Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.03 @ 18:42:05 Player: Xero Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (158) 790 Value Destroyed (6042) 6042 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (929) 929 TOTAL SCORE: 12941 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 371 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -506 Cogmind --------- Core Integrity 810/850 Matter 295/300 Energy 210/210 System Corruption 0% Temperature Cool (0) Movement Treading (158) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (3) --- Armored Treads Advanced Treads Improved Medium Treads > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Target Analyzer Kinecellerator Weapon Cycler Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Phase Cannon Advanced Assault Cannon > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Advanced Treads Advanced Treads Improved Cooling System Large Matter Pod (150) System Restoration Module Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Heavy Phase Cannon Heavy Rocket Launcher Makeshift Hammer CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Target Analyzer Kinecellerator Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Phase Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Advanced Treads Advanced Treads Improved Cooling System Large Matter Pod System Restoration Module Long-range Tractor Beam Heavy Phase Cannon Heavy Rocket Launcher Makeshift Hammer CR-A16's Pointy Stick [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg VSS Leg Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 6 | . . . 1 2 2 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 147 | 7 13 2 24 43 29 11 2 . 4 5 1 5 1 . Power 12 | 1 1 . 3 1 2 . . . . 2 . 1 1 . Engine 5 | 1 1 . 2 . . . . . . . . 1 . . Core 7 | . . . 1 1 2 . . . . 2 . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 49 | 2 4 2 9 16 10 2 2 . 2 . . . . . Treads 33 | . 2 2 6 7 10 2 2 . 2 . . . . . Leg 16 | 2 2 . 3 9 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 38 | 2 3 . 8 7 10 3 . . . 3 . 2 . . Device 22 | 1 1 . 5 3 6 3 . . . 3 . . . . Storage 4 | 1 2 . . 1 . . . . . . . . . . Processor 8 | . . . 3 2 2 . . . . . . 1 . . Hackware 1 | . . . . 1 . . . . . . . . . . Protection 3 | . . . . . 2 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 48 | 2 5 . 4 19 7 6 . . 2 . 1 2 . . Energy Gun 2 | 1 1 . . . . . . . . . . . . . Energy Cannon 7 | . . . 1 2 2 . . . . . 1 1 . . Ballistic Gun 3 | 1 . . . 2 . . . . . . . . . . Ballistic Cannon 21 | . 3 . 2 9 3 3 . . 1 . . . . . Launcher 10 | . . . 1 4 2 1 . . 1 . . 1 . . Special Weapon 1 | . 1 . . . . . . . . . . . . . Impact Weapon 4 | . . . . 2 . 2 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . Parts Lost 14 | . . . 2 . 3 3 . . 5 . . 1 . . Power 2 | . . . . . 1 . . . . . . 1 . . Propulsion 4 | . . . 1 . 1 1 . . 1 . . . . . Utility 5 | . . . 1 . 1 1 . . 2 . . . . . Weapon 3 | . . . . . . 1 . . 2 . . . . . Highest Loss Streak 5 | . . . 1 . 2 2 . . 5 . . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 96 98 99 100 100 100 83 80 93 99 100 . Engine 3 | . 13 14 6 . . . . . . . . 5 6 . Core 6 | . . . 4 9 6 7 7 7 7 7 13 6 6 . Treads 19 | . 2 28 30 4 22 23 23 23 22 20 20 20 20 . Leg 4 | . 25 . . 22 . . . . . . . . . . Device 14 | . 14 14 11 9 15 15 15 15 7 11 20 20 20 . Storage 8 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 . Processor 17 | . . . 9 17 22 23 23 23 23 20 20 20 20 . Hackware 1 | . . . . 8 . . . . . . . . . . Protection 3 | . . . . . 7 7 7 7 . . . 5 6 . Energy Cannon 4 | . . . 8 8 4 . . . . . 5 5 6 . Ballistic Cannon 10 | . 9 28 13 8 9 14 15 15 7 6 6 6 6 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 66 | 14 32 32 37 38 51 52 52 52 44 51 54 66 66 . Greatest Support 90 | 20 40 40 60 60 90 90 72 72 72 72 72 72 72 . Greatest Overweight (x) 3 | 3 1 . 1 2 1 . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 . Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 . Most Carried 15 | 4 11 12 15 15 15 15 12 12 12 9 11 11 13 . Average Carried 12 | 3 7 11 13 14 14 13 12 12 9 9 10 11 12 . Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 11 12 15 15 15 12 12 12 9 9 11 11 13 13 Class Distribution -------------------- 57% | Mutant 30% | Scavenger-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 3950 | 229 110 177 554 967 836 422 138 . 220 43 96 147 11 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 4982 | 25 292 68 893 1060 1400 225 173 . 471 24 84 267 . . Parts 246 | 3 15 3 54 69 57 10 5 . 15 2 5 8 . . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 11 . . 12 . 9 7 2 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 126 | . 5 1 24 24 36 8 5 . 14 . 3 6 . . Guns 4 | . 4 . . . . . . . . . . . . . Cannons 82 | . . 1 20 14 28 5 5 . 2 . 3 4 . . AOE 38 | . 1 . 4 10 6 3 . . 12 . . 2 . . Classes Destroyed 16 | 1 3 . 3 4 3 1 1 . . . . . . . Worker 2 | . . . 1 . 1 . . . . . . . . . Builder 5 | . 1 . 1 1 2 . . . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . Recycler 3 | . . . . 2 1 . . . . . . . . . Mechanic 2 | . . . . 1 1 . . . . . . . . . Operator 4 | . . . . 4 . . . . . . . . . . Watcher 13 | . 2 . 3 4 3 . . . . 1 . . . . Swarmer 21 | . . . 4 6 5 . . . 3 . 3 . . . Grunt 70 | . 5 2 14 10 23 5 . . 5 . . 6 . . Brawler 3 | . . . . . . 2 . . 1 . . . . . Duelist 6 | . . . . . 1 . . . 4 . 1 . . . Sentry 15 | . . . 6 7 1 . . . 1 . . . . . Hunter 3 | . . . . 1 1 1 . . . . . . . . Programmer 5 | . . . . . 5 . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . Butcher 3 | . . . . . . . 3 . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 12 | 1 4 1 6 7 12 5 2 . 8 1 2 3 . . Combat Bots Only 10 | . 4 1 4 5 10 5 2 . 8 . 2 3 . . Max Kills in Single Turn 5 | 1 1 1 4 3 3 2 1 . 5 1 2 2 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . 1 . 3 3 2 2 . . 5 . . 2 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Damage Taken 4752 | . 198 45 527 516 1426 734 246 . 768 87 27 178 . . Core 551 | . 73 . 32 104 99 51 44 . 108 9 . 31 . . Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 181 | . . . 99 82 . . . . . . . . . . Core Remaining (%) 79 | 100 . 70 92 81 . . . . 56 . . . . . Volleys Fired 319 | 1 19 7 55 81 77 23 14 . 22 2 5 12 1 . Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 2 2 2 . Hottest 138 | 60 100 78 99 108 108 96 96 . 96 87 138 138 138 . Shots Fired 580 | 2 36 14 106 147 143 43 27 . 27 3 10 20 2 . Gun 36 | 2 34 . . . . . . . . . . . . . Cannon 501 | . . 14 102 140 132 39 27 . 16 2 10 17 2 . Launcher 41 | . . . 4 7 11 4 . . 11 1 . 3 . . Special 2 | . 2 . . . . . . . . . . . . . Kinetic 339 | 1 17 14 63 65 79 39 27 . 16 2 5 10 1 . Thermal 182 | . 2 . 39 75 53 . . . . . 5 7 1 . Explosive 41 | . . . 4 7 11 4 . . 11 1 . 3 . . Electromagnetic 18 | 1 17 . . . . . . . . . . . . . Robot Hit Streak 33 | 1 22 4 23 26 33 14 20 . 22 2 3 12 . . Robot Miss Streak 4 | . 2 4 2 2 2 1 1 . 1 . 3 1 . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 381 | 1 27 8 70 95 103 19 19 . 16 1 4 18 . . Core Hits 237 | 1 13 3 30 49 65 11 9 . 37 4 4 11 . . Critical Kills 2 | . . . . . 2 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 24 | . . . 4 1 13 . 3 . . . 1 2 . . Meltdown 2 | . . . . . 2 . . . . . . . . . Blast 22 | . . . 4 1 11 . 3 . . . 1 2 . . Melee Attacks 3 | . . . . 2 . 1 . . . . . . . . Impact 3 | . . . . 2 . 1 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14225 | 12 411 369 1842 3031 4163 1042 602 . 1663 73 159 858 . . Guns 327 | 12 315 . . . . . . . . . . . . . Cannons 8684 | . . 163 1535 2123 2644 468 602 . 480 31 159 479 . . Explosions 5214 | . 96 206 307 908 1519 574 . . 1183 42 . 379 . . Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 5610 | . 95 163 844 995 1570 468 602 . 480 31 90 272 . . Thermal 3665 | . 96 206 691 1128 1268 . . . . . 69 207 . . Explosive 4718 | . . . 307 908 1325 574 . . 1183 42 . 