Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.01 @ 01:48:58

Player: latta

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (107)     535
Value Destroyed (5662)     5662
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (513)                513
              TOTAL SCORE: 12650

 Bonus
-------
High Alert Combat Kills    13
Entered DSFs               500

 Cogmind 
---------
Core Integrity             203/1300
Matter                     66/300
Energy                     34/100
System Corruption          32%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -3/Armory

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY (10) -----
         Large Storage Unit
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
      Improved Melee Analysis Suite
      Advanced Hacking Suite
      Advanced Corruption Screen
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (15) ---
               Centrium Leg
  Experimental Coolant Injector
      Improved Targeting Computer
      Improved Kinecellerator
      Improved Transmission Jammer
               Reaction Control System
      Advanced Cloaking Device
               Authchip [Weapon]

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
               Biometal Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
               Targeting Computer
      Improved Melee Analysis Suite
      Advanced Cloaking Device
      Advanced Shield Generator
      Advanced Hacking Suite
      Advanced Corruption Screen
>              --- WEAPON -----------
      Enhanced Quantum Rifle
      Enhanced Gauss Cannon
               Great Maul
>              --- INVENTORY --------
         Light Antimatter Reactor
               Centrium Leg
               Centrium Leg
  Experimental Coolant Injector
       Compact Battery
      Improved Targeting Computer
      Improved Kinecellerator
      Improved Transmission Jammer
               Reaction Control System
      Advanced Cloaking Device
      Improved Power Shielding
               Authchip [Weapon]
               Gamma Rifle
         Heavy Gauss Cannon
               Linear Accelerator
[Rating: 149]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved VSS Leg
  Leg                      Improved VSS Leg
Utility                    Targeting Computer
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Impact Mace
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Micro-nuke Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Fac Res Arm 
Slots Evolved              15   | .   1   2   2   2   .   2   .   2   2   2   .   
  Power                    2    | .   .   1   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   1   1   .   .   .   .   .   1   1   .   
  Utility                  8    | .   1   .   1   2   .   2   .   .   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             179  | 8   5   11  13  5   36  2   11  6   12  30  40  
  Power                    29   | 1   .   2   2   .   8   .   1   .   1   8   6   
    Engine                 11   | 1   .   2   2   .   5   .   1   .   .   .   .   
    Core                   5    | .   .   .   .   .   3   .   .   .   .   2   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   1   6   6   
  Propulsion               53   | 2   .   4   3   .   7   .   4   2   6   9   16  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    53   | 2   .   4   3   .   7   .   4   2   6   9   16  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | 3   3   3   4   2   7   2   1   .   1   6   7   
    Device                 13   | .   .   .   2   .   3   1   1   .   .   2   4   
    Storage                6    | 1   1   2   1   .   .   .   .   .   .   .   1   
    Processor              7    | 1   .   .   .   2   1   1   .   .   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             12   | 1   2   1   1   .   3   .   .   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   2   2   4   3   14  .   5   4   4   7   11  
    Energy Gun             14   | 2   .   .   3   .   3   .   .   1   .   1   4   
    Energy Cannon          10   | .   1   1   1   2   1   .   .   .   2   2   .   
    Ballistic Gun          3    | .   .   .   .   .   .   .   3   .   .   .   .   
    Ballistic Cannon       13   | .   .   .   .   .   5   .   1   1   .   2   4   
    Launcher               4    | .   .   .   .   .   .   .   1   .   .   1   2   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   .   1   2   .   .   2   2   1   1   
    Slashing Weapon        2    | .   1   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   1   5   .   2   1   .   1   .   
Parts Lost                 26   | .   .   .   .   .   2   .   .   .   .   4   20  
  Power                    5    | .   .   .   .   .   .   .   .   .   .   1   4   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  9    | .   .   .   .   .   2   .   .   .   .   2   5   
  Weapon                   11   | .   .   .   .   .   .   .   .   .   .   1   10  
  Highest Loss Streak      10   | .   .   .   .   .   1   .   .   .   .   2   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 92  99  100 99  100 97  89  85  96  89  
  Engine                   7    | .   12  17  16  14  9   6   8   11  10  1   .   
