Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.19 @ 14:05:18 Player: Petvaria Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (736) 736 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4691 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 232/1000 Matter 187/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Improved Utility Shielding Improved Weapon Shielding > --- WEAPON (2) ------- Companion Sword > --- INVENTORY (20) --- Light Angular Momentum Engine Light Angular Momentum Engine Advanced Heat Sink Deep Structural Scanner Surveybot 17 Chip Improved Light Armor Plating Improved Hardlight Generator CPS Tube (2) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Melee Analysis Suite Advanced Melee Analysis Suite Core Shielding Improved Utility Shielding Improved Weapon Shielding > --- WEAPON ----------- Medium Laser Companion Sword > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Advanced Heat Sink Deep Structural Scanner Surveybot 17 Chip Improved Weapon Shielding Improved Light Armor Plating Improved Hardlight Generator CPS Tube [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device V3-11A's Pendant Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Hammer Slashing Weapon Companion Sword Build | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 10 | . . . . . 10 Power . | . . . . . . Propulsion 3 | . . . . . 3 Utility 7 | . . . . . 7 Weapon . | . . . . . . Parts Attached 32 | 5 6 3 . 4 14 Power 4 | 1 1 . . . 2 Engine 3 | 1 . . . . 2 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 1 . 3 5 Treads 4 | 2 . . . 1 1 Leg 3 | . . . . . 3 Wheel 4 | . . 1 . 2 1 Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 1 . . 6 Device 1 | . . 1 . . . Storage 2 | 1 1 . . . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 5 | . 1 . . . 4 Artifact . | . . . . . . Weapon 7 | 1 3 1 . 1 1 Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 1 1 . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 20 | . . . 1 . 19 Power 3 | . . . . . 3 Propulsion 10 | . . . 1 . 9 Utility 4 | . . . . . 4 Weapon 3 | . . . . . 3 Highest Loss Streak 8 | . . . 1 . 8 To Critical Strikes 1 | . . . . . 1 Average Backups 13 | 4 8 10 12 16 14 Power 1 | . 1 1 1 1 2 Propulsion 2 | 1 2 2 1 3 2 Utility 3 | . . . 2 4 7 Weapon 5 | 1 5 6 7 5 1 Tool/Special . | . . . . . . Unused Backups 14 | 1 . . . 4 9 Power 3 | . . . . . 3 Propulsion 1 | 1 . . . . . Utility 6 | . . . . 1 5 Weapon 3 | . . . . 3 . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 93 | . 96 100 100 100 50 Engine 2 | . 11 . . . 2 Core 10 | . 2 14 14 14 1 Treads 14 | . 28 14 14 11 5 Wheel 11 | . . 13 14 16 6 Storage 12 | . 14 14 14 14 5 Protection 12 | . 11 14 14 14 8 Energy Gun 12 | . 10 13 14 14 3 Ballistic Gun 12 | . 12 14 14 14 2 Peak Build Rating 40 | 5 11 13 12 17 40 Average Rating 13 | 3 9 11 11 13 24 On Entrance 9 | . 5 10 11 12 17 Naked Turns . | . . . . . . Heaviest Build 61 | 12 51 51 51 51 61 Greatest Support 46 | 40 40 10 10 28 46 Greatest Overweight (x) 5 | . 1 5 5 5 1 Average Overweight (x) 3 | . . 5 5 3 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 20 Most Carried 20 | 7 10 12 13 20 20 Average Carried 13 | 4 8 10 12 16 14 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 5 9 12 13 20 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Mutant | -5/Factory Resources | -11 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 637 | 205 158 52 69 10 143 Remotely . | . . . . . . Salvage Created 1115 | . 449 43 219 . 404 Parts 40 | . 16 1 7 . 16 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 15 | . 7 1 1 . 6 Melee 2 | . . . . . 2 Guns 13 | . 7 1 1 . 4 Classes Destroyed 11 | . 6 1 1 . 3 Worker 1 | . 1 . . . . Builder 2 | . 1 . . . 1 Tunneler 1 | . 1 . . . . Recycler 3 | . 1 . 2 . . Watcher 1 | . 1 . . . . Grunt 10 | . 7 . . . 3 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 1 | . . . 1 . . Hunter 1 | . . . . . 1 Subdweller 1 | . . 1 . . . Best Kill Streak 3 | . 3 1 3 . 2 Combat Bots Only 2 | . 2 1 1 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 220 | . 39 6 39 . 136 Missed 61 | . 7 1 16 . 37 Hits 159 | . 32 5 23 . 99 Melee 15 | . . . . . 15 Projectile 144 | . 32 5 23 . 84 Critical Strikes 7 | . . 1 . . 6 Actively Blocked 2 | . . 1 . . 1 Damage Taken 2931 | . 