Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.25 @ 16:45:43 Player: Silfurdreki Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (862) 862 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (684) 684 TOTAL SCORE: 3411 Bonus ------- Follower Combat Kills 84 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (2) --- Armored Treads > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg Large Storage Unit Improved Targeting Computer Hacking Suite Relay Coupler [Programmer] (87) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Sensor Array Improved Signal Interpreter Reflective Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Fission Core Armored Treads Armored Treads Carbon-fiber Leg Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating Hacking Suite Relay Coupler [Programmer] Heavy Battle Rifle [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Reflective Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 35 | 7 8 1 13 . 1 5 Power 7 | 1 2 . 2 . 1 1 Engine 5 | 1 2 . 2 . . . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 10 | 3 2 . 3 . . 2 Treads 5 | 1 . . 2 . . 2 Leg 3 | . 2 . 1 . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 . 5 . . 1 Device 1 | . 1 . . . . . Storage 2 | 1 . . 1 . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 3 | . . . 2 . . 1 Artifact . | . . . . . . . Weapon 10 | 2 3 1 3 . . 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 3 . 3 . . 1 Ballistic Cannon 1 | . . 1 . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 12 | . 1 . 2 . . 9 Power 2 | . . . 1 . . 1 Propulsion 4 | . 1 . . . . 3 Utility 2 | . . . . . . 2 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 5 | . 1 . 1 . . 5 To Critical Strikes . | . . . . . . . Average Backups 8 | 3 7 7 7 9 9 8 Power . | . 1 1 . 1 1 . Propulsion 2 | 2 3 2 2 3 3 2 Utility 3 | . 1 2 2 4 4 4 Weapon 1 | . 1 2 1 1 1 . Tool/Special . | . . . . . . . Unused Backups 8 | . . . 2 . 2 4 Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 5 | . . . 1 . . 4 Weapon 1 | . . . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 98 100 99 100 100 77 Engine 10 | . 14 14 10 11 10 . Core 1 | . . . . . . 10 Treads 16 | . . . 16 22 22 20 Leg 4 | . 7 28 5 . . . Wheel 2 | . 19 . . . . . Device 10 | . 13 14 11 11 11 . Storage 11 | . 14 14 11 11 11 11 Processor 8 | . . . 10 11 11 11 Protection 8 | . . . 10 11 11 10 Ballistic Gun 20 | . 28 15 19 22 22 13 Ballistic Cannon 1 | . . 12 2 . . . Peak Build Rating 26 | 6 7 7 21 21 26 26 Average Rating 17 | 4 6 7 17 21 21 21 On Entrance 12 | . 6 7 7 21 21 26 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 31 | 12 15 16 28 28 31 31 Greatest Support 40 | 26 26 20 40 40 40 40 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 Most Carried 10 | 6 8 8 9 9 10 10 Average Carried 8 | 3 7 7 7 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 6 8 7 9 9 10 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1063 | 203 361 41 382 . 64 12 Remotely . | . . . . . . . Salvage Created 882 | . 395 57 430 . . . Parts 61 | . 22 2 36 . . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 3 1 Prevented 4 | . . . . . . 4 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 13 2 10 . . 3 Melee 3 | . . . . . . 3 Guns 22 | . 13 1 8 . . . Cannons 3 | . . 1 2 . . . Classes Destroyed 4 | . 2 . 2 . . . Operator 1 | . . . 1 . . . Swarmer 9 | . 6 . . . . 3 Grunt 16 | . 7 2 7 . . . Sentry 3 | . . . 3 . . . Best Kill Streak 5 | . 5 1 3 . . 2 Combat Bots Only 5 | . 5 1 3 . . 2 Max Kills in Single Turn 1 | . 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 304 | . 69 17 51 . . 167 Missed 86 | . 16 7 11 . . 52 Hits 218 | . 53 10 40 . . 115 Projectile 218 | . 53 10 40 . . 115 Critical Strikes 2 | . . . 1 . . 1 Damage Taken 2887 | . 499 112 486 . . 1790 Core 537 | . 94 34 32 . . 377 Absorbed by Shields . | . . . . . . . Ignored by Resistances 60 | . . . 40 . . 20 Core Remaining (%) 74 | 100 . 48 . . . . Volleys Fired 101 | . 48 5 40 . . 8 Largest 2 | . 2 2 2 . . 2 Hottest 56 | . 40 50 50 . . 56 Shots Fired 201 | . 96 10 79 . . 16 Gun 188 | . 96 5 71 . . 16 Cannon 13 | . . 5 8 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 201 | . 96 10 79 . . 16 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 11 7 11 . . 4 Robot Miss Streak 3 | . 3 1 3 . . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 132 | . 