Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 03:18:51 Player: aloola Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (57) 285 Value Destroyed (840) 840 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (3300) 3300 TOTAL SCORE: 12365 Bonus ------- Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1509/1600 Matter 280/300 Energy 234/240 System Corruption 2% Temperature Cool (28) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Quantum Reactor > --- PROPULSION (8) --- Flight Unit Flight Unit Field Propulsion Drive Q-thruster Q-thruster Q-thruster Improved Q-thruster Experimental Q-thruster > --- UTILITY (13) ----- Small Storage Unit Structural Scanner Cloaking Device Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield System Shield Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (8) ---- Light Quantum Reactor Enhanced Optical Array ECM Suite ECM Suite Enhanced Nova Cannon Micro-nuke Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Flight Unit Flight Unit Field Propulsion Drive Q-thruster Electron Diverter Cooled Impulse Thruster Improved Q-thruster > --- UTILITY ---------- Small Storage Unit Structural Scanner Cloaking Device Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield System Shield Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Force Lance > --- INVENTORY -------- Q-thruster Q-thruster Advanced Weight Redist. System ECM Suite System Shield Chronowheel Improved Plasma Cutter Enhanced Force Lance [Rating: 126] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility System Shield Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Weapon Enhanced Force Lance Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 6 | . . . 1 . . . 1 1 . 1 . 1 . 1 Utility 11 | . . . 1 . . . 1 1 2 1 2 1 1 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 95 | 8 12 . 5 2 . 2 9 15 5 10 5 7 10 5 Power 10 | 1 1 . . . . . 2 . . 2 . . 3 1 Engine 1 | 1 . . . . . . . . . . . . . . Core 5 | . 1 . . . . . 2 . . 2 . . . . Reactor 4 | . . . . . . . . . . . . . 3 1 Propulsion 29 | 2 5 . . 1 . 2 3 5 . 2 2 2 3 2 Treads 2 | 2 . . . . . . . . . . . . . . Leg 2 | . 2 . . . . . . . . . . . . . Wheel 9 | . 3 . . 1 . 2 3 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 16 | . . . . . . . . 5 . 2 2 2 3 2 Utility 34 | 2 3 . 1 1 . . 1 9 3 5 3 2 2 2 Device 9 | 1 1 . . . . . . 3 . 2 . 1 1 . Storage 4 | 1 2 . . . . . . 1 . . . . . . Processor 7 | . . . 1 1 . . . 4 1 . . . . . Hackware 14 | . . . . . . . 1 1 2 3 3 1 1 2 Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 22 | 3 3 . 4 . . . 3 1 2 1 . 3 2 . Energy Gun 2 | 1 1 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 . Ballistic Gun 7 | 2 2 . 3 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . Slashing Weapon 5 | . . . . . . . 1 1 1 1 . 1 . . Piercing Weapon 3 | . . . . . . . . . . . . 2 1 . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . 1 . 1 4 . Parts Lost 11 | . 3 . 1 . . . . . . 1 . 3 1 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 6 | . 1 . . . . . . . . . . 3 1 1 Utility 2 | . 1 . . . . . . . . . . . . 1 Weapon 2 | . 1 . 1 . . . . . . . . . . . Highest Loss Streak 3 | . 1 . 1 . . . . . . 1 . 3 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 10 | 2 11 20 19 19 19 19 19 7 7 7 6 7 7 5 Power . | . 