379 . . Electromagnetic 232 | 12 220 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 1 4 . . . . . . . . Average Corruption 1 | . . . . . 1 2 . . . . . . . . Corruption Purged 5 | . . . . . 1 4 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 11 | . . . . . 7 4 . . . . . . . . Message Errors 3 | . . . . . 2 1 . . . . . . . . Matter Fused 3 | . . . . . 2 1 . . . . . . . . Parts Rejected 2 | . . . . . 2 . . . . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 548 | . . 17 70 90 315 14 11 . 31 . . . . . Projectiles 162 | . . . 24 52 46 . 11 . 29 . . . . . Explosions 386 | . . 17 46 38 269 14 . . 2 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 48 | . . 2 8 7 17 . 7 . 4 . . 3 . . Impact . | . . . . . . . . . . . . . . . Kinetic 45 | . . 2 7 7 17 . 6 . 3 . . 3 . . Secondary 3 | . . . 1 . . . 1 . 1 . . . . . Self-Inflicted Damage 282 | . 39 37 . . 161 . . . . 45 . . . . Shots 6 | . 1 1 . . 3 . . . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 355 | 20 168 90 163 144 354 297 270 . 355 9 120 204 70 . Average Temperature 78 | 10 59 42 55 36 99 93 109 . 211 9 59 78 36 . Received Heat Transfer 1827 | . 123 6 327 243 492 81 65 . 351 18 . 121 . . Effects 6 | . . . . . 5 . . . 1 . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . Parts Melted 3 | . . . 2 . 1 . . . . . . . . . Heat Transferred 5321 | . 50 250 1110 1813 1802 . . . . . 74 222 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 714 | 5 207 129 367 316 714 . . . . 253 . . . . Initial 24 | . 2 . . . 24 . . . . . . . . . Average 152 | 2 76 23 120 120 316 . . . . 64 . . . . Maximum Alert Level 3 | . 1 . 1 1 3 . . . . 1 . . . . Low Security (%) 70 | 100 90 100 78 77 31 . . . . 87 . . . . Level 1 18 | . 9 . 21 22 26 . . . . 12 . . . . Level 2 9 | . . . . . 37 . . . . . . . . . Level 3 1 | . . . . . 4 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . . . 3 1 13 . . . . 3 . . . . Investigation 8 | . . . 2 . 3 . . . . 3 . . . . Extermination 4 | . . . . . 4 . . . . . . . . . Reinforcement 4 | . . . 1 1 2 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . . . 4 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 2 . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 8 | . 2 . 1 3 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 169 | . 8 4 31 37 42 8 8 . 13 6 5 7 . . Peak Tracking Total 6 | . 5 2 4 5 6 4 4 . 4 4 3 3 . . Tactical Retreats 3 | . . . . 1 . . . . . 1 . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 6 | . 2 . 2 . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 8 | . . . . 6 2 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 . 3 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 40 | . . 1 1 . 33 . 1 . 2 2 . . . . Max in Single Turn 6 | . . 1 1 . 6 . 1 . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 55 | . 5 1 10 17 12 . . 4 . 2 1 3 . . Terminals 31 | . 4 1 7 12 6 . . . . 1 . . . . Fabricators 4 | . . . . . 3 . . . . 1 . . . . Repair Stations 5 | . . . 2 2 1 . . . . . . . . . Recycling Units 5 | . 1 . 1 2 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . Total Hacks 132 | . 9 2 20 34 26 . . 30 . 4 1 6 . . Successful 99 | . 7 1 13 25 14 . . 30 . 2 1 6 . . Failed 33 | . 2 1 7 9 12 . . . . 2 . . . . Catastrophic 2 | . . . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . 1 . Terminals 65 | . 8 2 13 27 13 . . . . 2 . . . . Fabricators 9 | . . . . . 7 . . . . 2 . . . . Repair Stations 11 | . . . 5 4 2 . . . . . . . . . Recycling Units 7 | . 1 . 2 2 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . . . . . . . Terminal Hacks 80 | . 6 1 8 18 9 . . 30 . 1 1 6 . . Record 16 | . 1 . . . . . . 11 . . . 4 . . Part Schematic 12 | . . . . . 1 . . 11 . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . Robot Analysis 3 | . . . . 1 2 . . . . . . . . . Prototype ID Bank 9 | . 2 . 3 1 . . . 3 . . . . . . Open Door 3 | . . . . . . . . . . . 1 2 . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . Alert Level 5 | . . . . 4 1 . . . . . . . . . Unreport Threat 4 | . . . 1 3 . . . . . . . . . . Locate Traps 3 | . 