Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.02 @ 12:30:42 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (131) 655 Value Destroyed (4522) 4522 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (137) 137 TOTAL SCORE: 9694 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 70 Cogmind --------- Core Integrity 544/1000 Matter 300/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Hovering (227) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Hovering Antigrav-Armored Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Advanced Heat Sink Large Storage Unit Advanced Terrain Scan Processor Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Fission Core Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Trap Scanner Improved Sensor Array Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Deuterium-Angular Engine > --- PROPULSION ------- Hovering Antigrav-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Terrain Scan Processor Improved Target Analyzer Advanced ECM Suite > --- WEAPON ----------- Heavy Laser High-powered Field Laser KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Trap Scanner Improved Sensor Array Improved Terrain Scanner High-powered Shock Rifle Heavy Laser [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Constructs Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 . 2 2 . . 4 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . Utility 6 | . . 2 . 1 1 . . 2 Weapon 1 | . . . . . . . . 1 Parts Attached 189 | 6 20 37 2 31 59 11 3 20 Power 16 | 1 3 1 1 1 6 . . 3 Engine 10 | 1 3 1 1 . 2 . . 2 Core 6 | . . . . 1 4 . . 1 Reactor . | . . . . . . . . . Propulsion 37 | 2 6 6 . 9 12 1 . 1 Treads 18 | 1 2 4 . 3 6 1 . 1 Leg 8 | . 2 1 . 3 2 . . . Wheel 11 | 1 2 1 . 3 4 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 98 | 1 5 25 . 16 34 5 1 11 Device 76 | . 3 18 . 12 28 5 1 9 Storage 3 | 1 2 . . . . . . . Processor 6 | . . 1 . 2 2 . . 1 Hackware . | . . . . . . . . . Protection 13 | . . 6 . 2 4 . . 1 Artifact . | . . . . . . . . . Weapon 38 | 2 6 5 1 5 7 5 2 5 Energy Gun 25 | . 3 5 . 4 7 4 . 2 Energy Cannon 3 | . 1 . 1 1 . . . . Ballistic Gun 8 | 2 2 . . . . . 2 2 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 1 2 2 . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 2 | . . . . 2 . . . . Parts Lost 34 | . 4 2 . 4 11 . . 13 Power 8 | . 1 . . 1 3 . . 3 Propulsion 7 | . 1 2 . . 2 . . 2 Utility 11 | . 1 . . 2 4 . . 4 Weapon 8 | . 1 . . 1 2 . . 4 Highest Loss Streak 7 | . 3 1 . 2 5 . . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 98 99 100 98 87 92 91 73 Engine 7 | . 13 11 11 4 . 7 7 10 Core 2 | . . . . 4 5 . . . Treads 12 | . 4 16 22 17 10 30 30 4 Leg 3 | . 19 . . . . . . 2 Wheel 4 | . 4 5 . 8 8 . . . Device 16 | . 12 18 22 18 16 7 8 17 Storage 8 | . 14 11 11 9 7 7 7 5 Processor 11 | . . 11 11 13 14 15 15 12 Protection 2 | . . 3 . 4 4 7 5 1 Energy Gun 16 | . 19 22 20 16 14 14 14 10 Energy Cannon 1 | . 3 . 1 1 . . . . Ballistic Gun 1 | . 5 . . . . . . 2 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 10 32 39 39 46 60 62 60 77 Greatest Support 80 | 10 20 46 46 50 80 80 80 60 Greatest Overweight (x) 4 | . 3 3 . 4 4 . . 2 Average Overweight (x) . | . . 1 . 2 . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 13 Average Carried 13 | 4 10 14 14 14 14 14 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 11 11 Scrap Engine Consumption 33 | . . . . . . . 12 21 Constructs Created 3 | . . . . . . . . 3 Constructs Modified 5 | . . . . . . . . 