1 1 1 1 1 1 1 . . . . . . . Propulsion 3 | . 3 8 8 7 7 7 7 1 1 1 2 2 1 . Utility 4 | . 4 6 6 7 7 6 9 4 5 4 2 2 3 2 Weapon 1 | . 1 4 3 4 4 3 1 . . . . . 1 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 33 | . 1 . 1 1 . 2 3 10 3 3 1 . 3 5 Power 2 | . . . . . . . . 1 1 . . . . . Propulsion 2 | . 1 . . . . . . 1 . . . . . . Utility 20 | . . . . . . 1 2 6 2 3 1 . 2 3 Weapon 6 | . . . 1 . . 1 1 2 . . . . . 1 Tool/Special 3 | . . . . 1 . . . . . . . . 1 1 Average Slot Usage (%) 96 | . 98 100 81 97 100 100 95 98 99 95 99 99 96 86 Engine 2 | . 13 . . . . . . . . . . . . . Core 5 | . . 14 11 11 11 11 9 7 6 4 5 4 4 4 Treads 2 | . 15 . . 6 . . . . . . . . . . Wheel 9 | . 12 28 22 26 33 33 33 1 . . . . . . Flight 18 | . . . . . . . . 36 33 30 31 32 29 30 Device 8 | . 12 14 11 11 11 11 9 7 6 8 5 4 5 8 Storage 7 | . 14 14 11 11 11 11 9 2 6 5 5 4 4 4 Processor 3 | . . . 4 9 11 11 9 14 9 1 . . . . Hackware 19 | . . . . . . . 7 11 23 30 41 41 38 31 Energy Gun 1 | . 9 14 3 . . . . . . . . . . . Ballistic Gun 6 | . 17 14 16 22 22 22 4 . . . . . . . Impact Weapon 1 | . . . . . . . . . 5 4 5 . . . Slashing Weapon 2 | . . . . . . . 6 10 6 5 5 4 . . Piercing Weapon 1 | . . . . . . . . . . . . 3 7 4 Peak Build Rating 126 | 7 11 11 14 15 16 17 23 31 40 60 69 92 126 124 Average Rating 47 | 5 8 11 12 14 15 16 21 28 37 53 59 81 118 118 On Entrance 32 | . 7 11 11 14 15 16 17 23 29 40 51 59 83 115 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 90 | 15 90 50 52 52 52 52 55 52 18 20 18 23 47 35 Greatest Support 58 | 40 40 26 26 42 42 42 58 29 20 29 30 35 50 46 Greatest Overweight (x) 4 | . 4 1 1 1 1 1 1 1 . . . . . . Average Overweight (x) . | . 1 1 1 1 1 1 . . . . . . . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 20 8 8 8 8 8 8 Average Capacity 12 | 7 19 20 20 20 20 20 20 8 8 8 8 8 8 8 Most Carried 20 | 4 20 20 20 20 20 20 20 20 8 8 8 8 8 8 Average Carried 10 | 2 11 20 19 19 19 19 19 7 7 7 7 7 7 5 Final Capacity 20 | 8 20 20 20 20 20 20 20 8 8 8 8 8 8 8 Final Carried 20 | 4 20 20 20 20 19 20 20 8 8 8 8 8 8 7 Class Distribution -------------------- 34% | Wizard-Sprinter 26% | Mutant 18% | Scavenger-Mutant 11% | Scavenger-Sprinter 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1827 | 316 379 . 112 64 . 52 125 210 30 115 28 97 269 30 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2385 | 157 428 . 272 48 . 77 414 218 176 . . 97 468 30 Parts 126 | 14 34 . 4 2 . 8 22 12 7 . . 5 18 . Haulers Intercepted 3 | . . . . . . . . 1 2 . . . . . Recyclers Shooed 6 | 1 . . . . . . 3 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 17 | . 9 . 2 . . . 6 . . . . . . . Melee 6 | . . . . . . . 6 . . . . . . . Guns 11 | . 9 . 2 . . . . . . . . . . . Classes Destroyed 9 | 2 4 . . . . 1 . 2 . . . . . . Worker 11 | . 3 . . . . 1 . 1 . . . 4 2 . Builder 3 | . . . . . . 1 1 . . . . 1 . . Tunneler 7 | 4 . . . . . 2 . . . . . . 1 . Hauler 3 | . . . . . . . . 1 2 . . . . . Recycler 12 | 1 1 . 2 1 . . 2 2 . . . . 3 . Operator 1 | . . . . . . . . 1 . . . . . . Watcher 3 | . 1 . . . . . . . . . . . 1 1 Swarmer 8 | . 5 . . . . . 3 . . . . . . . Grunt 9 | . 4 . 2 . . . 3 . . . . . . . Best Kill Streak 6 | 3 3 . 2 1 . 2 6 2 1 . . 3 3 1 Combat Bots Only 4 | . 3 . 2 . . . 4 . . . . . . . Max Kills in Single Turn 2 | 1 2 . 1 1 . 