1 . 1 1 . . . . . . . . . . Disarm Traps 3 | . . . . 2 1 . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . Investigation Status 2 | . . 1 . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . Zone Layout 6 | . . . 2 3 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . 4 . . . . 1 . . . . Network Status 1 | . . . . . . . . . . 1 . . . . Load Schematic 2 | . . . . . 2 . . . . . . . . . Build 2 | . . . . . 2 . . . . . . . . . Repair Station Hacks 9 | . . . 4 4 1 . . . . . . . . . Scan Component 5 | . . . 2 2 1 . . . . . . . . . Repair 4 | . . . 2 2 . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 2 . . . . . . . . . . Retrieve Components 4 | . 1 . 1 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 3 . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . Hacking Detections 34 | . 2 1 5 13 11 . . . . 2 . . . . Full Trace Events 3 | . . . . . 3 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 5 . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 1 . . 11 . . . . 12 . Parts Built 4 | . . . . . 4 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 190 | . . . . . 190 . . . . . . . . . Total Part Build Rating 20 | . . . . . 20 . . . . . . . . . Parts Repaired 4 | . . . 2 2 . . . . . . . . . . Time 140 | . . . 64 76 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 23 | . 1 . 9 13 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 13 | . . 3 . . . . . . 3 . . . 7 . Largest Group 7 | . . 3 2 . . . . . 3 3 3 2 7 . Highest-Rated Group 233 | . . 40 29 . . . . . 155 155 155 125 233 . Highest-Rated Ally 96 | . . 16 16 . . . . . 96 96 96 96 40 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 68 | . . 15 21 . . . . . 7 11 9 5 . . Total Damage 1423 | . . 134 233 . . . . . 278 451 221 106 . . Kills 16 | . . 3 2 . . . . . 2 5 3 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total 3 | . . . . 1 2 . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . 2 3 . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 16996 | 73 806 1039 1901 2231 2305 1740 1351 128 828 409 836 1227 2122 . Spaces Moved 9939 | 49 479 630 959 1418 1132 1056 824 82 478 245 516 751 1320 . Core 25 | 25 . . . . . . . . . . . . . . Treads 8104 | . 8 630 943 119 1132 1056 824 82 478 245 516 751 1320 . Legs 1810 | 24 471 . 16 1299 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 90 160 155 158 158 152 158 158 158 158 . Average Speed 151 | 116 144 160 160 110 162 156 158 158 159 158 158 158 158 . Slowest Speed 270 | 200 190 160 190 270 245 160 158 158 240 158 158 158 158 . Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . . . . . . . . Exploration Rate (%) 62 | 4 83 100 64 98 31 97 86 69 69 7 73 71 89 2 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 5 | . . 1 . . . . . 1 . . . 1 2 . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 14 | . . 2 . . . 2 2 . 3 . 3 1 1 . Spaces Dug 29 | . 2 . 1 4 . 21 . . . 1 . . . . Terrain Destroyed 520 | . 4 11 40 87 125 82 6 . 118 20 5 22 . . Melee 3 | . . . . 2 . 1 . . . . . . . . Projectile 57 | . 2 . 5 9 3 24 6 . . 1 5 2 . . AOE 460 | . 2 11 35 76 122 57 . . 118 19 . 20 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 11330 | 60 559 647 1213 1941 1452 1092 845 81 519 263 529 774 1355 . Wait 765 | . 28 6 152 341 179 . 6 . . 10 6 6 31 . Move 9923 | 48 478 629 958 1417 1131 1053 823 81 477 244 515 750 1319 . Hop . | . . . . . . . . . . . . . . . Pick Up 65 | 4 11 2 10 21 14 . . . . . 1 . 2 . Fast Attach 56 | 6 4 . 8 12 12 1 2 . 1 5 1 3 1 . Attach 19 | 1 . . 4 4 4 3 . . 3 . . . . . Detach 7 | . . . 3 3 . . . . . . 1 . . . Swap 72 | . 9 2 12 27 13 7 . . . . . 2 . . Drop 83 | . 10 1 11 33 22 2 . . . 2 . 1 1 . Fire 319 | 1 19 7 55 81 77 23 14 . 22 2 5 12 1 . Melee 3 | . . . . 2 . 1 . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . Rewire 16 | . . . . . . . . . 