Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.22 @ 22:06:23 Player: TravelDemon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (155) 775 Value Destroyed (5108) 5108 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1440) 1440 TOTAL SCORE: 11523 Bonus ------- High Alert Combat Kills 497 Follower Combat Kills 70 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -127 Cogmind --------- Core Integrity 0/700 Matter 237/300 Energy 284/290 System Corruption 9% Temperature Cool (9) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Heavy Treads Improved Heavy Treads > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Reactive Plating > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (12) --- Compact Battery (300) Matter Filter Kinecellerator Kinecellerator Hardlight Generator Hacking Suite Hacking Suite Gauss Rifle Battle Cannon Battle Cannon Assault Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Reactive Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Compact Battery Matter Filter Kinecellerator Kinecellerator Hardlight Generator Hacking Suite Hacking Suite Gauss Rifle Battle Cannon Assault Cannon Improved Grenade Launcher Remote Datajack [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Improved Heavy Treads Leg Improved Aluminum Leg Hover Unit Gravmag System Utility Improved Targeting Computer Device Transmission Jammer Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Reactive Plating Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . Utility 4 | . . . 1 . 2 . . 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 134 | 7 10 3 14 4 4 15 16 58 2 1 . . Power 13 | 1 1 . 2 . . . 2 5 1 1 . . Engine 9 | 1 1 . 2 . . . 1 2 1 1 . . Core 4 | . . . . . . . 1 3 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 40 | 2 3 . 2 2 2 5 4 20 . . . . Treads 5 | 2 1 . . . . . . 2 . . . . Leg 29 | . 2 . 2 2 2 5 4 12 . . . . Wheel . | . . . . . . . . . . . . . Hover 6 | . . . . . . . . 6 . . . . Flight . | . . . . . . . . . . . . . Utility 36 | 1 2 1 5 . 2 3 6 16 . . . . Device 12 | . . 1 2 . . 3 . 6 . . . . Storage 6 | 1 2 . 1 . . . 1 1 . . . . Processor 9 | . . . 1 . 1 . 2 5 . . . . Hackware 4 | . . . 1 . 1 . . 2 . . . . Protection 5 | . . . . . . . 3 2 . . . . Artifact . | . . . . . . . . . . . . . Weapon 45 | 3 4 2 5 2 . 7 4 17 1 . . . Energy Gun 13 | 1 2 2 2 1 . 2 . 3 . . . . Energy Cannon 5 | . . . 3 1 . . . 1 . . . . Ballistic Gun 10 | 2 1 . . . . 3 . 4 . . . . Ballistic Cannon 10 | . 1 . . . . . 4 4 1 . . . Launcher 3 | . . . . . . 2 . 1 . . . . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 3 . . . . Unidentified Prototypes 5 | . . . 3 . . . . 2 . . . . Parts Lost 51 | . 3 . . 4 1 9 10 24 . . . . Power 6 | . 1 . . . . . 2 3 . . . . Propulsion 17 | . 1 . . 2 1 3 2 8 . . . . Utility 12 | . . . . . . 1 4 7 . . . . Weapon 16 | . 1 . . 2 . 5 2 6 . . . . Highest Loss Streak 7 | . 2 . . 2 1 3 7 7 . . . . Average Slot Usage (%) 88 | . 95 98 99 99 96 94 89 79 84 83 84 . Engine 6 | . 12 14 10 11 9 9 5 2 2 6 7 . Core 1 | . . . . . . . 2 4 4 . . . Treads 5 | . 22 . . . . . . . 15 15 15 . Leg 15 | . 5 28 33 32 27 26 23 10 . . . . Hover 2 | . . . . . . . . 7 . . . . Device 8 | . . 12 8 11 9 13 9 8 7 7 7 . Storage 10 | . 26 14 11 11 9 9 9 8 7 7 7 . Processor 13 | . . . 11 11 18 18 14 14 23 23 23 . Hackware 1 | . . . 2 . 5 1 . 2 . . . . Protection 3 | . . . . . . . 6 3 7 7 7 . Energy Gun 5 | . 8 27 8 1 9 3 . 1 . . . . Energy Cannon 2 | . . . 13 20 9 3 . 1 . . . . Ballistic Gun 2 | . 7 . . . . 6 . 4 . . . . Ballistic Cannon 6 | . 11 . . . . . 