1 1 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 113 | . 65 . 8 . . . 12 . . 1 . 14 11 2 Missed 30 | . 16 . 2 . . . 3 . . . . 4 5 . Hits 83 | . 49 . 6 . . . 9 . . 1 . 10 6 2 Projectile 83 | . 49 . 6 . . . 9 . . 1 . 10 6 2 Critical Strikes 3 | . . . . . . . . . . . . . 2 1 Damage Taken 1654 | . 564 . 90 . . . 105 . . 148 . 256 309 182 Core 466 | . 126 . 14 . . . 16 . . 23 . 100 96 91 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 92 | 100 . 49 . . . 96 97 100 100 97 100 92 93 94 Volleys Fired 82 | 12 46 1 10 1 . 4 3 2 . . . . 3 . Largest 2 | 2 2 2 2 2 . 2 1 1 . . . . 1 . Hottest 120 | 60 60 60 46 46 . 46 37 37 . . . . 120 . Shots Fired 138 | 21 77 2 20 2 . 8 3 2 . . . . 3 . Gun 130 | 21 77 2 20 2 . 8 . . . . . . . . Cannon 8 | . . . . . . . 3 2 . . . . 3 . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 110 | 12 62 1 20 2 . 8 3 2 . . . . . . Thermal 3 | . . . . . . . . . . . . . 3 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 25 | 9 15 1 . . . . . . . . . . . . Robot Hit Streak 12 | 8 12 6 8 5 . 6 . . . . . . . . Robot Miss Streak 6 | 1 6 . 3 . . 2 1 3 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 121 | 16 38 2 15 2 . 4 15 7 4 . . 6 9 3 Core Hits 58 | 6 19 . 10 2 . 4 8 1 2 . . 1 5 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | 1 1 . . . . . . . . . . . . . Critical Strikes 5 | 1 1 . . . . . 1 . . . . . 1 1 Destroy 2 | 1 1 . . . . . . . . . . . . . Sever 1 | . . . . . . . 1 . . . . . . . Impale 2 | . . . . . . . . . . . . . 1 1 Melee Attacks 159 | . . . . . . . 16 25 29 8 9 23 33 16 Impact 14 | . . . . . . . . . 4 4 6 . . . Slashing 74 | . . . . . . . 14 24 25 4 3 4 . . Piercing 68 | . . . . . . . . . . . . 19 33 16 Sneak Attacks 26 | . . . . . . . 5 6 2 . . 5 7 1 Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Follow-up Attacks 3 | . . . . . . . . 2 . . . 1 . . Damage Inflicted 4303 | 210 612 24 197 31 . 53 607 499 244 . . 575 899 352 Guns 1020 | 204 511 24 197 31 . 53 . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 3176 | . . . . . . . 607 499 244 . . 575 899 352 Ramming 107 | 6 101 . . . . . . . . . . . . . Kinetic 783 | 111 380 11 197 31 . 53 . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 237 | 93 131 13 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1350 | . . . . . . . 607 499 244 . . . . . Piercing 1826 | . . . . . . . . . . . . 575 899 352 Highest Corruption 17 | . 17 17 . . . . . 2 . . . 1 2 2 Average Corruption 7 | . 13 17 . . . . . 1 . . . 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 64 | . 46 1 . . . . . 2 . . . . 12 3 Message Errors 15 | . 9 . . . . . . 2 . . . . 4 . Matter Fused 16 | . 13 . . . . . . . . . . . 3 . Heat Flow Errors 5 | . 3 . . . . . . . . . . . 1 1 Energy Discharges 7 | . 4 . . . . . . . . . . . 3 . Parts Rejected 1 | . 1 . . . . . . . . . . . . . Parts Fused 1 | . 1 . . . . . . . . . . . . . Data Loss (minor) 8 | . 6 . . . . . . . . . . . 1 1 Data Loss (major) 4 | . 2 1 . . . . . . . . . . . 1 Misfires 2 | . 2 . . . . . . . . . . . . . Alerts 1 | . 1 . . . . . . . . . . . . . Misdirections 2 | . 2 . . . . . . . . . . . . . Weapon Failures 2 | . 2 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1135 | . . . . . . . 106 247 . . . 285 354 143 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 1135 | . . . . . . . 