5 Class Distribution -------------------- 55% | Mutant 33% | Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -5 ----------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Matter Collected 2440 | 193 336 419 40 261 584 167 30 410 Remotely 128 | . 128 . . . . . . . Salvage Created 5857 | . 743 722 73 1458 1498 210 151 1002 Parts 281 | . 46 42 10 66 69 10 2 36 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 7 | . . 2 1 1 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Combat Hostiles Destroyed 101 | . 14 14 4 18 29 3 1 18 Guns 84 | . 13 12 4 12 26 3 . 14 Cannons 4 | . 1 . . 3 . . . . AOE 6 | . . . . 1 2 . . 3 Classes Destroyed 15 | . 6 2 . 2 2 2 . 1 Worker 5 | . 4 . . 1 . . . . Builder 2 | . . . . . . 1 . 1 Tunneler 1 | . . . . . . . . 1 Hauler 1 | . 1 . . . . . . . Recycler 9 | . 1 1 . 3 3 . 1 . Operator 1 | . . . . . . 1 . . Watcher 11 | . 3 3 . 4 1 . . . Swarmer 27 | . 3 3 4 . 12 . . 5 Grunt 39 | . 11 5 . 8 7 2 . 6 Brawler 4 | . . . . 2 1 . . 1 Duelist 1 | . . 1 . . . . . . Sentry 18 | . . 5 . 6 4 1 1 1 Hunter 2 | . . . . 2 . . . . Programmer 9 | . . . . . 4 . . 5 Heavy 1 | . . . . . 1 . . . Best Kill Streak 6 | . 3 3 4 4 5 4 1 6 Combat Bots Only 5 | . 3 3 4 3 5 3 1 4 Max Kills in Single Turn 3 | . 2 2 2 1 2 1 1 3 Gunslinging 1 | . 1 1 1 . 1 . . . Exploded 2 | . . . . 1 2 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Damage Taken 9159 | . 673 635 72 880 2710 288 95 3806 Core 1170 | . 114 129 8 60 371 16 16 456 Absorbed by Shields 41 | . . . . . 41 . . . Regen/Repaired (Parts) 453 | . . . . . 108 . . 345 Core Remaining (%) 70 | 100 54 . 65 89 . . 42 . Volleys Fired 380 | . 69 45 3 61 99 15 4 84 Largest 3 | . 2 2 2 2 2 2 2 3 Hottest 172 | . 125 121 90 114 149 140 140 172 Shots Fired 742 | . 137 90 6 115 195 29 9 161 Gun 716 | . 129 90 6 104 195 28 9 155 Cannon 19 | . 8 . . 11 . . . . Launcher 7 | . . . . . . 1 . 6 Special . | . . . . . . . . . Kinetic 106 | . 81 . . . . . . 25 Thermal 484 | . 56 66 . . 195 28 9 130 Explosive . | . . . . . . . . . Electromagnetic 152 | . . 24 6 115 . 1 . 6 Robot Hit Streak 17 | . 14 17 14 10 16 5 7 12 Robot Miss Streak 5 | . 3 4 1 5 4 4 1 4 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . 1 1 1 2 5 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 Shots Hit Robots 486 | . 90 64 5 87 120 15 7 98 Core Hits 227 | . 40 28 4 44 53 9 2 47 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 26 | . 1 2 . 2 11 . 1 9 Burn 23 | . 1 2 . . 11 . 1 8 Destroy 1 | . . . . . . . . 1 Corrupt 2 | . . . . 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9946 | . 914 1035 107 1926 2965 388 163 2448 Guns 8902 | . 822 1035 67 1503 2778 388 163 2146 Cannons 332 | . 92 . . 240 . . . . Explosions 691 | . . . 40 180 181 . . 290 Melee . | . . . . . . . . . Ramming 21 | . . . . 3 6 . . 12 Kinetic 883 | . 505 . . . . . . 378 Thermal 6446 | . 409 649 40 180 2778 388 163 1839 Explosive 181 | . . . . . 181 . . . Electromagnetic 2415 | . . 386 67 1743 . . . 219 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . 2 4 4 4 20 Average Corruption 4 | . . . . 2 2 4 4 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 79 | . . . . . 36 6 8 29 Message Errors 23 | . . . . . 14 2 3 4 Matter Fused 12 | . . . . . 7 1 1 3 Heat Flow Errors 9 | . . . . . 1 3 . 5 Energy Discharges 7 | . . . . . 4 . 1 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 11 | . . . . . 5 . 1 5 Data Loss (major) 4 | . . . . . 1 . 1 2 Misfires 4 | . . . . . 2 . 1 1 Alerts 2 | . . . . . 1 . . 1 Weapon Failures 6 | . . . . . 1 . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 30 | . . . . 3 . . . 27 Projectiles . | . . . . . . . . . Explosions 30 | . . . . 