Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 11:02:13 Player: aoemica Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (157) 785 Value Destroyed (8869) 8869 Prototype IDs (382) 7640 Alien Tech Used (13) 2600 Bonus (54155) 54155 TOTAL SCORE: 83949 Bonus ------- High Alert Combat Kills 166 Follower Combat Kills 2335 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2858 MAIN.C Attacked Proxy Base 500 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1604 Cogmind --------- Core Integrity 909/1600 Matter 285/300 Energy 360/380 System Corruption 0% Temperature Cool (40) Movement Flying (14) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Improved Diametric Drive Improved Diametric Drive Improved Q-thruster Cooled Q-thruster > --- UTILITY (13) ----- Experimental Power Amplifier Advanced Quantum Shading Machine Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Reaction Control System Experimental Phase Shifter Zionite Weapon Casing Zionite Shade Armor Advanced Shield Generator > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (9) ---- Micro Antimatter Reactor Electron Diverter Zionite Biocell Array (750) Experimental Utility Shielding Experimental Powered Armor Compact Tesla Bomb Launcher Sigix Broadsword Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Improved Diametric Drive Improved Diametric Drive Improved Q-thruster > --- UTILITY ---------- Desublimator Experimental Power Amplifier Advanced Quantum Shading Machine Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Reaction Control System Zionite Weapon Casing Zionite Shade Armor Advanced Shield Generator > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Micro Antimatter Reactor Cooled Field Propulsion Drive Cooled Field Propulsion Drive Zionite Biocell Array Experimental Utility Shielding Zionite Shade Armor High-powered Transdimensional Reconstructor Sigix Broadsword [Rating: 241] Favorites ----------- Power Micro Antimatter Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Field Propulsion Array Treads Light Treads Leg Aluminum Leg Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Layered Light Armor Plating Weapon Sigix Broadsword Energy Gun Sigix Sheargun Energy Cannon Sigix Shearcannon Ballistic Gun Assault Rifle Ballistic Cannon Compact Linear Accelerator Launcher Tiamat Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Sigix Broadsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . 2 2 . . . . . . . . . . . 1 . . . . . . . 1 . . . . Utility 11 | . . . . 2 2 . . . . 2 . . . . . . . . . 2 . . 1 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 176 | . 1 2 4 11 10 . . 1 9 11 1 . 4 . 10 1 1 14 . 7 4 4 6 10 12 38 15 Power 10 | . . . 1 1 . . . . . 1 . . 2 . . . . . . 2 . . . . . 3 . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . 1 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . 3 . Propulsion 36 | . . 2 1 5 2 . . 1 5 1 . . . . 1 1 . 3 . 1 . . 1 2 2 4 4 Treads 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 33 | . . . . 5 2 . . 1 5 1 . . . . 1 1 . 3 . 1 . . 1 2 2 4 4 Utility 103 | . . . 2 3 7 . . . 2 7 1 . 2 . 9 . 1 6 . 4 3 3 5 6 8 27 7 Device 49 | . . . 1 . 3 . . . 1 1 . . 1 . 4 . 1 5 . 2 3 2 2 4 4 11 4 Storage 5 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 2 . Processor 22 | . . . 1 . 2 . . . 1 1 1 . . . 2 . . . . 1 . . 1 1 2 8 1 Hackware 13 | . . . . 2 1 . . . . 2 . . . . 2 . . 1 . . . . 1 1 1 2 . Protection 14 | . . . . 1 1 . . . . 1 . . 1 . . . . . . 1 . 1 1 . 1 4 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 27 | . 1 . . 2 1 . . . 2 2 . . . . . . . 5 . . 1 1 . 2 2 4 4 Energy Gun 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 2 Energy Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 1 Ballistic Gun 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 3 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . Launcher 3 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 3 | . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . . 1 2 . . . 1 2 . . 3 . 3 . . 8 . . 1 . . 5 2 4 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Lost 16 | . . . 2 . . . . . . 1 . . . . 3 . . 3 . 2 2 . . . . 1 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . 1 . . . . . . 1 . . . . 1 . . . . 1 2 . . . . . . Utility 7 | . . . . . . . . . . . . . . . 2 . . 1 . 1 . . . . . 1 2 Weapon 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Highest Loss Streak 2 | . . . 2 . . . . . . 1 . . . . 2 . . 1 . 2 2 . . . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 5 4 4 4 4 4 5 5 5 5 4 6 7 7 8 8 8 8 7 7 8 9 9 12 12 12 12 7 Power 1 | 1 . . 1 1 1 1 1 1 1 . 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 Propulsion 1 | 3 3 3 2 1 . . . . . . 1 1 1 1 1 2 2 2 2 2 1 1 . 1 3 2 1 Utility 3 | . . . . 1 3 4 4 4 4 2 3 4 3 3 3 3 3 2 2 2 2 2 5 5 4 5 3 Weapon 1 | 1 1 . . . . . . . . . 1 1 1 1 1 1 1 . 1 1 1 1 3 2 3 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 33 | . 4 . 2 1 2 . . . . 2 . . . . 1 . . . . . 1 3 2 1 . 8 6 Power 8 | . . . 1 . 1 . . . . 1 . . . . . . . . . . 1 . 1 . . 2 1 Propulsion 6 | . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 Utility 11 | . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . 5 3 Weapon 5 | . 2 . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Average Slot Usage (%) 89 | . 48 55 48 82 98 100 100 100 99 95 94 94 93 94 93 89 89 93 94 89 83 79 81 84 87 87 90 Core 3 | . . . . 7 6 6 6 6 6 5 5 5 5 5 10 10 10 9 10 6 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 2 9 9 8 8 8 8 7 Flight 27 | . . . . 33 39 40 40 40 40 31 29 29 29 29 30 26 26 30 31 24 19 19 20 24 24 25 29 Device 13 | . . . 1 6 5 6 6 6 8 11 11 11 10 11 10 10 10 9 10 11 14 13 16 13 15 19 22 Storage 3 | . . . . . . . . . . . 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 8 . Processor 11 | . . . 1 7 14 13 13 13 16 11 11 11 11 11 10 10 10 10 10 14 11 9 8 8 8 10 19 Hackware 8 | . . . . 9 13 13 13 13 6 10 11 11 11 11 9 10 10 10 10 9 9 9 8 13 15 5 . Protection 6 | . . . . . 5 6 6 6 6 10 5 5 5 5 5 5 5 5 5 4 6 8 7 7 7 5 7 Impact Weapon 2 | . . . . 6 6 6 6 6 2 5 5 5 5 5 5 5 5 . 5 4 2 . . . . . . Slashing Weapon 2 | . . . . . . . . . . 4 5 5 5 5 5 5 5 . . . 1 3 4 3 3 2 1 Peak Build Rating 241 | 6 4 6 14 39 57 56 56 56 67 83 80 80 85 84 104 108 108 124 118 142 157 167 180 186 199 240 241 Average Rating 141 | 5 3 5 6 31 53 56 56 55 63 76 80 80 81 84 94 107 107 121 118 130 147 159 178 178 191 207 234 On Entrance 91 | 6 3 4 5 14 39 56 56 56 55 63 80 80 80 84 84 99 108 108 118 118 142 157 165 178 185 196 229 Avg Prop Armor Cover (%) 4 | . 23 36 35 3 1 1 1 1 2 2 2 2 2 3 . . . 