106 247 . . . 285 354 143 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 101 | . 101 . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 2 | 2 . . . . . . . . . . . . . . Targets Rammed 2 | 2 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 325 | . 232 . . . . . . . . 239 1 37 325 187 Average Temperature 81 | . 99 . . . . . . . . 97 1 12 100 28 Received Heat Transfer 207 | . 93 . 51 . . . 36 . . . . 27 . . Effects 3 | . . . . . . . . . . . . . 3 . Shutdowns 1 | . . . . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 154 | 10 87 18 49 7 . 5 140 39 42 18 26 36 154 18 Initial 38 | . . 18 6 7 . . . 38 . . . 9 . 4 Average 18 | . 21 18 12 . . . 53 6 5 1 1 6 57 3 Influence Increases 1552 | 25 287 . 99 5 . 20 226 78 118 62 52 104 403 73 Destroy 0b10 Robot/C 340 | . 180 . 40 . . . 120 . . . . . . . Destroy 0b10 Robot/NC 200 | 25 25 . 10 5 . 20 15 25 10 . . 25 35 5 Destroy Leader 62 | . 22 . 10 . . . 20 2 4 . . . 2 2 Successful Hack 170 | . 10 . 24 . . . 8 21 12 33 38 12 . 12 Select Force Hacks 60 | . . . . . . . 30 . 30 . . . . . Disable Machine 105 | . 45 . 15 . . . . 15 30 . . . . . Destroy Structure 180 | . 5 . . . . . 3 15 17 14 14 22 51 39 Partial Spotted 60 | . . . . . . . . . 15 . . 45 . . Lose Combat Pursuer 375 | . . . . . . . 30 . . 15 . . 315 15 Influence Decreases 1552 | 25 239 30 98 24 . 20 141 163 118 62 34 122 394 82 Entered New Map 115 | . . 30 12 12 . . . 47 . . . 9 . 5 Time Decay 1380 | 25 228 . 76 12 . 20 141 116 118 62 34 113 365 70 Lost Part 37 | . 11 . 10 . . . . . . . . . 9 7 Lost Ally 20 | . . . . . . . . . . . . . 20 . Squads Dispatched 19 | . . . 1 . . . 2 3 3 1 2 2 3 2 Investigation 3 | . . . . . . . 2 . 1 . . . . . Extermination 11 | . . . . . . . . 1 1 1 2 2 3 1 Reinforcement 5 | . . . 1 . . . . 2 1 . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . 2 . . . . . . . . . . 1 3 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 68 | . 15 . 4 . . . 7 2 2 2 . 7 26 3 Peak Tracking Total 8 | . 4 . 2 . . . 3 1 1 1 . 4 8 2 Tactical Retreats 14 | . . . . . . . 2 . . 1 . . 10 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . 1 . . . . . 1 3 . 1 . . 3 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . . 5 . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 7 | . 3 . 1 . . . . 1 2 . . . . . Max in Single Turn 1 | . 1 . 1 . . . . 1 1 . . . . . Garrison Access 11 | . . . . . . . . . 3 2 1 1 2 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 78 | . 3 . 4 . 2 . 3 6 15 11 7 6 11 10 Terminals 42 | . 2 . 3 . . . 2 3 7 5 4 3 6 7 Fabricators 8 | . . . . . . . . 1 3 1 . 1 2 . Repair Stations 5 | . . . . . . . . . . 1 1 1 1 1 Recycling Units 8 | . 1 . 1 . . . . 2 1 2 1 . . . Scanalyzers 2 | . . . . . . . 1 . 1 . . . . . Garrison Access 11 | . . . . . . . . . 3 2 1 1 2 2 Total Hacks 252 | . 9 . 9 . 2 . 9 10 28 30 44 31 41 39 Successful 144 | . 5 . 5 . 2 . 5 6 11 23 21 19 25 22 Failed 108 | . 4 . 4 . . . 4 4 17 7 23 12 16 17 Catastrophic 13 | . 1 . . . . . . . 3 1 3 . 1 4 Database Lockouts . | . . . . . . . . . . . . . . . Manual 147 | . 8 . 8 . 1 . 7 7 15 15 33 6 29 18 Terminals 188 | . 6 . 8 . . . 7 5 15 18 38 26 31 34 Fabricators 20 | . . . . . . . . 3 5 3 . 3 6 . Repair Stations 6 | . . . . . . . . . . 1 1 1 1 2 Recycling Units 17 | . 3 . 1 . . . . 