3 . . . 27 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 162 | . . . 5 31 122 . . 4 Shots 4 | . . . 1 1 2 . . . Rammed 12 | . . . . 1 2 . . 9 Targets Rammed 12 | . . . . 1 2 . . 9 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 473 | . 112 473 75 204 413 351 291 265 Average Temperature 86 | . 23 134 40 61 94 108 123 75 Received Heat Transfer 2237 | . 363 168 . 345 806 153 30 372 Effects 8 | . . 4 . . 2 1 1 . Shutdowns 2 | . . 1 . . 1 . . . Energy Bleed 4 | . . 1 . . 1 1 1 . Matter Decay 1 | . . 1 . . . . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . 2 . 2 . . . . Combat Hostiles 4 | . . 2 . 2 . . . . Parts Fried 18 | . . 8 . 9 . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 1 . 1 1 Combat Hostiles 3 | . . . . . 1 . 1 1 Parts Melted 33 | . 3 3 . . 14 . 2 11 Heat Transferred 12997 | . 1001 1739 50 150 5369 629 333 3726 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . 1 4 . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Peak Influence 498 | . 224 298 107 240 498 344 160 177 Initial 190 | . . 8 . . 95 190 133 67 Average 150 | . 71 92 17 106 308 256 144 62 Maximum Alert Level 2 | . 1 1 . 1 2 1 . . Low Security (%) 69 | 100 90 89 100 90 19 2 100 100 Level 1 18 | . 9 10 . 9 39 97 . . Level 2 12 | . . . . . 40 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 2 1 1 3 8 1 . 4 Investigation 3 | . . . 1 1 . 1 . . Extermination 6 | . . . . . 4 . . 2 Reinforcement 10 | . 2 1 . 2 3 . . 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Distress Signals 8 | . 2 2 . 3 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 158 | . 21 18 4 33 39 5 1 37 Peak Tracking Total 7 | . 5 3 4 6 5 3 1 7 Tactical Retreats 17 | . 1 2 . 2 4 . . 8 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Traps Triggered 6 | . 1 . . 2 2 1 . . Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -5 ---------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Machines Disabled 9 | . 1 1 . 2 3 1 . 1 Max in Single Turn 2 | . 1 1 . 1 2 1 . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Machines Accessed 25 | . 6 3 2 6 6 2 . . Terminals 22 | . 6 3 1 6 4 2 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 84 | . 27 17 3 20 13 4 . . Successful 43 | . 17 6 1 13 5 1 . . Failed 40 | . 9 11 2 7 8 3 . . Catastrophic 7 | . 1 . 1 1 3 1 . . Database Lockouts 1 | . 1 . . . . . . . Manual 50 | . 16 10 2 17 4 1 . . Terminals 79 | . 27 17 2 20 9 4 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 25 | . 10 4 1 8 1 1 . . Record 2 | . 2 . . . . . . . Robot Analysis 6 | . 4 . . 2 . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Open Door 1 | . . . 1 . . . . . Branch Access Points 2 | . . 1 . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Unreport Threat 5 | . 1 2 . 2 . . . . Locate Traps 6 | . 2 1 . 1 1 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 16 | . 7 2 . 5 2 . . . Terminals 16 | . 7 2 . 5 2 . . . Assimilate 8 | . 5 . . 2 1 . . . Botnet 8 | . 2 2 . 3 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . Used . | . . . . . . . . . Hacking Detections 24 | . 6 3 1 6 5 3 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 70 | . . . . . 70 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------------ Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 . . . . Highest-Rated Group 40 | . . . 40 40 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 40 | . . . . 40 . . . . Total Damage 408 | . . . . 408 . . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Robot Analysis Total 6 | . 4 . . 2 . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Turns Passed 9364 | 41 1540 969 892 1329 2789 245 342 1217 Spaces Moved 4886 | 35 814 476 542 778 1592 105 188 356 Core 4 | 4 . . . . . . . . Treads 1928 | . 94 243 542 71 549 105 188 136 Legs 663 | . 556 . . 1 . . . 106 Wheels 2177 | 31 164 233 . 706 1043 . . . Hover 114 | . . . . . . . . 114 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 125 160 123 100 170 170 154 Average Speed 147 | 76 152 147 160 133 126 170 170 225 Slowest Speed 330 | 80 190 240 160 240 330 170 170 274 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 97 38 91 65 43 19 30 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 50 | . . . 3 15 15 5 2 10 Melee . | . . . . . . . . . Projectile 11 | . . . . . . 5 2 4 AOE 39 | . . . 3 15 15 . . 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Total 6363 | 46 998 646 562 954 2190 142 208 617 Wait 698 | . 64 67 7 47 383 2 . 128 Move 4878 | 34 813 475 541 777 1591 104 187 356 Hop . | . . . . . . . . . Pick Up 86 | 6 19 8 4 15 18 3 3 10 Fast Attach 44 | 6 4 4 1 6 14 3 . 6 Attach 43 | . 7 4 . 8 14 1 3 6 Detach 9 | . . 1 . 3 5 . . . Swap 102 | . 9 29 1 17 31 7 . 8 Drop 105 | . 13 13 5 19 27 7 11 10 Fire 380 | . 69 45 3 61 99 15 4 84 Melee . | . . . . . . . . . Ram 12 | . . . . 1 2 . . 9 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . 6 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Sto / *Low) -7/Storage -7/Recycling -5/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 42 | -11/Junkyard | Entered Materials 316 | -10/Materials | Lost 3 parts (1n1u1w) 352 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 13) 423 | -10/Materials | Discovered new exit (range 4) 567 | -10/Materials | Central database locked down 629 | -10/Materials | Discovered new exit (range 3) 1582 | -10/Materials | Entered another Materials area 1582 | -9/Materials | Evolved 2 slots: Utility x2 1586 | -9/Materials | Discovered new exit (range 15) 2359 | -9/Materials | Identified exit to Mines 2551 | -9/Materials | Entered Mines 2577 | -9/Mines | Learned Materials terminal intel 2622 | -9/Mines | Discovered new exit (range 6) 2676 | -9/Mines | Build established: Skirmisher 2716 | -9/Mines | Learned location of Zion (-7) 2718 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3077 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3283 | -9/Mines | Met a Derelict shopkeep closing up shop 3377 | -9/Mines | Discovered new exit (range 13) 3443 | -9/Mines | Entered Materials 3443 | -8/Materials | Accompanied by 3 allies 3443 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3444 | -8/Materials | Loaded intel: 12 terminal locations 4484 | -8/Materials | Build established: Mutant 4736 | -8/Materials | Discovered new exit (range 10) 4765 | -8/Materials | Identified exit to Factory 4772 | -8/Materials | Entered Factory 4772 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5176 | -7/Factory | Garrison activated, responded to threat 5780 | -7/Factory | Discovered new exit (range 5) 5784 | -7/Factory | Identified exit to Lower Caves 6365 | -7/Factory | Discovered new exit (range 15) 6520 | -7/Factory | Lost 5 parts (1p2n2w) 6534 | -7/Factory | Core integrity fell below 50% 6631 | -7/Factory | Identified exit to Factory 6969 | -7/Factory | Discovered exit to Factory (range 15) 7119 | -7/Factory | Build established: Skirmisher 7251 | -7/Factory | Discovered new exit (range 15) 7272 | -7/Factory | Identified exit to Storage 7527 | -7/Factory | Repaired Hpw. Field Laser 7561 | -7/Factory | Entered Storage 7799 | -7/Storage | Used back door to open Recycling