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 2 4 2 7 15 17 17 17 17 25 28 28 28 28 27 35 34 34 45 42 46 48 52 53 52 57 84 81 Greatest Support 93 | 3 20 3 12 28 29 25 25 25 33 36 36 30 30 36 44 49 49 49 46 55 55 59 66 66 63 85 93 Greatest Overweight (x) 22 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 22 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 8 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 14 14 14 14 14 14 Average Capacity 10 | 7 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 11 14 14 14 13 9 Most Carried 14 | 5 5 4 5 5 5 5 5 5 5 6 7 7 10 8 10 10 10 10 10 10 10 14 14 14 14 14 14 Average Carried 9 | 4 4 3 4 4 4 5 5 5 5 4 6 7 7 8 9 9 9 9 9 9 9 10 13 13 13 12 8 Final Capacity 14 | 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 14 14 14 14 14 9 Final Carried 14 | 4 5 4 5 5 5 5 5 5 5 6 7 7 8 8 10 9 9 9 10 10 10 14 14 14 14 14 9 Class Distribution -------------------- 25% | Alien-Sprinter 17% | Hacker-Sprinter 15% | Hacker-Scout 12% | Hacker-Ninja 11% | Alien-Ninja 5% | Alien-Mutant 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Commander-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Section 7 Alien-Ninja | -2/Research Alien-Ninja | -2/Testing Alien-Ninja | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 4255 | 200 69 . 67 95 155 . . 10 533 120 20 . . 35 150 26 20 1026 219 84 211 118 252 100 115 420 210 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11291 | . 71 . 43 95 288 . . . 291 1122 . . . . 692 . . 859 107 279 211 220 290 623 633 1201 4266 Parts 467 | . 5 . 5 5 10 . . . 10 21 . . . . 17 . . 18 1 5 5 14 5 25 10 74 237 Haulers Intercepted 26 | . 1 . . 2 2 . . . . 5 . . . . 5 . . . . 2 . 1 2 1 5 . . Recyclers Shooed 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . Prevented 51 | . . . . . . . . . 51 . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 93 | . 1 . 2 . . . . . 8 . . . . . 2 . . 25 2 1 . 2 . 2 . 4 44 Melee 10 | . . . . . . . . . 1 . . . . . 2 . . . . . . 2 . 2 . 3 . Guns 9 | . 1 . 2 . . . . . . . . . . . . . . 6 . . . . . . . . . Cannons 53 | . . . . . . . . . 7 . . . . . . . . 1 . 1 . . . . . 1 43 AOE 20 | . . . . . . . . . . . . . . . . . . 18 2 . . . . . . . . Classes Destroyed 20 | . 2 . 1 . 3 . . . 1 1 . . . . 1 . . 7 . . . 1 1 . . 2 . Worker 4 | . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 26 | . 1 . . 2 2 . . . . 5 . . . . 5 . . . . 2 . 1 2 1 5 . . Recycler 8 | . . . . . . . . . . 4 . . . . . . . . . . 1 . . 2 1 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 13 | . . . . . 2 . . . . 4 . . . . 3 . . . . 1 . . 1 1 . 1 . Swarmer 9 | . 1 . . . . . . . 7 . . . . . . . . . . . . 1 . . . . . Cutter 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Grunt 12 | . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . Brawler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demolisher 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Hunter 6 | . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . 2 . Programmer 7 | . . . . . . . . . 1 . . . . . . . . 1 . 1 . 1 . 2 . 1 . Enhanced Grunt 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Z-EX 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Packrat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Martyr 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Commander 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 13 | . 1 . 1 1 2 . . . 3 3 . . . . 4 . . 8 2 2 2 2 1 2 2 2 13 Combat Bots Only 13 | . 1 . 1 . . . . . 3 . . . . . 2 . . 8 2 1 . 1 . 2 . 2 13 Max Kills in Single Turn 3 | . 1 . 1 1 1 . . . 1 1 . . . . 1 . . 3 1 1 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . 1 . . . . . . 1 . 1 . 1 . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 810 | . 10 17 27 . 36 20 1 . 13 8 . . . 5 42 . 8 19 . 35 6 56 12 9 20 47 419 Missed 552 | . 6 4 10 . 17 16 1 . 5 5 . . . 5 26 . 4 11 . 19 2 38 8 7 12 34 322 Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hits 258 | . 4 13 17 . 19 4 . . 8 3 . . . . 16 . 4 8 . 16 4 18 4 2 8 13 97 Melee 12 | . . . 9 . . . . . . . . . . . . . . . . . . . . . 1 . 2 Projectile 246 | . 4 13 8 . 19 4 . . 8 3 . . . . 16 . 4 8 . 16 4 18 4 2 7 13 95 AOE 9 | . . . 2 . . . . . . . . . . . . . . 1 . . . 1 . . . 5 . Critical Strikes 19 | . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 14 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 5482 | . 37 131 347 . 189 30 . . 197 96 . . . . 322 . 67 372 . 413 143 322 151 57 283 820 1505 Core 820 | . 9 40 1 . 59 . . . 39 . . . . . 46 . 21 49 . 66 . . 25 . . 187 278 Absorbed by Shields 552 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 552 Redirected to Shielding 436 | . . . . . . . . . . . . . . . . . . . . . . 87 . . 49 . 300 Ignored by Resistances 1119 | . . . . . . . . . . . . . . . . . . . . . . 75 12 24 . . 1008 Regen/Repaired (Parts) 1039 | . . . . . . . . . 46 . . . . . . . . 15 . . 47 232 85 144 82 209 179 Core Remaining (%) 91 | 100 96 90 99 100 . . . . 88 . . . . 100 . . . . 89 . . 86 . 98 . . 56 Volleys Fired 524 | . 13 . 5 . . . . . 59 . . . . . . . . 67 5 29 1 . . 16 2 189 138 Largest 2 | . 2 . 1 . . . . . 1 . . . . . . . . 2 1 1 1 . . 1 1 1 1 Hottest 180 | . 40 . 20 . . . . . 51 . . . . . . . . 80 60 58 58 . . 100 113 180 180 Shots Fired 550 | . 19 . 5 . . . . . 59 . . . . . . . . 88 5 29 1 . . 15 2 189 138 Gun 248 | . 19 . 5 . . . . . . . . . . . . . . 46 . . . . . 15 . 163 . Cannon 260 | . . . . . . . . . 59 . . . . . . . . 14 1 29 1 . . . 2 16 138 Launcher 37 | . . . . . . . . . . . . . . . . . . 28 4 . . . . . . 5 . Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Kinetic 128 | . 19 . 5 . . . . . 59 . . . . . . . . 14 1 29 1 . . . . . . Thermal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Explosive 32 | . . . . . . . . . . . . . . . . . . 28 4 . . . . . . . . Electromagnetic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 7 Slashing 324 | . . . . . . . . . . . . . . . . . . . . . . . . 15 . 178 131 Entropic 46 | . . . . . . . . . . . . . . . . . . 46 . . . . . . . . . Robot Hit Streak 78 | . 7 . 3 . . . . . 6 . . . . . . . . 8 . 1 . . . 2 . 78 45 Robot Miss Streak 3 | . 2 . 2 . . . . . 3 . . . . . . . . 2 . . . . . . . 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Shots Hit Robots 498 | . 13 . 3 5 10 . . . 38 15 . . . . 13 . . 40 1 4 7 7 8 16 9 177 132 Core Hits 651 | . 4 . 3 2 2 . . . 12 6 . . . . 5 . . 94 6 1 2 3 3 3 5 83 417 Critical Kills 4 | . . . . . . . . . . 3 . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 8 | . . . . . 1 . . . 2 1 . . . . 1 . . 2 . . 1 . . . . . . Critical Strikes 72 | . . . . . 1 . . . 19 4 . . . . 1 . . 2 1 . 1 . . 2 1 18 22 Blast 17 | . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . Smash 10 | . . . . . 1 . . . 2 4 . . . . 1 . . . 1 . 1 . . . . . . Sever 43 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 18 22 Detonate 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Melee Attacks 448 | . . . . 7 39 2 8 1 5 40 11 7 . 27 41 3 18 3 9 27 24 39 15 27 32 50 13 Thermal 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Impact 165 | . . . . 5 16 . 7 1 2 33 . . . . 34 3 6 2 9 27 20 . . . . . . Slashing 250 | . . . . . . . . . . 6 11 7 . 27 7 . 12 . . . 4 39 15 27 32 50 13 Piercing 32 | . . . . 2 23 2 1 . 3 1 . . . . . . . . . . . . . . . . . Sneak Attacks 65 | . . . . 2 4 . . . 1 11 . . . . 9 . . 1 1 3 6 2 4 4 6 10 1 Combat Hostiles 10 | . . . . . 1 . . . 1 . . . . . 2 . . . . . . . . 1 . 4 1 Follow-up Attacks 8 | . . . . . 1 . . . . 3 . . . . 4 . . . . . . . . . . . . Damage Inflicted 46118 | . 188 . 36 336 633 . . . 1925 1698 . . . . 1619 . . 7995 687 702 962 879 1030 2238 1404 7042 16744 Guns 5383 | . 184 . 36 . . . . . . . . . . . . . . 