Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 21:41:18 Player: microsand Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (2602) 2602 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5098 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 89/400 Energy 265/265 System Corruption 2% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Medium Matter Pod Signal Interpreter > --- WEAPON (3) ------- Heavy Particle Cannon Ion Cannon Heavy Assault Rifle > --- INVENTORY (10) --- Light Treads Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Launcher Guidance Computer Improved Light Armor Plating Sensor Drone Bay > --- WEAPON ----------- Minigun Flak Cannon Slug Cannon > --- INVENTORY -------- Improved Ion Engine Medium Matter Pod Seismic Detector Light EM Pulse Cannon Heavy Assault Rifle Rocket Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Mining Laser [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Drone Bay Storage Medium Storage Unit Processor Launcher Guidance Computer Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 57 | 6 18 10 4 3 16 Power 8 | 1 3 1 1 . 2 Engine 6 | 1 2 1 1 . 1 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 13 | 2 5 2 . . 4 Treads 3 | 2 . . . . 1 Leg 10 | . 5 2 . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 4 3 2 1 2 Device 5 | . 3 1 1 . . Storage 3 | 1 . 1 . . 1 Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 3 | . 1 1 . . 1 Artifact . | . . . . . . Weapon 23 | 2 6 4 1 2 8 Energy Gun 2 | . 2 . . . . Energy Cannon 3 | . . . . . 3 Ballistic Gun 6 | 2 2 . . . 2 Ballistic Cannon 6 | . 1 3 . . 2 Launcher 5 | . . 1 1 2 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 25 | . 4 3 1 . 17 Power 4 | . 1 1 1 . 1 Propulsion 7 | . 2 2 . . 3 Utility 5 | . . . . . 5 Weapon 9 | . 1 . . . 8 Highest Loss Streak 15 | . 2 2 1 . 15 To Critical Strikes . | . . . . . . Average Backups 8 | . 6 9 9 10 8 Power . | . . . . . . Propulsion 1 | . 1 1 1 1 . Utility 3 | . 2 5 4 5 2 Weapon 3 | . 2 2 3 3 4 Tool/Special . | . . . . . . Unused Backups 5 | . 3 . . . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 3 | . 3 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 99 95 98 100 90 Engine 9 | . 8 13 10 11 7 Core 2 | . 5 . . . . Treads 2 | . 5 . . . 1 Leg 21 | . 22 26 22 22 14 Device 9 | . 8 5 11 11 9 Storage 12 | . 14 14 11 11 10 Processor 7 | . . . 11 16 16 Protection 5 | . 5 6 10 5 4 Energy Gun 7 | . 16 10 . 1 . Ballistic Gun 4 | . 7 . . . 6 Ballistic Cannon 5 | . 3 14 10 . 9 Launcher 7 | . . 3 10 20 6 Peak Build Rating 35 | 6 11 15 25 25 35 Average Rating 16 | 5 8 10 23 23 27 On Entrance 12 | . 6 9 15 24 23 Naked Turns . | . . . . . . Heaviest Build 50 | 10 17 33 40 39 50 Greatest Support 40 | 40 40 20 20 20 30 Greatest Overweight (x) 11 | . 1 2 1 1 11 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 2 8 10 10 10 10 Average Carried 8 | . 6 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 2 8 10 10 10 2 Class Distribution -------------------- 60% | Scavenger-Mutant 29% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2200 | 280 612 242 174 218 674 Remotely . | . . . . . . Salvage Created 2450 | 117 760 80 286 176 1031 Parts 143 | 6 47 10 19 8 53 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 3 | . 1 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 68 | . 21 5 12 4 26 Guns 19 | . 15 1 . . 3 Cannons 24 | . 6 4 3 . 11 AOE 25 | . . . 9 4 12 Classes Destroyed 13 | 2 5 1 2 . 3 Worker 5 | . 1 . 1 . 3 Builder 1 | . . . . . 1 Tunneler 5 | 1 1 2 1 . . Hauler 1 | . . . . . 1 Recycler 7 | 1 1 . 1 2 2 Operator 3 | . 1 . 1 . 1 Watcher 6 | . 3 . 2 . 1 Swarmer 16 | . 6 . 6 4 . Grunt 34 | . 15 2 1 . 16 Brawler 2 | . . . 1 . 1 Sentry 12 | . . . 4 . 8 Hunter 1 | . . . . . 1 Assembled 3 | . . 3 . . . Best Kill Streak 11 | 1 4 2 4 4 11 Combat Bots Only 8 | . 