Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.24 @ 23:36:08

Player: Komeiji O.

Result: Destroyed by WE-R9M(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (33)      165
Value Destroyed (680)      680
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1245

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     189/300
Energy                     247/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
      Makeshift Light Armor Plating
>               --- WEAPON (2) -------
                Assault Rifle
          Light Cannon
>               --- INVENTORY (20) ---
                Ion Engine
                Wheel
     Subdweller Monowheel
                Heat Sink
          Small Matter Pod (50)
                Structural Scanner
                Seismic Detector
                Seismic Detector
          Light Armor Plating
                Tractor Beam
                EM Pulse Gun
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Dirty Datajack (20)
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
      Makeshift Light Armor Plating
>               --- WEAPON -----------
                Assault Rifle
          Light Cannon
>               --- INVENTORY --------
                Ion Engine
                Wheel
     Subdweller Monowheel
                Heat Sink
          Small Matter Pod
                Structural Scanner
                Seismic Detector
                Seismic Detector
          Light Armor Plating
                Tractor Beam
                EM Pulse Gun
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Dirty Datajack
                Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             39   | 7   25  7   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 4    | 2   1   1   
    Leg                    .    | .   .   .   
    Wheel                  1    | .   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  18   | 2   11  5   
    Device                 10   | 1   7   2   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             6    | .   3   3   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   10  1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 1   6   .   
    Ballistic Cannon       2    | .   1   1   
    Launcher               3    | .   3   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   1   1   
  Power                    .    | .   .   .   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   1   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   100 99  
  Engine                   14   | .   14  14  
  Treads                   19   | .   15  26  
  Wheel                    8    | .   12  .   
  Device                   12   | .   13  11  
  Storage                  14   | .   14  14  
  Protection               1    | .   .   2   
  Energy Gun               2    | .   4   .   
  Ballistic Gun            18   | .   20  14  
  Ballistic Cannon         6    | .   2   13  
Peak Build Rating          12   | 7   9   12  
  Average Rating           8    | 6   8   9   
  On Entrance              5    | .   7   9   
Naked Turns                .    | .   .   .   
Heaviest Build             53   | 15  51  53  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  5    | .   5   5   
  Average Overweight (x)   2    | .   3   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         17   | 7   18  20  
  Most Carried             20   | 8   20  20  
  Average Carried          16   | 5   17  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 8   20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           934  | 298 543 93  
  Remotely                 .    | .   .   .   
Salvage Created            875  | 93  664 118 
  Parts                    65   | 10  45  10  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      7    | .   .   7   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  21   | .   18  3   
  Guns                     10   | .   8   2   
  Cannons                  4    | .   3   1   
  AOE                      7    | .   7   .   
Classes Destroyed          7    | 2   4   1   
  Worker                   4    | 1   3   .   
  Tunneler                 5    | 4   1   .   
  Hauler                   2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    13   | .   12  1   
  Subdweller               2    | .   .   2   
Best Kill Streak           5    | 2   5   2   
  Combat Bots Only         5    | .   5   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        100  | .    71   29   
  Missed                   21   | .    16   5    
Damage Taken               1149 | .    673  476  
  Core                     264  | .    111  153  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              71   | 7    52   12   
  Largest                  2    | 2    2    2    
  Hottest                  70   | 70   70   55   
Shots Fired                135  | 14   97   24   
  Gun                      99   | 14   73   12   
  Cannon                   29   | .    17   12   
  Launcher                 7    | .    7    .    
  Special                  .    | .    .    .    
  Kinetic                  106  | 7    75   24   
  Thermal                  22   | 7    15   .    
  Explosive                7    | .    7    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | 8    8    7    
  Robot Miss Streak        2    | 1    2    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           86   | 9    59   18   
  Core Hits                53   | 5    42   6    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | 1    1    1    
    Burn                   2    | 1    1    .    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1690 | 126  1292 272  
  Guns                     876  | 126  637  113  
  Cannons                  384  | .    225  159  
  Explosions               430  | .    430  .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1096 | 38   786  272  
  Thermal                  164  | 88   76   .    
  Explosive                430  | .    430  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    1    .    
  Impact                   .    | .    .    .    
  Kinetic                  1    | .    1    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      38   | .    38   .    
  Shots                    2    | .    2    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        105  | 18   105  .    
  Average Temperature      23   | 9    27   .    
  Received Heat Transfer   354  | .    291  63   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | 1    .    .    
  Heat Transferred         629  | 333  296  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             409  | 25  409 .   
  Initial                  16   | .   16  .   
  Average                  165  | 11  205 .   
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         55   | 100 44  .   
  Level 1                  42   | .   54  .   
  Level 2                  1    | .   1   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   26  5   
  Peak Tracking Total      7    | .   7   2   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               6    | .   6   .   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   10   | .   10  .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Part Schematic           1    | .   1   .   
  Robot Analysis           1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 1    | .   1   .   
    Skim                   2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               1737 | 251 954 532 
Spaces Moved               788  | 133 502 153 
  Core                     2    | 2   .   .   
  Treads                   329  | 131 57  141 
  Legs                     .    | .   .   .   
  Wheels                   457  | .   445 12  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  140 140 
  Average Speed            163  | 158 144 232 
  Slowest Speed            240  | 160 160 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       31   | 5   79  11  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          52   | .   52  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      52   | .   52  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1098 | 158 632 308 
  Wait                     158  | .   27  131 
  Move                     786  | 132 501 153 
  Hop                      .    | .   .   .   
  Pick Up                  29   | 10  16  3   
  Fast Attach              9    | 7   2   .   
  Attach                   2    | .   1   1   
  Detach                   .    | .   .   .   
  Swap                     28   | .   22  6   
  Drop                     15   | 2   11  2   
  Fire                     71   | 7   52  12  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  252 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Discovered new exit (range 4)
  779 | -10/Materials | Discovered new exit (range 10)
 1089 | -10/Materials | Discovered new exit (range 15)
 1194 | -10/Materials | Discovered new exit (range 7)
 1206 | -10/Materials | Entered Subcaves
 1208 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 1220 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1234 | -10/Subcaves  | Core integrity fell below 50%
 1307 | -10/Subcaves  | Core integrity fell below 20%
 1533 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 1557 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1738 | -10/Subcaves  | Destroyed by WE-R9M(R) with Subdweller Machine Gun