1630 . . . . . 30 . 3503 . Cannons 20320 | . . . . . . . . . 1475 . . . . . . . . 161 . 60 . . . . . 2036 16588 Explosions 6873 | . . . . . . . . . . . . . . . . . . 6204 551 118 . . . . . . . Melee 13538 | . . . . 336 633 . . . 450 1698 . . . . 1619 . . . 136 524 962 879 1030 2208 1404 1503 156 Ramming 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1916 | . 184 . 36 . . . . . 1475 . . . . . . . . 161 . 60 . . . . . . . Thermal 489 | . . . . . . . . . . . . . . . . . . 489 . . . . . . . . . Explosive 6266 | . . . . . . . . . . . . . . . . . . 5715 551 . . . . . . . . Electromagnetic 273 | . . . . . . . . . . . . . . . . . . . . 118 . . . . . . 155 Impact 4979 | . . . . 336 394 . . . 310 1412 . . . . 1413 . . . 136 524 454 . . . . . . Slashing 30138 | . . . . . . . . . . 242 . . . . 206 . . . . . 508 879 1030 2238 1404 7042 16589 Piercing 423 | . . . . . 239 . . . 140 44 . . . . . . . . . . . . . . . . . Entropic 1630 | . . . . . . . . . . . . . . . . . . 1630 . . . . . . . . . Highest Corruption 2 | . . . . . 2 . . . 1 . . . . . 1 1 1 1 . 2 2 2 2 2 . 2 . Average Corruption 1 | . . . . . 1 . . . 1 . . . . . 1 1 1 1 . 2 2 1 2 2 . 1 . Corruption Purged 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 31 | . . . . . 2 . . . 7 . . . . . . 2 2 . . 4 . 4 4 6 . . . Message Errors 9 | . . . . . 1 . . . 4 . . . . . . . 2 . . . . . 1 1 . . . Matter Fused 6 | . . . . . . . . . . . . . . . . 1 . . . 2 . 2 1 . . . . Heat Flow Errors 4 | . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . 1 . . . Energy Discharges 5 | . . . . . . . . . 1 . . . . . . . . . . 2 . 1 1 . . . . Data Loss (minor) 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . Data Loss (major) 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4530 | . . . . . 262 . . . 442 692 . . . . 487 . . 144 . 412 225 216 169 720 303 398 60 Projectiles 168 | . . . . . . . . . 132 . . . . . . . . 11 . . . . . . . 1 24 Explosions 135 | . . . . . . . . . . . . . . . . . . 133 . 2 . . . . . . . Melee 4227 | . . . . . 262 . . . 310 692 . . . . 487 . . . . 410 225 216 169 720 303 397 36 Knockbacks 7 | . . . . . 1 . . . 3 2 . . . . 1 . . . . . . . . . . . . Impact 4 | . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 194 | . . . . . 180 39 48 110 81 92 . . . . 19 194 . 17 24 10 . 73 . 111 . 189 78 Average Temperature 30 | . . . . . 18 14 18 49 21 35 . . . . 6 100 . 8 12 6 . 73 . 61 . 83 31 Received Heat Transfer 439 | . . 18 54 . 60 12 . . 18 . . . . . 60 . . . . 18 . 42 18 12 18 45 64 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . . . 3 . . . . 5 . . . . 4 . . . . 2 1 . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 23 | . . . . . 3 . . . 1 5 . . . . 3 . . . . 3 2 . . 1 . . 5 Impact Corruptions 46 | . . . . . 8 . . . 5 14 . . . . 9 . . . . 4 6 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Heat Transferred 200 | . . . . . . . . . . . . . . . . . . 200 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 4 | . . . . . 2 . . . . . . . . . 3 . . . . . . 1 . . 1 4 . Low Security (%) 53 | 100 100 100 100 100 23 . . . . 100 . . . . 20 . . . . 100 100 67 100 100 99 5 . Level 1 10 | . . . . . 54 . . . . . . . . . 27 . . . . . . 32 . . . 8 . Level 2 5 | . . . . . 21 . . . . . . . . . 48 . . . . . . . . . . 5 . Level 3 16 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . 42 . Level 4 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1200 | . 50 15 131 58 504 . . . . 106 . . . . 707 . . . . 128 82 248 162 119 198 1200 . Initial 121 | . . 7 5 54 28 . . . . 58 . . . . . . . . . . 60 . 89 85 44 121 . Average 199 | . 18 2 50 39 284 . . . . 57 . . . . 432 . . . . 64 20 178 76 62 59 587 . Influence Increases 8593 | . 57 15 191 74 754 15 45 . 678 305 . . . . 873 . . 850 50 398 140 493 243 248 458 2385 321 Destroy 0b10 Robot/C 2080 | . 20 . 40 . 40 . . . 440 . . . . . 40 . . 460 40 40 . 40 40 40 40 800 . Destroy 0b10 Robot/NC 335 | . 5 . . 10 30 . . . 10 65 . . . . 40 . . 15 . 15 20 10 20 25 30 40 . Destroy Leader 294 | . 2 . 10 4 8 . . . 10 18 . . . . 26 . . . 10 26 . 2 16 14 20 128 . Allied During Kill 731 | . . . . . . . . . 143 . . . . . . . . . . 10 . . 17 . 13 548 . Successful Hack 138 | . . . 6 28 30 . . . . 14 . . . . 8 . . . . . 8 18 18 4 4 . . Disable Machine 510 | . . . . . 45 . . . . . . . . . . . . . . 30 60 60 . 60 . 105 150 Anti-Garrison Action 800 | . . . . . 150 . . . . . . . . . 400 . . . . . . 200 . . . 50 . Destroy Structure 1050 | . . . . 2 16 . . . . 58 . . . . 44 . . . . 82 22 28 57 30 111 519 81 Partial Spotted 975 | . . . . 15 60 . . . . 15 . . . . 120 . . . . 135 30 105 45 75 90 195 90 Lose Combat Pursuer 1680 | . 30 15 135 15 375 15 45 . 75 135 . . . . 195 . . 375 . 60 . 30 30 . 150 . . Influence Decreases 8292 | . 40 17 85 137 396 225 90 161 584 394 5 . . . 194 322 169 524 564 289 249 334 250 325 343 1217 1378 Entered New Map 3179 | . . 10 10 67 30 155 40 161 . 36 3 . . . . 252 69 188 514 . 49 . 70 67 31 69 1358 Time Decay 3735 | . 40 7 45 70 246 70 50 . 373 318 2 . . . 167 70 100 306 50 229 180 334 170 238 212 458 . Search Patrol Dispatched 100 | . . . . . 100 . . . . . . . . . . . . . . . . . . . . . . Lost Part 157 | . . . 20 . . . . . . 10 . . . . 27 . . 30 . 20 20 . . . . 10 20 Lost Ally 1121 | . . . 10 . 20 . . . 211 30 . . . . . . . . . 40 . . 10 20 100 680 . Squads Dispatched 52 | . . 1 2 2 8 . . . . 4 . . . . 5 . . . . 6 4 5 2 2 6 5 . Investigation 16 | . . . 1 1 4 . . . . 3 . . . . 3 . . . . 1 1 1 1 . . . . Extermination 23 | . . . . . 2 . . . . 1 . . . . 1 . . . . 4 2 2 1 2 3 5 . Reinforcement 10 | . . 1 1 1 . . . . . . . . . . . . . . . 1 1 2 . . 3 . . Assault 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 21 | . . 2 . 1 1 . . . . . . . . . . . . 1 . . . 1 . . 1 14 . Communications Jammed 293 | . . . . . . . . . . . . . . . 11 . . 214 . 18 1 10 . . 29 10 . Distress Signals 275 | . . . . . . . . . . . . . . . 11 . . 214 . 1 1 10 . . 28 10 . Times Spotted 575 | . 4 11 18 3 43 4 3 . 61 16 . . . 7 28 1 2 134 2 22 13 29 9 9 26 44 86 Peak Tracking Total 30 | . 3 11 10 3 17 3 3 . 13 5 . . . 8 7 1 2 17 2 6 3 7 7 4 5 8 30 Tactical Retreats 84 | . 1 1 3 1 7 1 1 . 3 5 . . . . 7 . . 12 . 9 3 5 2 . 6 7 10 ECM-based Alert Blocks 44 | . . . . . . . . . . . . . . . . . . . . 10 3 6 . . 3 22 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 13 | . . . 1 . . . . . . 1 . . . . 1 . . . . . 3 1 3 . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 41 | . . . . . 4 . . . . . . . . . . . . 2 . 2 4 4 . 4 . 9 12 Max in Single Turn 2 | . . . . . 1 . . . . . . . . . . . . 1 . 2 1 1 . 1 . 2 1 Garrison Access 10 | . . . . . 3 . . . . 2 . . . . 2 . . . . . . 1 1 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 67 | . . . 3 3 12 . . . 3 6 . . 4 . 7 . . 2 . 2 2 5 5 4 5 3 1 Terminals 21 | . . . 2 2 7 . . . 2 . . . . . . . . . . . . 2 . . 3 3 . Fabricators 7 | . . . . . . . . . . 1 . . . . 2 . . . . 1 . . 1 1 1 . . Repair Stations 5 | . . . . . 1 . . . . . . . . . 1 . . . . . . 1 1 1 . . . Recycling Units 4 | . . . . . . . . . 1 2 . . . . 1 . . . . . . . . . . . . Scanalyzers 10 | . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 1 1 2 1 . . . Garrison Access 13 | . . . . 