3 2 4 4 8 Max Kills in Single Turn 4 | 1 1 1 2 4 4 Gunslinging . | . . . . . . Exploded 4 | . . . 1 4 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 375 | . 111 23 28 . 213 Missed 110 | . 32 4 8 . 66 Hits 265 | . 79 19 20 . 147 Melee 14 | . . 7 . . 7 Projectile 251 | . 79 12 20 . 140 Critical Strikes 13 | . 1 . 2 . 10 Part Disruptions 1 | . . 1 . . . Damage Taken 4008 | . 859 367 344 . 2438 Core 753 | . 88 65 35 . 565 Absorbed by Shields . | . . . . . . Redirected to Shielding 22 | . 11 . . . 11 Regen/Repaired (Parts) 62 | . 62 . . . . Core Remaining (%) 76 | 100 . 38 . 91 . Volleys Fired 212 | 10 99 21 22 14 46 Largest 3 | 2 2 2 2 2 3 Hottest 165 | 40 165 130 60 65 142 Shots Fired 416 | 20 194 38 41 15 108 Gun 216 | 20 135 15 . 13 33 Cannon 154 | . 58 22 20 . 54 Launcher 45 | . . 1 21 2 21 Special 1 | . 1 . . . . Kinetic 296 | 20 160 22 20 . 74 Thermal 74 | . 34 15 . 13 12 Explosive 45 | . . 1 21 2 21 Electromagnetic 1 | . . . . . 1 Robot Hit Streak 21 | 13 15 4 11 3 21 Robot Miss Streak 14 | . 7 6 1 10 14 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 256 | 13 120 24 17 11 71 Core Hits 210 | 5 61 23 27 15 79 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 . 2 . 1 Destroy 1 | . . . . . 1 Blast 3 | . 1 . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6731 | 106 1606 386 1188 280 3165 Guns 1554 | 106 841 171 . 93 343 Cannons 1873 | . 637 159 164 . 913 Explosions 3260 | . 114 54 1024 173 1895 Melee . | . . . . . . Ramming 44 | . 14 2 . 14 14 Kinetic 2615 | 106 1205 159 164 . 981 Thermal 812 | . 273 171 . 93 275 Explosive 3260 | . 114 54 1024 173 1895 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 . . 2 Average Corruption 3 | . . 4 . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . 20 . . 2 Message Errors 4 | . . 4 . . . Matter Fused 5 | . . 5 . . . Heat Flow Errors 2 | . . 2 . . . Energy Discharges 4 | . . 3 . . 1 Parts Rejected 1 | . . 1 . . . Data Loss (minor) 2 | . . 2 . . . Data Loss (major) 3 | . . 2 . . 1 Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 135 | . 74 6 4 10 41 Projectiles 37 | . 23 3 . . 11 Explosions 98 | . 51 3 4 10 30 Melee . | . . . . . . Knockbacks 28 | . 18 1 . . 9 Impact 3 | . 2 . . . 1 Kinetic 22 | . 13 1 . . 8 Secondary 3 | . 3 . . . . Self-Inflicted Damage 197 | . . 48 57 . 92 Shots 9 | . . 1 4 . 4 Rammed 2 | . . . . . 2 Targets Rammed 13 | . 4 2 . 4 3 Kicked 11 | . 4 2 . 4 1 Crushed . | . . . . . . Highest Temperature 594 | . 594 299 27 96 143 Average Temperature 75 | . 90 115 14 30 47 Received Heat Transfer 1881 | . 411 165 99 . 1206 Effects 11 | . 9 2 . . . Shutdowns 2 | . 2 . . . . Energy Bleed 1 | . 1 . . . . Interference 6 | . 4 2 . . . Matter Decay 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1087 | . 335 225 . 120 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 95 | 100 100 100 93 100 75 Level 1 3 | . . . 6 . 16 Level 2 1 | . . . . . 8 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 416 | 5 138 57 208 160 416 Initial 76 | . . 36 . 76 . Average 57 | . 57 6 137 18 109 Influence Increases 2332 | 10 659 87 578 170 828 Destroy 0b10 Robot/C 1300 | . 420 40 240 80 520 Destroy 0b10 Robot/NC 145 | 10 40 10 30 10 45 Destroy Leader 324 | . 96 10 74 10 134 Successful Hack 28 | . 28 . . . . Disable Machine 195 | . 45 15 75 45 15 Destroy Structure 280 | . 15 12 159 25 69 Lose Combat Pursuer 60 | . 15 . . . 45 Influence Decreases 1933 | 10 564 182 382 366 429 Entered New Map 179 | . . 59 . 120 . Time Decay 1536 | 10 534 115 372 246 259 Lost Part 208 | . 30 8 10 . 160 Lost Ally 10 | . . . . . 10 Squads Dispatched 13 | . 5 . . . 8 Investigation 4 | . 3 . . . 1 Extermination . | . . . . . . Reinforcement 5 | . 2 . . . 3 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 9 | . 1 . 1 . 7 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 35 6 14 . 42 Peak Tracking Total 18 | . 4 18 3 . 12 Tactical Retreats 5 | . 1 1 . . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 4 | . 2 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 13 | . 3 1 5 3 1 Max in Single Turn 3 | . 2 1 2 3 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 9 | . 7 1 . . 1 Terminals 6 | . 5 . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . 32 1 . . 2 Successful 19 | . 17 1 . . 1 Failed 16 | . 15 . . . 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 14 | . 12 . . . 2 Terminals 26 | . 24 . . . 2 Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 7 1 . . . Record 2 | . 2 . . . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Assault Status 1 | . 1 . . . . Recall Assault 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 4 . . . 1 Terminals 5 | . 4 . . . 1 Botnet 5 | . 4 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used 1 | . 1 . . . . Hacking Detections 8 | . 7 . . . 1 Full Trace Events 7 | . 7 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 9 | . . 1 . 3 5 ROAM 1 | . . . . 1 . EXPLORE 6 | . . . . 1 5 RETURN 2 | . . 1 . 1 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 2637 | . 2074 202 . . 361 Sensors 125 | . 125 . . . . Seismic 2512 | . 1949 202 . . 361 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches 27 | . . 20 2 1 4 Drone Recoveries 26 | . . 20 2 . 4 Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 8980 | 161 3556 993 926 2061 1283 Spaces Moved 4015 | 81 1786 544 428 809 367 Core 16 | 7 . . . . 9 Treads 434 | 74 302 . . . 58 Legs 3565 | . 1484 544 428 809 300 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 Average Speed 159 | 150 126 153 190 190 230 Slowest Speed 600 | 160 190 260 190 190 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . 2 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 5 98 71 32 102 50 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 4 | . . 3 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 379 | . 13 16 217 27 106 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 372 | . 13 16 217 27 99 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 6192 | 104 2895 665 502 1317 709 Wait 1762 | . 951 64 31 480 236 Move 4010 | 80 1785 543 427 808 367 Hop . | . . . . . . Pick Up 68 | 8 22 14 5 3 16 Fast Attach . | . . . . . . Attach 45 | 6 9 4 8 . 18 Detach 6 | . 1 . 4 . 1 Swap 47 | . 15 9 3 5 15 Drop 29 | . 9 8 2 3 7 Fire 212 | 10 99 21 22 14 46 Melee . | . . . . . . Ram . | . . . . . . Kick 11 | . 4 2 . 4 1 Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 10) 430 | -10/Materials | Identified exit to Mines 481 | -10/Materials | Discovered new exit (range 13) 1065 | -10/Materials | Discovered new exit (range 15) 1361 | -10/Materials | Discovered new exit (range 15) 1621 | -10/Materials | Build established: Scavenger-Mutant 1750 | -10/Materials | Discovered new exit (range 6) 1935 | -10/Materials | Build established: Mutant 1972 | -10/Materials | Repaired Lgt. Assault Rifle? 2268 | -10/Materials | Build established: Scavenger-Mutant 3718 | -10/Materials | Entered Mines 3826 | -10/Mines | Discovered new exit (range 15) 3878 | -10/Mines | Assembled infested the area 3981 | -10/Mines | Learned Materials non-interactive machine intel 4002 | -10/Mines | Learned location of Storage (-7) 4121 | -10/Mines | Discovered new exit (range 5) 4280 | -10/Mines | Found the Drone Emporium 4336 | -10/Mines | Core integrity fell below 50% 4549 | -10/Mines | Found Prototype Device 4550 | -10/Mines | Identified Sensor Drone Bay 4683 | -10/Mines | Discovered new exit (range 8) 4711 | -10/Mines | Entered Materials 4711 | -9/Materials | Evolved 2 slots: Utility x2 4712 | -9/Materials | Loaded intel: 39 non-interactive machine locations 4867 | -9/Materials | Discovered new exit (range 13) 5595 | -9/Materials | Discovered new exit (range 10) 5637 | -9/Materials | Entered Mines 5656 | -9/Mines | Discovered new exit (range 10) 