416 104 190 . 2221 Core 914 | . 87 16 43 . 768 Absorbed by Shields . | . . . . . . Redirected to Shielding 272 | . 13 4 10 . 245 Core Remaining (%) 70 | 100 . . . 41 . Volleys Fired 78 | . 21 4 8 . 45 Largest 2 | . 2 2 2 . 2 Hottest 73 | . 73 73 73 . 73 Shots Fired 148 | . 42 8 16 . 82 Gun 148 | . 42 8 16 . 82 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 70 | . 21 4 8 . 37 Thermal 78 | . 21 4 8 . 45 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 8 8 9 . 9 Robot Miss Streak 8 | . 3 1 1 . 8 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 115 | . 34 7 12 . 62 Core Hits 48 | . 16 2 6 . 24 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 9 | . 4 . 1 . 4 Burn 6 | . 3 . 1 . 2 Smash 1 | . 1 . . . . Melee Attacks 41 | . 16 3 . . 22 Impact 19 | . 16 3 . . . Slashing 22 | . . . . . 22 Piercing . | . . . . . . Sneak Attacks 5 | . 3 . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2048 | . 621 103 164 . 1160 Guns 1347 | . 416 103 164 . 664 Cannons . | . . . . . . Explosions . | . . . . . . Melee 701 | . 205 . . . 496 Ramming . | . . . . . . Kinetic 719 | . 228 53 77 . 361 Thermal 628 | . 188 50 87 . 303 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 205 | . 205 . . . . Slashing 496 | . . . . . 496 Piercing . | . . . . . . Highest Corruption 14 | . . . . . 14 Average Corruption 9 | . . . . . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 194 | . 140 . . . 54 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 194 | . 140 . . . 54 Knockbacks 2 | . 2 . . . . Impact 2 | . 2 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 234 | . 234 . 132 . 125 Average Temperature 73 | . 73 . 74 . 64 Received Heat Transfer 705 | . 234 30 72 . 369 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . 4 . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . 5 . . . . Impact Corruptions 6 | . 6 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . 1 . 1 Heat Transferred 2294 | . 777 148 333 . 1036 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 91 | . 91 . 21 . 30 Initial . | . . . . . . Average 15 | . 25 . 3 . 7 Influence Increases 412 | . 214 . 31 . 167 Destroy 0b10 Robot/C 280 | . 140 . 20 . 120 Destroy 0b10 Robot/NC 40 | . 25 . 10 . 5 Destroy Leader 62 | . 32 . . . 30 Destroy Structure 15 | . 2 . 1 . 12 Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 385 | . 179 35 31 . 140 Entered New Map 18 | . . 18 . . . Time Decay 325 | . 179 17 31 . 98 Lost Part 42 | . . . . . 42 Squads Dispatched 4 | . 1 . . . 3 Investigation 1 | . 1 . . . . Extermination 1 | . . . . . 1 Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 28 | . 11 1 1 . 15 Peak Tracking Total 5 | . 3 1 1 . 5 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 5 | . . . . 4 1 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . . . . 26 1 Successful 26 | . . . . 26 . Failed 1 | . . . . . 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 26 | . . . . 26 . Record 21 | . . . . 21 . Robot Analysis 4 | . . . . 4 . Open Door 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total 4 | . . . . 4 . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 3155 | 77 620 438 232 1404 384 Spaces Moved 1704 | 55 193 258 125 961 112 Core 25 | 25 . . . . . Treads 223 | 30 193 . . . . Legs 39 | . . . . . 39 Wheels 1417 | . . 258 125 961 73 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 155 155 110 110 Average Speed 153 | 110 219 155 155 143 137 Slowest Speed 240 | 160 240 155 155 155 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 32 29 34 76 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 4 | . . . . 4 . Spaces Dug 8 | . 1 1 . . 6 Terrain Destroyed 8 | . 1 1 . . 6 Melee 8 | . 1 1 . . 6 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Total 2035 | 72 318 280 147 989 229 Wait 111 | . 74 8 11 . 18 Move 1699 | 54 192 257 124 960 112 Hop . | . . . . . . Pick Up 44 | 11 6 3 2 16 6 Fast Attach 5 | 1 2 . . . 2 Attach 25 | 4 1 . 1 . 19 Detach 2 | . . . . . 2 Swap 14 | . 4 5 1 4 . Drop 16 | 2 2 . . 9 3 Fire 78 | . 21 4 8 . 45 Melee 41 | . 16 3 . . 