . . . . 7 17 2 . . 9 . 24 . 3 . . Melee 58 | . . . . . 7 17 2 . . 9 . 20 . 3 . . Projectile 4 | . . . . . . . . . . . . 4 . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Total 8906 | 52 454 262 130 367 407 2127 824 55 278 429 144 1623 388 124 373 869 Wait 1846 | . 147 14 . 15 5 703 10 . 39 2 . 436 . . 27 448 Move 6622 | 42 249 234 128 318 378 1342 805 55 219 410 143 1090 384 121 330 374 Hop 6 | . . . . 3 . . . . . . . 2 . . . 1 Pick Up 65 | 5 13 3 . 6 1 12 . . 4 2 . 10 2 . 4 3 Fast Attach 32 | . . 1 . 2 . 9 1 . 3 1 . 13 . . 1 1 Attach 55 | 5 4 4 1 9 1 6 . . 6 1 . 9 . . 5 4 Detach 11 | . 1 . 1 4 . . . . 1 1 1 2 . . . . Swap 2 | . 1 . . . . 1 . . . . . . . . . . Drop 43 | . 1 5 . 6 . 10 . . 4 3 . 8 2 . 4 . Fire 42 | . 38 1 . . . . . . . . . 3 . . . . Melee 166 | . . . . 4 22 44 8 . 2 9 . 49 . 3 2 23 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . 1 . . . 15 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Dat) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: [Res] / Gar) -4/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 738 | -10/Materials | Lost 4 parts (2n2w) 906 | -10/Materials | Discovered new exit (range 12) 1328 | -10/Materials | Entered another Materials area 1328 | -9/Materials | Evolved 2 slots: Propulsion x2 1427 | -9/Materials | Discovered new exit (range 11) 1435 | -9/Materials | Entered Mines 1442 | -9/Mines | Assembled infested the area 1471 | -9/Mines | Discovered new exit (range 13) 1481 | -9/Mines | Entered Materials 1481 | -8/Materials | Evolved 2 slots: Utility x2 1723 | -8/Materials | Discovered new exit (range 15) 1726 | -8/Materials | Discovered new exit (range 12) 1728 | -8/Materials | Identified exit to Storage 1738 | -8/Materials | Entered Storage 1904 | -8/Storage | Discovered new exit (range 4) 1906 | -8/Storage | Identified exit to Factory 1913 | -8/Storage | Entered Factory 1913 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2094 | -7/Factory | Build established: Scout 2179 | -7/Factory | Repaired VTOL Module 2271 | -7/Factory | Repaired Imp. Sensor Array 2310 | -7/Factory | Discovered new exit (range 10) 2802 | -7/Factory | Repaired Greatsword 2848 | -7/Factory | Repaired Xenon Bombardment Thruster 2993 | -7/Factory | Fabricated L-41 Fighter (x3) 3065 | -7/Factory | Discovered new exit (range 11) 3196 | -7/Factory | Fabricated B-48 Gladiator (x3) 3220 | -7/Factory | Cargo convoy interrupted 3226 | -7/Factory | P-60 Hacker assimilated allied Fighter 4b 3312 | -7/Factory | Identified exit to Lower Caves 3312 | -7/Factory | Entered Lower Caves 3421 | -7/Lower Caves | Learned location of Zion (-6) 3596 | -7/Lower Caves | Lost 3 parts (2n1w) 3600 | -7/Lower Caves | Discovered new exit (range 7) 3602 | -7/Lower Caves | Identified exit to Lower Caves 3602 | -7/Lower Caves | Entered another Lower Caves area 3603 | -7/Lower Caves | Identified exit to Data Miner 3604 | -7/Lower Caves | Discovered new exit (range 14) 3608 | -7/Lower Caves | Identified exit to Factory 3621 | -7/Lower Caves | Entered Factory 3621 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3704 | -6/Factory | Discovered new exit (range 14) 3708 | -6/Factory | Identified exit to Lower Caves 3744 | -6/Factory | Entered Lower Caves 3812 | -6/Lower Caves | Spotted B-75 Beast 3890 | -6/Lower Caves | Discovered new exit (range 6) 3891 | -6/Lower Caves | Identified exit to Lower Caves 3893 | -6/Lower Caves | Entered another Lower Caves area 3900 | -6/Lower Caves | Discovered new exit (range 13) 3903 | -6/Lower Caves | Identified exit to Factory 3919 | -6/Lower Caves | Learned 4 Factory zone layouts 3924 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3940 | -6/Lower Caves | Entered Factory 3940 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4131 | -5/Factory | Repaired Adv. Sensor Array 4157 | -5/Factory | Repaired System Shield 4192 | -5/Factory | Crushed by falling debris 4399 | -5/Factory | Lost 3 parts (1p2u) 4544 | -5/Factory | System corruption reached 10% 4547 | -5/Factory | Build established: Hacker-Mutant 4589 | -5/Factory | Lost 4 parts (2p2u) 4845 | -5/Factory | Cargo convoy interrupted 5010 | -5/Factory | Build established: Hacker-Scout 5018 | -5/Factory | Discovered new exit (range 4) 5019 | -5/Factory | Identified exit to Upper Caves 5028 | -5/Factory | Fabricated G-50 Soldier? 