5663 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6372 | -9/Mines | Discovered new exit (range 30) 6509 | -9/Mines | Identified exit to Materials 6682 | -9/Mines | Learned Materials emergency access door positions 6686 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6918 | -9/Mines | Learned location of Zion (-6) 7698 | -9/Mines | Entered Materials 7698 | -8/Materials | Accompanied by 1 ally 7698 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 8032 | -8/Materials | Build established: Scavenger-Gunner 8616 | -8/Materials | Garrison activated, responded to threat 8697 | -8/Materials | Destroyed 7 combat bots 8736 | -8/Materials | Core integrity fell below 50% 8755 | -8/Materials | Core integrity fell below 20% 8801 | -8/Materials | Destroyed 8 combat bots 8831 | -8/Materials | Lost 15 parts (1p2n4u8w) 8934 | -8/Materials | Build established: Mutant 8981 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 08856_ K-01 Serf collects debris. 08856_ R-06 Scavenger inserts Lgt. Treads into recycling unit. 08857_ K-01 Serf cleans the Recycling Unit. 08859_ R-06 Scavenger collects Lgt. Armor Plating. 08862_ K-01 Serf cleans the Recycling Unit. 08862_ R-06 Scavenger inserts Lgt. Armor Plating into recycling unit. 08863_ Recycling unit begins recycling process. 08890_ Triggered Alarm Trap. 08890_ An alarm sounds. 08890_ ALERT: Alarm triggered, dispatching investigation squad. 08920_ T-07 Excavator is excavating. 08932_ System corrupted: Substantial component data lost. 08950_ Acquired Carbon-fiber Leg. 08961_ Acquired Ion Cannon. 08979_ T-07 Excavator is excavating. Map ----- +----------------------------------------------------+ | # """ """ #######+?????????????##???????????????? | | ## #?????????????????????????????????????? | | #####+######?????????????????????????????????????? | | #???# #??????????????????????????????????????????? | | #???# #??????????????????????????????????????????? | | #???# #???????????????+??????????????????????????? | | ##### #######????????????????????????????????????? | | #????????????????????????????????????? | | ######## #????????????????????????????????????? | | #??????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# # #???????????????????????????????????? | | ???????# # ????????????????????????????????? | | ???????# # #####???????????????????????????????? | | ???????# #####???##??????????????????????????????? | | ???????# #???????# #####????#?????????????######## | | ?????###/######???#t ##?? #?????????????# | | ?????# #???? #?? #?????????????# ###### | | ?????# #????? u ### ###???????????# #????? | | ?????# ######## ## #???????????# #????? | | ?????# # #???????????# #????? | | ?????# + % T #???????????# #????? | | ?????# # @ #???????????# #????? | | ?????# #+#+####### #?????????? ???? | | ?????# # #?## ##?????????# #### | | ?????# # #??? #??????????# " # | | ?????########## #??? #??????????# # | | ??????????????# / #??? #??????????# # "" | | ??????????????# = #???? #??????????####### "" | | ??????????????#########???? #????????????????# "" | | ??????????????????????????? ????????????????# | | ??????????????????????????? ????????????????#### | | ????????????????????????????H ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????# | | ????????????????????????????? ???????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Power Shielding 66 Evasion (%) 55 Launcher Accuracy 20 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 22% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Release The Drones! Challenges ------------ None Game ------ Seed ZioniteRingReactor Manual? 0 Play Time 00:44:15 Cumulative 15.6 hours Start 2025.10.10 @ 20:56:36 End 2025.10.10 @ 21:41:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 21 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6c8a754-6c5e-4c6b-a049-d6db0efa4e31