Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.16 @ 19:17:03

Player: kasaphescent

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (165)     825
Value Destroyed (10474)    10474
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (15174)              15174
              TOTAL SCORE: 35893

 Bonus
-------
High Alert Combat Kills    1055
Follower Combat Kills      2858
Aligned with FarCom        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Hacked God Mode            5000
Win                        3000
Friendly Fire              -339

 Cogmind 
---------
Core Integrity             1362/1600
Matter                     267/300
Energy                     935/950
System Corruption          11%
Temperature                Cool (48)
Movement                   Walking (140)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (3) --------
                Quantum Reactor
                Vortex Chain Reactor
>               --- PROPULSION (9) ---
         Medium Armored Exoskeleton
         Medium Armored Exoskeleton
         Medium Armored Exoskeleton
>               --- UTILITY (11) -----
  High-capacity Storage Unit
       Advanced Signal Interpreter
   Experimental Targeting Computer
       Advanced Transmission Jammer
       Hardened Heavy Armor Plating
                Centrium Light Armor Plating
                Centrium Light Armor Plating
   Experimental Force Field
>               --- WEAPON (2) -------
       Enhanced Nova Cannon
>               --- INVENTORY (20) ---
   Experimental Myomer Leg
                Centrium Leg
                Centrium Leg
       Advanced Heat Sink
       Advanced Coolant Injector
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                Dynamic Insulation System
     Long-range Tractor Beam
                HERF Cannon
                Neutron Cannon
                Neutron Cannon
                Neutron Cannon
          Heavy Mass Driver
                Micro-nuke Launcher
       Advanced Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
         Medium Armored Exoskeleton
         Medium Armored Exoskeleton
         Medium Armored Exoskeleton
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Coolant Injector
  High-capacity Storage Unit
       Advanced Signal Interpreter
   Experimental Targeting Computer
                Quantum Capacitor
       Advanced Transmission Jammer
                Centrium Light Armor Plating
                Centrium Light Armor Plating
   Experimental Force Field
>               --- WEAPON -----------
                HERF Cannon
                Neutron Cannon
>               --- INVENTORY --------
   Experimental Myomer Leg
                Centrium Leg
                Centrium Leg
       Advanced Heat Sink
          Heavy Armor Plating
       Hardened Heavy Armor Plating
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                Dynamic Insulation System
     Long-range Tractor Beam
                HERF Cannon
                Neutron Cannon
                Neutron Cannon
       Enhanced Nova Cannon
          Heavy Mass Driver
                Micro-nuke Launcher
       Advanced Remote Datajack
[Rating: 182]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Layered Medium Armor Plating
Weapon                     Neutron Cannon
  Energy Gun               Small Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp War Pro Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   2   .   .   .   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Propulsion               7    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   1   2   .   1   
  Utility                  9    | .   .   .   .   .   2   2   .   .   .   .   1   .   1   .   .   .   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             242  | 6   8   .   .   9   37  15  11  30  4   5   14  27  11  .   10  1   9   5   22  18  
  Power                    19   | 1   1   .   .   .   2   .   .   3   .   1   2   5   .   .   1   .   .   .   .   3   
    Engine                 12   | 1   1   .   .   .   2   .   .   3   .   .   2   3   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Propulsion               49   | 2   2   .   .   2   6   4   1   7   1   .   6   2   5   .   2   .   1   2   5   1   
    Treads                 11   | .   .   .   .   .   .   .   .   2   .   .   5   2   2   .   .   .   .   .   .   .   
    Leg                    33   | 2   2   .   .   2   6   4   1   2   .   .   .   .   3   .   2   .   1   2   5   1   
    Wheel                  5    | .   .   .   .   .   .   .   .   3   1   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  75   | 1   2   .   .   1   16  5   2   3   1   2   5   8   4   .   2   1   4   3   10  5   
    Device                 37   | .   1   .   .   1   7   .   2   2   .   1   3   3   2   .   .   .   3   2   7   3   
    Storage                5    | 1   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   1   2   .   1   .   1   .   .   2   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             25   | .   .   .   .   .   7   2   .   .   1   .   2   4   .   .   2   1   1   1   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   99   | 2   3   .   .   6   13  6   8   17  2   2   1   12  2   .   5   .   4   .   7   9   
    Energy Gun             13   | 1   2   .   .   3   1   1   .   3   .   .   .   .   .   .   .   .   .   .   2   .   
