Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 17:24:34 Player: Qusmin Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3063) 3063 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6508 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 198/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (4) ------ Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Particle Charger Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Gatling Laser Flak Cannon Precision Rocket Launcher Remote Datajack > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Targeting Computer Particle Charger Weapon Cycler Hardened Medium Armor Plating Heavy Laser Gatling Laser Gatling Laser Flak Cannon Flak Cannon Flak Cannon [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . 1 . 1 . . Weapon 2 | . . . 1 . 1 . . Parts Attached 73 | 5 4 5 17 12 18 1 11 Power 9 | 1 . 1 2 3 1 1 . Engine 6 | 1 . . 2 1 1 1 . Core 3 | . . 1 . 2 . . . Reactor . | . . . . . . . . Propulsion 28 | 1 1 3 9 2 7 . 5 Treads 13 | . . . 8 2 3 . . Leg 11 | 1 1 2 1 . 4 . 2 Wheel 4 | . . 1 . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 3 . 1 2 3 . 3 Device 2 | . 1 . . . 1 . . Storage 3 | 1 1 . . . . . 1 Processor 4 | . 1 . 1 . 1 . 1 Hackware . | . . . . . . . . Protection 4 | . . . . 2 1 . 1 Artifact . | . . . . . . . . Weapon 23 | 2 . 1 5 5 7 . 3 Energy Gun 6 | . . . . 5 1 . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 8 | 2 . 1 5 . . . . Ballistic Cannon 4 | . . . . . 4 . . Launcher 1 | . . . . . 1 . . Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 30 | . . . 5 4 4 7 10 Power 5 | . . . 1 2 1 . 1 Propulsion 15 | . . . 3 1 3 4 4 Utility 5 | . . . . 1 . 2 2 Weapon 5 | . . . 1 . . 1 3 Highest Loss Streak 7 | . . . 3 1 2 7 4 To Critical Strikes . | . . . . . . . . Average Backups 16 | 2 9 18 19 19 18 10 3 Power 2 | . 1 3 2 2 2 2 . Propulsion 4 | 1 3 6 2 5 5 1 . Utility 4 | . 2 5 10 5 3 3 2 Weapon 4 | . 1 3 4 5 5 3 . Tool/Special . | . . . . . . . . Unused Backups 30 | . . 10 3 5 3 5 4 Power 4 | . . 1 . . 2 . 1 Propulsion 9 | . . 5 . 1 1 2 . Utility 12 | . . 1 3 4 . 2 2 Weapon 5 | . . 3 . . . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 95 99 96 99 98 61 42 Engine 5 | . 14 2 7 7 . 4 3 Core 3 | . . 8 1 1 6 . . Treads 17 | . . . 23 35 26 . . Leg 12 | . 27 41 11 . 2 18 3 Wheel 1 | . . 1 . . . . 9 Device 3 | . 1 . . 7 6 4 . Storage 8 | . 14 11 9 9 7 3 3 Processor 7 | . 9 11 17 2 6 5 6 Protection 3 | . . . . 7 7 4 2 Energy Gun 6 | . . . . 23 . 1 . Ballistic Gun 10 | . 28 22 25 3 . . . Ballistic Cannon 5 | . . . . . 25 4 . Peak Build Rating 48 | 5 10 16 31 40 45 48 25 Average Rating 26 | 3 8 14 24 37 38 27 13 On Entrance 18 | . 5 10 16 31 36 45 1 Avg Prop Armor Cover (%) 3 | . . 2 4 . . . 5 Naked Turns 81 | . . . . . . 47 34 Heaviest Build 82 | 10 45 49 52 68 82 80 25 Greatest Support 88 | 10 20 40 88 88 88 66 32 Greatest Overweight (x) 2 | 1 2 1 2 1 1 1 2 Average Overweight (x) . | . 1 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 Average Capacity 17 | 7 15 20 20 20 20 13 5 Most Carried 20 | 5 17 20 20 20 20 15 5 Average Carried 16 | 2 9 18 19 19 18 10 3 Final Capacity 20 | 8 20 20 20 20 20 5 5 Final Carried 20 | 5 17 20 20 19 15 5 2 Class Distribution -------------------- 26% | Mutant 23% | Tank 21% | Gunner 15% | Scavenger-Mutant 9% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Tank | -8/Storage Gunner | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Matter Collected 2443 | 214 52 191 883 468 453 . 182 Remotely 453 | . . . . . 453 . . Salvage Created 3610 | . 111 343 736 1773 453 . 194 Parts 167 | . 9 21 41 70 22 . 