  Core                     1    | .   .   .   .   .   4   6   2   .   .   4   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   5   10  
  Leg                      26   | .   25  27  32  28  28  25  24  22  24  26  24  
  Device                   8    | .   .   .   8   7   10  12  12  11  10  13  9   
  Storage                  6    | .   12  10  8   7   7   6   6   5   5   4   4   
  Processor                15   | .   12  10  8   21  16  18  18  16  15  16  19  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   2   4   
  Protection               7    | .   12  9   8   7   7   12  12  11  10  5   2   
  Energy Gun               1    | .   8   .   7   .   .   .   .   .   .   .   1   
  Energy Cannon            3    | .   6   9   8   12  1   .   .   .   .   1   1   
  Ballistic Cannon         3    | .   .   .   .   .   5   6   5   5   5   4   3   
  Impact Weapon            2    | .   .   .   .   1   7   6   1   .   .   4   3   
  Slashing Weapon          1    | .   9   7   .   .   .   .   .   .   .   .   .   
Peak Build Rating          149  | 7   8   13  28  37  53  59  64  72  87  118 149 
  Average Rating           67   | 5   7   11  21  33  47  58  58  67  78  109 121 
  On Entrance              44   | .   7   8   13  28  37  52  59  64  66  86  118 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 19  51  54  52  52  56  57  62  67  89  102 101 
  Greatest Support         178  | 20  20  36  58  58  65  63  63  63  90  123 178 
  Greatest Overweight (x)  6    | 1   2   2   .   .   .   .   1   1   1   1   6   
  Average Overweight (x)   .    | .   1   1   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 20   | 10  20  20  15  15  15  15  15  15  15  15  15  
  Average Capacity         15   | 7   18  17  11  15  15  15  15  15  15  15  15  
  Most Carried             15   | 3   7   13  14  15  15  14  15  15  15  15  15  
  Average Carried          11   | 1   4   9   9   12  14  13  12  13  14  9   13  
  Final Capacity           20   | 10  20  10  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 3   7   9   12  15  15  13  12  15  14  14  8   

 Class Distribution 
--------------------
 64% | Hacker-Mutant
 19% | Hacker-Assassin
  7% | Scavenger-Mutant
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -8/Materials
 Hacker-Skirmisher | -7/Factory
     Hacker-Mutant | -7/Storage
     Hacker-Mutant | -6/Factory
  Scavenger-Mutant | -6/DSF
  Scavenger-Mutant | -5/Factory
     Hacker-Mutant | -4/Factory
   Hacker-Assassin | -3/Research
     Hacker-Mutant | -3/Armory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   -5   -4   -3   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  DSF  Fac  Fac  Res  Arm  
Matter Collected           3716 | 189  55   146  110  90   620  20   306  126  435  807  812  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4273 | .    57   207  291  111  1051 .    332  147  411  749  917  
  Parts                    184  | .    6    18   20   6    41   .    22   2    19   22   28   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Fac Res Arm 
Combat Hostiles Destroyed  93   | .   1   5   7   2   25  .   8   3   8   17  17  
  Melee                    16   | .   .   3   .   .   5   .   .   1   1   2   4   
  Guns                     10   | .   .   .   2   .   .   .   2   1   .   1   4   
  Cannons                  40   | .   1   2   3   2   12  .   5   .   6   6   3   
  AOE                      7    | .   .   .   2   .   .   .   1   .   .   3   1   
Classes Destroyed          14   | .   2   2   1   1   6   .   1   .   .   1   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  9    | .   1   2   1   .   2   .   .   .   1   1   1   
  Swarmer                  14   | .   .   2   3   .   5   .   4   .   .   .   .   