    Energy Cannon          20   | .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   4   .   3   .   4   5   
    Ballistic Gun          22   | 1   1   .   .   .   8   2   1   7   2   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
    Launcher               12   | .   .   .   .   3   3   .   1   3   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         15   | .   .   .   .   .   .   1   6   1   .   .   .   3   .   .   1   .   1   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   1   2   .   3   .   1   1   6   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   2   .   .   .   .   1   .   .   2   .   3   .   .   .   5   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 36   | .   2   .   .   2   1   3   1   17  .   3   .   2   .   .   .   .   .   1   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | .   1   .   .   1   .   2   1   7   .   1   .   1   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   1   1   1   .   3   .   1   .   1   .   .   .   .   .   1   2   1   
  Weapon                   8    | .   1   .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   1   .   .   1   1   1   1   6   .   2   .   1   .   .   .   .   .   1   2   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   95  100 100 99  99  88  92  82  60  77  93  94  90  88  84  82  70  69  66  67  
  Engine                   5    | .   14  14  14  14  9   7   7   6   7   6   5   2   5   5   2   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   6   6   .   .   2   5   5   4   4   5   
  Treads                   3    | .   .   .   .   .   .   .   .   3   15  15  13  15  10  .   .   .   .   .   .   .   
  Leg                      17   | .   28  28  28  28  36  29  30  19  .   .   .   .   9   17  17  17  10  19  16  12  
  Wheel                    1    | .   .   .   .   .   .   .   .   4   12  13  6   4   .   .   .   .   .   .   .   .   
  Device                   14   | .   10  14  14  13  15  7   7   6   7   2   22  18  14  17  17  17  17  13  15  16  
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   7   6   6   5   5   5   5   5   4   4   4   
  Processor                7    | .   .   .   .   .   .   4   15  12  7   7   9   6   10  11  11  11  10  9   11  11  
  Protection               8    | .   .   .   .   .   11  14  7   4   .   7   6   13  13  11  11  11  10  7   4   8   
  Energy Gun               3    | .   23  28  28  23  1   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Energy Cannon            3    | .   .   .   .   .   .   .   .   .   .   .   2   1   4   5   9   11  10  9   6   7   
  Ballistic Gun            4    | .   4   .   .   .   16  9   10  8   1   12  .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   4   .   1   .   1   10  9   1   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             149  | 10  28  28  28  33  51  75  79  79  62  72  85  110 103 96  112 112 120 119 129 149 
  Greatest Support         155  | 20  20  20  20  20  40  40  48  48  22  22  28  108 135 98  103 100 100 150 155 150 
  Greatest Overweight (x)  6    | 1   1   1   1   1   1   2   1   6   5   5   6   3   1   .   1   1   1   .   1   .   
  Average Overweight (x)   1    | .   .   1   1   1   .   1   1   1   2   2   3   2   .   .   .   1   1   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   12  15  15  15  15  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   13  15  15  15  15  20  20  20  15  18  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 3   8   13  14  14  14  17  19  17  14  13  19  19  19  20  19  20  19  18  18  19  
  Final Capacity           20   | 8   15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   13  15  15  14  15  20  20  13  11  16  20  20  20  20  20  20  20  20  20  17  

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 32% | Mutant
  8% | Commander-Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Extension
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
     Commander-Mutant | -5/Warlord
     Commander-Mutant | -4/Proximity Caves
               Mutant | -4/Factory
               Mutant | -3/Research
               Mutant | -2/Research
               Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -1   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Upp  War  Pro  Fac  Res  Res  Acc  
Matter Collected           4126 | 231  153  .    .    111  918  216  171  440  .    300  120  450  52   44   256  10   60   85   215  294  
  Remotely                 339  | .    .    .    .    .    150  .    .    .    .    .    .    105  .    .    .    .    .    .    .    84   
Salvage Created            8953 | .    410  19   .    79   1020 366  143  696  .    258  677  995  .    38   .    .    478  454  1067 2253 
  Parts                    423  | .    25   2    .    5    73   23   5    28   .    15   29   43   .    1    .    .    13   30   26   105  
Haulers Intercepted        5    | .    1    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      56   | .    .    .    .    .    .    .    6    14   .    20   .    .    .    1    .    15   .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp War Pro Fac Res Res Acc 
Combat Hostiles Destroyed  138  | .   7   .   .   4   22  8   5   16  .   6   9   8   .   1   .   .   7   7   14  24  
  Melee                    26   | .   .   .   .   .   .   7   .   4   .   1   7   7   .   .   .   .   .   .   .   .   
  Guns                     41   | .   7   .   .   2   17  1   3   4   .   5   .   .   .   .   .   .   .   .   2   .   
