Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 17:50:59 Player: Gabe+Kate4EVR Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (29) 145 Value Destroyed (594) 594 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (720) 720 TOTAL SCORE: 8859 Bonus ------- High Alert Combat Kills 20 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (12) -- (None) > --- UTILITY (9) ------ Experimental Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter Gyrokinetic Inverter Heavy Mace Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Antigrav Array Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Experimental Signal Interpreter Improved Cloaking Device Advanced Force Field Point Defense System Advanced Recalibrator > --- WEAPON ----------- (None) > --- INVENTORY -------- Antimatter Reactor Improved Antigrav System Improved Linear Gravjet Q-thruster Impulse Thruster Array Improved Q-thruster High-capacity Matter Pod Improved Plasma Cutter Heavy Mace [Rating: 165] Favorites ----------- Power Quantum Reactor Engine Ion Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Flight Unit Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Antigrav Array Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Coolant Injector Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Weapon Katana Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Gar Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 10 | . . 2 . 1 1 . 2 . . 1 1 . 2 . Utility 7 | . . . . 1 1 . . . . . 1 2 . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 132 | 7 6 4 . 9 2 6 . 5 8 16 . 11 33 25 Power 27 | 1 1 1 . 1 . . . . 1 6 . 1 8 7 Engine 5 | 1 1 1 . 1 . . . . 1 . . . . . Core 7 | . . . . . . . . . . 6 . 1 . . Reactor 15 | . . . . . . . . . . . . . 8 7 Propulsion 59 | 2 3 2 . 3 . 5 . 4 3 6 . 5 13 13 Treads 2 | . . . . . . . . . . 1 . 1 . . Leg 2 | 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 16 | . . . . . . 4 . . . . . 1 . 11 Flight 39 | . 3 2 . 3 . 1 . 4 3 5 . 3 13 2 Utility 37 | 1 1 1 . 5 2 . . 1 2 3 . 5 12 4 Device 24 | . . 1 . 2 1 . . . 2 2 . 3 9 4 Storage 6 | 1 1 . . 2 . . . 1 . . . . 1 . Processor 3 | . . . . 1 1 . . . . . . . 1 . Hackware 4 | . . . . . . . . . . 1 . 2 1 . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 9 | 3 1 . . . . 1 . . 2 1 . . . 1 Energy Gun 2 | 2 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 2 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . . . . . 2 2 . Parts Lost 86 | . 2 . . 2 . 14 . 2 6 4 . 13 22 21 Power 10 | . . . . . . 1 . . . . . 2 3 4 Propulsion 47 | . 1 . . 2 . 9 . 2 3 3 . 6 11 10 Utility 22 | . . . . . . 1 . . 2 . . 5 8 6 Weapon 7 | . 1 . . . . 3 . . 1 1 . . . 1 Highest Loss Streak 15 | . 2 . . 1 . 13 . 2 6 4 . 11 8 15 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 57 | . 77 71 77 74 76 61 6 19 60 74 52 38 55 47 Engine 3 | . 14 11 11 9 7 6 . . 6 . . . . . Reactor 2 | . . . . . . . . . . . . . 4 5 Leg 1 | . 16 . . . . . . . . . . . . . Hover 4 | . . . . . . 10 . . . . . . . 20 Flight 21 | . 10 44 44 45 38 21 . 9 20 31 21 13 28 1 Device 7 | . . 5 11 3 7 2 . . 10 8 10 9 8 11 Storage 4 | . 14 11 11 9 7 6 . 3 6 1 . . 3 2 Processor 4 | . . . . 7 15 7 6 6 6 5 5 4 4 4 Hackware 1 | . . . . . . . . . . 4 5 5 3 . Energy Gun 1 | . 16 . . . . 5 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 76 | 13 13 12 12 20 20 21 . 10 24 25 14 31 49 76 Greatest Support 156 | 20 20 16 16 20 20 36 3 52 43 33 25 36 79 156 Greatest Overweight (x) 2 | 1 2 . . . . 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 5 10 10 10 5 5 10 10 Average Capacity 8 | 7 8 8 8 9 10 9 5 6 10 6 5 5 8 7 Most Carried 10 | 2 8 8 8 10 10 10 5 7 10 7 5 5 10 10 Average Carried 6 | 1 4 6 7 9 9 8 5 5 4 4 5 4 7 7 Final Capacity 10 | 8 8 8 8 10 10 5 5 10 10 5 5 5 10 5 Final Carried 10 | 2 8 8 8 10 10 5 5 7 8 5 5 5 10 3 Class Distribution -------------------- 58% | Mutant 20% | Scavenger-Sprinter 13% | Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/DSF Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Gar Fac Fac Res Res Acc Matter Collected 1383 | 171 86 . 