  Grunt                    31   | .   1   2   2   1   10  .   .   2   3   5   5   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   15   | .   .   1   1   .   6   .   .   1   3   1   2   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   8    | .   .   .   1   .   .   .   2   .   .   2   3   
  Programmer               17   | .   .   .   .   .   1   .   .   .   2   9   5   
Best Kill Streak           5    | .   2   2   5   2   4   .   4   2   4   4   3   
  Combat Bots Only         5    | .   1   2   5   2   3   .   4   2   4   4   4   
Max Kills in Single Turn   2    | .   1   1   1   1   1   .   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   1   .   .   1   1   
  Melee                    1    | .   .   1   .   .   1   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   -5   -4   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  DSF  Fac  Fac  Res  Arm  
Hostile Shots Fired        1553  | .    38   18   32   2    295  .    60   13   59   349  687  
  Missed                   531   | .    8    6    7    2    104  .    19   2    14   108  261  
Damage Taken               11469 | .    213  92   181  .    1175 .    492  150  608  2845 5713 
  Core                     1420  | .    55   28   36   .    140  .    35   13   16   197  900  
  Absorbed by Shields      217   | .    .    .    .    .    .    .    .    .    .    .    217  
  Redirected to Shielding  94    | .    9    5    5    .    3    .    .    .    9    30   33   
  Ignored by Resistances   7501  | .    138  60   119  .    791  .    294  91   366  2140 3502 
  Regen/Repaired (Parts)   140   | .    .    55   .    .    .    .    .    .    85   .    .    
Core Remaining (%)         91    | 100  78   93   93   .    80   .    95   98   98   .    .    
Volleys Fired              261   | .    5    8    16   5    48   .    22   6    28   65   58   
  Largest                  3     | .    1    1    2    2    1    .    2    2    2    2    3    
  Hottest                  201   | .    60   60   100  135  75   .    78   87   162  166  201  
Shots Fired                374   | .    5    8    32   9    48   .    35   12   52   85   88   
  Gun                      109   | .    .    .    16   .    .    .    13   6    22   21   31   
  Cannon                   250   | .    5    8    16   9    48   .    19   6    30   58   51   
  Launcher                 15    | .    .    .    .    .    .    .    3    .    .    6    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  227   | .    .    .    .    .    40   .    32   12   48   50   45   
  Thermal                  95    | .    5    8    16   9    8    .    .    .    4    27   18   
  Explosive                12    | .    .    .    .    .    .    .    .    .    .    6    6    
  Electromagnetic          40    | .    .    .    16   .    .    .    3    .    .    2    19   
  Robot Hit Streak         23    | .    5    6    19   6    15   .    14   12   23   6    17   
  Robot Miss Streak        3     | .    .    1    1    1    2    .    1    .    2    2    3    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           461   | .    5    16   28   6    89   .    30   16   54   113  104  
  Core Hits                164   | .    3    8    12   5    26   .    14   4    21   29   42   
  Critical Kills           6     | .    .    .    .    .    1    .    .    .    1    2    2    
  Critical Parts Destroyed 42    | .    .    .    .    .    9    .    .    1    2    18   12   
  Critical Strikes         75    | .    .    .    .    .    16   .    3    3    10   28   15   
    Destroy                4     | .    .    .    .    .    .    .    .    .    1    3    .    
    Blast                  24    | .    .    .    .    .    5    .    3    2    6    7    1    
    Smash                  47    | .    .    .    .    .    11   .    .    1    3    18   14   
Melee Attacks              178   | .    .    9    .    .    53   .    .    5    8    56   47   
  Impact                   169   | .    .    .    .    .    53   .    .    5    8    56   47   
  Slashing                 9     | .    .    9    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17068 | .    87   327  549  127  3085 .    811  598  1719 5014 4751 
  Guns                     2018  | .    .    .    191  .    .    .    160  132  464  405  666  
  Cannons                  6162  | .    87   121  230  127  1087 .    372  153  923  1641 1421 
  Explosions               1316  | .    .    .    128  .    .    .    279  .    .    334  575  
  Melee                    7530  | .    .    206  .    .    1998 .    .    313  332  2592 2089 
  Ramming                  42    | .    .    .    .    .    .    .    .    .    .    42   .    