4 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 13 | . 2 1 2 3 5 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 72 | . 2 8 18 27 12 . 5 Melee 2 | . . . . . . . 2 Guns 57 | . 2 8 18 26 3 . . Cannons 9 | . . . . . 9 . . Classes Destroyed 14 | . 2 4 1 5 1 . 1 Worker 10 | . . 1 2 2 2 . 3 Builder 2 | . . . . 1 1 . . Tunneler 1 | . . . . . . . 1 Hauler 1 | . . . . 1 . . . Recycler 6 | . . 1 . 4 1 . . Operator 2 | . . . 1 1 . . . Watcher 3 | . 1 . . 2 . . . Swarmer 15 | . . 3 8 . . . 4 Grunt 30 | . 2 4 6 12 6 . . Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . 1 1 . . Sentry 20 | . . 1 4 12 3 . . Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . . 2 . 1 Best Kill Streak 5 | . 2 5 5 5 4 . 3 Combat Bots Only 5 | . 1 3 5 4 4 . 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Hostile Shots Fired 488 | . 10 46 114 119 108 6 85 Missed 159 | . 5 20 39 38 33 . 24 Hits 329 | . 5 26 75 81 75 6 61 Melee 9 | . . . . 2 1 6 . Projectile 320 | . 5 26 75 79 74 . 61 AOE 1 | . . . . . 1 . . Critical Strikes 20 | . . . 7 4 3 3 3 Damage Taken 5253 | . 70 252 960 1271 1021 279 1400 Core 897 | . 26 6 69 96 93 103 504 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 53 | . . 53 . . . . . Core Remaining (%) 89 | 100 89 98 . 70 . . . Volleys Fired 225 | . 9 34 62 75 41 4 . Largest 4 | . 2 2 3 3 4 1 . Hottest 195 | . 40 43 75 195 154 43 . Shots Fired 600 | . 18 68 186 229 95 4 . Gun 516 | . 18 68 186 229 15 . . Cannon 75 | . . . . . 75 . . Launcher 4 | . . . . . . 4 . Special 5 | . . . . . 5 . . Kinetic 413 | . 18 68 186 66 75 . . Thermal 178 | . . . . 163 15 . . Explosive 4 | . . . . . . 4 . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 7 7 11 16 22 11 . Robot Miss Streak 10 | . 1 5 4 3 10 . . Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 1 2 3 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 437 | . 14 39 118 157 81 2 26 Core Hits 222 | . 10 20 35 67 72 . 18 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 4 Critical Strikes 13 | . . . . 9 . . 4 Burn 9 | . . . . 9 . . . Smash 4 | . . . . . . . 4 Melee Attacks 42 | . . . . . . . 42 Impact 39 | . . . . . . . 39 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7976 | 14 116 386 1921 2864 1444 362 869 Guns 5444 | . 113 379 1903 2782 267 . . Cannons 1113 | . . . . . 1113 . . Explosions 362 | . . . . . . 362 . Melee 798 | . . . . . . . 798 Ramming 259 | 14 3 7 18 82 64 . 71 Kinetic 4306 | . 113 379 1903 798 1113 . . Thermal 2251 | . . . . 1984 267 . . Explosive 362 | . . . . . . 362 . Electromagnetic . | . . . . . . . . Impact 798 | . . . . . . . 798 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . 2 4 4 4 11 Average Corruption 3 | . . . 2 3 3 4 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 76 | . . . 7 38 5 6 20 Message Errors 21 | . . . 3 9 1 3 5 Matter Fused 14 | . . . . 8 2 2 2 Heat Flow Errors 12 | . . . 2 4 1 . 5 Energy Discharges 8 | . . . 1 2 . . 5 Parts Rejected 2 | . . . . 1 . 1 . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 10 | . . . 1 6 1 . 2 Data Loss (major) 4 | . . . . 3 . . 1 Misfires 4 | . . . . 4 . . . Overload Shots . | . . . . . . . . Overflow Damage 318 | . . . . . . 46 272 Projectiles . | . . . . . . . . Explosions 46 | . . . . . . 46 . Melee 272 | . . . . . . . 272 Knockbacks 26 | . . . . 1 20 . 5 Impact 6 | . . . . 1 . . 5 Kinetic 18 | . . . . . 18 . . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 21 | . . . . . . . 21 Shots . | . . . . . . . . Rammed 34 | . . . 2 8 7 . 17 Targets Rammed 63 | 6 3 1 3 10 9 . 31 Kicked 26 | 6 3 1 . . 2 . 14 Crushed 3 | . . . 1 2 . . . Highest Temperature 570 | . 