  Cannons                  30   | .   .   .   .   .   .   .   .   2   .   .   2   1   .   1   .   .   5   5   4   10  
  AOE                      21   | .   .   .   .   2   5   .   2   5   .   .   .   .   .   .   .   .   .   .   .   7   
Classes Destroyed          21   | .   4   1   .   1   5   2   .   2   .   .   .   2   .   .   .   .   .   .   2   2   
  Worker                   5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Builder                  4    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   1   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   
  Swarmer                  16   | .   1   .   .   .   5   3   3   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Grunt                    42   | .   6   .   .   2   10  2   2   3   .   1   3   2   .   .   .   .   2   .   3   6   
  Brawler                  3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Sentry                   25   | .   .   .   .   .   5   1   .   .   .   .   5   5   .   .   .   .   4   2   2   1   
  Hunter                   13   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   9   
  Programmer               18   | .   .   .   .   .   .   2   .   2   .   .   1   .   .   .   .   .   .   5   1   7   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Butcher                  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Dragon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   3   1   .   2   5   3   3   4   .   4   3   2   .   1   .   .   5   3   3   8   
  Combat Bots Only         5    | .   2   .   .   2   5   3   3   4   .   4   3   1   .   1   .   .   5   3   3   4   
Max Kills in Single Turn   3    | .   1   1   .   1   2   1   1   1   .   2   1   1   .   1   .   .   1   1   1   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   1   1   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Warlord (-2/Research)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Upp  War  Pro  Fac  Res  Res  Acc  
Damage Taken               11592 | .    710  .    .    182  863  639  394  2078 .    525  684  1309 30   126  23   15   270  787  673  2284 
  Core                     1301  | .    153  .    .    46   35   82   54   311  .    114  91   93   .    .    .    .    .    28   56   238  
  Absorbed by Shields      2450  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    231  2219 
  Regen/Repaired (Parts)   190   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    190  .    .    .    .    .    
Core Remaining (%)         78    | 100  .    .    .    20   93   .    .    .    .    19   .    78   .    .    .    100  100  97   96   85   
Volleys Fired              600   | .    37   2    .    9    82   8    12   44   .    18   15   43   2    4    19   .    32   39   82   152  
  Largest                  2     | .    2    2    .    2    2    2    2    2    .    2    1    2    2    2    1    .    1    1    2    2    
  Hottest                  178   | .    80   80   .    105  105  80   125  160  .    53   90   147  147  147  90   .    90   90   130  178  
Shots Fired                832   | .    74   4    .    15   159  15   19   76   .    36   15   58   4    8    19   .    32   38   91   169  
  Gun                      377   | .    74   4    .    12   154  14   13   45   .    36   .    .    .    .    .    .    .    .    25   .    
  Cannon                   366   | .    .    .    .    .    .    .    .    .    .    .    15   40   4    8    5    .    31   38   65   160  
  Launcher                 24    | .    .    .    .    3    5    .    3    7    .    .    .    .    .    .    .    .    .    .    .    6    
  Special                  65    | .    .    .    .    .    .    1    3    24   .    .    .    18   .    .    14   .    1    .    1    3    
  Kinetic                  264   | .    19   .    .    .    132  13   13   30   .    36   .    15   2    4    .    .    .    .    .    .    
  Thermal                  304   | .    55   4    .    12   22   .    1    24   .    .    15   25   2    4    5    .    20   28   11   76   
  Explosive                24    | .    .    .    .    3    5    .    3    7    .    .    .    .    .    .    .    .    .    .    .    6    
  Electromagnetic          175   | .    .    .    .    .    .    1    .    15   .    .    .    .    .    .    .    .    11   10   54   84   
  Entropic                 25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    
  Robot Hit Streak         24    | .    10   2    .    4    19   7    5    21   .    6    7    5    .    4    16   .    24   18   20   24   
  Robot Miss Streak        5     | .    3    2    .    1    4    2    2    4    .    2    1    3    4    5    1    .    2    2    4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    2    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Capacitor                268   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   38   72   127  
Shots Hit Robots           681   | .    51   2    .    9    105  30   10   66   .    29   36   71   .    5    13   .    28   32   70   124  
  Core Hits                276   | .    20   1    .    10   47   10   8    32   .    13   13   19   .    2    .    .    13   11   20   57   
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    1    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    
  Critical Strikes         18    | .    .    .    .    .    2    1    .    2    .    .    4    5    .    1    .    .    .    .    1    2    
    Burn                   2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                8     | .    .    .    .    .    2    .    .    .    .    .    .    5    .    1    .    .    .    .    .    .    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Sever                  5     | .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Melee Attacks              118   | .    .    .    .    .    3    24   .    10   .    4    37   40   .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 118   | .    .    .    .    .    3    24   .    10   .    4    37   40   .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    .    .    .    2    .    1    .    .    2    4    .    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    
Damage Inflicted           23119 | .    584  24   .    230  2168 1112 295  2292 .    634  1771 2758 .    117  .    .    974  1368 2682 6110 
  Guns                     4905  | .    584  24   .    78   1715 205  118  583  .    505  .    .    .    .    .    .    .    .    1093 .    
  Cannons                  9867  | .    .    .    .    .    .    .    .    .    .    .    585  1157 .    117  .    .    974  1368 1570 4096 
  Explosions               4039  | .    .    .    .    152  453  .    167  1151 .    .    .    102  .    .    .    .    .    .    .    2014 
  Melee                    4044  | .    .    .    .    .    .    907  .    323  .    129  1186 1499 .    .    .    .    .    .    .    .    
  Ramming                  19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    
  Kinetic                  3200  | .    164  .    .    .    1443 194  118  468  .    505  .    264  .    44   .    .    .    .    .    .    