  Kinetic                  5900  | .    .    .    .    .    912  .    532  285  1278 1589 1304 
  Thermal                  1876  | .    87   121  358  127  175  .    .    .    109  442  457  
  Explosive                909   | .    .    .    .    .    .    .    .    .    .    334  575  
  Electromagnetic          811   | .    .    .    191  .    .    .    279  .    .    15   326  
  Impact                   7324  | .    .    .    .    .    1998 .    .    313  332  2592 2089 
  Slashing                 206   | .    .    206  .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32    | .    .    .    .    .    1    .    .    .    2    20   32   
  Average Corruption       17    | .    .    .    .    .    1    .    .    .    1    14   24   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Effects                  124   | .    .    .    .    .    1    .    .    .    3    46   74   
    Message Errors         28    | .    .    .    .    .    .    .    .    .    .    11   17   
    Matter Fused           33    | .    .    .    .    .    .    .    .    .    2    12   19   
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    .    2    7    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    .    2    6    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    2    2    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    .    .    1    5    7    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    4    1    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    3    3    
    Alerts                 3     | .    .    .    .    .    1    .    .    .    .    2    .    
    Misdirections          10    | .    .    .    .    .    .    .    .    .    .    3    7    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2615  | .    .    .    .    .    488  .    .    60   94   1052 921  
  Projectiles              121   | .    .    .    .    .    8    .    .    .    19   94   .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2494  | .    .    .    .    .    480  .    .    60   75   958  921  
Knockbacks                 65    | .    .    .    .    .    10   .    4    3    6    24   18   
  Impact                   31    | .    .    .    .    .    6    .    .    2    .    12   11   
  Kinetic                  33    | .    .    .    .    .    4    .    4    .    6    12   7    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      46    | .    .    .    .    .    .    .    .    .    .    .    46   
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        470   | .    96   72   225  336  180  .    .    80   376  389  470  
  Average Temperature      110   | .    42   27   88   156  51   .    .    38   157  99   149  
  Received Heat Transfer   2186  | .    150  51   81   .    549  .    .    66   141  142  1006 
  Effects                  19    | .    .    .    .    .    .    .    .    .    3    4    12   
    Shutdowns              6     | .    .    .    .    .    .    .    .    .    .    .    6    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           5     | .    .    .    .    .    .    .    .    .    2    3    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    1    .    1    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    1    2    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           22    | .    .    .    .    .    9    .    .    1    1    6    5    
  Combat Hostiles          20    | .    .    .    .    .    8    .    .    1    1    5    5    
  Parts Fried              25    | .    .    .    .    .    13   .    2    1    .    7    2    
  Impact Corruptions       88    | .    .    .    .    .    19   .    .    2    3    31   33   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2714  | .    185  259  531  222  259  .    .    .    111  592  555  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    2    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Fac Res Arm 
Peak Influence             411  | .   29  197 265 50  411 49  241 173 159 276 227 
  Initial                  118  | .   .   8   .   .   .   49  26  93  .   56  118 
  Average                  91   | .   2   67  169 10  141 49  106 113 55  101 103 
Maximum Alert Level        2    | .   .   .   1   .   2   .   1   .   .   1   1   
  Low Security (%)         88   | 100 100 100 45  100 73  100 93  100 100 85  93  
  Level 1                  11   | .   .   .   54  .   25  .   6   .   .   14  6   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   .   .   
Squads Dispatched          20   | .   .   .   .   .   5   .   2   .   2   6   5   
  Investigation            2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Extermination            11   | .   .   .   .   .   1   .   .   .   2   5   3   
  Reinforcement            5    | .   .   .   .   .   1   .   2   .   .   1   1   
  Assault                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Fac Res Arm 
Distress Signals           9    | .   1   1   1   .   .   .   .   .   .   2   4   
Communications Jammed      71   | .   .   .   .   .   13  .   .   .   2   56  .   
  Distress Signals         66   | .   .   .   .   .   10  .   .   .   2   54  .   