1 3 . . . . 2 . . . . 2 . . . . . 1 1 1 1 1 . . Total Hacks 160 | . . . 7 11 26 . . . 5 14 . . 17 . 17 . . 7 . 6 6 6 13 9 9 4 3 Successful 98 | . . . 2 4 6 . . . 5 8 . . 17 . 8 . . 7 . 4 3 6 10 7 5 3 3 Failed 61 | . . . 5 7 19 . . . . 6 . . . . 9 . . . . 2 3 . 3 2 4 1 . Catastrophic 14 | . . . 3 3 5 . . . . 1 . . . . . . . . . 1 1 . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 194 | . . . 5 4 11 . . . . 21 . . . . 14 . . . . 10 14 21 20 18 21 35 . Terminals 42 | . . . 5 7 17 . . . 4 . . . . . . . . . . . . 2 . . 3 4 . Fabricators 22 | . . . . . . . . . . 5 . . . . 5 . . . . 3 . . 3 4 2 . . Repair Stations 9 | . . . . . 2 . . . . . . . . . 1 . . . . . . 2 2 2 . . . Recycling Units 7 | . . . . . . . . . 1 3 . . . . 3 . . . . . . . . . . . . Scanalyzers 27 | . . . 2 . 2 . . . . 3 . . . . 5 . . . . 3 3 1 7 1 . . . Garrison Access 26 | . . . . 4 5 . . . . 3 . . . . 3 . . . . . 3 1 1 2 4 . . Terminal Hacks 43 | . . . . 3 1 . . . 4 . . . 17 . . . . 7 . . . 2 . . 3 3 3 Record 8 | . . . . . . . . . 3 . . . 5 . . . . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . . . . . . . . . . . 4 . . . . 6 . . . . . . . . . Open Door 8 | . . . . . . . . . 1 . . . . . . . . 1 . . . 2 . . 3 1 . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 9 | . . . . . . . . . . 2 . . . . . . . . . 2 . . 1 3 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Load Schematic 5 | . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 2 . . . Build 3 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . Repair Station Hacks 8 | . . . . . 1 . . . . . . . . . 1 . . . . . . 2 2 2 . . . Scan Component 5 | . . . . . 1 . . . . . . . . . 1 . . . . . . 1 1 1 . . . Repair 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Recycling Unit Hacks 4 | . . . . . . . . . 1 2 . . . . 1 . . . . . . . . . . . . Retrieve Components 4 | . . . . . . . . . 1 2 . . . . 1 . . . . . . . . . . . . Scanalyzer 17 | . . . 1 . 1 . . . . 1 . . . . 3 . . . . 1 3 1 5 1 . . . Insert Component 6 | . . . . . . . . . . . . . . . . . . . . . 2 . 3 1 . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Retrieve Study 9 | . . . 1 . 1 . . . . 1 . . . . 3 . . . . 1 1 1 . . . . . Garrison Access Hacks 6 | . . . . . 2 . . . . 2 . . . . . . . . . . . . 1 1 . . . Seal Access 6 | . . . . . 2 . . . . 2 . . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 11 | . . . 1 1 1 . . . . 1 . . . . 3 . . . . 1 . 1 1 . 1 . . Terminals 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . 1 . . Prioritize 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . Jam 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . . . 3 3 9 . . . 1 3 . . . . 4 . . . . 2 2 2 1 3 2 . . Full Trace Events 11 | . . . 1 1 4 . . . . 2 . . . . 1 . . . . 1 1 . . . . . . Feedback Events 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Corruption 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . 4 . . . . . . . . . . . . . . . . 4 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 126 | . . . . . . . . 15 . 23 . . 4 . . . . . . . . 8 1 22 . 53 . Parts Built 4 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . 1 . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 123 | . . . . . . . . . . 26 . . . . . . . . . 47 . . . 50 . . . Total Part Build Rating 21 | . . . . . . . . . . 6 . . . . . . . . . 10 . . . 5 . . . Part Studies Acquired 9 | . . . 1 . 1 . . . . 1 . . . . 3 . . . . 1 1 1 . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Time 179 | . . . . . . . . . . . . . . . . . . . . . . 108 31 40 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Robot Hacks Applied 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . parse_system 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . 1 . . . 8 . . . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 5 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 82 | . . . 1 . 1 . . 7 9 2 . . . . . . . . . 2 . . 4 . 5 51 . Largest Group 27 | . . . . . 1 . . 7 15 1 . . . . . . . . . 2 . . 4 1 2 27 . Highest-Rated Group 3184 | . . . . . 29 . . 234 418 35 . . . . . . . . . 206 . . 263 75 269 3184 . Highest-Rated Ally 269 | . . . . . 29 . . 40 46 35 . . . . . . . . . 103 . . 81 75 269 269 . Zionite Dispatches 8 | . . . . . . . . . . 2 . . . . . . . . . 1 . . 2 . 3 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Demo 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 61 | . . . . . . . . . 3 2 . . . . . . . . . . . . 2 . . 54 . STAY 40 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 38 . ROAM 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . FOLLOW 17 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 16 . DROP 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Ally Attacks 421 | . . . . . 11 . . . 95 3 . . . . . . . . . 8 . . 14 3 8 279 . Total Damage 24051 | . . . . . 215 . . . 2044 64 . . . . . . . . . 586 . . 526 174 896 19546 . Kills 74 | . . . . . 2 . . . 17 . . . . . . . . . . 1 . . 3 . 2 49 . Allies Corrupted 9 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 6 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 14447 | . . . 22 158 532 140 100 452 1045 773 278 78 51 531 374 149 219 1278 187 568 628 751 343 514 524 3424 1328 Optics 14447 | . . . 22 158 532 140 100 452 1045 773 278 78 51 531 374 149 219 1278 187 568 628 751 343 514 524 3424 1328 Sensors 6240 | . . . . . 433 140 100 452 489 773 278 78 49 531 360 . . . . 11 585 583 343 514 494 27 . T.N.C. 29 | . . . . . . . . . . . . . . . 29 . . . . . . . . . . . . Machine Analysis 899 | . . . . . . . . . . . . . . . . . . . . 568 331 . . . . . . Jamming 6067 | . . . . . . . . . . . . . 2 . 249 82 216 1270 181 568 628 728 341 514 459 829 . ECM 1427 | . . . . . . . . . . . . . . . . . . 2 . 175 620 330 . . 100 200 . Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 2 1 1 . 1 1 . 1 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 40 | . . . . . . . . . . 4 . . . . 1 . . . . 1 4 6 4 5 4 11 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Prototype Stockpiles 4 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 . Component Schematics 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Prototype Schematics 8 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . 4 . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . Trap Installations 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Active Garrisons 5 | . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 14739 | 4 124 51 135 158 532 140 100 452 1045 773 278 78 51 531 374 149 219 1278 187 568 628 751 343 514 524 3424 1328 Spaces Moved 29278 | 1 131 94 222 401 1296 343 292 832 864 1144 548 223 140 556 1052 426 559 2325 551 1223 948 1402 700 953 1474 6070 4508 Core 448 | 1 130 94 222 . . . . . . . . . . . . . . . . . . . . . . 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28829 | . . . . 401 1296 343 292 832 864 1144 548 223 140 556 1052 426 559 2325 551 1223 948 1402 700 953 1474 6069 4508 Fastest Speed 7 | 50 50 50 50 28 22 26 26 26 20 23 24 27 27 24 20 24 25 20 20 20 25 29 26 20 20 15 7 Average Speed 23 | 50 62 50 50 28 26 26 26 26 23 23 26 27 27 26 20 24 25 21 20 23 28 29 26 22 20 23 16 Slowest Speed 1150 | 50 120 50 50 29 29 26 26 26 26 24 27 27 27 27 24 25 25 25 20 92 29 29 27 27 93 1150 80 Overloaded Moves 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 31 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 127 | . . . . . 