2 2 6 3 . . . Scanalyzers 3 | . . . . . . . 2 . 1 . . . . . Garrison Access 16 | . . . . . . . . . 5 2 2 1 3 3 Terminal Hacks 65 | . . . 2 . 2 . 2 1 2 6 12 11 12 15 Record 5 | . . . . . 1 . . . . . 2 . 1 1 Robot Analysis 1 | . . . . . . . . . . . . . . 1 Prototype ID Bank 1 | . . . . . . . . . . . 1 . . . Open Door 2 | . . . . . . . . . 1 . . . . 1 Open DSF 1 | . . . . . . . . 1 . . . . . . Level Access Points 5 | . . . . . . . . . . 1 1 1 1 1 Branch Access Points 2 | . . . . . . . . . . . . . 1 1 Emergency Access Points 3 | . . . . . . . . . . . 1 1 1 . Machine Index 1 | . . . . . . . . . 1 . . . . . Terminal Index 7 | . . . 1 . . . 1 . . 1 1 1 1 1 Garrison Index 3 | . . . . . . . . . . . 1 1 . 1 Locate Traps 5 | . . . . . . . 1 . . . . 2 1 1 Maintenance Status 1 | . . . . . . . . . . . . . . 1 Security Status 1 | . . . . . . . . . . . . 1 . . Surveillance Status 1 | . . . . . . . . . . . . . . 1 Recall Extermination 6 | . . . . . . . . . . . 1 1 3 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 Registered Components 4 | . . . . . . . . . . 1 1 1 . 1 Registered Prototypes 2 | . . . . . . . . . . . 1 1 . . Zone Layout 12 | . . . 1 . . . . . . 3 2 1 3 2 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 1 1 1 . 1 1 . Network Status 5 | . . . . . . . . 1 1 1 . 1 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 1 . . . . . . 1 1 5 1 . . . Process 1 | . . . . . . . . . . 1 . . . . Report Inventory 6 | . 1 . . . . . . 1 1 2 1 . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 11 | . . . . . . . . . 3 2 1 1 2 2 Seal Access 11 | . . . . . . . . . 3 2 1 1 2 2 Unauthorized Hacks 54 | . 4 . 3 . . . 3 3 4 9 7 6 10 5 Terminals 33 | . 3 . 2 . . . 2 2 2 5 4 3 6 4 Assimilate 3 | . . . . . . . . . . 1 . . 2 . Botnet 26 | . 2 . 2 . . . 2 2 2 4 3 3 3 3 Operators 4 | . 1 . . . . . . . . . 1 . 1 1 Fabricators 7 | . . . . . . . . . . 2 . 2 3 . Fabnet 4 | . . . . . . . . . . 1 . 1 2 . Haulers 3 | . . . . . . . . . . 1 . 1 1 . Repair Stations 5 | . . . . . . . . . . 1 1 1 1 1 Mechanics 5 | . . . . . . . . . . 1 1 1 1 1 Recycling Units 7 | . 1 . 1 . . . . 1 1 1 2 . . . Monitor 1 | . . . . . . . . . . . 1 . . . Recyclers 6 | . 1 . 1 . . . . 1 1 1 1 . . . Scanalyzers 2 | . . . . . . . 1 . 1 . . . . . Extract 2 | . . . . . . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 47 | . 2 . 4 . . . 2 4 8 6 4 4 7 6 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 2 . 5 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 15 | . . . . . . . . . . 15 . . . . Retrieved Matter 15 | . . . . . . . . . . 15 . . . . Retrieved Components 1 | . . . . . . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . . . . . 1 . Non-combat 1 | . . . . . . . 1 . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % 7 | . . . . . . . . . . . 3 1 3 7 Autooverrided 1 | . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . . . . . . . 1 . . 2 . Largest Group 1 | . . . . . . . . . . 1 1 . 1 . Highest-Rated Group 58 | . . . . . . . . . . 26 26 . 58 . Highest-Rated Ally 58 | . . . . . . . . . . 26 26 . 58 . Total Orders 4 | . . . . . . . . . . 4 . . . . STAY 2 | . . . . . . . . . . 2 . . . . FOLLOW 2 | . . . . . . . . . . 2 . . . . Ally Attacks 3 | . . . . . . . . . . . . . 3 . Total Damage 134 | . . . . . . . . . . . . . 134 . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 3863 | 37 191 . . . . . . 268 531 494 498 521 1045 278 Optics 142 | . . . . . . . . 142 . . . . . . Structural 3585 | . . . . . . . . 232 531 494 498 521 1031 278 Seismic 228 | 37 191 . . . . . . . . . . . . . Cloaking 727 | . . . . . . . . . . . . . 449 278 ECM 10 | . . . . . . . . . . 10 . . . . Robot Analysis Total 1 | . . . . . . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6842 | 225 1184 16 274 195 274 390 396 464 531 550 498 522 1045 278 Spaces Moved 10276 | 109 588 12 189 172 252 281 259 939 1344 1225 918 1067 2186 735 Core 3 | 3 . . . . . . . . . . . . . . Treads 330 | 106 224 . . . . . . . . . . . . . Legs 2 | . 2 . . . . . . . . . . . . . Wheels 1527 | . 362 12 189 172 252 281 259 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 8414 | . . . . . . . . 939 1344 1225 918 1067 2186 735 Fastest Speed 17 | 50 105 105 105 105 108 101 85 28 28 25 25 20 17 19 Average Speed 43 | 156 167 105 105 106 108 103 97 33 28 27 25 23 21 24 Slowest Speed 480 | 160 480 105 105 108 108 108 105 108 28 31 26 29 25 25 Overloaded Moves 17 | . . . . . . . . . . . . 7 10 . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 41 | . . . . . . . . . 5 3 9 2 18 4 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Time Travels 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 32 | 8 63 6 17 44 60 55 28 17 43 35 22 26 47 18 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . Known Exits Taken 6 | . . . 1 . . . . 1 . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . 1 . . . . . Scrap Searched 3 | . . . . 2 . 1 . . . . . . . . Spaces Dug 88 | . . . . . . . 2 14 16 7 7 11 18 13 Terrain Destroyed 89 | . . . . . . . 3 14 16 7 7 11 18 13 Melee 83 | . . . . . . . . 14 16 7 7 11 15 13 Projectile 6 | . . . . . . . 3 . . . . . 3 . AOE . | . . . . . . . . . . . . . . . Terrain Rammed 7 | . 7 . . . . . . . . . . . . . Walls Destroyed 5 | . 5 . . . . . . . . . . . . . Machines Disabled 1 | . 1 . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 12137 | 137 700 13 236 182 254 374 381 1055 1454 1420 1159 1295 2681 796 Wait 1384 | 4 28 1 17 1 . 81 71 32 70 158 232 192 454 43 Move 10183 | 108 587 11 188 171 251 280 258 938 1334 1218 899 1063 2150 727 Hop 37 | . . . . . . . . . 4 3 9 1 17 3 Pick Up 76 | 3 15 . 5 2 1 3 6 16 7 6 1 4 6 1 Fast Attach 37 | 7 4 . 2 1 . . 1 2 2 6 1 4 5 2 Attach 31 | . . . 1 1 . . 3 10 2 5 2 1 3 3 Detach 12 | . . . . 1 . . . 2 2 3 1 1 1 1 Swap 55 | 1 10 . 2 2 . 2 9 6 2 4 4 4 9 . Drop 70 | . 3 . 6 2 2 4 9 17 6 9 1 6 5 . Fire 82 | 12 46 1 10 1 . 4 3 2 . . . . 3 . Melee 143 | . . . . . . . 16 22 25 8 9 19 28 16 Ram 7 | . 7 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | 2 . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 5 | . . . . . . . 5 . . . . . . . Miscellaneous 5 | . . . 