  Thermal                  7285  | .    420  24   .    78   272  .    10   290  .    .    585  995  .    73   .    .    693  1150 369  2326 
  Explosive                3882  | .    .    .    .    152  453  .    167  1096 .    .    .    .    .    .    .    .    .    .    .    2014 
  Electromagnetic          3596  | .    .    .    .    .    .    11   .    115  .    .    .    .    .    .    .    .    281  218  1201 1770 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4044  | .    .    .    .    .    .    907  .    323  .    129  1186 1499 .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1093  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1093 .    
Highest Corruption         11    | .    .    .    .    .    .    .    .    4    4    4    .    .    .    .    .    .    .    4    5    11   
  Average Corruption       3     | .    .    .    .    .    .    .    .    1    4    4    .    .    .    .    .    .    .    2    3    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  61    | .    .    .    .    .    .    .    .    8    3    12   .    .    .    .    .    .    .    5    6    27   
    Message Errors         18    | .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    4    10   
    Matter Fused           10    | .    .    .    .    .    .    .    .    2    2    1    .    .    .    .    .    .    .    .    .    5    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    1    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            893   | .    .    .    .    .    21   164  .    60   .    .    76   154  .    .    .    .    .    83   21   314  
  Projectiles              341   | .    .    .    .    .    .    .    .    8    .    .    2    12   .    .    .    .    .    83   21   215  
  Explosions               172   | .    .    .    .    .    21   .    .    52   .    .    .    .    .    .    .    .    .    .    .    99   
  Melee                    380   | .    .    .    .    .    .    164  .    .    .    .    74   142  .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      336   | .    .    .    .    16   12   .    .    277  .    .    .    .    .    .    .    .    .    .    .    31   
  Shots                    10    | .    .    .    .    1    1    .    .    7    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        357   | .    199  .    .    65   23   16   310  220  273  205  116  357  .    .    .    .    171  259  231  195  
  Average Temperature      85    | .    107  .    .    29   9    12   124  67   143  38   48   152  .    .    .    .    63   100  74   96   
  Received Heat Transfer   3022  | .    357  .    .    129  423  72   432  586  .    72   177  586  .    .    9    .    69   45   21   44   
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    8    7    
  Combat Hostiles          19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    8    7    
  Parts Fried              43    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    .    14   24   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    3    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3957  | .    950  50   .    175  632  .    80   1970 .    .    .    100  .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -1   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Upp  War  Pro  Fac  Res  Res  Acc  
Peak Influence             1218 | .    183  5    .    76   368  193  .    .    .    .    220  241  158  .    .    .    204  397  720  1218 
  Initial                  377  | .    .    .    .    .    28   167  .    .    .    .    128  87   76   .    .    .    25   55   110  377  
  Average                  188  | .    79   .    .    67   156  59   .    .    .    .    139  107  117  .    .    .    90   213  406  729  
Maximum Alert Level        4    | .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    1    1    3    4    
  Low Security (%)         74   | 100  100  100  .    100  69   100  .    .    .    .    96   89   100  .    .    .    82   44   35   .    
  Level 1                  13   | .    .    .    .    .    30   .    .    .    .    .    3    10   .    .    .    .    17   55   13   18   
  Level 2                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   28   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    37   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    1    .    .    .    3    3    .    .    .    .    1    1    .    .    .    .    5    2    .    7    
  Investigation            3    | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Extermination            10   | .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    3    1    .    2    
  Reinforcement            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
  Garrison                 5    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp War Pro Fac Res Res Acc 
Distress Signals           20   | .   1   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   8   5   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Times Spotted              235  | .   15  .   .   4   33  12  8   17  .   9   10  25  5   1   7   6   11  9   27  36  
  Peak Tracking Total      9    | .   5   .   .   2   6   4   4   4   .   4   4   4   4   1   5   4   3   4   9   6   
  Tactical Retreats        13   | .   .   .   .   .   1   .   1   3   .   .   2   2   1   .   .   .   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp War Pro Fac Res Res Acc 
Traps Triggered            9    | .   1   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   6   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp War Pro Fac Res Res Acc 
Machines Disabled          13   | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   1   1   2   5   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp War Pro Fac Res Res Acc 
Machines Accessed          39   | .   2   .   2   .   2   6   1   .   4   .   3   6   5   .   1   .   2   5   .   .   
  Terminals                24   | .   2   .   .   .   2   5   .   .   .   .   2   6   3   .   .   .   .   4   .   .   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Total Hacks                96   | .   5   .   2   .   3   17  1   .   29  .   5   12  10  .   1   .   3   8   .   .   
  Successful               55   | .   4   .   2   .   2   8   1   .   29  .   2   4   .   .   1   .   1   1   .   .   
  Failed                   41   | .   1   .   .   .   1   9   .   .   .   .   3   8   10  .   .   .   2   7   .   .   
    Catastrophic           8    | .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   4   .   1   .   1   10  .   .   .   .   3   8   8   .   1   .   1   5   .   .   
  Terminals                51   | .   5   .   .   .   3   15  .   .   .   .   4   12  5   .   .   .   .   7   .   .   