16 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 74 | -11/Junkyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 16) 486 | -10/Materials | Identified exit to Materials 880 | -10/Materials | Entered Mines 936 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1048 | -10/Mines | Discovered exit to Materials (range 12) 1419 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1659 | -10/Mines | Learned location of Mines (-8) 1887 | -10/Mines | Discovered exit to Materials (range 3) 1919 | -10/Mines | Entered Materials 1919 | -9/Materials | Accompanied by 2 allies 1919 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3150 | -9/Materials | Discovered new exit (range 10) 3198 | -9/Materials | Identified exit to Materials 3300 | -9/Materials | Build established: Scavenger-Mutant 3316 | -9/Materials | Repaired Imp. Light Cannon 3531 | -9/Materials | Repaired Rocket Launcher 3820 | -9/Materials | Entered another Materials area 3820 | -8/Materials | Evolved 2 slots: Utility x2 4156 | -8/Materials | Build established: Hacker-Mutant 4666 | -8/Materials | Repaired Ion Cannon 4877 | -8/Materials | Discovered new exit (range 7) 4882 | -8/Materials | Identified exit to Factory 5410 | -8/Materials | Repaired VSS Leg 5528 | -8/Materials | Discovered exit to Factory (range 6) 5818 | -8/Materials | Discovered exit to Factory (range 11) 6051 | -8/Materials | Entered Factory 6051 | -7/Factory | Evolved 2 slots: Utility x2 6354 | -7/Factory | Build established: Mutant 6735 | -7/Factory | Garrison activated, responded to threat 6808 | -7/Factory | Fabricated Imp. Medium Treads? 6910 | -7/Factory | Destroyed 10 combat bots 7780 | -7/Factory | Fabricated Imp. Medium Treads? 8221 | -7/Factory | Discovered new exit (range 9) 8240 | -7/Factory | Identified exit to Lower Caves 8318 | -7/Factory | Garrison activated, responded to threat 8356 | -7/Factory | Entered Lower Caves 8363 | -7/Lower Caves | Learned 4 Factory zone layouts 8885 | -7/Lower Caves | Crushed by falling debris 8941 | -7/Lower Caves | Spotted B-75 Beast 9013 | -7/Lower Caves | Crushed by falling debris 9298 | -7/Lower Caves | Identified exit to Lower Caves 10096 | -7/Lower Caves | Entered another Lower Caves area 10142 | -7/Lower Caves | Discovered new exit (range 4) 10147 | -7/Lower Caves | Identified exit to Factory 10201 | -7/Lower Caves | Identified exit to Data Miner 10241 | -7/Lower Caves | Encountered a Warlord checkpoint 10436 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10582 | -7/Lower Caves | Learned Factory stockpile data 11034 | -7/Lower Caves | Learned 8 Factory zone layouts 11199 | -7/Lower Caves | Ambushed by wild Derelicts 11447 | -7/Lower Caves | Entered Data Miner 11447 | -7/Data Miner | Discovered new exit (range 6) 11457 | -7/Data Miner | Identified exit to Proximity Caves 11481 | -7/Data Miner | Met Data Miner 11512 | -7/Data Miner | Learned location of Section 7 (-2) 11512 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11536 | -7/Data Miner | Received God Mode back door access code from Data Miner 11575 | -7/Data Miner | Entered Proximity Caves 11632 | -6/Proximity Caves | Lost 5 parts (1n2u2w) 11668 | -6/Proximity Caves | Escorted by Enhanced Grunt 11672 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11696 | -6/Proximity Caves | Destroyed 8 combat bots 12188 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12247 | -6/Proximity Caves | Learned 4 Factory zone layouts 12351 | -6/Proximity Caves | Discovered exit to Factory (range 10) 12403 | -6/Proximity Caves | Entered Factory 12403 | -6/Factory | Accompanied by 3 allies 12403 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12404 | -6/Factory | Identified exit to Factory 12404 | -6/Factory | Identified exit to Extension 12437 | -6/Factory | Identified exit to Lower Caves 12601 | -6/Factory | Incoming investigation squad redirected 12776 | -6/Factory | Incoming investigation squad redirected 12812 | -6/Factory | Entered Lower Caves 12812 | -6/Lower Caves | Accompanied by 3 allies 13014 | -6/Lower Caves | Build established: Scavenger-Mutant 13602 | -6/Lower Caves | Encountered a Warlord checkpoint 13612 | -6/Lower Caves | Discovered new exit (range 11) 13640 | -6/Lower Caves | Identified exit to Lower Caves 13648 | -6/Lower Caves | Entered another Lower Caves area 13648 | -6/Lower Caves | Accompanied by 2 allies 13697 | -6/Lower Caves | Discovered exit to Factory (range 5) 14545 | -6/Lower Caves | Learned location of Zion (-6) 14789 | -6/Lower Caves | Encountered a Warlord checkpoint 14823 | -6/Lower Caves | Learned Extension security intel 14823 | -6/Lower Caves | Learned Research garrison access intel 14856 | -6/Lower Caves | Discovered new exit (range 12) 14873 | -6/Lower Caves | Identified exit to Zion 14875 | -6/Lower Caves | Entered Zion 14909 | -6/Zion | Found CR-A16's Pointy Stick 15063 | -6/Zion | Discovered new exit (range 12) 15192 | -6/Zion | Learned Factory emergency access door positions 15410 | -6/Zion | Learned location of Armory (-3) 15714 | -6/Zion | Gained Derelict followers 15973 | -6/Zion | Learned location of Quarantine (-3) 16126 | -6/Zion | Found Prototype Device 16506 | -6/Zion | Imprinted 16508 | -6/Zion | Declared Zion's savior 16978 | -6/Zion | Identified exit to Proximity Caves 16997 | -6/Zion | Entered Proximity Caves 16997 | -5/Proximity Caves | Accompanied by 7 allies 16997 | -5/Proximity Caves | Self-destructed Last Messages --------------- waiting in hiding for this very moment!" 16525_ Imprinter is transmitting encrypted data deep into the caves. 16576_ II-4YV(z) examines a few pieces of the Twisted Machinery. 16578_ Extracted schematic archive: Imp. KE Penetrator. 16601_ XN-X8V(z) sifts through the Twisted Machinery. 16620_ XN-X8V(z) rummages through the Twisted Machinery. 16626_ XN-X8V(z) toys with the Twisted Machinery. 16693_ II-4YV(z) searches inside the Twisted Machinery. 16799_ 10-PBH(z) searches inside the Twisted Machinery. 5J-62J(z): You must be new around here. Talking to our helpful community might teach you a thing or two about surviving contact with the outside world. Or you can just stay here forever like I do! 16808_ 10-PBH(z) uncovers a bit of Twisted Machinery. 16821_ LQ-RHQ(z) fiddles with the Twisted Machinery. 16896_ 31-XRM(z) disappears into the Twisted Machinery. 16923_ Acquired 1 matter. 16978_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????#### ##?????????????????????? | | ?????????????????????? ####??????????????????? | | ???????????????????????g s ???????????????????? | | ???????????????????????# M ????????????????????? | | ????????????????????####g #?????????????????????? | | ????????????????????# M@ #?????????????????????? | | ????????????????????# ## M #????????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????## #??????????????????? | | ????????????????????????# ####??????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ## ???????????????????? | | ????????????????????????l #?? ???????????????????? | | ????????????????????????# ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 31 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 7 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Medium Treads | -7/Factory | Hacked Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Thermic Laser | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Adv. VSS Leg | -7/Data Miner | Free Railgun | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Antigrav System | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-28 Smith | -6/Zion | Archive Fabricated ------------ Imp. Medium Treads | x2 | -7/Factory Imp. Medium Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Party Time Challenges ------------ None Game ------ Seed HardlightTargetingNanosword Manual? 0 Play Time 02:11:49 Cumulative 55.6 hours Start 2023.05.02 @ 18:04:43 End 2023.05.03 @ 18:42:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 0 Adventurer 31 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f95ad64d-f650-4c44-85c3-40adde148deb