access 7799 | -7/Storage | Discovered new exit (range 5) 7805 | -7/Storage | Identified exit to Recycling 7806 | -7/Storage | Entered Recycling 7811 | -7/Recycling | Found Scrap Engine 7887 | -7/Recycling | Build established: Scavenger-Mutant 8011 | -7/Recycling | Discovered new exit (range 16) 8134 | -7/Recycling | Identified exit to Factory 8148 | -7/Recycling | Entered Factory 8148 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 8840 | -5/Factory | Build established: Skirmisher 8883 | -5/Factory | System corruption reached 10% 9365 | -5/Factory | Self-destructed Last Messages --------------- 09341_ Hvy. Laser destroyed. 09343_ Adv. ECM Suite destroyed. 09343_ Slammed into S-27 Virus. 09345_ K-01 Serf collects debris. 09345_ Slammed into S-27 Virus. 09346_ Destabilizing: System interference. 09346_ Imp. Target Analyzer temporarily disabled. 09347_ Hvy. Deuterium Engine destroyed. 09348_ K-01 Serf collects debris. 09348_ Slammed into S-27 Virus. 09351_ K-01 Serf collects debris. 09352_ System corrupted: Heat flow error (+116). 09353_ Slammed into S-27 Virus. 09354_ K-01 Serf destroyed. 09354_ Slammed into S-27 Virus. 09360_ Arm. Scrap Engine consumes Wheel. 09362_ Slammed into S-27 Virus. 09363_ Hovering Antigrav-Armored Exoskeleton destroyed. 09363_ Hovering Antigrav-Armored Exoskeleton core remains intact and functional. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ??? ?????????? | | ??????????????????????????????"?? ? ?#???????? | | ?????????????????????????????""???+ #???#????? | | ????????????????????????""" "?""??# ####??###? | | ???????????????????????? ?? # #?##?#???? | | ??????????????????????? ??? ? ? # ####???#?# | | ?????????????????????############## # ?? ?? | | ????????????????????## # # """" ? # | | ???????????????????### # # ""R" # | | ??????????????????##?# # # "" " ? | | ?????????????????##### # # ? # | | ????????????????##??## # # # | | ????????????????##?### # # """""" # | | ????????????????###??# % # # """""" # | | ??????????????? ?#??## # # """""" # | | ?????????????? ###### # + """""" # | | ????????????? ? ###### ! + # # | | ????????????? ??###### # # """""" # | | ?????????????? ##?#?# # # """""" # | | ??????????????? #??#?########+##### # """""" # | | ????????????? ??#####?### # # """""" # | | ??????????# ? ? ?######## """ """ # # # | | ??????????? ? #########%""" """ # # # | | ??????????# #########%""" """u/ # + | | ??????????# %%/sss g# ########## | | ??????????# ##@!% # ########## | | ??????????# """ ##s%% sR # ########## | | ??????????# ""F"" ?#% # | | ??????????#? ? ?"" "" ?#########+## | | ??????????+? ? ? ? ##?###### | | ???????????? ?? #####?### % | | ???????????? ? ###??#?#? | | ?????????????"?"" ? ?#######?##?######?#/##### | | ??????????? ???" ? ? ?#### ####? | | ?????????????"""" ???? ? ?? ??## ? | | ???????????? ? ? ? ? ????#?#? ? | | ?????????????? ? ? ??? ? ? ? ##?? ?? | | ??????????????? ???? ? ???#? ? ??#???? | | ??????????????????? ? #?#?##??#??????? ? ? | | ?????????????????#?##????#?#?#?#??#???? ????? | | ???????????????????? ?? ????? #?????????????? | | ?????????????????????? ?? ?? ???????????? ??? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????? ??? | | ???????????????????????????????????????????? ?? | | ????????????????????????????????????????????#??#?# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserThiefWell Manual? 0 Play Time 01:24:44 Cumulative 105.0 hours Start 2023.07.02 @ 11:02:43 End 2023.07.02 @ 12:30:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29f196a3-3ae0-4c88-a17f-246a1f1ede78