Times Spotted              170  | .   7   9   9   2   33  .   10  3   12  34  51  
  Peak Tracking Total      18   | .   5   2   3   2   5   .   3   2   6   6   18  
  Tactical Retreats        19   | .   .   .   2   .   1   .   1   .   1   6   8   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Fac Res Arm 
Traps Triggered            6    | .   .   .   .   .   1   .   2   .   .   1   2   
  Indirectly               2    | .   .   .   .   .   .   .   2   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Fac Res Arm 
Machines Disabled          12   | .   .   .   .   .   6   .   .   .   .   .   6   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Fac Res Arm 
Machines Accessed          31   | .   5   2   2   1   5   1   .   .   3   4   8   
  Terminals                23   | .   4   .   1   1   5   1   .   .   1   3   7   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   1   .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   1   1   .   .   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                69   | .   12  6   3   3   10  1   .   .   10  6   18  
  Successful               53   | .   7   6   3   2   9   1   .   .   9   4   12  
  Failed                   16   | .   5   .   .   1   1   .   .   .   1   2   6   
    Catastrophic           2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                51   | .   10  .   1   3   10  1   .   .   6   4   16  
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          7    | .   .   5   .   .   .   .   .   .   2   .   .   
  Recycling Units          5    | .   2   1   .   .   .   .   .   .   .   .   2   
  Scanalyzers              4    | .   .   .   2   .   .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             37   | .   5   .   1   2   9   1   .   .   5   3   11  
  Record                   21   | .   4   .   .   .   5   .   .   .   4   2   6   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             4    | .   1   .   1   1   .   .   .   .   .   1   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       7    | .   .   5   .   .   .   .   .   .   2   .   .   
  Scan Component           4    | .   .   3   .   .   .   .   .   .   1   .   .   
  Repair                   3    | .   .   2   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       4    | .   2   1   .   .   .   .   .   .   .   .   1   
  Report Inventory         2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   1   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 3    | .   .   .   2   .   .   .   .   .   .   1   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   4   1   1   .   3   .   .   .   1   4   8   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   84  .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   2   .   .   .   .   .   .   1   .   .   
  Time                     122  | .   .   52  .   .   .   .   .   .   70  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -5  -4  -3  -3  
------------               Run  | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Fac Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -5  -4  -3  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Fac Res Arm 
Total Allies               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   .   62  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   12  .   .   .   .   .   .   
  Total Damage             165  | .   .   .   .   .   165 .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac DSF Fac Fac Res Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -5   -4   -3   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  DSF  Fac  Fac  Res  Arm  
Turns Passed               7437 | 85   685  540  455  450  1170 44   211  451  521  1533 1292 
Spaces Moved               4124 | 58   289  206  298  340  624  36   119  207  294  932  721  
  Core                     7    | 5    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4117 | 53   289  206  298  340  624  36   119  207  294  932  719  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  122  120  120  97   180  108  106  108  
  Average Speed            131  | 115  229  190  121  122  121  120  111  182  110  110  117  
  Slowest Speed            350  | 120  260  260  122  122  122  120  190  185  186  186  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    49   23   36   9    83   1    92   6    8    17   49   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | 1    1    1    1    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    .    1    .    