60 7 57 . . 8 Core Hits 56 | . 27 2 20 . . 7 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1751 | . 660 113 783 . . 195 Guns 1548 | . 660 70 679 . . 139 Cannons 125 | . . 36 89 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 78 | . . 7 15 . . 56 Kinetic 1673 | . 660 106 768 . . 139 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . . Average Corruption 1 | . 1 2 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . 4 7 . . . . Message Errors 4 | . 2 2 . . . . Matter Fused 2 | . . 2 . . . . Energy Discharges 2 | . . 2 . . . . Parts Rejected 1 | . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 24 | . . . 3 . . 21 Targets Rammed 29 | . 1 1 3 . . 24 Kicked 2 | . 1 1 . . . . Crushed 3 | . . . . . . 3 Highest Temperature 20 | . 18 2 20 . . 15 Average Temperature 5 | . 9 2 3 . . 9 Received Heat Transfer 516 | . 132 60 264 . . 60 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 181 | . 181 67 103 15 . . Initial 67 | . . 67 . 15 . . Average 36 | . 52 19 37 8 . . Influence Increases 981 | . 374 100 364 . . 143 Destroy 0b10 Robot/C 600 | . 260 40 220 . . 80 Destroy 0b10 Robot/NC 10 | . . . 5 . . 5 Destroy Leader 140 | . 50 10 60 . . 20 Allied During Kill 10 | . . . 2 . . 8 Trap Triggered on 0b10 20 | . . 20 . . . . Successful Hack 3 | . 3 . . . . . Destroy Structure 3 | . 1 . 2 . . . Lose Combat Pursuer 195 | . 60 30 75 . . 30 Influence Decreases 954 | . 201 273 325 39 . 116 Entered New Map 130 | . . 106 . 24 . . Time Decay 746 | . 191 167 285 15 . 88 Lost Part 45 | . 10 . 20 . . 15 Lost Ally 33 | . . . 20 . . 13 Squads Dispatched 5 | . 2 1 2 . . . Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 23 7 19 . . 11 Peak Tracking Total 6 | . 6 3 4 . . 5 Tactical Retreats 9 | . 1 2 4 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . 2 . . . . Traps Extracted . | . . . . . . . Installed 3 | . . 3 . . . . Triggered 2 | . . 2 . . . . Most Traps Carried 1 | . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 7 | . 3 1 3 . . . Terminals 4 | . 2 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 6 5 8 . . . Successful 11 | . 4 1 6 . . . Failed 8 | . 2 4 2 . . . Catastrophic 3 | . 1 1 1 . . . Database Lockouts . | . . . . . . . Manual 14 | . 7 4 2 . 1 . Terminals 12 | . 4 5 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . 3 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 1 2 . . . Robot Analysis 2 | . 2 . . . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 . 2 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . 2 . . . Reject 2 | . 1 . 1 . . . Recyclers 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 1 2 . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 1 . 4 4 Highest-Rated Group 163 | . . 42 31 . 163 163 Highest-Rated Ally 41 | . . 31 31 . 41 41 Total Orders . | . . . . . . . Ally Attacks 26 | . . . 6 . . 20 Total Damage 466 | . . . 104 . . 362 Kills 3 | . . . 1 . . 2 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 3904 | . 507 400 877 45 2055 20 Sensors 3904 | . 507 400 877 45 2055 20 Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4365 | 59 511 400 877 45 2055 418 Spaces Moved 2522 | 49 348 300 401 27 1205 192 Core 6 | 6 . . . . . . Treads 1704 | 2 . . 278 27 1205 192 Legs 492 | . 69 300 123 . . . Wheels 320 | 41 279 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 120 120 170 170 170 Average Speed 150 | 89 95 120 154 170 170 173 Slowest Speed 250 | 160 120 120 170 170 170 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 61 62 28 12 90 32 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 3 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2878 | 61 436 331 581 26 1213 230 Wait 135 | . 26 15 93 . . 1 Move 2516 | 48 347 299 400 26 1204 192 Hop . | . . . . . . . Pick Up 27 | 5 3 3 13 . 3 . Fast Attach 12 | 7 1 . 3 . 1 . Attach 10 | . 2 . 3 . . 5 Detach 1 | 1 . . . . . . Swap 18 | . 5 1 11 . 1 . Drop 26 | . 3 4 15 . 4 . Fire 101 | . 48 5 40 . . 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . 1 1 . . . . Crush 27 | . . . 3 . . 24 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 3 | . . 