17 2 15 15 15 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 69 | 11 45 46 49 25 24 25 69 69 63 63 63 . Greatest Support 150 | 40 40 26 41 41 38 33 54 150 150 150 150 . Greatest Overweight (x) 20 | 3 3 1 1 . . 1 2 20 . . . . Average Overweight (x) . | 1 . 1 . . . . . 1 . . . . Largest Inventory Capacity 16 | 6 12 12 12 8 8 8 16 12 12 12 12 12 Average Capacity 10 | 5 9 12 11 8 8 8 10 12 12 12 12 12 Most Carried 12 | 3 12 12 12 8 8 8 9 12 12 12 12 12 Average Carried 9 | 1 5 11 10 7 7 7 7 10 11 11 12 12 Final Capacity 12 | 6 12 12 8 8 8 8 12 12 12 12 12 12 Final Carried 12 | 3 10 12 8 8 8 7 9 12 12 12 12 12 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Matter Collected 3684 | 181 554 30 140 40 40 196 790 1272 74 367 . . Remotely . | . . . . . . . . . . . . . Salvage Created 5086 | . 532 83 610 366 297 667 777 1456 . 254 . 44 Parts 294 | . 35 1 44 23 12 43 57 66 . 12 . 1 Haulers Intercepted 7 | . 1 . 2 . 3 . 1 . . . . . Recyclers Shooed 2 | . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 10 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 112 | . 11 . 11 9 5 24 20 22 1 8 . 1 Guns 25 | . 1 . 4 . 1 9 . 10 . . . . Cannons 76 | . 8 . 7 9 4 10 20 8 1 8 . 1 AOE 10 | . 2 . . . . 5 . 3 . . . . Classes Destroyed 15 | . 6 . 2 . . . 4 2 1 . . . Worker 11 | . 1 . . 2 . . 2 6 . . . . Builder 5 | . . . . . . . 3 2 . . . . Hauler 7 | . 1 . 2 . 3 . 1 . . . . . Recycler 8 | . 1 1 . . . . 3 3 . . . . Operator 3 | . 2 . 1 . . . . . . . . . Watcher 8 | . 2 . 3 . . . 2 1 . . . . Swarmer 27 | . . . 4 3 3 14 1 2 . . . . Grunt 46 | . 11 . 1 4 1 7 11 7 . 3 . 1 Brawler 2 | . . . . . . . 2 . . . . . Duelist 1 | . . . . . . . . 1 . . . . Protector 1 | . . . . . . . 1 . . . . . Sentry 22 | . . . 6 2 1 3 4 5 . 1 . . Hunter 3 | . . . . . . . 1 2 . . . . Programmer 5 | . . . . . . . . 5 . . . . Thief 1 | . . . . . . . . . 1 . . . Wasp 3 | . . . . . . . . . . 3 . . Thug 2 | . . . . . . . . 1 . 1 . . Best Kill Streak 13 | . 4 1 6 3 5 8 13 7 1 4 . 1 Combat Bots Only 8 | . 3 . 4 3 3 8 4 4 1 4 . 1 Max Kills in Single Turn 3 | . 2 1 2 2 1 3 3 3 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 . . . . 3 . 3 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Damage Taken 8304 | . 675 . 521 437 158 899 1453 3177 146 701 . 137 Core 1231 | . 95 . 39 89 36 161 106 544 19 80 . 62 Absorbed by Shields 54 | . . . . . . . . 54 . . . . Core Remaining (%) 68 | 100 . 62 . 68 . . 44 . . . . . Volleys Fired 424 | . 49 2 35 27 23 49 77 134 5 20 . 3 Largest 2 | . 2 1 2 2 2 2 2 2 2 2 . 2 Hottest 141 | . 75 56 136 136 124 133 96 141 88 88 . 88 Shots Fired 693 | . 97 2 70 53 46 74 139 152 13 41 . 6 Gun 253 | . 48 2 27 3 23 44 . 106 . . . . Cannon 422 | . 49 . 43 50 23 27 139 31 13 41 . 6 Launcher 10 | . . . . . . 3 . 7 . . . . Special 8 | . . . . . . . . 8 . . . . Kinetic 423 | . 77 . . . . 27 139 120 13 41 . 6 Thermal 232 | . . 2 70 53 46 44 . 17 . . . . Explosive 3 | . . . . . . 3 . . . . . . Electromagnetic 27 | . 20 . . . . . . 7 . . . . Robot Hit Streak 30 | . 10 4 11 8 16 18 10 30 9 11 . 4 Robot Miss Streak 6 | . 3 . 3 4 4 4 5 6 2 2 . 1 Penetration Max 1 | . . . . . . . 1 1 . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . Shots Hit Robots 472 | . 62 2 46 30 28 45 91 125 9 29 . 5 Core Hits 230 | . 25 1 21 13 10 32 39 69 2 14 . 4 Critical Hits 37 | . 1 . . 5 1 5 18 6 . 1 . . Critical Kills 15 | . . . . 2 1 2 7 3 . . . . Critical Parts Destroyed 19 | . 1 . . 3 . 2 9 3 . 1 . . Melee Attacks 4 | . . . . . . . . 4 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11705 | . 1222 30 827 537 527 1077 3434 3056 209 664 . 122 Guns 3010 | . 348 30 294 . 160 322 . 1856 . . . . Cannons 6600 | . 618 . 533 537 367 449 2541 560 209 664 . 122 Explosions 2082 | . 256 . . . . 