9 6 292 463 570 . 213 Average Temperature 124 | . 9 3 74 130 175 . 89 Received Heat Transfer 1428 | . 42 78 423 513 255 . 117 Effects 13 | . . . . 2 11 . . Shutdowns 3 | . . . . . 3 . . Energy Bleed 1 | . . . . 1 . . . Interference 4 | . . . . . 4 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 2 | . . . . 1 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . . . . . 5 Combat Hostiles 3 | . . . . . . . 3 Parts Fried 8 | . . . . . . . 8 Impact Corruptions 16 | . . . . . . . 16 Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 16 | . . . . 13 2 . 1 Heat Transferred 5447 | . . . . 4847 600 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 87 | 100 100 100 100 52 100 100 100 Level 1 12 | . . . . 47 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 348 | . 35 84 183 348 166 43 82 Initial 156 | . . . . 73 156 31 . Average 83 | . 4 15 98 204 57 14 13 Influence Increases 2290 | . 72 230 517 907 370 24 170 Destroy 0b10 Robot/C 1440 | . 40 160 360 540 240 . 100 Destroy 0b10 Robot/NC 125 | . 5 10 15 55 20 . 20 Destroy Leader 408 | . 12 40 80 186 70 . 20 Successful Hack 104 | . . 5 14 45 40 . . Disable Machine 30 | . . . . 30 . . . Destroy Structure 33 | . . . 3 6 . 24 . Lose Combat Pursuer 150 | . 15 15 45 45 . . 30 Influence Decreases 2290 | . 72 230 342 737 625 114 170 Entered New Map 350 | . . . . 102 189 59 . Time Decay 1720 | . 72 230 292 595 396 40 95 Lost Part 220 | . . . 50 40 40 15 75 Squads Dispatched 14 | . . 2 1 5 5 . 1 Investigation . | . . . . . . . . Extermination 3 | . . . . . 2 . 1 Reinforcement 7 | . . 2 . 2 3 . . Assault . | . . . . . . . . Garrison 4 | . . . 1 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Distress Signals 13 | . 1 2 4 5 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 8 20 31 35 16 5 7 Peak Tracking Total 7 | . 4 6 7 4 4 6 4 Tactical Retreats 8 | . 1 1 2 3 . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Traps Triggered 6 | . . . 1 1 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts 11 | . . . . . . . 11 Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . . . . 1 Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Disabled 2 | . . . . 2 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Accessed 28 | . 3 5 3 9 8 . . Terminals 15 | . 2 3 . 8 2 . . Fabricators 1 | . . . . . 1 . . Repair Stations 5 | . 1 1 1 1 1 . . Recycling Units 3 | . . . . . 3 . . Scanalyzers 3 | . . 1 2 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 59 | . 6 9 10 20 14 . . Successful 35 | . 3 8 8 11 5 . . Failed 23 | . 3 1 1 9 9 . . Catastrophic 3 | . . 1 . 1 1 . . Database Lockouts 1 | . . . 1 . . . . Manual 3 | . . . . . 3 . . Terminals 31 | . 5 5 . 18 3 . . Fabricators 1 | . . . . . 1 . . Repair Stations 8 | . 1 2 1 2 2 . . Recycling Units 7 | . . . . . 7 . . Scanalyzers 11 | . . 2 9 . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 16 | . 2 4 . 10 . . . Record 1 | . . . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 3 | . . . . 3 . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 2 | . . 1 . 1 . . . Locate Traps 2 | . . 1 . 1 . . . Dispatch Records 1 | . . . . 1 . . . Maintenance Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . Extermination Status 1 | . . . . 1 . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . 1 2 1 1 2 . . Scan Component 5 | . 1 1 1 1 1 . . Repair 2 | . . 1 . . 1 . . Recycling Unit Hacks 2 | . . . . . 2 . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer 9 | . . 2 7 . . . . Insert Component 4 | . . 1 3 . . . . Analyze 4 | . . 1 3 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 20 | . 