308 95 . 23 . 3 109 29 . 146 235 178 Remotely . | . . . . . . . . . . . . . . . Salvage Created 713 | . 86 . . . . 184 . . 213 80 . . . 150 Parts 53 | . 12 . . . . 5 . . 17 7 . . . 12 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Gar Fac Fac Res Res Acc Combat Hostiles Destroyed 22 | . 6 . . . . 4 . . 7 3 . . . 2 Melee 10 | . . . . . . . . . 7 3 . . . . Guns 7 | . 6 . . . . 1 . . . . . . . . Cannons 2 | . . . . . . . . . . . . . . 2 AOE 3 | . . . . . . 3 . . . . . . . . Classes Destroyed 4 | . 1 . . . . 2 . . 1 . . . . . Worker 5 | . . . . . . 1 . . . . . . . 4 Recycler 2 | . . . . . . 2 . . . . . . . . Swarmer 21 | . 6 . . . . 4 . . 6 3 . . . 2 Grunt 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 6 . . . . 7 . . 7 3 . . . 3 Combat Bots Only 7 | . 6 . . . . 4 . . 7 3 . . . 2 Max Kills in Single Turn 6 | . 2 . . . . 6 . . 1 1 . . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Gar Fac Fac Res Res Acc Hostile Shots Fired 1057 | . 56 3 . 33 . 142 . 34 139 51 . 174 173 252 Missed 516 | . 13 2 . 21 . 60 . 14 75 29 . 96 95 111 Damage Taken 10515 | . 354 10 . 185 . 1123 . 520 700 345 . 1524 2064 3690 Core 4005 | . 38 10 . 59 . 516 . 146 178 67 . 777 588 1626 Absorbed by Shields 180 | . . . . . . . . . . . . 44 . 136 Ignored by Resistances 66 | . . . . . . . . . 66 . . . . . Core Remaining (%) 74 | 100 84 . 97 89 . 26 . . 61 93 100 40 59 . Volleys Fired 23 | . 14 . . . . 7 . . . . . . . 2 Largest 2 | . 2 . . . . 2 . . . . . . . 1 Hottest 120 | . 90 . . . . 66 . . . . . . . 120 Shots Fired 44 | . 28 . . . . 14 . . . . . . . 2 Gun 41 | . 28 . . . . 13 . . . . . . . . Cannon 2 | . . . . . . . . . . . . . . 2 Launcher 1 | . . . . . . 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 5 | . 5 . . . . . . . . . . . . . Thermal 38 | . 23 . . . . 13 . . . . . . . 2 Explosive 1 | . . . . . . 1 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 4 | . 3 . . . . 4 . . . . . . . 3 Robot Miss Streak 7 | . 7 . . . . 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 39 | . 8 . . . . 9 . . 15 5 . . . 2 Core Hits 36 | . 6 . . . . 12 . . 9 3 . . . 6 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . 1 1 . . . . Sever 2 | . . . . . . . . . 1 1 . . . . Melee Attacks 34 | . . . . . . . . . 25 9 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . . 25 9 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 4 . . . . . Damage Inflicted 1710 | . 90 . . . . 533 . . 516 154 . . . 417 Guns 164 | . 90 . . . . 74 . . . . . . . . Cannons 84 | . . . . . . . . . . . . . . 84 Explosions 459 | . . . . . . 459 . . . . . . . . Melee 665 | . . . . . . . . . 511 154 . . . . Ramming 338 | . . . . . . . . . 5 . . . . 333 Kinetic 19 | . 19 . . . . . . . . . . . . . Thermal 229 | . 71 . . . . 74 . . . . . . . 84 Explosive 459 | . . . . . . 459 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 665 | . . . . . . . . . 511 154 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . . . . 4 14 Average Corruption 2 | . . . . . . . . . . . . . 1 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . . 2 5 Message Errors 2 | . . . . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 191 | . . . . . . 114 . . 24 . . . . 53 Projectiles . | . . . . . . . . . . . . . . . Explosions 114 | . . . . . . 114 . . . . . . . . Melee 77 | . . . . . . . . . 24 . . . . 53 Knockbacks 4 | . . . . . . . . . . . . . . 4 Impact 3 | . . . . . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . 1 Self-Inflicted Damage 364 | . . . . . . 200 . . 2 . . . . 162 Shots 3 | . . . . . . 3 . . . . . . . . Rammed 16 | . . . . . . . . . 1 . . . . 