  Fabricators              7    | .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   1   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
Terminal Hacks             43   | .   1   .   2   .   2   3   1   .   29  .   1   2   .   .   1   .   .   1   .   .   
  Record                   12   | .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         10   | .   3   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Terminals                10   | .   3   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Disrupt                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   2   .   .   .   2   6   .   .   .   .   1   6   5   .   .   .   1   5   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp War Pro Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   3   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             19   | .   .   .   .   .   .   1   1   .   .   .   .   10  .   .   5   .   1   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Upp  War  Pro  Fac  Res  Res  Acc  
Total Allies               38    | .    1    .    .    .    .    2    1    .    .    1    .    21   .    .    5    .    1    .    5    1    
  Largest Group            7     | .    1    .    .    .    .    1    1    1    .    1    .    7    4    .    5    5    5    1    5    1    
  Highest-Rated Group      750   | .    10   .    .    .    .    21   20   20   .    96   .    266  235  .    269  269  269  49   750  178  
  Highest-Rated Ally       369   | .    10   .    .    .    .    21   20   20   .    96   .    159  159  .    68   68   68   49   369  178  
Total Orders               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               253   | .    .    .    .    .    .    4    1    .    .    15   .    101  7    .    8    12   22   2    76   5    
  Total Damage             10842 | .    .    .    .    .    .    141  82   .    .    533  .    2008 248  .    465  458  1153 99   5291 364  
  Kills                    67    | .    .    .    .    .    .    .    1    .    .    3    .    16   4    .    4    7    10   1    19   2    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Fac Upp War Pro Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Upp  War  Pro  Fac  Res  Res  Acc  
Turns Passed               15600 | 64   422  704  462  192  1732 1355 689  985  106  386  1117 1653 483  49   971  424  1320 536  827  1123 
Spaces Moved               7543  | 42   169  362  241  65   699  630  337  434  82   263  550  809  294  29   552  209  477  335  494  470  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   298   | .    .    .    .    .    .    .    .    .    .    .    .    191  107  .    .    .    .    .    .    .    
  Legs                     5565  | 39   169  362  241  65   699  630  337  270  .    .    .    .    187  29   552  209  477  335  494  470  
  Wheels                   1677  | .    .    .    .    .    .    .    .    164  82   263  550  618  .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  190  120  190  190  98   115  115  130  145  126  126  126  196  250  122  115  140  
  Average Speed            166   | 117  161  190  190  190  182  192  190  172  124  119  149  148  143  126  160  196  250  122  122  140  
  Slowest Speed            260   | 120  190  190  190  190  190  260  190  260  155  165  180  160  245  126  209  196  250  122  223  140  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 3    39   76   60   16   50   16   59   57   68   49   14   85   9    7    71   45   16   12   24   13   
  Regions Visited          20
    Branch Regions         11
  Pre-discovered Areas     6     | .    .    1    1    .    .    .    .    1    1    1    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    .    .    .    .    .    .    
Scrap Searched             7     | .    .    1    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 107   | .    .    .    .    .    37   4    34   17   .    .    8    4    .    .    .    .    .    .    .    3    
Terrain Destroyed          318   | .    .    .    .    25   47   4    46   80   .    1    9    11   3    4    1    .    1    3    4    79   
  Melee                    19    | .    .    .    .    .    3    4    .    .    .    .    8    4    .    .    .    .    .    .    .    .    
  Projectile               43    | .    .    .    .    .    .    .    .    1    .    1    1    7    3    4    1    .    1    3    4    17   
  AOE                      256   | .    .    .    .    25   44   .    46   79   .    .    .    .    .    .    .    .    .    .    .    62   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Upp  War  Pro  Fac  Res  Res  Acc  
Total                      10027 | 53   247  375  248  117  1047 740  371  567  87   300  808  1178 356  32   629  224  608  462  695  883  
  Wait                     1243  | .    20   10   .    32   187  45   3    40   .    4    165  203  29   .    29   14   72   76   85   229  
  Move                     7522  | 41   168  361  240  64   698  629  336  433  81   262  549  808  293  28   551  208  476  334  493  469  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  111   | 6    9    2    4    1    15   10   2    6    .    6    14   10   5    .    5    .    7    3    2    4    
  Fast Attach              66    | 6    2    .    .    .    5    4    4    7    .    2    6    1    6    .    6    .    3    2    10   2    
  Attach                   47    | .    2    .    .    2    4    3    1    10   4    1    1    3    1    .    .    .    1    3    4    7    