1 4 3 6 6 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 1 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired 2 | . . 1 . . 1 . . Time 52 | . . 26 . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 1 3 . . . . Part Schematics Acquired 4 | . . 1 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . . . . . 3 . 2 Non-combat 2 | . . . . . 1 . 1 Combat 3 | . . . . . 2 . 1 Robot Hacks Applied 7 | . . . . . 4 . 3 parse_system 4 | . . . . . 2 . 2 no_distress 3 | . . . . . 2 . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Active Infowar (turns) 2644 | . 433 1186 789 236 . . . Optics 2644 | . 433 1186 789 236 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Turns Passed 6920 | 110 611 1186 789 1888 1387 156 793 Spaces Moved 3574 | 68 289 532 308 999 590 150 638 Core 155 | 10 . . . . . 93 52 Treads 1752 | . . . 222 999 531 . . Legs 1168 | 58 289 532 86 . 59 57 87 Wheels 499 | . . . . . . . 499 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 145 145 145 50 50 Average Speed 148 | 114 190 190 167 146 158 96 94 Slowest Speed 260 | 120 260 190 260 225 240 197 125 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 48 44 32 85 15 76 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 55 | . . . . . . 55 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 55 | . . . . . . 55 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total 4723 | 98 335 658 479 1274 968 156 755 Wait 555 | 10 13 56 62 132 275 . 7 Move 3568 | 67 288 531 307 998 590 149 638 Hop . | . . . . . . . . Pick Up 111 | 10 16 18 15 26 15 . 11 Fast Attach 5 | . . . 4 . . . 1 Attach 46 | 5 2 3 6 6 12 1 11 Detach 4 | . . . . . 3 1 . Swap 33 | . 2 3 8 8 11 1 . Drop 60 | . 2 12 12 19 12 . 3 Fire 225 | . 9 34 62 75 41 4 . Melee 42 | . . . . . . . 42 Ram 17 | . . . . . . . 17 Kick 26 | 6 3 1 . . 2 . 14 Crush 20 | . . . 3 10 7 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 11 | . . . . . . . 11 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 58 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Met a group of wandering Federalists 309 | -10/Materials | Discovered new exit (range 18) 310 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 17) 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Propulsion x2 975 | -9/Materials | Discovered new exit (range 18) 1076 | -9/Materials | Repaired Aluminum Leg 1261 | -9/Materials | Build established: Scavenger-Mutant 1578 | -9/Materials | Discovered new exit (range 13) 1908 | -9/Materials | Entered another Materials area 1908 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2072 | -8/Materials | Garrison activated, responded to threat 2141 | -8/Materials | Lost 3 parts (3n) 2311 | -8/Materials | Central database locked down 2655 | -8/Materials | Discovered new exit (range 7) 2697 | -8/Materials | Entered Storage 2742 | -8/Storage | Build established: Skirmisher 3223 | -8/Storage | Build established: Tank 3659 | -8/Storage | Garrison activated, responded to threat 4310 | -8/Storage | Learned location of Armory (-4) 4474 | -8/Storage | Discovered new exit (range 15) 4585 | -8/Storage | Entered Factory 4585 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4871 | -7/Factory | Build established: Gunner 5013 | -7/Factory | Repaired Broken Flak Cannon 5592 | -7/Factory | Identified exit to Garrison 5972 | -7/Factory | Sucked down chute 5972 | -7/Factory | Entered Waste 6000 | -7/Waste | Spotted C-40 Crusher 6039 | -7/Waste | Spotted C-40 Crusher 6048 | -7/Waste | Spotted C-40 Crusher 6057 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6060 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6060 