Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 00:33:01

Player: Ghosty

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (9)       45
Value Destroyed (197)      197
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1142

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     149/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (600) Ox7
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
         Flight Unit
>        --- UTILITY (2) ------
  Medium Storage Unit
   Large Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (15) ---
  Medium Storage Unit
   Large Storage Unit

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Sensor Array
>        --- WEAPON -----------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY --------
   Light Ion Engine
   Light Ion Engine
  Medium Storage Unit
   Large Storage Unit
   Large Storage Unit
   Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 8   3   10  
  Power                    4    | 1   .   3   
    Engine                 4    | 1   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 4   .   3   
    Treads                 4    | 2   .   2   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  4    | 1   2   1   
    Device                 1    | .   1   .   
    Storage                3    | 1   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   1   3   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | .   1   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 14   | .   2   12  
  Power                    3    | .   .   3   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      12   | .   1   12  
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     80   | .   90  62  
  Engine                   11   | .   14  7   
  Treads                   4    | .   .   12  
  Leg                      21   | .   28  9   
  Device                   6    | .   4   8   
  Storage                  14   | .   15  13  
  Energy Gun               9    | .   14  .   
  Ballistic Gun            11   | .   11  10  
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 14  23  33  
  Greatest Support         40   | 40  20  20  
  Greatest Overweight (x)  10   | .   1   10  
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   10  15  
  Average Capacity         9    | 7   8   11  
  Most Carried             10   | 5   10  8   
  Average Carried          5    | 2   6   5   
  Final Capacity           15   | 8   10  15  
  Final Carried            9    | 4   9   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           248  | 176 72  .   
  Remotely                 .    | .   .   .   
Salvage Created            224  | .   102 122 
  Parts                    21   | .   11  10  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  6    | .   3   3   
  Guns                     6    | .   3   3   
Classes Destroyed          4    | .   3   1   
  Builder                  1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  4    | .   3   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | .   5   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        209  | .    36   173  
  Missed                   64   | .    11   53   
Damage Taken               1746 | .    382  1364 
  Core                     510  | .    108  402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         78   | 100  56   .    
Volleys Fired              53   | .    22   31   
  Largest                  2    | .    2    2    
  Hottest                  90   | .    90   40   
Shots Fired                86   | .    42   44   
  Gun                      86   | .    42   44   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  59   | .    15   44   
  Thermal                  22   | .    22   .    
  Explosive                .    | .    .    .    
  Electromagnetic          5    | .    5    .    
  Robot Hit Streak         8    | .    7    8    
  Robot Miss Streak        6    | .    5    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           42   | .    16   26   
  Core Hits                17   | .    8    9    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    2    .    
    Burn                   2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           543  | .    302  241  
  Guns                     450  | .    209  241  
  Cannons                  .    | .    .    .    
  Explosions               93   | .    93   .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  286  | .    45   241  
  Thermal                  231  | .    231  .    
  Explosive                .    | .    .    .    
  Electromagnetic          26   | .    26   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            67   | .    67   .    
  Projectiles              .    | .    .    .    
  Explosions               67   | .    67   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      191  | .    191  .    
  Shots                    3    | .    3    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        176  | .    176  24   
  Average Temperature      52   | .    63   7    
  Received Heat Transfer   312  | .    .    312  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         655  | .    655  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             178  | .   178 119 
  Initial                  74   | .   .   74  
  Average                  64   | .   82  83  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              14   | .   6   8   
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       3    | .   3   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               1    | .   1   .   
  Failed                   1    | .   1   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               572  | 126 289 157 
Spaces Moved               307  | 87  173 47  
  Core                     13   | 5   .   8   
  Treads                   23   | 23  .   .   
  Legs                     270  | 59  173 38  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   1    | .   .   1   
  Fastest Speed            50   | 50  120 120 
  Average Speed            132  | 126 125 169 
  Slowest Speed            600  | 160 190 600 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       10   | 6   21  3   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          48   | .   48  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      48   | .   48  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      394  | 101 205 88  
  Wait                     .    | .   .   .   
  Move                     305  | 86  172 47  
  Hop                      .    | .   .   .   
  Pick Up                  12   | 5   7   .   
  Fast Attach              8    | 5   1   2   
  Attach                   12   | 3   2   7   
  Detach                   2    | 2   .   .   
  Swap                     1    | .   .   1   
  Drop                     1    | .   1   .   
  Fire                     53   | .   22  31  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  127 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Discovered new exit (range 13)
  407 | -10/Materials | Discovered new exit (range 5)
  416 | -10/Materials | Entered another Materials area
  416 | -9/Materials  | Evolved 2 slots: Propulsion x2
  445 | -9/Materials  | Discovered new exit (range 15)
  548 | -9/Materials  | Core integrity fell below 50%
  568 | -9/Materials  | Core integrity fell below 20%
  573 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00516_ Critical hit (Destroy).
00516_ Lgt. Treads destroyed.
00522_ Lgt. Assault Rifle destroyed.
00529_ Lgt. Ion Engine destroyed.
00531_ Critical hit (Burn: +37).
00534_ Sensor Array destroyed.
00534_ Ion Engine destroyed.
00535_ R-06 Scavenger collects Beam Rifle.
00537_ Critical hit (Burn: +37).
00539_ R-06 Scavenger collects Ion Engine.
00542_ R-06 Scavenger collects Beam Rifle.
00545_ R-06 Scavenger collects Lgt. Treads.
00547_ Acquired Lgt. Assault Rifle.
00558_ Lgt. Assault Rifle destroyed.
00563_ R-06 Scavenger collects Lgt. Armor Plating.
00565_ Lgt. Ion Engine destroyed.
00566_ Acquired Flight Unit.
00567_ R-06 Scavenger collects Heat Sink.
00570_ R-06 Scavenger collects Lgt. Treads.
00573_ R-06 Scavenger collects Heat Sink.

 Map 
-----
+----------------------------------------------------+
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| ??????????#              @ Yr     ^^%           <? |
| ??????????#               s       ^^             ? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              245
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargeDynamicOptics
  Manual?         0
Play Time         00:09:36
  Cumulative      3.6 hours
  Start           2024.04.07 @ 00:25:32
  End             2024.04.07 @ 00:33:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           9
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 454929c1-0648-440d-a000-893ecf6b5290