  Detach                   22    | .    .    .    .    .    3    1    2    .    2    .    3    .    1    .    .    .    .    2    2    6    
  Swap                     129   | .    4    .    .    7    28   8    6    13   .    2    7    23   4    .    4    1    5    .    8    9    
  Drop                     143   | .    5    .    4    2    22   8    5    4    .    1    18   15   15   .    15   1    12   3    8    5    
  Fire                     600   | .    37   2    .    9    82   8    12   44   .    18   15   43   2    4    19   .    32   39   82   152  
  Melee                    103   | .    .    .    .    .    3    24   .    10   .    4    30   32   .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            40    | .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Extension (discovered 3 exits: *Fac x2 / [*Cet])
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research (discovered 2 exits: *Res / [*Qua])
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    33 | -11/Junkyard       | Discovered new exit (range 15)
    65 | -11/Junkyard       | Entered Materials
    71 | -10/Materials      | Discovered new exit (range 14)
   254 | -10/Materials      | Discovered new exit (range 5)
   338 | -10/Materials      | Discovered new exit (range 11)
   440 | -10/Materials      | Core integrity fell below 50%
   485 | -10/Materials      | Build established: Scavenger-Mutant
   487 | -10/Materials      | Entered Mines
   488 | -10/Mines          | Learned location of Storage (-7)
   620 | -10/Mines          | Discovered new exit (range 8)
   782 | -10/Mines          | Discovered new exit (range 8)
   937 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1071 | -10/Mines          | Discovered new exit (range 3)
  1184 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1184 | -10/Mines          | Discovered new exit (range 5)
  1191 | -10/Mines          | Entered Exiles
  1243 | -10/Exiles         | Met 8R-AWN
  1274 | -10/Exiles         | Met EX-HEX
  1333 | -10/Exiles         | Met EX-BIN
  1354 | -10/Exiles         | Aligned with FarCom system
  1356 | -10/Exiles         | Given EX-Vault access code
  1399 | -10/Exiles         | Opened EX-Vault
  1409 | -10/Exiles         | Found Longsword +1
  1446 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1501 | -10/Exiles         | Met EX-DEC
  1509 | -10/Exiles         | Learned location of Zion (-6)
  1631 | -10/Exiles         | Discovered new exit (range 14)
  1653 | -10/Exiles         | Left Exiles lab with Longsword +1
  1653 | -10/Exiles         | Entered Mines
  1654 | -9/Mines           | Assembled infested the area
  1839 | -9/Mines           | Discovered new exit (range 4)
  1845 | -9/Mines           | Entered Materials
  1845 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2146 | -8/Materials       | Build established: Scavenger-Skirmisher
  3041 | -8/Materials       | Garrison activated, responded to threat
  3545 | -8/Materials       | Discovered new exit (range 9)
  3577 | -8/Materials       | Entered Factory
  3577 | -7/Factory         | Evolved 2 slots: Utility x2
  3766 | -7/Factory         | Build established: Scavenger-Mutant
  4845 | -7/Factory         | Discovered new exit (range 7)
  4932 | -7/Factory         | Entered Lower Caves
  5164 | -7/Lower Caves     | Spotted B-75 Beast
  5392 | -7/Lower Caves     | Learned Factory garrison access intel
  5560 | -7/Lower Caves     | Discovered new exit (range 5)
  5621 | -7/Lower Caves     | Entered another Lower Caves area
  5621 | -7/Lower Caves     | Accompanied by 1 ally
  5634 | -7/Lower Caves     | P-60 Hacker assimilated allied Gladiator 4a
  5717 | -7/Lower Caves     | Discovered new exit (range 8)
  5804 | -7/Lower Caves     | Lost 3 parts (1n2w)
  5870 | -7/Lower Caves     | Build established: Mutant
  5962 | -7/Lower Caves     | Learned Factory trap positions
  6084 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6327 | -7/Lower Caves     | Core integrity fell below 50%
  6355 | -7/Lower Caves     | Lost 6 parts (1p2n2u1w)
  6382 | -7/Lower Caves     | Attacked by a faux Warlord
  6529 | -7/Lower Caves     | Ambushed by research squad
  6587 | -7/Lower Caves     | Discovered new exit (range 13)
  6606 | -7/Lower Caves     | Entered Data Miner
  6607 | -7/Data Miner      | Discovered new exit (range 6)
  6637 | -7/Data Miner      | Met Data Miner
  6659 | -7/Data Miner      | Learned location of Section 7 (-2)
  6659 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6677 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6712 | -7/Data Miner      | Entered Proximity Caves
  6825 | -6/Proximity Caves | Escorted by Enhanced Grunt
  6981 | -6/Proximity Caves | Learned location of Extension (-6)
  7039 | -6/Proximity Caves | Core integrity fell below 20%
  7082 | -6/Proximity Caves | Discovered new exit (range 8)
  7098 | -6/Proximity Caves | Entered Factory
  7098 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  7099 | -6/Factory         | Loaded intel: 108 trap records
  7100 | -6/Factory         | Loaded intel: 4 garrison access locations
  7351 | -6/Factory         | Build established: Scavenger-Mutant
  8192 | -6/Factory         | Discovered new exit (range 6)
  8215 | -6/Factory         | Entered Extension
  8265 | -6/Extension       | Rescued a captive Derelict
  8473 | -6/Extension       | Rescued a captive Derelict
  8474 | -6/Extension       | Rescued a captive Derelict
  8835 | -6/Extension       | Rescued a captive Derelict
  9153 | -6/Extension       | Spotted B-75 Beast
  9198 | -6/Extension       | Allies destroyed B-75 Beast
  9204 | -6/Extension       | Spotted B-75 Beast