22 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: Fac x3 / Upp / Ext) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 10) 360 | -10/Materials | Discovered new exit (range 16) 602 | -10/Materials | Discovered new exit (range 15) 693 | -10/Materials | Discovered new exit (range 2) 698 | -10/Materials | Entered Subcaves 930 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 943 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1077 | -10/Subcaves | Visited triangular shrine 1086 | -10/Subcaves | Found Prototype Device 1087 | -10/Subcaves | Identified V3-11A's Pendant 1131 | -10/Subcaves | Discovered new exit (range 3) 1136 | -10/Subcaves | Entered Recycling 1240 | -7/Recycling | Core integrity fell below 50% 1331 | -7/Recycling | Scanned before Scraplab entrance 1353 | -7/Recycling | Entered Scraplab 1365 | -7/Recycling | Discovered new exit (range 2) 1368 | -7/Recycling | Entered Scraptown 1590 | -7/Scraptown | Discovered new exit (range 3) 1626 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 1629 | -7/Scraptown | Learned location of 1 exit from Factory 1630 | -7/Scraptown | Learned Research terminal intel 1836 | -7/Scraptown | Delivered V3-11A's Pendant to T0-NE2 in exchange for information 2096 | -7/Scraptown | Visited Bundlers 2240 | -7/Scraptown | Visited UFD Registry 2240 | -7/Scraptown | Registered with UFD as "Cargodriver" 2347 | -7/Scraptown | Visited Junk Repository 2450 | -7/Scraptown | Visited Analyses Database 2481 | -7/Scraptown | Visited Scrapoid Pod Storage 2520 | -7/Scraptown | Visited Cartography Club 2550 | -7/Scraptown | Found Surveybot 17 Chip 2594 | -7/Scraptown | Learned location of Cetus (-5) 2594 | -7/Scraptown | Learned location of Hub_04(d) (-5) 2594 | -7/Scraptown | Learned location of Armory (-4) 2594 | -7/Scraptown | Learned 8 Factory zone layouts 2594 | -7/Scraptown | Learned 16 Factory zone layouts 2594 | -7/Scraptown | Learned 12 Research zone layouts 2594 | -7/Scraptown | Learned 8 Research zone layouts 2594 | -7/Scraptown | Learned 8 Access zone layouts 2594 | -7/Scraptown | Learned 4 Access zone layouts 2594 | -7/Scraptown | Learned 8 Upper Caves zone layouts 2594 | -7/Scraptown | Learned 12 Proximity Caves zone layouts 2594 | -7/Scraptown | Learned Factory emergency access door positions 2594 | -7/Scraptown | Learned location of 3 exits from Factory 2594 | -7/Scraptown | Learned location of 2 exits from Upper Caves 2594 | -7/Scraptown | Identified exit to Factory 2621 | -7/Scraptown | Found Deep Structural Scanner 2661 | -7/Scraptown | Visited Abandonware Association 2669 | -7/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 2672 | -7/Scraptown | Learned abandonware demo "KABOOM.EXE" 2672 | -7/Scraptown | Learned abandonware demo "POISON.EXE" 2698 | -7/Scraptown | Visited Sword Containment 2772 | -7/Scraptown | Entered Factory 2772 | -5/Factory | Evolved 10 slots: Propulsion x3, Utility x7 2773 | -5/Factory | Identified exit to Extension 2774 | -5/Factory | Identified exit to Factory 2774 | -5/Factory | Identified exit to Upper Caves 2926 | -5/Factory | Lost 3 parts (1p2n) 3034 | -5/Factory | Lost 8 parts (1p4n3w) 3140 | -5/Factory | System corruption reached 10% 3148 | -5/Factory | Core integrity fell below 50% 3156 | -5/Factory | Self-destructed Last Messages --------------- Companion Sword: "Things are getting dicey." Adv. Melee Analysis Suite destroyed. U-05 Engineer builds a Wall. K-01 Serf cleans the Terminal. B-60 Warrior Imp. Medium Armor Plating severed. P-70 Sage resets B-60 Warrior, system corruption cleaned. B-60 Warrior destroyed. K-01 Serf collects debris. R-10 Processor collects Imp. Medium Armor Plating. K-01 Serf collects debris. U-05 Engineer builds a Wall. R-10 Processor collects Imp. Treads. Sneak attack on U-05 Engineer. U-05 Engineer destroyed. K-01 Serf collects debris. K-01 Serf destroyed. R-10 Processor collects Terrain Scan Processor. K-01 Serf collects debris. 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"""" # # ""???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Melee Accuracy 13 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TechSalvagingAutobeam Manual? 1 Play Time 00:18:35 Cumulative 237.1 hours Start 2025.09.19 @ 13:49:06 End 2025.09.19 @ 14:05:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 210 Adventurer 0 Explorer 0 Win Type - Total 13 Types 7/0/2/2/1/0/0/0/0/1 Lore% 93 Gallery% 86 Achievement% 75 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1a587e28-6014-4a74-b9fe-f85a28ffa32a