 Last Messages 
---------------
01244_ XA-27I(R) destroyed.
01245_ Subatomizers dissect the Lgt. Armor Plating.
01247_ Acquired Dirty Datajack.
01248_ Acquired 20 matter.
01250_ Acquired 14 matter.
01259_ N9-M84(R) destroyed.
01262_ Acquired 4 matter.
01269_ Dropped Wheel.
01269_ Acquired Sub. Monowheel.
01274_ Subatomizers dissect the Wheel. <x2>
01314_ G-47 Trooper destroyed.
01318_ Imp. Heat Sink fries itself beyond repair.
01319_ Particle Gun fries itself beyond repair.
01322_ Lgt. Nuclear Core fries itself beyond repair.
01324_ Acquired 55 matter.
01325_ Aluminum Leg fries itself beyond repair.
01327_ Subatomizers dissect the Wheel. <x2>
01387_ Subatomizers dissect the Wheel, destroying it.
Shrapnel Trap falls loose from the Twisted Machinery.
Battle Cannon falls loose from the Twisted Machinery.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ????????????????????????####???????????????        |
| ???????????????????????##  ##??????????????        |
| ???????????????????????#    #??????????????        |
| ???????????????????????#    #??????????????        |
| ???????????????????????##@ ##??????????????        |
| ????????????????????????#  #???????????????        |
| ?????????????# ?? ?????##  #???????????????        |
| ??????????????  ? ?""?##   #???????????????        |
| ???????????????    ""##    #???????????????        |
| ???????????????# "] """    #???????????????        |
| ???????????????? "&##"""  ##???????????????        |
| ????????????????#  ?#""   #????????????????        |
| ???????????????##  ###    ##???????????????        |
| ???????????????#    ####   ##??????????????        |
| ???????????????##    ##    "#??????????????        |
| ?????????????###"        R "#??????????????        |
| ?????????????# ""        % "#??????????????        |
| ?????????????# " ###   # %  #??????????????        |
| ?????????????#?????#   ###  #??????????????        |
| ???????????????????#   #??###??????????????        |
| ???????????????????#  #####????????????????        |
| ???????????????????#  ### #????????????????        |
| ??????????????????##      #????????????????        |
| ??????????????????#       #????????????????        |
| ????????????? ????#####   #????????????????        |
| ???????????    ???????#  ##????????????????        |
| ??????????       ????## ##?????????????????        |
| ????????          ####  #??????????????????        |
| ????????                ###????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RagnarokNuclearShield
  Manual?         0
Play Time         00:14:00
  Cumulative      246.1 hours
  Start           2024.12.24 @ 23:24:57
  End             2024.12.24 @ 23:36:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           85
  Adventurer      1
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             65
Gallery%          75
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              36/Terminus++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 490dd886-2c85-4beb-9222-c4ad64d0cc13