5 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac / *Low x2 / [*Ext]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 16) 226 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 9) 529 | -10/Materials | System corruption reached 10% 1165 | -10/Materials | Discovered new exit (range 4) 1311 | -10/Materials | Core integrity fell below 50% 1401 | -10/Materials | Discovered new exit (range 8) 1410 | -10/Materials | Entered Mines 1410 | -10/Mines | Discovered new exit (range 12) 1420 | -10/Mines | Met a Derelict bent on vengeance 1426 | -10/Mines | Entered Materials 1426 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1672 | -9/Materials | Discovered new exit (range 15) 1694 | -9/Materials | Identified exit to Mines 1700 | -9/Materials | Entered Mines 1757 | -9/Mines | Discovered new exit (range 8) 1891 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1891 | -9/Mines | Discovered new exit (range 5) 1895 | -9/Mines | Entered Exiles 1922 | -9/Exiles | Met 8R-AWN 1941 | -9/Exiles | Met EX-HEX 1975 | -9/Exiles | Met EX-BIN 1989 | -9/Exiles | Met EX-DEC 1994 | -9/Exiles | Learned location of Zion (-6) 2029 | -9/Exiles | Aligned with FarCom system 2030 | -9/Exiles | Given EX-Vault access code 2055 | -9/Exiles | Opened EX-Vault 2065 | -9/Exiles | Found Chronowheel 2090 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2104 | -9/Exiles | Build established: Scavenger-Mutant 2159 | -9/Exiles | Discovered new exit (range 10) 2169 | -9/Exiles | Left Exiles lab with Chronowheel 2169 | -9/Exiles | Entered Mines 2190 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 2547 | -8/Mines | Discovered new exit (range 11) 2559 | -8/Mines | Entered Materials 2559 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2950 | -8/Materials | Discovered new exit (range 6) 2955 | -8/Materials | Entered Factory 2955 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3147 | -7/Factory | Discovered new exit (range 8) 3154 | -7/Factory | Identified exit to Factory 3182 | -7/Factory | Discovered new exit (range 6) 3197 | -7/Factory | Identified exit to Lower Caves 3419 | -7/Factory | Entered another Factory area 3419 | -6/Factory | Evolved 2 slots: Utility x2 3450 | -6/Factory | Build established: Scavenger-Sprinter 3581 | -6/Factory | Discovered new exit (range 10) 3608 | -6/Factory | Identified exit to Lower Caves 3864 | -6/Factory | Discovered new exit (range 16) 3901 | -6/Factory | Discovered exit to Lower Caves (range 12) 3906 | -6/Factory | Discovered new exit (range 6) 3950 | -6/Factory | Entered another Factory area 3950 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4289 | -5/Factory | Identified exit to Factory 4500 | -5/Factory | Entered another Factory area 4500 | -4/Factory | Accompanied by 1 ally 4500 | -4/Factory | Evolved 2 slots: Utility x2 4624 | -4/Factory | Identified exit to Research 4636 | -4/Factory | Build established: Wizard-Sprinter 4998 | -4/Factory | Entered Research 4998 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5027 | -3/Research | Identified exit to Research 5520 | -3/Research | Entered another Research area 5520 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5529 | -2/Research | Identified exit to Quarantine 5533 | -2/Research | Lost 3 parts (3n) 6154 | -2/Research | Identified exit to Access 6482 | -2/Research | Activated Chronowheel 6482 | -2/Research | Spacetime reconverged on an earlier point 6565 | -2/Research | Entered Access 6565 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6636 | -1/Access | Identified exit to Command 6652 | -1/Access | Identified exit to Surface 6843 | *** | Escaped! Last Messages --------------- Downloaded map data. 06778_ Connecting with Terminal... >>Index(Garrisons) Found 5 garrison accesses. Downloaded coordinate data. 06778_ Connecting with Terminal... >>Recall(Extermination) Establishing remote squad link... Recalled extermination squad IFHGIEFBBN. 