15 Targets Rammed 16 | . . . . . . . . . 1 . . . . 15 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 592 | . 290 3 . 5 . 6 . . 1 . . . 481 592 Average Temperature 143 | . 170 3 . 4 . 3 . . 1 . . . 101 170 Received Heat Transfer 1369 | . 6 6 . 81 . 219 . . 108 27 . 202 635 85 Effects 21 | . . . . . . . . . . . . . 1 20 Shutdowns 4 | . . . . . . . . . . . . . . 4 Interference 1 | . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . 1 Damage (major) 13 | . . . . . . . . . . . . . . 13 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . 3 Impact Corruptions 4 | . . . . . . . . . . . . . . 4 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 568 | . 198 . . . . 296 . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Gar Fac Fac Res Res Acc Peak Influence 673 | . 120 80 36 244 110 162 73 51 393 312 147 441 673 657 Initial 292 | . . 50 36 13 110 50 73 51 34 182 147 76 247 292 Average 226 | . 72 64 36 61 110 60 73 48 216 222 147 201 336 477 Maximum Alert Level 2 | . . . . 1 . . . . 1 1 . 2 2 2 Low Security (%) 50 | 100 100 100 100 93 100 100 100 100 47 50 100 56 . . Level 1 31 | . . . . 6 . . . . 52 49 . 40 70 37 Level 2 18 | . . . . . . . . . . . . 3 29 62 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . 1 . . . 1 . 1 . 2 2 2 Investigation 1 | . . . . 1 . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 7 | . . . . . . . . 1 . 1 . 2 2 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Gar Fac Fac Res Res Acc Distress Signals 15 | . 1 1 . 2 . 1 . . . 1 . 1 2 6 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 234 | . 11 4 . 26 . 13 . 4 25 16 . 39 42 54 Peak Tracking Total 19 | . 7 4 . 12 . 9 . 4 15 10 . 18 19 19 Tactical Retreats 33 | . . . . 4 . 1 . 1 3 2 . 6 7 9 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Gar Fac Fac Res Res Acc Traps Triggered 4 | . . . . . . 1 . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Gar Fac Fac Res Res Acc Machines Disabled 3 | . . . . . . 3 . . . . . . . . Max in Single Turn 3 | . . . . . . 3 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Gar Fac Fac Res Res Acc Machines Accessed 16 | . 2 . . 2 1 4 1 . 1 1 . . 4 . Terminals 14 | . 2 . . 2 . 3 1 . 1 1 . . 4 . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 27 | . 5 . . 3 1 6 1 . 3 2 . . 6 . Successful 7 | . . . . 1 . 2 1 . 1 . . . 2 . Failed 20 | . 5 . . 2 1 4 . . 2 2 . . 4 . Catastrophic 8 | . 2 . . 1 1 1 . . . 1 . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 16 | . 5 . . 3 . 2 . . . 2 . . 4 . Terminals 24 | . 5 . . 3 . 4 1 . 3 2 . . 6 . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 5 | . . . . . . 1 1 . 1 . . . 2 . Record 1 | . . . . . . . . . . . . . 1 . Open Door 1 | . . . . . . 1 . . . . . . . . Open DSF 2 | . . . . . . . 1 . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . Refit 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . . 1 1 2 . . 1 1 . . 3 . Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Gar Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Gar Fac Fac Res Res Acc Total Allies 1 | . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . Highest-Rated Group 10 | . . . . 10 . . . . . . . . . . Highest-Rated Ally 10 | . . . . 10 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Gar Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Gar Fac Fac Res Res Acc Turns Passed 2083 | 64 162 37 66 246 22 141 23 58 159 117 13 160 410 405 Spaces Moved 4124 | 47 125 92 204 524 63 182 46 102 239 173 46 396 1056 829 Core 202 | 8 . . . . . 21 46 56 . . . 2 . 69 Treads . | . . . . . . . . . . . . . . . Legs 81 | 39 42 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 708 | . . . . . . 69 . . . . . 6 . 633 Flight 3133 | . 83 92 204 524 63 92 . 