5034 | -5/Factory | Entered Upper Caves 5150 | -5/Upper Caves | Discovered new exit (range 11) 5154 | -5/Upper Caves | Identified exit to Upper Caves 5160 | -5/Upper Caves | Entered another Upper Caves area 5170 | -5/Upper Caves | Spotted B-75 Beast 5203 | -5/Upper Caves | Discovered new exit (range 4) 5205 | -5/Upper Caves | Identified exit to Factory 5205 | -5/Upper Caves | Entered Factory 5205 | -4/Factory | Evolved 2 slots: Utility x2 5243 | -4/Factory | Discovered new exit (range 40) 5355 | -4/Factory | Identified exit to Garrison 5355 | -4/Factory | Entered Garrison 5636 | -4/Garrison | Rescued a captive Derelict 5643 | -4/Garrison | Rescued a captive Derelict 5658 | -4/Garrison | H-XX Assembler disabled 5865 | -4/Garrison | Garrison Relay disabled 5975 | -4/Garrison | Triggered checkpoint 5993 | -4/Garrison | Core integrity fell below 50% 6010 | -4/Garrison | Discovered new exit (range 10) 6015 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6021 | -4/Garrison | Core integrity fell below 20% 6021 | -4/Garrison | Self-destructed Last Messages --------------- System Shield severed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 76. Field strength at 70. System Shield severed. Field strength at 58. Field strength at 25. Field strength at 19. Field strength at 13. Stasis field depleted. Mak. Hacking Suite severed. Imp. Signal Interpreter severed. Machine Analyzer destroyed. EXIT=FOUND Attempting to access garrison exit controls... Remote lockdown engaged. Antimatter Reactor severed. Map ----- +----------------------------------------------------+ | ?# #??????????????????????????????? | | ?+ #??????????????????????????????? | | ?+ #???????????++++???????????????? | | ?# #???????????+??+???????????????? | | ?# #???????????+??+???????????????? | | ?# #???????????++++???????????????? | | ?# #??????????????????????????????? | | ?# #??????????????????????????????? | | ?# #??????????????????????????????? | | ?# #??????????????????????????????? | | ?# #??????????????????????????????? | | ?# #############++########????????? | | ?# #????????? | | ?# #????????? | | ?# #????????? | | ?#++############## #### #????????? | | ?????????????????# #??# #????????? | | ??++?????????????# #??# #????????? | | ????????????????? #??# #????????? | | ???????????????? #??# #????????? | | ???????????????######??# #????????? | | ???????????????????????# #????????? | | ?????????????+?????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????+ccc#????????? | | ???????????????????????# @ #????????? | | ???????????????????????#####????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Additional Mass Support 9 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 64 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 34 Item Schematics ----------------- Lrn. Sensor Array | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded B-48 Gladiator | x3 | -7/Factory | Preloaded G-50 Soldier | x3 | -5/Factory | Preloaded Repaired ---------- VTOL Module | 36% | -7/Factory Imp. Sensor Array | 36% | -7/Factory Greatsword | 20% | -7/Factory Xenon Bombardment Thruster | 36% | -7/Factory Adv. Sensor Array | 33% | -5/Factory System Shield | 60% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Watch This! Challenges ------------ None Game ------ Seed CorruptionScanLoader Manual? 0 Play Time 01:32:04 Cumulative 33.5 hours Start 2025.05.28 @ 07:52:11 End 2025.05.28 @ 09:33:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 29 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ce27cd35-af65-493a-b9ef-3f5b3f5f3b72