306 893 627 . . . . Melee . | . . . . . . . . . . . . . Ramming 13 | . . . . . . . . 13 . . . . Kinetic 6758 | . 804 . . . . 226 2541 2192 209 664 . 122 Thermal 3942 | . 256 30 827 537 527 545 893 327 . . . . Explosive 306 | . . . . . . 306 . . . . . . Electromagnetic 686 | . 162 . . . . . . 524 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . 2 2 . . . . 13 9 9 9 9 9 Average Corruption 6 | . 2 2 . . . . 12 6 9 9 9 9 Corruption Purged . | . . . . . . . . . . . . . Effects 209 | . 7 13 . . . . 27 77 46 32 7 . Message Errors 52 | . 2 8 . . . . 5 20 9 6 2 . Matter Fused 42 | . . . . . . . 4 17 12 8 1 . Heat Flow Errors 30 | . 1 4 . . . . 3 12 4 4 2 . Energy Discharges 26 | . 2 . . . . . 4 6 10 3 1 . Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 17 | . . 1 . . . . 2 5 6 2 1 . Data Loss (major) 8 | . . . . . . . . 5 1 2 . . Misfires 8 | . . . . . . . . 3 3 2 . . Misdirections 3 | . . . . . . . 3 . . . . . Targeting Errors 17 | . 2 . . . . . 4 7 1 3 . . Weapon Failures 5 | . . . . . . . 2 2 . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 391 | . 33 . . . . 1 292 52 13 . . . Projectiles 42 | . 6 . . . . 1 22 . 13 . . . Explosions 349 | . 27 . . . . . 270 52 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 32 | . 8 . . . . . 16 4 . 3 . 1 Impact . | . . . . . . . . . . . . . Kinetic 32 | . 8 . . . . . 16 4 . 3 . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 126 | . . . . . . . 125 1 . . . . Shots 2 | . . . . . . . 2 . . . . . Rammed 1 | . . . . . . . . 1 . . . . Targets Rammed 3 | . . . . . . . . 3 . . . . Kicked 2 | . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 301 | . 263 301 210 252 33 30 266 228 261 173 112 12 Average Temperature 71 | . 62 119 48 69 20 10 97 68 95 53 54 9 Received Heat Transfer 2586 | . 381 . 144 171 45 288 495 801 . 207 . 54 Effects 1 | . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Fried 7 | . . . . . . . . 7 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . . 1 2 1 2 . 1 2 . . . . Heat Transferred 6204 | . 250 74 1776 962 1073 1036 550 483 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Peak Influence 977 | . 206 5 269 277 265 977 832 459 . . . . Average Influence 298 | . 82 1 102 165 192 600 681 316 . . . . Maximum Alert Level 3 | . 1 . 1 1 1 3 3 2 . . . . Low Security (%) 40 | 100 94 100 74 75 58 15 . 7 . . . . Level 1 35 | . 5 . 25 24 41 15 . 85 . . . . Level 2 11 | . . . . . . 30 39 6 . . . . Level 3 12 | . . . . . . 39 60 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 3 . . . 1 . 2 5 . . . . Investigation 1 | . 1 . . . . . . . . . . . Extermination 4 | . . . . . . . . 4 . . . . Reinforcement 4 | . 2 . . . . . 1 1 . . . . Assault 1 | . . . . . . . 1 . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Distress Signals 7 | . 1 . 1 . . . 4 1 . . . . Communications Jammed 65 | . . . . . . . 64 1 . . . . Distress Signals 65 | . . . . . . . 64 1 . . . . Times Spotted 179 | . 22 . 23 10 5 25 39 41 2 9 . 3 Peak Tracking Total 6 | . 5 . 5 3 3 5 6 6 2 4 . 3 Tactical Retreats 11 | . 1 . . . . 2 7 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Traps Triggered 17 | . 1 2 . . 1 6 . 7 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Machines Disabled 11 | . 1 . 1 . . 3 4 2 . . . . Max in Single Turn 2 | . 1 . 1 . . 1 2 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Garrison Relay 3 | . . . . . . 3 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Machines Accessed 26 | . 3 1 3 . 5 . 4 5 . 1 4 . Terminals 11 | . 2 . 2 . 4 . . 2 . 1 . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . 1 1 . . . . Recycling Units 4 | . 1 . 1 . . . 