Terrain Destroyed          263  | .    .    .    19   .    8    .    .    .    2    111  123  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               33   | .    .    .    .    .    8    .    .    .    2    16   7    
  AOE                      230  | .    .    .    19   .    .    .    .    .    .    95   116  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -6   -5   -4   -3   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  DSF  Fac  Fac  Res  Arm  
Total                      5467 | 75   306  328  358  366  898  37   169  262  430  1250 988  
  Wait                     463  | .    .    74   8    5    88   .    .    26   66   125  71   
  Move                     4113 | 57   288  205  297  339  623  35   118  206  293  931  721  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  154  | 10   6    16   14   8    22   .    10   7    9    26   26   
  Fast Attach              10   | .    .    2    .    .    1    .    .    .    3    .    4    
  Attach                   67   | 7    2    5    2    2    3    2    7    4    3    13   17   
  Detach                   6    | .    1    1    .    .    .    .    .    2    1    .    1    
  Swap                     102  | 1    3    4    11   3    32   .    4    2    6    17   19   
  Drop                     112  | .    1    4    10   4    28   .    8    4    13   16   24   
  Fire                     261  | .    5    8    16   5    48   .    22   6    28   65   58   
  Melee                    178  | .    .    9    .    .    53   .    .    5    8    56   47   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Sto x2)
-7/Storage
-6/Factory
-6/DSF
-5/Factory
-4/Factory
-3/Research
-3/Armory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Identified exit to Materials
   10 | -11/Scrapyard | Discovered exit to Materials (range 16)
   86 | -11/Scrapyard | Entered Materials
   86 | -10/Materials | Evolved 1 slot: Utility x1
  312 | -10/Materials | Build established: Hacker-Mutant
  507 | -10/Materials | Identified exit to Mines
  507 | -10/Materials | Discovered exit to Mines (range 9)
  723 | -10/Materials | Identified exit to Materials
  723 | -10/Materials | Discovered exit to Materials (range 15)
  771 | -10/Materials | Entered another Materials area
  771 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1160 | -9/Materials  | Identified exit to Materials
 1160 | -9/Materials  | Discovered exit to Materials (range 5)
 1251 | -9/Materials  | Repaired Beam Cannon
 1291 | -9/Materials  | Repaired Core Shielding
 1311 | -9/Materials  | Entered another Materials area
 1311 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1729 | -8/Materials  | Identified exit to Factory
 1729 | -8/Materials  | Discovered exit to Factory (range 16)
 1766 | -8/Materials  | Entered Factory
 1766 | -7/Factory    | Evolved 2 slots: Utility x2
 2053 | -7/Factory    | Build established: Hacker-Skirmisher
 2115 | -7/Factory    | Identified exit to Storage
 2115 | -7/Factory    | Discovered exit to Storage (range 10)
 2213 | -7/Factory    | Discovered exit to Storage (range 15)
 2216 | -7/Factory    | Entered Storage
 2514 | -7/Storage    | Build established: Hacker-Mutant
 3034 | -7/Storage    | Met a pair of Derelict thieves
 3361 | -7/Storage    | Identified exit to Factory
 3361 | -7/Storage    | Discovered exit to Factory (range 17)
 3386 | -7/Storage    | Entered Factory
 3386 | -6/Factory    | Evolved 2 slots: Utility x2
 3429 | -6/Factory    | Identified exit to DSF
 3430 | -6/Factory    | Entered DSF
 3453 | -6/DSF        | Additional patrols routed to DSF
 3618 | -6/DSF        | Identified exit to Factory
 3618 | -6/DSF        | Discovered exit to Factory (range 15)
 3634 | -6/DSF        | Sterilization system engaged
 3641 | -6/DSF        | Entered Factory
 3641 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3834 | -5/Factory    | Build established: Scavenger-Mutant
 3992 | -5/Factory    | Identified exit to Factory
 3992 | -5/Factory    | Discovered exit to Factory (range 8)
 4092 | -5/Factory    | Entered another Factory area
 4092 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4319 | -4/Factory    | Repaired Impact Mace
 4437 | -4/Factory    | Build established: Hacker-Mutant
 4522 | -4/Factory    | Identified exit to Research
 4522 | -4/Factory    | Discovered exit to Research (range 14)
 4613 | -4/Factory    | Entered Research
 4613 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 5197 | -3/Research   | System corruption reached 10%
 5416 | -3/Research   | Build established: Hacker-Assassin
 6112 | -3/Research   | Identified exit to Armory
 6112 | -3/Research   | Discovered exit to Armory (range 7)
 6146 | -3/Research   | Entered Armory
 6977 | -3/Armory     | Build established: Hacker-Mutant
 7069 | -3/Armory     | Spotted B-86 Titan
 7227 | -3/Armory     | Lost 4 parts (1n1u2w)
 7333 | -3/Armory     | Core integrity fell below 50%
 7361 | -3/Armory     | Found Gamma Bomb Array
 7370 | -3/Armory     | Lost 10 parts (4p2u4w)
 7428 | -3/Armory     | System corruption reached 30%
 7435 | -3/Armory     | Core integrity fell below 20%
 7438 | -3/Armory     | Self-destructed

 Last Messages 
---------------
Found 3 emergency access doors:
    (122,54)
    (112,62)
    (109,65)
  Map updated.