18 . . . . 6 . . . . 22 1 1 2 . 5 8 13 1 3 17 15 15 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Exploration Rate (%) 54 | 2 22 18 36 17 55 55 57 85 60 29 72 46 61 71 31 78 68 93 76 36 78 71 21 89 28 70 97 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 11 | . . . . . . . 1 2 . . . . 3 . . 1 . . . . . 2 . . . 2 . Known Exits Taken 22 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 15 | . . . . . . 2 2 2 . . 2 . . 1 . 1 1 . 4 . . . . . . . . Spaces Dug 276 | . . . . 2 16 2 7 . 2 21 11 7 . 27 22 3 18 7 8 27 11 13 7 9 22 33 1 Terrain Destroyed 708 | . . . . 2 16 2 7 . 14 21 11 7 . 27 22 3 18 216 51 51 11 13 7 10 23 118 58 Melee 264 | . . . . 2 16 2 7 . . 21 11 7 . 27 22 3 18 1 8 24 11 13 7 9 21 33 1 Projectile 105 | . . . . . . . . . 14 . . . . . . . . 12 1 27 . . . . 2 4 45 AOE 325 | . . . . . . . . . . . . . . . . . . 203 42 . . . . . . 80 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 35945 | 6 154 97 238 435 1410 390 299 1064 1636 1596 665 229 154 896 1139 463 609 3003 607 1428 1263 1651 824 1179 1605 7890 5015 Wait 4963 | . 2 . . 4 63 46 . 230 631 388 105 . . 314 42 33 30 547 40 140 241 170 76 146 68 1405 242 Move 29008 | . 130 93 221 400 1259 342 291 831 863 1131 547 222 139 555 1012 423 556 2321 550 1212 931 1376 696 946 1442 6039 4480 Hop 114 | . . . . . 18 . . . . 6 . . . . 17 1 1 1 . 5 8 12 1 3 14 15 12 Pick Up 140 | . 3 . 4 5 4 . . . . 8 1 . 1 . 7 1 . 8 1 3 7 11 5 3 3 39 26 Fast Attach 181 | . . . 4 6 9 . . 1 12 8 . . 3 . 6 . 1 17 . 3 8 16 4 14 19 28 22 Attach 90 | . 2 2 2 4 1 . . . . 2 . . 4 . 5 1 1 4 . 2 3 7 7 3 3 24 13 Detach 72 | 1 1 1 . 1 2 . . . 2 1 . . 5 . 4 . 1 3 . . 2 4 6 3 3 24 8 Swap 65 | . . . . 1 3 . . . . 3 1 . . . 3 . . 10 2 2 . 5 2 3 1 20 9 Drop 254 | 5 1 . 1 7 10 . . 1 10 14 . . 2 . 8 1 1 21 . 4 12 11 5 15 18 55 52 Fire 524 | . 13 . 5 . . . . . 59 . . . . . . . . 67 5 29 1 . . 16 2 189 138 Melee 433 | . . . . 7 36 2 8 1 4 35 11 7 . 27 35 3 18 3 9 27 24 39 15 27 32 50 13 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . . . . . . . . . . . . . 26 . 7 . . . . Rewire 64 | . . . . . 5 . . . 55 . . . . . . . . 1 . 1 . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine (discovered 3 exits: Res / *Sec / [*Frg]) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 14) 80 | -10/Materials | Discovered new exit (range 12) 129 | -10/Materials | Entered another Materials area 129 | -9/Materials | Evolved 2 slots: Propulsion x2 179 | -9/Materials | Discovered new exit (range 4) 180 | -9/Materials | Entered another Materials area 180 | -8/Materials | Evolved 2 slots: Propulsion x2 237 | -8/Materials | Discovered new exit (range 16) 311 | -8/Materials | Discovered new exit (range 9) 315 | -8/Materials | Entered Factory 315 | -7/Factory | Evolved 2 slots: Utility x2 440 | -7/Factory | Identified exit to Lower Caves 440 | -7/Factory | Identified exit to Factory 473 | -7/Factory | Entered another Factory area 473 | -6/Factory | Evolved 2 slots: Utility x2 495 | -6/Factory | Discovered new exit (range 4) 505 | -6/Factory | Identified exit to Factory 628 | -6/Factory | Central database locked down 643 | -6/Factory | Spotted B-75 Beast 748 | -6/Factory | Discovered exit to Factory (range 5) 823 | -6/Factory | Search patrols dispatched 890 | -6/Factory | Discovered new exit (range 14) 894 | -6/Factory | Build established: Hacker-Scout 959 | -6/Factory | Identified exit to Lower Caves 959 | -6/Factory | Identified exit to Extension 1005 | -6/Factory | Entered Lower Caves 1017 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1144 | -6/Lower Caves | Discovered new exit (range 5) 1145 | -6/Lower Caves | Identified exit to Lower Caves 1145 | -6/Lower Caves | Entered another Lower Caves area 1157 | -6/Lower Caves | Discovered exit to Factory (range 8) 1219 | -6/Lower Caves | Learned location of Extension (-6) 1240 | -6/Lower Caves | Discovered new exit (range 16) 1244 | -6/Lower Caves | Identified exit to Zion 1245 | -6/Lower Caves | Entered Zion 1382 | -6/Zion | Met Imprinter 1386 | -6/Zion | Imprinted 1388 | -6/Zion | Declared Zion's savior 1415 | -6/Zion | Gained Derelict followers 1451 | -6/Zion | Received a hallucinogenic algorithm 1468 | -6/Zion | Discovered new exit (range 14) 1471 | -6/Zion | Identified exit to Proximity Caves 1697 | -6/Zion | Entered Proximity Caves 1697 | -5/Proximity Caves | Accompanied by 7 allies 1698 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 1785 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 1829 | -5/Proximity Caves | Learned Factory stockpile data 1965 | -5/Proximity Caves | Lost 14 allies 2064 | -5/Proximity Caves | Lost 10 allies 2085 | -5/Proximity Caves | Build established: Commander-Sprinter 2097 | -5/Proximity Caves | 0b10 base defense nominally successful 2550 | -5/Proximity Caves | Build established: Commander-Scout 2735 | -5/Proximity Caves | Discovered exit to Factory (range 14) 2738 | -5/Proximity Caves | Attracted the attention of an 0b10 base 2738 | -5/Proximity Caves | Learned Research terminal intel 2738 | -5/Proximity Caves | Learned Factory stockpile data 2738 | -5/Proximity Caves | Learned Research emergency access door positions 2742 | -5/Proximity Caves | Entered Factory 2742 | -5/Factory | Evolved 2 slots: Utility x2 2743 | -5/Factory | Identified exit to Upper Caves 2810 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 2850 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 2939 | -5/Factory | Retrieved Zion intel report: Active Garrisons 3045 | -5/Factory | Build established: Hacker-Scout 3114 | -5/Factory | Retrieved Zion intel report: Component Schematics 3115 | -5/Factory | Zion Demo squad teleported in 3184 | -5/Factory | Zion Explosive Resupply teleported in 3211 | -5/Factory | Fabricated Nuclear Pulse Array (x1) 3515 | -5/Factory | Entered Upper Caves 3516 | -5/Upper Caves | Encountered a Warlord checkpoint 3530 | -5/Upper Caves | Spotted B-75 Beast 3568 | -5/Upper Caves | Learned 4 Factory zone layouts 3720 | -5/Upper Caves | Discovered new exit (range 19) 3793 | -5/Upper Caves | Identified exit to Upper Caves 3793 | -5/Upper Caves | Entered another Upper Caves area 3857 | -5/Upper Caves | Learned location of 1 exit from Factory 3867 | -5/Upper Caves | Discovered new exit (range 12) 3870 | -5/Upper Caves | Identified exit to Zhirov 3871 | -5/Upper Caves | Entered Zhirov 3871 | -5/Zhirov | Discovered new exit (range 3) 3876 | -5/Zhirov | Met Zhirov 3882 | -5/Zhirov | Learned location of Quarantine (-3) 3882 | -5/Zhirov | Learned location of Testing (-2) 3882 | -5/Zhirov | Learned location of Command (-1) 3884 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3889 | -5/Zhirov | Found Alien Artifact 3889 | -5/Zhirov | Identified Integrated Dissipator 3889 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3897 | -5/Zhirov | Found Alien Artifact 