06780_ Acquired ECM Suite. 06808_ System corrupted: Substantial component data lost. 06816_ Connecting with Garrison Access... >>Seal Access door sealed. 06821_ Acquired Lgt. Quantum Reactor. 06832_ Acquired Hacking Suite. 06841_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06842_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ????????????????????? # # ##???????# | | ????????????????????? # # ##???????# | | ????????????????????????? # ##???????# | | ????????????????????????? # ##???????# | | ????????????????????????? # ##???????# | | ????????????????????????? # ##???????# | | ?????????????????????????? + ##???????# | | ?????????????????????????? # ##???????# | | ?????????????????????????? # ##???????# | | ?????????????????????????? ###############???????# | | ?????????????????????????? ############???????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????BB????BB????????????????????# | | ?????????????????????BB????BB????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????##"????????"##?????????????????# | | ??????????????????##""""""""""##?????????????????# | | ??????????????????## ##?????????????????# | | ??????????????????## ##?????????????????# | | ??????????????????## ##????############## | | ??????????????????## "" ##????############## | | ??????????????????## "@ ##????## | | ??????????????????## ##????## | | ??????????????????## ##????## | | ?????????????????### ###???## | | ?????????????????### ###???## | | ?????????????????## ##???## | | ?????????????????###"" ###???## | | ?????????????????###"" ###???## """""" | | ??????????????????##"" ##????## ???"""""" | | ??????????????????##T ##???????????""""" | | ??????????????????##"" ##???????????""""" | | ?????????????????###"" ######## """""" | | ?????????????????###"" #################### | | ?????????????? | | ???????????? | | ????????????#######################+############## | | ???????????? ################# ######### | | ???????????????????????????????## ##??????? | | ???????????????????????????????## ##??????? | | ???????????????????????########## ##??????? | | ???????????????????###?########## ##??????? | | ???????????????????## + ##??????? | | ???????????????????## # ##??????? | | ???????????????????## # ==##??????? | | ???????????????????## + = = ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Additional Mass Support 9 Evasion (%) 66 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 44 Defensive Hacking 60 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Extracted Actuator Array | -8/Materials | Extracted Arm. Wheel | -6/Factory | Extracted Imp. Terrain Scan Processor | -6/Factory | Extracted Microactuators | -6/Factory | Extracted Lgt. Fission Core | -6/Factory | Extracted Med. Storage Unit | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperCoolantActivator Manual? 0 Play Time 02:58:09 Cumulative 96.2 hours Start 2025.05.29 @ 00:09:52 End 2025.05.29 @ 03:18:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type 0 Total 6 Types 6/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 057b517e-e531-4acb-9970-38430e4dfa88