[Achievement: GoHome()]
>>Recall(Investigation)
Establishing remote squad link...
  Recalled investigation squad IHKVWVOLMV.
Terminal disabled.
W-44 Eye distress signal alerts nearby ally.
Transfer Shaft disabled.
Terminal disabled.
,5DEGF/NPYGQV FJU1EK#SZIZ
Penetrated by Slug.
Slug penetrates Wall.
Linear Accelerator destroyed.
The unstable cave ceiling collapses.
Penetrated by Slug.
Gamma Bomb Array destroyed.

 Map 
-----
+----------------------------------------------------+
| #  """  #?# #???????#       ########?????????????? |
| #  """  #?# #???????+              #####+##??????? |
| #       #?# #???????#                     #??????? |
| #       #?# #???????#   """  """          #??????? |
| #  ###+####+#######?#   """  """          ######## |
| #  #          !!  #?#   "    " "          #      # |
| #  #          !!  ###                     # """  # |
| #  #   !       !  +                 #   # # "Y   # |
| #  #              ###              #? ##    """  # |
| #  #   """"T""""  #?#              ## # ##         |
| #  #  """"""""""" #?#              # ## #        " |
| #  ################?#              #  #####   ##   |
|   ] ????????????????#  """ """                     |
|     ????????????????#  """T"""                     |
| #++#????????????????############## ## ### # ###### |
| ????????????????????????????????#  # ###  ## #???# |
| ????????????????????????????????#  # ??### ?##???# |
| ????????????????????????????????##   ????? #?????? |
| ?????????????????????????????????### ????? #?????? |
| ????????????????????##?????????????##?????##?????? |
| ???????????????????## #########??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????????#!         ##?????????????????? |
| ???????????????????# Y         ##????????????????? |
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| ???????????????????#     @      #????????????????? |
| ???????????????????#    !]      ##???????????????? |
| ???????????????????#    ]=       #???????????????? |
| ???????????????????+ !  ]=      ##???????????????? |
| ???????????????????# d           #???????????????? |
| ???????????????????#             #???????????????? |
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| ???????????????????#  "      "  ##???????????????? |
| ???????????????????#  "         #????????????????? |
| ???????????????????# w"      "  #????????????????? |
| ???????????????????#    p       #????????????????? |
| ???????????????????###p# # /# ###????????????????? |
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| ????????????????#  #??# ### #?######?????????????? |
| ??########??+???#  ####     #= !  !#?????????????? |
| ??#      #??????#           #      #?????????????? |
| ??#      #??????+  ####+##  +  """ #?????????????? |
| ??# ]]]  +??????#  #?????#  #  """ #?????????????? |
| ??# ]]]  #??????#  #?????#  #! """ #?????????????? |
| ??# ]]]  #??????#  #?????#  #?     #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          59
Energy Capacity            2300
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             4
Corruption Block           20
Armor Coverage             600
Resistance: KI             60
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Power Shielding            66
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             6
Core Analysis              6
Offensive Hacking          34
Authchip Count             1

 Item Schematics 
-----------------
 Arm. Huge Wheel | -7/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Maybe Next Time I'll Detach My Launcher
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              AlphaDerelictInterrupter
  Manual?         0
Play Time         02:30:04
  Cumulative      32.8 hours
  Start           2024.08.31 @ 23:18:58
  End             2024.09.01 @ 01:48:58
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          22
  Rogue           17
  Adventurer      1
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          34
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              40/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1786e7d1-44b2-4bd8-a535-f0fb002f42fe