3922 | -5/Zhirov | Identified exit to Proximity Caves 3922 | -5/Zhirov | Entered Proximity Caves 4072 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4196 | -4/Proximity Caves | Build established: Hacker-Ninja 4387 | -4/Proximity Caves | Learned location of 2 exits from Research 4402 | -4/Proximity Caves | Spotted B-86 Titan 4451 | -4/Proximity Caves | Discovered new exit (range 9) 4453 | -4/Proximity Caves | Identified exit to Factory 4453 | -4/Proximity Caves | Entered Factory 4453 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4454 | -4/Factory | Identified exit to Upper Caves 4466 | -4/Factory | Retrieved Zion intel report: Active Terminals 4472 | -4/Factory | Spotted B-86 Titan 4482 | -4/Factory | Spotted B-86 Titan 4668 | -4/Factory | Allied Derelicts emerged from ambush trap array 4703 | -4/Factory | First assault squad dispatched 4713 | -4/Factory | Found Prototype Processor 4714 | -4/Factory | Identified Exp. Signal Interpreter 4827 | -4/Factory | Entered Upper Caves 4950 | -4/Upper Caves | Encountered a Warlord checkpoint 4956 | -4/Upper Caves | Discovered new exit (range 19) 4976 | -4/Upper Caves | Identified exit to Upper Caves 4976 | -4/Upper Caves | Entered another Upper Caves area 4980 | -4/Upper Caves | Discovered new exit (range 6) 4981 | -4/Upper Caves | Identified exit to Research 5104 | -4/Upper Caves | Build established: Hacker-Sprinter 5193 | -4/Upper Caves | Discovered new exit (range 8) 5194 | -4/Upper Caves | Identified exit to Warlord 5195 | -4/Upper Caves | Entered Warlord 5204 | -4/Warlord | System corruption cleaned by Quarantine Array 5246 | -4/Warlord | Found Prototype Device 5246 | -4/Warlord | Identified Exp. Phase Shifter 5249 | -4/Warlord | Found Prototype Device 5249 | -4/Warlord | Identified Exp. Focal Shield 5254 | -4/Warlord | Found Prototype Hackware 5254 | -4/Warlord | Identified System Mapper 5332 | -4/Warlord | Rebuked by Warlord 5350 | -4/Warlord | Visited the Vortex Lab 5352 | -4/Warlord | Found Prototype Energy Gun 5352 | -4/Warlord | Identified Vortex Rifle 5355 | -4/Warlord | Warlord's base attacked by MAIN.C 5357 | -4/Warlord | Found Vortex Rifle 5612 | -4/Warlord | Warlord forces counterattacked 5673 | -4/Warlord | Destroyed 8 combat bots 5691 | -4/Warlord | Spotted Executioner 5747 | -4/Warlord | Lost 11 allies 5756 | -4/Warlord | Spotted Striker 5756 | -4/Warlord | Spotted Striker 5763 | -4/Warlord | Destroyed EZ-PSZ(g) 5819 | -4/Warlord | Lost 19 allies 5882 | -4/Warlord | Spotted Striker 5942 | -4/Warlord | Spotted Striker 6026 | -4/Warlord | Spotted Striker 6030 | -4/Warlord | Warlord base infiltrated, sounded retreat 6072 | -4/Warlord | Spotted Executioner 6176 | -4/Warlord | Spotted Executioner 6219 | -4/Warlord | Lost 5 allies 6255 | -4/Warlord | Spotted Striker 6257 | -4/Warlord | Spotted Executioner 6291 | -4/Warlord | Lost 8 allies 6355 | -4/Warlord | Spotted Striker 6357 | -4/Warlord | Spotted Striker 6397 | -4/Warlord | Lost 6 allies 6422 | -4/Warlord | Discovered new exit (range 12) 6424 | -4/Warlord | Identified exit to Proximity Caves 6454 | -4/Warlord | Attacked by Warlord forces 6457 | -4/Warlord | Found Prototype Launcher 6457 | -4/Warlord | Identified Exp. Neutron Missile Launcher 6473 | -4/Warlord | Entered Proximity Caves 6610 | -3/Proximity Caves | Spotted B-86 Titan 6653 | -3/Proximity Caves | Discovered exit to Research (range 9) 6660 | -3/Proximity Caves | Entered Research 6660 | -3/Research | Evolved 2 slots: Utility x2 6661 | -3/Research | Identified exit to Research 6663 | -3/Research | Loaded intel: 25 terminal locations 6710 | -3/Research | Fabricated Adv. Sensor Array? 6855 | -3/Research | Retrieved Zion intel report: Trap Installations 6856 | -3/Research | Zion Heavy squad teleported in 6972 | -3/Research | Spotted B-86 Titan 7225 | -3/Research | Discovered new exit (range 13) 7228 | -3/Research | Identified exit to Quarantine 7228 | -3/Research | Entered Quarantine 7231 | -3/Quarantine | Found Alien Artifact 7231 | -3/Quarantine | Identified Core Reset Matrix 7231 | -3/Quarantine | Identified Transdimensional Reconstructor 7231 | -3/Quarantine | Used Core Reset Matrix 7235 | -3/Quarantine | Detected hypermatrix surge 7235 | -3/Quarantine | Sensed 13 artifacts in vicinity 7255 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 7303 | -3/Quarantine | Retrieved Zion intel report: Main Access 7441 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 7552 | -3/Quarantine | Found Dimensional Node Initializer 7560 | -3/Quarantine | Found Transdimensional Reconstructor 7577 | -3/Quarantine | Found Sigix Broadsword 7588 | -3/Quarantine | Found Subatomic Replicator 7608 | -3/Quarantine | Build established: Hacker-Ninja 7613 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 7679 | -3/Quarantine | Spotted Fortress 7706 | -3/Quarantine | Discovered new exit (range 6) 7706 | -3/Quarantine | Discovered new exit (range 7) 7707 | -3/Quarantine | Identified exit to Section 7 7856 | -3/Quarantine | Entered Section 7 7857 | -3/Section 7 | Detected hypermatrix surge 7857 | -3/Section 7 | Sensed 24 artifacts in vicinity 7862 | -3/Section 7 | Found Integrated Dissipator 7862 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 7974 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 7977 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 7993 | -3/Section 7 | Found Integrated Mediator 7993 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 8008 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 8009 | -3/Section 7 | Spotted B-86 Titan 8010 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 8025 | -3/Section 7 | Spotted Alpha 7 8025 | -3/Section 7 | Spotted Alpha 7 8026 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-2 8060 | -3/Section 7 | Initialized slip node 8182 | -3/Section 7 | Repaired Electron Diverter 8214 | -3/Section 7 | Spotted B-99 Colossus 8228 | -3/Section 7 | Found Integrated Dissipator 8228 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8230 | -3/Section 7 | Found Integrated Dissipator 8230 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8232 | -3/Section 7 | Found Integrated Dissipator 8232 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8244 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Storage 8245 | -3/Section 7 | Found LRC Storage 8245 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 8247 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 8250 | -3/Section 7 | Found LRC Insulator 8250 | -3/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 8251 | -3/Section 7 | Found LRC Insulator 8251 | -3/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 8393 | -3/Section 7 | Found Transdimensional Reconstructor 8395 | -3/Section 7 | Found Transdimensional Reconstructor 8396 | -3/Section 7 | Found Transdimensional Reconstructor 8430 | -3/Section 7 | Found Sigix Sheargun 8455 | -3/Section 7 | Spotted Striker 8455 | -3/Section 7 | Spotted Striker 8462 | -3/Section 7 | Warped through subspace to slip node 8464 | -3/Section 7 | Found Sigix Shearcannon 8503 | -3/Section 7 | Found Unknown Protection 8503 | -3/Section 7 | Identified Powered Armor 8506 | -3/Section 7 | Found Powered Armor 8514 | -3/Section 7 | Found Powered Armor 8600 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 8604 | -3/Section 7 | Discovered exit to Research (range 4) 8607 | -3/Section 7 | Entered Research 8607 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8652 | -2/Research | Retrieved Zion intel report: Active Garrisons 8712 | -2/Research | Spotted B-90 Cyclops 8756 | -2/Research | Repaired Field Propulsion Array+ 8757 | -2/Research | Build established: Alien-Ninja 8766 | -2/Research | Retrieved Zion intel report: Unaware Analyses 8841 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 8842 | -2/Research | Zion Hacking Resupply teleported in 8881 | -2/Research | Discovered new exit (range 4) 8881 | -2/Research | Spotted B-90 Cyclops 8882 | -2/Research | Identified exit to Testing 8896 | -2/Research | Retrieved Zion intel report: Active Terminals 8910 | -2/Research | Zion Hacker squad teleported in 8950 | -2/Research | Entered Testing 8950 | -2/Testing | Accompanied by 1 ally 9031 | -2/Testing | Found Prototype Device 9031 | -2/Testing | Identified Exp. Hardlight Generator 9047 | -2/Testing | Retrieved Zion intel report: Trap Installations 9107 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 9115 | -2/Testing | Found Prototype Ballistic Cannon 9115 | -2/Testing | Identified Omega Cannon 9155 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 9174 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 9205 | -2/Testing | Retrieved Zion intel report: Active Garrisons 9270 | -2/Testing | Fabricated Exp. Utility Shielding (x1) 9276 | -2/Testing | Watched by a mysterious "MATRIX" hacker 9316 | -2/Testing | Repaired Exp. Utility Shielding 9372 | -2/Testing | Found Prototype Processor 9372 | -2/Testing | Identified Exp. Targeting Computer 9376 | -2/Testing | Found Prototype Device 9376 | -2/Testing | Identified Exp. Weapon Cycler 9464 | -2/Testing | Discovered new exit (range 3) 9464 | -2/Testing | Identified exit to Access 9464 | -2/Testing | Entered Access 9464 | -1/Access | Evolved 2 slots: Utility x2 9551 | -1/Access | Retrieved Zion intel report: Trap Installations 9554 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 9597 | -1/Access | Retrieved Zion intel report: Unaware Schematics 9735 | -1/Access | Retrieved Zion intel report: Branch Access 9735 | -1/Access | Identified exit to Command 9736 | -1/Access | Zion Demo squad teleported in 9804 | -1/Access | Zion Heavy squad teleported in 9953 | -1/Access | Zion Experimental squad teleported in 9973 | -1/Access | Found Prototype Protection 9988 | -1/Access | Entered Command 9988 | -1/Command | Identified Zio. Shade Armor 9998 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 10002 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 10018 | -1/Command | Retrieved Zion intel report: Unaware Schematics 10059 | -1/Command | Retrieved Zion intel report: Component Schematics 10117 | -1/Command | Retrieved Zion intel report: Active Terminals 10120 | -1/Command | Retrieved Zion intel report: Prototype Schematics 10137 | -1/Command | Disengaged cave seal 10137 | -1/Command | Zionites emerged from the dark tunnel 10194 | -1/Command | Retrieved Zion intel report: Prototype Schematics 10339 | -1/Command | Retrieved Zion intel report: Prototype Schematics 10542 | -1/Command | Retrieved Zion intel report: Unaware Analyses 10556 | -1/Command | Retrieved Zion intel report: Prototype Schematics 10592 | -1/Command | Retrieved Zion intel report: Unaware Analyses 10614 | -1/Command | Disengaged cave seal 10614 | -1/Command | Zionites emerged from the dark tunnel 10621 | -1/Command | Spotted B-99 Colossus 10625 | -1/Command | Allies destroyed B-99 Colossus 10854 | -1/Command | Spotted M Guard 10854 | -1/Command | Spotted M Guard 10855 | -1/Command | Spotted Combat Programmer 10855 | -1/Command | Spotted Combat Programmer 10872 | -1/Command | Allies destroyed Combat Programmer 10876 | -1/Command | Allies destroyed Combat Programmer 10986 | -1/Command | Allies destroyed M Guard 10988 | -1/Command | Allies destroyed M Guard 10988 | -1/Command | All MAIN.C guards destroyed 10993 | -1/Command | Found Prototype Reactor 10993 | -1/Command | Identified Zero-point Reactor 10996 | -1/Command | Found Prototype Device 10996 | -1/Command | Identified AEGIS Remote Shield 11003 | -1/Command | Found Exp. Targeting Computer 11015 | -1/Command | Lost 14 allies 11120 | -1/Command | Met MAIN.C 11122 | -1/Command | 0b10 Conduit disabled 11132 | -1/Command | Allies destroyed MAIN.C Shell 11133 | -1/Command | MAIN.C activated Command garrisons 11147 | -1/Command | Allies destroyed MAIN.C 11147 | -1/Command | Discovered new exit (range 35) 11147 | -1/Command | Discovered new exit (range 85) 11147 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 11153 | -1/Command | Found Zio. Shade Armor 11192 | -1/Command | Spotted B-99 Colossus 11196 | -1/Command | Allies destroyed B-99 Colossus 11257 | -1/Command | Build established: Alien-Sprinter 12177 | -1/Command | Phase Generator disabled 12198 | -1/Command | Found Exp. Core Analyzer 12199 | -1/Command | Found Exp. Targeting Computer 12201 | -1/Command | Found Exp. Core Analyzer 12332 | -1/Command | Found Zero-point Reactor 12333 | -1/Command | Found Spectral Analyzer 12335 | -1/Command | Found Exp. System Purifier 12508 | -1/Command | Murdered Z-Experimental 12510 | -1/Command | Found Zio. Shade Armor 12512 | -1/Command | Found Zio. Shade Armor 12739 | -1/Command | Murdered Z-Experimental 12794 | -1/Command | Build established: Alien-Mutant 12840 | -1/Command | Murdered Z-Experimental 13162 | -1/Command | Murdered Z-Experimental 13171 | -1/Command | Found Zio. Weapon Casing 13173 | -1/Command | Found Zio. Shade Armor 13174 | -1/Command | Found Zio. Shade Armor 13181 | -1/Command | Found Zio. Shade Armor 13407 | -1/Command | Warped through subspace to slip node 13407 | -1/Command | Discovered new exit (range 4) 13412 | -1/Command | Entered Access_0 13413 | -1/Access_0 | Sensed 2 artifacts in vicinity 13413 | -1/Access_0 | Met Architect 13434 | -1/Access_0 | Subspace Access Node disabled 13445 | -1/Access_0 | Architect warped through subspace 13459 | -1/Access_0 | Build established: Alien-Sprinter 13459 | -1/Access_0 | Destroyed A8 13483 | -1/Access_0 | A6 warped into view 13497 | -1/Access_0 | Destroyed A6 13527 | -1/Access_0 | Subspace Access Node disabled 13543 | -1/Access_0 | A5 warped into view 13554 | -1/Access_0 | Destroyed A5 13573 | -1/Access_0 | Found Core Expander 13573 | -1/Access_0 | Installed Core Expander, added new Power slot 13633 | -1/Access_0 | A4 warped into view 13650 | -1/Access_0 | Destroyed A4 13713 | -1/Access_0 | Architect warped through subspace 13731 | -1/Access_0 | Destroyed A2 13733 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 13737 | -1/Access_0 | Found Exp. Phase Shifter 13754 | -1/Access_0 | Started Test 138-B, establishing a local singularity 13755 | -1/Access_0 | Singularity Gate disabled 13804 | -1/Access_0 | A3 warped into view 13840 | -1/Access_0 | Subspace Access Node disabled 13955 | -1/Access_0 | Destroyed A3 13959 | -1/Access_0 | Found Prototype Ballistic Gun 13959 | -1/Access_0 | Identified A3's Sniper Rifle 13970 | -1/Access_0 | Architect warped through subspace 13997 | -1/Access_0 | Subspace Access Node disabled 14019 | -1/Access_0 | Destroyed Architect 14022 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 14023 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 14115 | -1/Access_0 | Found Prototype Device 14115 | -1/Access_0 | Identified Desublimator 14134 | -1/Access_0 | Destroyed 9 combat bots 14209 | -1/Access_0 | Found Sigix Corpse 14256 | -1/Access_0 | Found Exp. Powered Armor 14345 | -1/Access_0 | Destroyed 13 combat bots 14561 | -1/Access_0 | Found Spectral Analyzer 14736 | -1/Access_0 | Warped through subspace to slip node 14736 | -1/Access_0 | Discovered new exit (range 8) 14738 | -1/Access_0 | Found Com. Tesla Bomb Launcher 14740 | *** | Heading to fleet! Last Messages --------------- 14558_ Dropped Cld. Field Propulsion Drive. 