46 239 173 46 388 1056 127 Fastest Speed 12 | 50 37 31 31 28 28 28 50 31 29 20 27 24 12 29 Average Speed 35 | 111 73 31 31 29 28 38 50 42 32 37 27 30 28 39 Slowest Speed 200 | 120 200 31 31 31 28 120 50 50 34 50 27 60 35 110 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 93 | . 2 1 3 17 . 3 . . 4 2 . 13 41 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 22 14 61 40 1 51 2 94 39 6 2 18 46 24 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 20 | . . . . . . 20 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 20 | . . . . . . 20 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Gar Fac Fac Res Res Acc Total 4553 | 55 166 98 203 606 67 235 45 113 285 207 45 417 1118 893 Wait 220 | . 13 . 1 70 . 42 . 5 6 2 . 18 51 12 Move 3932 | 46 120 89 197 490 62 175 45 101 230 168 45 370 978 816 Hop 85 | . 2 1 3 16 . 3 . . 4 2 . 12 36 6 Pick Up 52 | 1 4 3 1 8 1 . . 2 11 3 . 2 10 6 Fast Attach 75 | 7 4 1 . 4 . . . 4 3 4 . 10 24 14 Attach 42 | . 1 2 . 3 2 5 . 1 5 7 . 1 8 7 Detach 22 | 1 4 . . 3 2 1 . . . 3 . 1 5 2 Swap 16 | . 1 1 . 3 . 1 . . . 5 . . 1 4 Drop 40 | . 3 1 1 9 . 1 . . 4 4 . 3 5 9 Fire 23 | . 14 . . . . 7 . . . . . . . 2 Melee 30 | . . . . . . . . . 21 9 . . . . Ram 16 | . . . . . . . . . 1 . . . . 15 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/DSF -6/Garrison -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 10) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Propulsion x2 250 | -9/Materials | Discovered new exit (range 16) 264 | -9/Materials | Entered Mines 278 | -9/Mines | Learned Materials stockpile data 296 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 321 | -9/Mines | Discovered new exit (range 9) 330 | -9/Mines | Entered Materials 330 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 565 | -8/Materials | Build established: Scavenger-Sprinter 573 | -8/Materials | Discovered new exit (range 10) 576 | -8/Materials | Entered Factory 576 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 582 | -7/Factory | Discovered new exit (range 8) 584 | -7/Factory | Identified exit to Storage 598 | -7/Factory | Entered Storage 724 | -7/Storage | Core integrity fell below 50% 735 | -7/Storage | Discovered new exit (range 9) 739 | -7/Storage | Identified exit to Factory 739 | -7/Storage | Entered Factory 739 | -6/Factory | Evolved 2 slots: Propulsion x2 760 | -6/Factory | Lost 13 parts (1p9n3w) 762 | -6/Factory | Identified exit to DSF 762 | -6/Factory | Entered DSF 780 | -6/DSF | Additional patrols routed to DSF 801 | -6/DSF | Discovered new exit (range 16) 809 | -6/DSF | Identified exit to Garrison 820 | -6/DSF | Entered Garrison 836 | -6/Garrison | Triggered checkpoint 850 | -6/Garrison | Triggered checkpoint 858 | -6/Garrison | Spotted B-75 Beast 859 | -6/Garrison | Spotted B-75 Beast 945 | -6/Garrison | Destroyed 7 combat bots 974 | -6/Garrison | Triggered checkpoint 976 | -6/Garrison | Discovered new exit (range 10) 979 | -6/Garrison | Identified exit to Factory 979 | -6/Garrison | Entered Factory 979 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1001 | -5/Factory | Lost 6 parts (3n2u1w) 1061 | -5/Factory | Discovered new exit (range 14) 1095 | -5/Factory | Identified exit to Factory 1096 | -5/Factory | Entered another Factory area 1096 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1102 | -4/Factory | Discovered new exit (range 10) 1105 | -4/Factory | Identified exit to Research 1109 | -4/Factory | Entered Research 1109 | -3/Research | Evolved 2 slots: Utility x2 1119 | -3/Research | Lost 4 parts (3n1w) 1215 | -3/Research | Lost 11 parts (2p5n4u) 1233 | -3/Research | Core integrity fell below 50% 1265 | -3/Research | Discovered new exit (range 7) 1269 | -3/Research | Identified exit to Research 1269 | -3/Research | Entered another Research area 1269 | -2/Research | Evolved 2 slots: Propulsion x2 1503 | -2/Research | Lost 7 parts (1p3n3u) 1505 | -2/Research | Spotted B-90 Cyclops 1522 | -2/Research | Spotted B-90 Cyclops 1558 | -2/Research | Lost 6 parts (1p4n1u) 1597 | -2/Research | Found Prototype Processor 1597 | -2/Research | Identified Exp. Signal Interpreter 1652 | -2/Research | Spotted B-90 Cyclops 1660 | -2/Research | Lost 8 parts (1p4n3u) 1676 | -2/Research | Discovered new exit (range 4) 1676 | -2/Research | Identified exit to Access 1679 | -2/Research | Entered Access 1679 | -1/Access | Evolved 2 slots: Utility x2 1869 | -1/Access | Lost 3 parts (2p1u) 1915 | -1/Access | Build established: Mutant 1961 | -1/Access | Spotted B-99 Colossus 1962 | -1/Access | Search patrols dispatched 2063 | -1/Access | Core integrity fell below 50% 2063 | -1/Access | System corruption reached 10% 2078 | -1/Access | Core integrity fell below 20% 2084 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 02048_ Slammed into Y-72 Warden. 02048_ Slug penetrates Wall. 02049_ Slug penetrates Y-72 Warden. 02068_ Q-thruster destroyed. 02068_ P-80 Master shuts down. 02069_ PK>R1LHU%ZR4 8TYQ8QB&YKBF/S7PQF=KG 02072_ Gyrokinetic Inverter destroyed. 02073_ P-80 Master resets Y-72 Warden, system corruption cleaned. 02075_ Penetrated by Slug. 02076_ Xenon Bombardment Thruster destroyed. 02076_ Acquired 2 matter. 02077_ Acquired 3 matter. 02077_ Penetrated by Slug. 02077_ Knocked back. 02079_ Slug penetrates Wall. 02079_ Knocked back. 02079_ W-44 Eye sends out distress signal. 02082_ Drone sends a signal. 02082_ Penetrated by Slug. 02082_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ####+"#### #??????# ## # """"" | | #??????# / """"" | | #####+########## ^ ########+## # | | # #?# # ## ## | | # #?# # ! ## #########/### | | # #?# # !## #????# | | # #?# # ## #????# | | # #?# % ############ #????# | | ################ ## ! ## ####?# | | """ + ## # #?# | | ""T"" ####### |* ## # = ### | | "" "" #?????# * ## ! + | | #?????# ## # ### | | #?????# ## [ # #?# | | !!! #?????# ## [ == ### ###?# | | !!! ####### ## [ = #?# #???# | | = !! + u## #?# #???# | | ################# #############+##### | | ????????????????# "???# ## | | ????????????????# ###?# # | | ????????????????# #?# """ # | | ????????????????# BB #?# """ # | | ????????????????+ w BB #?# """ # | | ????????????????## # #?# F" + | | ?????????????????# # #?# """ # | | ????????????????####?# pA@#?# "" # | | ????????????????# ! # p ### # | | ????????????????# # %H ;## # | | ????????????????# = + R / ### # | | ????????????????# #= p#### ### # | | ????????????????# ##h##??### ##########?# + | | ????????????????####??#h#?????###??????????# # | | ????????????????????###h###????????????????# # | | ????????????????????#% % #????????????????# # | | ??????????????####### #????????????????# # | | ??????????????# #????????????????# # | | ??????????????# ##### #????????????????# # | | ??????????????# #???# #????????????????# # | | ????????????### ###?#######????????????????# # | | ????????????# ############?????????????# # | | ????????????# # ############??# # | | ????????????# + # ?# # | | ????????????# # # ## # | | ????????????# ## # # + % | | ???????????####+#### # # # | | ???????????# ! ## # [# # | | ???????????# / + ! # / % | | ???????????# [ ## # # # | | ???????????# ! ###### # # | | ???????????# =#????# ! !# ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Coolant Potential 100 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 4 Power Amplification 20 Resistance: KI 20 Point Defense Rating 80 Evasion (%) 76 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningDamperShearcannon Manual? 0 Play Time 00:55:25 Cumulative 173.7 hours Start 2024.06.09 @ 16:57:59 End 2024.06.09 @ 17:50:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 344 Rogue 344 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 64 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84b9bfdb-42cd-42da-a24a-eb7282ed49e3