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6062 | -7/Waste | Spotted C-40 Crusher 6065 | -7/Waste | Spotted C-40 Crusher 6079 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6080 | -7/Waste | Crushed by Compactor (1 part destroyed) 6084 | -7/Waste | Spotted C-40 Crusher 6105 | -7/Waste | Discovered new exit (range 10) 6111 | -7/Waste | Lost 7 parts (4n2u1w) 6128 | -7/Waste | Entered Factory 6367 | -7/Factory | Build established: Mutant 6520 | -7/Factory | Core integrity fell below 50% 6550 | -7/Factory | Lost 3 parts (2n1u) 6798 | -7/Factory | Core integrity fell below 20% 6891 | -7/Factory | Lost 3 parts (1u2w) 6916 | -7/Factory | System corruption reached 10% 6921 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06894_ Mace destroyed. 06896_ :HT2 G1H8TKI0DP3K GDSOZQN1&: UGL1W 06896_ Kicked P-60 Hacker. 06900_ Imp. Deuterium Engine destroyed. 06901_ Kicked P-60 Hacker. 06901_ K-01 Serf cleans the Power Conduit. 06902_ Kicked P-60 Hacker. 06905_ Kicked P-60 Hacker out of the way. 06905_ K-01 Serf cleans the Power Conduit. 06906_ P-60 Hacker misfires. 06908_ Kicked P-60 Hacker out of the way. 06908_ K-01 Serf cleans the Power Conduit. 06913_ System corrupted: Heat flow error (+128). 06913_ Kicked P-60 Hacker. 06914_ Kicked P-60 Hacker out of the way. 06915_ Carbon-fiber Leg destroyed. 06916_ Kicked P-60 Hacker out of the way. 06917_ Kicked P-60 Hacker. 06918_ Titanium Leg destroyed. 06919_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | #???????????????# # ##########??? | | #???????????????# # ! | | ???????????????# # ####?????? | | ??????????????# # # ??????? | | ????????????############ + ???????? | | ???????????? # " # "?????? | | ???????????"""" """" # " #? ""????? | | !??????????? """" """" # " #??""????? | | ???????????# """" "" # " #??""????? | | ?#####?????????????# """" "" # " !#? ?????? | | ???????????????????# + " # "?????? | | ???????????????????# """" """ # " + ???????? | | ???????????????????# """" """" #!!! " #????????? | | ???????????????????? """" """" #!!! " #????????? | | ?????????????????????"""" """" #!! #????????? | | ????????????????????? # ########?? | | ????????????????????? # ? | | ??????????? ?????????############ ? | | ??????????? ################# !!! ? | | ?????????? !! ? | | ??????????? " !! ? | | ?????????? ? | | ?????????????????####### ######## ? | | ???????????????????????# #??????#####+#### ^^ ?? | | ??????????????##########/###????????? ??? ?? | | ??????????????# p@ #?????????"?????? ??? | | ??????????????# #?????????????????????? | | ??????????????# """"""""" #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# """"""""" #?????????????????????? | | ??????????????? #?????????????????????? | | ??????????????? """"""""" #?????????????????????? | | ????????????????? #?????????????????????? | | ?????????????????"""""""" #?????????????????????? | | ??????????????????? #?????????????????????? | | ??????????????????????"""k #?????????????????????? | | ??????????????????????? #?????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Trap Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 41% | -9/Materials Flak Cannon | 99% | -7/Factory | Broken Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots For Emergencies Only Hehehe Item+ Junior Dev Oops Organ Harvest Overwhelming Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed FocalDirectedRecalibrator Manual? 0 Play Time 01:57:06 Cumulative 8.1 hours Start 2025.11.09 @ 20:18:38 End 2025.11.10 @ 17:24:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89c55779-eb26-4485-9805-53e9a831c1bf