3 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 14) 571 | -10/Materials | Entered Mines 575 | -10/Mines | Met a Derelict bent on vengeance 618 | -10/Mines | Learned location of Storage (-8) 626 | -10/Mines | Learned Materials interactive machine intel 751 | -10/Mines | Found a hidden stash of uninstalled traps 828 | -10/Mines | Discovered new exit (range 4) 840 | -10/Mines | Discovered new exit (range 16) 866 | -10/Mines | Core integrity fell below 50% 971 | -10/Mines | Entered Materials 971 | -9/Materials | Accompanied by 1 ally 971 | -9/Materials | Evolved 2 slots: Utility x2 972 | -9/Materials | Loaded intel: 17 interactive machine locations 976 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1716 | -9/Materials | Discovered new exit (range 14) 1846 | -9/Materials | Identified exit to Mines 1848 | -9/Materials | Entered Mines 1887 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1887 | -9/Mines | Assembled infested the area 1891 | -9/Mines | Identified exit to Zion 1893 | -9/Mines | Entered Zion 2308 | -7/Zion | Met Imprinter 2337 | -7/Zion | Imprinted 2339 | -7/Zion | Declared Zion's savior 2602 | -7/Zion | Found Relay Coupler [Programmer] 2888 | -7/Zion | Learned location of Armory (-4) 3924 | -7/Zion | Discovered new exit (range 9) 3929 | -7/Zion | Given A8's code to call for help 3946 | -7/Zion | Identified exit to Proximity Caves 3948 | -7/Zion | Entered Proximity Caves 3948 | -6/Proximity Caves | Accompanied by 4 allies 3952 | -6/Proximity Caves | Spotter reported a threat 3954 | -6/Proximity Caves | Learned Factory garrison access intel 3956 | -6/Proximity Caves | Spotter reported a threat 4102 | -6/Proximity Caves | Spotted B-75 Beast 4232 | -6/Proximity Caves | Core integrity fell below 50% 4279 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 4352 | -6/Proximity Caves | Core integrity fell below 20% 4366 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04229_ Reflective Plating destroyed. 04248_ Arm. Treads destroyed. 04265_ Slammed into S-27 Virus. 04270_ Crushed S-27 Virus. 04270_ S-27 Virus destroyed. 04275_ Slammed into S-27 Virus. 04279_ VTOL Module fries itself beyond repair. 04280_ Slammed into S-27 Virus. 04306_ Acquired 5 matter. 04306_ Slammed into S-27 Virus. 04311_ Crushed S-27 Virus. 04311_ S-27 Virus destroyed. 04320_ Slammed into S-27 Virus. 04323_ Crushed S-27 Virus. 04323_ S-27 Virus destroyed. 04351_ C-30 ARC bursts open, deploying its payload. 04351_ S-27 Virus unfolds itself. 04357_ Critical hit (Destroy). 04360_ Arm. Treads destroyed. 04363_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | #?????????????????????????????????? | | ?# ###### ??????????????????????????? | | ??# ?????????????????????????? | | #?# ??????????????????????????? | | ### #?????????????????????????????????? | | #%### #????????????????????????????????? | | ##%##??????????????????????????????????????? | | ### %#??????????????????????????????????????? | | #?# %#??????????????????????????????????????? | | ### ####% ####???????????????????????????????????? | | ??###?# % ##??????????????????????????????????? | | ?????## ##?????????????????????????????????? | | ????## #?????????????????????????????????? | | ????# ########??????????????????????????? | | ## #??????????????????????????? | | # #?### #??????????????????????????? | | ### ##????### #### #??????????????????????????? | | ??# ????????#####??# #??????????????????????????? | | ?? ????????????????# ##?????????????????????????? | | ?##??????????????### ##????????????????????????? | | ??????????????#### ###??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# ##?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# s #?????????????????????? | | ?????????? s@##?????????????????????? | | ?????????? ## ss#??????????????????????? | | ??????????######?## %??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ?????????????????????? | | ??????????????????## ?????????????????????? | | ???????????????????# ????????????????????? | | ???????????????????# ????????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ??????????????????? ##???????????????????? | | ??????????????????# ### ##????????????????????? | | ?????????????????? #???###?????????????????????? | | ?????????????????? #????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingRocketDrillbomb Manual? 0 Play Time 00:32:47 Cumulative 53.5 hours Start 2026.02.25 @ 15:59:48 End 2026.02.25 @ 16:45:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 36 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93bd4181-11bd-4c8e-b20b-6c963e3f0d6f