  9238 | -6/Extension       | Destroyed B-75 Beast
  9272 | -6/Extension       | Discovered new exit (range 3)
  9343 | -6/Extension       | Rescued a captive Derelict
  9343 | -6/Extension       | Rescued a captive Derelict
  9383 | -6/Extension       | Rescued a captive Derelict
  9383 | -6/Extension       | Rescued a captive Derelict
  9709 | -6/Extension       | Rescued A7
  9732 | -6/Extension       | Rescued a captive Derelict
  9733 | -6/Extension       | Rescued a captive Derelict
  9831 | -6/Extension       | Discovered new exit (range 10)
  9833 | -6/Extension       | Discovered new exit (range 6)
  9868 | -6/Extension       | Entered Factory
  9868 | -5/Factory         | Accompanied by 4 allies (A7)
  9868 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10131 | -5/Factory         | Discovered new exit (range 15)
 10148 | -5/Factory         | Identified exit to Upper Caves
 10268 | -5/Factory         | Found Prototype Processor
 10268 | -5/Factory         | Identified Exp. Targeting Computer
 10274 | -5/Factory         | Discovered exit to Upper Caves (range 15)
 10351 | -5/Factory         | Entered Upper Caves
 10400 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 10400 | -5/Upper Caves     | Entered Warlord
 10786 | -5/Warlord         | Met Warlord
 10798 | -5/Warlord         | Opened Warlord's prototype stash
 10804 | -5/Warlord         | Found Prototype Reactor
 10804 | -5/Warlord         | Identified Vortex Chain Reactor
 10811 | -5/Warlord         | Warlord's base attacked by MAIN.C
 11010 | -5/Warlord         | Build established: Commander-Mutant
 11093 | -5/Warlord         | Found Prototype Energy Gun
 11096 | -5/Warlord         | Found Prototype Energy Gun
 11161 | -5/Warlord         | Warlord forces counterattacked
 11350 | -5/Warlord         | Discovered new exit (range 12)
 11367 | -5/Warlord         | Identified exit to Proximity Caves
 11371 | -5/Warlord         | Entered Proximity Caves
 11371 | -4/Proximity Caves | Accompanied by 5 allies
 11731 | -4/Proximity Caves | Learned location of Testing (-2)
 11761 | -4/Proximity Caves | Discovered new exit (range 16)
 11789 | -4/Proximity Caves | Identified exit to Factory
 11795 | -4/Proximity Caves | Entered Factory
 11795 | -4/Factory         | Accompanied by 5 allies
 11795 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12386 | -4/Factory         | Build established: Mutant
 12587 | -4/Factory         | Found Quantum Capacitor
 12642 | -4/Factory         | Garrison activated, responded to threat
 13070 | -4/Factory         | Discovered new exit (range 16)
 13112 | -4/Factory         | Identified exit to Research
 13115 | -4/Factory         | Entered Research
 13115 | -3/Research        | Accompanied by 1 ally
 13115 | -3/Research        | Evolved 2 slots: Propulsion x2
 13628 | -3/Research        | Discovered new exit (range 15)
 13645 | -3/Research        | Discovered new exit (range 16)
 13645 | -3/Research        | Identified exit to Research
 13651 | -3/Research        | Entered another Research area
 13651 | -2/Research        | Warlord forces began assault on 0b10
 13651 | -2/Research        | Evolved 2 slots: Utility x2
 13761 | -2/Research        | Research machine network offline
 13918 | -2/Research        | Met up with Warlord
 13941 | -2/Research        | Took control of God Mode
 13941 | -2/Research        | Attacked by Warlord forces
 13943 | -2/Research        | Attacked by Warlord
 13943 | -2/Research        | Spotted 5N-FPQ(K)
 13943 | -2/Research        | Spotted MO-EQ3(K)
 13943 | -2/Research        | Spotted IU-S3K(K)
 13944 | -2/Research        | Identified Vortex Rifle (x2)
 13951 | -2/Research        | Allies destroyed MO-EQ3(K)
 13958 | -2/Research        | Allies destroyed IU-S3K(K)
 13966 | -2/Research        | Allies destroyed 5N-FPQ(K)
 13969 | -2/Research        | Destroyed Warlord
 13971 | -2/Research        | Warlord destroyed during the assault
 14016 | -2/Research        | Spotted DS-U03(L)
 14016 | -2/Research        | Found Prototype Device
 14016 | -2/Research        | Identified Exp. Thermal Shield
 14031 | -2/Research        | Allies destroyed DS-U03(L)
 14040 | -2/Research        | Found Prototype Device
 14040 | -2/Research        | Identified Exp. Force Field
 14047 | -2/Research        | Found Exp. Force Field
 14056 | -2/Research        | Spotted ZD-VEY(D)
 14062 | -2/Research        | Allies destroyed ZD-VEY(D)
 14129 | -2/Research        | Spotted L8-U40(D)
 14155 | -2/Research        | Destroyed L8-U40(D)
 14194 | -2/Research        | Borebot progress halted
 14249 | -2/Research        | Borebot progress halted
 14294 | -2/Research        | Spotted Striker
 14296 | -2/Research        | Spotted Striker
 14300 | -2/Research        | Destroyed Striker
 14304 | -2/Research        | Destroyed Striker
 14452 | -2/Research        | Discovered new exit (range 15)
 14477 | -2/Research        | Identified exit to Access
 14478 | -2/Research        | Entered Access
 14478 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 14728 | -1/Access          | First assault squad dispatched
 14751 | -1/Access          | Incoming assault squad redirected
 15466 | -1/Access          | Spotted B-99 Colossus
 15466 | -1/Access          | Spotted B-99 Colossus
 15516 | -1/Access          | Destroyed B-99 Colossus
 15525 | -1/Access          | System corruption reached 10%
 15597 | -1/Access          | Discovered new exit (range 5)
 15600 | -1/Access          | Identified exit to Surface
 15601 | ***                | Escaped!