1 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . Total Hacks 66 | . 3 1 3 . 10 . 13 6 . 3 27 . Successful 62 | . 3 1 2 . 10 . 11 5 . 3 27 . Failed 4 | . . . 1 . . . 2 1 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . 2 . 2 . . . . 1 . . . . Terminals 18 | . 2 . 2 . 9 . . 2 . 3 . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . . 1 1 . . . . Recycling Units 7 | . 1 . 1 . . . 4 1 . . . . Scanalyzers 7 | . . . . . . . 7 . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . Terminal Hacks 45 | . 2 1 1 . 9 . . 2 . 3 27 . Record 20 | . 1 . . . 4 . . 1 . 3 11 . Part Schematic 5 | . . . . . . . . . . . 5 . Robot Schematic 8 | . . . . . . . . . . . 8 . Robot Analysis 1 | . . . . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Open Door 1 | . . 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Network Status 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 7 | . 1 . 1 . . . 4 1 . . . . Recycle Component 1 | . . . . . . . 1 . . . . . Process 1 | . . . . . . . 1 . . . . . Report Inventory 4 | . 1 . 1 . . . 1 1 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Scanalyzer 5 | . . . . . . . 5 . . . . . Insert Component 2 | . . . . . . . 2 . . . . . Analyze 3 | . . . . . . . 3 . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 2 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 1 . 1 . 2 . 2 2 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 . . . 5 . Parts Built 2 | . . . . . . . . 2 . . . . Matter 234 | . . . . . . . . 234 . . . . Time 117 | . . . . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . . . . 14 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . . . . Recycled Matter 150 | . . . . . . . 150 . . . . . Retrieved Matter 229 | . . . . . . . 229 . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked 7 | . . . . . . . . 7 . . . . Non-combat 3 | . . . . . . . . 3 . . . . Combat 4 | . . . . . . . . 4 . . . . Robot Hacks Applied 8 | . . . . . . . . 8 . . . . parse_system 2 | . . . . . . . . 2 . . . . start_evac 1 | . . . . . . . . 1 . . . . link_fov 1 | . . . . . . . . 1 . . . . overwrite_iff 1 | . . . . . . . . 1 . . . . streamctrl_low 1 | . . . . . . . . 1 . . . . streamctrl_high 1 | . . . . . . . . 1 . . . . formatsys_high 1 | . . . . . . . . 1 . . . . Relay Couplers Released 10 | . . . . . . 10 . . . . . . Machine Destruction 10 | . . . . . . 10 . . . . . . Attached 2 | . . . . . . . . 2 . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Total Allies 7 | . . . . . . . . 7 . . . . Largest Group 3 | . . . . . . . . 3 . . . . Highest-Rated Group 93 | . . . . . . . . 93 . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 57 | . . . . . . . . 57 . . . . Total Damage 817 | . . . . . . . . 817 . . . . Kills 8 | . . . . . . . . 8 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . . 1 . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Turns Passed 11386 | 74 954 1159 873 391 366 885 1353 2979 1456 749 140 7 Spaces Moved 6549 | 49 468 694 480 243 233 578 770 1626 897 423 88 . Core 52 | 48 . . . . . . . 4 . . . . Treads 1823 | 1 350 . . . . . . 64 897 423 88 . Legs 4110 | . 118 694 480 243 233 578 770 994 . . . . Wheels . | . . . . . . . . . . . . . Hover 564 | . . . . . . . . 564 . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 150 150 120 120 120 120 120 108 160 160 160 . Average Speed 145 | 127 164 150 142 120 120 120 133 150 160 160 160 . Slowest Speed 1050 | 200 210 150 150 120 120 150 180 1050 160 160 160 . Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 54 | 5 57 98 41 71 17 79 60 30 95 70 80 3 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . 1 . Known Exits Taken 3 | . . . 1 . 1 . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 . . . 