14558_ Acquired Electron Diverter. 14559_ Dropped Cld. Field Propulsion Drive. 14561_ Discarded Spectral Analyzer. 14561_ Acquired Spectral Analyzer. 14564_ Acquired 30 matter. 14696_ Quantum Shear penetrates Enhanced Grunt. 14696_ Quantum Shear penetrates Wall. 14696_ Quantum Shear penetrates Enhanced Grunt. 14696_ Quantum Shear penetrates Wall. 14698_ Quantum Shear penetrates Enhanced Grunt. 14698_ Enhanced Grunt destroyed. 14735_ Dropped Cld. Field Propulsion Drive. 14736_ Warped through subspace, drawn to slip node. 14736_ EXIT=FOUND 14738_ Acquired Com. Tesla Bomb Launcher. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 83 Energy Capacity 1490 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Power Amplification 40 Additional Mass Support 25 Armor Coverage 625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 80 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 101 Targeting Accuracy 24 Melee Accuracy 8 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 62 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Imp. Thermal Defense Suite | -3/Section 7 | Z-intel Hvy. Dispersion Rifle | -3/Section 7 | Z-intel Exp. Coolant Injector | -3/Section 7 | Z-intel Adv. Variable Charge Gun | -3/Section 7 | Z-intel Mni. Fusion Reactor | -3/Section 7 | Z-intel Enh. Biometal Leg | -3/Section 7 | Z-intel Lgt. Neutrino Core | -3/Section 7 | Z-intel Spectral Analyzer | -3/Section 7 | Z-intel Exp. Utility Shielding | -2/Research | Scanalyzed Adv. Matter Compressor | -2/Testing | Z-intel Smartbomb Launcher | -2/Testing | Z-intel Adv. Plasma Rifle | -2/Testing | Z-intel Imp. Energy Well | -2/Testing | Z-intel Prc. Matter Filter | -2/Testing | Z-intel Adv. EM Disruption Field | -2/Testing | Z-intel Cld. Gravmag System | -2/Testing | Z-intel Adv. Kinecellerator | -2/Testing | Z-intel Adv. Micro-nuke Launcher | -2/Testing | Z-intel Cld. Antimatter Reactor | -2/Testing | Z-intel Thermal Barrier | -2/Testing | Z-intel Cld. Plasma Rifle | -2/Testing | Z-intel Exp. Energy Well | -2/Testing | Z-intel Thunder Hammer | -2/Testing | Z-intel Hvy. Hardcell Cannon | -2/Testing | Z-intel Exp. Reaction Control System | -2/Testing | Z-intel Enh. Armored Heavy Treads | -2/Testing | Z-intel Adv. Energy Well | -2/Testing | Z-intel Exp. Optical Array | -2/Testing | Z-intel Exp. ECM Suite | -2/Testing | Z-intel Exp. Heat Sink | -2/Testing | Z-intel Helical Railgun | -2/Testing | Z-intel Adv. Terrain Scanner | -1/Command | Z-intel Imp. Weapon Shielding | -1/Command | Z-intel Cmb. Linear Gravjet | -1/Command | Z-intel Adv. Terrain Scan Processor | -1/Command | Z-intel Lrn. Sensor Array | -1/Command | Z-intel Lrn. Tractor Beam | -1/Command | Z-intel Adv. Melee Analysis Suite | -1/Command | Z-intel Huge Storage Unit | -1/Command | Z-intel Matter Filter | -1/Command | Z-intel Thunder Leg | -1/Command | Z-intel Imp. Propulsion Shielding | -1/Command | Z-intel Adv. Drone Bay | -1/Command | Z-intel Adv. Weight Redist. System | -1/Command | Z-intel Imp. Armor Integrity Analyzer | -1/Command | Z-intel Graphene Brace | -1/Command | Z-intel EM Shield | -1/Command | Z-intel Com. Tesla Bomb Launcher | -1/Command | Z-intel Exp. System Shield | -1/Command | Z-intel Cld. Antigrav System | -1/Command | Z-intel Exp. Thermal Shield | -1/Command | Z-intel Exp. Gyrokinetic Inverter | -1/Command | Z-intel Stealth Drone Bay | -1/Command | Z-intel Exp. Transmission Jammer | -1/Command | Z-intel Impact Mace | -1/Command | Z-intel Exp. Shield Generator | -1/Command | Z-intel Com. Mass Driver | -1/Command | Z-intel Point Singularity Launcher | -1/Command | Z-intel Cld. Proton Cannon | -1/Command | Z-intel Lrn. Phase Cannon | -1/Command | Z-intel Cld. Field Propulsion Drive | -1/Command | Z-intel Centrium Heavy Treads | -1/Command | Z-intel Hds. Centrium Heavy Treads | -1/Command | Z-intel Exp. Matter Compressor | -1/Command | Z-intel Com. Linear Accelerator | -1/Command | Z-intel Exp. Focal Shield | -1/Command | Z-intel Electron Diverter | -1/Command | Z-intel Exp. Power Amplifier | -1/Command | Z-intel Coolant Network | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Ragnarok Missile Launcher | -1/Command | Z-intel Exp. Field Recycling Unit | -1/Command | Z-intel Centrium Greatsword | -1/Command | Z-intel Prc. Energy Filter | -1/Command | Z-intel Plasma Sword | -1/Command | Z-intel Molecular Scythe | -1/Command | Z-intel Hds. Centrium Wheel | -1/Command | Z-intel Exp. Myomer Leg | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Adv. Quantum Shading Machine | -1/Command | Z-intel Hds. Centrium Leg | -1/Command | Z-intel Multireflex Exoskeleton | -1/Command | Z-intel Imp. Quantum Reactor | -1/Command | Z-intel Diametric Drive | -1/Command | Z-intel Robot Schematics ------------------ R-06 Scavenger | -1/Access | Z-intel A-27 Freighter | -1/Access | Z-intel A-15 Conveyor | -1/Access | Z-intel X-82 Rainmaker | -1/Access | Z-intel K-01 Serf | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel Fabricated ------------ Nuclear Pulse Array | x1 | -5/Factory Adv. Sensor Array | x2 | -3/Research Exp. Utility Shielding | x1 | -2/Testing | Authchip Repaired ---------- Electron Diverter | 4% | -3/Section 7 Field Propulsion Array | 48% | -2/Research Exp. Utility Shielding | 42% | -2/Testing Studied --------- Mic. Antimatter Reactor | -3/Quarantine | Hacked Field Propulsion Array | -3/Section 7 | Hacked Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Sigix Broadsword Integrated Mediator Dimensional Node Initializer Subatomic Replicator LRC Storage LRC Insulator Transdimensional Reconstructor Sigix Sheargun Sigix Shearcannon Core Expander High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionFissionLattice Manual? 1 Play Time 04:16:00 Cumulative 1362.9 hours Start 2026.09.06 @ 14:53:41 End 2026.09.07 @ 11:02:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 576 Rogue 575 Adventurer 1 Explorer 0 Win Type 2 Total 221 Types 65/22/36/5/2/1/79/4/4/3 Lore% 99 Gallery% 94 Achievement% 85 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d880aba-a112-4f13-842b-12e0cf172655