 Last Messages 
---------------
15568_ Slug penetrates Wall.
15568_ Penetrated by Slug.
15571_ Knocked back.
15571_ Penetrated by Slug. <x2>
15575_ Knocked back.
15575_ Penetrated by Slug.
15576_ Acquired 2 matter.
15578_ Penetrated by Slug. <x2>
15578_ Slug penetrates Wall.
15582_ Knocked back. <x2>
15585_ Hvy. Armor Plating destroyed.
15585_ Penetrated by Slug. <x3>
15585_ Slug penetrates Sealed Heavy Doors. <x2>
15589_ Penetrated by Slug.
15590_ B-99 Colossus activates siege mode.
15592_ Slug penetrates Sealed Heavy Doors. <x5>
15594_ System corrupted: Component data lost.
15595_ Main Access Shell breached.
15597_ EXIT=FOUND
15600_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| ???????????    ""     #  ! #################    #? |
| ?????????????? ""   ? #    #????## # #          #? |
| ??????????????"""""   # =  #???       " " "     #? |
| ?????????????"""""    #!!!]#??        ""T""  ####? |
| ?????????????  ""     #!===#?                #???? |
| ??????????     ""     #!%]%#               ? #???? |
| ?????????#           !+*!!*/%               ?????? |
| ?????????#            #[!! #                ?????? |
| ?????????#           ?#![% #              ???????? |
| ?????????#########?#"##  % #######?######?????#### |
| ???????????????????#    %     #???????????????#    |
| ???????????????????#          #???????????????#  ! |
| ???????????????????#%  %      #???????????????#    |
| ???????????????????#          #???????????????#!!  |
| ???????????????????# BB       #???????????????#!!  |
| ???????????????????# BB  %    #???????????????#!   |
| ???????????????????#    %     #???????????????#    |
| ???????????????????#"""   """"#???????????????#    |
| ??????????????????????" " "???????????????????#### |
| ??????????????????????" """??????????????????????? |
| ???????????????????#""" """"""#??????????????????? |
| ???????????????????#          #???????????????#### |
| ???????????????????#   """""  #???????????????""   |
| ???????????????????#  "    "??????????????????""   |
| ???????????????????#  " "" "????????????????? F"   |
| ???????????????????#  " "@ "???????????????        |
| ???????????????????#  "    "???????????????        |
| ???????????????????# ?""""""????????????????       |
| ???????????????????# ???????????????????????       |
| ???????????????????# ??????????????????????!       |
| ???????????????????""??????????????????????        |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ???????????????????????????????????????????????### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????##????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           95
Coolant Potential          100
Energy Generation          75
Energy Capacity            950
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Base Temperature (-)       150
EM Shielding               2
Armor Coverage             1500
Resistance: TH             30
Evasion (%)                55
Targeting Accuracy         12
Melee Accuracy             6
Recoil Reduction           5
Particle Charging          20
Kinecelleration            30
Salvage Targeting          4

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
      Point Defense System | -7/Data Miner | Free
               Tesla Rifle | -7/Data Miner | Free
            Mni. Drone Bay | -7/Data Miner | Free
               HERF Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -7/Data Miner | Free
  H-55 Commando | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Godhack

 Challenges 
------------
None

 Game 
------
Seed              NetworkImprovedFilter
  Manual?         0
Play Time         02:01:26
  Cumulative      380.1 hours
  Start           2023.07.15 @ 17:37:29
  End             2023.07.16 @ 19:17:03
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          261
  Rogue           261
  Adventurer      0
  Explorer        0
Win Type          0
  Total           30
  Types           26/0/3/1/0/0/0/0/0
Lore%             71
Gallery%          86
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fa00fd66-eadf-4173-9fe0-140120432789