1 1 1 1 . Scrap Searched 11 | . . 3 . 1 . . . . 3 4 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 123 | . 7 . . . . 17 75 20 1 3 . . Melee . | . . . . . . . . . . . . . Projectile 50 | . . . . . . . 43 3 1 3 . . AOE 73 | . 7 . . . . 17 32 17 . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Total 7683 | 58 558 810 602 291 273 690 959 1988 909 455 87 3 Wait 382 | . 10 109 40 7 11 9 72 114 . 10 . . Move 6536 | 48 467 693 479 242 232 576 769 1625 896 422 87 . Hop . | . . . . . . . . . . . . . Pick Up 83 | 2 11 2 13 7 3 6 13 22 3 1 . . Fast Attach 70 | 7 6 2 4 1 . 6 8 34 1 1 . . Attach 39 | . 4 1 4 3 3 7 6 10 1 . . . Detach 23 | 1 5 1 4 . . 1 3 8 . . . . Swap 26 | . . . 6 . 1 2 2 15 . . . . Drop 63 | . 6 . 17 4 . 4 9 19 3 1 . . Fire 424 | . 49 2 35 27 23 49 77 134 5 20 . 3 Melee 4 | . . . . . . . . 4 . . . . Ram . | . . . . . . . . . . . . . Kick 3 | . . . . . . . . 3 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . 30 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 11) 649 | -10/Materials | Discovered new exit (range 13) 1029 | -10/Materials | Entered Mines 1176 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1385 | -10/Mines | Discovered new exit (range 11) 1587 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1764 | -10/Mines | Discovered new exit (range 10) 1782 | -10/Mines | Learned location of Zion (-6) 2188 | -10/Mines | Entered Materials 2188 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2469 | -9/Materials | Discovered new exit (range 8) 2555 | -9/Materials | Identified exit to Mines 2555 | -9/Materials | Identified exit to Storage 3061 | -9/Materials | Entered Mines 3242 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3246 | -9/Mines | Found Prototype Device 3355 | -9/Mines | Discovered new exit (range 6) 3388 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3436 | -9/Mines | Discovered new exit (range 14) 3452 | -9/Mines | Entered Materials 3452 | -8/Materials | Evolved 2 slots: Utility x2 3453 | -8/Materials | Identified exit to Factory 3552 | -8/Materials | Garrison activated, responded to threat 3615 | -8/Materials | Build established: Scavenger-Mutant 3641 | -8/Materials | Identified exit to Garrison 3818 | -8/Materials | Entered Garrison 3934 | -8/Garrison | Triggered checkpoint 3997 | -8/Garrison | Garrison Relay disabled 4002 | -8/Garrison | Lost 3 parts (1n1u1w) 4124 | -8/Garrison | Triggered checkpoint 4170 | -8/Garrison | Destroyed 8 combat bots 4177 | -8/Garrison | Lost 3 parts (3w) 4207 | -8/Garrison | Discovered new exit (range 13) 4258 | -8/Garrison | Triggered checkpoint 4303 | -8/Garrison | Garrison Relay disabled 4354 | -8/Garrison | Triggered checkpoint 4410 | -8/Garrison | Triggered checkpoint 4479 | -8/Garrison | Discovered new exit (range 10) 4512 | -8/Garrison | Triggered checkpoint 4555 | -8/Garrison | Garrison Relay disabled 4668 | -8/Garrison | Discovered new exit (range 10) 4686 | -8/Garrison | Installed Relay Interface Framework 4703 | -8/Garrison | Entered Materials 4804 | -8/Materials | Identified Exp. Sensor Array 5005 | -8/Materials | Build established: Mutant 5503 | -8/Materials | First assault squad dispatched 5584 | -8/Materials | Core integrity fell below 50% 5585 | -8/Materials | System corruption reached 10% 5634 | -8/Materials | Lost 7 parts (1p2n2u2w) 5983 | -8/Materials | Discovered exit to Factory (range 3) 6056 | -8/Materials | Entered Factory 6056 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6398 | -7/Factory | Discovered new exit (range 4) 6565 | -7/Factory | Lost 6 parts (1p2n1u2w) 7156 | -7/Factory | Build established: Scavenger-Mutant 7638 | -7/Factory | Lost 3 parts (1p1n1u) 7799 | -7/Factory | Core integrity fell below 50% 7835 | -7/Factory | Lost 7 parts (1n3u3w) 7961 | -7/Factory | Lost 4 parts (3n1u) 8161 | -7/Factory | Discovered new exit (range 16) 8189 | -7/Factory | Build established: Mutant 8920 | -7/Factory | Fabricated Imp. Heavy Treads (x2) 9035 | -7/Factory | Entered Lower Caves 9044 | -7/Lower Caves | Encountered a Warlord checkpoint 9214 | -7/Lower Caves | Learned location of Extension (-5) 9709 | -7/Lower Caves | Learned Factory emergency access door positions 9734 | -7/Lower Caves | Discovered new exit (range 12) 9875 | -7/Lower Caves | Core integrity fell below 20% 9880 | -7/Lower Caves | Assault Cannon stolen by Master Thief 10491 | -7/Lower Caves | Entered another Lower Caves area 10493 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10594 | -7/Lower Caves | Learned Factory emergency access door positions 10662 | -7/Lower Caves | Ambushed by wild Derelicts 10898 | -7/Lower Caves | Encountered a Warlord checkpoint 11132 | -7/Lower Caves | Discovered new exit (range 9) 11240 | -7/Lower Caves | Entered Data Miner 11240 | -7/Data Miner | Discovered new exit (range 7) 11261 | -7/Data Miner | Met Data Miner 11319 | -7/Data Miner | Learned location of Section 7 (-2) 11319 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11344 | -7/Data Miner | Received God Mode back door access code from Data Miner 11380 | -7/Data Miner | Entered Proximity Caves 11387 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- door that allows any Derelicts who know the access code to come and go freely: \\IAMDERELICT. However, safe travel still requires the means to avoid or neutralize the increasing number of spotter drones patrolling the area. 11334_ System corrupted: Energy discharge (-72). Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\MP9C to gain control via the back door I've installed. Now off with you. 11350_ W9|W/PSM&&LKFQC,P 06CQ % OM6TC:Z&9O1I 11373_ ,>6ZDMSQ11E:O0MFSLVA61J3UV<5OROXM|NOTRO LOCATION=UNKNOWN GOAL=ESCAPE 11380_ C-30 ARC knocked back. 11381_ C-30 ARC bursts open, deploying its payload. 11381_ G-67 Veteran unfolds itself. 11381_ G-50 Soldier unfolds itself. 11384_ G-50 Soldier destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????######??????????????????????????? | | ????????????????# #????????????##???????????? | | ????????????????# ??????????? #???????????? | | ????????????????# #????????? ##??????????? | | ?????????????????# ######## ???????????? | | ??????????????????# #???? ##?????? | | ???????????????????# ## ??????? | | ???????????????????# ??????????? | | ????????????????????# ??????????????? | | ?????????????????????# #?????????????????? | | ??????????????????????# @ #??????????????????? | | ??????????????????????## #??????????????????? | | ???????????????????????## %* #?????????????????? | | ?????????????????????????#gg #?????????????????? | | ??????????????????????????## #?????????????????? | | ???????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ?????????????????????????????? ?????????????????? | | ???????????????????????????????#????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 460 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Imp. Heavy Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Assimilation Complete Safety First The Oracle Challenges ------------ None Game ------ Seed TargetBiometalPropulsion Manual? 0 Play Time 02:25:37 Cumulative 21.4 hours Start 2020.04.22 @ 12:33:07 End 2020.04.22 @ 22:06:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63154ad1-8e1e-4493-b2bb-5585ff4ee338